Let me warn you: On hard mode, badtides have a chance to start by cycle 4. I would hate for this series to end on episode 2. Two of my colonies went extinct because of this fact.
The killer is back to back bad tides. Even with enough food and water to survive the first one, the small temperate break isn't long enough to rebuild your stocks. Two water pumps will not be enough. You need to build more to be able to capture enough water to replenish your stores.
17:21 biffa when you set them to prioritize harvesting the beavers wont replant until they have fully harvested the grown area and it ends up being less efficient in the long run because they end up waiting longer for the crops to grow.
Suggestions: - a second farm house, you clearly need it (though the carrot "waves" look really cool) - double flood gates after the stone bridge to maximize the water holding capacity of that area Unfortunately you will have to survive a few bad tides before you will be able to do anything about it.
You can do it, as long as you pause the game and think about what you are placing before you place it, Having to fix things after they are built has been your bane. the first couple cycles are really important in hard mode.
@@JoshK-z1k Yea. RCE confuses me when watching the timberborn stuff. At this point, the reactionary thought process is so present it makes me wonder if he's trolling us. Maybe it's just the side effect of wanting to do something big and impressive but the game is "slow your roll, man." Brute forcing a city planner game is fun to watch but can also be extremely maddening.
Lol! Biffa, the only 'expert' who doesn't adjust working hours. Also, that carrot farm is too big, you're better off planting half potatoes once you have a forester. You don't really need berries at all with the Folktails (unless you plan on swimming in Badwater). I'd unlock water-dumps and levees to keep your fields irrigated. Good luck with the back-to-back Badtides!
Biffa, you’ve survived the gentle intro to Hard mode… bad times will come repeatedly and droughts will get long. You need to increase your level of retained water as evaporation will hurt and getting crops and trees planted and grown in short growing seasons will be a problem if you only have 0.6 depth of water to irrigate. The upper section needs to be dammed with levee and dams to hold a greater depth. There is an easier option to divert the bad tide initially which is to dam it at the point it drops down now and let it flow on and off the map at the low point at the back left of the upper section. Later you should have it go off the back of the map nearer the source, and turn the rest of the upper area into a clean water reserve(with a sluice gate at the lowest point of the reservoir that releases water when your lower area needs it during droughts) and dam pieces at the top edge to ensure overflow flows through the colony. Until you have metal, put a floodgate in and manage the process (worrying time in case the bad water gets through before you react - shouting at RUclips anticipated) you can replace the floodgates with the sluice and raise the overall depth when you move the bad water stop point back. Plan your route up to start near your industry area so you can get scrap metal on the way past. Looking forward to the series, already shouted at RUclips when you had the forester built but no beaver went to work there for what felt like days, so much tree growth time lost.
I am so ready for this. The smallest maps are always so cute to do and they are more straightforward. But also the limited space makes it so much harder, invites more vertical designs and the badtides, if unchecked get really nasty so it's additional challenge. Good luck!
Fun fact: You can move the district center for free to any location to which you can walk, and there's no reason to have it central to anything. The initial location is poor (it's in the middle of green area) so I moved it to the little nook to the north with the natural stairs.
I kinda don't like doing that anymore, because you aren't doing the actual scenario/challenge and you are creating second city this way. With how we now have option to pick the starting point after you finish the scenario once - this feels kinda like cheating/cheesing the game.
Super early game hack. You can use gathering flags as storage with a ton of micromanaging. Each one can hold 20 berries and are free to build outside of labor. Build 8 flags and just toggle them paused and unpaused to move the worker around.
Don't get too cocky, there, Biffa. Hard mode is no joke! It catches Real Civil Engineer off guard all the time! I am loving the Teamberborn series, Biffa! Looking forward to the next episode!
Some stats that might be useful in hard mode: Beavers use an average of 2.1 units of water per day, and 2.5 units of food (prioritising other foods over berries if they are available).
