olc::PixelGameEngine 2.0
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- Опубликовано: 11 апр 2020
- I've added some significantly performance enhancing features to the olc::PixelGameEngine, as well as make it easier to port to other platforms.
Source: github.com/OneLoneCoder/olcPi...
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GitHub: www.github.com/onelonecoder
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Hello! And I'd like to extend my appreciation to SaladinAkara, Moros1138, Eremiell, MaGetzUb, Gorbit99, slavka, DragonEye, Tutas and joshinils for putting up with my questions and for helping with testing.
I look forward to olc::PixelGameEngine 3.0, where I'll be able to render each individual grain of sand on a beach.
45FPS to 3500FPS, ah yes, a small improvement there I see
Just leaked the new final fantasy VII remake was made with this engine
"… so I hope this update goes some way to addressing that problem." Understatement of the year?
That little tech demo was very impressive. I'd not mind a full RPG game done in that style.
lt is good to see one lone coder these days. (With beard)
My chin dropped at the demo in the end…
next time: Unreal Engine Killer
Header only! Do not need to link or build anything else. Works on windows and linux. 45k sprites - 50 fps. It is a magic! Waiting for olc::pixelGameEngine3.0 with ray tracing
Users Mockingly: "I cAn'T drAw BiG sPrITes"
RUclips's compression algorithm didn't seem to break.
I'm hoping to be as smart as you when I grow up.
Thank you so much for this!
Finally the olc Pixel Game Engine is the smallest, easiest to use and (now) good performing engine I've ever seen. No bloated stuff, no giant 500 file lib, nothing at all but a simple single file. Sure its more like a basement than a house, but now its a solid one :)
Beard: +10 wisdom
Absolutely stunning, I'm just starting out with C++, nice inspiration this! :)
Pardon my Australian but holy shit! You went from the console to an amazing Final Fantasy looking demo!
Hello!
Happy Easter! This video is a great thing to see in the middle of this pandemic 😁