I Do Not Understand Hotline Miami 2

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  • Опубликовано: 14 окт 2021
  • Gotta get a grip! | Directly support me and watch exclusive videos by joining Nebula at go.nebula.tv/jacob-geller
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    Merch: store.nebula.app/collections/...
    “Hotline Miami 2 is a Misunderstood Masterpiece” by Ovandal: • Hotline Miami 2 is a M...
    Interview about game’s difficulty: • E3 13: Hotline Miami 2...
    The Hotline Miami Story (documentary): • The Hotline Miami Stor...
    Visual Media Used: Hotline Miami, Hotline Miami 2, Boomerang X, Slay the Spire, Drive, Thirty Flights of Loving
    Music Used (Chronologically- all songs from Hotline Miami 1 & 2 unless otherwise noted): She Swallowed Burning Coals (El Tigr3), Remorse (Scattle), Hydrogen (M.O.O.N.), Horse Steppin’ (Sun Araw), El Huervo feat. Shelby Cinca (Daisuke), Sneaky Driver (Katana Zero), Crystals (M.O.O.N.), Unfathomable (INSIDE), Bloodline (Scattle), Run (iamthekidyouknowwhatimean), Fahkeet (Light Club), Keep Calm (Endless), Coming Down, Silhouette (Katana Zero), You Are The Blood (Castanets)
    Thumbnail Credit: / hotcyder
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Комментарии • 2,8 тыс.

  • @JacobGeller
    @JacobGeller  2 года назад +1070

    Hello if you'd like to ask me questions about this vid and hear the answers in a Director's Commentary, or if you simply have too much money, I recommend joining my Patreon! www.patreon.com/JacobGeller

    • @AlejandroArch22
      @AlejandroArch22 2 года назад +53

      IS your beard painted on??

    • @Lacie9
      @Lacie9 2 года назад +4

      🙂

    • @theforcewithin369
      @theforcewithin369 2 года назад +3

      Is pixel art goddamnit Jacob, a video game, you are overthinking it
      "If our life lacks brimstone, i.e. constant magic, it is because we choose to observe our acts and lose ourselves in considerations of their imagined forms instead of being impelled by their force.”

    • @barreden712
      @barreden712 2 года назад +3

      Have you ever heard of Presentable Liberty? Fascinating game with a fascinating title that's... well... fascinating. It's quite short (2 hours if I remember correctly), think you'd really enjoy checking it out, and maybe it's predecessor Exoptable Money.

    • @halvcyra8888
      @halvcyra8888 2 года назад

      @@Lacie9 kmo p p p mom kkkp ln

  • @holdmeclosertinyprancer
    @holdmeclosertinyprancer 2 года назад +3224

    Other people in the comments have talked about the sexual assault in midnight animal being a sensationalized reframing of jacket's relationship with the woman who became his girlfriend, but something that's only now hit me that makes the entire thing sadder is when you retroactively look at that moment he decided to take her back to his apartment and give her a safe place to recover as a parallel to when beard rescued him in Hawaii. Jacket's most humanizing moment of the original game echoes the most important act of kindness anyone ever did for him, and it got turned into something so horribly disgusting by the people who saw him as something they needed to exploit as quickly as possible.

    • @Nopalmtreez
      @Nopalmtreez Год назад +117

      Exactly this

    • @rapatacush3
      @rapatacush3 Год назад +20

      Please, pretty sure everyone tried to exit the level after killing the fattso only for the game to literally make you save her on their fist run. Also that is not shocking at all.

    • @rapatacush3
      @rapatacush3 Год назад

      @Scott's Precious Little Account the fuck are you talking about

    • @logez4558
      @logez4558 Год назад +281

      @@rapatacush3 honestly you could even take that as a part of the narrative, Jacket immediately going to leave like always then hesitating and going back for the woman.

    • @NoNameTV.
      @NoNameTV. Год назад +135

      ^ This, I’m so tired of people shunning sexual shock value, especially when the intense shock shines a spotlight and critique over practices an entire industry does. Mislead and sensationalize for better consumption.

  • @nfadaloo
    @nfadaloo 2 года назад +5542

    My best conclusion is that Hotline Miami asks “what happens when you become completely desensitized to your own violence?” And Hotline Miami 2 says “This. This is what happens.” Everyone dies horrible deaths, loses their identity, sanity, or otherwise, and then the ultimate outcome of violence is a nuke! Great!

    • @AbandonedVoid
      @AbandonedVoid 2 года назад +428

      That's exactly my takeaway, too. Hotline Miami 2 is about the consequences of indulging in violence, regardless of motivation

    • @legion999
      @legion999 2 года назад +56

      So you're saying you gotta keep the violence fresh and exciting?

    • @AbandonedVoid
      @AbandonedVoid 2 года назад +250

      @@legion999 I think it's more, "Live by the sword, die by the sword."

    • @__bepis____bepis__308
      @__bepis____bepis__308 2 года назад +98

      “Wanna see what happens to Thugs like you?”
      “See, that’s what happens”

    • @The_Vanni
      @The_Vanni 2 года назад +12

      @@legion999 How do you even come to that conclusion?

  • @chuck_duck
    @chuck_duck 2 года назад +4442

    I’ve always seen the sexual assault scene’s purpose as to shock, but then make you question why that shocked you when the ruthless violence didn’t. Also to show how much the truth behind Jacket’s story was misunderstood or misinterpreted by the public in-universe.

    • @ogeI
      @ogeI 2 года назад +404

      This is easily Jacob gellers worst video, he proceeds to follow the title and not understand hotline miami 2 at all, so he proceeds to make a 30 min video of him not understanding it and misinterpreting every aspect of the game.

    • @ogeI
      @ogeI 2 года назад +41

      The only misinterpretations are gellers, yours, and almost everyone in this sad comments section.

    • @Retrostar619
      @Retrostar619 2 года назад +277

      Yeah, I agree. One of the functions of the scene is to make you question why the feelings of moral disgust and transgression aren't also generated when mercing entire rooms full of human beings. I don't think it was 100% successful in getting that message over, and it could have been built on throughout the rest of the game. But it's worth thinking about, and I'm happy the Dev's included it. The media response sort of proved their point, a bit like what happened with the show Brass Eye.

    • @chuck_duck
      @chuck_duck 2 года назад +26

      @@ogeI I’m glad someone agrees with me on this.

    • @matthewa6027
      @matthewa6027 2 года назад +121

      I thought that scene was showing us that even when making a movie of real life mass murders, it still wasnt brutal enough or sexy enough for america.

  • @pluto2875
    @pluto2875 2 года назад +1733

    In my opinion the reason the sexual violence scene is there is because it adds to the message that jackets story is being warped to this crowd appealing horror story, and how misunderstood jacket is

    • @QuickQuips
      @QuickQuips Год назад +121

      That sounds about right. He saves a woman but deliberately does nothing with her until she's executed when Jacket's apartment gets raided.

    • @jordanfox840
      @jordanfox840 Год назад +38

      woah yeah this is actually the vibe I got too but you put it into words. jacket HAS TO BE a victim, at least in some sense

    • @lukethelegend9705
      @lukethelegend9705 Год назад +38

      And also how with video games and movies, brutal violence and murder is not controversial, in fact, it’s enjoyable to do in video games, but how rape crosses the line

    • @OddGhoste
      @OddGhoste Год назад +59

      late reply but this is literally the only valid interpretation. the entire movie was being filmed as a horror movie esque version of what happened to Jacket in the first game. Every thing that happens in the movie portrays Jacket as the bad guy, when the real version is the opposite. Jacket was simply a puppet.

    • @pluto2875
      @pluto2875 Год назад +8

      @@OddGhoste Yup it's literally the story, yet alot of people apparently didn't get that :/

  • @amergingiles
    @amergingiles 2 года назад +3396

    Jacket was actually very human in the first game. He threw up when he murdered the homeless man, his first mark as initiation. He was a soldier, not a murderer, not until then. He rescued the prostitute from the mob, and it becomes clear that they actually get together, and she gets clean, taking care of the house, and eventually sharing a bed. Richter was sent to kill her so that Jacket would remain a broken husk of a man, and while it doesn't work, he ends up killing the Father and his guard, and finishing his work regardless. His mental interrogations become more and more full of trash and stains as the game goes on.
    He was mute, but you could clearly read his character as he progressed.

    • @Zapo360
      @Zapo360 2 года назад +321

      Also Jacket could've off killed Richter when he was raiding the police station but it was canon that he left him live as shown in HM2. So even when he could of acted out his revenge, he chose to give him mercy.

    • @protisteos9778
      @protisteos9778 2 года назад +89

      @@Zapo360 And that is an example of his honor and discipline as a former soldier.

    • @GenericProtagonist7
      @GenericProtagonist7 2 года назад +252

      I'm unsure if I read your post wrong, but if I read it correctly; that homeless guy wasn't Jackets mark, nor was he even a target of 50 Blessings, he just happened to be in the alleyway that jacket was dropping the briefcase he stole from the mobsters off. It's why Jacket throws up after killing him, he was so hyped up on adrenaline from killing the mobsters that he killed him without considering how killing an innocent, completely unrelated person would affect his mental state.

    • @antipsychotic451
      @antipsychotic451 2 года назад +46

      Soldiers are murderers by definition.

    • @epicm999
      @epicm999 2 года назад +82

      Two things)
      1. Richter was sent to kill Jacket for failing the phonehom mission
      2. Jacket isn't mute.
      Everything else is still good though

  • @deathgripskaraoke9351
    @deathgripskaraoke9351 2 года назад +8475

    jacob that isn't an "unreadable font" thats the Russian alphabet

    • @thethatone2166
      @thethatone2166 2 года назад +1609

      What are foreign lexicons but simply unreadable fonts?

    • @zkme2734
      @zkme2734 2 года назад +541

      is there anything more unreadable than that?

    • @Pakanahymni
      @Pakanahymni 2 года назад +608

      And the title screen says горячая линия, literally "hot line".

    • @DieHardjagged
      @DieHardjagged 2 года назад +160

      @@Pakanahymni I really dont know about Jacob, but even i fucking knew it meant Hot Line.

    • @mariyanradulov9377
      @mariyanradulov9377 2 года назад +453

      its not even ''the russian alphabet'' its the ''cyrillic alphabet''

  • @audiomanwithaudioplan964
    @audiomanwithaudioplan964 2 года назад +1439

    One thing that I saw in the video that I thought I'd clear up. Manny Pardo isn't paranoid about becoming framed for the Miami Mutilator's actions. He IS the Miami Mutilator. The killings he's investigating become more grotesque with each one, probably as an attempt to draw media attention to them, to *him*. He wants so desperately to have that, but he still just gets overshadowed by Jacket's trial.

    • @xXluluchanelXx
      @xXluluchanelXx Год назад +180

      a bunch of people seem to have missed the little "*and IS" note he threw up on that bit, he acknowledged he knew his identity but he didn't make it super clear.

    • @audiomanwithaudioplan964
      @audiomanwithaudioplan964 Год назад +25

      @@xXluluchanelXx Ah. Gotcha

    • @JoJo.mp4
      @JoJo.mp4 Год назад +79

      He even asks Evan to stop writing about jacket and focus on the mutilator

    • @moonmoon2479
      @moonmoon2479 Год назад +3

      What I didn’t understand was the film crew that pops up briefly at the crime scene.

    • @plosonen
      @plosonen Год назад +67

      @@moonmoon2479 To me that is Pardo's want of attention for his murders visualized as a hallucination

  • @142doddy
    @142doddy 2 года назад +3175

    "The actor accidentally shot someone for real, the gun had live ammo"
    The timing on this release dude. Like when Jontron featured Notre Dame the week the spire burned down

    • @ctographerm3285
      @ctographerm3285 2 года назад +31

      I'm watching this 2 months after its upload date. Mind if someone talks about the context here?

