Can a Timberborn EXPERT Survive Brutal Hard Mode For First Time?

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  • Опубликовано: 27 ноя 2024

Комментарии • 260

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines  23 дня назад +33

    If you enjoy this series, leave an emoji below to show me! Plus a like is always appreciated too. ❤

  • @peste1463
    @peste1463 23 дня назад +73

    Let me warn you: On hard mode, badtides have a chance to start by cycle 4. I would hate for this series to end on episode 2. Two of my colonies went extinct because of this fact.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  23 дня назад +13

      Oh boy!!!!! This is going to be tough lol. Thanks for the heads up :-)

    • @MrMalu01
      @MrMalu01 23 дня назад +1

      @@BiffaPlaysCitiesSkylines first badtides - 7 days, 2nd 15 days and you can say good bye beavers 🦫 😢no water no food, everything 💀

    • @johnhannemann215
      @johnhannemann215 23 дня назад +2

      The killer is back to back bad tides. Even with enough food and water to survive the first one, the small temperate break isn't long enough to rebuild your stocks. Two water pumps will not be enough. You need to build more to be able to capture enough water to replenish your stores.

    • @oasntet
      @oasntet 22 дня назад

      At least the first few badtides are short.

    • @MarcelSchaap
      @MarcelSchaap 22 дня назад

      ​@@johnhannemann215you need a reservoir.

  • @Dragonhelm99
    @Dragonhelm99 22 дня назад +9

    17:21 biffa when you set them to prioritize harvesting the beavers wont replant until they have fully harvested the grown area and it ends up being less efficient in the long run because they end up waiting longer for the crops to grow.

  • @0Defensor0
    @0Defensor0 23 дня назад +15

    Suggestions:
    - a second farm house, you clearly need it (though the carrot "waves" look really cool)
    - double flood gates after the stone bridge to maximize the water holding capacity of that area
    Unfortunately you will have to survive a few bad tides before you will be able to do anything about it.

  • @marxmaiale9981
    @marxmaiale9981 23 дня назад +39

    You can do it, as long as you pause the game and think about what you are placing before you place it, Having to fix things after they are built has been your bane. the first couple cycles are really important in hard mode.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  23 дня назад +12

      Yikes...planning...doesn't sound like me too much :P

    • @Anthony-stama
      @Anthony-stama 23 дня назад +11

      Just do better than rce

    • @JoshK-z1k
      @JoshK-z1k 23 дня назад +4

      @@Anthony-stama lol!!!! he's a nice guy but feels like that won't be difficult

    • @Anthony-stama
      @Anthony-stama 23 дня назад

      @@JoshK-z1k yeah just teasing

    • @GutsBatman
      @GutsBatman 22 дня назад +1

      @@JoshK-z1k Yea. RCE confuses me when watching the timberborn stuff. At this point, the reactionary thought process is so present it makes me wonder if he's trolling us. Maybe it's just the side effect of wanting to do something big and impressive but the game is "slow your roll, man." Brute forcing a city planner game is fun to watch but can also be extremely maddening.

  • @legionof0ne441
    @legionof0ne441 23 дня назад +24

    Gotta watch the building assignments. Your forester didn't have a worker for a while which put you behind on wood production.

    • @cybertonto72
      @cybertonto72 23 дня назад +6

      Also unless he sets the pines are priority the oaks will get planted first, which could lead to the pines taking just as long as the oaks to grow

    • @AshRuv
      @AshRuv 19 дней назад

      Yeah, future Biffa will read this and weep.

  • @TheRealSpakanyan
    @TheRealSpakanyan 22 дня назад +10

    Lol! Biffa, the only 'expert' who doesn't adjust working hours. Also, that carrot farm is too big, you're better off planting half potatoes once you have a forester. You don't really need berries at all with the Folktails (unless you plan on swimming in Badwater). I'd unlock water-dumps and levees to keep your fields irrigated. Good luck with the back-to-back Badtides!

    • @fokeyjo
      @fokeyjo 13 дней назад

      Hey! I'm an expert who *tries* not to adjust working hours... normally because it's so easy to forget to change them back!

