Introducing 2D Geometry Library

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  • Опубликовано: 17 дек 2024

Комментарии • 219

  • @javidx9
    @javidx9  10 месяцев назад +29

    Live Demo! community.onelonecoder.com/members/javidx9/Geometry2DDemo1/

    • @obinator9065
      @obinator9065 10 месяцев назад

      bro, github has a dark mode
      light mode is gonna attract bugs :D

    • @zahash1045
      @zahash1045 10 месяцев назад

      Why does the circle constructor take a reference to the point? Why not just take the value? That way, hidden allocations are avoided

    • @NEALMOHANSADSANXIETY
      @NEALMOHANSADSANXIETY 10 месяцев назад

      Hey amazing demo, you can get some great matrix of reflections😊

    • @codework-vb6er
      @codework-vb6er 10 месяцев назад

      ❤👍

    • @abdo01386
      @abdo01386 10 месяцев назад

      I want pls the video how to create the orignal header file for the 3d engine ?

  • @GTGTRIK
    @GTGTRIK 10 месяцев назад +77

    My favourite programming channel is alive! And with such a wonderful gift too!

  • @davidbale8495
    @davidbale8495 10 месяцев назад +25

    Have to admit a good chuckle when you said "So far... so what?" Caught me off guard. Many thanx, and much respect to the work on this library!

    • @javidx9
      @javidx9  10 месяцев назад +3

      Thanks David lol :D

  • @phutureproof
    @phutureproof 10 месяцев назад +8

    Hey Javid
    Just wanted to drop by and say thanks to people like you, simondev, code monkey, sebastian lague.. I am slowly shifting my career from 25 years in web application programming and moving into solo game dev and I cannot thank you enough!
    Cheers man

  • @siriusleto3758
    @siriusleto3758 10 месяцев назад +14

    He returned. I'm happy for that.

  • @zxuiji
    @zxuiji 10 месяцев назад +5

    Just a note, I've found that the √c² can be calculated as roughly √0.5 * (a+b) (a & b from from a²+b²=c²). There will be a little bit of error when a != b but the results do tend to be close enough that it's worth storing the result of √0.5 just to do quick square roots for potential collision detection (whereby the more accurate math can then be used if the result happens to be in the outer radius of the shapes

  • @ristopaasivirta9770
    @ristopaasivirta9770 10 месяцев назад +14

    This is very cool.
    I had actually used your game engine to quickly validate some 2D geometry calculations I was doing for Godot.
    Should probably join your community discord with the fine folks.

    • @javidx9
      @javidx9  10 месяцев назад +2

      Sounds cood, thats exactly what PGE is for! Yeah join up and show-your-stuff

  • @4F6D
    @4F6D 10 месяцев назад +9

    Hell yeah, finally another video for motivation!

  • @Nunya58294
    @Nunya58294 10 месяцев назад +26

    Well hello good sir! It's good to see your going well!

    • @javidx9
      @javidx9  10 месяцев назад +11

      Why thank you!

  • @Bastanaft
    @Bastanaft 10 месяцев назад +1

    Oh!!!! Mate you haven't changed a bit....ahhh... nevermind. Glad to see you back! Ive loved your channel since... well ever!

    • @javidx9
      @javidx9  10 месяцев назад +1

      Ive got precisely 17 more grey hairs thank you very much

  • @wevv-i7t
    @wevv-i7t 9 месяцев назад +2

    This gives me an idea of what seemed impossible before I saw it. While watching, I feel nervous. After completing this, I feel empowered with new possibilities.

  • @richardbloemenkamp8532
    @richardbloemenkamp8532 10 месяцев назад +9

    Good to see you back. I was just watching some of your older videos last week. The PGE is still my go-to library for hacking together a quick visual in C++.

    • @javidx9
      @javidx9  10 месяцев назад +3

      Thanks Richard, its still my go-to as well :D

  • @gustafbstrom
    @gustafbstrom 10 месяцев назад +1

    Very impressive work everyone, looks gorgeous and promising!

