Introducing 2D Geometry Library

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  • Опубликовано: 7 авг 2024
  • In this video, I introduce a One Lone Coder Community project called olcUTIL_Geometry2D. It's a new open source library that can perform many varied 2D primitive interactions. This video details how to use basic features of the library.
    Source: github.com/OneLoneCoder/olcUT...
    Live Demo: community.onelonecoder.com/me...
    Patreon: / javidx9
    RUclips: / javidx9
    / javidx9extra
    Discord: / discord
    Twitter: / javidx9
    Twitch: / javidx9
    GitHub: www.github.com/onelonecoder
    Homepage: www.onelonecoder.com
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Комментарии • 216

  • @javidx9
    @javidx9  6 месяцев назад +28

    Live Demo! community.onelonecoder.com/members/javidx9/Geometry2DDemo1/

    • @obinator9065
      @obinator9065 6 месяцев назад

      bro, github has a dark mode
      light mode is gonna attract bugs :D

    • @zahash1045
      @zahash1045 6 месяцев назад

      Why does the circle constructor take a reference to the point? Why not just take the value? That way, hidden allocations are avoided

    • @NEALMOHANSDEMOCRATICRIGHTSBLOC
      @NEALMOHANSDEMOCRATICRIGHTSBLOC 6 месяцев назад

      Hey amazing demo, you can get some great matrix of reflections😊

    • @codework-vb6er
      @codework-vb6er 6 месяцев назад

      ❤👍

    • @abdo01386
      @abdo01386 5 месяцев назад

      I want pls the video how to create the orignal header file for the 3d engine ?

  • @GTGTRIK
    @GTGTRIK 6 месяцев назад +76

    My favourite programming channel is alive! And with such a wonderful gift too!

  • @phutureproof
    @phutureproof 5 месяцев назад +8

    Hey Javid
    Just wanted to drop by and say thanks to people like you, simondev, code monkey, sebastian lague.. I am slowly shifting my career from 25 years in web application programming and moving into solo game dev and I cannot thank you enough!
    Cheers man

  • @davidbale8495
    @davidbale8495 6 месяцев назад +24

    Have to admit a good chuckle when you said "So far... so what?" Caught me off guard. Many thanx, and much respect to the work on this library!

    • @javidx9
      @javidx9  6 месяцев назад +3

      Thanks David lol :D

  • @zxuiji
    @zxuiji 6 месяцев назад +5

    Just a note, I've found that the √c² can be calculated as roughly √0.5 * (a+b) (a & b from from a²+b²=c²). There will be a little bit of error when a != b but the results do tend to be close enough that it's worth storing the result of √0.5 just to do quick square roots for potential collision detection (whereby the more accurate math can then be used if the result happens to be in the outer radius of the shapes

  • @richardbloemenkamp8532
    @richardbloemenkamp8532 6 месяцев назад +9

    Good to see you back. I was just watching some of your older videos last week. The PGE is still my go-to library for hacking together a quick visual in C++.

    • @javidx9
      @javidx9  6 месяцев назад +3

      Thanks Richard, its still my go-to as well :D

  • @ristopaasivirta9770
    @ristopaasivirta9770 6 месяцев назад +14

    This is very cool.
    I had actually used your game engine to quickly validate some 2D geometry calculations I was doing for Godot.
    Should probably join your community discord with the fine folks.

    • @javidx9
      @javidx9  6 месяцев назад +2

      Sounds cood, thats exactly what PGE is for! Yeah join up and show-your-stuff

  • @IllumTheMessage
    @IllumTheMessage 6 месяцев назад +1

    Wow, set up everything as stated and worked first shot. Looking forward to helping out.

  • @Nunya58294
    @Nunya58294 6 месяцев назад +26

    Well hello good sir! It's good to see your going well!

    • @javidx9
      @javidx9  6 месяцев назад +11

      Why thank you!

  • @jw200
    @jw200 6 месяцев назад +5

    Good to see you back. Im in the mood of coding again after 1 year, so Its right on time.

