Thorns is an excellent perk and I never thought about replacing it. After fall damage I think I mostly died to these swarms of tiny enemies I always underestimate.
Vampire, thorns and elemental resistance, combo with see you in hell and field medic. This has been my build for all of my characters, as it lets me maintain my health for ridiculously long. One could definitely swap out field medic for iron will when going solo, or if the team already has a medic scout.
Rasmus Lundqvist can you comment more on how you typically get the most use out of see you in hell? Is it the passive synergy with vampire, possibly getting intentionally downed or maybe using the active to give space to people trying to revive you?
@@milligin Well, both! Remember how berserker used to work? The less health you had the more damage you could do with it, and as such you could get health with vampire much faster, they synergized so you could melee tank basically forever. See you in hell replaces that, only you don't need to be at low hp to get the buff, you just need to get hit! So a good strategy is to kite and let them hit your shield, and then you strike with bonus damage to replenish your health. Obviously the best way to get vampire health is with the pickaxe heavy attack, so see you in hell is an "in betweenie" thing. The skill synergizes with itself, you aggro the horde by hell-vampiring, and while you do that the rest of the team can help you kill the rest of the horde. And when you eventually DO go down because you pulled the horde too hard, now you can kill the rest of them with the same skill! And while you've been doing all of that the rest of the team has also fought the horde, preferably from a distance. So not only are you aggroing horde for the team, you're also helping them focus on other things than the horde, like oppressors and praetorians. I don't use berserker because it's been replaced by see you in hell, and i don't like cooldowns. For me it's all about being able to maintain a weaker offense forever, instead of having a spike like being berserker. My spike instead is my weapons and grenades. Thorns is there for the swarmers, since you don't get hp from them might as well take them down slowly even if it means missing health, but that's ok because of maintenance. There you go, i really can't deconstruct it better than this! Edit: (Side note) Because this works so well, you don't need to resupply as often! So you can let your teammates take resupply pods and still be a badass pickaxe warrior vampire.
Rasmus Lundqvist it really is a shame how long the berzerker cooldown is. Thanks for giving such a thorough explanation. It’s neat to think about leaning so heavily into melee gameplay that it gives extra supplies to your teammates.
@@milligin It's also a really good way to play with noobs. Especially if you're a scout, then you don't have to use any of the nitra you collect, and if they down you can fastres them. Grappling hook also helps out with getting those well timed group heavy attacks, since you can sit in the middle of horde and *BOOM* hp gain and get out of there, or res and THEN get out of there. Berserker medic. I've had games where i res 20 times and don't die a single time because of this. I'm looking at you, infinite horde point extraction! Also worth to note that you should NEVER think of field medic as an active skill, it's a passive. Passive buffs are always better, basic rpg logic.
@@milligin you could get best of both worlds by going Berserk instead of field Medic, or Iron Will for those clutch moments. Also now that I know Born Ready triggers if you go melee for 5 seconds straight taking this build on an engi with lazer or scout with shotgun becomes an interesting option.
The Thorns perk actually extends in usefullness on what one might think. First of all, swarmers are not the only enemies this perk causes to die instantly after attacking you. Those super annoying jelly fish will also die if you stand close enough to them, which is likely as their attacks stunn. This makes facing them a lot less threatening as even in big numbers, they only deal low damage, relying on other bugs to close in and deal damage as they keep you in place. This is greately reducing their possible cc on you preventing a lot of horrible scenarios to even occure. Another thing is the great combo potential with see you in hell, making it possible to oneshot pretty much any normal bug with a normal axe swing after they got a bite at your shield. I also noticed that enemies who received damage from this perk did a little flinching animation as if they have just been hit. Not sure wether this noticably delays their following attacks but at times it feels like it does. And last but not least one should look at this perk as an additional damage source as over longer missions the amount of damage this perk will have caused at the end of it will be substantially. Just some thoughts of mine :D Keep yourself safe out there miners!
the perk to revert 24 damage to enemies who attack you, is so great in regards to those small one hit monsters, i wouldnt be too surprised if they nerf it on those specific enemies in the future.
They added a tier of damage specifically to kill small enemies on the highest possible hazard as a hotfix after the perk rework. that is why thorns has 4 tiers and is the most expensive (in perk points) of all the passive perks. It is really strong, i would be surprised in a way if they back-pedaled a hotfix designed to do this. but at the same time i wouldn't because it really feels like they want many of the perks to do nothing.