    • @142doddy
      @142doddy 2 года назад +405

      @@ctographerm3285 this video was released the same week the actor Alec Baldwin fired what he thought was a prop or "cold" gun on a movie set, but there was a mix up and he fired a live round, killing a crew member.

    • @ctographerm3285
      @ctographerm3285 2 года назад +33

      @@142doddy Mucho thanks dude.

    • @142doddy
      @142doddy 2 года назад +16

      @@ctographerm3285 no worries

    • @matthewa6027
      @matthewa6027 2 года назад +26

      @@ctographerm3285 played this game for the first time 2ish weeks ago. Blew my fucking mind i had to re-check the release date.

  • @TheGlooga
    @TheGlooga 2 года назад +2599

    Oh boy this video activated my secret obsession. I remember in the last level in The Soldier's storyline, Casualties, there's this really beautiful song, "The Way Home," that kept playing over and over while I just kept dying. I was stuck on this level for so long, and as the song kept looping, I began to felt like the game was mocking me. 'Oh,' the game kept saying, 'you want your 80s action hero moment? Try and get it!' And then The Soldier dies in a cutscene. This game is so confident in what it's trying to do, and I've been spending years trying to untangle it.
    The way I see Hotline Miami 2, it is a set of short stories, all cut up and scattered, that tries to examine how society reacts to violence, and specifically the events of Hotline Miami 1. The stories are short but each try to showcase a different response to violence. Jake and Martin Brown both use the pretext of 1 to indulge in hurting others, and Martin Brown, Manny Pardo, and Evan Wright all exploit 1 for their own fame. Evan in particular is a mostly peaceful man, but his obsession with the events of 1 can, on a story level, break apart his family and, on a mechanical level, turn him into a murderer. The Henchman and The Son's stories both compare violence to an addiction, a connection made literal thanks to the gang's activities. The Henchman keeps going back to violence until it burns him out, and his violent death (which, by the way, is a scene that viscerally affected me, and another reason why I've thought about this game so much) happens after the drug leaves him barely able to move. The Son, meanwhile, uses the drug as an escape from his life and his grief, and dies in a blaze that becomes unnerving when you actually play through it. He believes that he'll die like a warrior and ascend to Valhalla, while in reality he falls to his death and doesn't even get a mention by Pardo as the detective walks past his body. The Soldier/Beard, as you mention discuss military violence in the same way it frame as the rest of the game, but I think it also does something fairly important: The Colonel is implied to be the founder of 50 Blessings, and he's portrayed as downright pathetic. He's often drunk and his grand speech on human nature, which parallels the animal masks' speeches in the first game, is genuinely cringe worthy. The source of all the events of 1 and most of 2, the man behind it all, is someone you'd probably advert your eyes from if you saw him in a bar. This applies to virtually all of the protagonists: when they indulge in violence, they aren't cool or hyper-masculine or awesome, they're contemptible and too short-sided to realize they're walking to their doom
    Around all of this are the events of 1, which are intentionally muddled. Both routes (Jacket and Biker) appear to have happened simultaneously, despite the fact they contradict each other. 1 was already a game that was purposefully vague about its plot and world building, and 2 frames it as inherently subjective, with neither protagonist being wholly lucid through the runtime. This introduces a meta aspect to the plot: the reactions to the plot by the characters parallel the reactions by fans of the game. The Fans (the characters) obviously want a retread of the game, Pardo is a copycat game trying to recreate the original, Evan is a game theorist trying to make sense of the first game (I'm using that term generally, because I don't believe that Evan is literally MatPat), and so on. Throughout the game, they try to make sense of or recreate the violence of the first game and fail. The Fans and Pardo don't live up to their standards, for example, and Evan can't connect the dots before his death. If he's obsessed with trying to "solve" 1, it comes at the cost of his real world relationships. There is a real sense that this game hates its fans, which is a can of worms I'm not going to open but certainly is there.
    Then there's the game's relation to its player, which is characteristically caustic. The soundtrack is banging as usual, but the gameplay is off. 1's levels are like small puzzle boxes: with thinking, a possible path will show itself, and then it's a matter of sticking to the script until you manage to get out to the other end. It feels like an elegant action scene; I'm fairly certain a few reviewers compared it to John Woo movies back in the day. 2, meanwhile, feels like a fistfight in an alleyway. You kick and bite and claw with your nails and there's less a coherent choreography and more a desperate struggle. The impression is less "there's a way to clear these levels" and more "oh god, fighting 30 dudes is a mistake." 1's violence was idealized and smooth, while 2's feels more situated in the real world, so that even as the body count climbs to absurd lengths, it's clear that it's because you were lucky every step of the way, because none of the fights are even remotely fair. 1 had that famous line, "Do you like hurting other people?" The answer is obviously "yeah, it's fun," whether that be because of the hyperviolence or the soundtrack or trying to tie in the loose ends of the story. That question is implicit in the second game as well, but there isn't a clear answer here (besides the soundtrack which still bangs more than should be legal). The gameplay is frustrating, the characters are unlikable, and the story is contradictory. The game takes away what you like about the first game (besides, once again, the soundtrack) and in its place shows a perhaps not objective, but composite view of a city going off the deep end chasing the high of 1. Hotline Miami 2 seems genuinely committed to making a violent game that makes violence feel pathetic, the desperate flailing of people ignoring their own lives. And it's a prickly, possibly self-defeating thing because of that, but it's so committed to it that, in my mind, it does have some self-consistency.
    Not mentioned in thus far is Richter, whose actions in the "current" year of 1991 are actually nonviolent, as his levels are all flashbacks told to Evan. He becomes defined not by his relationship to violence, but to his mother, as he wants to get enough money to leave the city and support her through her illness. His death scene uncharacteristically includes a conversation in which he makes peace with his death, presumably because he is finally satisfied with how his life ended up. His ending is uncharacteristically hopeful: Richter was able to break free from the allure of violence and devote the rest of his life to loving and taking care of those he loves, and because of that he dies lucidly and with dignity. Of course, he still dies, and not by his own actions. Hotline Miami 2 is a mostly an introspective work, focused on the damage it does to the perpetrator. Here, it finally looks outward, and the final message is somewhat bleak. Doing good, the game says, could award you with a good death, but the death is still coming, because violence boils over and spreads, whether or not you're in its crossfire. Do everything right and you still get hurt because other people weren't as careful.
    That's right: Hotline Miami 2 was about Climate Change.

    • @TheGlooga
      @TheGlooga 2 года назад +238

      huh wow i could have saved myself a lot of time by being like 'wow cool video jacob! and i agree with the entirety of the linked video'

    • @salokin3087
      @salokin3087 2 года назад +105

      Good post, but its worth mentioning a much of HL2 was meant to be dlc originally, then expanded to be a sequel due to the "fans", the devs reacted in two ways: killing the fans the world yet also giving fans the tools to make their own stages, allowing the HL2 experience to never end

    • @FirstnameLastname-bv8ke
      @FirstnameLastname-bv8ke 2 года назад +66

      Holy shit. Thank you for taking the time to share this.

    • @june570
      @june570 2 года назад +85

      And at the end when you best the game the game on hard mode you get a text scroll with the context of a drummer boy in I think the Civil war who has been shot and singing to his mother about how his death has helped build a nation and asks her not to cry but if you disregard that bits it's quite sad he's dying for a country that probably won't remember him and be buried and forgotten and he will never see his mother again.

    • @glass7923
      @glass7923 2 года назад +27

      @just do it bot

  • @LeoVader
    @LeoVader 2 года назад +3556

    hey nice microphone holding, bro. loving the technique

    • @JacobGeller
      @JacobGeller  2 года назад +925

      LEARNING FROM THE BEST

    • @itcouldbelupus2842
      @itcouldbelupus2842 2 года назад +67

      Some of the best boys on RUclips right here.

    • @2DayDavid
      @2DayDavid 2 года назад +44

      I would love to see a Jacob Geller take on Leo Vader’s content. And a Leo Vader’s take on Jacob Geller’s content. All in one video. With no collaboration before hand.

    • @jweather66
      @jweather66 2 года назад +6

      @@2DayDavid lol no collaboration beforehand 😂😂

    • @danielpirone8028
      @danielpirone8028 2 года назад

      Did you need to use a tool like izotope because of handling noise ?

  • @slenderiusmann4178
    @slenderiusmann4178 2 года назад +842

    In my opinion, the opening scene of Hotline Miami 2 did a good job of showing how little everyone outside of the plot had any idea of what was going on with Jacket throughout the first game, because from an outside perspective, Jacket was a mass murderer whose apartment was discovered to contain the corpse of a woman who was shot in the head. With that in mind it's almost certain that the fact that a murderous psychopath had a dead woman in his apartment would make headlines, and in an in-universe movie adaptation of the first game's events, it would make complete sense to include sexual violence as a main theme considering the general public's perspective of the events, especially considering the movie was likely intended to be a shocking grindhouse film.

    • @lasagna665
      @lasagna665 9 месяцев назад +2

      Okay but the thing is that you're completely wrong. Do you know how Richter got sent to prison? I'd rather ask you that then have to explain why what you said makes 0 sense.

    • @slenderiusmann4178
      @slenderiusmann4178 9 месяцев назад +43

      @@lasagna665 Explain how anything I said doesn't make sense, or how Richter has anything to do with the creation of an in-universe exploitation film. My entire point was that the media would pick up on a dead woman being tied to a mass murderer, and that if people making a movie wanted to make a gritty, shocking film about that mass murderer to draw in moviegoers, they would absolutely include that part of Jacket's story, simply because she was involved in the situation whatsoever. While it's scummy and disturbing, there are movies that use sexual violence to draw in viewers (like I Spit on Your Grave or Last House on the Left, for example). All I'm saying is that I thought the games portrayal of how some grindhouse/exploitative movies operate is accurate in that regard.

    • @valdemartomlinson
      @valdemartomlinson 6 месяцев назад +8

      @@slenderiusmann4178The police knew Richter killed her, as he is waking up from the coma we can hear the cop say that jacket is the main suspect of all his crimes and then he says this, Police officer: "Is there nothing you can do? We need this guy! You people weren't able to save his girlfriend... I mean, we've got the perp who shot 'em in the locker. But that asshole ain't saying shit!" Still i agree with your point as jacket have not made a good name for himslef and having shot up a police station i don't think the police would go out of their way to correct that misunderstandment, also with girlfriend being there for just about 2 months and we even seeing her gone one of the days and coming back another after that it seems she was free to leave at any point and just stuck around as jacket is overall a chill dude, still i would highly belive the first printing of the story of jacket being shot is "man and woman found shot in appertment one is in a coma and the other is dead" as the police would have found the masks in his place but they would not have openly called him the masked manic until he woke up from his coma and they could have integrated him, the doctor seeing you walk about does not go "omg the masked manic is lose" he goes "sir get back to bed please" indicating not even he knew.

    • @janefkrbtt
      @janefkrbtt 6 месяцев назад +10

      ​@@valdemartomlinson you understand that even that detail would fall through the cracks in a shitty exploitive grind house movie based on true (in-game) events.
      the simple fact that there is a dead woman involved with a mass murderer is enough for this scuzzy studio to use for their marketing. I get you want to be correct but you're failing to understand what op is getting at.

    • @valdemartomlinson
      @valdemartomlinson 5 месяцев назад +1

      @@janefkrbtt i do understand, my point was just that it is a narative that would have been spun up way later as the news papers would not a said dead woman found in mass murders apartment when it first broke.

