What are the controller levers called (how you change eyebrows, mouth etc)? Would you ever to a full walk/talk thru of process? How to rig? Also do you ever use work from photoshop for characters or do you only make them in Moho? Great work!
I learned to rig in Moho by studying your tutorials, but those mouth controllers are new to me. I usually have one controller to control every mouth shape. I see here you have 3? What’s the thought process behind that? I would love to add that to my rig, but I’m not entirely sure how they are used.
Glad the tutorials helped you. The mouths are smart bone controlled masked groups. I set one for open closed, one for wide narrow and one for smile frown and one for side to side. With a combination of these I can usually get all the dialogue done smoothly.
@@troypicou Thank you so much. I’m definitely going to try this. I usually draw every mouth shape in Moho, then attach them to a smart bone. Put a bone constraint on it (0 and -90) and use that to change the mouth during animation. The way you did it in this seems less time consuming
Well done👏👏👏
That forest beast is singing while playing an invisible guitar! Now that’s pretty cool!
Amazing work.
Thank you!
Wanna learn❤
What are the controller levers called (how you change eyebrows, mouth etc)? Would you ever to a full walk/talk thru of process? How to rig? Also do you ever use work from photoshop for characters or do you only make them in Moho? Great work!
If you look on my channel I have rigging tutorials. I do both build characters in Moho and in other software.
I learned to rig in Moho by studying your tutorials, but those mouth controllers are new to me. I usually have one controller to control every mouth shape. I see here you have 3? What’s the thought process behind that? I would love to add that to my rig, but I’m not entirely sure how they are used.
Glad the tutorials helped you. The mouths are smart bone controlled masked groups. I set one for open closed, one for wide narrow and one for smile frown and one for side to side. With a combination of these I can usually get all the dialogue done smoothly.
@@troypicou Thank you so much. I’m definitely going to try this. I usually draw every mouth shape in Moho, then attach them to a smart bone. Put a bone constraint on it (0 and -90) and use that to change the mouth during animation. The way you did it in this seems less time consuming
Is this psd or Photoshop character ?
Affinity Designer export psd
is this character in vector or images
It was created in a vector program but converted to images to rig in Moho.