The thing is the only reason such people as amterasu reach top 500 is because they abuse the meta, in this case kiriko, but then dont want to admit that its not skill but rather the character that got them this high. n9ice that someone finally talks abouti t
That's why people wanna see decent nerfs to those supports because it'll prove whether or not someone earned their way to T500 or just abused someone like Kiriko.
Honestly something that I'm surprised is that her ammo count wasn't changed, 15 is INSANE It should either 5 or 10 to make it at least slightly more reasonable
So glad people are calling this dude out, I remember having that video pop up on my feed when it first dropped, watched the first minute and said no way this guy is top 500 with takes I’ve heard from my friends in bronze. Most of his gameplay in the background is almost always him soft throwing too like hitting one kunai with people stuck in a Mauga ult is insane 😂
Everyone talk about the mercy mafia and forget how incompetent and ignorant kiriko mains are when they get called overpowered. I told my sister when we were playing together that kiriko was overpowered and she said “no, I’m just good.” Which I agree she is amazing at the game but it doesn’t fix the fact that she is broken
When he says Kirikos damage is inconsistent he probably means from range. And it is, it's a projectile that is small. She needs to be mid to close range to get the party started. When he says swift step is inconsistent it's probably because sometimes you swift step into an equally as bad or worse situation. Idk what he means with Suzu tho. That's my analysis.
Swift step is not only inconsistent because of that, for example I still have moments where the TP does go through but I don't get to that location (which does refund the cooldown but most of the time it's too late), or they kill you MID ANIMATION, something nobody talks about which is stupid.
@engineergaming3830 Hanzo arrow is bigger, Phara rocket is bigger, Queen knife is bigger, etc etc. Also they're even needing the size next season if the leaks r to be believed, making it smaller.
@@bright_and_breezy-n2e Her kunai are right now just slightly larger than Hanzo's arrows, so that's right. But honestly it makes sense because you need two shots at minimum to kill someone, he takes only one.
@@bright_and_breezy-n2e hanzos arrows are the size of the sleep dart while knife and rocket have a similar hitbox to her kunais please go to practice range and see for yourself before making biased opinions
Some ideas for balancing kirikos abilities: Swift step: can only allow you to teleport to half heath teammates. I think the idea behind swiftstep originally wasn't a "get out of jail free" card, it was so you can help your teammates in need and get to them quicker. I feel like this would make it more balanced. Suzu: no more invulnerability. But also, it can still "cleanse" negative effects that aren't from an ult. So if someone gets slept, hacked, antied, you can cleans that. But if they get shattered, EMP'd, or queen ulted, that stuff can't get cleansed. Or maybe it just shortens the time the effect has. IDK, just some ideas. And maybe make it heal like 100 hp all the time so it still has a use outside of just being used to cleanse. Thoughts?
Problem with with nerfing swift step that way is that it would make the ability too inconsistent to rely on and would take away the possibility to take risky off angles behind ennemy covers and shields that other heroes cant in risk of getting stuck here because none of your teamates are half hp and it would make that Kiriko would be more obligated to stay on the main fight with her team which other heroes like baptiste or ana can do far better because of the fastest healing output and utilities made to be in the main fight. For suzu making its invulnerability go away would make kiriko an anti-heal cleanse healbot since other support with faster healing output or baptist with his immortality field wan do far better against other status without cleaning them, i would suggest that we keep the invulnerability and cleanse but reduce the heal to 20 hp only (or none at all) and making the invincibility duration even shorter to make it harder to use consistenly against ults like D.va bomb (and even up the cooldown to 16 seconds because why not) Bur the main problem i have with kiriko is not her utilities because they are usually counterable with good ability tracking and coordination with the team (with wich they just become "delay the inevitable cooldowns" but rather her hitboxes in general, so we could make her hitbox and head hitbox bigger to make her more vulnerable and reduce her kunai hitbox size a lot to make her skill ceilling higher, that would probably make her trash at lower rank but that would make her balanced
@@bidibul4009a good kiri won't waste her suzu like an idiot and swift step should have a risk to it it shoudn't be an ability that saves you just because the enemy team didn't kill everyone
As a hog main, I’d say the only real character that counters hog is sig, JQ is pretty easy to land shots on and with a hook combo only takes about 4 shots, zarya is easy to kill hook a squishy but don’t shoot them and you have a bubble out already, mauga you just have to bait his overdrive out, and it’s pretty easy to bait out dm and just hook her into a corner and body block if she doesn’t have flight
I mean there’s always gonna be ways to play around the heroes that are good into you, but Jq can get ults really fast off hog, zarya and dva can deny hook value. Obviously that doesn’t make hog an auto loss though otherwise people like Cyx wouldn’t be in top500
Good Maugas will save Overrun for when they get hooked. Roadhog is actually really good against Sigma, pretty underrated counter actually. Sigma and Roadhog to me are neutral.
Just a point of projectiles that go in a straight line, you missed genjis shirukens, they are also small, can be hard to see sometimes, and can deal alright damage if they hit all 3 to the head. I get they have drop off damage though, but just something you missed
No one is realistically hitting three headshots on genji at range at all times and one genji head shot does like 60 something dmg compared to kiriko who does double that and only has to hit one projectile whose size is larger than genji shurikens
in theory genji would obliterate kiriko with better movement abilities and the ability to reflect damage. in practice kiriko TPs out leaving you in the middle of nowhere without a dash reset
Uh are we forgetting to mention that reaper can’t do anything while he’s in wraith you can make 5 people invulnerable while healing them for at LEAST 80 and they can all shoot during it. They are not comparable at all.
They both make you unable to be interacted with abilities. That’s all I was saying obviously these abilities are nowhere Fucking near as good as suzu lol
@@Okami_013 + Reaper kit totally relies on wraith, same with zarya and bubbles. Even if on paper the abilities are strong, the kits around them dont compare to kiriko.
3:45 mei counts as well since her icicle is incredibly effective for dealing with tracers and dealing easy headshot damage from across a choke, but i say this as someone who binded icicle to my m1 so it might not count i guess Edit: Spelling
Mei icicle is a projectile plus it has that little charge before it shoots and its size is smaller than Kirikos Kunai so I think it’s significantly harder to hit
I agree with a lot of these points, Although 1 kinda is untrue. Genji's deflect does protect himself but it can also protect others. Like if Cassady does a high Noon and genji steps in front and deflects it with good timing. I also noticed that many use it to protect supports from certain flank attacks. 15:30 Overall great video. I would not be surprised at the idea of Amaterasu making that video for engagement rather than it being a serious defense of Kiriko.
Amterasu just straight up hates Bap, keeps bringing up Bap Regen Burst and how Soldier Healing Station is much better? Burst gives you an immediate 100 health under 50 percent health while healing station is over time, rather have the Bap ability than healing station
To be fair, Baptiste is just as annoying as Kiriko. And yes, while Soldier 76 Healing Station is not anywhere near as strong as Bap or Kiri's healing, it is pretty strong right now. In his defense, I actually don't thinkg Soldier 76's healing station should've ever gotten those healing buffs. The damage buff were one thing, but the healing buff on top was overkill. Straight up power creep off the whazoo.
