This is amazing!!! I love the way you go with the flow and see what's the best while you experiment with sliders. this unlocks all of these amazing creativities in your work!
absolutely loving these videos! I'm a 2d artist that rarely dabbles in blender, but something about these videos absolutely engages me! makes me want to get into blender.
Just discovered you the other day, and you are hitting all the notes that I'm looking for with new blender content! Quick question: when you're using the color ramps to control separation between materials, is there a specific reason you're using the linear interpolation instead of constant? You clearly know how to mix materials, but I'm used to using a math node and "greater than" or the constant interpolation for more precision. Not sure if that comes at the cost of aliasing, though. Thanks for the great content!
I'm not sure if there is a specific downside to doing things your way, I just don't like limiting my control on the output. With that in mind it hardly ever occurs to me to set my color ramp to constant. I 100% should be doing that and save myself some time but I am a big dumb guy :D
@@attimp4 I think you're underselling yourself, and I've definitely experienced materials where a math node or constant interpolation was bad. Specifically it makes bump maps and displacement maps (if you're into that) a little too rigid at the edges, like having no bevel on sharp edges. Regardless, thanks for the awesome tips!
the reason i think cycles has its own look to it and not looking as "punchy" and less colorful as other renderers is the fact that it uses filmic color if u render to a PNG or non raw like format, once i started rendering to EXR with ACES color as a workflow, my renders looked way better and more "color accurate" to what they should actually look like, after that i never went back to using filmic color
interesting, where can i found more insight over this workflow? I've became tempted on switching from blender to c4d, I don't really want to as I became a bit confortable in blender, but I really want to up my game
@@MaatStile ruclips.net/video/-UjJqwwMJc8/видео.html i think here is a basic showcase of the exr work flow but this still uses the filmic color not ACES, but i think you can get the idea of the benefits of the EXR format from here
for more resources i think there are a lot of other youtube videos, just search blender aces workflow and i think you will find what you need, but it does involve davinci resolve (animations), but you can still open EXRs in Photoshop for stills, but in that case u can export to a colorspace and gamma that photoshop can read
LIT 🔥 + DOPE 🚀. Quick Ques - Adjsitng the parameters of wave/voronoi/magic etc textures and mixing them can creates endless varieties mathematically (permutation n combination) so hwo can someone decode the paramters which will give the abstratc mixixng style the user wants ? Is there any use case where a particular kindof texture is supposed to be used ?
On the color ramp node, is there a reason that you didn’t switch it from linear to constant? That makes it so that the colors shift immediately and there is no gradient around 6:27
Hey man, I really enjoy your videos and I love your designs. Since I've got you taking about Redshift; could you maybe do a video about using Redshift in Blender? I'm sure you're aware that Redshift can be used as a render engine in Blender. I have a subscription and managed to install it into Blender but I don't know how to use it. Really appreciate it, thanks a lot!
another nice tut, full of hard stuff that is very helpfull. Trying latelty my own redshift like renders in blender. I found out, that using ACES color space make a big difference in this abstract things, but im not getting thid detailed renders like in redshift, where materials are just poping out of the screen, they got so many bumps and stuff, and i fond this hard to do in blender. Or maybe im doing something wrong, using some textures from polyheaven...? Any advice on camera settings or maybe on render settings with some SSAA or render in higher scale, and then scale down (no one does that) - help
Please release a moodboard or your top artists to follow. I would love to get inspired for such artworks and try my hands on it. Just drop me some quick search prompts to help start in the desired direction
would you consider making materials that are more specific to EEVEE ? i render most of my animations using that - so id love to emulate this stylized look in eevee. love the vid tho!
I'm not opposed to it at all. I have even made efforts to make a better glass shader for eevee, but unfortunately eevee is incredibly limited in this area right now and I have to find a way to bring something new to the table. But who knows, that video may come one day!
I love this glass shader .. can you make a tutorial for displacement in cycles because it always crashes not like redshift very stable with very high subdivisions unlik cycles always crash or out of memory
you know that filmic and aces have the same dynamic range,the only difference is the contrast level which you can just change it on color management tab lol
Kind of. Here is an excellent video that breaks down the physics of subsurf. He is using c4d and octane but the same principles apply to cycles. ruclips.net/video/0WVHaaA9Pho/видео.html
two queations, whats redshift (i searched it up but dident really find anythin), and ur style is so good and something that would be cool is maybe doing something where you build a scene from scratch just because lighting is really hard and ur good at it
also showing how you do the stuff around the main focus because i find myself making one object but i have no clue how to make the stuff around it look good at all
why cycles looks not very out of the box even with some tweaking , it's way inferior to octane and redshift, they need t o step up their game at blender
It looks amazing! For the color ramp you can change the linear option to constant to get th hard contrast.
