my Witcher build went basically 6/6 EK fighter & wizard; and I flavoured it as a more extensive version of a Witcher. These ones are the main ones Geralt has used across the various games, but there are even more signs and also hypothetical signs that exist too. Aard: Thunderwave, Gust Yrden: Glyph of Warding, Hold Person Igni: Burning hands, Scorching Ray, Fireball Quen: Shield, Mage armour Axii: friends, charm person Heliotrop: Mage armour + abjuration wizard subclass. maybe counterspell even The forgotten realms really works as a means to evolve the concept of a Witcher further, might be a worthwhile concept to explore for 5.5e as a homebrew too.
my last playthrough, when Wyll escaped his pact, I respec'd him to eldrich knight (11) wizard (1) and had him throwing as you mentioned was possible. It works exceedingly well, it isn't a throw barb, but it's close, and is also a tank with utility.
I do think that the Paladin is easily my favourite class. I do always make Lae'zel a Eldritch Knight, mainly for that whole Githyanki Gish flavouring I even added a Necromancy Wizard making her focus bolster her health with Necromancies while dicing up enemies with Silversword
I like my Eldricht Knight with max intelligence and Magic Initiate: Druid using Shillelagh for INT to damage (tested) and Ring/Diadem of Arcane Synergy for a hefty +6 damage late game. Mourning Frost is available very early and is an awesome weapon on such build. In act3 if you want to use a non quarterstaff weapon, you can just drink Cloud Giant Elixirs and swing something like Balduran's Giantslayer, or go for Bhaalist Armor and be broken, whatever. I love having high DC illithid powers too as bonus action. Or go for Markoheshkir and do spellcasting stuff.
Coincidentally, I had a similar idea for Wyll, but I actually decided to make him a Battlemaster to fit his skills with a blade. Picked Magic Initiate: Warlock at level 4 to bring the "Eldritch" into it. Still deciding on the rest of the build, but fun so far.
Current game is an EK throwing build with tavern brawler, gloves of unlimited kushigo, ring of flinging, and using the shining staver of skulls. He's a dwarf, so will be grabbing the dwarven thrower once I get to act 3.
quick improvement tip, dip str., push dex, bc of ini and sip hill giant elixirs and instead of picking an asi, always pick alert, exept if you have it, than you can asi, initiative is just better.
I'd probably take a one level dip at level 6 to get Wizard for one extra cantrip, another spell slot, and most importantly, the ability to scribe spells.
Even though all the gloves make sense. I decided to give my character the gloves of hill giant so strength could be a dump stat and I could raise dex for the initiative and constitution for a little bit more health.
Big fan of your videos and builds. The Durge I created is a fear/frigthen build, as the Durge spreads fear to everyone they cross. Would love to see your take on it. Mine is Paladin Oath Breaker 3, Swords Bard 6, Archfey pact of Chain 3. Voss Sword and Bow of Banshee as weapon. Spectators Eyes amulet. Martial Adept feat. For the menacing attack.
For a breakdown, Str gets to 20 (potion+hag hair) Dex stays at 10 Int gets to 20 (2 ASI or 1 ASI+ mirror of loss) Wis gets to 12 (Durge builds until after act 2 scene, then drop to whatever you fancy) Cha gets whats left Con gets 10. (offset by act 3 necklace, you all know what it is.) Majority of the game, focus on attack spells, and weapon attacks. Spell save dc/concentration sucks til act 3, so focus on attacks. Rock arcane acuity helmet to make it suck less in the meantime. Usually, the extra Feats, if I do the hags hair potion and mirror of loss combo, are Alert and Spell sniper. Equipment is similar. At level 8, start Wiz dip instead. Let's you get 1 or 2 lvl 3 spells slots. Haven't played BG3 in a while, personal situations dictated that unfortunately, so my memory is a bit cruddy on that specific spell slot. Equipment usually Charge bound warhammer Any shield, ketherics is great, but there's a hidden one by Lann Tav that allows a +3 to AC off the rip, Viconia's is a good swap out late game. If initiative is your thing, there's the sentinel shield, and that gives a plus 3. Add that, with alert feat and a certain bow that escapes my memory right now, almost always guaranteed first. Even against foes with high dex+alert themselves. Very rarely has my build gone second in turn, once this gets going. Necklace is constitution one. Ring one is arcane synergy one. Gives bonus damage to weapon with Int. Ring 2 is band of Mystic Scoundrel. Boots are usually the speed boots, or Nightwalkers, or the Helldusk boots. Robe is whatever you like, I go with Cloak of protection. Chest piece is the unflawed Helldusk. Once stats are high enough to your liking, whether through respecing or augments, swap to whatever gear you like, if you don't like the ones mentioned. Gotta say, hits pretty hard. Nova turns can happen every short rest. Fun build, fun enough to do twice. 😂 Side note, even in a video game, I cannot be evil, so all durges have been and always will be, redemp urges. 😅
Do the Daredevil Gloves work now? I remember them having a chance to bug out and forcing you into melee range permanently. Either way, another great build. Really makes me wanna play this subclass!