The reason y widow has a damage falloff is because she can one shot. This wasn’t usually like this, not that long ago widow had infinite range. Expect she could one shot. Which created the “widow meta” back in season 5 I think.
15:08 I wouldn't give him Wraith. Yes, you have those benefits of wraith. But you can't shoot while you're using the ability. You're not a "ACTIVE" threat unlike susu, where you can shoot while your immortal/immune.
The thing you all miss is that supports are just the product of overall power creep. Tanks and DPS have no risk for a lot of abilities so keep that energy when supports are the same way.
Agree with almost all of this, but I'd say you were generous with saying wraith is comparable to suzu. If anything, it's more comparable to her teleport, but it still falls behind. Kiriko can shoot while she's immortal, and she gets a heal boost from her ability. Reaper's wraith makes him immortal, but the only thing he can do for the duration of that immortality is move. Reaper's teleport is so telegraphed and vulnerable that he's almost guaranteed to die from it in battle (Reapers escaping with TP literally get clipped on Noobhunter). Because he can't rely on the teleport for escape, he can only use wraith for it. Thus, Reaper must choose between closing a gap and escaping every time he uses wraith. It's a tradeoff akin to putting suzu and swift step on the same cooldown. In terms of closing gaps, Kiriko doesn't need to. So that's negligible. When it comes to escaping, Kiriko's abilities are almost always better. Reaper's wraith can't get him the same distance as Kiriko's teleport (24.75m max distance for wraith, 35m max for swift step), and it can't instantly put him through walls. This distance is even worse when you consider that Reaper has to get right in the enemy's face, and Kiriko can manage more distance. When a Kiriko is losing the battle, she flashes away and instantly reaches support. Reaper is visible for the duration of his wraith form, and his pursuer can thus simply walk behind him until the cooldown runs out. If he was smart about his engagement, then he can make it to a supporting teammate or at least cover and a health pack, though that would often be less effective. This means both cooldowns have the same goal (reach support), but Kiriko's accomplishes it better in every way. And that's all before noting that Reaper has a fatter hitbox and no range. Getting in close and escaping is his purpose, but Kiriko beats him at his own game. The only reason people don't exclusively flank with her is because her team also needs her for her several other abilities, like her unique cleanse and her single-target healing on par with Mercy. If there were no character limits, having a DPS Kiriko and a support Kiriko would be genuinely good strategy. Anyways, very good video. I just wanted to say that the Kiriko video didn't even deserve the one concession you made.
Supports are annoying, but nothing beats the mental illness known as “Kiriko Player Syndrome”. Zenyatta Backline Diving is more fun than sniping people halfway across the map and having I-Frames w/ an instant TP
Zenyatta is just a very slow dive character. You'll never hear him on your flank. You'll never hear him charging up volley. You'll never hear him headshotting your ana. He also has this really broken secret disengage passive that nobody talks about. See, when he's in the enemy backline and their tank turns around, he instantly teleports to the spawn room and restores all his health. It was so busted that they had to put a delay between when the passive activated and when he would appear in the spawn room.
- make upper body hitbox bigger - kunai buffed to do 45 -> 50 dmg but nerf headshots from 2.5x -> 2x (120 -> 100 dmg on crits) makes damage more consistent - ammo 15 -> 12 - swift step only to team mates in LOS and cooldown reduced from 7 -> 6 seconds, increased range to be like a zen orb. Significantly reduce noise made when teleporting - Suzu no longer gives immo but still cleanses anti, burn etc but you still take damage. heals 100 + 50 extra if you cleanse a negative effect. Cooldown reduced from 15 -> 11 seconds This makes kiri a hero who can jump around in a team fight to reposition using her team mates and using them in conjunction with wall climb if she still wants to take angles and flank, while making it so you can't just do the suzu teleport combo to get out free every time and have to think about your flanks first in relation to your team's position. You can still 2 tap people with headshots if you're good with your aim and lower rank players get more consistent damage as well.
@@gwynbleidd8723 ana nade is 12 seconds. Swift step is basically the same, if she can't make people immortal you need to make up for it somehow or she'll just be outclassed by bap/ana if she's too stationary. If it isn't making people immortal then it needs to be much shorter on the cooldown
@@engineergaming3830 I don't think it's really an issue anyway, and trying to change too much at once isn't always a good thing. Hazo can get random lucky headshot but it's just something you have to live with. Atleast with Kiri they don't 1 tap you so you can actually react. Also if the Kiri is consistently hitting the double crit on you then good for them. As a zen + kiri main myself, zen is much stronger at randomly killing you from across the map. And Kiri is gonna be much worse at dueling anyway because no more immo on suzu or teleport through walls means she's not getting out for free, and you'll be hitting more shots on her in general, AND she'll be hitting less because of the ammo reduction. Try think about what you say a little deeper before you say it next time please
Just wanted to point out while watching this, dva cannot eat roadhog's hook. I can name multiple occasions where I've used whole hog against a dva to bait matrix, then hooked her to shred
He's talking about how D.V.A.'s Matrix can ruin Roadhog's one shot combo. As a Roadhog player, I actually prefer fighting Orisas than I do Dvas to be honest.
I've seen Samito react to two of these videos and when that is just factly incorrect is said because you'll look at stats other than win rate, I just keep thinking he has to be saying this stuff on purpose to bait interaction because there is no way someone thinks this way and many support mains agree that these takes are horrible. Past Ana, the role just kept going downhill when it came to making it easier to get big value. I found Ana fun because you had to manage your kit and be aware of your positioning. Tell these players who abuse Kiriko to get on Ana and get ready to see a clownfest of them dying on CD and complaining that they can do anything.
here what we can see is someone who is busted to top 500 by his character have absolutely no idea about the game, n0t only doing bad takes but also deflecting the fact that kiriko is indeed broken because two abilities that are dumb. IMO suzu should not give immortality (only healing and cleanse), and the tp which should have a larger cooldown (by like 2-3 seconds); I also think her hitbox should be a adjusted making it a lil bigger and her kunai's size decreased making it harder to aim.
The kiriko is OP because she can theoretically 2 shot everyone everytime is stupid in that argument widowmaker is OP because she can theoretically 1 shot your whole team out of spawn over and over
this- i can get people not liking her, but that take is just not a good one. it doesn’t hold up, especially when zen can also oneshot you if he fully charges his shot
@@kirbysthiccthighs she needs to be made easier for lower rank players and less effective for higher rank players, i hate lowering skill expression but headshot level spam with an immortality ability isnt the kinda skill i like.