  • @entiquity
    @entiquity 23 дня назад +15

    "Let's get them some happiness, let's build a rooftop terrace " *tries to place it on the ground* "What's the problem here?" I love you Biffa! ❤️

  • @mikeprior4202
    @mikeprior4202 22 дня назад +4

    Biffa, you’ve survived the gentle intro to Hard mode… bad times will come repeatedly and droughts will get long. You need to increase your level of retained water as evaporation will hurt and getting crops and trees planted and grown in short growing seasons will be a problem if you only have 0.6 depth of water to irrigate. The upper section needs to be dammed with levee and dams to hold a greater depth. There is an easier option to divert the bad tide initially which is to dam it at the point it drops down now and let it flow on and off the map at the low point at the back left of the upper section. Later you should have it go off the back of the map nearer the source, and turn the rest of the upper area into a clean water reserve(with a sluice gate at the lowest point of the reservoir that releases water when your lower area needs it during droughts) and dam pieces at the top edge to ensure overflow flows through the colony. Until you have metal, put a floodgate in and manage the process (worrying time in case the bad water gets through before you react - shouting at RUclips anticipated) you can replace the floodgates with the sluice and raise the overall depth when you move the bad water stop point back. Plan your route up to start near your industry area so you can get scrap metal on the way past.
    Looking forward to the series, already shouted at RUclips when you had the forester built but no beaver went to work there for what felt like days, so much tree growth time lost.

  • @mjm3091
    @mjm3091 23 дня назад +3

    I am so ready for this. The smallest maps are always so cute to do and they are more straightforward. But also the limited space makes it so much harder, invites more vertical designs and the badtides, if unchecked get really nasty so it's additional challenge. Good luck!

  • @Khaim.m
    @Khaim.m 23 дня назад +8

    Fun fact: You can move the district center for free to any location to which you can walk, and there's no reason to have it central to anything. The initial location is poor (it's in the middle of green area) so I moved it to the little nook to the north with the natural stairs.

    • @mjm3091
      @mjm3091 23 дня назад +2

      I kinda don't like doing that anymore, because you aren't doing the actual scenario/challenge and you are creating second city this way.
      With how we now have option to pick the starting point after you finish the scenario once - this feels kinda like cheating/cheesing the game.

  • @onemanzu
    @onemanzu 23 дня назад +7

    Super early game hack. You can use gathering flags as storage with a ton of micromanaging. Each one can hold 20 berries and are free to build outside of labor.
    Build 8 flags and just toggle them paused and unpaused to move the worker around.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  23 дня назад +3

      Cheeky! :-)

    • @mjm3091
      @mjm3091 23 дня назад

      I believe pausing right now makes beavers move the resources. But there is also always an option to give the building lowest red priority.

    • @sofiadragon6520
      @sofiadragon6520 23 дня назад +2

      ​@@mjm3091 They won't move it unless there there is a storage building, and the gathering flag can't be hauled to.

  • @subynut
    @subynut 22 дня назад +2

    Don't get too cocky, there, Biffa. Hard mode is no joke! It catches Real Civil Engineer off guard all the time!
    I am loving the Teamberborn series, Biffa! Looking forward to the next episode!

  • @philmaggiacomo
    @philmaggiacomo 23 дня назад +9

    Going the pessimistic route for a name: Impending Calamitea

  • @successmeditations110
    @successmeditations110 23 дня назад +39

    Brewtalitea!

  • @squallloire
    @squallloire 23 дня назад +6

    Well I didn't expect to get a Timberborn video on a Tuesday, but I'm super happy about it anyway 😁

    • @squallloire
      @squallloire 23 дня назад +3

      Some stats that might be useful in hard mode: Beavers use an average of 2.1 units of water per day, and 2.5 units of food (prioritising other foods over berries if they are available).

  • @justinboggin9086
    @justinboggin9086 23 дня назад +25

    Give up on using water wheels on hard. The droughts are too long and the wet seasons are too short. Use beaver power until you can make windmills.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  23 дня назад +7

      Sounds like a plan :-)

    • @lukebrown2674
      @lukebrown2674 23 дня назад

      How I did this was have only a lumber mill and 1 power wheel. Making planks and small piles to store the planks outside the mill. Small windmills are fairly cheap and it is easy to make a power system in the river a windmill takes up a 3x3 area in air. I believe can plant carrots next to a small windmill but not sun flowers

    • @LethalOwl
      @LethalOwl 9 дней назад +1

      Can change to water wheels once you can put in the lid on the badwater source. Infinite waterflow for power then.