Vampire on Driller can be very useful if you can make a good enough build. Things like also having Beserk, Iron will, or See you in hell which can all effect how you use it, but can generally turn the Driller into the melee build people want. Add in the drills and making them damage base and the axes, and you can withstand a lot of attacks.
I feel like I’m the only one that actually likes strong arm. It’s so nice being able to throw flares up into the ceilings crevasses and across the map.
@@davidstratton696 Agreed assuming the scout actually uses their flare gun often or even uses it at all. I see so many scouts that completely disregard it for some reason. In my experience, a couple flares on the ceiling can sometimes mean the difference between getting overwhelmed by unseen clusters of bugs or seeing them far away and taking them out from a distance before they are on top of you.
I used to use "Elemental Insulation/Veteran Depositor/Deep Pockets" as a general purpose set-up for all my dwarves because I like to have some damage reduction and carry more minerals. Recently though, I found that "Thorns" can be better than "Elemental Insulation" because environmental hazards can be avoided and not be too much of a problem.
Sean Lightowler something I didn’t mention in the video is how well elemental insulation works with class specific damage resistance for driller and engineer (their armor has a mod that reduces a certain damage type). I also like having the extra pocket space from deep pockets but recently I’ve dropped the perk and picked up the +5 inventory space from the first tier of armor mods. It hurts shield regen but 5 extra capacity is just enough for what I want.
@@milligin i know this is an old comment, but i think this is still nice I usually combine the armor upgrade with deep pockets on anything that will involve lots of minerals such as gold rush i just think it makes things so much faster along with veteran depositor if it's in a relatively safe zone in place of thorns
On scout i always use Vampire/ Thorns/ X (the reload or deep pocket), combined with berserk and field medic or heightend senses and you are a aoe clear machine who can go solo without problems or support.
For me, the born ready perk is unneeded, mostly because I have resupplier and on scout I have the autoloader on the shotgun. Even then, for weapons with long reload animations you can save time by meleeing once the weapon has added the ammo to the counter in the bottom left, it doesn't save much time at the moment, but it is a skill that can come in clutch when the scenario is right
Thanks good video ! It would be great if you can suggest which are your most recommended passive and active perks for each class, in example : vampire with driller, auto reload with scout, medic with gunner
I presented the video this way without making the suggestion so that new players can make their own choices. Deep rock content is saturated with suggestions about what builds/skills to take and this is more of an overview of what’s in the game. I’m glad you liked the video. If you are interested in what I run, I show my current set-up at the beginning of most deep dive videos I have up.
@@milligin yeah you re right ! It was missing an overall video , especially with dedicated clips ! But i like your playstyle that s why i was asking , i will soon see your deep dive video ! :)
I'm surprised you didn't check stacking damage reduction with the gunner's damage reductino weapon mod and veteran depositor. Personally I find that perk good if I'm doing tower defense strats around a mule, like with a Gunner or Engineer.
The Veteran Depositor perk got buffed to not only reduce your damage when close to the Mule but also when close to the Mine Head on Point Extraction (Aquarqs) missions. So, now it is no longer useless to have it equipped on that mission type. Edit: This point is actually mentioned in the video. The in-game perk description still doesn't mention the Mine Head however but that's for the devs to update.
I should have probably put in a video clip of it being used in that section to make it more obvious. Still a great tip for anyone curious about the perk
@@milligin Ah yep, just looked back and you totally did say it. I must have just missed it first time round or was just reading the in-game perk description which doesn't mention the mine head at all. Whoops. Anyway, great vid btw and I'm looking forward to the Active perks one too!
Sheepherd thanks! The actives will be up in a couple hours. When exactly did v. Depositor change cause I remember it being the way you mentioned but can’t remember how far back, was it the perk rework?
@@milligin So originally, after the perk rework update, it didn't work on mine heads. Then it seems it was "UPDATE 28: HOT FIX 6" on the 12th of Feb that they added the mine head part.
Question. If one destroys minerals by removing their surounding supporting terrain, causing them to break to "obey gravity", does one loose out on units mined compared to manually mining them with the pickaxe?
Crazy Tactician the short answer is it depends but typically no. The method to remove the terrain also doesn’t factor in to this. I have tested this multiple times with instanced mineral nodes in deep dives and always come out with the same amount of minerals from pickaxe/satchel charge/mining terrain away/EPC thin containment mining/bosco. There are exceptions when using beer buffs, those seem to require you to actually mine the node I believe. There can also be issues when talking about small numbers and rounding. You can mine a mineral for less than 1 resources but if it is exploded off the wall, it may not generate a mineral chunk.
hear me out, its just that a lot of the other perks arent good enough. Thorns is too good, its hard not to take the perk, it would be good if i wanted to take other perks more.