@@gherbo1609 it’s not high rank players fault that they can reach the skill ceiling easier. the spam thing i can absolutely get, but the rest of it? c’mon. plus, suzu isn’t even a full second long. baptiste has an immortality lamp and zen’s ult literally makes his team invincible. y’all just hate kiriko😭 just lower the amount of kunais she has and call it a day (i’m not even that high of a rank, i’m plat 3)
@@kirbysthiccthighs kiri can shoot whilst immo’d and threre is ZERO counterplay, with bap, destroy the lamp. with zen u have to be ana (but it is a frocking ultimate lol it should be hard to counter) suzu is THE most powerful ability ever added to overwatch and the only thing that comes close is baps lamp. The reactive support playstyle also just sucks and feels bad, about to get a kill? Nope suzu, lamp, grip. Complete denial abilities with NO counterplay.
Bro thinks that LUCIO SPEED was the reason GOATS was meta. Bro thinks that anti nade is the LEAST skillful support ability. AND SOME HOW BELEIVES THAT SOLDIER HAS THE BEST HEAL IN THE GAME. It is insane how boosted some people are.
Imma be real you are not reliably 2 shotting a moving target as kiriko in sniper range the main thing a good kiriko has to do is close the distance to reliably hit
She's the best duelist in the game, and when widow is aiming in shes basically standing still. Plus kiriko isn't meant to be a sniper, she's supposed to be mid-close but the fact she can still two tap a widow from across the map is dumb
He literally woudlve killed 2 people if it wasn’t kiriko specifically in that 1v1. The flank is a little questionable but he does get value out of it by killing sojourn, but just imagine if he killed a support as well
I use to be a zen main but I find myself having to play Kiriko a lot, I mean Why play the low heal character who’s only utility just got a nerf, has a massive hitbox, and is by far the most divable character in the game. Who has to use his utility in order to 2 shot and needs to use his ult to do a good amount of healing. Why not just play the fox girl who can two shot without using any unity, can heal a shit ton, can tp out of being dove, can cleanse herself and the whole team!!!! There is just not much reason to play character like Zen and Lucio because their utility hardly matters and they need teams to be built around them to actually work Kiriko can literally work in any team comp
Higheky we just need a petition to force Blizzard to reel the game back to season 1 (except kiri and soj, fucking gut them). I remember when stuff actually died, better yet just give us back 6v6
I'm impressed how confident this man is to tell so much bullshit just because he's top500. I swear if a master or smthg like that said that, everyone would get so mad at him, but here, all the kiriko spammer agree with him. I absolutely hate kiriko, she makes the game in general unfair and painful, especially as a genji main.
I honestly agree with the fact that people just don’t like a support who can hit headshots like Kiriko, because the whole reason why Kiriko so hard to play is her aim, if you can’t aim your not gonna be good at Kiriko, if you practice your aim and your good like most top500 then of course your gonna be hitting good headshots on her.
If any one character feels cheap it’s hanzo, because Kiriko if I get two tapped by a kiri I at least know that for someone like kiri you have to actually train with her to hit more than just a few lucky kunais because that’s the best way to use them. Most hanzo players just spam shots and get lucky headshots, I’m not saying that people like therealkenzo or aarge aren’t good at hanzo because they actually practice thier aim. But normal hanzo players just have a cheap wall hack ability and spam a corner for a lucky headshot with his inf ammo bow and no falloff dmg.
@@X3r0Gaming You're biased though, if Kenzo or Arrge was in the enemy team and you didn't know it was them, you'd complain that they just hit lucky shots just the same. In their videos, enemies killed by them blame it on luck all the time. It's just the stigma placed on Hanzo as a character, people have decided that any kill he gets is just luck regardless of situation. Hanzo is difficult, and the higher you get in rank, the more difficult he becomes in relation to the rest of the heroes. If a really skilled chess player predicts his opponents moves in advance, he's incredible. But if I as a hanzo player predict which direction an enemy will go, the exact timing they will round a corner based on the last time I saw them, or where the tracer will blink to, I'm just lucky? Sounds like people are just butthurt to me.
@@wyrda1602 I'm not being biased. there are situations sure where i can say yes you did have pretty good aim or yes you got that shot because you knew I was gonna turn the corner. but that's in closer quatres than if i was gonna get one tapped headshot by hanzo from across the map, and I see on YOUR kill cam that all you did was stand still and shot arrows than I'm gonna call that luck. hanzo unlike Kiri one shots any character with his arrows and can easily hit headshots on him, that's not skill. kiriko can only two shot and not only that her projectiles are slower. I'm not saying that other people unlike arrge or kenzo aren't good at predicting shots ( arrge and kenzo don't even sit in the back, most of the time they are getting in mid to close ange fights). but when it comes to hanzo and the fact that he one taps anyone like widow would with a full charged shot (without the waiting) than thats not fun to play against or with, and its just luck if your gonna sit there and spam arrows. when it comes to kiriko sure she gets the first headshot off, but who knows if shes gonna get the second, in the time that kiri headshots you once, you can move out the way get healed and come back or you can take a whole different angle... with hanzo i get headshot once its over, and everytime i look at his cam, he either uses the cheap sonar arrow, or he just randomly fires the arrow that people say "was perfectly placed" and it goes through everybody and clocks me in the head. tha'ts just not right.
To be honest i think wraith form isnt nearly as op as suzu because when reaper is in wraith form he cant do anything, he isnt a threat to anybody, unlike suzu, where if someone gets suzu'd they can still kill you and are still a threat
Good point actually. I should’ve added that but I didn’t say wraith was op, I just said it’s the only ability that he was slightly justified in comparing since you cant be interacted with at all
The fact that a Top 500 player can make the claims that Amaterasu's brings up in his video just goes to show how broken support is, especially Kiriko. Pure and utter delusion to make such claims.
I dont mean the hook itself. I mean she can consistently save her teammates and stop hog from getting value by eating the bullets of every hook he hits
Saying dva is good against hog because she can dm hook ignores how the rest of their entire kits interact. All hog has to do is hook dva all game and his damage is so ridiculous that he easily demechs dva. One hook on dva can kill if his team has follow up. If dva plays to dive the backline, hog is there and uses hook. If dva is in the frontline... Hog just uses hook and kills her. The only thing keeping hog "balanced" is Ana's anti nade, which is horrible game design.
the way he justified that metro sucked in that video makes me angry. first of all accuracy. doesnt mean shit. plus its 5 head strategy, he had kiri and soj on him, soj died so the entire time his team was fighting a 4 v 3. which is good. on top of that he wasted their time
This guy being in top 500 is proof that supports are busted and the easiest role to rank up on. Bro would've peaked at Plat in ow1, you cant convince me otherwise
Ok bap defense you are LONGER immortal yes but your immortality is based on 20% of your health and not just there AND unlike suzu you can "kill" the bap lamp but still little op but just as a defense for the people who say its the most op shit ever
13:47 if invincibility is broken then they shouldn't play any moba games 😂 then will be cc'ed to death atleast thing like aegis & purification exist in smite so that you wont get one shotted and overwatch 2 already removed most cc & reduced the duration also
I am unironically convinced that most support players are so bad at the game they can’t even climb with their overpowered and easy kits and that’s why they have a negative winrate despite their overwhelming strength.