How I did this was have only a lumber mill and 1 power wheel. Making planks and small piles to store the planks outside the mill. Small windmills are fairly cheap and it is easy to make a power system in the river a windmill takes up a 3x3 area in air. I believe can plant carrots next to a small windmill but not sun flowers
Other tip is to have 2 farmhouses. 1 with a single beaver set to plant and the other with 1-3 beavers set to harvest. This will make you have continuous food income
Biffa, you should run a loch system in the river, there is a section that is higher up river. If you put a second row of dams up stream you can have two different levels of water and then your storage can increase!!😁😁
town name suggestion: BeaverTea. a dual play on brevity, meaning "characteristic of being brief. quick. to the point" (an omen, or perhaps an open challenge to fate? also can mean "exact and direct" in context of writing), with "Beaver" and "Tea".
If you put floodgates on the waterfall ledge you can push the badwater off the back of the map, there is a channel between there, just need some levees to contain it a little bit. For less than what you would need to do it close to the source.
I cant wait for this series! It's gonna be interesting to see how you tackle the challenges of the reduced area for building. I think you're gonna have to do lots of vertical building this time 👌🏼
For Hard Mode You wanna be in love with storing more water The first three are guranteed droughts but afterwards its a 50/50 badtide/drought Hard mode also has a new resource you have to lookout for : Time Wasting as little as a day is enough to spell doom Good Luck Tea Man!
Dynamite might be your best friend here. You likely need to deepen that river to create a fuller reservoir. Also to spread that water out to create more green space. I was thinking that while watching RCE's last play through (Hard mode on the smallest map) and it entered his head.
You want a second damn near the bridge because you can store water where the land is high. A third one before the bad water will also make a good store.
I personally made two water ways (one for farming and other on top for energy), pushed regular badtide off the border with sluices and then utilised the badtide source for whole season energy source - which I did moving it through the middle/bottom overhang on top of all my buildings. This is such a cute map tbh.
Yes Biffa, for hard mode it is 3 Water per Beaver per day. lol If there is one thing you absolutely need to do like your life depends on it, it's to save water as much as you can, if you think you have enough, then it's not enough, you need to triple that. Droughts will get longer and longer, I bet your next drought will be 10 to 14 days next, and possibly a bad tide too. If you can, rush for medium water tanks and make like 20 of them.
Water consumption is approximately 2 units of water pr day pr beaver.. (Beavers x 60) + (whatever is used for other stuff, which mostly is for Iron Teeth) = Storage needed for maximum length of drought\badtide which is 30 days.
Less beavers means less food and water consumption. You should have more than enough beavers now until you can get, water storage, pumping, a bigger dam, and bad water drainage built, whilst enduring more droughts and bad tides.
Block the bad water at the waterfall and guide it out of the map there is a spot that is low right at the back there, that way it wont cost you as much to deal with the bad water.
don't make the beavers go over the water, make them go through the water - one stairs down, one stars up the other side, they need wet fur and this is useful for that, don't need showers
I forgot what game you're playing so when I saw the beevers at the start (1:33), I thought to myself - huh, they've added deer to the game. Yeah, it's 2am, and I clearly need sleep.
Disagree. One Forester is plenty for quite a while, and he has neither the resources nor the beavers to waste on an extra one. What he needed to do is put his Forester in a more central location. He's too focused on maximizing green space. That's not the limiting factor early on, it's wood and workforce that you need to balance.
I forgot the name but there is a item that stops the spreading of bad water to the land...place it at edges of the land that meets water..... so during bad tide... land wont be polluted.
I prefer hard mode. The key is to not expand too fast, focus on food water and of course dams. Make diverting floodgates for badtides sooner rather than later.
haha i was looking forward to this. I was doing well on mine 2nd attempt. but then i got 2 30 day badtides in a row and that destroyed any chance of me growing food for over 2 months. so on my third attempt now. The craters map is really challenging in hard mode
Watching another guy doing Cliffside. I'm doing Cliffside, now you. It's a cool little map. Also, you're spoiling us with a Teamberborn mid week. Do we get another one Saturday? I hope???
Be careful to not overbuild on housing and get too many beavers too quickly. Those droughts and badtides get very long very quick and its easy to underestimate how long your water supply will last with a growing population (it's 2 water per beaver per day).