  • @abeldelatorre1382
    @abeldelatorre1382 Год назад +444

    I think the first one is "do you like hurting other people?" and the second is "can you deal with the consequences?". The violence jacket started, made every other character to follow him, resulting in the annihilation of all of them, the fact that violence only results in more violence, that is what I think the game is trying to say.
    And the sex scene is another jab at the player, like "huh, you dismember people, and SA is too much for you?" basically another moment for the player to introspect, now about where they draw the line

    • @bignig7223
      @bignig7223 10 месяцев назад +8

      Yes lol two different levels in prison you get stabbed for sa not even that deep lol

  • @TheLiutsik
    @TheLiutsik 2 года назад +975

    As one of reviewers in my country wrote upon release:
    "Hotline Miami is a magic trick, Hotline Miami 2 is a magician's explanation of how the trick works"
    For me, finishing both games several times, it is a well-rounded explanation till this day.

    • @Telthadium
      @Telthadium 2 года назад +76

      I love this statement.
      It's because it implies that since a magician is doing the explaining, in order to get a complete understanding and appreciation of the magician's explanation, you would probably need to become an experienced magician yourself.
      Which ultimately ties into what Jacob says in the video.
      Despite all attempts to understand what HM2's devs are explaining through the video game, we'll never be able to understand the game as much as the devs themselves do.

    • @jordanb.4514
      @jordanb.4514 2 года назад +2

      wow thats really eloquently worded

    • @vintheguy
      @vintheguy 2 года назад

      what country is that?

    • @Zapan777
      @Zapan777 2 года назад +12

      Funny , i just platinum both game this week (i played them back when they came out but this weekk i felt i could platinum them for fun and get back to it).
      My first thought after finishing both was more:
      If the first one is a drug-acid-fuelled fun trip, the 2nd is absolutly its hangover, not the bad trip, but the descent after taking and enjoying that much fun drug.
      All the players could feel like addict playing both games.
      It reminded me of Metallica's solos in master of puppets.

    • @TheLiutsik
      @TheLiutsik 2 года назад +2

      @@vintheguy Russia, my friend. Homeland of Dostoevsky, Tolstoy and Bratva

  • @botbtquarrel4072
    @botbtquarrel4072 2 года назад +536

    29:05 I guess I need to go and rewatch the epilogue, because my impression was that Beard died in the 80s in Hawaii, and the reason Jacket kept seeing him working at every convenience store/pizza place/video store - despite how improbable that would be - was because he was deep in the fugue state, seeing the face of the guy who saved his life on every helpful clerk.

    • @deathgripskaraoke9351
      @deathgripskaraoke9351 2 года назад +171

      Beard dies in San Francisco, it's nuked before the events of the first game. America lost the war, hence why the "russo-american coalition" is a thing.

    • @TEEFD
      @TEEFD 2 года назад +61

      It’s been a while since I last played, but I think Beard does actually die to a nuclear bomb, but it’s a few years before the events of the first Hotline Miami 1 when San Francisco? gets nuked by the Russians. I’m pretty sure that was part of the motivation for 50 Blessings trying to escalate conflict further, seeing killing a bunch of Russian gangsters as “revenge” and it might’ve been Jacket’s motivation, too.

    • @Theevil6ify
      @Theevil6ify 2 года назад +69

      @@TEEFD Yes. He survived all that war stuff in Hawaii, only to go to SF and open a store, which he was then killed in when SF was nuked in '85 or '86 I believe. Then Hotline Miami takes place a few years later.

    • @ajeje1996
      @ajeje1996 2 года назад +49

      @@Theevil6ify Yes, which is at least part of the reason why Jacket is in such a sorry state at the beginning of HM, and why he's so ready to go and kill a bunch of Russians (besides his PTSD/mental illness)

    • @plaguedoctorjamespainshe6009
      @plaguedoctorjamespainshe6009 2 года назад +2

      @@deathgripskaraoke9351 I think it's the other way around, the russians lost and nuked SF, but then a peace treat was made forming the russo-american coalition, but maybe i'm wrong

  • @M2ofEMMM
    @M2ofEMMM Год назад +282

    I had no idea the "Do you like hurting other people?" line was a quote from a chicken head dude in Hotline Miami. I know it as the quote underneath an image of the villain toy collector from Toy Story 2 dressed in his chicken suit. Which is even funnier now.

  • @timbomb374
    @timbomb374 2 года назад +352

    Love when companies are just like "No. No more sequels. Just play the game again if you want more."

    • @Ender11037
      @Ender11037 8 месяцев назад +8

      That's fine by me, I can give my money to other companies.

    • @aussieseal9979
      @aussieseal9979 8 месяцев назад +4

      I don't think this is related to hotline Miami 2

    • @J0kerHecz
      @J0kerHecz 7 месяцев назад +1

      Fine by me, I’ll just buy your game again but on other platforms 😁

    • @janefkrbtt
      @janefkrbtt 6 месяцев назад +6

      ​@@Ender11037 like even if you're being snide, literally yes.

    • @SanctuaryADO
      @SanctuaryADO 5 месяцев назад +1

      Give it to the dev of OTXO then ​@Ender11037

  • @brakistroier
    @brakistroier 2 года назад +1324

    The music cutting out at the end of each level in HM1 is basically the game's version of Post Nut Clarity.
    Just a moment where you stand there and ask yourself: "I don't know why I did that, but it sure felt good."

    • @orangejoe2147
      @orangejoe2147 2 года назад +120

      I hate how good of a comparison this is

    • @NoOne-bj1ys
      @NoOne-bj1ys 2 года назад +95

      I also see it as coming off of a drug high, or the hangover after drinking. You look at it all with disgust and say, what was I thinking? A little time passes and then you do it again.

    • @blacktuesday7427
      @blacktuesday7427 2 года назад +9

      This is exactly what I thought and how it feels. Damn...

    • @therandomdickhead5744
      @therandomdickhead5744 2 года назад +7

      Why does this fit. I hate it

  • @magnificmango336
    @magnificmango336 2 года назад +1864

    Hotline Miami 2 is about miserable people doing miserable things, trying to convince themselves it isn’t miserable. If the first game is about reaching the realization that you’re a bad person for enjoying the violence, then the second game is about the denial of that truth.
    The characters who deny this to the end meet horrible fates, while characters like Jacket and Richter, who come to accept that they’re terrible people who have done horrific things, are met with relatively merciful fates, burned away in a brief moment by a nuclear blast. Richter even gets to enjoy a brief period of time where he and his mother escape from all of it.
    At least, that’s my take.

    • @itcouldbelupus2842
      @itcouldbelupus2842 2 года назад +142

      Miserable people doing miserable things and pretending they aren't miserable...
      So it is about working under capitalism.

    • @7fatrats
      @7fatrats 2 года назад +218

      Nah i think the HLM series is just about how fucked florida is lmao

    • @realMysticRuby
      @realMysticRuby 2 года назад +16

      A pontification on the human condition, if you will.

    • @conelybiscuit4985
      @conelybiscuit4985 2 года назад +102

      i think Tony and Biker are also very important in that context. Tony is pretty openly misanthropic and makes it clear that he's not there to rescue or help anyone, he just likes murdering people - and yet he's the only Fan who never partakes in the Henchman's murder, is the only one who survives Death Wish, and his last words are swearing off violence altogether as he tries to surrender to the police like Jacket did. i can't say if he dies because his surrender was ultimately just a pale imitation of Jacket's genuine repentance, or just because Manny is a dick.
      Biker is also important because like Richter, he's sworn off violence, but like Tony he was also honest about his actions in HM1; on confronting the Janitors, he's downright disgusted at the idea of killing for a grander goal than simple pleasure, let alone the disingenuous nationalist politics that only end up destroying the US. conversely, Richter is a good man with entirely sympathetic motives, but ultimately he kills scores of people to protect a single one that was important to him, who dies anyway thanks to the nuclear holocaust he himself indirectly facilitated. that earns him a peaceful death, but a death nonetheless.
      but Biker might not even be dead - he didn't just give up fighting, he left civilization altogether to go live alone in a desert, where he gave up his mind, his youth, and any connection to his previous life. i've always interpreted it as his candor and willing self-exile having earned him a little stay of execution, but maybe that's just because i think Biker is cool.

    • @magnificmango336
      @magnificmango336 2 года назад +4

      @@7fatrats that too lmao

  • @chuck_duck
    @chuck_duck 2 года назад +222

    So fun fact about the Son’s abilities. They’re all references to dead members of the family/mob from Hotline Miami 1.
    The bodyguard is a reference to, well, the bodyguard. You start the level with the same sword the bodyguard used. The icon is a pair of glasses that look very similar to those worn by the bodyguard.
    What exactly Dirty Hands is I don’t know, but it’s probably his grandfather because he mentions dirty hands in one of his dialogues. You also unlock Dirty Hands in the same level that the son hallucinates seeing the grandfather.
    Bloodline is not only a reference to the mob’s bloodline, but also a reference to the Father, who not only used the same guns in showdown, but also reloads them (the only time a gun is reloaded in all of HM1). Also, the icon is a bullet inscribed with the date of the Father’s death.

    • @lovelytigress227
      @lovelytigress227 Год назад +39

      Dirty Hands is a reference to the panthers you fight at the beginning of Showdown

    • @chuck_duck
      @chuck_duck Год назад

      @@lovelytigress227 then why are they Brass Knuckles? Legitimate question not being an ass.

    • @chuck_duck
      @chuck_duck Год назад

      @@lovelytigress227 then why are they Brass Knuckles? Legitimate question not being an ass.

  • @festinuz
    @festinuz 2 года назад +1195

    Jacob: "I dont need to be spoon-fed plot points, i've got it all figured out"
    Also Jacob, but later: "So it turns out that the level where you literally kill double swan monster is SAME event where these twin guys in swan masks die. Didn't think of it before!"
    I mean the video is amazing and i love it, but that's just hilarious. I remember first playing this level and thinking "man, what an amazing and imaginative way to visualize other side of the event, a real blast of a level!". I'm really surprised to find that the connection was not obvious for everyone

    • @puttputtthetruck8805
      @puttputtthetruck8805 2 года назад +126

      When I played through I had absolutely no idea what the weird monsters were and looking back on it I didn’t even know that the mask guys attacked that same place, my brain cannot comprehend a story as complex as hotline miami 2, I just beat it today and literally already forgot 90% of it, still a very good gamd

    • @dogevanzandt2889
      @dogevanzandt2889 Год назад +11

      Yeah he's being silly about this

    • @Rad-Dude63andathird
      @Rad-Dude63andathird Год назад +31

      Yeah, the only thing that didn't click right away for me was him jumping off the roof at the end, since when you play through the aftermath as Pardo, his body is covered up. Then I replayed it later on and it clicked, especially since it shares the silhouette of one of his death sprites.

    • @capperbuns
      @capperbuns Год назад +4

      Yeah, same to me. And the only level i ever had real trouble in hn2 was dead ahead. THAT LEVEL ON HARD DIFFICULTY MADE ME HOLLOW. (I have all achievements, and yes i say that every opportunity i get, i spent 70 hours getting them, i am gonna spit it out.)

    • @Beaula2
      @Beaula2 Год назад +1

      Very good point.

  • @scooterpatrollin7818
    @scooterpatrollin7818 2 года назад +773

    You said it yourself. Hotline Miami 2 is cruel. It's relentlessly difficult, most of the characters are creepy, pathetic, and overall unlikable as actual people. And chasing the violence only ends up with them dying in increasingly brutal, unsympathetic, and unremarkable ways.
    If the question of Hotline Miami is "Do you enjoy hurting people?" I think the question of Hotline Miami 2 is "Why do you keep hurting people? In this miserable, exhausting, frustrating experience? Is the violence really enough?"