Dude you are saying it, top 500 aim btw, her shots are HARD to hit, if everyone could hit ALL headshots to anyone the character would be broken. You dont see anyone hitting all their shots… also if people complain about Kiriko “sniping” at distance, the best way is to add damage falloff not proyectile arch, that would make her even more spammy and random to kill like you cant be judgu g on some arguments if yours are even worse 😂 Then u say “an ult that makes u inmortal” dude its 15s cd to have a .6s inmortality. Learn tomplay the game and bait the cd. You could argue that “same as kiriko has broken abilities that make no sense” but soldier also has an ability that needs you to shoot at the ground to hit…? Like that is inconsistent too. When thinking of balancing according to win rate and u say Sojourn was broken in metal ranks, the only place were kiri is “broken” its in GM were 99.90% of players aren’t anyways. And I guess u are not there too so. Also technically in the metro comparison, Metro is wrong because he is shooting at the pink area and not hitting, and Kiriko is a proyectile like people need tomstop comparing kiriko to other heroes because every hero is unique. Stay mad, skill issue af. Like really everything about her sounds op until you go and play her and you’ll understand unkess you are a god in every aspect the game has, Kiriko is just an average hero. Not because kiriko mains have “bad aim” but because the hero just has a lot but you can’t really use all that she offers in game at the same time to the max capacity.
The problem with "just baiting it" is..... how? If I'm about to kill someone, 9/10 times the Kiri tps and Suzus them. You also completely underestimate the power of invulnerability. In a game as fast-paced as OW where every second counts, having over half a second of invulnerability is easily enough to be healed back to full REGARDLESS of how much HP you have. Now you're down on cooldowns and HP in a 2v1 against 2 full health enemies
@@Nobrabra16 if thats your point that’s going away next season with the healing nerfs. Even if the suzu saved them you have 15 seconds to eliminate anyone you want. Other abilities do exist, so many times you won’t get that kills because reaper wraith or Moira fade or diva flight, etc… The most common arguement about that is that suzu can cleance an entire team. Firstly to do that your team needs to be literally all grouped up, and if that happens they are extremely vulnerable to get rushed even with a perfect suzu. If a Kiriko reacts to an ult that’s going to catch your team and uses suzu to save them, it’s problem of whoever used ult for not baiting the ability. Same as if dva flied away or sombra tpd or Mauga escaped or reaper wraith like there are so many abilities that need to be shutdown before you use your ult in “a perfect scenario”. People tend to say “everything was perfect, I used dva bomb and a broken character used E on the floor” if everything was perfect kiriko wouldn’t have suzu in the first place. Same as if every other hero would have used an ability to get away with it.
metro complains about everything lmao i also dont like how you said she didnt play that well because you used hypotheticals you dont know whats happening there so that isnt fair to say if she gets a pick and tps back to someone dying and saves them its a 4v5 in the right hands shes very good and cleanse is good to have otherwise ana is insane but theres a lot of ways you can miss play on her as well she is hard to play and if your widow isnt repositioning i think its on her
@@DigitalTX nah i dont main support i dont think shes broken but she is very good and probably the best support in this current meta since anti is a thing which is also strong
@@willnewell9242 I can only speak on my experience but I was a hard stuck masters support player in Overwatch 1. I had only played DPS and got to top 500 in DPS, and almost hit gm with tank, but in OW2, I easily hit GM almost instantly and I have a 90% winrate on Kiriko. Kiriko to me plays how Genji used to play in 2016 where he would just take duels and win them, except Kiriko has 2 get out of jail free cards, can heal others, and has a self heal. I don't think I need to explain why she is broken. And you only dislike Metro's take because it is Metro. It doesn't matter who says it, it could be Dafran, it could be the average gold player, if kiriko is broken and there is proof of it, than she is broken. A character like Zen, for instance, has a worse kit than her and has a lot more risk as he can easily die. And the point isn't even about "if Kiriko played the fight right" because she shouldn't have even had an ability to tp through walls in the first place. There is no counterplay. Metro spawncamping when the cart is that pushed up on 3rd point means he gets back in time for the fight if he dies, and he takes a ton of time off the clock, PLUS he gets a pick and would have killed the kiriko. There isn't one problem with Kiriko. It's just an accumulation of everything unfair with her kit that makes her overpowered.
it's still time to delete your post buddy, it's embarrassing. everyone know that kiriko is probably the most broken hero in the game, she's a support so yeah that's logic. you sounds as absurd as a flat earthist
The fact that this guy was so wrong that he made Metro right is insane.
Metro is right alot of the time but he's just kind of a little stupid
Even tho i hate metro , but i agree with this shitter metro. Kiriko is op
She can escape 2 times and she can wall climp and she has small hit 📦
We should buff kirikos suzu by turning it into soldier heal mine
that video was actually so diabolical i had to hit the "stop recommending this channel" button when i saw it 😭
The thing is the only reason such people as amterasu reach top 500 is because they abuse the meta, in this case kiriko, but then dont want to admit that its not skill but rather the character that got them this high. n9ice that someone finally talks abouti t
That's why people wanna see decent nerfs to those supports because it'll prove whether or not someone earned their way to T500 or just abused someone like Kiriko.
He's also boosted by a duo that he healbots all game
Honestly something that I'm surprised is that her ammo count wasn't changed, 15 is INSANE
It should either 5 or 10 to make it at least slightly more reasonable
That's true cas not only shoots slower but also has almost 3x less ammo with just 40 more dmg
oh god i hadnt watched amaterasu's video. how can a top500 be so lost. he made no sense in his defense about suzu and damage potential
simple, hes coping
We should buff kiriko by swapping soldiers healing station and her suzu.
So glad people are calling this dude out, I remember having that video pop up on my feed when it first dropped, watched the first minute and said no way this guy is top 500 with takes I’ve heard from my friends in bronze. Most of his gameplay in the background is almost always him soft throwing too like hitting one kunai with people stuck in a Mauga ult is insane 😂
Everyone talk about the mercy mafia and forget how incompetent and ignorant kiriko mains are when they get called overpowered. I told my sister when we were playing together that kiriko was overpowered and she said “no, I’m just good.” Which I agree she is amazing at the game but it doesn’t fix the fact that she is broken
Just curious, is your sister in the same rank on the other roles as she is in Support?
he has doge profile picture but that video was anything but cute
When he says Kirikos damage is inconsistent he probably means from range. And it is, it's a projectile that is small. She needs to be mid to close range to get the party started. When he says swift step is inconsistent it's probably because sometimes you swift step into an equally as bad or worse situation. Idk what he means with Suzu tho. That's my analysis.
Kirikos kunais have the largest projectile hitbox in the game
Swift step is not only inconsistent because of that, for example I still have moments where the TP does go through but I don't get to that location (which does refund the cooldown but most of the time it's too late), or they kill you MID ANIMATION, something nobody talks about which is stupid.
@engineergaming3830 Hanzo arrow is bigger, Phara rocket is bigger, Queen knife is bigger, etc etc. Also they're even needing the size next season if the leaks r to be believed, making it smaller.
