Why do you NEED Odin?
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- Опубликовано: 30 июл 2024
- What does Odin Inspector do EXACTLY? What does it really do? Why do you need it for your project? Those questions and more answered in this video.
0:00 Intro
1:13 Popular Functionality
1:56 Custom Inspectors
3:38 Inspectors with Odin
4:14 Editor Windows
4:45 Editor Windows with Odin
5:56 Customizing Odin
6:37 Conclusion
Buy Odin Inspector: odininspector.com/pricing
Buy Odin Project Validator: odininspector.com/odin-projec...
Odin Inspector: odininspector.com/
More Odin Tutorials: odininspector.com/tutorials
Odin Attributes: odininspector.com/attributes
Devdog Discord: / discord
Assets Used in the Video (Affiliate Links)
Low Poly Nature Pack: assetstore.unity.com/packages...
#devdog #odininspector #unitygamedevelopment #unitytool
This is hands down the most polished tool I have ever used in Unity. Congrats!
Game changer. As great as unity is, you don't realise how seriously limited you are until you invest in a tool such as odin.
Easy custom inspectors and serialisation that puts unitys own to shame and removes many limitations you have to overcome and hacks you have to implement.
Amazing tool!
Thanks for the simple overview it helped me get started and being one who has made custom inspectors I understand and am excited at the idea of less code.
Odin is great if you have a team that consists of a programmer and another person that is the designer. Making tools that let the designer iterate and create content is super useful. But if you're doing it solo or you're a programmer and designer yourself then there's a bit less use. Still useful overall, but just consider what you plan to use it for.
Depends on the work - I have hundreds/thousands of things that require scripting and I can type that or create a UX to easily generate them. After writing enough code for several lifetimes - tools like this make that more enjoyable and faster. Save coding and your time for whats valueable.
You can't do awesome tool without odin!
Any plan for integrating the Unity ULElements?
For sure. The plan is to make a transition to fully support UIElements. The timeline on that is very open ended. It'll depend on Unity's release and even then will be a lot of work, but it's definitely on the road map.
can it help create node based editors?
Not out of the box, but there's a great basic Odin integration in xNode, and a well-maintained side branch of xNode with a more comprehensive Odin integration.