Make Blender Look Like Redshift

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  • Опубликовано: 8 сен 2024

Комментарии • 94

  • @TimTangents
    @TimTangents Год назад +36

    It looks amazing! For the color ramp you can change the linear option to constant to get th hard contrast.

  • @gaurisam
    @gaurisam Год назад +3

    YOU ARE A VERY VALUABLE ASSET TO THE BLENDER COMMUNITY!

  • @cgtechie
    @cgtechie Год назад +1

    I HAD A HEADCHE ! I was like subsurface doesn't look worth the trouble to add musgrave node, then then the edit gave me relief nice textures!

  • @danialsoozani
    @danialsoozani Год назад +3

    This is amazing!!! I love the way you go with the flow and see what's the best while you experiment with sliders. this unlocks all of these amazing creativities in your work!

  • @bbasina
    @bbasina 6 месяцев назад

    This feels like an incredibly advanced pastry. It feels edible, but it doesn't at the same time.

  • @Feanom
    @Feanom 5 месяцев назад

    wish we could get this tutorial updated.. Subsurface is way different and i don't know what to choose xD

  • @lucidvoid2528
    @lucidvoid2528 Год назад

    absolutely loving these videos! I'm a 2d artist that rarely dabbles in blender, but something about these videos absolutely engages me!
    makes me want to get into blender.

  • @JStuff01
    @JStuff01 Год назад +9

    Just discovered you the other day, and you are hitting all the notes that I'm looking for with new blender content! Quick question: when you're using the color ramps to control separation between materials, is there a specific reason you're using the linear interpolation instead of constant? You clearly know how to mix materials, but I'm used to using a math node and "greater than" or the constant interpolation for more precision. Not sure if that comes at the cost of aliasing, though. Thanks for the great content!

    • @attimp4
      @attimp4  Год назад +1

      I'm not sure if there is a specific downside to doing things your way, I just don't like limiting my control on the output. With that in mind it hardly ever occurs to me to set my color ramp to constant. I 100% should be doing that and save myself some time but I am a big dumb guy :D

    • @JStuff01
      @JStuff01 Год назад +1

      @@attimp4 I think you're underselling yourself, and I've definitely experienced materials where a math node or constant interpolation was bad. Specifically it makes bump maps and displacement maps (if you're into that) a little too rigid at the edges, like having no bevel on sharp edges. Regardless, thanks for the awesome tips!

  • @CyberRings-NEET
    @CyberRings-NEET Год назад

    YOU ARE IN MY MIND!!! THIS IS EXACTLY WHAT I'VE BEEN LOOKING FOR!!!!

  • @yugorisfriwan
    @yugorisfriwan Год назад +1

    the reason i think cycles has its own look to it and not looking as "punchy" and less colorful as other renderers is the fact that it uses filmic color if u render to a PNG or non raw like format, once i started rendering to EXR with ACES color as a workflow, my renders looked way better and more "color accurate" to what they should actually look like, after that i never went back to using filmic color

    • @MaatStile
      @MaatStile Год назад

      interesting, where can i found more insight over this workflow? I've became tempted on switching from blender to c4d, I don't really want to as I became a bit confortable in blender, but I really want to up my game

    • @yugorisfriwan
      @yugorisfriwan Год назад

      @@MaatStile ruclips.net/video/-UjJqwwMJc8/видео.html i think here is a basic showcase of the exr work flow but this still uses the filmic color not ACES, but i think you can get the idea of the benefits of the EXR format from here

    • @yugorisfriwan
      @yugorisfriwan Год назад

      for more resources i think there are a lot of other youtube videos, just search blender aces workflow and i think you will find what you need, but it does involve davinci resolve (animations), but you can still open EXRs in Photoshop for stills, but in that case u can export to a colorspace and gamma that photoshop can read

  • @user-pe4je8ov5j
    @user-pe4je8ov5j Год назад

    pls keep upload your texturing tutorials are amazing

  • @p3tro
    @p3tro Год назад

    "Lets start by spawning in" LMAO absolutely subscribing

  • @vysiondesign
    @vysiondesign Год назад

    I've been looking for this type of video for a year now thank you!!!

  • @made.online2149
    @made.online2149 Год назад

    If you want only black & white, set the color ramp to constant interpolation instead of linear.

  • @emuhneeh
    @emuhneeh Год назад +1

    Your tutorials are really cool and help with the creative process so much. Thank you for these

  • @YTRINX
    @YTRINX Год назад +1

    Thank you for the good info you always provide us with

  • @TheDucky3D
    @TheDucky3D Год назад +4

    This is doooope

  • @muza-productions
    @muza-productions Год назад

    Great tutorial! And thanks for the glass material on gumroad, it's super useful!

  • @un.enelespacio6187
    @un.enelespacio6187 11 месяцев назад

    thank u for your tutorials! i really like this texture 😍

  • @rohrschachtrohr
    @rohrschachtrohr 2 месяца назад

    The internal C4D Remesher IS the quad remesher

  • @wahoo2
    @wahoo2 Год назад

    Lookin forward to glass 2.0, that looks sick :)))

  • @DavidWinstead
    @DavidWinstead Год назад

    Wow, I loved this tutorial, more more more pleeeeeease!! Thanks for sharing!