@@bright_and_breezy-n2e Her kunai are right now just slightly larger than Hanzo's arrows, so that's right. But honestly it makes sense because you need two shots at minimum to kill someone, he takes only one.
@@bright_and_breezy-n2e hanzos arrows are the size of the sleep dart while knife and rocket have a similar hitbox to her kunais please go to practice range and see for yourself before making biased opinions
3:40 You forgot Lucio
Some ideas for balancing kirikos abilities:
Swift step: can only allow you to teleport to half heath teammates. I think the idea behind swiftstep originally wasn't a "get out of jail free" card, it was so you can help your teammates in need and get to them quicker. I feel like this would make it more balanced.
Suzu: no more invulnerability. But also, it can still "cleanse" negative effects that aren't from an ult. So if someone gets slept, hacked, antied, you can cleans that. But if they get shattered, EMP'd, or queen ulted, that stuff can't get cleansed. Or maybe it just shortens the time the effect has. IDK, just some ideas. And maybe make it heal like 100 hp all the time so it still has a use outside of just being used to cleanse.
Thoughts?
Problem with with nerfing swift step that way is that it would make the ability too inconsistent to rely on and would take away the possibility to take risky off angles behind ennemy covers and shields that other heroes cant in risk of getting stuck here because none of your teamates are half hp and it would make that Kiriko would be more obligated to stay on the main fight with her team which other heroes like baptiste or ana can do far better because of the fastest healing output and utilities made to be in the main fight.
For suzu making its invulnerability go away would make kiriko an anti-heal cleanse healbot since other support with faster healing output or baptist with his immortality field wan do far better against other status without cleaning them, i would suggest that we keep the invulnerability and cleanse but reduce the heal to 20 hp only (or none at all) and making the invincibility duration even shorter to make it harder to use consistenly against ults like D.va bomb (and even up the cooldown to 16 seconds because why not)
Bur the main problem i have with kiriko is not her utilities because they are usually counterable with good ability tracking and coordination with the team (with wich they just become "delay the inevitable cooldowns" but rather her hitboxes in general, so we could make her hitbox and head hitbox bigger to make her more vulnerable and reduce her kunai hitbox size a lot to make her skill ceilling higher, that would probably make her trash at lower rank but that would make her balanced
So just completely erase the character got you.
@@bidibul4009a good kiri won't waste her suzu like an idiot and swift step should have a risk to it it shoudn't be an ability that saves you just because the enemy team didn't kill everyone
@@daffyland yeah that works too
"sorry bro I can't heal you I need to be able to teleport to you when I kill their whole backline"
As a hog main, I’d say the only real character that counters hog is sig, JQ is pretty easy to land shots on and with a hook combo only takes about 4 shots, zarya is easy to kill hook a squishy but don’t shoot them and you have a bubble out already, mauga you just have to bait his overdrive out, and it’s pretty easy to bait out dm and just hook her into a corner and body block if she doesn’t have flight
I mean there’s always gonna be ways to play around the heroes that are good into you, but Jq can get ults really fast off hog, zarya and dva can deny hook value. Obviously that doesn’t make hog an auto loss though otherwise people like Cyx wouldn’t be in top500
Good Maugas will save Overrun for when they get hooked. Roadhog is actually really good against Sigma, pretty underrated counter actually. Sigma and Roadhog to me are neutral.
Just a point of projectiles that go in a straight line, you missed genjis shirukens, they are also small, can be hard to see sometimes, and can deal alright damage if they hit all 3 to the head. I get they have drop off damage though, but just something you missed
No one is realistically hitting three headshots on genji at range at all times and one genji head shot does like 60 something dmg compared to kiriko who does double that and only has to hit one projectile whose size is larger than genji shurikens
in theory genji would obliterate kiriko with better movement abilities and the ability to reflect damage.
in practice kiriko TPs out leaving you in the middle of nowhere without a dash reset
Uh are we forgetting to mention that reaper can’t do anything while he’s in wraith you can make 5 people invulnerable while healing them for at LEAST 80 and they can all shoot during it. They are not comparable at all.
They both make you unable to be interacted with abilities. That’s all I was saying obviously these abilities are nowhere Fucking near as good as suzu lol
@@Okami_013 + Reaper kit totally relies on wraith, same with zarya and bubbles. Even if on paper the abilities are strong, the kits around them dont compare to kiriko.
My lawyers will be in contact.
3:45 mei counts as well since her icicle is incredibly effective for dealing with tracers and dealing easy headshot damage from across a choke, but i say this as someone who binded icicle to my m1 so it might not count i guess
Edit: Spelling
Mei icicle is a projectile plus it has that little charge before it shoots and its size is smaller than Kirikos Kunai so I think it’s significantly harder to hit
Now pair Kiriko's no fall off damage with Season 9 patch where every projectiles and bullets are bigger.
bro she doesn't even 2 shot anymore quit bitching
I agree with a lot of these points, Although 1 kinda is untrue. Genji's deflect does protect himself but it can also protect others. Like if Cassady does a high Noon and genji steps in front and deflects it with good timing. I also noticed that many use it to protect supports from certain flank attacks. 15:30
Overall great video. I would not be surprised at the idea of Amaterasu making that video for engagement rather than it being a serious defense of Kiriko.
I came because of curiosity, I stayed for the FF7 soundtracks
Amterasu just straight up hates Bap, keeps bringing up Bap Regen Burst and how Soldier Healing Station is much better? Burst gives you an immediate 100 health under 50 percent health while healing station is over time, rather have the Bap ability than healing station
To be fair, Baptiste is just as annoying as Kiriko. And yes, while Soldier 76 Healing Station is not anywhere near as strong as Bap or Kiri's healing, it is pretty strong right now. In his defense, I actually don't thinkg Soldier 76's healing station should've ever gotten those healing buffs. The damage buff were one thing, but the healing buff on top was overkill. Straight up power creep off the whazoo.
The reason y widow has a damage falloff is because she can one shot. This wasn’t usually like this, not that long ago widow had infinite range. Expect she could one shot. Which created the “widow meta” back in season 5 I think.
Not infinite but longer than any possible sightline on any map
15:08
I wouldn't give him Wraith.
Yes, you have those benefits of wraith. But you can't shoot while you're using the ability. You're not a "ACTIVE" threat
unlike susu, where you can shoot while your immortal/immune.
1:52
AND ANA IS A SNIPER?
this dude saying that a 21 year old with throwing knives should have comparable range to a sniper rifle is ridiculous
The thing you all miss is that supports are just the product of overall power creep. Tanks and DPS have no risk for a lot of abilities so keep that energy when supports are the same way.
Yeah, that video's arguments were pretty balanced: sometimes Metro was right, sometimes Amaterasu was wrong. Fairly balanced.
Agree with almost all of this, but I'd say you were generous with saying wraith is comparable to suzu. If anything, it's more comparable to her teleport, but it still falls behind.