I don't value thorns as much. All dwarfs have easy ways to combat little enemies. Driller being driller has huge aoe, gunner has auto cannon (though if you prefer minigun then running thorns makes more sense), engineer has turret, PGL/breach cutter & electric stubby build and scout's boomstick deals aoe damage to clear out a pack of swarmers.
They should buff Its A Lootbug Thing by doubling its range or acting as a magnet to lootbug drops Rework hoverboots/ replace with season4 boots I’m trying to forgive out what to replace BornReady with any ideas? (I run resuplier and Sweettooth)
Hey mate, can we eventually unlock every perk there is in the game or do we have to be smart with our picks since we can't reset our perk points? Thanks in advance!
Eventually you will unlock all the perks in the game, there are probably about 50-100 additional perk points than there are perks to purchase. I cover a lot of other questions like this on my first perk video. It should be the featured video on my page if you wanna check it out for more information on perks.
Kohl Proudfoot personally I dont like to stand on the minehead cause enemies can attack you from below but I know a lot of people do fight on it. This would be really good there, good suggestion!
hiei9793 it’s a active perk called berzerker, it allows you to do them fast for a short time. I have another guide up that covers it if you wanna know more.
I dont believe so but I could be wrong. I believe the way its coded is that increases the value of healing received from specifically red sugar sources. And its a value that is character specific.
it also doesn't change how much is consumed from the node, its like it takes the same chunk that you would normally hit, gets that value and then adds a 1.3 multiplier to it
Kritical Sandvich yea the beer buffs are very unique in that way, what counts for them and what doesn’t is very specific. But it’s a fair point, they are similar interactions. It would be cool to see sweet tooth do this.
I would say you don’t need friendly always. Especially on haz 3 and where friendly fire is reduced compared to haz 4 or 5. But it all depends on how much you are getting hurt by your team or you are dealing team damage. If you can find away around this, you may be able to free up a perk slot. Thorns is always good.
@@milligin this helps a ton thank you! I've always questioned thorns mostly due to me usually using it so I can ignore tiny enemies just a tad bit (assuming im in a safe area at the time) lol
@@withers102 that’s totally fair because it seems like it just helps with small enemies. The subtle thing is it is doing pretty good damage to regular grunts and slashers that get to hit you. This combined with power attack will almost always thin out or completely eliminate a few bugs that sneak up on you.
@@milligin I do have one more question while I have your attention, will you ever do a video on utility weapon perks? The drill, platform gun, flares, etc. And what perks are worth grabbing or not? I kind of just wing it personally but having someone who knows better than me would be super helpful. Either way thank you!
@@withers102 I have thought about doing something that focuses on the utility and armor choices instead of gun builds as everyone has their own preference for weapons. I think there are some good things to talk about for the choices for non weapon builds. I need to get back to making guides and that would be one of the top choices so I’m glad to hear it’s something that is interesting.
Hey man, loved your vid I coulnd't help but notice that you make two kinds of videos: gameplays and guides. Guides get like 10k views while gameplay barely reach 500 and your sub count is outragiously low for the quality level you offer I suggest you dropping the gameplay vids as people will come to check out your channel and see it drowned by these and not subscribe as they just wanted the quality guides Just a suggestion that could possibly help you grow the channel with potentially less work :)
Giona Cantarutti I appreciate the feedback and the compliment means a lot. Being forthright here, since you’ve brought up the numbers, I am new to content creation and my channel is relatively young. A fair amount of this is learning what works and what doesn’t as I’ve had no previous experience in the field. I put a lot of heart and time into the guides but I also enjoy making the gameplay content. Less than a month ago I had fewer than 100 subs and I can only hope it continues growing. I like to be able to show that i have consistency as a creator by having regular uploads. The gameplay videos also serve as a sort of reference for anyone who sees my guides, knowing that I play the game at all difficulties with varying groups of play. Again, I really appreciate the insight, I’m sure I will have to make many adjustments as this goes along and this suggestion may be one of them! I’m just glad so many people are enjoying my videos.
