Why Is Lash So Overrated?

Поделиться
HTML-код
  • Опубликовано: 2 окт 2024
  • ▶️ Playlist: • High Quality Advance W...
    🎥 Join Me: / @mangs1337
    🎮 Twitch: / mangs1337
    💰 Patreon: / mangs1337
    ----
    Why Is Lash So Overrated?
    #switch #advancewars #nintendo

Комментарии • 338

  • @Mangs1337
    @Mangs1337  Год назад +308

    The real question is, can you fix her?

    • @Hone_mor2525
      @Hone_mor2525 Год назад +141

      Andy can fix her

    • @HeraldofSlaughter
      @HeraldofSlaughter Год назад +41

      There is nothing that duct tape, flex tape, nails, a screwdriver, a wrench and a rusty shovel can't fix!

    • @drabash
      @drabash Год назад +20

      something like 1 less normal star so super power becomes 6 stars and power 3.
      Or give her super power a +1 movement

    • @Lani_337
      @Lani_337 Год назад +23

      I'd lower the costs of her powers from 4/7 to 3/6 and snow won't affect her Powers anymore. If that's too weak, I'd give her Air units half the Firepower boosts (So +5 plains, +10 on forests, +15 on cities, +20 on mountains), not the defense though. The Firepower Increses of her SCOP would also effect Air units

    • @urbanberndtsson
      @urbanberndtsson Год назад +15

      Do you need to fix perfection?

  • @ashleythompson801
    @ashleythompson801 Год назад +102

    The biggest problem I always encounter while playing Lash is that you want to use CO powers offensively, but prime tactics doesn't really work for that. Your opponent probably isn't going to park all their units right next to forests and properties and leave those tiles unoccupied, they'll stand on them and take the terrain stars for themselves, then you have to attack them from the adjacent roads or plains. It works great defensively, which makes it feel oppressive in campaign since you're trying to get your speed stars and don't want to take a turn off, but you very rarely want to use your own super power just to make your opponent hang back for a turn and then kill you.

    • @Mangs1337
      @Mangs1337  Год назад +31

      Yeah this is a solid point. It's very easy to play around her CO powers by denying her terrain.

  • @leoneldiaz78
    @leoneldiaz78 Год назад +156

    You know, considering she invented basically everything black hole uses it's kinda strange she doesn't utilize any of those inventions directly. Imagine if her CO power let her strike a single enemy unit with an off-map black cannon strike in addition to it normal effects. Maybe her Super CO power would let her aim a laser beam instead of doubling terrain stars?

    • @Mangs1337
      @Mangs1337  Год назад +86

      I think this is a huge missed opportunity for her. Her powers should absolutely have revolved around technological gadgets. Honestly, she should have gotten Rachel's superpower and be able to fire missiles at the enemy. Or maybe summon 3 random beams of laser that strikes parts of the map. She should have been able to "modify" her units temporarily with her super, allowing them to break the rules a little.

    • @gombe793
      @gombe793 Год назад +21

      @@Mangs1337 Flak also should have leaned more into the drug kingpin role the devs surely planned for him. His tanks should get extra movement through forests when on panzerschocolade and infantry firepower should not be affected by how much hp they have when barbaric blow is on. Also spawning naval units in lakes should totally be a thing.

    • @magicalcapi9148
      @magicalcapi9148 Год назад +9

      I think the idea that the knows her technology so well, that she can do things that are seen as impossible/very odd, like straight ignoring terrain, and making them super buffed
      The condition of having to be on a certain terrain reinforces her trait of "being so smart to see something others aren't", that's why her power isn't as direct as other COs, like Sonja's
      I get it what you mean, but I still think it fits her IMO

    • @napalmcannon2513
      @napalmcannon2513 Год назад +6

      it never did make sense that she invented all of black hole's insane inventions but her D2D and powers have nothing to do with them.

    • @Voidling242
      @Voidling242 Год назад +5

      @@gombe793 like the advance wars story flak.
      Day to day: -20% firepower: 30 luck
      Normal power: naval units can move across land for 2 movement points
      Super power: Direct units have +1 range.

  • @KopperNeoman
    @KopperNeoman Год назад +125

    6:38 Or in other words, a terrain star doesn't give you +10% extra defence, it gives you +HP% extra defence.

  • @Ante-Anima
    @Ante-Anima Год назад +90

    You forgot to mention an important factor for her overrated status : the psychological factor.
    1 - Lash is a goth girl. Goth girls always get extra points.
    2 - Using her ability right feels extremely satisfying, rewarding
    3 - Her theme is a banger

    • @WellWisdom.
      @WellWisdom. 8 месяцев назад +1

      Valid and solid points.

