Consistency in Sprite Design | Motoko Kusanagi Pixel Art
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- Опубликовано: 2 авг 2024
- In this video, I talk about maintaining consistent proportion and detailing when creating multiple poses of the same character. To complete this exercise, I make a few sprites of Major Motoko Kusanagi from Ghost in the Shell!
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0:00 Intro
0:06 Sprite Proportions
1:05 Neutral Pose Design
3:30 Using Proportions to Create a New Pose
6:11 Modifying a Sprite to Create a New Pose
7:07 FINAL ARTWORK
7:28 64x64 Display
8:02 VID OVER
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Check out my art here:
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/ bjgpixel
Shop:
rdbl.co/bjgpixel
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64x64 Pixel Display: Divoom Pixoo-64
Software used: Adobe Photoshop (CS6)
Need help picking a pixel art program? Watch this: • What Program to use fo...
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Title sequence theme music by Failpositive:
www.failpositive.bandcamp.com/
/ failpositiv Хобби
Damn pretty dope. It reminds me of the SNES-Metroid and ps1-Castlevania games.
You have a great way of explaining your processes. The technical breakdown is super helpful for newer artists like myself. Keep it up!
You ought to try and make a rotating character, 12 frames total. It'd be interesting to see how the details are interpreted through each individual frame change!
Brandon you are my third favourite you tuber
🥇🥈 I’ll bite. Who are your first and second?
@@hippopotamusbosch first dream and second beluga
Nice process Brandon, mapping out proportions as you do here is really common in character design for 2D animation as well, so it's cool to see how well it works for pixel art too. You have a really good eye for finding which details to put into your sprites to make them readable but also representative of the character, I think that can be really difficult to do. Your broken lines technique is one of my favourites, it has made me think about linework a lot differently! :D
Thanks dude, that's good to know and makes me want to spend more time studying up on animation/illustration techniques to enhance pixel workflows. Glad you like em; always enjoy putting a lot of time into a single sprite! 😊
Man, the whole making of a cyborg sequence looks different than I remember. Longer, too.
Awesome as always, bro! o/
amazing man, love your work!
Always a joy when you upload! Great vídeo as always
Great work!! Love this channel!!
Brandon! I just wanted to let you know that you’re extremely talented and amazing at your work! I admire every second! Keep up the amazing work! You’re great man :D
Great video and pixelling!
This is super useful!
:O Awesome sprites and explaining!
Really cool! I like the shading work done on this one :)
Amazing stuff as always. I love waking up on a lazy Sunday morning to some glorious pixel art from the GOAT
Great work, as always. I'm currently working on a full sprite sheet for a top down Zelda-like and consistency is being an important hurdle. So this has been good food for thought.
BTW, on the jumping handgun pose, I feel the arm is a wee bit short. Even given the foreshortening of the limb. Or is it just me?
Thanks dude, and best of luck with your top-down sprites - hope this helps even a bit for that! And yeah it's interesting, the arm is actually a few pixels _longer_ than when in the neutral pose; I think some of the perceived length is lost because the body is behind it. Brings up a good point about exaggeration though; might be more effective in this case to bump the entire thing forward from the shoulder, or to rotate the body away
Finally, another pixel art video. I absoulutely love your work man. Keep it up! ❤️❤️
Awesome stuff! Maintaining consistency like this is one of the most intimidating aspects of doing art for things like games, comics or animation. It's really cool to see some techniques for dealing with that!
Thanks for putting so much effort in the explanation! And I like your approach with the partial outline, looks neat!
Thanks for the tips, those guide lines will really help to keep proportions.
Brandon your videos always put a smile on my face :D, I love hearing you talk about small coloured cubes
Very neat, you almost make it seem easy. Would love to see more of your sketching process! Not necessarily for smaller pieces like this, but if I were to guess, you sometimes need to sketch out poses to nail down the shape you're trying to achieve.
In any case, a great watch, as per usual.
I really liked how you used the pixoo-64 as the transformation part where you show how it has evolved. Just a great idea overall
Thank you for this, i recently started pixel art using a drawing tablet and this will definitely be one of my references
Wow, I've just been struggling with my inconsistent of my animation for game project. And now you make this video, You're truly my hero, Brandon :D
nice work dude
You are amazing!
very inspiring mann!
You are truly amazing. I hope I can reach such a level in pixel art one day.
I would have never tried out pixel art if it wasn’t for you, so thank you!
Your lessons are fantastic. Thank you very much that you teaching people how to draw a much much better pixels.
I'm just starting out in pixel art with the goal of making an 8-bit style video game. Your tutorials are proving to be invaluable! Truly awesome work!! Thank you for sharing!