@@milligin completely agree with OP would maybe suggest a second gameplay channel as the quality of your guides are definitely worth binging for new players but the gameplay videos are off-putting to look through
@@milligin im not claiming theyre bad i have not watched them as i dont really care for letsplays but sure ill check one out on my break :) was just saying for people who are looking for guides rhey have to scroll past the gameplays to find them and it can be off putting
Sneaky the guides should be appearing at the top of my homepage for both subscribers and non subscribers, same for the playlist page. If this isn’t the case I may have done something wrong with the channel layout. I can’t change how they appear on the videos tab since that is more of a user controlled page with filters and just lists everything in order of date by default. I understand there are a lot of people that don’t wanna watch other people play the game. I’ll do my best to clean up the page as much as I can but if people are turned away because I have gameplay of the game I make guides for on my channel then I’ll just have to accept the loss. I appreciate the feedback as I do want to refine the content that I am providing, if you have any other suggestions of things that may help, let me know.
no, it doesn't. 18 damage is enough to kill swarmers of all variants even on haz 5. The most health a swarmer can have is 14.4. I could be wrong about this but im pretty sure it does enough damage at tier 3.
definitely get the 2 extra slots first, dont waste the perk points on simply what is available. friendly fire, bigger pockets and it's a bug are kinda useless. throns, resupplier and sweet tooth are best imo. reason: it makes no sense to slightly decrease your total mission time if you dont get out alive in the first place. this is why combat/health essential perks are more useful than ones who simply decrease the amount of time walking or depositing takes, since you can do these after all anyways.
Corrections for the Video:
Unstoppable now correctly increases movespeed while carrying heavy objects
I just can’t play without thorns, I DESPISE swarmers
Amen brother
True, except on driller. I can just burn them.
Fun Fact: A while ago I was wondering why swarmers died when they hit me, I had thorns equipped.
Mfw I played with Swamageddon without Thorns
@@KujiArgisia omgg me too just today 2/7/23. It suuucckkeed I forgot I unequiped for a moment.
Thorns is an excellent perk and I never thought about replacing it. After fall damage I think I mostly died to these swarms of tiny enemies I always underestimate.
The only miner I don't have thorns on is driller because I use a melee vampire build and thorns can steal vampire kills.
I wish "Its a Bug Thing" worked on Houli Hoarders.
That would be hilarious.
You mean Houli-arious
April’s fools: it’s a bug thing kills every bug
@Kaysen Brecken if your bot is following me that’s very funny and stuff but stop
Notice how they both have no PFP? They’re both bots.
It should.
It’s a bug thing is best perk obviously
A bug thing doesn't allow you to pet loot bugs.
@@haveiszalfaroqie1628 This makes it the only perk in the game that makes it harder.
Emotionally.
@making toast it's a waste of ammo
@@elgatochurro then pickaxe them
nice to see that old chaps are still caring about greenbeards from the dwarven capitol.
ROCK AND STONE!!
Vampire, thorns and elemental resistance, combo with see you in hell and field medic.
This has been my build for all of my characters, as it lets me maintain my health for ridiculously long.
One could definitely swap out field medic for iron will when going solo, or if the team already has a medic scout.
Rasmus Lundqvist can you comment more on how you typically get the most use out of see you in hell? Is it the passive synergy with vampire, possibly getting intentionally downed or maybe using the active to give space to people trying to revive you?
@@milligin Well, both!
Remember how berserker used to work? The less health you had the more damage you could do with it, and as such you could get health with vampire much faster, they synergized so you could melee tank basically forever.
See you in hell replaces that, only you don't need to be at low hp to get the buff, you just need to get hit!
So a good strategy is to kite and let them hit your shield, and then you strike with bonus damage to replenish your health.
Obviously the best way to get vampire health is with the pickaxe heavy attack, so see you in hell is an "in betweenie" thing.
The skill synergizes with itself, you aggro the horde by hell-vampiring, and while you do that the rest of the team can help you kill the rest of the horde.
And when you eventually DO go down because you pulled the horde too hard, now you can kill the rest of them with the same skill!
And while you've been doing all of that the rest of the team has also fought the horde, preferably from a distance.
So not only are you aggroing horde for the team, you're also helping them focus on other things than the horde, like oppressors and praetorians.
I don't use berserker because it's been replaced by see you in hell, and i don't like cooldowns.
For me it's all about being able to maintain a weaker offense forever, instead of having a spike like being berserker.
My spike instead is my weapons and grenades.
Thorns is there for the swarmers, since you don't get hp from them might as well take them down slowly even if it means missing health, but that's ok because of maintenance.
There you go, i really can't deconstruct it better than this!
Edit: (Side note)
Because this works so well, you don't need to resupply as often!
So you can let your teammates take resupply pods and still be a badass pickaxe warrior vampire.
