olc::PixelGameEngine 2.0

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  • Опубликовано: 11 апр 2020
  • I've added some significantly performance enhancing features to the olc::PixelGameEngine, as well as make it easier to port to other platforms.
    Source: github.com/OneLoneCoder/olcPi...
    Patreon: / javidx9
    RUclips: / javidx9
    / javidx9extra
    Discord: / discord
    Twitter: / javidx9
    Twitch: / javidx9
    GitHub: www.github.com/onelonecoder
    Homepage: www.onelonecoder.com
    Community: community.onelonecoder.com

Комментарии • 698

  • @javidx9
    @javidx9  4 года назад +283

    Hello! And I'd like to extend my appreciation to SaladinAkara, Moros1138, Eremiell, MaGetzUb, Gorbit99, slavka, DragonEye, Tutas and joshinils for putting up with my questions and for helping with testing.

  • @amisner2k
    @amisner2k 4 года назад +716

    I look forward to olc::PixelGameEngine 3.0, where I'll be able to render each individual grain of sand on a beach.

  • @vcokltfre
    @vcokltfre 4 года назад +50

    45FPS to 3500FPS, ah yes, a small improvement there I see

  • @OllieLK
    @OllieLK 4 года назад +306

    Just leaked the new final fantasy VII remake was made with this engine

  • @travholt
    @travholt 4 года назад +190

    "… so I hope this update goes some way to addressing that problem." Understatement of the year?

  • @PixelOutlaw
    @PixelOutlaw 4 года назад +162

    That little tech demo was very impressive. I'd not mind a full RPG game done in that style.

  • @ahmetyusufklc5359
    @ahmetyusufklc5359 4 года назад +157

    lt is good to see one lone coder these days. (With beard)

  • @julkip
    @julkip 4 года назад +166

    My chin dropped at the demo in the end…

  • @imadelachiri5475
    @imadelachiri5475 4 года назад +1

    next time: Unreal Engine Killer

  • @Rudyaification
    @Rudyaification 4 года назад +1

    Header only! Do not need to link or build anything else. Works on windows and linux. 45k sprites - 50 fps. It is a magic! Waiting for olc::pixelGameEngine3.0 with ray tracing

  • @gasparRaduB
    @gasparRaduB 4 года назад +491

    Users Mockingly: "I cAn'T drAw BiG sPrITes"

  • @catapillie
    @catapillie 4 года назад +331

    RUclips's compression algorithm didn't seem to break.

  • @digitalintent
    @digitalintent 4 года назад +370

    I'm hoping to be as smart as you when I grow up.

  • @ChrisB-qi8nt
    @ChrisB-qi8nt 4 года назад +38

    Thank you so much for this!

  • @MarsCorporations
    @MarsCorporations 4 года назад +80

    Finally the olc Pixel Game Engine is the smallest, easiest to use and (now) good performing engine I've ever seen. No bloated stuff, no giant 500 file lib, nothing at all but a simple single file. Sure its more like a basement than a house, but now its a solid one :)

  • @burntt999
    @burntt999 4 года назад +28

    Beard: +10 wisdom

  • @VincentGroenewold
    @VincentGroenewold 4 года назад +19

    Absolutely stunning, I'm just starting out with C++, nice inspiration this! :)

  • @DM-qm5sc
    @DM-qm5sc 4 года назад +9

    Pardon my Australian but holy shit! You went from the console to an amazing Final Fantasy looking demo!

  • @muhammadhaider5677
    @muhammadhaider5677 4 года назад +14

    Hello!

  • @harleyspeedthrust4013
    @harleyspeedthrust4013 4 года назад +4

    Happy Easter! This video is a great thing to see in the middle of this pandemic 😁