I started a hard mode 2 weeks ago on the last map u did and I’ll tell ya what haha it gets hard real quick with the drought length and frequency, hard mode ain’t no joke that’s forsure
also closing of the cliffs helps when the badtide comes, in this map badtides are especially demolishing, as unless thrown off the map early on - they can ruin whole farming area in one go
What about „Hardcore Timbertea“ or „Hardcore Teaborn“ as a name? It combines hardmode, tea and Timberborn in just two words. 🤔I hope that the game is allowing that many characters.
Ooof, so close to running out of wood forever with no way to plant more... Once you run out of fully grown trees, you need to do the math to make sure you have enough logs to build the forester, and don't accidentally use them building other things instead.
If you enjoy this series, leave an emoji below to show me! Plus a like is always appreciated too. ❤
✨
☕
🦫
👍
🦾 🦫🦿
Let me warn you: On hard mode, badtides have a chance to start by cycle 4. I would hate for this series to end on episode 2. Two of my colonies went extinct because of this fact.
Oh boy!!!!! This is going to be tough lol. Thanks for the heads up :-)
@@BiffaPlaysCitiesSkylines first badtides - 7 days, 2nd 15 days and you can say good bye beavers 🦫 😢no water no food, everything 💀
The killer is back to back bad tides. Even with enough food and water to survive the first one, the small temperate break isn't long enough to rebuild your stocks. Two water pumps will not be enough. You need to build more to be able to capture enough water to replenish your stores.
At least the first few badtides are short.
@@johnhannemann215you need a reservoir.
17:21 biffa when you set them to prioritize harvesting the beavers wont replant until they have fully harvested the grown area and it ends up being less efficient in the long run because they end up waiting longer for the crops to grow.
Suggestions:
- a second farm house, you clearly need it (though the carrot "waves" look really cool)
- double flood gates after the stone bridge to maximize the water holding capacity of that area
Unfortunately you will have to survive a few bad tides before you will be able to do anything about it.
You can do it, as long as you pause the game and think about what you are placing before you place it, Having to fix things after they are built has been your bane. the first couple cycles are really important in hard mode.
Yikes...planning...doesn't sound like me too much :P
Just do better than rce
@@Anthony-stama lol!!!! he's a nice guy but feels like that won't be difficult
@@JoshK-z1k yeah just teasing
@@JoshK-z1k Yea. RCE confuses me when watching the timberborn stuff. At this point, the reactionary thought process is so present it makes me wonder if he's trolling us. Maybe it's just the side effect of wanting to do something big and impressive but the game is "slow your roll, man." Brute forcing a city planner game is fun to watch but can also be extremely maddening.
Gotta watch the building assignments. Your forester didn't have a worker for a while which put you behind on wood production.
Also unless he sets the pines are priority the oaks will get planted first, which could lead to the pines taking just as long as the oaks to grow
Yeah, future Biffa will read this and weep.
Lol! Biffa, the only 'expert' who doesn't adjust working hours. Also, that carrot farm is too big, you're better off planting half potatoes once you have a forester. You don't really need berries at all with the Folktails (unless you plan on swimming in Badwater). I'd unlock water-dumps and levees to keep your fields irrigated. Good luck with the back-to-back Badtides!
Hey! I'm an expert who *tries* not to adjust working hours... normally because it's so easy to forget to change them back!
"Let's get them some happiness, let's build a rooftop terrace " *tries to place it on the ground* "What's the problem here?" I love you Biffa! ❤️
Biffa, you’ve survived the gentle intro to Hard mode… bad times will come repeatedly and droughts will get long. You need to increase your level of retained water as evaporation will hurt and getting crops and trees planted and grown in short growing seasons will be a problem if you only have 0.6 depth of water to irrigate. The upper section needs to be dammed with levee and dams to hold a greater depth. There is an easier option to divert the bad tide initially which is to dam it at the point it drops down now and let it flow on and off the map at the low point at the back left of the upper section. Later you should have it go off the back of the map nearer the source, and turn the rest of the upper area into a clean water reserve(with a sluice gate at the lowest point of the reservoir that releases water when your lower area needs it during droughts) and dam pieces at the top edge to ensure overflow flows through the colony. Until you have metal, put a floodgate in and manage the process (worrying time in case the bad water gets through before you react - shouting at RUclips anticipated) you can replace the floodgates with the sluice and raise the overall depth when you move the bad water stop point back. Plan your route up to start near your industry area so you can get scrap metal on the way past.
