If more content creators did the math like yourself, instead of copying builds the community would do better. Keep up the work, as the game progresses, the math behind builds will become even more important
Instant sub. The mix of seriousness, the numbers, the hilarious replay/chipmunk noises, and conciseness was great to watch. Excited to see more in the future!
Fantastic analysis, can you do something for the different damage buckets? I'm confused and frustrated with Damage when Swapping Weapons - can you shed some light on this?
I'm a casul gamer and so please forgive me for asking silly questions. But what does this all mean? If stacking crit dmg is not benefitting b-ripping direct dmg bleeds, then why is WW bleed builds so powerful? I'm asking because when I switched my amulet from a +2 cut to the bone to a +2 heavy handed, my WW bleeds skyrocketed and now I'm easily speed farming pit 80 when before I could not.
@@kingpig8978 so stacking vulnerable is still okay for bleed builds i mean? I've tested your theory on the current s4 a well balanced vul/crit does give more bleed dots. Not sure about now since hemo is capped.
@@Vergos240 damage over time is great as well, I should make a new calculator and take a deep look to find ideal balance that's not gonna happen during ptr
I wish they would fix the weapon tempers in season 5, we need offensive aspects for attack speed, crit chance, crit and vulnerable damage across all classes. And they should max each category at 3 tempers so we don’t have such a hard time with certain builds getting the tempers we need. I wanted to try a rend rupture build and see if the encroaching wrath aspect along with ring of the ravenous could be viable but I can’t see how it can compete with flay due to the attack speed loss. I also wish they would add decent passives on the beginning of every classes skill tree so my skill points aren’t wasted on basic skills I would not use. And if they can’t fix Uber drop rates, maybe they can make it to where duties or andariel can drop resplendent sparks.
I think you're on to something w/ %dmg King Pig. After 2 days of beating my head against a wall, I cleared 150 within an hour after adjusting Max HP to % dmg on my 2h
no I dont think so, there's a new aspect in the PTR called creeping death. and it has this stats. You deal [5.0 - 20.0]%[x] increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take [10 - 40]%[x] increased damage over time from you instead. given that tempers lets you have the option to do other crowd control effect like freeze and immobilize, add that to barbs slow from bleeding and stun from other sources. you can already imagine the amount of bleed you can do. I've tried this myself with challenging shout and slow from leap and it works like a charm.
I heard that one glyph on bleed is capped at 45%. I'm not sure whethet it affects a lot. Some said it only affects vulnerable dmg or sth. I wish kingpig takes a look. 비나이다 비나이다 제발 부디 s5에 아무렇지 않게 해주소서. 슨생님만 보고 도려 시작했어요
@@jmsworks86 i think that crowed control dont work on bosses, you only stagger them faster with different crowd control, so only when the boss is staggered will deal that 40* extra damage..
@@DemiGod-y1l I know the cc mechanics will not work in certain cases, I mean its clearly written that it will have a fixed 40%X DOT damage boost instead when elites goes unstoppable or bosses becomes staggered. But it still doesn't change the fact that it is a valid aspect to consider to slot in your dot builds when s5 hits.
The little chipmunk sounds are hilarious.
If more content creators did the math like yourself, instead of copying builds the community would do better.
Keep up the work, as the game progresses, the math behind builds will become even more important
what community ?
Instant sub. The mix of seriousness, the numbers, the hilarious replay/chipmunk noises, and conciseness was great to watch. Excited to see more in the future!
Really great content in my opinion you are quickly becoming one of the top diablo content creators out right now keep it up!!!!!
Fantastic analysis, can you do something for the different damage buckets? I'm confused and frustrated with Damage when Swapping Weapons - can you shed some light on this?
I'm a casul gamer and so please forgive me for asking silly questions. But what does this all mean? If stacking crit dmg is not benefitting b-ripping direct dmg bleeds, then why is WW bleed builds so powerful? I'm asking because when I switched my amulet from a +2 cut to the bone to a +2 heavy handed, my WW bleeds skyrocketed and now I'm easily speed farming pit 80 when before I could not.