    • @johnlime1469
      @johnlime1469 2 года назад +12

      That is a good fecking reply. I'm commenting as a bookmark.

    • @vintheguy
      @vintheguy 2 года назад +18

      Nah mate, that why I'm watching videos about it instead of playing it
      "Fuck you for daring to enjoy a game"

    • @alexh2413
      @alexh2413 2 года назад +31

      Or to be concise,"Do you STILL enjoy hurting people?" Whether that question is asked in a tone of concern or contempt is probably relative to the observer.

    • @NEverglade
      @NEverglade 2 года назад +15

      Also, once you start a new game a new cutscene plays
      Richard asks every character and more directly you, why you're playing again
      You know the ending and how this all plays out, do you really enjoy the violence so much that you'll do it again?
      It really does seem that the theme is why are you still hurting people

    • @tristinmorrissey4761
      @tristinmorrissey4761 2 года назад

      I really like this comment, great way to look at it.

  • @harrisonfackrell
    @harrisonfackrell 2 года назад +2422

    "I frequently return to the first game because it's fun to play. Whenever I try to do that with the sequel, I feel like it punishes me for it."
    Years ago, when I originally came to Hotline Miami, I did it for self-destructive reasons. At the time, I was a good little Mormon boy struggling with violent and suicidal thoughts, and from my sheltered, Mormon perspective, picking up Hotline Miami was a genuine transgression, and the purest way in which I could think to indulge those feelings. But, I wasn't here for quite the same reason as Martin Brown, or the Fans--I didn't come to this game because I enjoyed killing people. No, I came to Hotline Miami because I wanted someone to _tell_ me I was a bad person for it.
    I played Hotline Miami because I wanted to feel _shame._ I wanted to _hurt._ I wanted to claw my way through something brutally difficult for no purpose at all, just to feel the sting of the adrenaline and the guilt for having done it. Hotline Miami, for me, wasn't just a game about killing people; it was a game about _dying,_ over and over and over, and taking down everyone else with me. It was a game about watching myself and every other person on the goddamned planet dying in a nuclear fire, because nothing short of total annihilation made sense to my brain at that point. I'll never forget the first time I completed the game and watched the flames roll over Miami. I remember staring, exhausted, at the title screen after the credits ended, listening to Michael Cottone's quiet acoustics. I remember the wind blowing in slow motion.
    And I remember feeling confused--so _utterly_ confused--because music was so gentle and kind.
    I came to Hotline Miami because I wanted to feel _suffering_--I wanted _punishment_ and _guilt_--but the final image in HM2 is one of calm, forgiving solace. In the slice-of-life in which everyone dies, they're all--for once--not shooting each-other. The hurricane spiral of violence and pain has finally reached its eye, and in this frozen moment, everything is... _okay._ Despite everything, you, and Richter, and Jacket, and Evan, and Rachel--and everyone else--are all given a moment of peace, and when it's all over, you're allowed to sit there as long as you need, listening to _The Green Kingdom,_ with nothing assaulting your psyche or senses.
    That room, to just _feel,_ without anyone in an animal mask to tell me how fucked-up I was, was an act of mercy I felt like I didn't deserve. I cried for an hour. I expected a final, crushing blow, a condemnation to finally _kill_ me, but it never came.
    Hotline Miami is a series about anti-social and desperate people, but Hotline Miami 2 is a game about humanizing their pain. Where HM1 told me, "You enjoy hurting people, and you're a sick fucking bastard for it," HM2 sat with me and gave me _empathy_ and _understanding_ for those feelings. It helped me explore the emotional context of suicide-by-proxy in a raw way, and it _was_ painful, but by the end of it, I was alive.
    HM2 was a game that, without judgment, allowed me to immerse myself in death until I was ready to drop the gun.

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 2 года назад +244

      Jesus, man. You doing better?

    • @SanctuaryADO
      @SanctuaryADO 2 года назад +201

      I'm gonna be honest, that teared me up. HM2 served a kind of similar purpose for me, in that I was battling with ideas of nihilism that put me into quite a depressive state. I think something about the violence of HM2, the unrelenting cruelty of the gameplay and the story, the strange meaninglessness of so much of what happens, played into that nihilism I felt. But then at the end, Richter just accepts his random, meaningless death peacefully, just saying "No need to fight it then". Something about that really moved me, that he was able to be at peace in the face of something like that, because he was enjoying the moment of peace he was having with his mother, just watching TV. And Evan helped him get that plane ticket. I think what I took away was that people are cruel and violent when they're desperate to prove that they have an effect on the world, or that they matter (The Fans, Pardo, The Son, etc), but it's also people and the peaceful moments you enjoy with them, or even by yourself, that are important.

    • @itsflyde
      @itsflyde 2 года назад +120

      Thank you for sharing this. What a ridiculously insightful comment, holy shit.

    • @yochior
      @yochior 2 года назад +73

      i like how you're honest about how you feel, at first i thought you were weird but it's very possible that we like to pretend we don't think like that ourseleves from time to time

    • @crimsonlade6478
      @crimsonlade6478 2 года назад +14

      Holy fuck

  • @kaloofy3500
    @kaloofy3500 2 года назад +257

    What I love the most about this video is that in Gellers pursuit of trying to understand this game, it’s opened up this little space for everyone here to express an understanding of interpretation of Hotline Miami that are all similar but a little to very different, and I think it really does bring an excellent point about the subjectivity of art and how art is understood. Like, the ephemerality of the concept, the vague way in wish it expresses itself leaves so much open to the viewer to interpret and understand and come to their own personal conclusion based on their own life and experiences, no one has to tell you what it means, partly because there is no distinctive clear meaning. Idk there’s just a lot of short little essays in this comment section all about this one game and everyone’s understanding of it and I think that’s a little bit beautiful.

  • @noblebork7444
    @noblebork7444 2 года назад +32

    Hotline Miami: You Want Violence?
    Hotline Miami 2: We'll Give You Violence.

  • @WotWotex
    @WotWotex 2 года назад +917

    This really reminds of that episode of Community where Abed agonises over whether Nicolas Cage is good or bad

  • @davenic2471
    @davenic2471 2 года назад +449

    Manny Pardo IS the Miami Mutilator. The guy tied up in his trunk later to be found dead at the end of another lever is the smoking gun but there is a whole bunch of other evidence as well, If you notice every time the coroner is like "This isn't brutal enough to get media attention" the next victim is even more brutalized, and how he keeps encouraging Evan to write about the Miami Mutilator instead of Jacket. And the Colonel in the BEARD segments is likely the founder of 50 blessings, the leopard skin he wears has their symbol carved in it and also the whole inner animal thing and the animal masks, Also as you mention the communication style his team uses.

    • @Beaula2
      @Beaula2 Год назад +3

      Very astute, I havent seen anyone else articulate that point I dont think.

    • @JFTSwiertz
      @JFTSwiertz Год назад +1

      He was reading that part from the wiki, it was worded to avoid directly spoiling it.

    • @P1utusPaints
      @P1utusPaints Год назад +12

      16:40 a serial killer he's investigating ("and *is*" is written below investigating)

    • @Medic_main_wanabee
      @Medic_main_wanabee 7 месяцев назад

      What? MANNY PARDO?! No, there's no way. He's got skin too thick for that! And he's dashing and handsome! There's no way, man.

  • @Darluk
    @Darluk 2 года назад +159

    I really enjoy seeing a video where a creator struggles to come to a satisfying conclusion for, in this case, thematic cohesion. I wouldn't mind seeing more videos like this "thinking out-loud" variety.

  • @dekuscrub4330
    @dekuscrub4330 2 года назад +95

    I thought Hotline Miami 2 was a discussion of violence, its motivations and its consequences. The war in Hawaii drove the commander insane and motivated him to start 50 Blessings (you can see the symbol on his panther mask) and the end of the war (the nuke in San Francisco) turned Jacket into the Russian-killing machine of a man that we saw in the first game. Every character has their own motivation for violence: fun, fame, money, patriotism. For each of them the violence rises to a catastrophic crescendo resulting in their individual deaths (Martin, the Fans) and then the end of the world at large (the nuclear exchange at the end of the game). I do think the sexual assault scene at the beginning of the game was about how society had glorified (in the worst way) Jacket's actions. Not only does Martin rape a girl but in the tutorial level he is killing defenseless teens, which was definitely not in the first game. Interestingly enough there are only two characters in the series who come close to figuring things out: Biker, who ultimately fails and ends up washed up in a bar, and Evan, who can choose not to kill everyone he meets. Unfortunately by the time Evan goes on tv to air out his findings, the situation has spiraled out of control and a military coup has already been started by the commander from Hawaii. I liked Hotline Miami well enough but Wrong Number really touched me in a way few games have.
    I don't think the game itself is nihilistic; it isn't saying "there's no point to all this" just because it ends in Armageddon. It's showing the natural progression of violence in a society that glorifies said violence.

    • @morganclement9178
      @morganclement9178 Год назад +6

      THIS EXACTLY. Thank you! That's how I've felt after a meaningful amount of research and multiple playthroughs. It's similar to what the Last of Us II attempts to explore which also explains Hotline's presence as scene dressing in that game.

    • @normanmartinez5926
      @normanmartinez5926 9 месяцев назад +4

      Wish this was more liked. The only thing I can add is that Richard's dialogue is important to each characters view of the end. The only character to really accept it is Richter. Jacket may have as well. Richard is the inner voice for many though. He signals the disgust and inevitability of violence is subtle manners. Evan can have multiple endings where he stays with his family, I think there's some where he doesn't fully uncover the truth, and one where he basically does. You can meet up with Biker but he doesn't believe him, and Biker has gone into hiding after discovering 50 blessings and has become a drunkard. Ultimately I think Richard either signifies the things that radical violence leads to or is almost a metaphor for things out of our control taunting us in a way.

  • @salokin3087
    @salokin3087 2 года назад +600

    Literally everyone in HLM2: i dont know whats going on
    Richard and the devs: that's the neat part; you don't
    *Everyone gets nuked*

    • @doughboywhine
      @doughboywhine 2 года назад +22

      "everyone gets nuked" is like the videogame version of "doesn't matter, Goku could beat all of them"

    • @arkham_miami
      @arkham_miami 2 года назад +15

      Biker survived cuz he was in the desert
      *hotline miami 3 confirmed*

    • @thethatone2166
      @thethatone2166 2 года назад +6

      @@arkham_miami Typical Biker fan

    • @dradonie
      @dradonie 2 года назад

      @@arkham_miami confirmed to never happened

    • @femmemachete
      @femmemachete 2 года назад

      @@dradonie He didn't appear in the Table Sequence. Everyone in that room was dead.

  • @Ovandal
    @Ovandal 2 года назад +117

    Yo! Thanks for shouting my video out dude!!! I really like this take on it too!!!
    I can totally agree with some of your criticisms and I really like some of your more positive takes!!! (you did a better job explaining some things i liked about the game better than i did like the way the game makes you play through the hawaii levels lmao)

  • @CarpeVerpa
    @CarpeVerpa 2 года назад +115

    Watching this video, I almost feel like interrogating Hotline Miami 2 as a cohesive and singular work may be approaching it incorrectly. The large suite of separate stories with separate themes almost makes it feel like a collection of short stories, all with a loose connective tissue, but each meant to be doing its own thing and interrogating its own ideas. It's tempting to treat it all as one monolith that's trying to tell one story with unifying themes, and it certainly seems like that's what it's trying to do. But perhaps it's not. Perhaps the developers used it as a space to explore related but separate stories and concepts, and then brings them all to zero at the end, as if to say "We've done what we came here to do. It's done now. Don't expect any more."