Kiriko can shoot while she's immortal, and she gets a heal boost from her ability. Reaper's wraith makes him immortal, but the only thing he can do for the duration of that immortality is move. Reaper's teleport is so telegraphed and vulnerable that he's almost guaranteed to die from it in battle (Reapers escaping with TP literally get clipped on Noobhunter). Because he can't rely on the teleport for escape, he can only use wraith for it. Thus, Reaper must choose between closing a gap and escaping every time he uses wraith. It's a tradeoff akin to putting suzu and swift step on the same cooldown.
In terms of closing gaps, Kiriko doesn't need to. So that's negligible.
When it comes to escaping, Kiriko's abilities are almost always better. Reaper's wraith can't get him the same distance as Kiriko's teleport (24.75m max distance for wraith, 35m max for swift step), and it can't instantly put him through walls. This distance is even worse when you consider that Reaper has to get right in the enemy's face, and Kiriko can manage more distance.
When a Kiriko is losing the battle, she flashes away and instantly reaches support. Reaper is visible for the duration of his wraith form, and his pursuer can thus simply walk behind him until the cooldown runs out. If he was smart about his engagement, then he can make it to a supporting teammate or at least cover and a health pack, though that would often be less effective. This means both cooldowns have the same goal (reach support), but Kiriko's accomplishes it better in every way.
And that's all before noting that Reaper has a fatter hitbox and no range. Getting in close and escaping is his purpose, but Kiriko beats him at his own game. The only reason people don't exclusively flank with her is because her team also needs her for her several other abilities, like her unique cleanse and her single-target healing on par with Mercy. If there were no character limits, having a DPS Kiriko and a support Kiriko would be genuinely good strategy.
Anyways, very good video. I just wanted to say that the Kiriko video didn't even deserve the one concession you made.
i was only thinking about the fact that they both make it so abilities just have no effect on you, but yea all you said was right
Supports are annoying, but nothing beats the mental illness known as “Kiriko Player Syndrome”.
Zenyatta Backline Diving is more fun than sniping people halfway across the map and having I-Frames w/ an instant TP
Zenyatta is just a very slow dive character. You'll never hear him on your flank. You'll never hear him charging up volley. You'll never hear him headshotting your ana. He also has this really broken secret disengage passive that nobody talks about. See, when he's in the enemy backline and their tank turns around, he instantly teleports to the spawn room and restores all his health. It was so busted that they had to put a delay between when the passive activated and when he would appear in the spawn room.
Bap could’ve won a 1v1 against solider
- make upper body hitbox bigger
- kunai buffed to do 45 -> 50 dmg but nerf headshots from 2.5x -> 2x (120 -> 100 dmg on crits) makes damage more consistent
- ammo 15 -> 12
- swift step only to team mates in LOS and cooldown reduced from 7 -> 6 seconds, increased range to be like a zen orb. Significantly reduce noise made when teleporting
- Suzu no longer gives immo but still cleanses anti, burn etc but you still take damage. heals 100 + 50 extra if you cleanse a negative effect. Cooldown reduced from 15 -> 11 seconds
This makes kiri a hero who can jump around in a team fight to reposition using her team mates and using them in conjunction with wall climb if she still wants to take angles and flank, while making it so you can't just do the suzu teleport combo to get out free every time and have to think about your flanks first in relation to your team's position. You can still 2 tap people with headshots if you're good with your aim and lower rank players get more consistent damage as well.
nerfs are excellent but you reduce cool down too much. from op obnoxious to constant ability rotation annoying
@@gwynbleidd8723 ana nade is 12 seconds. Swift step is basically the same, if she can't make people immortal you need to make up for it somehow or she'll just be outclassed by bap/ana if she's too stationary. If it isn't making people immortal then it needs to be much shorter on the cooldown
Doesn't change the 2 tap situation
@@engineergaming3830 I don't think it's really an issue anyway, and trying to change too much at once isn't always a good thing. Hazo can get random lucky headshot but it's just something you have to live with. Atleast with Kiri they don't 1 tap you so you can actually react. Also if the Kiri is consistently hitting the double crit on you then good for them. As a zen + kiri main myself, zen is much stronger at randomly killing you from across the map. And Kiri is gonna be much worse at dueling anyway because no more immo on suzu or teleport through walls means she's not getting out for free, and you'll be hitting more shots on her in general, AND she'll be hitting less because of the ammo reduction.
Try think about what you say a little deeper before you say it next time please
@@engineergaming3830You forget season 9 is a thing, do you? It's already not that easy as it is, especially from range.
Just wanted to point out while watching this, dva cannot eat roadhog's hook. I can name multiple occasions where I've used whole hog against a dva to bait matrix, then hooked her to shred
I obviously don’t mean eat the hook itself. I mean save her teammates consistently by eating the bullets when they get hooked
He's talking about how D.V.A.'s Matrix can ruin Roadhog's one shot combo. As a Roadhog player, I actually prefer fighting Orisas than I do Dvas to be honest.
My last overwatch video uploaded explains my frustrations with kiriko’s suzu inconsistency
Both Lucio and mei have straight line primary fire
Lucios does nowhere near the same amount of dmg and mei has that little charge before firing so it’s much harder to land than kiri Kunai
I've seen Samito react to two of these videos and when that is just factly incorrect is said because you'll look at stats other than win rate, I just keep thinking he has to be saying this stuff on purpose to bait interaction because there is no way someone thinks this way and many support mains agree that these takes are horrible.
Past Ana, the role just kept going downhill when it came to making it easier to get big value. I found Ana fun because you had to manage your kit and be aware of your positioning. Tell these players who abuse Kiriko to get on Ana and get ready to see a clownfest of them dying on CD and complaining that they can do anything.
actually a quality video, deserves more views
Kiriko is the most annoying thing in the game and thats coming from a support main
I remember watching his vid and just being like "what?" like im diamond/masters and kiriko is so forgiving and broken here too
My autism wouldn't let me listen to anything but the ff7 background music and I really tried
W content. Well paced.
here what we can see is someone who is busted to top 500 by his character have absolutely no idea about the game, n0t only doing bad takes but also deflecting the fact that kiriko is indeed broken because two abilities that are dumb. IMO suzu should not give immortality (only healing and cleanse), and the tp which should have a larger cooldown (by like 2-3 seconds); I also think her hitbox should be a adjusted making it a lil bigger and her kunai's size decreased making it harder to aim.
The kiriko is OP because she can theoretically 2 shot everyone everytime is stupid in that argument widowmaker is OP because she can theoretically 1 shot your whole team out of spawn over and over
this- i can get people not liking her, but that take is just not a good one. it doesn’t hold up, especially when zen can also oneshot you if he fully charges his shot
@@kirbysthiccthighs she needs to be made easier for lower rank players and less effective for higher rank players, i hate lowering skill expression but headshot level spam with an immortality ability isnt the kinda skill i like.