Can you do a wild magic dark urge build? The idea I was thinking of is that basically the dark urge was a powerful wizard but orin managed to lure them into a wild magic zone, cause their magic to malfunction and defeat them. I know pure wild magic sorcerer isn’t very interesting but maybe a multi-class with wizard would be interesting, sort of like your other wild magic builds. Sorcerer and arcane trickster could be interesting too, but I don’t really know how to optimise it. Same with eldritch knight. The cool thing with wizard is you can scribe a ton of spells and I think you can get 6th level spells if you multi-class with wizard which is pretty cool.
Hi, HoboZone! I know you are taking a short break right now. But when you returned, can I ask for some build request, please?~ So, I really love Blood Mage in Divinity: OS2 SO MUCH! And I really want to play Blood Mage again BUT this time it's in this game. Yet, I don't know how I could and should make Blood Mage in Baldur's Gare 3. I heard that there's someway for us to make a Blood Mage build in this game, but so far, I haven't got any clue. So, if you feel like it after your short break, I hope you could make a Blood Mage build~ Thank you! And Good luck!
Hi I know this is my second comment but I also wanna know if you could make a balduran build I am thinking leaning into the savior of baldurs gate through the return of its ancient king it would probably use the baldurian great sword and helmet in act 3
A few things 1: I noticed throughout the video that your spellcasting modifier was shown as CHA despite the fact you had higher INT. I dunno what the deal is there but... 2: I used a similar build for an evil Karlach playthrough, though it was primarily a heat build.
Dark Urge Fallen knight... Dark Knight. You made batman! Sort of
Open hand monk and gloom stalker probably got a batman build.
I’m convinced you’re able to see when I’m about to create a new character hahahaha
I swear you can read minds!! Just about to start my Durge build !
my Witcher build went basically 6/6 EK fighter & wizard; and I flavoured it as a more extensive version of a Witcher. These ones are the main ones Geralt has used across the various games, but there are even more signs and also hypothetical signs that exist too.
Aard: Thunderwave, Gust
Yrden: Glyph of Warding, Hold Person
Igni: Burning hands, Scorching Ray, Fireball
Quen: Shield, Mage armour
Axii: friends, charm person
Heliotrop: Mage armour + abjuration wizard subclass. maybe counterspell even
The forgotten realms really works as a means to evolve the concept of a Witcher further, might be a worthwhile concept to explore for 5.5e as a homebrew too.
my last playthrough, when Wyll escaped his pact, I respec'd him to eldrich knight (11) wizard (1) and had him throwing as you mentioned was possible. It works exceedingly well, it isn't a throw barb, but it's close, and is also a tank with utility.
I LOVE ELDTRICH KNIGHT YEAAAAAAAAHHHHHHHHH
I do think that the Paladin is easily my favourite class. I do always make Lae'zel a Eldritch Knight, mainly for that whole Githyanki Gish flavouring I even added a Necromancy Wizard making her focus bolster her health with Necromancies while dicing up enemies with Silversword
I like my Eldricht Knight with max intelligence and Magic Initiate: Druid using Shillelagh for INT to damage (tested) and Ring/Diadem of Arcane Synergy for a hefty +6 damage late game. Mourning Frost is available very early and is an awesome weapon on such build. In act3 if you want to use a non quarterstaff weapon, you can just drink Cloud Giant Elixirs and swing something like Balduran's Giantslayer, or go for Bhaalist Armor and be broken, whatever. I love having high DC illithid powers too as bonus action. Or go for Markoheshkir and do spellcasting stuff.
Coincidentally, I had a similar idea for Wyll, but I actually decided to make him a Battlemaster to fit his skills with a blade. Picked Magic Initiate: Warlock at level 4 to bring the "Eldritch" into it. Still deciding on the rest of the build, but fun so far.
Daredevil gloves are great for melee spellswords. I end up using them all the time, perfect synergy with EK fighter
Love the builds!
Current game is an EK throwing build with tavern brawler, gloves of unlimited kushigo, ring of flinging, and using the shining staver of skulls. He's a dwarf, so will be grabbing the dwarven thrower once I get to act 3.
Nice! Love your content and would love to share a couple of my themed builds in the future if that’s possible!
We have a place for that on the Discord
quick improvement tip, dip str., push dex, bc of ini and sip hill giant elixirs and instead of picking an asi, always pick alert, exept if you have it, than you can asi, initiative is just better.
I'd probably take a one level dip at level 6 to get Wizard for one extra cantrip, another spell slot, and most importantly, the ability to scribe spells.