  • @lukebrown2674
    @lukebrown2674 23 дня назад +7

    Other tip is to have 2 farmhouses. 1 with a single beaver set to plant and the other with 1-3 beavers set to harvest. This will make you have continuous food income

  • @Grato537
    @Grato537 23 дня назад +5

    Brand new settlement, same old Biffa marking everything as maximum priority - that way nothing is priority. :D

    • @Grato537
      @Grato537 23 дня назад +4

      If he survives this I'm going to be genuinely impressed ... the inefficiencies are ... notable. 🥲

    • @nurmr
      @nurmr 22 дня назад +2

      and making other buildings higher priority when the ones busy being built are 98% of the way completed, so they have to wait 2 days to be finished.

  • @JDKempton
    @JDKempton 23 дня назад +9

    Beavers are sitting around the campfire telling stories about Holly and how she sacrificed herself for the colony.👍

  • @patonb
    @patonb 23 дня назад +4

    You should build a second set of dams that are 2 high so you trap deeper water up by the pumps.

  • @ElwoodGaming
    @ElwoodGaming 23 дня назад +2

    Biffa, you should run a loch system in the river, there is a section that is higher up river. If you put a second row of dams up stream you can have two different levels of water and then your storage can increase!!😁😁

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 22 дня назад

    Very excited for the new series!! Always fun with lots of giggles watching you play and the little beavers scurry around🤩

  • @AlienXtream1
    @AlienXtream1 22 дня назад

    town name suggestion: BeaverTea. a dual play on brevity, meaning "characteristic of being brief. quick. to the point" (an omen, or perhaps an open challenge to fate? also can mean "exact and direct" in context of writing), with "Beaver" and "Tea".

  • @thejamesbrooks
    @thejamesbrooks 23 дня назад +2

    If you put floodgates on the waterfall ledge you can push the badwater off the back of the map, there is a channel between there, just need some levees to contain it a little bit. For less than what you would need to do it close to the source.

  • @lukehutchins1227
    @lukehutchins1227 23 дня назад

    I cant wait for this series! It's gonna be interesting to see how you tackle the challenges of the reduced area for building. I think you're gonna have to do lots of vertical building this time 👌🏼

  • @col44446
    @col44446 22 дня назад

    For Hard Mode
    You wanna be in love with storing more water
    The first three are guranteed droughts but afterwards its a 50/50 badtide/drought
    Hard mode also has a new resource you have to lookout for : Time
    Wasting as little as a day is enough to spell doom
    Good Luck Tea Man!

  • @restcure
    @restcure 22 дня назад

    21:04 - Once you go oak, you'll never go broke.

  • @HeatStoker69
    @HeatStoker69 21 день назад

    Love the season already!
    Suggestion: Put your floodgates where the waterfall drops, you could probable run the water off the gap behind it...?

  • @qc1651
    @qc1651 23 дня назад

    Happy to see this series come out! I was expectign another Saturday release!

  • @MatthewSwaine
    @MatthewSwaine 23 дня назад +3

    I see you start hard mode, I "Liked" the video before even watching it

  • @phillbt
    @phillbt 23 дня назад +1

    Great start! I think there's a path for bad water to escape a bit further along at the top

  • @Animus1539
    @Animus1539 23 дня назад +1

    A few options for the colony name: Brewsterdam, Teapot Terrace, Cuppa Colony.

  • @GutsBatman
    @GutsBatman 22 дня назад

    Dynamite might be your best friend here. You likely need to deepen that river to create a fuller reservoir. Also to spread that water out to create more green space. I was thinking that while watching RCE's last play through (Hard mode on the smallest map) and it entered his head.

  • @NerdyWordyMatt
    @NerdyWordyMatt 22 дня назад

    You want a second damn near the bridge because you can store water where the land is high. A third one before the bad water will also make a good store.