    • @inakilukac
      @inakilukac 10 месяцев назад +8

      I completely agree with this. Even the fact that in the first game the level select shows an abstract layout of every map but in the second one it's contextualized as collections of VHS tapes, hinting that, yeah they're not one singular thing

  • @JB-kr5rk
    @JB-kr5rk 3 месяца назад +18

    His beard does look painted on though

  • @Hambo325
    @Hambo325 2 года назад +188

    What I always thought was so interesting was after a level, when the music stops and everything around you is dead, you tend to loose your way back to the car. You just spent so much time memorizing nearly every corner and enemy placement. Every room, body, door, window, and weapon was the difference between life and death just seconds ago and now that it doesn't matter, you just instantly forget and are left standing there, lost and confused. It's just insane how alien a level can feel on the way out. That paired with the audio droning creates the most unique experience I've ever felt in a video game and I'll never forget it.

  • @PizzaRollExpert
    @PizzaRollExpert 2 года назад +493

    The intro scene made me think about our relationship with fiction. When we first see the sexual assault it's shocking, only for it to turn out to not be real but fictional. But we already knew that it was a fictional sexual assault, because we're playing a fictional game. Why does the assault being meta-fictional instead of fictional change our attitude towards it? Idk if this is intentional but I thought it was interesting nonetheless

    • @therandomdickhead5744
      @therandomdickhead5744 2 года назад +45

      That’s a good point. Why is it a relief that it was meta-fictional? Funny how that works

    • @landencarr5443
      @landencarr5443 2 года назад +1

      @@therandomdickhead5744 like some part of us didnt want the game to stoop that low
      we were that character at least for a split second
      and we didnt want to be put into the shoes of a sex offender even in fiction
      it being fictional fiction was maybe a relief for ourselves as much as we didnt want to think that the game itself was swinging so low making a spectacle out of sexual assault
      and while it DOES do that the subversion lessens it and while its hard to gleam any sort of moral or meta-narrative we still felt the feelings it gave us and that alone is worth pondering
      sorry ik i sound pretentious as all hell

    • @KonoGufo
      @KonoGufo Год назад +24

      @@therandomdickhead5744
      I think it just comes down to people getting attached to characters. The nature of storytelling and getting invested in those stories makes people want to see characters coming out through situations as unscathed as possible, at least more often than not, so seeing something awful happen to them sucks; but if it didn't *really* happen then it isn't so bad.
      Plus the further of a degree of separation there is, the less uncomfortable it is for our brain to process it. Seeing a real sexual assault could ruin your life, seeing it in fiction could ruin your day, but seeing a fictional portrayal within a fictional portrayal? That might ruin the next few minutes of your life, maybe an hour if it really sticks in your head. Roughly speaking lol

  • @rubythebee3958
    @rubythebee3958 10 месяцев назад +18

    The other thing I think the missions in Hawaii do is convey to you just how suicidal these missions are. These soldiers are seen as expendable. They aren't supposed to live.

  • @echothegecko2875
    @echothegecko2875 7 месяцев назад +44

    What I like about Jacob's content is how humble it all is. With the amount of experience he has with this stuff, he could have easily called it "Hotline Miami 2 makes no sense" but he chose to admit that there is probably something there, he just doesn't get it. That's just something I like to see in content creators, especially those who engage in big brain shit and break it down for people like me.

  • @lordshaxxsexecutor6682
    @lordshaxxsexecutor6682 2 года назад +305

    Whenever I hear ‘Run’, my mind INSTANTLY remembers the absolutely batshit insane Death Grips mashup remix track. Really fits with whatever Hotline Miami is as a concept, and it never fails to get me pumped.

    • @daalimbe
      @daalimbe 2 года назад +12

      the way this comment blasted the track back into my head. gonna go give it a listen again, thanks for reminding me :)

    • @Nelso5000
      @Nelso5000 2 года назад +7

      OH SHIT IM FEELING IT

    • @Phyyte
      @Phyyte 2 года назад +16

      It is quite strange, how much overlap there is between Death Grips and Hotline Miami.
      Both in terms of fans, but even in regards to the entire aesthetic of violence, mental anguish and human nature.
      The mashups somehow epitomize this :D

    • @unfortunateson5016
      @unfortunateson5016 2 года назад +1

      Beware of the voyager

    • @EggBastion
      @EggBastion 2 года назад +8

      *_DEATH GRIPS X IAMTHEKIDYOUKNOWWHATIMEAN - RUN THE SPIKES - HOTLINE MIAMI 2 MASHUP_* ???
      maybe you could be a bit more specific

  • @millennialboomer6780
    @millennialboomer6780 2 года назад +400

    I feel like, Hotline Miami 2 is an explosive end to the series in every sense of the word. In that vein, I think they wanted to bring every possible story that could be told in the series to the front, give them all a chance to shine through, and then let the series die in one explosive blast, every potential story having been told, nothing left unsaid. I don't know if that points to a deeper meaning, but damn did they succeed in bringing it all to a close.

    • @thrownstair
      @thrownstair 2 года назад +17

      The only way a series about violence can escalate to its very pinnacle is with the biggest act of violence it is possible to commit: a nuclear warhead.
      (Also I think the Son’s rampage is because the story had already ended but maybe the devs thought if they didn’t have the gameplay go out in a blaze of glory people would be unsatisfied?)

    • @PEDROGARCIA-qj3gr
      @PEDROGARCIA-qj3gr 2 года назад +2

      I think you guys want to get deep into a game that never pretended to be deep, the only damn point is killing is fun in a video game, they literally told us at the end of the first game, the violence commentary came from pretentious douchebags that can't play games without thinking is something meaningful at the end...

    • @eminempreg
      @eminempreg 2 года назад +9

      @@PEDROGARCIA-qj3gr uh... nah

    • @artemiswallace8716
      @artemiswallace8716 2 года назад +11

      @@PEDROGARCIA-qj3gr dude, if you think hotline miami didn't have a message at all, you're the fans.

    • @PEDROGARCIA-qj3gr
      @PEDROGARCIA-qj3gr 2 года назад +1

      @@artemiswallace8716 no, because I'm not a brain dead teenager, that can't see the obvious difference between fiction and reality... let me guess you think the "you like to hurt people" quote is thought provoking? of course I like hurting people in a video game and watching it in a movie, you know why? because is not real, that's why the ending is kinda a middle finger to people that thought it was deep they are telling "did you really think it was a meaning? What a fucking retard"

  • @WobblesandBean
    @WobblesandBean 2 месяца назад +3

    29:50 It's Alex and Ash. They're twins, he's hallucinating the brother/sister duo as the "duck dragon". And they're swans. Not ducks. I should know. I am a duck.
    ...Quack.

  • @jukmifggugghposer
    @jukmifggugghposer Год назад +22

    I can't stop coming back to this video. I find myself in this position a lot with art - confident that there is some satisfying, deeper read to it, but unable to really dig in and pull it out. But a part of me likes that feeling, being surrounded by a whirlwind of ideas and unable to find the center. Just sort of... being taken on a ride, never able to tell where it's going. And this video goes through a lot of those same motions.

    • @Firehazerd5444
      @Firehazerd5444 Год назад

      I know, it feels crazy. It feels so deep that bringing a new future perspective of myself. like me 5 years in the future would have a completely different perspective. I will get more and understand it more. When a work sticks to you like that, and it continues to be brought up in your life. That is when you know you have something worth talking about.

  • @demetergrasseater
    @demetergrasseater 2 года назад +210

    I feel like the point of the game is to address all the different common perspectives on the first game and say “all of you are wrong.” The game has a million different perspectives on violence, violence in media, how violence begets violence, and it ends with a nuclear blast which, to me, says “if you think violence is innate to humans, all of us will die.”
    It feels like the game is trying to say “If you think the answer to ‘do you enjoy hurting other people?’ is supposed to be yes, you missed the point.”

    • @27TheMunchkin
      @27TheMunchkin 2 года назад +28

      @Stix N' Stones See that is the divide in the reception of the 2 games in a nutshell; The first game asks a question & although it has an answer still lets you the player have space to think about it on your own terms & disagree. The 2nd game however is intent on definitvely *telling you*, in various different ways through multiple characters, "NO," & if you disagree you're gonna have a bad time bc 2 really makes you feel it, not just after the fact with silence but through basically every aspect except the music - theres even moments where it feels like its taunting you for your answer being "Yes".
      Personally I liked it. It actually did what the 1st game set out to do: give a message condemning violence, one that actually forces you to confront the sad, viscerally disappointing reality of it, its perception & ramifications of both. It forces you to feel a certain way about it & in so actually takes a strong stance unlike the 1st game.
      I dont fully agree with its view but i do think its accomplished its goal, & comments like yours are proof!

    • @cameronjohnson918
      @cameronjohnson918 2 года назад +10

      @@27TheMunchkin Ooh, that got me thinking as someone who loved HM1, and hated 2. I think has HM2 just been "kill more gooder" then it would've become self parody. You can't just give people what they want over and over again because you have to escalate the violence, condoning it in some form.
      I guess that's the answer that brought the game together for me. If you want more violence, take it. Run it through every possible filter you could view HM1 and take it all to its logical extremes, instead of its most satisfying ones.

  • @corwin32
    @corwin32 2 года назад +95

    I suppose one could view the killing of The Fans as the developers’ statement that they aren’t making a second game “for the fans”

  • @Dawnofstorms64
    @Dawnofstorms64 2 года назад +61

    The nuke scene isn't a prequel to hotline miami 1, since you see jacket in his jail cell die in the blast. Beards actually talking about the photo with jacket, before the blast happens. Also, the first half of the game (before the hospital mission) is believed to be in Jacket's head, his own version of what happened. Which is backed up by the illusions, Bikers take on the fight in the second game, and beard being in every store. Its his mind trying to cope with the coma and what happened.

    • @cpi3267
      @cpi3267 Год назад +8

      There's two Nukes that Go off, Beard dies in the 1st, everyone Else dies in the second

  • @minifigamer9898
    @minifigamer9898 2 года назад +40

    A few problems with the fast talking summary of the plot,
    -Including the intro which has only one enemy who can kill you, martin brown only has two levels.
    -The only member of the fans that express reservations about the killings is mark and that's only after richard warns him about their fate in death wish.
    -The son doesn't keep ordering the henchman to go fight the columbians, he orders him to do a hit on a chop shop due to them not giving the mafia their cut.
    -The henchman doesn't just run from the mafia, he directly asks to no longer work for them, the son accepts it but asks him to do the chop shop hit.
    -The money the henchman takes is not ordered to be taken by the son, he takes it out of his own volition.
    -The henchman didn't intend to escape with his girlfriend, he was planning on leaving her to keep the money for himself.
    -The henchman doesn't return to the mafia, he goes to a drug den and takes the drugs he was given as a parting gift from the son.
    -Evan doesn't just talk to Manny, he is good friends with Manny.
    -The son didn't wait until the henchman was dead to start fighting the columbians, the son's first level (seizure) takes place three days before no mercy (the henchman's one and only level)
    -You completely forgot that the son called the henchman right before his drug fueled rampage as well as the fact that the people who had his phone at that time, the fans, were some of the hallucination monsters.
    -Jake isn't a white nationalist, he's just a nationalist.
    -It's not a leopard, it's a panther. Also you forgot that the colonel is the one who started 50 blessings.
    -Biker who lived through the events of the first game isn't shown to be nuked.