Rasmus Lundqvist it really is a shame how long the berzerker cooldown is. Thanks for giving such a thorough explanation. It’s neat to think about leaning so heavily into melee gameplay that it gives extra supplies to your teammates.
@@milligin It's also a really good way to play with noobs.
Especially if you're a scout, then you don't have to use any of the nitra you collect, and if they down you can fastres them.
Grappling hook also helps out with getting those well timed group heavy attacks, since you can sit in the middle of horde and *BOOM* hp gain and get out of there, or res and THEN get out of there.
Berserker medic.
I've had games where i res 20 times and don't die a single time because of this.
I'm looking at you, infinite horde point extraction!
Also worth to note that you should NEVER think of field medic as an active skill, it's a passive.
Passive buffs are always better, basic rpg logic.
@@milligin you could get best of both worlds by going Berserk instead of field Medic, or Iron Will for those clutch moments. Also now that I know Born Ready triggers if you go melee for 5 seconds straight taking this build on an engi with lazer or scout with shotgun becomes an interesting option.
The Thorns perk actually extends in usefullness on what one might think.
First of all, swarmers are not the only enemies this perk causes to die instantly after attacking you. Those super annoying jelly fish will also die if you stand close enough to them, which is likely as their attacks stunn. This makes facing them a lot less threatening as even in big numbers, they only deal low damage, relying on other bugs to close in and deal damage as they keep you in place. This is greately reducing their possible cc on you preventing a lot of horrible scenarios to even occure.
Another thing is the great combo potential with see you in hell, making it possible to oneshot pretty much any normal bug with a normal axe swing after they got a bite at your shield.
I also noticed that enemies who received damage from this perk did a little flinching animation as if they have just been hit. Not sure wether this noticably delays their following attacks but at times it feels like it does.
And last but not least one should look at this perk as an additional damage source as over longer missions the amount of damage this perk will have caused at the end of it will be substantially.
Just some thoughts of mine :D
Keep yourself safe out there miners!
the editing is very clean and beautiful. more people need to see this video!
There are so many great editors making DRG content! It’s insane!
the perk to revert 24 damage to enemies who attack you, is so great in regards to those small one hit monsters, i wouldnt be too surprised if they nerf it on those specific enemies in the future.
They added a tier of damage specifically to kill small enemies on the highest possible hazard as a hotfix after the perk rework. that is why thorns has 4 tiers and is the most expensive (in perk points) of all the passive perks. It is really strong, i would be surprised in a way if they back-pedaled a hotfix designed to do this. but at the same time i wouldn't because it really feels like they want many of the perks to do nothing.
Even better, it's set to wind waker music
I agree
Vampire on Driller can be very useful if you can make a good enough build. Things like also having Beserk, Iron will, or See you in hell which can all effect how you use it, but can generally turn the Driller into the melee build people want. Add in the drills and making them damage base and the axes, and you can withstand a lot of attacks.
rock and stone to the bone
I feel like I’m the only one that actually likes strong arm. It’s so nice being able to throw flares up into the ceilings crevasses and across the map.
Depends on if u have a scout. If u do it’s completely unnecessary and useless.
@@davidstratton696 Agreed assuming the scout actually uses their flare gun often or even uses it at all. I see so many scouts that completely disregard it for some reason.
In my experience, a couple flares on the ceiling can sometimes mean the difference between getting overwhelmed by unseen clusters of bugs or seeing them far away and taking them out from a distance before they are on top of you.
I used to use "Elemental Insulation/Veteran Depositor/Deep Pockets" as a general purpose set-up for all my dwarves because I like to have some damage reduction and carry more minerals. Recently though, I found that "Thorns" can be better than "Elemental Insulation" because environmental hazards can be avoided and not be too much of a problem.
Sean Lightowler something I didn’t mention in the video is how well elemental insulation works with class specific damage resistance for driller and engineer (their armor has a mod that reduces a certain damage type). I also like having the extra pocket space from deep pockets but recently I’ve dropped the perk and picked up the +5 inventory space from the first tier of armor mods. It hurts shield regen but 5 extra capacity is just enough for what I want.
@@milligin i know this is an old comment, but i think this is still nice
I usually combine the armor upgrade with deep pockets on anything that will involve lots of minerals such as gold rush i just think it makes things so much faster along with veteran depositor if it's in a relatively safe zone in place of thorns
Such a simple and informative video with just enough humour. Thanks for this!
Great video man - thanks for the succinct descriptions! I wish I would have planned my initial perk choices better.
It's all flexible in the end but I know what you mean. It can sting to pick a dud and have to wait for something else to replace it with.