  • @disc06
    @disc06 Год назад +64

    Another weakness is that air units don't benefit at all from her strong points and most maps tend to have at least one airport. Other T3 do not have especially strong air units but they scale as well as land units during powers while Lash ones don't.
    As for naval units, well they're memed for good reasons and if you play on a map where you 're forced to build those, reefs are rare enough and Drake is better overall.
    Lash could really use either a better normal power or it being cheaper.

  • @VanguardCommanderAC
    @VanguardCommanderAC Год назад +25

    Personally I pick CO's not based on skills/CO power but out of preference. Sure on maps with mostly plain terrain Lash is not the best choice, but what from campaign mode has taught me is how to work with what you got and enjoy playing with your favorite CO.

    • @Mangs1337
      @Mangs1337  Год назад +10

      Thanks for the dono

    • @bienhy5120
      @bienhy5120 Год назад +4

      for fun play, you play whatever. but for competitve in any game, you are forced to look for stat if you want to win. in cartridge game, lash isnt that bad because there are more heavy terrain compared to competitive awbw.

  • @DustD.Reaper
    @DustD.Reaper Год назад +34

    What if both of her powers would always grant her units the full 10% defence per terrain star while they are active? Like a 2 health unit on a city would still get 30/60% defence instead of the 6/12% it would normally get

    • @isenokami7810
      @isenokami7810 Год назад +4

      I remember having a custom CO idea that was the opposite of that. Units not only don’t lose firepower with damage during superpower, but actually GAIN +10% firepower per health point lost.

  • @tom-ate
    @tom-ate Год назад +93

    Honestly the main reason why I am hyped for Reboot Camp is because I think Lash will actually be good in her tier in that format. No coom towers means slower and more defensive playstyles being stronger, and no Kindle that can scare Lash off her cities sound like Lash could actually find a good place there.

    • @alex_zetsu
      @alex_zetsu Год назад +16

      I think comm towers are just awful and the more AWBW I play the worse my opinion of them becomes. Overpowered artillery pieces. The ability to knock tanks off a city without a luck roll. The fact that Eagle isn't unique in having the only transport coptor that won't die to a battle coptor by dice roll while everyone else has to roll the dice. Andy's repair being so bad because units die so much. Nell losing power because her power in AWBW is much more often to be overkill than in AW2. Collin in AWBW can wallbreak without indirects of his own while he struggles to do so in AW2. The 55% damage in a mirror matchup on roads is perfect balance and AWDS ruined it. And one of the worst interactions I complain about is AA wiping Mechs when they have some terrain stars as opposed to leaving them crippled.

    • @charlesruteal9062
      @charlesruteal9062 Год назад +32

      Huh, I thought the new CO artstyle would lead to a lot more coom towers.

    • @tom-ate
      @tom-ate Год назад +9

      @@alex_zetsu I do think that coom towers are nice in that they make games less stally and defensive.
      But at the same time I think you are right with all the characters who get screwed by them. Aside from maybe Eagle. I don't think I've ever seen a battle copter attack a transport in 250 games lul

    • @remixtheidiot5771
      @remixtheidiot5771 Год назад +10

      coom towers.
      my god...

    • @Tzizenorec
      @Tzizenorec Год назад +4

      @@tom-ate Eagle, the stalliest of all COs, gets screwed by com towers regardless of whether they affect the air battle specifically.

  • @dropinota
    @dropinota Год назад +12

    I never knew about that hidden mechanic of damaged units getting less defense on properties. This was a really interesting video Mangs.

  • @Pikrioling
    @Pikrioling Год назад +23

    An interesting idea to buff her powers is to make them override the defense scaling for their duration: basically, it doesn't matter if a unit is at full HP, or at 10%, the damage you're gonna do is the same.

  • @ColbyP4Fan
    @ColbyP4Fan Год назад +27

    I had no idea that terrain stars scaled with health :O A great informational video about Lash, and why to not often pick her. Thanks!

    • @coreym3149
      @coreym3149 Год назад +2

      The game does a very poor job teaching this. Not sure if its even directly mentioned. Makes sense though. Fewer troops you have the weaker your defenses would be.