  • @OccuredJakub12
    @OccuredJakub12 2 года назад +63

    The point of HM1: melancholic nihilism
    The point of HM2: confused, realistic justifications

  • @1358Paco
    @1358Paco 2 года назад +139

    I always thought the movie scenes were delusions the "actor" had after committing horrible violence, like he would kill someone and then convince himself it was just a movie set so its fine. Something about them definitely had a metaphorical feel to me

    • @orangejoe2147
      @orangejoe2147 2 года назад +14

      The movie actually did happen though. There’s a newspaper clipping in the fans hideout that proves it, and when you see richter with his mother in Hawaii, the TV is playing the start of the Martin Browne interview

    • @ogeI
      @ogeI 2 года назад +3

      This is easily Jacob gellers worst video, he proceeds to follow the title and not understand hotline miami 2 at all, so he proceeds to make a 30 min video of him not understanding it and misinterpreting every aspect of the game.

  • @Spectacles_
    @Spectacles_ Год назад +18

    I'm very late to this video, but I wanted to give my interpretation of the opening scene to HM2 after playing its levels and looking at its story over and over to the point I can reasonably say I've gotten fairly good at the game.
    So many people have interpreted the opening of the game as a commentary on violence against women or the distortion of violence by the media, but I feel the scene is a lot simpler than those scenes. I feel like the scene is foreshadowing of Hotline Miami 2 itself.
    The scene begins with Martin Brown entering and doing what everyone who played the first game was expecting and wanting, violence. He kills all the shot on shiteo horror teens in increasingly brutal and escalating ways, smashing one's head in, grabbing a hammer to bash the other 2, and grabbing a shotgun to gun down the rest. The violence gets worse and the player soaks it up as the scene ramps up, and then Martin Brown knocks over the women.
    All the violence and bloodshed the player has enjoyed escalates into his character sexually assaulting the woman. And suddenly, the player is taken out of it. "I didn't want it to end like this, I just wanted to bash people's heads in with hatchets and whatnot!" But of course the violence itself was escelating, it eventually had to reach a horrible, terrible end that no one wanted. And this is exactly what happens in the following game itself, the player unlocks weapons, plows through ever increasingly difficult and bombastic stages as the game's violence and flare continue to ramp up.
    Until, after the bombastic and near seizure inducing drug trip that is the game's final level, everything is taken up under the rug as all the violence the player has committed leads to total nucleur annihilations. And the player is taken aback by all the character's they've been with are whiped out in an instant, "I didn't want it to end like this, I just wanted to bash people's heads in with hatchets and whatnot!" Because violence doesn't just get to stay as a constant, it needs to continue ramping up, getting ever more destructive until it eventually reaches a point of no return, as everything the player loved doing so much quickly transforms into something worse with no way to go back.
    So yeah that's my 2 cents LMAO. Not exactly comfortable with connotating sexual assault with nuclear missiles, but I feel like this both logically and thematically explains why that opening scene is there very nicely.

  • @NotOnLand
    @NotOnLand 2 месяца назад +4

    Everybody is wrong, the whole point of the series was for the devs to share their sick mixtape with everybody

  • @ThaetusZain
    @ThaetusZain 2 года назад +309

    Just from this video (I only played the first game), the game has a very "this is what you asked for!" feel. Like it's answering the "How do you even make a sequel" question with "the same way every other sequel is made, bigger with little respect for the original". Everything looks to be about recreating the first events but it's all distorted. And you go play the past which is a more sophisticated version of the first game. You see a title screen for a game that will never happen at the end. It reminds me a bit of Twin Peaks s3.

    • @falconJB
      @falconJB 2 года назад +32

      Yes, Hotline Miami is a piece of cake so decadent you know you shouldn't be eating it, Hotline Miami 2 is what happens when you ask for a second piece and get the whole cake force fed to you.
      The devs saying,
      What, you want more violence, more difficulty, more bleakness. Fine I'll give you more, how do you like this. Oh is it too hard, too bad. Are you tired of being killed from someone you didn't see, that is what violence looks like, deal with it. It it all to bleak and pointless, well this is what you wanted isn't it. Tired of violence? Then you shouldn't have asked or it!
      Hotline Miami 2 also seems similar to Paul Hart's game Edmund in that its a disturbing game that is more interested in existing then being played, Hotline Miami 2 is a lot less disturbing, though that first scene really made me think it was going down the Edmund rout.

    • @ThaetusZain
      @ThaetusZain 2 года назад +1

      ​@Immortal Science of Hauntology I think it's a little more than just that. There's a lot of stuff that was mentioned about the past. A good portion of it was a prequel. It's like making an indulgent sequel about people living an indulgent sequel. Funny, it's a simple comparison but it's hard to talk about it. I guess that's the purpose of art. Doesn't have to be deep but, just direct explanations are hard. So imagery and allegory and emotional manipulations are sometimes better.

    • @DanKaschel
      @DanKaschel 2 года назад +1

      @Immortal Science of Hauntology HM2 may be more elaborate and textured, but it is fragments of an incomplete whole rather than a cohesive narrative.

  • @HolyDeviant1
    @HolyDeviant1 2 года назад +98

    There's a part of me that wonders if the devs made the game intentionally inscrutable and difficult to analyze properly - an escalation of the simple ending of the first game, an intellectual mouse trap.

  • @Ryxbar
    @Ryxbar 2 года назад +2

    More videos like this please. Longform video essays are the goodest, and listening to your thoughts is always a joy

  • @henrytrigwell-jones9657
    @henrytrigwell-jones9657 Год назад +18

    Katana Zero has gotta be one of my favourite indie games of all time. And clearly so heavily inspired by the hotline Miami series.

    • @bajscast
      @bajscast Год назад +5

      Katana Zero felt like I was playing the first third of a game. It was like "oh, that's it?", so much stuff was set up but I never felt like oh this is a sequel hook, just, wow, feels like cut content. Amazing gameplay though

    • @jonahbradley4593
      @jonahbradley4593 Год назад +6

      @@bajscast Free DLC is coming out but it is being coded by one dude it was going to come out sooner but it kept getting larger to the point of being around half the size of the original game.

  • @MrLukieman10
    @MrLukieman10 2 года назад +511

    Hotline Miami 1 is the realization of how quickly indoctrination into patriotic or crusader style violence can happen, and how quickly we as a society can justify it if we put bad guy hats on the dead bodies. The shock after a level is done to force your own realization, as you mentioned in the video.
    I disagree spectacularly with your take on midnight animal, but I don’t think it’s your fault? I didn’t even realize that you could see the woman in your apartment on my first playthrough of the first game.
    The second game is not about violence, but the glorification of violence told through our media. That we denounce it, but still glorify it as entertainment and raw entertainment. Midnight Animal took the story of a rampage of a indoctrinated war veteran, and turned it into a slasher film, shot to entertain and shock them.
    The point on sexual violence is valid, but not the case here, as Jacket removed a abused sex worker from one of his massacres and shortly started what is believed to be a consensual relationship. While “rescuing” someone by killing everyone they know and then expecting them to live with you is problematic, it’s what the game presented as the “human” side of Jacket.
    But it’s not just midnight animal that glorifies violence. The fans sought out violence as a form of finding their identity, by emulating the guy who “killed the bad guys”.
    The cop used brutal violence (and other things) as a means of gaining fame that he believed he should have had, by entering a dangerous profession.
    The henchman had made an extremely lucrative career out of violence and sought it as a means to fund a lifestyle he couldn’t maintain.
    The recruit to 50 blessings saw violence as a means of enforcing his own will over others and sought power in it.
    Finally, we have the soldiers who, essentially live out daily violence and being told they are the good guys. But they are just left questioning, why did we have to do these things? why did it matter? Will this actually make the world a better place?
    Beard just wanted to open a convenience shop, but was instead blown to nuclear ash. But this is after his country sought out violence against a country they knew they could subjugate, instead of seeking peace with the people with nuclear weapons.
    Even the journalist holds himself differently if you are a pacifist or a barbarian. By letting the violence out, he could be a real man again!
    But in a world with machine guns, war crimes, and nuclear weapons, our search for meaning is pointless when compared to nuclear devastation.
    That our views of violence have to remain a power fantasy, a path to meaning, or a form of indulgent entertainment. Because when we see a serial killer, we decide to make a movie out of it, instead of reevaluating our mental health systems and how society managed to bring up a monster.
    It’s why people pay to watch MMA or football, but won’t see the correlation between a concussion and the suicide that follows years later. The entertainment is worth the pain, as long as it happens to someone else.
    Because the reality is that our existence would be wiped out in a blink of an eye if we actually saw what we are actually capable of and how we don’t have any way to stop it.
    I dunno. This will get buried, and no-one will see this, but this is my take.

    • @moe7808
      @moe7808 2 года назад +20

      I personally dont think that patriotism has much to do with the first nor the second game, to me it seems like the violence commited by the 50 blessings operatives was related to other elements, (Jacket holding a grudge against Russians for the killing of his friends and squadmates in the war, jake's general xenophobia and assholery, Richter being forced to work for 50 Blessings to protect himself and his mother, Carl being sucidal and using the violence as a way to put himself into harms way while also doing something he might believe in, never clarified really) and the use of 50 blessings in these cases to justify what they are doing, i feel it shows people killing and committing violent acts and excusing it with 50 blessings telling them to, without the scapegoat of 50 Blessings would these people still be doing what they are doing? And why?

    • @drakep.5857
      @drakep.5857 2 года назад +4

      I see your take, and it's simlar to mine in some ways.
      Hotline miami 2 is one of my most favorite games of all time, and I'm happy to know you appreciate all of the ideas and concepts behind it as well, great game

    • @therandomdickhead5744
      @therandomdickhead5744 2 года назад +4

      Didn’t get buried. It’s definitely an interesting take

    • @potatoprist3210
      @potatoprist3210 2 года назад

      Im gonna disagre on the conparison whit sports and violence. All thow simalar i would say that. These are forms of intertanament on the individual level its more about getting stonger an agrement betwean two peapole to that extent.

    • @abdulazizabdulaziz6304
      @abdulazizabdulaziz6304 Год назад

      @@drakep.5857m

  • @falconJB
    @falconJB 2 года назад +168

    "I frequently return to the first game simply because it is fun to play,
    whenever I try to do that with the second I feel like it punishes me for it."
    I feel like you almost got it there.
    Also I'm surprised you didn't talk about the character that has a no-murder option.

    • @thethatone2166
      @thethatone2166 2 года назад +37

      What I'm really surprised by is that he doesn't mention the Richard hallucinations in HM2, which effectively do what he does here, albeit far more cryptically and in the second person.

    • @jjeffrey7966
      @jjeffrey7966 2 года назад +1

      That's actually a good take

    • @user-oe5ce2kk3j
      @user-oe5ce2kk3j 10 месяцев назад +1

      Major skill issue

  • @cceres
    @cceres Год назад +1

    I'm really glad you made this video. It's interesting to see you lay out what you don't understand about the games and why.. I really like videos that explain these things, and I don't get to see a lot that try to piece them together as we go.

  • @TeifitV
    @TeifitV Год назад +25

    You know a game is deep when even Jacobs massive brain can't pinpoint what it is about

    • @salmon_wine
      @salmon_wine 8 месяцев назад +4

      hotline miami 2 is the closest game to really touching how real world violence can feel. It's never truly senseless, there's always some reason and motive, yet as people its hard to ignore all the paths that could have prevented violence... Leading us to focus on analyzing the reasons why someone would choose a violent path, and ultimately trying to sympathize... if only to maybe distance ourselves from the idea that, with enough trauma and stress, anyone could be a Jacket.
      This is why it's impossible to get to the heart of HM2, why all roads end in the same place, because that is where we still are as a greater society. Just like in the real world, the motive of violence is almost always either unthinking and instantaneous, while often unnecessary... or it's too esoteric, vague, and in pursuit of some grand greater "cause" that is very disconnected from the reality of today. Just like in real life.
      This is also why the military levels feel different. The military levels are neither. They are arguably justified, not because of "patriotism," but because of the legitimate threat that the Hawaii soviets represent to the average person. Thus, everyone involved has had the time to think this through, and understand that they want to do what they are doing. This is why Jacket, in hotline miami 1, takes to the phonecalls without question. As a man with a moral compass (vomiting after killing the hobo) who also loves violence, the phonecalls took Jacket back to that equilibrium of premeditated violence, against a "legitimate threat."