  • @VictorHernandez-qt2xx
    @VictorHernandez-qt2xx 10 месяцев назад +2

    Thank you for the content. It's been sorely missed.

    • @javidx9
      @javidx9  10 месяцев назад

      I appreciate that Victor, thanks!

  • @IllumTheMessage
    @IllumTheMessage 10 месяцев назад +1

    Wow, set up everything as stated and worked first shot. Looking forward to helping out.

  • @TheOnlySWilliams
    @TheOnlySWilliams 10 месяцев назад +1

    This is really well done. Thanks OLC crew!

  • @wizardy6267
    @wizardy6267 10 месяцев назад +2

    Glad to see you back. Thanks for your nice video :)

  • @saucybossYT
    @saucybossYT 10 месяцев назад +3

    So glad you’re back dude!!

  • @DavidBauer38
    @DavidBauer38 10 месяцев назад +2

    Awesome project! Hope the family is doing well!

    • @javidx9
      @javidx9  10 месяцев назад +1

      Thanks David, we're all doing fine!

  • @petrihaikonen2528
    @petrihaikonen2528 10 месяцев назад +2

    I'd like to see videos like this a bit more often, even short ones. Good content as always :)

  • @leewei9117
    @leewei9117 10 месяцев назад +1

    It's finally updated. I've been looking forward to it for a long time

  • @jw200
    @jw200 10 месяцев назад +5

    Good to see you back. Im in the mood of coding again after 1 year, so Its right on time.

  • @Troyxxt
    @Troyxxt 10 месяцев назад +3

    Good to see you back

  • @septimsniffer4104
    @septimsniffer4104 10 месяцев назад +1

    So glad you're back, love your content

  • @notSoAnonyymus
    @notSoAnonyymus 9 месяцев назад +1

    I've watched a lot of your videos and a bunch other game dev channels. I have to say, listening and watch has convinced me to do some hobby projects!

  • @tgd2096
    @tgd2096 10 месяцев назад +1

    Great video, and well done to all involved 🎉

  • @JADE-iteGames
    @JADE-iteGames 10 месяцев назад +2

    Your channel is such a wonderful resource! I have learned so much watching your videos. It has helped me grow a lot as a programmer. Thank you for your hard work!

    • @javidx9
      @javidx9  10 месяцев назад +1

      I appreciate that Jade(?) - always good to hear the videos have been useful.

  • @valet_noir
    @valet_noir 10 месяцев назад +1

    Really nice lib ! Good work everyone !!

  • @uuu12343
    @uuu12343 10 месяцев назад +1

    Welcome back Javid! Its also been awhile since I last watched your videos due to university

    • @javidx9
      @javidx9  10 месяцев назад

      Thank you! Hopefully uni went well for you!

  • @Larioteo
    @Larioteo 10 месяцев назад

    Amazing, respect to all of you guys...

  • @PaulOvery001
    @PaulOvery001 10 месяцев назад +1

    Absolutely fantastic Library!

  • @GNARGNARHEAD
    @GNARGNARHEAD 10 месяцев назад +1

    ahh! I can almost taste an application, great job guys! 🎉

  • @juror12
    @juror12 10 месяцев назад +1

    I've been following the channel for some years now, but only now I started learning c++ and I am using the PGE, I'm glad to see a new video from the guy that got me hooked up into game dev

    • @javidx9
      @javidx9  10 месяцев назад

      Well Juror12, you're more than welcome to jump in the Discord and show-your-stuff!

  • @camorimd
    @camorimd 10 месяцев назад +1

    Amazing library! And good to see another video ^^

    • @javidx9
      @javidx9  10 месяцев назад

      Thanks! Yeah, finding some video making time again now.

  • @MagusArtStudios
    @MagusArtStudios 10 месяцев назад

    Nice! I made something like this with a chat tool where you can ask it various questions about geometry and it used samples of constructors to decode the response and solve the problem. Thanks for the video!

