Improving Contested Rolls in Dune: Adventures in the Imperium

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  • Опубликовано: 14 окт 2024
  • In this video, we offer an alternative system for contested rolls in Dune: Adventures in the Imperium by Modiphius.
    Today, we'll be looking at setting base DL's based on NPC Skills, and using PC and NPC Drives to modify the DL further.
    If you found this video helpful, please let us know in the comment section below.
    World of Game Design Website: wogd.com/
    Dune Website: www.modiphius....
    Email: zac(at)wogd(dot)com
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Комментарии • 14

  • @gabrielassaf9229
    @gabrielassaf9229 Год назад +1

    I really appreciate the content you put out on this game. Planning on running a campaign soon and these videos, especially the espionage one, are really helpful.

    • @WorldofGameDesign
      @WorldofGameDesign  Год назад

      Thank you! I really appreciate you saying that. Good luck with your planned game!

  • @jaygarrick3984
    @jaygarrick3984 Год назад +1

    Really helpful video as always. With the drives I have always felt this is for the true roleplaying of the character.

  • @rangereric18
    @rangereric18 Год назад

    THANK YOU for doing this. I have terrible luck with dice as a GM, so this will help the next time my players think twice about tangling with the sardaukar. ;)

  • @rrydlo
    @rrydlo Год назад

    I like that! Will try to incorporate it in my campaign later this year.

  • @Regan47
    @Regan47 Год назад

    I like this approach to drives.

  • @Niodium
    @Niodium Год назад

    This great. Many thanks. Drives and Drive Statements are perhaps my least liked feature of the 2D20 Dune rules, because it feels like a mechanic created to make people role play without actually contributing any real use within the game. If it isn't adding to the playing of the game then it shouldn't be there. I am fortunate enough to play with a very experienced group, who are more than capable of role playing a character's motivations without the need for a game mechanic, and so I am dropping this part of the system. I can see what Modiphius were trying to do, but I do feel that sometimes they try and tailor the 2D20 mechanics too much to the setting, rather than keeping it generic and letting DMs and players work with the context.

  • @Morgilson
    @Morgilson Год назад

    yeah am planning a long campaign too, got the core book along with sand and dust and the adventure: Agents of dune so these vids a worth their weight in gold
    we will not be using computers, we will be playing in the same room and as such i have a question:
    what would u do with handouts? spesific combat maps. should i find a picture and print it out in A3? should i draw the "zones" beforhand or use tokens to present zones?
    really love your vids btw, keep em comminh.

    • @WorldofGameDesign
      @WorldofGameDesign  Год назад

      Communicating zones is the most important part of it. If you can, I would print out a picture (or draw an image) for each zone. A gridded area is completely pointless and will probably actually slow down the game, so really you just need an image for each zone with enough space to throw a few tokens.
      Good luck with your game!

    • @Morgilson
      @Morgilson Год назад

      @@WorldofGameDesign thx man, will try it out

  • @KenLives333
    @KenLives333 Год назад +1

    +1