  • @janefkrbtt
    @janefkrbtt 2 года назад +82

    I also don't know what this game is about. But I know that ending makes me FEEL it.

  • @e1420
    @e1420 2 года назад +178

    “What did you do this weekend?” HORRIBLE INCREDIBLE UNMITIGATED VIOLENCE🎼🎼🎼🎼🎹
    Edit: Oh no… is it actually BAD?

    • @fistfulloffrogs8781
      @fistfulloffrogs8781 2 года назад +14

      Yes but the funny numbers that appear after I bludgeon a mafia goon gives me dopamine

    • @thethatone2166
      @thethatone2166 2 года назад +2

      fuckin' rooster ask me if i like hurting other people i say uhhh yeah

  • @IBigDickI
    @IBigDickI Год назад +7

    I had picked up, played, and beaten these games in less than almost a year ago and felt every single emotion in my body when I first played them. I'm just one more level away in 2 in getting S rank on every level including hard mode and already and 100% 1 and both acheivement lists in the games, I watched every analysis video, I've seen all the lore, every secret, tons of fan art, the memes, the music and their artists, got me to check out more Devolver published games, just everything I had missed out for almost a decade just because I didn't seem interested in it for all this time only to come and find out I was missing out on games that were not only fun and crazy, but experiences that tested my way of playing games and what they can mean for a human beings' comprehension. It questioned my very reasons for enjoying the killings, it made me feel uneasy or feel as if I was on a constant drug trip the entire way through, every blood pumping song had me hyped, every scene was captivating and mysterious, the levels were all different and insane but stressed me out to the point of seething rage, it scared the living crap out of me when I least expected it (bomb rooms), I was blown away by how each of the characters would interact with each other and how the story would wrap up, I felt dirty and disturbed everytime Richard would talk to me. It felt like being a kid again re-experiencing what it means to enjoy gaming and the unique experiences it can give to a player. Having fun diving into something new and I really love it for that....I cab never go back to the first time I played HLM 1 and 2. Having those title screens absolutely blow me away again unexpectedly, have those times where I took my time carefully planning how to figure out how to beat a single level, or wondering what in the world the game's story was about. It was all so good......We will never get ourselves a HLM 3 and that's ok, that's what the level editor is for. We got everything we needed out of these games and I appreciate the devs for being such wonderful people with this series as well. To going out of their way to fix bugs in pirated versions of HLM 1 to even finding ways to have players in more strict countries when it comes to gaming like Australia able to play it. I hope their next game in development is something I but more importantly themselves can be proud of. From what very little we've seen of it, it still seems to have the style and effort put into it like HLM 1 and 2 had and I'm super happy about that. I'm still happy to see how big the fanbase for these games still are and for making a whole new generation of gamers back in its hay day or newcomers like me have massive amounts of fun, confusion and awe out of 2 superb top-down arcade action shooter games with kick ass music, massive amounts of gore, insane visuals, a bizarre story, interesting characters and one awesome magical aura still feel as cool as the day it was thought up.
    Thank you Dennaton Games and thank *you* for reading this.
    America is a tune. It must be sung together.
    Peace ✌️

  • @MySqueezingArm
    @MySqueezingArm 2 года назад +2

    Recently found your channel, and here you are covering one of my favorite games.
    Rock on dude!

  • @lord_of_laugh3655
    @lord_of_laugh3655 2 года назад +110

    30:12 sick mutton chops, does this mean you've finally gotten around to disco Elysium? Lol

    • @8n177
      @8n177 2 года назад +2

      ruclips.net/video/Md5PTWBuGpg/видео.html

    • @notflaz4420
      @notflaz4420 2 года назад

      Oh hey nice seeing you on here watching based videos

    • @lord_of_laugh3655
      @lord_of_laugh3655 2 года назад

      Hahaha you too ziiko

  • @imdrnickriviera
    @imdrnickriviera 2 года назад +242

    "Like it or not, understand it or don't, this is all you get."
    This is the existential dread I've been living with most of my life.
    The one bit of solace I've found is that we're not alone.

  • @knealiegamesYT
    @knealiegamesYT Год назад +4

    I’d just like to thank you, almost a year ago I came across this and the other radically popular video essay on the game. It got me to buy and play through both 1 and 2; honestly one of the most enamoring titles I’ve tried in the past few years

  • @llave8662
    @llave8662 2 года назад +4

    I think the devs alluded to your video and others in the recent Noclip documentary! Would be really interesting to have an update, some of the reveals about the ways the games ended up being were really surprising

  • @Alex-ru4rv
    @Alex-ru4rv 2 года назад +57

    "Hey is his beard painted on?"
    No... but future editor Jacob's Lemmy Kilmister mutton chops definitely are...

  • @ummmhelp
    @ummmhelp 2 года назад +71

    Yes thank you, very wise Mr. Geller, so smart, does anyone else think his beard is painted on?

  • @baggopaper34
    @baggopaper34 2 года назад +2

    Hey Mr. Geller, my good friend refuses to play Hotline Miami 2 because of this video. Despite the fact that I have told him countless times that it is one of the most interesting games I've played, he continues to refuses to give it a chance. Please help.

  • @lordmeep5803
    @lordmeep5803 9 месяцев назад +1

    Jacob you are officially my most rewatched channel. You make such interesting, creative, focused and lovable content. I wish you all the best you incredible man you.

  • @calebharwood7277
    @calebharwood7277 2 года назад +63

    Hey I'm glad you made a video on a game that didn't make sense to you. It takes bravery to say "I don't know" to an audience since they expect a profound explanation or concept from you.
    Keep up the great work Mr Geller. I'll always love deep analysis of whatever you find interesting.

  • @justinterhaar2467
    @justinterhaar2467 2 года назад +52

    I also wound up feeling like I had missed something after my first playthrough. So I went back for more. And on the second playthrough, when the discovery and completion weren't novel to me anymore, that difficulty bump was all the more apparent. I didn't have the thrill of the game play and it became a slog to get through. In the first game, there are so many times where you fall into such a nice flow while playing. Those moments come much less often in the second game. You feel less like the combat is something you can get into the zone of and is more of something you really have to consciously work at. The gameplay is still fun and exciting, but does less to give you that power trip that the first game so often subverted. If you've been stuck on a level for a long time it really starts to get awful, the thing that initially draws you in on your first go around turns into something you feel relief at being done with.
    In the end the overall take away I got was that the characters in the game are so often searching for meaning, enjoyment, or power through violence only to have their hopes frustrated or subverted; and this is reflected in the way the player has to work so hard and restart through so many mind crunchingly difficult levels to try and piece together not only the literal plot, but also the meaning of all the plot points. And in the end so many of them end and are never brought back up. There is no definite resolution, it just ends. So in the same way that the first game interrogates the player for their enjoyment of the violence through jacket, the second game interrogates the players search for meaning in violence through the characters in the second game.
    Is "violence is senseless" a really deep revelation? Does it feel like some of the plot points may have had some other meaning that peetered out? Is it kinda a cop out for the point to be that there is no point? Is all of this possibly me reaching? Maybe. But the game definitely has stuck with me and prompted reflection I'm a pretty impressive way.

  • @goldsocks9999
    @goldsocks9999 2 года назад +20

    Honestly the storyline of the fans hit me hard. Its entirely about the people that didn't introspect on the first game and played it for the violence and nothing else

    • @CykaBlyatAlex
      @CykaBlyatAlex Год назад

      To me each fan represents a different fan introspect of the first game. There are people like Tony who want nothing but the violence, where as some fans don’t think what jacket did nothing wrong or doing the right thing like Ash and Alex, Mark thinking the whole mask stuff is just cool and probably finds familiarity in jackets routine of kill, grab food, go home, especially since Jacket is also a veteran. Corey who quietly goes along with it without much questioning, basically fans who ignored or didn’t question the purpose of the phone calls until it was revealed in Bikers story.

  • @MTGJoeD
    @MTGJoeD 2 года назад

    I love your lighting in this video!

  • @Ender-xr2fr
    @Ender-xr2fr 2 года назад +83

    His beard low-key reminds me of the guy from the first Hunger Games movie

    • @larsnyman2455
      @larsnyman2455 2 года назад +2

      Oh my god I can see it

    • @Skittles694
      @Skittles694 2 года назад +10

      talkin about acclaimed actor Charlie White aka MoistC1ritikal i see

    • @lorifoldvary836
      @lorifoldvary836 2 года назад

      Ben shapiro?

    • @DiscoBrain
      @DiscoBrain 2 года назад +13

      @@lorifoldvary836 Yes, Ben Shapiro, from Hunger Games.

    • @lorifoldvary836
      @lorifoldvary836 2 года назад +1

      @@DiscoBrain and from ghost rider

  • @birdknight6616
    @birdknight6616 2 года назад +90

    Seeing this, I now really want to see what your thoughts on a game like Killer 7 are.

    • @KnightlyVan
      @KnightlyVan 2 года назад +7

      Bro if this video is any indication the one for Killer 7 will be just as bonkers. Can't wait to hear Andrei say he's coming again

    • @IBigDickI
      @IBigDickI 2 года назад +2

      Sameeeeee

    • @birdknight6616
      @birdknight6616 2 года назад

      @@KnightlyVan MAN WITH A PLAN

    • @rooky102
      @rooky102 2 года назад +1

      That's exactly what I was thinking listening to it. A lot of similar themes to Killer 7 and bonkers no hand holding story line

  • @kravvall4869
    @kravvall4869 7 дней назад +1

    To add a bit that of my experience, i believe the game says something about casual violence. There are moments when you enter a game and get killed in 2 seconds. You just hit restart and are right at it again. Yes, that's an awesome game mechanic because you actually play once you are in a mission 99% of the time, no loading, no new screens, .. but at a certain point, after some time, it hit me hard. I just died, it was inevitable I died multiple times for a run, the movie and game violence depends on an illusion of immeasurabel luck or going back. I just killed 50 people, and when it went wrong, just rewind, I am the hero, as it is supposed to be. The hero slaughtering dozens. That's when the game made me realize the underpinnings of video game violence by taking it to the extreme in every single way. For me it was the re-spawn mechanics that hit hardest and made me think.

  • @Eduard_Moraru
    @Eduard_Moraru Год назад +1

    The best part about this video is that after I watched it the RUclips algorithm recommended me Ovandal's video on HM2. I got introduced to another awesome channel and you would not believe how satisfying it was to get an explanation to all the things that throughout Jacob's video made both him and me throw our hands up and say "I don't know!" xD

  • @orionargent
    @orionargent 2 года назад +23

    I love watching Jacob talk about games I've never played and probably never will play. There's just so much passion in his work that makes me appreciate these games even though I have 0 interest in them. Stellar work as always!!!

  • @DarkReaper12
    @DarkReaper12 2 года назад +4

    As one who never played either game my take away has been this: 1 was about the sick trill of violence with an emphasis on sick, 2 is about how violence is like a disease of the mind that can be contracted and spread until it ultimately kills us all.