  • @Supermash13
    @Supermash13 Год назад +14

    Hello Mangs and Thanks for the video. As a map maker i try that's everything is okay. That's why on my map "The legend is born" (the 10 map of the egg cup season 2) there an area with heavy terrain and the center is open with shoals mainly. So Lash and kiddle can perform very well on T3 on the hq side, while the other co like Rachel and drake will be far better on the center creating 2 type of gameplay on the same map on the same tiers.
    So for me lash to be really balanced should have power cost inverted (3 stars PO, and 4 the SCOP) so it would be way more easly to spam power for situational effect

  • @subbie-eye
    @subbie-eye Год назад +8

    I used to play Lash quite a fair bit before settling with the other T3 COs and not really touching Lash afterwards.
    Some thoughts:
    1. Lash is a CO that I see as needing much better skill and map understanding than your opponent to use correctly and win games with. You notice you can snag some wins with her on certain maps as a favourite, but you will need to plan really far in advance. Now, against newer or beginner level players (700-850), I find that the unit positioning done whether forced or not often sets up Lash to take advantage of her D2D. Against more experienced players, you either don't get that at all, or you have to think of a risky forcing strategy 2-3 turns in advance for it to work, and her power toolkit does not make this easier to execute.
    2. Even with her power boosts, it''s important to link it to tactical and strategic ideas that win games. The reason why Deejus squees over 20% firepower and 2HKOs on cities is because it is a very common scenario you will face in game, whether to capture the property or just use its terrain benefits with a followup unit. You can get it with Lash with forests or plains + 1 comm tower, but that means you need to look at the contested properties and see if it is even possible to fight over it. Chances are, you won't always get it, and your opponent will know that if they are skilled enough. (1k rated upwards from my experience) Any firepower boosts that do not meet either objective is seen as laughable, as you pointed out.
    For Lash therefore to take an aggressive advantage (she has to vs any CO in T3, for different reasons), they either need to property rush or have a 3 unit vs 1 ratio to dislodge the city unit. Sure, she may have it easier at times, but when this is your central gimmick (Andy's Unit Preservation, Drake's stall, Rachel is a mix of stall and unit preservation, Kindle's city aggro and city strats) from the start, it can often put you in a tight spot.
    That's assuming you are playing on most GL maps.
    3.For strategic elements, I found that Lash's package is not as forcing compared to the rest. To bridge the gap:
    a. Andy may not have a D2D, but the threat of his powers is enough to force you into killing wounded units or taking unfavourable trades on select turns. (over the course of a full turn).
    b. Kindle's CO Power offer good tactical benefits, but even vs a strong player, the 3HP of damage on properties can either disrupt a funding approach enough into sub-optimal moves (like sacrificing unit count for the ideal deployment) or delay income increase or disruption. With how some maps have inconvenient or highly contested properties (Vadum of Valhalla, Celeste, Golden Probe Redux), this creates more issues than what it appears. Furthermore, newly deployed units won't be going into combat fresh at 10 HP. You can still do most things with it, but for critical game winning ideas, this is subtly harmful.
    And her firepower on cities basically makes it unfavourable to fight when she is on it on equal terms, It forces more expensive units to attack the city infantry, which you can then wipe with your tanks. That property can wait anyways.
    c. Drake enjoys the Global Damage association, which already does what Kindle's does and creates other niggling problems, especially at Typhoon. Reduced ground vehicle movement can mean certain units become free for one turn, which is very impactful. Reduced B Copter power can hurt, but if you use your B Copters defensively, this creates problems for your opponent.
    d. Rachel... If you are forced to ball units to divert a covering fire, you may be forced to give up tempo, not to mention those that do get hit could be picked off if they are near to you. Her 3 HP repairs also allow for more aggressive posturing, so long as she is sane with unit quality.
    Lash? You need to hope the map is nice to you and your opponent either does not know what they are doing, or forced into your 4D plan.
    4. Lastly, her air units receive no benefits. Only Drake has it worse, the rest of them can use it far better, which means your air units are operating at a disadvantage. It is terrible when you want to create a compelling unit mix to tackle your opponent.

  • @inquisitorbenediktanders3142
    @inquisitorbenediktanders3142 Год назад +32

    Personally, I feel like you should also do one on grimm, given that he also looks alluring on paper, but as soon as you actually play him, you find out just how bad the defence reduction is.
    Sidenote: My personal suggestion to fix grimm is to make his units not lose firepower when injured.
    Reduce the firepower increase if that's too strong.

    • @ShadowWolfTJC
      @ShadowWolfTJC Год назад +7

      Alternatively, Grimm could be given a scaling attack buff the lower his units' HP is, starting at 130% at full HP, and increasing by, say, 5% for every HP under 10 his unit is, reaching 175% at 1 HP.

    • @inquisitorbenediktanders3142
      @inquisitorbenediktanders3142 Год назад +5

      @@ShadowWolfTJC that is...
      Great!

    • @SamMidence
      @SamMidence Год назад +6

      Imagine 1 mech wiping out 5 tanks with a single rpg

    • @inquisitorbenediktanders3142
      @inquisitorbenediktanders3142 Год назад +4

      @@SamMidence heroism shows itself in the direst of circumstances.

