Dungeons Diced Devlog 7

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  • Опубликовано: 18 дек 2024

Комментарии • 2

  • @solidcell6568
    @solidcell6568 2 года назад

    Nice stuff! If you press done without putting anything into the character space, you should send a protagonist name that you hand pick. Sorta the default protag, maybe a 'cannon' protag. Also the skill checks don't ask you for which stat or skill is being checked? Do you see that on the buttons too before hand with all mods and difficulties included? Such as +witness (tests stealth against their perception too?) Maybe on the dice board too you can see your mods, I am instinctively trying to find the mods while watching the dice tumble. So each time the dice is rolling, that is eye catching. Try to put mod or difficulty class information close to the dice try? Skill name, stat, mods, target? Source? So you can see Dragon Claw Rakes with a +14 at Larry.
    Maybe the try under the box can be used, you have to click it to confirm the roll. That also gives you the chance to use reaction spells that only happen on dice roll fails etc.
    Also, the feedback from anim attacks weren't noticeable. Meaning, I had to think to look for it. It is natural and doesn't detract from the combat. I think it is a good place.

    • @littleowlgaming-unity-tutorial
      @littleowlgaming-unity-tutorial  2 года назад

      nice, ya i had some stat mods showing up there. but when I altered the system I haven't relinked them in yet. i guess I should eh lol. i think having that clear info for the rolls is a good idea.