  • @fuzzycat3651
    @fuzzycat3651 8 месяцев назад

    Wow, I wish I knew about this project sooner! I was doing ray reflections recently and this would have made it a LOT easier. Wonderful job

  • @sanjivjadhav7789
    @sanjivjadhav7789 4 месяца назад

    dear sir all of your session have provided best knowledge & i loved.

  • @user-pw5do6tu7i
    @user-pw5do6tu7i 10 месяцев назад +1

    Also looks great, good work!

  • @barellevy6030
    @barellevy6030 10 месяцев назад +1

    This type of things is why I love coding, great stuff 🎉

    • @javidx9
      @javidx9  10 месяцев назад +1

      Cheers!

  • @burntt999
    @burntt999 10 месяцев назад +1

    so cool.. such a simple thing but man, so gosh darn wonderful

    • @javidx9
      @javidx9  10 месяцев назад

      Yeah, I hope others find it useful, thanks!

  • @gwentarinokripperinolkjdsf683
    @gwentarinokripperinolkjdsf683 10 месяцев назад

    Bless your heart for making it work stand alone

  • @presidentcrab
    @presidentcrab 10 месяцев назад +2

    Thanks! your videos are always so helpful!

    • @javidx9
      @javidx9  10 месяцев назад

      Cheers, my pleasure!

  • @colin_actually
    @colin_actually 10 месяцев назад +1

    Very cool. Might find a use for this some day!

  • @maix52
    @maix52 10 месяцев назад

    Thanks !
    this seems genuinly useful (even for non-cpp dev because I find your code very readable and translatable to other language!)
    Hope you are doing well and do find some sleep with mini-javid being around haha
    keep going and keep this amazing channel because you are truly doing great work :D

  • @dalskiBo
    @dalskiBo 10 месяцев назад

    I cannot wait to try this - thank you

  • @LunarcomplexMain
    @LunarcomplexMain 10 месяцев назад +1

    I love the layout of that Function Matrix

  • @GRAHAMAUS
    @GRAHAMAUS 10 месяцев назад +1

    This looks enormously promising! I'd suggest you add polygons (closed shapes made from line segments) and bezier paths (closed shapes made from concatenated bezier curves). If this then had the ability to find the intersecting points between overlapped paths, lines, circles, rects..., that in turn can extend to boolean/set operations between arbitrary shapes (union, intersection, difference, etc). This is HARD, but fantastically useful for doing all sorts of vector-based 2D drawing. I've never been entirely satisfied with existing libraries for doing this, they all suck in one way or another.

    • @javidx9
      @javidx9  10 месяцев назад

      Thanks Graham, yeah polygons are on the roadmap, and some prototype implementations have already started to appear.

  • @VRchitecture
    @VRchitecture 10 месяцев назад

    OLC repos are great for learning modern C++ (and the way things can be done of course) 👏🏻

  • @songersoft
    @songersoft 10 месяцев назад +1

    This was great man. Thanks!

    • @javidx9
      @javidx9  10 месяцев назад +1

      Cheers!

  • @okawo80085
    @okawo80085 10 месяцев назад +1

    This is literally a perfect c++ graphics engine for teaching gamedev basics now, from the bottom of my heart thank you, you all rock!!!

  • @grapefruit256-wu5ml
    @grapefruit256-wu5ml 10 месяцев назад +1

    Thanks for the retro C++ gameengine content. Now on pygame but saved the video for later

  • @littlenewton6
    @littlenewton6 10 месяцев назад +1

    Oh my God! You come back!

  • @gedaliakoehler6992
    @gedaliakoehler6992 10 месяцев назад +2

    The return of the king 👑

  • @huseyinkucuk3909
    @huseyinkucuk3909 10 месяцев назад

    Welcome back Mr Javid. We missed you.

  • @leoreleases
    @leoreleases 10 месяцев назад +1

    Hey guys, how are you?
    It's great to see that Javid is back
    Regarding the video: knowing 2D and its details well in addition to developing your skills as a game dev will make your games with much more incredible details, making easier and speeder to learn more complex subjects in 3D and will increase game quality
    Great job! 🤟🏼🚀

  • @84giampiero
    @84giampiero 4 месяца назад

    Unbeliveable work!!