  • @bjorn.josmans
    @bjorn.josmans 22 дня назад +1

    We need RCE and Biffa to do a timberborners series together

  • @c_hutch94
    @c_hutch94 23 дня назад

    BONUS TIMBERBORN VIDEO?! Oh yes please! 😁😁

  • @joeseppe
    @joeseppe 23 дня назад +1

    Beavers, on a TUESDAY!! Best US Election Day surprise so far!

  • @kurobara9001
    @kurobara9001 22 дня назад

    May fortune favor your undertaking. And on hard mode, I mean both ways. Good luck!

  • @rhodridavies9426
    @rhodridavies9426 23 дня назад +10

    When I did this map, I had the same idea re bad water, but I used levies to funnel the water off to the right by the overhangs at the back.

    • @mjm3091
      @mjm3091 23 дня назад

      I personally made two water ways (one for farming and other on top for energy), pushed regular badtide off the border with sluices and then utilised the badtide source for whole season energy source - which I did moving it through the middle/bottom overhang on top of all my buildings.
      This is such a cute map tbh.

  • @Wyse-Gaming
    @Wyse-Gaming 22 дня назад

    Yes Biffa, for hard mode it is 3 Water per Beaver per day. lol
    If there is one thing you absolutely need to do like your life depends on it, it's to save water as much as you can, if you think you have enough, then it's not enough, you need to triple that. Droughts will get longer and longer, I bet your next drought will be 10 to 14 days next, and possibly a bad tide too. If you can, rush for medium water tanks and make like 20 of them.

  • @Mrs_whynot232
    @Mrs_whynot232 18 дней назад

    I was just wondering today if there was more Timberborn from Biffa. Thanks for posting!

  • @russelljacob7955
    @russelljacob7955 23 дня назад

    Hard mode is more about efficiency and patience. But lots of fun. I am doing a different map and have used the lodges to make a pyramid home

  • @EternalGamingNet
    @EternalGamingNet 23 дня назад

    Hard mode seems stressful! This episode was a blast to watch.

  • @xxCD7xx
    @xxCD7xx 23 дня назад

    I was confused for a second - really thought it was Saturday morning until I looked at the darkness shining in from the windows

  • @gummisatan8349
    @gummisatan8349 22 дня назад

    Water consumption is approximately 2 units of water pr day pr beaver.. (Beavers x 60) + (whatever is used for other stuff, which mostly is for Iron Teeth) = Storage needed for maximum length of drought\badtide which is 30 days.

  • @nicka8618
    @nicka8618 23 дня назад +1

    This is going to be fun to watch

  • @Shortcircuit220
    @Shortcircuit220 23 дня назад +3

    Totally thought you were going to soft lock yourself out of logs because you waited so long to get planks going to build a Forester

  • @yellowbird8690
    @yellowbird8690 22 дня назад

    Praise the arrival of Biffa the Confessor.👑📯📯

  • @numb3rthr33
    @numb3rthr33 22 дня назад +1

    Name the settlement "Fort Steepwood"

  • @Nogears89
    @Nogears89 23 дня назад +2

    Did Biffa jinx himself at the end there, we will see next episode ;)

  • @oneMeVz
    @oneMeVz 20 дней назад

    Less beavers means less food and water consumption. You should have more than enough beavers now until you can get, water storage, pumping, a bigger dam, and bad water drainage built, whilst enduring more droughts and bad tides.

  • @jeison00
    @jeison00 22 дня назад

    Block the bad water at the waterfall and guide it out of the map there is a spot that is low right at the back there, that way it wont cost you as much to deal with the bad water.

  • @Grauhuf88
    @Grauhuf88 21 день назад

    3:58 When you waited for the bridge review but then realised your are on the wrong channel.

  • @MistressMaelstrom
    @MistressMaelstrom 22 дня назад

    Steeper Waters Valley. Hard mode is a steep challenge to overcome. 😂

  • @fugas2.0
    @fugas2.0 23 дня назад

    don't make the beavers go over the water, make them go through the water - one stairs down, one stars up the other side, they need wet fur and this is useful for that, don't need showers

  • @benjima100
    @benjima100 23 дня назад +1

    The first district could be called Lumberlings or Timbertown

  • @MyGaminAccount
    @MyGaminAccount 23 дня назад

    Double floodgate just past overhang to get the water level up in that 1st part could be an idea 💡

  • @alexmonk
    @alexmonk 22 дня назад

    The opposite side of waterfall (toward the edge of the map) could be used for badwater discharge.