I really wish they would add an option to refund perks, maybe a mission you can do to earn a refund or something like that
Kier Fisher there should be something. It’s not a good feeling to be stuck with ones you don’t like until you get something else.
well structured information with a lot of creative suggestions
Vampire and iron will are just so good 👌
What a great video!!! So much good info, ty and Rock & Stone!!!!
Daniel Proctor thanks! I’m working on the active perk section now, hope it will be equally as helpful. Rock and stone to the bone
you are doing lord's work my dear, thank you
love the wind waker background music
On scout i always use Vampire/ Thorns/ X (the reload or deep pocket), combined with berserk and field medic or heightend senses and you are a aoe clear machine who can go solo without problems or support.
Yeah I do the same thing. Scout is definitely the one I keep going back to for some reason.
0:45
I didn't know that, ROCK AND STONE BROTHER!!!
Thanks for making this very helpful video!
Unstoppable and resupplier are my top picks. They have such common and game changing uses.
For me, the born ready perk is unneeded, mostly because I have resupplier and on scout I have the autoloader on the shotgun.
Even then, for weapons with long reload animations you can save time by meleeing once the weapon has added the ammo to the counter in the bottom left, it doesn't save much time at the moment, but it is a skill that can come in clutch when the scenario is right
Loving the Zelda music :)
My perks for pretty much every dwarf are
Resupplier
Second wind
Born ready
Field medic
Iron will.
Just overall a much more survival capable dwarf.
Fantastic video
Thanks good video ! It would be great if you can suggest which are your most recommended passive and active perks for each class, in example :
vampire with driller,
auto reload with scout,
medic with gunner
I presented the video this way without making the suggestion so that new players can make their own choices. Deep rock content is saturated with suggestions about what builds/skills to take and this is more of an overview of what’s in the game. I’m glad you liked the video. If you are interested in what I run, I show my current set-up at the beginning of most deep dive videos I have up.
@@milligin yeah you re right ! It was missing an overall video , especially with dedicated clips ! But i like your playstyle that s why i was asking , i will soon see your deep dive video ! :)
Great guide my man! Subbed! :)
- H4shR - thanks, glad you liked it
I'm surprised you didn't check stacking damage reduction with the gunner's damage reductino weapon mod and veteran depositor. Personally I find that perk good if I'm doing tower defense strats around a mule, like with a Gunner or Engineer.
DrPastah damage reduction is stacked multiplicatively from all sources
The Veteran Depositor perk got buffed to not only reduce your damage when close to the Mule but also when close to the Mine Head on Point Extraction (Aquarqs) missions. So, now it is no longer useless to have it equipped on that mission type.
Edit: This point is actually mentioned in the video. The in-game perk description still doesn't mention the Mine Head however but that's for the devs to update.
Sheepherd it says this in the video though
I should have probably put in a video clip of it being used in that section to make it more obvious. Still a great tip for anyone curious about the perk
@@milligin Ah yep, just looked back and you totally did say it. I must have just missed it first time round or was just reading the in-game perk description which doesn't mention the mine head at all. Whoops. Anyway, great vid btw and I'm looking forward to the Active perks one too!
Sheepherd thanks! The actives will be up in a couple hours. When exactly did v. Depositor change cause I remember it being the way you mentioned but can’t remember how far back, was it the perk rework?
@@milligin So originally, after the perk rework update, it didn't work on mine heads. Then it seems it was "UPDATE 28: HOT FIX 6" on the 12th of Feb that they added the mine head part.
Question. If one destroys minerals by removing their surounding supporting terrain, causing them to break to "obey gravity", does one loose out on units mined compared to manually mining them with the pickaxe?
Crazy Tactician the short answer is it depends but typically no. The method to remove the terrain also doesn’t factor in to this. I have tested this multiple times with instanced mineral nodes in deep dives and always come out with the same amount of minerals from pickaxe/satchel charge/mining terrain away/EPC thin containment mining/bosco. There are exceptions when using beer buffs, those seem to require you to actually mine the node I believe. There can also be issues when talking about small numbers and rounding. You can mine a mineral for less than 1 resources but if it is exploded off the wall, it may not generate a mineral chunk.
Secondary objectives outside of dystrum and holomite don’t have physics so they can’t be dropped by destroying terrain
I pretty much always run deep pockets, veteran depositor, and thorns. With the armor mod, i can carry 60 minerals, and deposit faster.
I honestly feel like thorns is just straight up too good.
hear me out, its just that a lot of the other perks arent good enough. Thorns is too good, its hard not to take the perk, it would be good if i wanted to take other perks more.