@@gherbo1609 it’s not high rank players fault that they can reach the skill ceiling easier. the spam thing i can absolutely get, but the rest of it? c’mon.
plus, suzu isn’t even a full second long. baptiste has an immortality lamp and zen’s ult literally makes his team invincible. y’all just hate kiriko😭 just lower the amount of kunais she has and call it a day
(i’m not even that high of a rank, i’m plat 3)
@@kirbysthiccthighs kiri can shoot whilst immo’d and threre is ZERO counterplay, with bap, destroy the lamp. with zen u have to be ana (but it is a frocking ultimate lol it should be hard to counter) suzu is THE most powerful ability ever added to overwatch and the only thing that comes close is baps lamp. The reactive support playstyle also just sucks and feels bad, about to get a kill? Nope suzu, lamp, grip. Complete denial abilities with NO counterplay.
@@kirbysthiccthighs btw notice how u compare suzu, an ABILITY to trance, a literal ULTIMATE
Bro thinks that LUCIO SPEED was the reason GOATS was meta. Bro thinks that anti nade is the LEAST skillful support ability. AND SOME HOW BELEIVES THAT SOLDIER HAS THE BEST HEAL IN THE GAME. It is insane how boosted some people are.
Hot take: They should give Kunai bullet drop
I’m an ass player with 7% crit accuracy and if I can get 15 kills with kunai something is wrong. And it’s been MONTHS since this video came out.
4:05 zen is good but its hard to climb coz no mobility so positioning matters more
Imma be real you are not reliably 2 shotting a moving target as kiriko in sniper range the main thing a good kiriko has to do is close the distance to reliably hit
literally😭😭 most kiriko’s have a 20-30% weapon accuracy rate
She's the best duelist in the game, and when widow is aiming in shes basically standing still. Plus kiriko isn't meant to be a sniper, she's supposed to be mid-close but the fact she can still two tap a widow from across the map is dumb
ffs turn the bg music down 💀
how is he t500, am finding it difficult to understand
One word, Six letters, and starts with a K and ends with an O
Samito made a good explanation on why metro made a good play with that flank.
He literally woudlve killed 2 people if it wasn’t kiriko specifically in that 1v1. The flank is a little questionable but he does get value out of it by killing sojourn, but just imagine if he killed a support as well
why is he is not banned already grrr......
You think kiri is annoying? Try playing tank into a good ana. I'll tolerate kiri as long as anas kit continues to exist.
I use to be a zen main but I find myself having to play Kiriko a lot, I mean
Why play the low heal character who’s only utility just got a nerf, has a massive hitbox, and is by far the most divable character in the game. Who has to use his utility in order to 2 shot and needs to use his ult to do a good amount of healing. Why not just play the fox girl who can two shot without using any unity, can heal a shit ton, can tp out of being dove, can cleanse herself and the whole team!!!!
There is just not much reason to play character like Zen and Lucio because their utility hardly matters and they need teams to be built around them to actually work
Kiriko can literally work in any team comp
Higheky we just need a petition to force Blizzard to reel the game back to season 1 (except kiri and soj, fucking gut them). I remember when stuff actually died, better yet just give us back 6v6
I'm impressed how confident this man is to tell so much bullshit just because he's top500. I swear if a master or smthg like that said that, everyone would get so mad at him, but here, all the kiriko spammer agree with him. I absolutely hate kiriko, she makes the game in general unfair and painful, especially as a genji main.
Rare w for anime pfp, but that guy's a Kiri main anyways😮😢
typical kiri player L. it is painfully appearant that Amaterasu is boosted
3:44 maybe since you forgot maybe blizzard will forget to nerf genji again~ me your local genji main
I honestly agree with the fact that people just don’t like a support who can hit headshots like Kiriko, because the whole reason why Kiriko so hard to play is her aim, if you can’t aim your not gonna be good at Kiriko, if you practice your aim and your good like most top500 then of course your gonna be hitting good headshots on her.
If any one character feels cheap it’s hanzo, because Kiriko if I get two tapped by a kiri I at least know that for someone like kiri you have to actually train with her to hit more than just a few lucky kunais because that’s the best way to use them. Most hanzo players just spam shots and get lucky headshots, I’m not saying that people like therealkenzo or aarge aren’t good at hanzo because they actually practice thier aim. But normal hanzo players just have a cheap wall hack ability and spam a corner for a lucky headshot with his inf ammo bow and no falloff dmg.
If I had to choose between getting two shot and getting one shot I choose the two shot, because I atleast HAVE a chance to live.
(Now this is my personal opinion please don’t flame me for it)
@@X3r0Gaming You're biased though, if Kenzo or Arrge was in the enemy team and you didn't know it was them, you'd complain that they just hit lucky shots just the same.
In their videos, enemies killed by them blame it on luck all the time. It's just the stigma placed on Hanzo as a character, people have decided that any kill he gets is just luck regardless of situation.
Hanzo is difficult, and the higher you get in rank, the more difficult he becomes in relation to the rest of the heroes.
If a really skilled chess player predicts his opponents moves in advance, he's incredible. But if I as a hanzo player predict which direction an enemy will go, the exact timing they will round a corner based on the last time I saw them, or where the tracer will blink to, I'm just lucky? Sounds like people are just butthurt to me.
@@wyrda1602 I'm not being biased. there are situations sure where i can say yes you did have pretty good aim or yes you got that shot because you knew I was gonna turn the corner. but that's in closer quatres than if i was gonna get one tapped headshot by hanzo from across the map, and I see on YOUR kill cam that all you did was stand still and shot arrows than I'm gonna call that luck.
hanzo unlike Kiri one shots any character with his arrows and can easily hit headshots on him, that's not skill. kiriko can only two shot and not only that her projectiles are slower.
I'm not saying that other people unlike arrge or kenzo aren't good at predicting shots ( arrge and kenzo don't even sit in the back, most of the time they are getting in mid to close ange fights). but when it comes to hanzo and the fact that he one taps anyone like widow would with a full charged shot (without the waiting) than thats not fun to play against or with, and its just luck if your gonna sit there and spam arrows. when it comes to kiriko sure she gets the first headshot off, but who knows if shes gonna get the second, in the time that kiri headshots you once, you can move out the way get healed and come back or you can take a whole different angle...
with hanzo i get headshot once its over, and everytime i look at his cam, he either uses the cheap sonar arrow, or he just randomly fires the arrow that people say "was perfectly placed" and it goes through everybody and clocks me in the head. tha'ts just not right.
I refuse to believe Ama is serious
Great video keep it up
To be honest i think wraith form isnt nearly as op as suzu because when reaper is in wraith form he cant do anything, he isnt a threat to anybody, unlike suzu, where if someone gets suzu'd they can still kill you and are still a threat
Good point actually. I should’ve added that but I didn’t say wraith was op, I just said it’s the only ability that he was slightly justified in comparing since you cant be interacted with at all
The fact that a Top 500 player can make the claims that Amaterasu's brings up in his video just goes to show how broken support is, especially Kiriko. Pure and utter delusion to make such claims.
please lower the music a bit so we can hear you better thank you
4:13 noone complains about zen because he can actually die.