  • @nbakerify
    @nbakerify Год назад

    Your materials are awesome! Thank you.

  • @freewaytf
    @freewaytf Год назад

    As far as I know, C4D's remesher is just quad remesher but built-in. I think Maxon made a deal with them to integrate it.

    • @attimp4
      @attimp4  Год назад

      I did not know this. Very interesting!

  • @dianshi7427
    @dianshi7427 Год назад

    DAMN I have been looking for this for years

  • @sleekdigital
    @sleekdigital Год назад

    Just FYI, wave texture and the other procedural textures use generated coordinates by default.

  • @klokke1541
    @klokke1541 Год назад

    Aside from all the tutorials you provide, I LOVE your style. Visually stunning as always!
    P.S Can't wait for Glass Mat 2.0

  • @manelmv97
    @manelmv97 Год назад

    man! i'll start doing some of your tutorials because they are so cool!

  • @bcgames92
    @bcgames92 Год назад

    This would be cool for a concrete panel facade on a building

  • @Zedroful
    @Zedroful Год назад

    Thank you Atti!

  • @gamerboi3687
    @gamerboi3687 Год назад

    Finally!! Thx Atti for sharing

  • @f1spout465
    @f1spout465 Год назад

    Crazy good job man keep it up for us

  • @pierrotdesarzen7999
    @pierrotdesarzen7999 Год назад +3

    common atti banger

  • @syntaxandRender
    @syntaxandRender Год назад

    change from linear to constant in color ramp for pure black and white

  • @lowdt
    @lowdt 6 месяцев назад

    material arts master

  • @khalilicf
    @khalilicf Год назад +1

    W man W work W channel

  • @altnoranbilisimteknolojile51
    @altnoranbilisimteknolojile51 Год назад

    This is dope!

  • @secondhdra
    @secondhdra Год назад

    love ur vids even tho i dont use anything of the tips haha they are so fun to watch :)

  • @A.Shek_
    @A.Shek_ Год назад

    LIT 🔥 + DOPE 🚀. Quick Ques - Adjsitng the parameters of wave/voronoi/magic etc textures and mixing them can creates endless varieties mathematically (permutation n combination) so hwo can someone decode the paramters which will give the abstratc mixixng style the user wants ? Is there any use case where a particular kindof texture is supposed to be used ?

  • @noisehead
    @noisehead 5 месяцев назад

    Did you try redshift for blender? And why did you choose to use cycles instead? :)

  • @farrasaris5394
    @farrasaris5394 Год назад

    Very Nice! Thank you.

  • @shlokbhakta2893
    @shlokbhakta2893 Год назад +2

    On the color ramp node, is there a reason that you didn’t switch it from linear to constant? That makes it so that the colors shift immediately and there is no gradient around 6:27

    • @attimp4
      @attimp4  Год назад +4

      Because I am dumb :D

    • @shlokbhakta2893
      @shlokbhakta2893 Год назад

      @@attimp4 ahh xd, I thought there was a specific reason lol. Great vid as always

  • @clausbohm9807
    @clausbohm9807 11 месяцев назад

    Very cool!

  •  Год назад

    Hey man, I really enjoy your videos and I love your designs. Since I've got you taking about Redshift; could you maybe do a video about using Redshift in Blender? I'm sure you're aware that Redshift can be used as a render engine in Blender. I have a subscription and managed to install it into Blender but I don't know how to use it.
    Really appreciate it, thanks a lot!

  • @hichamwow7916
    @hichamwow7916 Год назад

    Hi, I am a fan of your work and I am planning to get a pc for blender use. I would like your input on the best affordable graphic card to get.

  • @KRUChY_80
    @KRUChY_80 Год назад

    another nice tut, full of hard stuff that is very helpfull. Trying latelty my own redshift like renders in blender. I found out, that using ACES color space make a big difference in this abstract things, but im not getting thid detailed renders like in redshift, where materials are just poping out of the screen, they got so many bumps and stuff, and i fond this hard to do in blender. Or maybe im doing something wrong, using some textures from polyheaven...? Any advice on camera settings or maybe on render settings with some SSAA or render in higher scale, and then scale down (no one does that) - help

  • @yolo_4978
    @yolo_4978 Год назад

    awesome

  • @sohammmmmmmmmmm
    @sohammmmmmmmmmm Год назад

    so goooooood

  • @marceleisenreich2383
    @marceleisenreich2383 Год назад

    Please do not stop producing tutorials +1

  • @severedarchive
    @severedarchive Год назад

    Amazing!!!

  • @cyano3d
    @cyano3d Год назад +3

    Please release a moodboard or your top artists to follow. I would love to get inspired for such artworks and try my hands on it.
    Just drop me some quick search prompts to help start in the desired direction

    • @egonvanpraet
      @egonvanpraet Год назад

      Nidia Dias: Quick tips on youtube

    • @cyano3d
      @cyano3d Год назад

      @@egonvanpraet ah cool work, do you have more recs?