Looking forward to the series, already shouted at RUclips when you had the forester built but no beaver went to work there for what felt like days, so much tree growth time lost.
I am so ready for this. The smallest maps are always so cute to do and they are more straightforward. But also the limited space makes it so much harder, invites more vertical designs and the badtides, if unchecked get really nasty so it's additional challenge. Good luck!
Fun fact: You can move the district center for free to any location to which you can walk, and there's no reason to have it central to anything. The initial location is poor (it's in the middle of green area) so I moved it to the little nook to the north with the natural stairs.
I kinda don't like doing that anymore, because you aren't doing the actual scenario/challenge and you are creating second city this way.
With how we now have option to pick the starting point after you finish the scenario once - this feels kinda like cheating/cheesing the game.
Super early game hack. You can use gathering flags as storage with a ton of micromanaging. Each one can hold 20 berries and are free to build outside of labor.
Build 8 flags and just toggle them paused and unpaused to move the worker around.
Cheeky! :-)
I believe pausing right now makes beavers move the resources. But there is also always an option to give the building lowest red priority.
@@mjm3091 They won't move it unless there there is a storage building, and the gathering flag can't be hauled to.
Don't get too cocky, there, Biffa. Hard mode is no joke! It catches Real Civil Engineer off guard all the time!
I am loving the Teamberborn series, Biffa! Looking forward to the next episode!
Going the pessimistic route for a name: Impending Calamitea
Brewtalitea!
Oooooh great name! :-)
Clever dudee
Seriously, nothing is going to beat this.
Nailed it 👌👌
Well I didn't expect to get a Timberborn video on a Tuesday, but I'm super happy about it anyway 😁
Some stats that might be useful in hard mode: Beavers use an average of 2.1 units of water per day, and 2.5 units of food (prioritising other foods over berries if they are available).
Give up on using water wheels on hard. The droughts are too long and the wet seasons are too short. Use beaver power until you can make windmills.
Sounds like a plan :-)
How I did this was have only a lumber mill and 1 power wheel. Making planks and small piles to store the planks outside the mill. Small windmills are fairly cheap and it is easy to make a power system in the river a windmill takes up a 3x3 area in air. I believe can plant carrots next to a small windmill but not sun flowers
Can change to water wheels once you can put in the lid on the badwater source. Infinite waterflow for power then.
Other tip is to have 2 farmhouses. 1 with a single beaver set to plant and the other with 1-3 beavers set to harvest. This will make you have continuous food income
👍
Brand new settlement, same old Biffa marking everything as maximum priority - that way nothing is priority. :D
If he survives this I'm going to be genuinely impressed ... the inefficiencies are ... notable. 🥲
and making other buildings higher priority when the ones busy being built are 98% of the way completed, so they have to wait 2 days to be finished.
Beavers are sitting around the campfire telling stories about Holly and how she sacrificed herself for the colony.👍
😬
You should build a second set of dams that are 2 high so you trap deeper water up by the pumps.
Biffa, you should run a loch system in the river, there is a section that is higher up river. If you put a second row of dams up stream you can have two different levels of water and then your storage can increase!!😁😁
Oooooh nice idea 😁👍
Very excited for the new series!! Always fun with lots of giggles watching you play and the little beavers scurry around🤩
town name suggestion: BeaverTea. a dual play on brevity, meaning "characteristic of being brief. quick. to the point" (an omen, or perhaps an open challenge to fate? also can mean "exact and direct" in context of writing), with "Beaver" and "Tea".
If you put floodgates on the waterfall ledge you can push the badwater off the back of the map, there is a channel between there, just need some levees to contain it a little bit. For less than what you would need to do it close to the source.
I cant wait for this series! It's gonna be interesting to see how you tackle the challenges of the reduced area for building. I think you're gonna have to do lots of vertical building this time 👌🏼
For Hard Mode
You wanna be in love with storing more water
The first three are guranteed droughts but afterwards its a 50/50 badtide/drought
Hard mode also has a new resource you have to lookout for : Time
Wasting as little as a day is enough to spell doom
Good Luck Tea Man!
21:04 - Once you go oak, you'll never go broke.