  • @sideways5153
    @sideways5153 Год назад +2

    It sounds to me like the first level of the game is meant to call attention to the performance of it all, to continue cleanly from the end of the first game saying “you thought all this had a point?” into the second game starting by saying “none of this is real”.
    There’s a puzzle design I’ve heard about in tabletop role playing games called the countdown puzzle or something like that. The players enter a room that seals them in, and a clock face starts counting down while a button at the center of the room slowly rises from a depressed state. The room gets scarier as the countdown continues, more and more ominous things happening like lights going out or the temperature dropping. Pressing the button restarts the timer, giving the players more time to assess the problem and try to figure out the solution.
    The solution, actually, is to let the timer run all the way down, which unlocks the doors out of the room. The point of the puzzle is to set expectations - it’s okay to just see what will happen, the game master isn’t going to just kill you off for solving a puzzle wrong.
    In a similar way I think the opening of HM2 is probably meant to temper that instinct to see the whole game as deeply meaningful and carrying deep insights into violence or culture or games. A white nationalist is thrilled to be given license to perform violence. An actor finds he enjoys the headspace of a brutal and violent killer. A pair of soldiers find their lives warped by the impact their service has on them. A group of vigilantes die in conflict with the head of an organized crime ring, each feeling justified in their own abuse of violence as a way to leverage power.
    The game seems like an anthology about violence more than like a single cohesive work meant to be read in the same way as Les Miserables, as a larger than life ensemble piece depicting a broad perspective on the human condition.
    The first game asked if you liked hurting people. The second game seems to just be showing you why someone might like hurting people, or why they might do it anyway even if they don’t like it. I think that’s enough.

  • @PunkExMachina
    @PunkExMachina 2 года назад +24

    Give me a min. Let me go buy and finish Hotline Miami 2 so I can watch this. I’ll be right back.

    • @serluc5038
      @serluc5038 2 года назад +7

      I'm putting off watching his video on Outer Wilds because I *still* have not finished it.

  • @possum7281
    @possum7281 2 года назад +35

    This really reminded me of No More Heroes, if you want a story about what it means to kill someone then NMH is amazing to do a deep dive on. It also has a sequel that really doesn’t carry the themes from the first that well, and an amazing spinoff that dives into the depths of the topic with Travis Strikes Again. Truly Suda 51’s magnum opus.

    • @zedc6072
      @zedc6072 2 года назад +9

      Even Suda loves Hotline Miami and what it means, there’s a ton of Hotline Miami stuff in Travis Strikes Again

    • @basil3663
      @basil3663 2 года назад +9

      no more heroes 1 is a bit of a fixation for me because of how effectively the gameplay gets you into travis' headspace. travis doesn't want to work those meaningless jobs. they're unchanging busywork with colorless scenery and something he'll only do for a relatively substantial reward, but he WILL do it, so he can sink all his savings into the next fight. that's where he really wants to be. the rush of adrenaline, the personality of your opponent and the relationship you build in the few minutes before you kill them, the orgasmic punctuation of every kill with a spray of crimson. the meat of the game.
      and in the background, the movements of organizations and/or individuals who see his insatiable bloodlust as a potential source of profit.
      i dont really like the sequels lmao

  • @alexcargill8855
    @alexcargill8855 11 месяцев назад +2

    It sounds like a game I would play during a fungi-zombie apocalypse

  • @SomethingWittyRW
    @SomethingWittyRW 2 года назад +1

    Once again Mr. Geller an absolute banger of a video essay. Your content is so thought provoking and I love it.

  • @AdolphusOfBlood
    @AdolphusOfBlood 2 года назад +21

    "Meanwhile you've got this jacob guy who tries to understand the motives of these criminals that aspire to be like a different criminal and all don't know his motives or reasons for his actions." It's a meta commentary on who and what they saw emerging out of their work's influences on other people.

  • @AJCherenkov
    @AJCherenkov 2 года назад +24

    This is just a bit of remembered intuition from way back when I first beat the game, but here we go:
    The only people who would've made out alright (if not for the nukes) were also the only people to apparently find a measure of peace at the end of their arcs were also the only people to successfully WALK AWAY from all the violence.
    Based on that, present me (perhaps reductively) concludes that the theme of the game is that violence, no matter the method or reason (IE vigilantism, revenge, military, less-lethal, sexual) , consumes all in its path and will eventually destroy the perpetrator as well.

  • @hhhhhhhfjjrjrjrjrirh148
    @hhhhhhhfjjrjrjrjrirh148 Год назад +1

    I like how when you play as the detective you don't kill people if you punch them twice and then press b but most players will spam a like they're used too releasing a extremely violent execution that won't stop until you press b after two of these he will take off his jacket (becoming a new person similar to putting a mask on)

  • @brandonwilbur2146
    @brandonwilbur2146 Год назад +2

    Hotline Miami 1: Shoot people on screen
    Hotline Miami 2: Get shot by people off-screen

  • @Ashtonyss
    @Ashtonyss 2 года назад +64

    I love this game. Hotline Miami 1 is one of the most perfect games I've ever played. 2 felt like it was deliberately designed to hurt people like me. Yeah you could clear all of the levels in the original with good scores, but in 2 you have to scrape your way by and die over and over. Yeah you could piece together what was going on in the original, here's even more unanswered questions.
    I must say that I enjoyed the original game more, but 2 is one of the most respectable games I've ever played. The first game asks if we like hurting other people; the second game says "We do, too."

  • @Wickow
    @Wickow 2 года назад +21

    I fucking lost it at the painted beard thing, I’ve been thinking it a couple of videos in, but never read the comments on it ? Lmao

  • @Jay-qh6uv
    @Jay-qh6uv Год назад +2

    I think the game is ABOUT Hotline Miami one. I feel like it started out as “they want us to make a SEQUEL to it? what else, do they want a fan adaption too?” and it kind of rolled on from there.
    I agree that it’s a lot of interesting ideas that aren’t quite glued together, but if I had to say it’s about anything, it’s definitely straight up about Hotline Miami and the public’s reaction to it.
    And if they thought the ending to the first game was final but it wasn’t…well Jesus, a nuke is as final as you can get. And then the wink at the end.
    The whole game is about itself and it’s predecessor.

  • @nickyt9350
    @nickyt9350 2 года назад +47

    favorite essayist covering my (regrettably) favorite game holy SHIT

    • @artemiswallace8716
      @artemiswallace8716 2 года назад +28

      nothing to regret. its a good game with a great message.... depending on what message you get from it

    • @nickyt9350
      @nickyt9350 2 года назад +3

      @@artemiswallace8716 i meant regrettably as in i absolutely love the idea of playing until i open the game 😅 it's so fun until its bloodboiling tbh

    • @artemiswallace8716
      @artemiswallace8716 2 года назад +3

      @@nickyt9350 A huge mood.
      The first game is infinitely repayable. You need to be in the right (masochistic) mindset to play hlm2 again 😂

  • @whatshisname1088
    @whatshisname1088 2 года назад +36

    Man, I think Jacob would really enjoy Hyper Light Drifter if he hasn't already heard of it. It's architecture and world-building seem to be right up his alley

  • @a_level_70_elite_raccoon
    @a_level_70_elite_raccoon 2 года назад +4

    Mr. Geller is just about the only person who can make me love games I have never played. Every video is like a cinematic masterpiece.

  • @someguy1865
    @someguy1865 Год назад +5

    This is one of many games that people enjoy despite not understanding it, or enjoy it because they don't understand it. Gameplay sometimes always wins over any other aspect in a game, even if the story, plot, graphics, etc. are overshadowed.

  • @justinscherzer6047
    @justinscherzer6047 2 года назад +57

    I don't know if I've ever seen a game look more or sound more like a fever dream. I love it.

  • @NamelessFacelessWhoa
    @NamelessFacelessWhoa 2 года назад +24

    Jacob, this has nothing to do with this video in particular, but I want you to know having watched your channel for months, I truly think what you do is art. The readiness with which you vomit your emotions into your videos is really brave, and I commend you showing us a peek into your soul every video. It’s that earnest love for what you do that I can feel in every sentence, bold or strained, and it’s what keeps me coming back.
    You probably won’t even see this, but I want to tell you that your bold-faced vulnerability has broken through a layer in me that I needed broken, and it’s helped me see parts of myself that I didn’t know I needed or wanted to. It’s helped me *feel.*
    You’ve also helped me get back into thinking critically about artistic intent, both in scrutinizing that which I love and trying to see the good in… that which I don’t. Your content helps me break my schema when I need it. You made art, in general, better for me! Thank you!
    I know this whole comment sounds like I’m just sucking up to a stranger, but to be frank I don’t really have any friends. I don’t get to interact with people often. But these things you did for me? That’s what *friends* do. I know it’s one-way, and parasocial, and there’s a less than 1% chance I’ll ever get to shake your hand and tell you this in person, but you’re a friend to me. Thanks for reading, if you did.

  • @gameboi2820
    @gameboi2820 Год назад +6

    In my personal opinion, the Midnight Animal scene is an introduction to HM2’s commentary on sequels and the consequences that follow HM1. Midnight Animal is a representation of how people distort an original work because they think “I could do this too, and maybe do it better.” The whole “sexing up” thing kind of fits with this too. Just like how directors and screenwriters don’t take time to make a movie like the book it’s based on, people don’t take time to understand what’s the driving factor behind HM1, they simply look at the content and think, “Oh, the point of this game is shock value. I can do that too.”
    This argument may be incoherent, I’ve been off my meds for 5 days now and I’m riding a Red Bull high so please let me know if this doesn’t make any sense

  • @godribbon
    @godribbon 7 месяцев назад +1

    I love this video. I think it was the first Jacob video I saw, and I recently decided to watch it again. Then I decided to play Hotline Miami 2 again. Then I decided to watch this video again.
    That back and forth has given me a new perspective on both the game and the video.
    Whenever you hear David Lynch state why he doesn't explain his films, he says that the limitations of language mean that it would take so many words that it's easier to just show them the film. I always get kind of frustrated when people try to find a specific meaning in a film like Inland Empire because I think it expresses something unexplainable. It expresses a feeling, and I think Hotline Miami 2 does as well.
    One thing that's different between this and the original is that tonally it's much more sombre. The whole thing feels like a hangover, or a heartbreak. The characters are all so broken. They're either not good enough, living a lie, in someone else's shadow, or traumatised, and they're all doomed.
    I can't point to something and say "This is what Hotline Miami 2 is about". I can, however, say "This is how Hotline Miami 2 makes me feel", and honestly that's something I value more than meaning.

  • @ruIIebrett
    @ruIIebrett 2 года назад +15

    HM2 does have a meaning, but it's disguised under lots of other themes it tries to push onto you, but it all comes back to a few important themes, which all stem from each characters.
    Beard is most interesting, but only because he carries the most seniority in the series (along with Jacket), so for me, his message (and Jacket's) is probably the most important one of all. His message for me is clearly one of anti-war sentiments. His missions being set in Hawaii is parallel to Vietnam, where people were vehemently opposed to the latter. His prequel story ends in a failed mission, taking out most of his crew. His own story ends in nuclear annihilation, the worst type of annihilation we could face these days. One could think that his life mirrors the ideal story, with an abrupt bad ending. He fights for what he believes is good and does eventually live out a good life, owning a store, but ends up with the bad ending after all, as violence harbors more violence, always.
    I think that's the most important take away from this whole series of games, all these people take part in violence, either as a means to an end, or pushed into violence without their consent. In the end, no matter how little or much you take part in the action, everyone gets the short end of the stick. The first game hinted at this, where the game tries to make you realize that you like violence, the second game shows you how violence breeds more violence, and how it all goes to shit if you keep trying to fix everything with violence, what happens if you obsess and idolize violence like you do in the first game. That's my ultimate take away, and I guess all these characters and what they represent always leads back to violence or harm (either self, or towards others), so that's what these games are ultimately about.