Even though all the gloves make sense. I decided to give my character the gloves of hill giant so strength could be a dump stat and I could raise dex for the initiative and constitution for a little bit more health.
Ohhhh sh** here we go again
Big fan of your videos and builds. The Durge I created is a fear/frigthen build, as the Durge spreads fear to everyone they cross. Would love to see your take on it.
Mine is Paladin Oath Breaker 3, Swords Bard 6, Archfey pact of Chain 3. Voss Sword and Bow of Banshee as weapon. Spectators Eyes amulet. Martial Adept feat. For the menacing attack.
We have warlock at home but it’s actually good
Most of the time, I play a 8 fighter 4 Wiz build 😂 only build that's completed the game twice.
For a breakdown,
Str gets to 20 (potion+hag hair)
Dex stays at 10
Int gets to 20 (2 ASI or 1 ASI+ mirror of loss)
Wis gets to 12 (Durge builds until after act 2 scene, then drop to whatever you fancy)
Cha gets whats left
Con gets 10. (offset by act 3 necklace, you all know what it is.)
Majority of the game, focus on attack spells, and weapon attacks. Spell save dc/concentration sucks til act 3, so focus on attacks. Rock arcane acuity helmet to make it suck less in the meantime. Usually, the extra Feats, if I do the hags hair potion and mirror of loss combo, are Alert and Spell sniper.
Equipment is similar. At level 8, start Wiz dip instead. Let's you get 1 or 2 lvl 3 spells slots. Haven't played BG3 in a while, personal situations dictated that unfortunately, so my memory is a bit cruddy on that specific spell slot.
Equipment usually
Charge bound warhammer
Any shield, ketherics is great, but there's a hidden one by Lann Tav that allows a +3 to AC off the rip, Viconia's is a good swap out late game. If initiative is your thing, there's the sentinel shield, and that gives a plus 3. Add that, with alert feat and a certain bow that escapes my memory right now, almost always guaranteed first. Even against foes with high dex+alert themselves. Very rarely has my build gone second in turn, once this gets going.
Necklace is constitution one.
Ring one is arcane synergy one. Gives bonus damage to weapon with Int.
Ring 2 is band of Mystic Scoundrel.
Boots are usually the speed boots, or Nightwalkers, or the Helldusk boots.
Robe is whatever you like, I go with Cloak of protection.
Chest piece is the unflawed Helldusk.
Once stats are high enough to your liking, whether through respecing or augments, swap to whatever gear you like, if you don't like the ones mentioned.
Gotta say, hits pretty hard. Nova turns can happen every short rest. Fun build, fun enough to do twice. 😂
Side note, even in a video game, I cannot be evil, so all durges have been and always will be, redemp urges. 😅
Can you please make a pirate build I was thinking warlock (pact of the blade) and rouge but I don't know how to put it together
Do the Daredevil Gloves work now? I remember them having a chance to bug out and forcing you into melee range permanently. Either way, another great build. Really makes me wanna play this subclass!
Can you do a wild magic dark urge build? The idea I was thinking of is that basically the dark urge was a powerful wizard but orin managed to lure them into a wild magic zone, cause their magic to malfunction and defeat them. I know pure wild magic sorcerer isn’t very interesting but maybe a multi-class with wizard would be interesting, sort of like your other wild magic builds. Sorcerer and arcane trickster could be interesting too, but I don’t really know how to optimise it. Same with eldritch knight. The cool thing with wizard is you can scribe a ton of spells and I think you can get 6th level spells if you multi-class with wizard which is pretty cool.
Hi, HoboZone!
I know you are taking a short break right now. But when you returned, can I ask for some build request, please?~
So, I really love Blood Mage in Divinity: OS2 SO MUCH! And I really want to play Blood Mage again BUT this time it's in this game. Yet, I don't know how I could and should make Blood Mage in Baldur's Gare 3. I heard that there's someway for us to make a Blood Mage build in this game, but so far, I haven't got any clue.
So, if you feel like it after your short break, I hope you could make a Blood Mage build~
Thank you!
And Good luck!
Hi I know this is my second comment but I also wanna know if you could make a balduran build I am thinking leaning into the savior of baldurs gate through the return of its ancient king it would probably use the baldurian great sword and helmet in act 3
You should make a build themed around Wesker from Resident Evil, if that's possible. I dont much care for the games, but i like that character.
A few things
1: I noticed throughout the video that your spellcasting modifier was shown as CHA despite the fact you had higher INT. I dunno what the deal is there but...
2: I used a similar build for an evil Karlach playthrough, though it was primarily a heat build.
I explained in the video that it's a visual bug with the ui
have you considered my request for the witcher remastered video?
I have a build request could you make a build for John Constantine from DC comics please
What do you think about a Dishonored build?
like, the game dishonored
Could be fun