Your creativity is unrivaled, and I learn soo much from watching your videos. Thank you for sharing your talents us. . .😁🙏💯
Nice technical guide on sizing across different poses! I found that I had a similar looking canvas to the lineup wall-looking frame you got going, when I was designing some characters for Neon Hook. Although for mine, I think I only had lines for various heights in an inches-pixel conversion. This tutorial would've been helpful for the animating part, as the lines for the moving joints would've made the sizing a lot easier to figure out 😅
The final sprites came out great too! Although it's not the focus of the vid, I really enjoyed the modified palette with the 3 distinct colours ✨
Oh that's interesting! I like the fact that you considered the inches-pixel conversion - seems like a great way for estimating the final appearance on screen! That's a good point, because otherwise you might design an amazing sprite only to find out it's too big or small within the game world 😆
And thanks! I should try to go the other way too and see what the anime screenshot would look like with the pixel colours ✨
I like your video ideas
Great video, i just wanted to mention that she wouldnt be the same height in the combat pose since her legs are more spread apart. So she'd actually lose a few pixels in height.
Late comment, but I love the way you break down the proportions, it's hard for me to get the process down in my head when I'm so used to traditional art proportions. Jumping to pixel art with no experience with sprite proportions is a lot. Thankfully I'm able to figure out space between pixels with the very limited experience I have. The face seems to be the hardest part in this instance, I find myself not entirely able to work an eye into the sprite unless i only include one eye.
I love the detail! A style along these lines with probably work well for the game I’m programming. I have a ways to go though and I have next to zero artistic talent🥺
You should do a sprite analysis on the google doodle champion games.
I’ve been practicing making Samus sprites as an extra little thing to hype up the new Metroid Dread even more for myself, this seems like it’ll be a big help :0
Man I love your videos! I tried to make a speedpaint in a similar style to yours for my channel, it didn't turn out nearly as good as yours.
Interesting, is no secret a lot of us struggle with consistency
nice ;D
If you made a whole comic book I would definitely but it.
Wow
since you're including the pixoo more and more into your videos, I'd like to see you drawing something for the 16x16 version of the same device ;) I started doing this recently and the extremely low resolution is quite a challenge. also the individual pixels are fairly big on this device so that makes a difference aswell
I've been pinching palettes from screenshots for years, I had no idea the saturation was why it didn't work so well for me.
He end graphic reminded me of a lvl up/ transformation. You should do a pixel transformation.
This was useful for sizing but not how to do other things beside ghost in the shell style
really love your artwork man! Quick question, where do i get that screen u always use at the end? or is a old TV or something? or an old crt screen?
Im still not good enough making sprite in your level
But seeing your videos help me
Waiting for next Lapse or tutorial
Do you teach art by any chance? You'd be a student's dream the way you go over everything 😍
In doing the same types of sprite manipulations, I have found out that as an amateur, have a hard time keeping track of all of the details in the sprites of a fully rendered one when trying to change the pose up, and it seems for me I would probably have to use the previous version with just blocky colors to do the animation changes. Anyone with similar experiences?
Same here. I was working on Mario poses and I had to copy a walk frame to make a jump frame, then edit after cause making it from scratch is painful
Corridor crew would not be happy with these muzzle flashes tho :P ......great video tho
You need to do some crossover with someone else's game or sprites
like maybe a challenge vid
just something to break up your normal upload flow
(but overall keep up the great work )
nice! could you do pixu64 and crt both next time?
Like see to what you could make in blender!
Man, how do you know when to expand for proportions like that? Is it just experience + time? This video inspired me to pick up pixel art again as a hobby after something like 10+ years without really earnestly doing it, but I struggle with nailing the right proportions.
Do you like to use a darker shade for all the outlines and stuff, too? A lot of your spritework (which is absolutely gorgeous) seemingly goes that way but I've been using sort of 'lineless' sprites, if that makes any sense. Seems like a style thing, though.
Last thing; how the *hell* did you rotate those pixels without a load of anti-aliasing?? I've been redrawing anything that I want to rotate. That'd save a lot of time.
excuse me how the fuck are you this good?
I do wonder how you go about the timelapse portion at the end; do you save the work progress every few minutes as a new file then string them all together?
Hey Brandom James! Do you think Aseprite is a good program to make pixelart?
Its one of the best in my opinion
He has a video on different free and paid programs and their pros and cons!
If you like reading super small text then yeah
He made a video about that. Watch it.
its the "metapick"
im going to admit, i really prefer this new ending without the old scary continue music hahaha
:D
Can anyone help me in selecting colors?? Guide on colors at pixel art , any videos ??
Great work bro.👍👍..i draw a kyo kusanagi from kof and it's great ..hope you watch it
You should redo some Minecraft textures, I think your style would be really interesting with some of the textures.
Hey Brandon, where can i buy that kind of Pixel Frame?
Do luke skywalker
moving her outfit from the original warm grey to a decided cool grey really clashes with her hair :(
isn't that 50 pixel height? It's 5 grid squares tall.
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