  • @dumplingcat8645
    @dumplingcat8645 9 месяцев назад

    Hi! How was the look of reptilian skin achieved on the image that is shown at 14:31?

  • @_voidvision
    @_voidvision Год назад

    Wow so cool

  • @emmalloyd8255
    @emmalloyd8255 Год назад

    would you consider making materials that are more specific to EEVEE ? i render most of my animations using that - so id love to emulate this stylized look in eevee. love the vid tho!

    • @attimp4
      @attimp4  Год назад

      I'm not opposed to it at all. I have even made efforts to make a better glass shader for eevee, but unfortunately eevee is incredibly limited in this area right now and I have to find a way to bring something new to the table. But who knows, that video may come one day!

  • @pnppl_shp
    @pnppl_shp Год назад

    Tnks

  • @ahmedsouody1765
    @ahmedsouody1765 Год назад

    I love this glass shader .. can you make a tutorial for displacement in cycles because it always crashes not like redshift very stable with very high subdivisions unlik cycles always crash or out of memory

    • @attimp4
      @attimp4  Год назад

      hmmm that's strange. Could be an issue with your system or maybe the blender version you are on.

    • @ahmedsouody1765
      @ahmedsouody1765 Год назад

      @@attimp4 I want to make boucle fabric material but I can't

    • @ahmedsouody1765
      @ahmedsouody1765 Год назад

      @@attimp4 ruclips.net/video/87w46IE0Xwg/видео.html

  • @lolSexyBeast
    @lolSexyBeast Год назад

    Great content, quick question here have you tried using cycles with Aces which in my own opinion looks better than what redshift offers.

    • @attimp4
      @attimp4  Год назад

      Aces is cool but it removes too much control for me. I like being able to fine tune my colors in post and aces makes that impossible imo

    • @Villager_U
      @Villager_U Год назад +1

      you know that filmic and aces have the same dynamic range,the only difference is the contrast level
      which you can just change it on color management tab lol

  • @Hoothis
    @Hoothis Год назад

    I didn't know you could get colors from subsurface radius, do you have a chart or reference you use to know which values get which colors?

    • @attimp4
      @attimp4  Год назад

      Kind of. Here is an excellent video that breaks down the physics of subsurf. He is using c4d and octane but the same principles apply to cycles. ruclips.net/video/0WVHaaA9Pho/видео.html

  • @z.o.m.u.l.z.o.m.u.l
    @z.o.m.u.l.z.o.m.u.l Год назад

    it's really hard to make the basic traiangle what you made... can you start it from the modeling please?

    • @attimp4
      @attimp4  Год назад

      The shape is available for free in my motion privatives addon.

  • @glooberofficial
    @glooberofficial Год назад

    two queations, whats redshift (i searched it up but dident really find anythin), and ur style is so good and something that would be cool is maybe doing something where you build a scene from scratch just because lighting is really hard and ur good at it

    • @glooberofficial
      @glooberofficial Год назад

      also showing how you do the stuff around the main focus because i find myself making one object but i have no clue how to make the stuff around it look good at all

    • @gillsejusbates6938
      @gillsejusbates6938 Год назад

      render engine in C4D

    • @glooberofficial
      @glooberofficial Год назад

      @@gillsejusbates6938 ah, thanks

  • @M4rt1nX
    @M4rt1nX Год назад

    Quick question. The purple he mention is from the world settings right? I had to re watch from the beginning to make sure I wans't missing something.

    • @attimp4
      @attimp4  Год назад +1

      Nah I don't adjust any of the world settings for this. What's the issue you are having?

    • @M4rt1nX
      @M4rt1nX Год назад

      @@attimp4 None, actually. I just was wondering. Thanks a lot for replying. ☺

  • @SakamiMura
    @SakamiMura Год назад

    5:54 - Ctr+shift+D :))

  • @gonebymidnight2881
    @gonebymidnight2881 Год назад

    What is Blender internal cinema 4d remesher? I cannot find anything about it on the web?

    • @attimp4
      @attimp4  Год назад

      Not sure if this is a joke or not, but it's not in blender. It's a function in cinema 4d.

  • @captaincustard2115
    @captaincustard2115 Год назад

    Is he referring to Quadremesher - the paid c4d plugin?

    • @attimp4
      @attimp4  Год назад

      I just used the "remesher" that is built into c4d. However pretty much any remesher will work. The c4d one is just the one I like the most.

  • @pedroo4323
    @pedroo4323 Год назад

    Hey , bro you render with cycles or octane for blender?

  • @paulatreides1354
    @paulatreides1354 Год назад

    why cycles looks not very out of the box even with some tweaking , it's way inferior to octane and redshift, they need t o step up their game at blender

  • @flonkplonk1649
    @flonkplonk1649 Год назад

    Luxcore looks better

  • @jamesrowsell9346
    @jamesrowsell9346 Год назад

    Cycles looks better than redshift. It would be more impressive to make it look like octane.