  • @arcadus
    @arcadus 10 месяцев назад +2

    the bob ross of programming. thanks for getting me into game dev

    • @javidx9
      @javidx9  10 месяцев назад +1

      lol, thanks Arcadus

  • @circuitgamer7759
    @circuitgamer7759 10 месяцев назад +2

    I find it somewhat amusing that the "one lone coder geometry library" is a community project :)

    • @javidx9
      @javidx9  10 месяцев назад +1

      I think its great there's so many lone coders out there :D

  • @yikaiguo4177
    @yikaiguo4177 10 месяцев назад +1

    Welcome back!

  • @alexeyyurov845
    @alexeyyurov845 10 месяцев назад +1

    Gread job, One Lone Coder.

    • @javidx9
      @javidx9  10 месяцев назад

      Thanks Alexey!

  • @vincentcleaver1925
    @vincentcleaver1925 10 месяцев назад +2

    Javid is baaaaack!

  • @utuberrocks-q5j
    @utuberrocks-q5j 10 месяцев назад

    I think your web demo should change the colour of the line, every time that it bounces :) Or have a gradient, so we can follow it. Good work! Thanks for sharing, and the community!

  • @reguitarded
    @reguitarded 10 месяцев назад

    Return of the King! 🎉🎉

  • @mworld
    @mworld 10 месяцев назад +1

    Very nice work.

    • @javidx9
      @javidx9  10 месяцев назад

      Thank you!

  • @lel7531
    @lel7531 10 месяцев назад +1

    That is really cool !

    • @javidx9
      @javidx9  10 месяцев назад

      It is!

  • @magikworx3748
    @magikworx3748 10 месяцев назад +1

    That's a neat library

  • @keithrobinson2016
    @keithrobinson2016 10 месяцев назад

    Excellent! Can use SFML for graphics and this library for C++ collision detection.

  • @user-pw5do6tu7i
    @user-pw5do6tu7i 10 месяцев назад

    11:20 does the library strive to be pure mathematically accurate or is it accurate to the units provided? Would a overlapping boolean check of 2 circles ever change based on floats vs doubles?

  • @MrSandshadow
    @MrSandshadow 10 месяцев назад +2

    he is alive! :o

  • @protasov-by
    @protasov-by 10 месяцев назад +1

    Heh, I implement almost same few months ago, architectural is same looking library except not making it open source yet, ideas is almost same but methods slightly differs, i do closest/contains/distance/intersects. Where first is closest point on surface not matter do u inside or not, seconds - is bool only for full containment and (signed distance float choosable), intersection is more advanced stuff, I test first for containment depending of what shape is contains or contained or coincident, then do find intersection points and intersection times if there rays/lines/segments ( segment is finite line or ray) normals to surface or vertex so you can even test line segment vs point or vice versa, penetration depth if shapes partially overlaps and it’s stored in returning structure with type of interaction to know what to obtain from it. I also add rotation for both shapes in tests and ellipses, and plan to implement sweep (in your u call projection) except do two sweep ellipse shapes also if they rotated cause lots of quartic equations etc. 😅 and same problem for convex and concave polygons not implemented yet.

  • @oscarderby4825
    @oscarderby4825 10 месяцев назад +1

    Welcome back

  • @sabriZekkour
    @sabriZekkour 10 месяцев назад

    Sir, very wonderful content. I hope you will make videos for us in which you talk about creating the two- and three-dimensional world from scratch, and we were founded in it.
    It means creating a library that includes tools from A to Z

  • @centdemeern1
    @centdemeern1 10 месяцев назад +1

    This library seems quite nice! Good job Javid and the community!
    I’m more of a Rust person than a C++ person but if I ever have a good excuse to use this I probably will! (As soon as the repo gets a license… I’d prefer to stay in the legal green zone 😅)
    Maybe I could put this on my list of possible libraries to port or make bindings for…

    • @javidx9
      @javidx9  10 месяцев назад

      Thanks, its OLC-3 for the time being, so quite liberal

    • @centdemeern1
      @centdemeern1 10 месяцев назад

      @@javidx9 Ah, glad to hear it!