I don't value thorns as much. All dwarfs have easy ways to combat little enemies. Driller being driller has huge aoe, gunner has auto cannon (though if you prefer minigun then running thorns makes more sense), engineer has turret, PGL/breach cutter & electric stubby build and scout's boomstick deals aoe damage to clear out a pack of swarmers.
@@DoktorJammified its a quality of life thing but yes all the classes have a good way to deal with small enemies innately
It’s a bug thing is my favorite perk. Very satisfying, saves a lot of time and ammo in the long run
But.. but they purr and they cute!
Elemental insulation is good on scout as his armor has no built in resistance
Its a bug thing is just really funny so its mandatory on all my loadouts
They should buff Its A Lootbug Thing by doubling its range or acting as a magnet to lootbug drops
Rework hoverboots/ replace with season4 boots
I’m trying to forgive out what to replace BornReady with any ideas?
(I run resuplier and Sweettooth)
I never know what passive perks to equip so I might just chop and change them once in a while depending on what mission it is
Does thorns triggers vampire if a grunt impale itself on you ?
Anyone just get a bug on youtube where when you hold on mobile and dont move your finger the screen go up fast, quite odd.
yes it does that sometimes its weird
Vampire works well with See You In Hell, due to the damage boost from it
Helpful video. Thanks.
Helpful stuff
Great video ❤️
I use Second Wind to make Scout feel Scoutier
yeah! thanks!
Hey mate, can we eventually unlock every perk there is in the game or do we have to be smart with our picks since we can't reset our perk points? Thanks in advance!
Eventually you will unlock all the perks in the game, there are probably about 50-100 additional perk points than there are perks to purchase. I cover a lot of other questions like this on my first perk video. It should be the featured video on my page if you wanna check it out for more information on perks.
Or you can just ask me here too, im happy to help with any questions you may have about the game, not just perks.
Love the LoZ Wind Waker music lol
Bug thing actual works great on scout. You can zoom by all the bugs and save alot of ammo/time for your team. However, YOU CANT PET THEM QQ
Thorns is great for saving ammo
pog
You make good guide. Me axe likes ya!
As a driller who really likes the flamethrower, i dont think i can ever take off Friendly lol
So you shoot a "Friendly Fire" with your flamethrower ? xD
Hello :) Have any of the perks had an update as of 12/09/21?
Yo I will also get the “veteran deposit ” defense buff during aquarq mining expeditions
Kohl Proudfoot personally I dont like to stand on the minehead cause enemies can attack you from below but I know a lot of people do fight on it. This would be really good there, good suggestion!
7:51 how do you reload that fast the pickaxe super attack???
hiei9793 it’s a active perk called berzerker, it allows you to do them fast for a short time. I have another guide up that covers it if you wanna know more.
I do think they could of done little more with the perks. They just seem so.... boring/lack luster.
thanks
THAAANKS MAAAAN
My suggestion, don't pick the Molly perk for the -30%, useless while fight
Mola Mola yea it’s better to just avoid taking damage. Veteran depositor is a hard perk to take over other perks.
do you plan on making one for actives as well?
alians12345 I’m editing it this very moment. Will be up either today or tomorrow.
Does sweet tooth keep the increased healing when you just break it, giving teammates more health?
I dont believe so but I could be wrong. I believe the way its coded is that increases the value of healing received from specifically red sugar sources. And its a value that is character specific.
it also doesn't change how much is consumed from the node, its like it takes the same chunk that you would normally hit, gets that value and then adds a 1.3 multiplier to it
It works with dark morkite and pots of gold, not sure why it wouldn't work with sweet tooth.
Kritical Sandvich yea the beer buffs are very unique in that way, what counts for them and what doesn’t is very specific. But it’s a fair point, they are similar interactions. It would be cool to see sweet tooth do this.
@@milligin Makes sense tho? "You're the sweet tooth, not your teammates. They like... Depositing."
5:15 Do you throw throwables like grenades farther?
JayZeeIsMe strong arm doesn’t effect throwables like grenades unfortunately
I usually almost always run thorns and friendly. Is it worth it or am I wasting my time? I generally play on haz 3 btw.
I would say you don’t need friendly always. Especially on haz 3 and where friendly fire is reduced compared to haz 4 or 5. But it all depends on how much you are getting hurt by your team or you are dealing team damage. If you can find away around this, you may be able to free up a perk slot. Thorns is always good.