Also, can you dumb this down for people like me? Do you have a planner guide we can follow? Thanks for sharing all your hard work!
on ptr since hemorrhage node is capped, does that mean we are better off stacking crit damage and just get enough vulnerability to max out hemo?
balance between additive group and crit damage
@@kingpig8978 so stacking vulnerable is still okay for bleed builds i mean? I've tested your theory on the current s4 a well balanced vul/crit does give more bleed dots. Not sure about now since hemo is capped.
@@kingpig8978so are you saying all damage is a affix to run now if we are bleeding? And to balence that. Vulnerable, crit dmg?
@@Vergos240 damage over time is great as well, I should make a new calculator and take a deep look to find ideal balance that's not gonna happen during ptr
@@kingpig8978I’m gonna add some damage over time to ww bleed and see if I notice a difference. Curious to see.
역시 아바이 수령동무... 더블디핑의 환상 속에서 헤매는 무지몽매한 대중들을 구원하소서...
thanks for testing, do you have an optimized planner for ww bleeding build?
So what to stack in WW bleed now? Can you add dome planner.
Damage while Berserking - 300
Crt dmg / Vulnerable dmg - 8:1 ratio (f.g. 300 Vulnerable so 2400 crt dmg)
@@tomtomkowski7653 that wat the content robinhood says xd but its not what the video says
@@dome4mosh12 Rob2628 said this after consultations with other Barb guys out there and I think we can trust him.
I wish they would fix the weapon tempers in season 5, we need offensive aspects for attack speed, crit chance, crit and vulnerable damage across all classes. And they should max each category at 3 tempers so we don’t have such a hard time with certain builds getting the tempers we need. I wanted to try a rend rupture build and see if the encroaching wrath aspect along with ring of the ravenous could be viable but I can’t see how it can compete with flay due to the attack speed loss. I also wish they would add decent passives on the beginning of every classes skill tree so my skill points aren’t wasted on basic skills I would not use. And if they can’t fix Uber drop rates, maybe they can make it to where duties or andariel can drop resplendent sparks.
자막도 달아주시면 잘 챙겨보겠습니다 ㅠㅠ
I didnt know bro was a chipmunk
is it true that vulnerable on rings is somehow more effective then gems?
You can have Vulnerable and gems on/in rings at the same time? they both impact different stats. Please rephrase the question.
Ty
ty
@@kingpig8978 ty
So maybe temper some all dmg?
He is the best North Korean at diablo4
I think you're on to something w/ %dmg King Pig. After 2 days of beating my head against a wall, I cleared 150 within an hour after adjusting Max HP to % dmg on my 2h
Is bleed dead in s5?
not at all
no I dont think so, there's a new aspect in the PTR called creeping death. and it has this stats.
You deal [5.0 - 20.0]%[x] increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take [10 - 40]%[x] increased damage over time from you instead.
given that tempers lets you have the option to do other crowd control effect like freeze and immobilize, add that to barbs slow from bleeding and stun from other sources. you can already imagine the amount of bleed you can do.
I've tried this myself with challenging shout and slow from leap and it works like a charm.
I heard that one glyph on bleed is capped at 45%. I'm not sure whethet it affects a lot. Some said it only affects vulnerable dmg or sth. I wish kingpig takes a look. 비나이다 비나이다 제발 부디 s5에 아무렇지 않게 해주소서. 슨생님만 보고 도려 시작했어요
@@jmsworks86 i think that crowed control dont work on bosses, you only stagger them faster with different crowd control, so only when the boss is staggered will deal that 40* extra damage..
@@DemiGod-y1l I know the cc mechanics will not work in certain cases, I mean its clearly written that it will have a fixed 40%X DOT damage boost instead when elites goes unstoppable or bosses becomes staggered. But it still doesn't change the fact that it is a valid aspect to consider to slot in your dot builds when s5 hits.
Test dummies are bugged af. It's a known problem. Go do the same test outside the test dummies on a static boss like Lilith.
That was fixed 2 months ago….
@@VergilTheStorm513 no.....
뭔말인지 모르겠습니다 형님
first