3:10 dva can eat Hog's hook 🤨
I dont mean the hook itself. I mean she can consistently save her teammates and stop hog from getting value by eating the bullets of every hook he hits
Saying dva is good against hog because she can dm hook ignores how the rest of their entire kits interact. All hog has to do is hook dva all game and his damage is so ridiculous that he easily demechs dva. One hook on dva can kill if his team has follow up. If dva plays to dive the backline, hog is there and uses hook. If dva is in the frontline... Hog just uses hook and kills her. The only thing keeping hog "balanced" is Ana's anti nade, which is horrible game design.
the way he justified that metro sucked in that video makes me angry. first of all accuracy. doesnt mean shit. plus its 5 head strategy, he had kiri and soj on him, soj died so the entire time his team was fighting a 4 v 3. which is good. on top of that he wasted their time
pretty sure amaterasu is either baiting or boosted
Kiriko is balanced she's just inconsistent I'll have a game that makes kiriko look broken then I play a game that makes her look garbage it's rng
peple say support is broken & then keeps playing DPS makes no sense 😂
This guy being in top 500 is proof that supports are busted and the easiest role to rank up on. Bro would've peaked at Plat in ow1, you cant convince me otherwise
as a kiriko main i dont really care about your pains people. I enjoy my abilities and you can cry me a river
100% underrated
Calling Orisa one of the worse Tanks is crazy lmfao
Ok bap defense you are LONGER immortal yes but your immortality is based on 20% of your health and not just there AND unlike suzu you can "kill" the bap lamp but still little op but just as a defense for the people who say its the most op shit ever
W subtitles
I just gooned
isn't Doomfist a projectile?
He is and so is hog but they are short range so I didn’t talk about them
@@Okami_013 Doom my favorite character so I wanted to see him, tis but a shame. Hope to see more later!
yo thats crazy anyways mace to the face :)
13:47 if invincibility is broken then they shouldn't play any moba games 😂 then will be cc'ed to death atleast thing like aegis & purification exist in smite so that you wont get one shotted and overwatch 2 already removed most cc & reduced the duration also
Overwatch 2 literally added back the CC they promised to remove.
hard cc duration has been decreased unless its an ult @@davidnewhart2533 ana's sleep dart is a mess it can be removed if you take dmg
nice video
the song is a bit loud imo but great content
nerf kiriko pls
I am unironically convinced that most support players are so bad at the game they can’t even climb with their overpowered and easy kits and that’s why they have a negative winrate despite their overwhelming strength.
I main support and am the same rank across all roles, diamond 3. Generalizations are usually wrong and you’re making one.
Nah he just a brain dead kiriko player
Dude you are saying it, top 500 aim btw, her shots are HARD to hit, if everyone could hit ALL headshots to anyone the character would be broken. You dont see anyone hitting all their shots… also if people complain about Kiriko “sniping” at distance, the best way is to add damage falloff not proyectile arch, that would make her even more spammy and random to kill like you cant be judgu g on some arguments if yours are even worse 😂
Then u say “an ult that makes u inmortal” dude its 15s cd to have a .6s inmortality. Learn tomplay the game and bait the cd. You could argue that “same as kiriko has broken abilities that make no sense” but soldier also has an ability that needs you to shoot at the ground to hit…? Like that is inconsistent too. When thinking of balancing according to win rate and u say Sojourn was broken in metal ranks, the only place were kiri is “broken” its in GM were 99.90% of players aren’t anyways. And I guess u are not there too so.
Also technically in the metro comparison, Metro is wrong because he is shooting at the pink area and not hitting, and Kiriko is a proyectile like people need tomstop comparing kiriko to other heroes because every hero is unique. Stay mad, skill issue af. Like really everything about her sounds op until you go and play her and you’ll understand unkess you are a god in every aspect the game has, Kiriko is just an average hero. Not because kiriko mains have “bad aim” but because the hero just has a lot but you can’t really use all that she offers in game at the same time to the max capacity.
You are a little lost brother, gonna keep it a buck and cent
The problem with "just baiting it" is..... how? If I'm about to kill someone, 9/10 times the Kiri tps and Suzus them. You also completely underestimate the power of invulnerability. In a game as fast-paced as OW where every second counts, having over half a second of invulnerability is easily enough to be healed back to full REGARDLESS of how much HP you have. Now you're down on cooldowns and HP in a 2v1 against 2 full health enemies
@@Nobrabra16 if thats your point that’s going away next season with the healing nerfs. Even if the suzu saved them you have 15 seconds to eliminate anyone you want. Other abilities do exist, so many times you won’t get that kills because reaper wraith or Moira fade or diva flight, etc… The most common arguement about that is that suzu can cleance an entire team. Firstly to do that your team needs to be literally all grouped up, and if that happens they are extremely vulnerable to get rushed even with a perfect suzu. If a Kiriko reacts to an ult that’s going to catch your team and uses suzu to save them, it’s problem of whoever used ult for not baiting the ability. Same as if dva flied away or sombra tpd or Mauga escaped or reaper wraith like there are so many abilities that need to be shutdown before you use your ult in “a perfect scenario”. People tend to say “everything was perfect, I used dva bomb and a broken character used E on the floor” if everything was perfect kiriko wouldn’t have suzu in the first place. Same as if every other hero would have used an ability to get away with it.
I can't even get all the way through that dude's videos, the way he can't say ch/sh sounds in different words is really distracting to me.
metro complains about everything lmao i also dont like how you said she didnt play that well because you used hypotheticals you dont know whats happening there so that isnt fair to say if she gets a pick and tps back to someone dying and saves them its a 4v5 in the right hands shes very good and cleanse is good to have otherwise ana is insane but theres a lot of ways you can miss play on her as well she is hard to play and if your widow isnt repositioning i think its on her
support main spotted
@@DigitalTX nah i dont main support i dont think shes broken but she is very good and probably the best support in this current meta since anti is a thing which is also strong
@@willnewell9242 I can only speak on my experience but I was a hard stuck masters support player in Overwatch 1. I had only played DPS and got to top 500 in DPS, and almost hit gm with tank, but in OW2, I easily hit GM almost instantly and I have a 90% winrate on Kiriko. Kiriko to me plays how Genji used to play in 2016 where he would just take duels and win them, except Kiriko has 2 get out of jail free cards, can heal others, and has a self heal. I don't think I need to explain why she is broken. And you only dislike Metro's take because it is Metro. It doesn't matter who says it, it could be Dafran, it could be the average gold player, if kiriko is broken and there is proof of it, than she is broken. A character like Zen, for instance, has a worse kit than her and has a lot more risk as he can easily die. And the point isn't even about "if Kiriko played the fight right" because she shouldn't have even had an ability to tp through walls in the first place. There is no counterplay. Metro spawncamping when the cart is that pushed up on 3rd point means he gets back in time for the fight if he dies, and he takes a ton of time off the clock, PLUS he gets a pick and would have killed the kiriko. There isn't one problem with Kiriko. It's just an accumulation of everything unfair with her kit that makes her overpowered.
it's still time to delete your post buddy, it's embarrassing. everyone know that kiriko is probably the most broken hero in the game, she's a support so yeah that's logic. you sounds as absurd as a flat earthist
People complaining about kiriko are just bad
*gold player