YOU ARE A VERY VALUABLE ASSET TO THE BLENDER COMMUNITY!
I HAD A HEADCHE ! I was like subsurface doesn't look worth the trouble to add musgrave node, then then the edit gave me relief nice textures!
This is amazing!!! I love the way you go with the flow and see what's the best while you experiment with sliders. this unlocks all of these amazing creativities in your work!
This feels like an incredibly advanced pastry. It feels edible, but it doesn't at the same time.
wish we could get this tutorial updated.. Subsurface is way different and i don't know what to choose xD
absolutely loving these videos! I'm a 2d artist that rarely dabbles in blender, but something about these videos absolutely engages me!
makes me want to get into blender.
Just discovered you the other day, and you are hitting all the notes that I'm looking for with new blender content! Quick question: when you're using the color ramps to control separation between materials, is there a specific reason you're using the linear interpolation instead of constant? You clearly know how to mix materials, but I'm used to using a math node and "greater than" or the constant interpolation for more precision. Not sure if that comes at the cost of aliasing, though. Thanks for the great content!
I'm not sure if there is a specific downside to doing things your way, I just don't like limiting my control on the output. With that in mind it hardly ever occurs to me to set my color ramp to constant. I 100% should be doing that and save myself some time but I am a big dumb guy :D
@@attimp4 I think you're underselling yourself, and I've definitely experienced materials where a math node or constant interpolation was bad. Specifically it makes bump maps and displacement maps (if you're into that) a little too rigid at the edges, like having no bevel on sharp edges. Regardless, thanks for the awesome tips!
YOU ARE IN MY MIND!!! THIS IS EXACTLY WHAT I'VE BEEN LOOKING FOR!!!!
the reason i think cycles has its own look to it and not looking as "punchy" and less colorful as other renderers is the fact that it uses filmic color if u render to a PNG or non raw like format, once i started rendering to EXR with ACES color as a workflow, my renders looked way better and more "color accurate" to what they should actually look like, after that i never went back to using filmic color
interesting, where can i found more insight over this workflow? I've became tempted on switching from blender to c4d, I don't really want to as I became a bit confortable in blender, but I really want to up my game
@@MaatStile ruclips.net/video/-UjJqwwMJc8/видео.html i think here is a basic showcase of the exr work flow but this still uses the filmic color not ACES, but i think you can get the idea of the benefits of the EXR format from here
for more resources i think there are a lot of other youtube videos, just search blender aces workflow and i think you will find what you need, but it does involve davinci resolve (animations), but you can still open EXRs in Photoshop for stills, but in that case u can export to a colorspace and gamma that photoshop can read
pls keep upload your texturing tutorials are amazing
"Lets start by spawning in" LMAO absolutely subscribing
I've been looking for this type of video for a year now thank you!!!
If you want only black & white, set the color ramp to constant interpolation instead of linear.
Your tutorials are really cool and help with the creative process so much. Thank you for these
Thank you for the good info you always provide us with
This is doooope
Great tutorial! And thanks for the glass material on gumroad, it's super useful!
thank u for your tutorials! i really like this texture 😍
The internal C4D Remesher IS the quad remesher
Lookin forward to glass 2.0, that looks sick :)))
Wow, I loved this tutorial, more more more pleeeeeease!! Thanks for sharing!
Your materials are awesome! Thank you.
As far as I know, C4D's remesher is just quad remesher but built-in. I think Maxon made a deal with them to integrate it.
I did not know this. Very interesting!
DAMN I have been looking for this for years
Just FYI, wave texture and the other procedural textures use generated coordinates by default.
Aside from all the tutorials you provide, I LOVE your style. Visually stunning as always!
P.S Can't wait for Glass Mat 2.0
man! i'll start doing some of your tutorials because they are so cool!
This would be cool for a concrete panel facade on a building
Thank you Atti!
Finally!! Thx Atti for sharing
Crazy good job man keep it up for us
common atti banger
change from linear to constant in color ramp for pure black and white
material arts master
W man W work W channel
This is dope!
love ur vids even tho i dont use anything of the tips haha they are so fun to watch :)
LIT 🔥 + DOPE 🚀. Quick Ques - Adjsitng the parameters of wave/voronoi/magic etc textures and mixing them can creates endless varieties mathematically (permutation n combination) so hwo can someone decode the paramters which will give the abstratc mixixng style the user wants ? Is there any use case where a particular kindof texture is supposed to be used ?