  • @dazaidev
    @dazaidev 10 месяцев назад +1

    insane i will definitely try it

  • @realdotty5356
    @realdotty5356 10 месяцев назад +1

    He came back

  • @山田ちゃん
    @山田ちゃん 10 месяцев назад +3

    This same technology is used in the metro UI rendering in windows. That way shapes can be clipped and filled by the GPU without the off screen parts. Very interesting that there is an open source library too now!

  • @nocluebruh3792
    @nocluebruh3792 10 месяцев назад

    this is really good what

  • @sorek__
    @sorek__ 10 месяцев назад +1

    This is very cool!
    Is it possible to use project on a customized ray?
    Basically I want to check collisions along a path that is (for example) effect of further calculations of trajectory of a object (affected by gravity of other objects).
    Super cool project, thank you for sharing all of that with us! I love how you approach your code in simple, yet genius ways!

  • @nosuchthing8
    @nosuchthing8 10 месяцев назад

    Looks like a good jumping off for ray caster games

  • @emmadkareem5247
    @emmadkareem5247 Месяц назад

    Thank you for your work. I have a question for you not related to this video, but you know js well, so may have an answer. I work with Google sheets scripting, and need to be able to draw lines and axis inside the Google sheet. Is there any way I can do this? Thanks.

  • @Blackoutfor10days
    @Blackoutfor10days 10 месяцев назад +1

    Can you work on the artificial tree generation.

  • @varshneydevansh
    @varshneydevansh 10 месяцев назад +2

    yayyaa

  • @Schwuuuuup
    @Schwuuuuup 10 месяцев назад

    This is great... But did I miss a part or isn't there a distance function yet?
    I needed in the past and will need in the future a function that takes two items (point, line, circle, polygon) ans spits out the distance of their nearest points.

    • @javidx9
      @javidx9  10 месяцев назад

      In this library we have closest(), but not distance() yet... Hint hint

    • @Schwuuuuup
      @Schwuuuuup 10 месяцев назад

      @@javidx9 yeah, that's where my confusion comes from. If I understand correctly, I would have to Pythagoras(closest(poly1, poly2), closed (poly2, poly1))
      Or does closest give the closest points of both shapes, the one you are holding and the one you are testing it against? Then it would be fine

  • @ARTIFAYT
    @ARTIFAYT 10 месяцев назад +1

    im happy:)

  • @AlexanderBukh
    @AlexanderBukh 10 месяцев назад +1

    Never really harnessed C, but this is a good video, thanks!

    • @javidx9
      @javidx9  10 месяцев назад +1

      Hopefully the maths is still transferable, Cheers!

  • @jwallace6913
    @jwallace6913 10 месяцев назад

    I wonder, does the ray march off screen? does the user have control here, over length and bounces? really cool stuff :)

    • @javidx9
      @javidx9  10 месяцев назад

      Rays are infinitely long. There is no marching, stepping or nibbling here, contacts are resolved as line Vs shape equations.

  • @dominiccasts
    @dominiccasts 10 месяцев назад

    How well does this scale for number of objects? For example, if you had 10,000 shapes and were trying to make sure that as you moved some around they'd snap to the edges of nearby objects, or didn't intersect them at all (and just stayed on one side or the other depending on mouse position), would that still run reasonably fast?

    • @javidx9
      @javidx9  10 месяцев назад +1

      The library core functions assume only 2 shapes exist. How you use that interaction for many shapes is up to you. It's always context dependent, but either you can batch and accumulate, or do some broad phase reduction first to reduce the number of comparisons.