  • @JADE-iteGames
    @JADE-iteGames 6 месяцев назад +2

    Your channel is such a wonderful resource! I have learned so much watching your videos. It has helped me grow a lot as a programmer. Thank you for your hard work!

    • @javidx9
      @javidx9  6 месяцев назад +1

      I appreciate that Jade(?) - always good to hear the videos have been useful.

  • @siriusleto3758
    @siriusleto3758 6 месяцев назад +14

    He returned. I'm happy for that.

  • @TheOnlySWilliams
    @TheOnlySWilliams 6 месяцев назад +1

    This is really well done. Thanks OLC crew!

  • @petrihaikonen2528
    @petrihaikonen2528 5 месяцев назад +2

    I'd like to see videos like this a bit more often, even short ones. Good content as always :)

  • @wizardy6267
    @wizardy6267 6 месяцев назад +2

    Glad to see you back. Thanks for your nice video :)

  • @fuzzycat3651
    @fuzzycat3651 4 месяца назад

    Wow, I wish I knew about this project sooner! I was doing ray reflections recently and this would have made it a LOT easier. Wonderful job

  • @uuu12343
    @uuu12343 6 месяцев назад +1

    Welcome back Javid! Its also been awhile since I last watched your videos due to university

    • @javidx9
      @javidx9  6 месяцев назад

      Thank you! Hopefully uni went well for you!

  • @MagusArtStudios
    @MagusArtStudios 6 месяцев назад

    Nice! I made something like this with a chat tool where you can ask it various questions about geometry and it used samples of constructors to decode the response and solve the problem. Thanks for the video!

  • @gustafbstrom
    @gustafbstrom 6 месяцев назад +1

    Very impressive work everyone, looks gorgeous and promising!

  • @4F6D
    @4F6D 6 месяцев назад +9

    Hell yeah, finally another video for motivation!

  • @tgd2096
    @tgd2096 6 месяцев назад +1

    Great video, and well done to all involved 🎉

  • @maix52
    @maix52 6 месяцев назад

    Thanks !
    this seems genuinly useful (even for non-cpp dev because I find your code very readable and translatable to other language!)
    Hope you are doing well and do find some sleep with mini-javid being around haha
    keep going and keep this amazing channel because you are truly doing great work :D

  • @leewei9117
    @leewei9117 6 месяцев назад +1

    It's finally updated. I've been looking forward to it for a long time

  • @septimsniffer4104
    @septimsniffer4104 6 месяцев назад +1

    So glad you're back, love your content

  • @colin_actually
    @colin_actually 6 месяцев назад +1

    Very cool. Might find a use for this some day!

  • @VictorHernandez-qt2xx
    @VictorHernandez-qt2xx 6 месяцев назад +2

    Thank you for the content. It's been sorely missed.

    • @javidx9
      @javidx9  6 месяцев назад

      I appreciate that Victor, thanks!

  • @juror12
    @juror12 6 месяцев назад +1

    I've been following the channel for some years now, but only now I started learning c++ and I am using the PGE, I'm glad to see a new video from the guy that got me hooked up into game dev

    • @javidx9
      @javidx9  6 месяцев назад

      Well Juror12, you're more than welcome to jump in the Discord and show-your-stuff!

  • @GNARGNARHEAD
    @GNARGNARHEAD 6 месяцев назад +1

    ahh! I can almost taste an application, great job guys! 🎉

  • @notSoAnonyymus
    @notSoAnonyymus 5 месяцев назад +1

    I've watched a lot of your videos and a bunch other game dev channels. I have to say, listening and watch has convinced me to do some hobby projects!

  • @DavidBauer38
    @DavidBauer38 6 месяцев назад +2

    Awesome project! Hope the family is doing well!

    • @javidx9
      @javidx9  6 месяцев назад +1

      Thanks David, we're all doing fine!

  • @valet_noir
    @valet_noir 6 месяцев назад +1

    Really nice lib ! Good work everyone !!

  • @camorimd
    @camorimd 6 месяцев назад +1

    Amazing library! And good to see another video ^^

    • @javidx9
      @javidx9  6 месяцев назад

      Thanks! Yeah, finding some video making time again now.