Did you try redshift for blender? And why did you choose to use cycles instead? :)
Very Nice! Thank you.
On the color ramp node, is there a reason that you didn’t switch it from linear to constant? That makes it so that the colors shift immediately and there is no gradient around 6:27
Because I am dumb :D
@@attimp4 ahh xd, I thought there was a specific reason lol. Great vid as always
Very cool!
Hey man, I really enjoy your videos and I love your designs. Since I've got you taking about Redshift; could you maybe do a video about using Redshift in Blender? I'm sure you're aware that Redshift can be used as a render engine in Blender. I have a subscription and managed to install it into Blender but I don't know how to use it.
Really appreciate it, thanks a lot!
Hi, I am a fan of your work and I am planning to get a pc for blender use. I would like your input on the best affordable graphic card to get.
another nice tut, full of hard stuff that is very helpfull. Trying latelty my own redshift like renders in blender. I found out, that using ACES color space make a big difference in this abstract things, but im not getting thid detailed renders like in redshift, where materials are just poping out of the screen, they got so many bumps and stuff, and i fond this hard to do in blender. Or maybe im doing something wrong, using some textures from polyheaven...? Any advice on camera settings or maybe on render settings with some SSAA or render in higher scale, and then scale down (no one does that) - help
awesome
so goooooood
Please do not stop producing tutorials +1
Amazing!!!
Please release a moodboard or your top artists to follow. I would love to get inspired for such artworks and try my hands on it.
Just drop me some quick search prompts to help start in the desired direction
Nidia Dias: Quick tips on youtube
@@egonvanpraet ah cool work, do you have more recs?
Hi! How was the look of reptilian skin achieved on the image that is shown at 14:31?
Wow so cool
would you consider making materials that are more specific to EEVEE ? i render most of my animations using that - so id love to emulate this stylized look in eevee. love the vid tho!
I'm not opposed to it at all. I have even made efforts to make a better glass shader for eevee, but unfortunately eevee is incredibly limited in this area right now and I have to find a way to bring something new to the table. But who knows, that video may come one day!
Tnks
I love this glass shader .. can you make a tutorial for displacement in cycles because it always crashes not like redshift very stable with very high subdivisions unlik cycles always crash or out of memory
hmmm that's strange. Could be an issue with your system or maybe the blender version you are on.
@@attimp4 I want to make boucle fabric material but I can't
@@attimp4 ruclips.net/video/87w46IE0Xwg/видео.html
Great content, quick question here have you tried using cycles with Aces which in my own opinion looks better than what redshift offers.
Aces is cool but it removes too much control for me. I like being able to fine tune my colors in post and aces makes that impossible imo
you know that filmic and aces have the same dynamic range,the only difference is the contrast level
which you can just change it on color management tab lol
I didn't know you could get colors from subsurface radius, do you have a chart or reference you use to know which values get which colors?
Kind of. Here is an excellent video that breaks down the physics of subsurf. He is using c4d and octane but the same principles apply to cycles. ruclips.net/video/0WVHaaA9Pho/видео.html
it's really hard to make the basic traiangle what you made... can you start it from the modeling please?
The shape is available for free in my motion privatives addon.
two queations, whats redshift (i searched it up but dident really find anythin), and ur style is so good and something that would be cool is maybe doing something where you build a scene from scratch just because lighting is really hard and ur good at it
also showing how you do the stuff around the main focus because i find myself making one object but i have no clue how to make the stuff around it look good at all
render engine in C4D
@@gillsejusbates6938 ah, thanks
Quick question. The purple he mention is from the world settings right? I had to re watch from the beginning to make sure I wans't missing something.
Nah I don't adjust any of the world settings for this. What's the issue you are having?
@@attimp4 None, actually. I just was wondering. Thanks a lot for replying. ☺
5:54 - Ctr+shift+D :))
What is Blender internal cinema 4d remesher? I cannot find anything about it on the web?
Not sure if this is a joke or not, but it's not in blender. It's a function in cinema 4d.
Is he referring to Quadremesher - the paid c4d plugin?
I just used the "remesher" that is built into c4d. However pretty much any remesher will work. The c4d one is just the one I like the most.
Hey , bro you render with cycles or octane for blender?
cycles
why cycles looks not very out of the box even with some tweaking , it's way inferior to octane and redshift, they need t o step up their game at blender
Luxcore looks better
Cycles looks better than redshift. It would be more impressive to make it look like octane.