Love the season already!
Suggestion: Put your floodgates where the waterfall drops, you could probable run the water off the gap behind it...?
Nice idea and thanks 😁👍
Happy to see this series come out! I was expectign another Saturday release!
I see you start hard mode, I "Liked" the video before even watching it
Thanks!!
Great start! I think there's a path for bad water to escape a bit further along at the top
A few options for the colony name: Brewsterdam, Teapot Terrace, Cuppa Colony.
Dynamite might be your best friend here. You likely need to deepen that river to create a fuller reservoir. Also to spread that water out to create more green space. I was thinking that while watching RCE's last play through (Hard mode on the smallest map) and it entered his head.
You want a second damn near the bridge because you can store water where the land is high. A third one before the bad water will also make a good store.
We need RCE and Biffa to do a timberborners series together
BONUS TIMBERBORN VIDEO?! Oh yes please! 😁😁
Beavers, on a TUESDAY!! Best US Election Day surprise so far!
May fortune favor your undertaking. And on hard mode, I mean both ways. Good luck!
When I did this map, I had the same idea re bad water, but I used levies to funnel the water off to the right by the overhangs at the back.
I personally made two water ways (one for farming and other on top for energy), pushed regular badtide off the border with sluices and then utilised the badtide source for whole season energy source - which I did moving it through the middle/bottom overhang on top of all my buildings.
This is such a cute map tbh.
Yes Biffa, for hard mode it is 3 Water per Beaver per day. lol
If there is one thing you absolutely need to do like your life depends on it, it's to save water as much as you can, if you think you have enough, then it's not enough, you need to triple that. Droughts will get longer and longer, I bet your next drought will be 10 to 14 days next, and possibly a bad tide too. If you can, rush for medium water tanks and make like 20 of them.
I was just wondering today if there was more Timberborn from Biffa. Thanks for posting!
No problem!
Hard mode is more about efficiency and patience. But lots of fun. I am doing a different map and have used the lodges to make a pyramid home
Hard mode seems stressful! This episode was a blast to watch.
It really is 😅
I was confused for a second - really thought it was Saturday morning until I looked at the darkness shining in from the windows
Water consumption is approximately 2 units of water pr day pr beaver.. (Beavers x 60) + (whatever is used for other stuff, which mostly is for Iron Teeth) = Storage needed for maximum length of drought\badtide which is 30 days.
This is going to be fun to watch
Totally thought you were going to soft lock yourself out of logs because you waited so long to get planks going to build a Forester
I know what I'm doing...honestly lol :-)
@BiffaPlaysCitiesSkylines I believe in you biffa... Just had me worried 😫
Praise the arrival of Biffa the Confessor.👑📯📯
Name the settlement "Fort Steepwood"
Did Biffa jinx himself at the end there, we will see next episode ;)
Less beavers means less food and water consumption. You should have more than enough beavers now until you can get, water storage, pumping, a bigger dam, and bad water drainage built, whilst enduring more droughts and bad tides.
Block the bad water at the waterfall and guide it out of the map there is a spot that is low right at the back there, that way it wont cost you as much to deal with the bad water.
3:58 When you waited for the bridge review but then realised your are on the wrong channel.
😅
Steeper Waters Valley. Hard mode is a steep challenge to overcome. 😂
don't make the beavers go over the water, make them go through the water - one stairs down, one stars up the other side, they need wet fur and this is useful for that, don't need showers
The first district could be called Lumberlings or Timbertown
Double floodgate just past overhang to get the water level up in that 1st part could be an idea 💡
The opposite side of waterfall (toward the edge of the map) could be used for badwater discharge.
Oh, neat. I just finished playing this map in the new update.
Can't wait to see the chaos we just know is coming! ❤
Rip totalbiscuit
I forgot what game you're playing so when I saw the beevers at the start (1:33), I thought to myself - huh, they've added deer to the game. Yeah, it's 2am, and I clearly need sleep.
😅
Good luck! Plant more trees with another Forester, you need to make use of all the green area all the time.
Disagree. One Forester is plenty for quite a while, and he has neither the resources nor the beavers to waste on an extra one. What he needed to do is put his Forester in a more central location. He's too focused on maximizing green space. That's not the limiting factor early on, it's wood and workforce that you need to balance.