  • @saucyboss8848
    @saucyboss8848 6 месяцев назад +3

    So glad you’re back dude!!

  • @Troyxxt
    @Troyxxt 6 месяцев назад +3

    Good to see you back

  • @dalskiBo
    @dalskiBo 5 месяцев назад

    I cannot wait to try this - thank you

  • @presidentcrab
    @presidentcrab 6 месяцев назад +2

    Thanks! your videos are always so helpful!

    • @javidx9
      @javidx9  6 месяцев назад

      Cheers, my pleasure!

  • @LunarcomplexMain
    @LunarcomplexMain 6 месяцев назад +1

    I love the layout of that Function Matrix

  • @user-pw5do6tu7i
    @user-pw5do6tu7i 5 месяцев назад +1

    Also looks great, good work!

  • @GRAHAMAUS
    @GRAHAMAUS 6 месяцев назад +1

    This looks enormously promising! I'd suggest you add polygons (closed shapes made from line segments) and bezier paths (closed shapes made from concatenated bezier curves). If this then had the ability to find the intersecting points between overlapped paths, lines, circles, rects..., that in turn can extend to boolean/set operations between arbitrary shapes (union, intersection, difference, etc). This is HARD, but fantastically useful for doing all sorts of vector-based 2D drawing. I've never been entirely satisfied with existing libraries for doing this, they all suck in one way or another.

    • @javidx9
      @javidx9  6 месяцев назад

      Thanks Graham, yeah polygons are on the roadmap, and some prototype implementations have already started to appear.

  • @PaulOvery001
    @PaulOvery001 6 месяцев назад +1

    Absolutely fantastic Library!

  • @circuitgamer7759
    @circuitgamer7759 6 месяцев назад +2

    I find it somewhat amusing that the "one lone coder geometry library" is a community project :)

    • @javidx9
      @javidx9  6 месяцев назад +1

      I think its great there's so many lone coders out there :D

  • @user-mb2ro9ve1x
    @user-mb2ro9ve1x 4 месяца назад +1

    This gives me an idea of what seemed impossible before I saw it. While watching, I feel nervous. After completing this, I feel empowered with new possibilities.

  • @Larioteo
    @Larioteo 6 месяцев назад

    Amazing, respect to all of you guys...

  • @songersoft
    @songersoft 6 месяцев назад +1

    This was great man. Thanks!

    • @javidx9
      @javidx9  6 месяцев назад +1

      Cheers!

  • @dazaizer0
    @dazaizer0 6 месяцев назад +1

    insane i will definitely try it

  • @barellevy6030
    @barellevy6030 6 месяцев назад +1

    This type of things is why I love coding, great stuff 🎉

    • @javidx9
      @javidx9  6 месяцев назад +1

      Cheers!

  • @burntt999
    @burntt999 6 месяцев назад +1

    so cool.. such a simple thing but man, so gosh darn wonderful

    • @javidx9
      @javidx9  6 месяцев назад

      Yeah, I hope others find it useful, thanks!

  • @scriptercoding
    @scriptercoding 6 месяцев назад +1

    Hey guys, how are you?
    It's great to see that Javid is back
    Regarding the video: knowing 2D and its details well in addition to developing your skills as a game dev will make your games with much more incredible details, making easier and speeder to learn more complex subjects in 3D and will increase game quality
    Great job! 🤟🏼🚀

  • @grapefruit256-wu5ml
    @grapefruit256-wu5ml 6 месяцев назад +1

    Thanks for the retro C++ gameengine content. Now on pygame but saved the video for later

  • @huseyinkucuk3909
    @huseyinkucuk3909 6 месяцев назад

    Welcome back Mr Javid. We missed you.

  • @littlenewton6
    @littlenewton6 6 месяцев назад +1

    Oh my God! You come back!

  • @Bastanaft
    @Bastanaft 6 месяцев назад +1

    Oh!!!! Mate you haven't changed a bit....ahhh... nevermind. Glad to see you back! Ive loved your channel since... well ever!

