Really liked every clip you used was perfectly lined up with what you were discussing. The 3rd strike clip was just as impressive as it was hilarious. Excellent editing!
I'm always really, really picky when it comes to this stuff, so I'm glad it hasn't gone unnoticed! I should probably adjust my workflow in the future to work under this type of standard a bit more efficiently though lol
One of the few games where a critical head shot can be a negative outcome, if you wanted to stun an enemy to create more space. Now, you suddenly have to adapt while the other enemies are getting closer. This is also why I like the instant weapon swapping through the menu. You can always react to all the RNG outcomes. What a game.
Great video! I'm curious, given how you talked about it in this video, if you have tried it - how does Resi 4 *play* when you don't interact with the merchant at all? To me, he's such a crucial part of the macro loop of the game, treasure hunting is important to the downtime, and the majority of the rewards the game gives you for successful play - both in terms of combat and exploration - that imagining him totally subtracted from the experience feels like it would result in a totally different game, and one that I don't necessarily think I like the sound of as much, purely in the abstract. How did you find it?
Thank you! I really should have called attention to this in the video itself, but all of my footage (with the exception of the endgame sizzle reel of selling my inventory) was of a normal mode no merchant run - not only because its not something I've done before, but also because I wanted to show off, even silently, that the game can still be pretty breezy even under certain restrictions. Normal mode honestly feels like a natural fit for it, admittedly I haven't *finished* that run, but I can't imagine the rest of the run change my mind. I personally just love the pacing of the game with or without the extended downtime, and I feel like I easily get completely caught in it's orbit no matter what as soon as I boot it up. I did something somewhat-similar on professional recently where I only upgraded weapons but never purchased new types of guns or expanded the case, and the biggest change that happens to the flow of the game is needing to be just a bit more mindful of how to work through encounters and preserve ammo. Certainly far more stressful than going through the game normally and interreacting with all its systems, but far from unenjoyable, minus maybe one or two rooms. My biggest personal question mark is actually Professional mode without the merchant, and to be honest that seems like it rides a line between being enjoyable or not. Certain lategame setpieces really rely on having extreme firepower at a distance, and a stock silver ghost + 12 gauge barely get the job done. I'd imagine some sections like the hive and the island would require running past enemies more than I'd personally enjoy. Still, I'd argue the game feels *mostly* well considered when it comes to personal challenges and restrictions, it rarely feels like you're playing it the "wrong" way and I really appreciate that. Even if you don't go all the way with a no merchant run, I'd personally recommend trying something in the middle, even if its just a no case upgrade playthrough or something. The modularity of the merchant and inventory systems mean you can really easily tailor the experience exactly to your liking, and is a big reason why I've played the game like 6 or 7 times this year alone. I'll probably give pro no merchant a spin eventually just to see how it goes, maybe I'll write a bit about that experience when I get there haha
@Woodaba definitely agree with luke regarding no case upgrades potentially being a more fulfilling trial than full no merchant. did a pro NM run a few months ago (this is Pangburn btw lol, and I put a review up about it on BL tho I know you're not active on there anymore) and it really eliminates your ability to defray negative consequences of the rng. especially relevant in sections with the novistadors where blindly running and hoping to avoid grabs is best, and it becomes clear that many of the bosses regress into tedious AI manipulations. no case upgrades maintains the careful item planning and routing while reducing the need to avoid strategies that showcase the game at its most interesting (aka mowing down zombies instead of abusing chokepoints and running away). really good way to become incredibly comfortable with the knife tho
Really liked every clip you used was perfectly lined up with what you were discussing. The 3rd strike clip was just as impressive as it was hilarious. Excellent editing!
I'm always really, really picky when it comes to this stuff, so I'm glad it hasn't gone unnoticed! I should probably adjust my workflow in the future to work under this type of standard a bit more efficiently though lol
One of the few games where a critical head shot can be a negative outcome, if you wanted to stun an enemy to create more space. Now, you suddenly have to adapt while the other enemies are getting closer. This is also why I like the instant weapon swapping through the menu. You can always react to all the RNG outcomes. What a game.
Excellent video bb
Great video! If you do one for wonderful 101 and alien soldier. Im all here for it!
Thank you!! I would *love* to cover those games in some capacity in the future, but that’s a daunting task haha
The 50 Cent: Blood on the Sand clip at the start infinitely unnerves me but I still respect it.
Oh, you’re one of those good RUclipsrs huh? Great video
@@EpsiIonEagle Thank you very much!
Great video! I'm curious, given how you talked about it in this video, if you have tried it - how does Resi 4 *play* when you don't interact with the merchant at all? To me, he's such a crucial part of the macro loop of the game, treasure hunting is important to the downtime, and the majority of the rewards the game gives you for successful play - both in terms of combat and exploration - that imagining him totally subtracted from the experience feels like it would result in a totally different game, and one that I don't necessarily think I like the sound of as much, purely in the abstract. How did you find it?
Thank you! I really should have called attention to this in the video itself, but all of my footage (with the exception of the endgame sizzle reel of selling my inventory) was of a normal mode no merchant run - not only because its not something I've done before, but also because I wanted to show off, even silently, that the game can still be pretty breezy even under certain restrictions. Normal mode honestly feels like a natural fit for it, admittedly I haven't *finished* that run, but I can't imagine the rest of the run change my mind. I personally just love the pacing of the game with or without the extended downtime, and I feel like I easily get completely caught in it's orbit no matter what as soon as I boot it up. I did something somewhat-similar on professional recently where I only upgraded weapons but never purchased new types of guns or expanded the case, and the biggest change that happens to the flow of the game is needing to be just a bit more mindful of how to work through encounters and preserve ammo. Certainly far more stressful than going through the game normally and interreacting with all its systems, but far from unenjoyable, minus maybe one or two rooms. My biggest personal question mark is actually Professional mode without the merchant, and to be honest that seems like it rides a line between being enjoyable or not. Certain lategame setpieces really rely on having extreme firepower at a distance, and a stock silver ghost + 12 gauge barely get the job done. I'd imagine some sections like the hive and the island would require running past enemies more than I'd personally enjoy. Still, I'd argue the game feels *mostly* well considered when it comes to personal challenges and restrictions, it rarely feels like you're playing it the "wrong" way and I really appreciate that. Even if you don't go all the way with a no merchant run, I'd personally recommend trying something in the middle, even if its just a no case upgrade playthrough or something. The modularity of the merchant and inventory systems mean you can really easily tailor the experience exactly to your liking, and is a big reason why I've played the game like 6 or 7 times this year alone. I'll probably give pro no merchant a spin eventually just to see how it goes, maybe I'll write a bit about that experience when I get there haha
@Woodaba definitely agree with luke regarding no case upgrades potentially being a more fulfilling trial than full no merchant. did a pro NM run a few months ago (this is Pangburn btw lol, and I put a review up about it on BL tho I know you're not active on there anymore) and it really eliminates your ability to defray negative consequences of the rng. especially relevant in sections with the novistadors where blindly running and hoping to avoid grabs is best, and it becomes clear that many of the bosses regress into tedious AI manipulations. no case upgrades maintains the careful item planning and routing while reducing the need to avoid strategies that showcase the game at its most interesting (aka mowing down zombies instead of abusing chokepoints and running away). really good way to become incredibly comfortable with the knife tho
🎉🎉🎉
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