@@milligin this helps a ton thank you! I've always questioned thorns mostly due to me usually using it so I can ignore tiny enemies just a tad bit (assuming im in a safe area at the time) lol
@@withers102 that’s totally fair because it seems like it just helps with small enemies. The subtle thing is it is doing pretty good damage to regular grunts and slashers that get to hit you. This combined with power attack will almost always thin out or completely eliminate a few bugs that sneak up on you.
@@milligin
I do have one more question while I have your attention, will you ever do a video on utility weapon perks? The drill, platform gun, flares, etc. And what perks are worth grabbing or not? I kind of just wing it personally but having someone who knows better than me would be super helpful.
Either way thank you!
@@withers102 I have thought about doing something that focuses on the utility and armor choices instead of gun builds as everyone has their own preference for weapons. I think there are some good things to talk about for the choices for non weapon builds. I need to get back to making guides and that would be one of the top choices so I’m glad to hear it’s something that is interesting.
what constitutes morality?
Subjective value systems
ah yeah the most useful things in the game, Right beside gunners zipline
That’s true, some of them are pretty useful
Hey man, loved your vid
I coulnd't help but notice that you make two kinds of videos: gameplays and guides. Guides get like 10k views while gameplay barely reach 500 and your sub count is outragiously low for the quality level you offer
I suggest you dropping the gameplay vids as people will come to check out your channel and see it drowned by these and not subscribe as they just wanted the quality guides
Just a suggestion that could possibly help you grow the channel with potentially less work :)
Giona Cantarutti I appreciate the feedback and the compliment means a lot. Being forthright here, since you’ve brought up the numbers, I am new to content creation and my channel is relatively young. A fair amount of this is learning what works and what doesn’t as I’ve had no previous experience in the field. I put a lot of heart and time into the guides but I also enjoy making the gameplay content. Less than a month ago I had fewer than 100 subs and I can only hope it continues growing. I like to be able to show that i have consistency as a creator by having regular uploads. The gameplay videos also serve as a sort of reference for anyone who sees my guides, knowing that I play the game at all difficulties with varying groups of play. Again, I really appreciate the insight, I’m sure I will have to make many adjustments as this goes along and this suggestion may be one of them! I’m just glad so many people are enjoying my videos.
@@milligin completely agree with OP
would maybe suggest a second gameplay channel as the quality of your guides are definitely worth binging for new players but the gameplay videos are off-putting to look through
@@sneaky5141 have you watched the karl dives?
@@milligin im not claiming theyre bad i have not watched them as i dont really care for letsplays but sure ill check one out on my break :)
was just saying for people who are looking for guides rhey have to scroll past the gameplays to find them and it can be off putting
Sneaky the guides should be appearing at the top of my homepage for both subscribers and non subscribers, same for the playlist page. If this isn’t the case I may have done something wrong with the channel layout. I can’t change how they appear on the videos tab since that is more of a user controlled page with filters and just lists everything in order of date by default. I understand there are a lot of people that don’t wanna watch other people play the game. I’ll do my best to clean up the page as much as I can but if people are turned away because I have gameplay of the game I make guides for on my channel then I’ll just have to accept the loss. I appreciate the feedback as I do want to refine the content that I am providing, if you have any other suggestions of things that may help, let me know.
:P
?????????????????
How are u using multiple meele heavy attacks?
TANO TANO berzerker active perk
@@milligin oh
@@Tanblch i uploaded a new guide today that covers it if you want to check it out
But how do we get more passive perk slots
The perk guide covers how to get the other perk slots
Should be the video that plays on my channel when you click my name or icon
Does Thorns need to be maxed out to kill the small swarmers ?
yes
no, it doesn't. 18 damage is enough to kill swarmers of all variants even on haz 5. The most health a swarmer can have is 14.4. I could be wrong about this but im pretty sure it does enough damage at tier 3.
@@milligin Alright, thank you ^^
Hey Buddy, great video. Are you interested in Collab at all?
Bet
@@sueycuomo8673 ?
wish there would be more talents
Duality Fun it’s not on the roadmap for the game right now but I wouldn’t be surprised if it’s something they revisit
definitely get the 2 extra slots first, dont waste the perk points on simply what is available.
friendly fire, bigger pockets and it's a bug are kinda useless.
throns, resupplier and sweet tooth are best imo.
reason: it makes no sense to slightly decrease your total mission time if you dont get out alive in the first place. this is why combat/health essential perks are more useful than ones who simply decrease the amount of time walking or depositing takes, since you can do these after all anyways.
石头!
石头!
ggs that was me :)
I hear that Zelda music...