I think this is a great game and great video. I backed based on your video alone. The camera showing the cards up close was fabulous and really surprised me. One slight thing to point up. You had a problem with the 8 stones and getting variety, but the kickstarter indicates the base game has 24 of them. Good job once again.
@@rahdo After watching another video, I figured it out. There are only 8 different Rune Stones. But there are 24 because you use 3 of them in a 4-player game. Sorry for the confusion.
Looks like a game I'd be interested in. Board and components are intuitive to play. Symbols are clear. Not sure there's anything groundbreaking about it though.
I just backed the latest expansions kickstarter at the all-in level to get the base game. I'm pretty darned excited, this looks pretty fun to me. I think my group will dig it.
I must say just judging by the gameplay from this video this is a brilliantly designed game I am just loving everything about it. Deck destruction is a sorely underutilized mechanic in these sorts of games where usually it's just a special action you take to get rid of unwanted cards. But here it's mandatory in a way that gives you so much more to think about in terms of sacrificing cards permanently. Like trying to figure out what cards do you want to use as a meat shield to where you don't have to get rid of the one your entire game plan might be revolving around and making that sort of choice nearly every round. I think it's just brilliant and hopefully this mechanic sees more use in the future, plus I'm just a complete sucker for old school epic fantasy fare. XD Excellent rundown as always, I highly respect how you always add a disclaimer when it comes to payments and also make it clear to people this is just your own take on things.
Based on this comment... take at look at the Valley of the Kings series. Removing cards from your deck is a basic option you have, with the twist that cards still in your deck at the end of the game don't score. Lots of tough choices to make, since every turn you're choosing which card (if any) to remove for points, which cards to use for cash, and which special abilities to use. (Every card has a value and a special ability, and you can only use one of the two.)
Could you kindly comment on the level on player interaction compared to other deck builders, for example, does it feel solitaire? Do I need to be interested in an opponents plays?
it is a very solitaire-ish experience, no doubt, like many deckbuilders. in the prototype i have, there's no cards that create any real interaction between players. but i know they're planning on expansions, so that might add more? that said, the players can make the board shift quite a bit, so it is worthwhile paying attention to guess when they might be going for artifacts (and which ones) because if they get there before you, it will radically shake up the board, and that might help or hinder you depending on the timing :)
i hear they had expansion content on display at the show as well. excited to see it, but even the base game is really good stuff! i would have thought your fave demos would have had more of an american west theme though... :)
@@rahdo Haha, yeah, demoed Sierra West non-stop still it sold out Friday. The Rune Stones base game had plenty of good content-and the KS offers the extra runes Queenie and the expansion which has more cards and a modular board. It all looks great, but I only played the base. Very excited for this game overall. Other GenCon 2019 highlights for me were Imhotep Duel, , Black Angel, and Valley of the Vikings (HABA, SDJ). I also grabbed Watergate, Kingdomino Duel, Las Vegas Royal and a few other little goodies. I could only pack so much!
i've only played it as a 2p game, but tbh i think it will be better at that player count, because the board doesn't change quite so much from round to round with only one other player potentially grabbing stuff. so you can go for longer term strategizing, rather than being more tactical as the stuff you want disappears more quickly. but some might prefer the more tactical higher player count game, i suppose :)
@@CammeronBarndenZicarus, components and art work have really been killing it these days. Rune Stones is a great example. I love the asymmetry in boardgames, like the shapes of those stone tiles and how they fit..
so to simplify: extremely basic cards, mechanically, different colors but all round, is not colorblindfriendly. Board is outright ugly. Thanks for the video, moving on.
Nice improvement there Rahdo with the 2nd camera - Green screen. :)
This game looks cool.
Indeed! Great job!
Haha, when he threw those cards on there it blew my mind. So handy.
Wow, very impressed by the usage of the green screen! That's a serious upgrade on already amazing videos. :)
I think this is a great game and great video. I backed based on your video alone. The camera showing the cards up close was fabulous and really surprised me. One slight thing to point up. You had a problem with the 8 stones and getting variety, but the kickstarter indicates the base game has 24 of them. Good job once again.
well, i wish they had told me that before i filmed!!! my prototype, and the rules that came with it, only have 8! :)
@@rahdo Yes that was an error on their part for sure. I just wanted people who watched this to know,
@@rickert566 noted... thanks
@@rahdo After watching another video, I figured it out. There are only 8 different Rune Stones. But there are 24 because you use 3 of them in a 4-player game. Sorry for the confusion.
@@rickert566 hehe, no problem :)
Looks like a game I'd be interested in.
Board and components are intuitive to play. Symbols are clear.
Not sure there's anything groundbreaking about it though.