    • @javidx9
      @javidx9  6 месяцев назад +1

      Ive got precisely 17 more grey hairs thank you very much

  • @mworld
    @mworld 6 месяцев назад +1

    Very nice work.

    • @javidx9
      @javidx9  6 месяцев назад

      Thank you!

  • @VRchitecture
    @VRchitecture 6 месяцев назад

    OLC repos are great for learning modern C++ (and the way things can be done of course) 👏🏻

  • @centdemeern1
    @centdemeern1 6 месяцев назад +1

    This library seems quite nice! Good job Javid and the community!
    I’m more of a Rust person than a C++ person but if I ever have a good excuse to use this I probably will! (As soon as the repo gets a license… I’d prefer to stay in the legal green zone 😅)
    Maybe I could put this on my list of possible libraries to port or make bindings for…

    • @javidx9
      @javidx9  6 месяцев назад

      Thanks, its OLC-3 for the time being, so quite liberal

    • @centdemeern1
      @centdemeern1 6 месяцев назад

      @@javidx9 Ah, glad to hear it!

  • @gwentarinokripperinolkjdsf683
    @gwentarinokripperinolkjdsf683 6 месяцев назад

    Bless your heart for making it work stand alone

  • @user-lv5vj1vo9t
    @user-lv5vj1vo9t 6 месяцев назад

    I think your web demo should change the colour of the line, every time that it bounces :) Or have a gradient, so we can follow it. Good work! Thanks for sharing, and the community!

  • @magikworx3748
    @magikworx3748 6 месяцев назад +1

    That's a neat library

  • @lel7531
    @lel7531 6 месяцев назад +1

    That is really cool !

    • @javidx9
      @javidx9  6 месяцев назад

      It is!

  • @yikaiguo4177
    @yikaiguo4177 6 месяцев назад +1

    Welcome back!

  • @gedaliakoehler6992
    @gedaliakoehler6992 6 месяцев назад +2

    The return of the king 👑

  • @arcadus
    @arcadus 6 месяцев назад +2

    the bob ross of programming. thanks for getting me into game dev

    • @javidx9
      @javidx9  6 месяцев назад +1

      lol, thanks Arcadus

  • @protasov-by
    @protasov-by 6 месяцев назад +1

    Heh, I implement almost same few months ago, architectural is same looking library except not making it open source yet, ideas is almost same but methods slightly differs, i do closest/contains/distance/intersects. Where first is closest point on surface not matter do u inside or not, seconds - is bool only for full containment and (signed distance float choosable), intersection is more advanced stuff, I test first for containment depending of what shape is contains or contained or coincident, then do find intersection points and intersection times if there rays/lines/segments ( segment is finite line or ray) normals to surface or vertex so you can even test line segment vs point or vice versa, penetration depth if shapes partially overlaps and it’s stored in returning structure with type of interaction to know what to obtain from it. I also add rotation for both shapes in tests and ellipses, and plan to implement sweep (in your u call projection) except do two sweep ellipse shapes also if they rotated cause lots of quartic equations etc. 😅 and same problem for convex and concave polygons not implemented yet.

  • @vincentcleaver1925
    @vincentcleaver1925 6 месяцев назад +2

    Javid is baaaaack!

  • @sabriZekkour
    @sabriZekkour 6 месяцев назад

    Sir, very wonderful content. I hope you will make videos for us in which you talk about creating the two- and three-dimensional world from scratch, and we were founded in it.
    It means creating a library that includes tools from A to Z

  • @alexeyyurov845
    @alexeyyurov845 6 месяцев назад +1

    Gread job, One Lone Coder.

    • @javidx9
      @javidx9  6 месяцев назад

      Thanks Alexey!

  • @keithrobinson2016
    @keithrobinson2016 6 месяцев назад

    Excellent! Can use SFML for graphics and this library for C++ collision detection.

