D Day at Peleliu Take 2 Part 1

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  • Опубликовано: 2 ноя 2024

Комментарии • 8

  • @tomwchick1
    @tomwchick1 2 месяца назад +1

    Getting right back on the saddle after you've been thrown! I love it! So glad you're jumping right back in. I've struggled mightily with this lovely game, so I'm enjoying watching your struggle. Best of luck with this round!

  • @Halschmidt85
    @Halschmidt85 2 месяца назад +1

    Tough, tough game. It will make winning it so much sweeter. Good stuff Grant. Good luck.

    • @grantos9943
      @grantos9943  2 месяца назад

      Thanks Hal. Well I don't expect to win, but it would be nice to get a bit further into the game 🙂Cheers.

  • @michaeldepaul7676
    @michaeldepaul7676 2 месяца назад +1

    I think the intent of the words "unoccupied position hex" is "an EMPTY hex in a Japanese position". It makes sense. Any move that benefits the Japanese or keeps moving them forward is historically accurate and tactically sound, and they were very aggressive fighters.
    I think the armor advance rule is written the way it is to keep new players from moving the tank to just any open hex.. but I could be wrong. Cheers from Ohio, USA, Grant.

    • @grantos9943
      @grantos9943  2 месяца назад

      Hi Michael. Its all a bit of a minefield tbh. Having three different references that appear to be sometimes slightly different and sometimes mean the same 🙂 - Position, Position Hex and Position Group.
      Martin is going to try and get it all settled by asking the main man himself Mr Butterfield. Cheers from Fife, Scotland.

  • @SIrbrastias
    @SIrbrastias 2 месяца назад +1

    24:00 The rule doesn't say that you can't Advance into an occupied Position, only that you should Advance to an unoccupied one if there is one available. But it's still the same dilemma as before: should you go by the current rule or should you go by the possible intent of the rule? In this situation, I would move it.

    • @grantos9943
      @grantos9943  2 месяца назад

      Yeah it was more that although the rule doesn't say you cant Advance into an occupied Position, it does say you cant Advance into an Armoured occupied position. But like you say this is some of the confusion you have already spoke about 🙂
      Interestingly this is the part within the Advance rule that mentions "position hex" -
      "Advance if no US units are in the tank’s field of fire. Move the tank unit and depth marker (if any) to a position hex that is unoccupied or occupied
      by a non-armor Japanese unit"
      I think it should move in this case also. It would mean that its very likely to remain in that hex for most of the game if it isn't allowed this move.
      Hopefully you can get it all cleared up when Mr Butterfield's available 🙂Thanks for your feedback. Cheers.