I forgot the name but there is a item that stops the spreading of bad water to the land...place it at edges of the land that meets water..... so during bad tide... land wont be polluted.
Town name, I was thinking Oolongtea or similar because of the caffiene in that tea with a good name. Strong tea for a hard map.
I prefer hard mode. The key is to not expand too fast, focus on food water and of course dams. Make diverting floodgates for badtides sooner rather than later.
haha i was looking forward to this. I was doing well on mine 2nd attempt. but then i got 2 30 day badtides in a row and that destroyed any chance of me growing food for over 2 months. so on my third attempt now. The craters map is really challenging in hard mode
I can't wait to see how biffa fare with the 30 days drought 😂😂😂
Paint the tails of the beavers that would be fun
We need 2 or 3 of these videos each week ❤
2 per week is the plan for now 👍
Also for a name - how about Beaver's Brew?
Bit of a stretch but Beaver + PG Tips -> BV Tips ?
Could be fun
You need to dam further up the river as well, by the bridge, the water level is 2 deep there lets you store more.
Should have set the Forester to prioritize Birch just to get those in first.
Late to the party but "Strong brew" or "Double bagger" for town names lol
Hey Biffa! I am actually playing Timberborn right now! That is a crezy coincidance, 'ight have a nice evening!
Enjoy!
@@BiffaPlaysCitiesSkylines Ty!
On Hard mode I always up the working hours for the first few cycles to get stuff done that needs to be done. They will sleep when they need to.
Crack the whip I see! 😅
@@BiffaPlaysCitiesSkylines Gotta get those water tanks in while the water is flowing!
I am absolutely shure this is gonna be great. And there will be absolutely no Calamitea this time. And if I'm wrong it'll be fun anyways... ^^
Watching another guy doing Cliffside. I'm doing Cliffside, now you. It's a cool little map. Also, you're spoiling us with a Teamberborn mid week. Do we get another one Saturday? I hope???
You do 😊
Be careful to not overbuild on housing and get too many beavers too quickly. Those droughts and badtides get very long very quick and its easy to underestimate how long your water supply will last with a growing population (it's 2 water per beaver per day).
At the beginning when you said "We are going to dive in here" I thought you said "We are going to die!"
😬😅
get as much water storage and food storage as possible.
👍😀
I started a hard mode 2 weeks ago on the last map u did and I’ll tell ya what haha it gets hard real quick with the drought length and frequency, hard mode ain’t no joke that’s forsure
Build It, Floods Follow Anyway
Brutal Inundations Force Fast Action
Brutal Irrigation Fails, Farmers Anxious
👌
It was fast. The new timberborn series 😁
You can dam the upper area too having 2 blocks of water
Way too many logs needed for that. He's already massively overcommitted.
@Khaim.m yeah but he can stop now since their is constant log supply
also closing of the cliffs helps when the badtide comes, in this map badtides are especially demolishing, as unless thrown off the map early on - they can ruin whole farming area in one go
Steep Valley would be a good name
What about „Hardcore Timbertea“ or „Hardcore Teaborn“ as a name? It combines hardmode, tea and Timberborn in just two words. 🤔I hope that the game is allowing that many characters.
Biffa how have you still not tried workers and resources. I feel like that is right up your alley
I've tried and it just didn't grab me tbh 🤷♂️
@BiffaPlaysCitiesSkylines what about factorio, alot of new content in that one too with the new dlc
Biffas Hard iced tea
I have named it "Bitter Tea Fields"
Biff's hard Yorkshire Gold XD
Ooof, so close to running out of wood forever with no way to plant more... Once you run out of fully grown trees, you need to do the math to make sure you have enough logs to build the forester, and don't accidentally use them building other things instead.
Town name suggestion: Difficult-Tea
Nice!! :-)
1:06 Big Biffa Beaver District (or for short B.B.B.D.)
Love it :-)
Biffa’s Tears
LOL
Had to be named something like ‘DifficulTea; Hard mode’ 😜 x
Pick-a-Pick-a Tea Valley as that´s the morning fuel for any beaver 🫖🙂
Good Video Biffa 👍