  • @reguitarded
    @reguitarded 6 месяцев назад

    Return of the King! 🎉🎉

  • @oscarderby4825
    @oscarderby4825 6 месяцев назад +1

    Welcome back

  • @gigigigiotto1673
    @gigigigiotto1673 6 месяцев назад +1

    amazing

  • @sorek__
    @sorek__ 6 месяцев назад +1

    This is very cool!
    Is it possible to use project on a customized ray?
    Basically I want to check collisions along a path that is (for example) effect of further calculations of trajectory of a object (affected by gravity of other objects).
    Super cool project, thank you for sharing all of that with us! I love how you approach your code in simple, yet genius ways!

  • @tylermvandam
    @tylermvandam 6 месяцев назад

    Super coooooool!!!

  • @realdotty5356
    @realdotty5356 6 месяцев назад +1

    He came back

  • @MrSandshadow
    @MrSandshadow 6 месяцев назад +2

    he is alive! :o

  • @nocluebruh3792
    @nocluebruh3792 6 месяцев назад

    this is really good what

  • @varshneydevansh
    @varshneydevansh 6 месяцев назад +2

    yayyaa

  • @ARTIFAYT
    @ARTIFAYT 6 месяцев назад +1

    im happy:)

  • @AlexanderBukh
    @AlexanderBukh 6 месяцев назад +1

    Never really harnessed C, but this is a good video, thanks!

    • @javidx9
      @javidx9  6 месяцев назад +1

      Hopefully the maths is still transferable, Cheers!

  • @nosuchthing8
    @nosuchthing8 6 месяцев назад

    Looks like a good jumping off for ray caster games

  • @氷語
    @氷語 6 месяцев назад +3

    This same technology is used in the metro UI rendering in windows. That way shapes can be clipped and filled by the GPU without the off screen parts. Very interesting that there is an open source library too now!

  • @okawo80085
    @okawo80085 6 месяцев назад +1

    This is literally a perfect c++ graphics engine for teaching gamedev basics now, from the bottom of my heart thank you, you all rock!!!

  • @abhilekhgautam5963
    @abhilekhgautam5963 5 месяцев назад

    Just WOW

  • @GameBacardi
    @GameBacardi 6 месяцев назад +1

    Cool

  • @dominiccasts
    @dominiccasts 6 месяцев назад

    How well does this scale for number of objects? For example, if you had 10,000 shapes and were trying to make sure that as you moved some around they'd snap to the edges of nearby objects, or didn't intersect them at all (and just stayed on one side or the other depending on mouse position), would that still run reasonably fast?

    • @javidx9
      @javidx9  6 месяцев назад +1

      The library core functions assume only 2 shapes exist. How you use that interaction for many shapes is up to you. It's always context dependent, but either you can batch and accumulate, or do some broad phase reduction first to reduce the number of comparisons.

  • @gsestream
    @gsestream 6 месяцев назад +1

    2d ray traced lighting demo would be nice (top-down wall floor lighting)

    • @javidx9
      @javidx9  6 месяцев назад +1

      Check out my "shadow casting" video, it does it without rays - but yeah a fully ray traced 2D lighting demo would be a neat project.

  • @darkwinter7395
    @darkwinter7395 6 месяцев назад

    Well, this is going to be handy...

  • @FreedomAirguns
    @FreedomAirguns 6 месяцев назад

    I see that the library really is getting big as you noted and the following may turn/raise some eyebrows, but, have you guys considered opting toward arbitrary precision? I might try to rewrite it but, as you said, it's getting big. 😂
    I barely had a look but I was wondering if I could easily use the bignum library for that, converting everything to use that as the base for operations. Any help or suggestion would be really useful.😊
    I love to play with hundreds of thousands of digits long numbers from time to time and such a library would be the cherry on top of it all. ❤

  • @darkfrei2
    @darkfrei2 6 месяцев назад +1

    Thanks for the video!
    Can you please make a video about boids with multiple behaviors? Where you can one or multiple of them for the same boid.

    • @javidx9
      @javidx9  6 месяцев назад

      Boids is the sort of thing this channel would play with. I'll add it to the list!