  • @AmazonessKing01
    @AmazonessKing01 22 дня назад

    Oh, neat. I just finished playing this map in the new update.

  • @nogaventura8799
    @nogaventura8799 22 дня назад

    Can't wait to see the chaos we just know is coming! ❤

  • @Master_Roach
    @Master_Roach 22 дня назад +1

    Rip totalbiscuit

  • @Kris_96
    @Kris_96 15 дней назад

    I forgot what game you're playing so when I saw the beevers at the start (1:33), I thought to myself - huh, they've added deer to the game. Yeah, it's 2am, and I clearly need sleep.

  • @vrsimracer
    @vrsimracer 23 дня назад +3

    Good luck! Plant more trees with another Forester, you need to make use of all the green area all the time.

    • @Khaim.m
      @Khaim.m 23 дня назад +1

      Disagree. One Forester is plenty for quite a while, and he has neither the resources nor the beavers to waste on an extra one. What he needed to do is put his Forester in a more central location. He's too focused on maximizing green space. That's not the limiting factor early on, it's wood and workforce that you need to balance.

  • @GovindYaswanth
    @GovindYaswanth 23 дня назад

    I forgot the name but there is a item that stops the spreading of bad water to the land...place it at edges of the land that meets water..... so during bad tide... land wont be polluted.

  • @russelljacob7955
    @russelljacob7955 23 дня назад

    Town name, I was thinking Oolongtea or similar because of the caffiene in that tea with a good name. Strong tea for a hard map.

  • @jorybrown6714
    @jorybrown6714 22 дня назад

    I prefer hard mode. The key is to not expand too fast, focus on food water and of course dams. Make diverting floodgates for badtides sooner rather than later.

  • @charlesingram9471
    @charlesingram9471 23 дня назад

    haha i was looking forward to this. I was doing well on mine 2nd attempt. but then i got 2 30 day badtides in a row and that destroyed any chance of me growing food for over 2 months. so on my third attempt now. The craters map is really challenging in hard mode

  • @daffazv
    @daffazv 23 дня назад

    I can't wait to see how biffa fare with the 30 days drought 😂😂😂

  • @d.d1551
    @d.d1551 22 дня назад +1

    Paint the tails of the beavers that would be fun

  • @OldManJedi
    @OldManJedi 23 дня назад

    We need 2 or 3 of these videos each week ❤

  • @DrakeGamer85
    @DrakeGamer85 23 дня назад

    Also for a name - how about Beaver's Brew?

  • @khain147
    @khain147 23 дня назад

    Bit of a stretch but Beaver + PG Tips -> BV Tips ?
    Could be fun

  • @stevef3685
    @stevef3685 23 дня назад

    You need to dam further up the river as well, by the bridge, the water level is 2 deep there lets you store more.

  • @TXPhoenix79
    @TXPhoenix79 23 дня назад

    Should have set the Forester to prioritize Birch just to get those in first.

  • @laggytim
    @laggytim 17 дней назад

    Late to the party but "Strong brew" or "Double bagger" for town names lol

  • @robotik-animations
    @robotik-animations 23 дня назад

    Hey Biffa! I am actually playing Timberborn right now! That is a crezy coincidance, 'ight have a nice evening!

  • @Jib6170
    @Jib6170 23 дня назад

    On Hard mode I always up the working hours for the first few cycles to get stuff done that needs to be done. They will sleep when they need to.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  23 дня назад

      Crack the whip I see! 😅

    • @Jib6170
      @Jib6170 23 дня назад

      @@BiffaPlaysCitiesSkylines Gotta get those water tanks in while the water is flowing!