  • @gsestream
    @gsestream 10 месяцев назад +1

    2d ray traced lighting demo would be nice (top-down wall floor lighting)

    • @javidx9
      @javidx9  10 месяцев назад +1

      Check out my "shadow casting" video, it does it without rays - but yeah a fully ray traced 2D lighting demo would be a neat project.

  • @wChris_
    @wChris_ 10 месяцев назад +6

    It would be nice of the Pixel Game Engine would interact seamlessly with the shapes defined by this library. Im thinking mainly on the Draw methods, they should also accept the shapes from this library if it is present.

    • @javidx9
      @javidx9  10 месяцев назад +3

      This could be included in the library itself, switched on only if PGE is being used.

  • @shugyosha7924
    @shugyosha7924 Месяц назад

    Very cool!!

  • @darkfrei2
    @darkfrei2 10 месяцев назад +1

    Thanks for the video!
    Can you please make a video about boids with multiple behaviors? Where you can one or multiple of them for the same boid.

    • @javidx9
      @javidx9  10 месяцев назад

      Boids is the sort of thing this channel would play with. I'll add it to the list!

    • @darkfrei2
      @darkfrei2 10 месяцев назад

      @@javidx9 also I am stuck in the Voronoi diagram, not every diagram is solvable: when xn = xm (vertical directrix) in the point event or yn = ym in the circle event the program cannot solve it right (Furtune's algorithm)

  • @ZERR0R
    @ZERR0R 10 месяцев назад +1

    What happens if you want to find the intersection points of two same circles? There are infinite number of them, since they consist of the same points...

    • @javidx9
      @javidx9  10 месяцев назад

      This is a great question. There has been some discussion about how to represent infinite solutions. The general assumption for now is that the user of the library would be aware of why they are calling the functions they are, and would hopefully have an understanding of the answers. As for your specific example, I think, and I may be wrong as I cant quite recall, that the number of intersections between circle and circle is restricted to a maximum of two. Which those would be however is anyone's guess lol

  • @gigigigiotto1673
    @gigigigiotto1673 10 месяцев назад +1

    amazing

  • @darkwinter7395
    @darkwinter7395 10 месяцев назад

    Well, this is going to be handy...

  • @Barnardrab
    @Barnardrab 7 месяцев назад

    Is there a Rust version of this library?
    I'd like to future proof my projects for when C becomes obsolete.

  • @tylermvandam
    @tylermvandam 10 месяцев назад

    Super coooooool!!!

  • @nightwintertooth9502
    @nightwintertooth9502 10 месяцев назад

    This is INCREDIBLY useful as a standalone library of ninute size for collision detection using primitive geometry which is much faster than per pixel algorithms and really adds value to your library. Do you plan to support gcc? I have been moving away from msvc as of late.

    • @javidx9
      @javidx9  10 месяцев назад +1

      All OLC code over last 5 years is cross platform. So yes!

    • @nightwintertooth9502
      @nightwintertooth9502 10 месяцев назад

      @@javidx9 I'll be on the repo :)

  • @sardineghali
    @sardineghali 10 месяцев назад +1

    I'm sorry Javid, but I won't be watching this one as I in the process of building something similar and don't want to be influenced by anyone's code. But thank you for sharing, welcome back to youtube, and I am definitely coming back to this later

    • @javidx9
      @javidx9  10 месяцев назад +1

      lol thanks buddy :D good luck with your project!

  • @FreedomAirguns
    @FreedomAirguns 10 месяцев назад

    I see that the library really is getting big as you noted and the following may turn/raise some eyebrows, but, have you guys considered opting toward arbitrary precision? I might try to rewrite it but, as you said, it's getting big. 😂
    I barely had a look but I was wondering if I could easily use the bignum library for that, converting everything to use that as the base for operations. Any help or suggestion would be really useful.😊
    I love to play with hundreds of thousands of digits long numbers from time to time and such a library would be the cherry on top of it all. ❤

  • @j.tann1970
    @j.tann1970 10 месяцев назад

    Hehe, you could have expanded on that yes at the end and said "this video is"! 😂