    • @darkfrei2
      @darkfrei2 6 месяцев назад

      @@javidx9 also I am stuck in the Voronoi diagram, not every diagram is solvable: when xn = xm (vertical directrix) in the point event or yn = ym in the circle event the program cannot solve it right (Furtune's algorithm)

  • @user-pw5do6tu7i
    @user-pw5do6tu7i 5 месяцев назад

    11:20 does the library strive to be pure mathematically accurate or is it accurate to the units provided? Would a overlapping boolean check of 2 circles ever change based on floats vs doubles?

  • @wChris_
    @wChris_ 6 месяцев назад +6

    It would be nice of the Pixel Game Engine would interact seamlessly with the shapes defined by this library. Im thinking mainly on the Draw methods, they should also accept the shapes from this library if it is present.

    • @javidx9
      @javidx9  6 месяцев назад +3

      This could be included in the library itself, switched on only if PGE is being used.

  • @j.tann1970
    @j.tann1970 6 месяцев назад

    Hehe, you could have expanded on that yes at the end and said "this video is"! 😂

  • @chocolate_maned_wolf
    @chocolate_maned_wolf 6 месяцев назад

    do you use separating axis theorem for collisions?

  • @jwallace6913
    @jwallace6913 6 месяцев назад

    I wonder, does the ray march off screen? does the user have control here, over length and bounces? really cool stuff :)

    • @javidx9
      @javidx9  6 месяцев назад

      Rays are infinitely long. There is no marching, stepping or nibbling here, contacts are resolved as line Vs shape equations.

  • @nightwintertooth9502
    @nightwintertooth9502 6 месяцев назад

    This is INCREDIBLY useful as a standalone library of ninute size for collision detection using primitive geometry which is much faster than per pixel algorithms and really adds value to your library. Do you plan to support gcc? I have been moving away from msvc as of late.

    • @javidx9
      @javidx9  6 месяцев назад +1

      All OLC code over last 5 years is cross platform. So yes!

    • @nightwintertooth9502
      @nightwintertooth9502 6 месяцев назад

      @@javidx9 I'll be on the repo :)

  • @Schwuuuuup
    @Schwuuuuup 6 месяцев назад

    This is great... But did I miss a part or isn't there a distance function yet?
    I needed in the past and will need in the future a function that takes two items (point, line, circle, polygon) ans spits out the distance of their nearest points.

    • @javidx9
      @javidx9  6 месяцев назад

      In this library we have closest(), but not distance() yet... Hint hint

    • @Schwuuuuup
      @Schwuuuuup 6 месяцев назад

      @@javidx9 yeah, that's where my confusion comes from. If I understand correctly, I would have to Pythagoras(closest(poly1, poly2), closed (poly2, poly1))
      Or does closest give the closest points of both shapes, the one you are holding and the one you are testing it against? Then it would be fine

  • @ZERR0R
    @ZERR0R 6 месяцев назад +1

    What happens if you want to find the intersection points of two same circles? There are infinite number of them, since they consist of the same points...

    • @javidx9
      @javidx9  6 месяцев назад

      This is a great question. There has been some discussion about how to represent infinite solutions. The general assumption for now is that the user of the library would be aware of why they are calling the functions they are, and would hopefully have an understanding of the answers. As for your specific example, I think, and I may be wrong as I cant quite recall, that the number of intersections between circle and circle is restricted to a maximum of two. Which those would be however is anyone's guess lol

  • @jhonrodriguez213
    @jhonrodriguez213 6 месяцев назад +2

    Ohhhh hello there javid, how is the family?

    • @javidx9
      @javidx9  6 месяцев назад +1

      We're all good thanks!

  • @Blackoutfor10days
    @Blackoutfor10days 6 месяцев назад +1

    Can you work on the artificial tree generation.

  • @OlivierDALET
    @OlivierDALET 6 месяцев назад

    Circumference and perimeter? Any difference?

  • @Raix03
    @Raix03 6 месяцев назад

    UTIL part from the name could be removed olcUTIL_Geometry2D -> olc_Geometry2D. Great content!

    • @javidx9
      @javidx9  6 месяцев назад +1

      Thanks! This is legacy because the file actually is a PGE Utility, and is served by the PGE repo, though it works entirely standalone as well.