  • @kleckerklotz9620
    @kleckerklotz9620 23 дня назад

    I am absolutely shure this is gonna be great. And there will be absolutely no Calamitea this time. And if I'm wrong it'll be fun anyways... ^^

  • @timcotrell9753
    @timcotrell9753 22 дня назад

    Watching another guy doing Cliffside. I'm doing Cliffside, now you. It's a cool little map. Also, you're spoiling us with a Teamberborn mid week. Do we get another one Saturday? I hope???

  • @megadev9099
    @megadev9099 22 дня назад

    Be careful to not overbuild on housing and get too many beavers too quickly. Those droughts and badtides get very long very quick and its easy to underestimate how long your water supply will last with a growing population (it's 2 water per beaver per day).

  • @marcusdirk
    @marcusdirk 22 дня назад

    At the beginning when you said "We are going to dive in here" I thought you said "We are going to die!"

  • @ZaPirate
    @ZaPirate 23 дня назад +2

    get as much water storage and food storage as possible.

  • @mrqwibz9678
    @mrqwibz9678 22 дня назад

    I started a hard mode 2 weeks ago on the last map u did and I’ll tell ya what haha it gets hard real quick with the drought length and frequency, hard mode ain’t no joke that’s forsure

  • @techfixuk
    @techfixuk 23 дня назад

    Build It, Floods Follow Anyway
    Brutal Inundations Force Fast Action
    Brutal Irrigation Fails, Farmers Anxious

  • @arturoclementi3505
    @arturoclementi3505 23 дня назад

    It was fast. The new timberborn series 😁

  • @Phoenix-fromash
    @Phoenix-fromash 23 дня назад +2

    You can dam the upper area too having 2 blocks of water

    • @Khaim.m
      @Khaim.m 23 дня назад

      Way too many logs needed for that. He's already massively overcommitted.

    • @Phoenix-fromash
      @Phoenix-fromash 23 дня назад

      @Khaim.m yeah but he can stop now since their is constant log supply

    • @mjm3091
      @mjm3091 23 дня назад

      also closing of the cliffs helps when the badtide comes, in this map badtides are especially demolishing, as unless thrown off the map early on - they can ruin whole farming area in one go

  • @Nemisary
    @Nemisary 23 дня назад

    Steep Valley would be a good name

  • @Arbol-kx5oc
    @Arbol-kx5oc 22 дня назад

    What about „Hardcore Timbertea“ or „Hardcore Teaborn“ as a name? It combines hardmode, tea and Timberborn in just two words. 🤔I hope that the game is allowing that many characters.

  • @themachine03
    @themachine03 21 день назад

    Biffa how have you still not tried workers and resources. I feel like that is right up your alley

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines  21 день назад +1

      I've tried and it just didn't grab me tbh 🤷‍♂️

    • @themachine03
      @themachine03 21 день назад

      @BiffaPlaysCitiesSkylines what about factorio, alot of new content in that one too with the new dlc

  • @Dalorath
    @Dalorath 23 дня назад +1

    Biffas Hard iced tea

  • @Lord_Void_Raven
    @Lord_Void_Raven 23 дня назад

    I have named it "Bitter Tea Fields"

  • @niakitten2937
    @niakitten2937 22 дня назад

    Biff's hard Yorkshire Gold XD

  • @oasntet
    @oasntet 22 дня назад

    Ooof, so close to running out of wood forever with no way to plant more... Once you run out of fully grown trees, you need to do the math to make sure you have enough logs to build the forester, and don't accidentally use them building other things instead.

  • @HazMattAtk
    @HazMattAtk 23 дня назад +1

    Town name suggestion: Difficult-Tea

  • @dutchkarting
    @dutchkarting 23 дня назад

    1:06 Big Biffa Beaver District (or for short B.B.B.D.)

  • @Swimmerchild
    @Swimmerchild 23 дня назад +1

    Biffa’s Tears

  • @sassygal84
    @sassygal84 22 дня назад

    Had to be named something like ‘DifficulTea; Hard mode’ 😜 x

  • @kimmipops5143
    @kimmipops5143 23 дня назад

    Pick-a-Pick-a Tea Valley as that´s the morning fuel for any beaver 🫖🙂

  • @Simon.W1
    @Simon.W1 23 дня назад

    Good Video Biffa 👍