+1 on the greenscreen. You surprised me there Rahdo! :)
I just backed the latest expansions kickstarter at the all-in level to get the base game. I'm pretty darned excited, this looks pretty fun to me. I think my group will dig it.
Another excellent run through - thank you Rahdo! Loving the new two camera/green screen format too.
I must say just judging by the gameplay from this video this is a brilliantly designed game I am just loving everything about it. Deck destruction is a sorely underutilized mechanic in these sorts of games where usually it's just a special action you take to get rid of unwanted cards. But here it's mandatory in a way that gives you so much more to think about in terms of sacrificing cards permanently. Like trying to figure out what cards do you want to use as a meat shield to where you don't have to get rid of the one your entire game plan might be revolving around and making that sort of choice nearly every round. I think it's just brilliant and hopefully this mechanic sees more use in the future, plus I'm just a complete sucker for old school epic fantasy fare. XD Excellent rundown as always, I highly respect how you always add a disclaimer when it comes to payments and also make it clear to people this is just your own take on things.
Based on this comment... take at look at the Valley of the Kings series.
Removing cards from your deck is a basic option you have, with the twist that cards still in your deck at the end of the game don't score. Lots of tough choices to make, since every turn you're choosing which card (if any) to remove for points, which cards to use for cash, and which special abilities to use. (Every card has a value and a special ability, and you can only use one of the two.)
Like the greenscreen
Neat 2nd overlay screen.
Apologies if I missed, but did you play with the extra content from Kickstarter (Queenies and Nocturnal Creatures expansion)?
I would like to know this as well before I make a pledge
Getting fancy - I like it!
yup, this should be the new normal going forward :)
Could you kindly comment on the level on player interaction compared to other deck builders, for example, does it feel solitaire? Do I need to be interested in an opponents plays?
it is a very solitaire-ish experience, no doubt, like many deckbuilders. in the prototype i have, there's no cards that create any real interaction between players. but i know they're planning on expansions, so that might add more?
that said, the players can make the board shift quite a bit, so it is worthwhile paying attention to guess when they might be going for artifacts (and which ones) because if they get there before you, it will radically shake up the board, and that might help or hinder you depending on the timing :)
I think this is a good deck-building option, if you don't have any others. Nice improvement on the video btw
Runestones or Infinity Stones?
Definitely an early prototype Infinity Gauntlet.
(snap)
@@rahdo Did half of your board game collection go away instantly? ;-)
@@jankogo don't worry, i went for the head :)
Why is klingon one of the closed caption options??
ruclips.net/video/-jLFPzNM6_g/видео.html explains all :)
Is this a prototype? The cards look very small, but the game comes in a HUGE box
yup, it's a prototype :)
This was my fav demo at GenCon. Great game. :)
i hear they had expansion content on display at the show as well. excited to see it, but even the base game is really good stuff!
i would have thought your fave demos would have had more of an american west theme though... :)
@@rahdo Haha, yeah, demoed Sierra West non-stop still it sold out Friday. The Rune Stones base game had plenty of good content-and the KS offers the extra runes Queenie and the expansion which has more cards and a modular board. It all looks great, but I only played the base. Very excited for this game overall.
Other GenCon 2019 highlights for me were Imhotep Duel, , Black Angel, and Valley of the Vikings (HABA, SDJ). I also grabbed Watergate, Kingdomino Duel, Las Vegas Royal and a few other little goodies. I could only pack so much!
Is there more special powers?
Good run thru Rahdo
i believe there's an expansion comign that will likely have more
Hey Rahdo how well does this play with 2p? Do you think it suffers in any way from the lower player count?
i've only played it as a 2p game, but tbh i think it will be better at that player count, because the board doesn't change quite so much from round to round with only one other player potentially grabbing stuff. so you can go for longer term strategizing, rather than being more tactical as the stuff you want disappears more quickly. but some might prefer the more tactical higher player count game, i suppose :)
@@rahdo Great answer. Thanks! I'm backing it then
Game looks fun. Could this replace Splendor?.. ♥
I don't know, but looks like a good contender.
@@CammeronBarndenZicarus, components and art work have really been killing it these days. Rune Stones is a great example. I love the asymmetry in boardgames, like the shapes of those stone tiles and how they fit..
Not sure about the camouflaged first player marker!
Don't hate on the ent! 🙃
The cards look very flimsy; is it PnP?
yes, prottoype. just cards laser printed on construction paper in sleeves. Queen is fairly well known for consistently high quality components :)
so to simplify: extremely basic cards, mechanically, different colors but all round, is not colorblindfriendly. Board is outright ugly. Thanks for the video, moving on.