    • @LanceOmikron
      @LanceOmikron Год назад

      Mangs already covered Grimm in his Dual Strike tier list. And unlike Lash, it's a pretty open-and-shut case: The extra attack he has is simply not worth the defense he loses. Especially since his units taking damage faster means that their extra attack will soon be meaningless.

  • @blikstwo
    @blikstwo Год назад +9

    reminds me of the time i had to defend Lash from getting nerfs in the comment section of Mangs's CO balance videos. As much as i like playing her. She has many weaknesses.
    Even her day to day forces you to limit your unit placement. Something that Max etc don't have to deal with. If anything. Lash needs a straight up buff. And we don't even talk about DS Lash.

  • @naproupi
    @naproupi Год назад +9

    Lash is indeed in a very awkward position.
    When you match her against Cos like the tier 4 she easily wins because none of them are good at weakening her units without direct confrontation, but sadly for her every CO in tier 3 can do it exept andy, and even in tier 2 there is olaf.
    I'd even say Kindle being the top pick of tier 3 hurts lash even more, because Kindle is already very strong in general, but her Urban blight forcing you to avoid properties very often hurts Lash in particular even more.
    I'd be curious to see if Lash overall win rate would improve if Kindle was bumped to tier 2 as it was discussed before.
    I feel like lash vs andy is winnable, lash vs Rachel is delicate but winnable too and lash vs Drake is hard but winnable if you get enough of an early game advantage.
    So she might become a good tier 3 in such a world.

  • @SeizaburoTono
    @SeizaburoTono Год назад +6

    Really great breakdown of the Lash situation, as it were. It really highlights why she tends to not be able to pull it out in the late game. My experience with her in AWBW definitely leans to her being very strong at the onset of the match and favoring aggressive playstyles, but she falls off hard starting in the mid game. If they want to make her more competitive in T3 they should consider making her power and super both one star cheaper so they at least come in a little more frequently.

  • @andreypopov3400
    @andreypopov3400 Год назад +5

    I wonder why they made this “defense scales with health” mechanic. Is it just for players to rally through enemy defence lines quicker?

    • @mahxylim7983
      @mahxylim7983 Год назад +3

      I think it make the game more interesting that way. The fresh, 1st HP is more durable and strong than the last HP. Making global damage and first strike more important, choosing which units to attack more thoughtful, and make merging a rational option.
      Conclusion: More fun!
      ex: should my artillery attack 10HP Mdtank to 7HP or 5HP Mdtank to 0HP?

  • @Swiftcarp
    @Swiftcarp Год назад +4

    One point in Lash's favor that I think you may have overlooked is how important an early advantage is to snowballing a substantially larger lead. Even something as small as being able to contest capturing infantry with, say, a 20% boost from an adjacent forest tile and coming out ahead can lead to a stronger capture game, which leads to more funds, higher quality units, better engagements, etc. It's why Von Bolt, a character with an absolutely horrendous SCoP and literally no CoP still gets to be tier 1 - because his early game presence from his d2d power is just that impactful. Lash's d2d, while obviously worse, uses the same principle, and is why she's viable.

    • @bienhy5120
      @bienhy5120 Год назад +1

      von bolt is T1 only because of his 10% defense, he would probably be top T4 or bottom T3 if you cut off his defense.

  • @masterchief2622
    @masterchief2622 Год назад +4

    It would've been better if Terrain Tactics cost only 2 stars and Prime Tactics 5 stars.

    • @Mangs1337
      @Mangs1337  Год назад +1

      That would have made Lash pretty strong, maybe even better than Kindle. 2 stars is pretty bonkers. I think 3 stars/5 stars is good enough.

  • @i_am_jarvistm7220
    @i_am_jarvistm7220 Год назад +2

    Yeah, the big thing with Lash is that her D2D is pretty decent, but her CO Powers are utter garbage for their cost. Emphasis on FOR THEIR COST. Terrain Tactics is undeniably overpriced and Prime Tactics - for the same price - is most certainly no Samurai Spirit, if that's anything to go off of.
    A commonly presumed good fix to her is to reduce her CO Meter from 4/7 to 3/6. It's a seemingly small change, but one that would certainly make more sense for the powers backed by it.

  • @ihatetheantichrist9545
    @ihatetheantichrist9545 Год назад +149

    Goth gf so 10/10 tbh

  • @coreym3149
    @coreym3149 Год назад +6

    I think most people remeber her from AW2 where most the maps are designed to make her daily and super really effective. You had to plan around knowing her super was coming up. Her nerf in AW:DS and maps not being as suited for her shows. This carries over to By Web where few maps scream "Lash will thrive here." I am honestly okay with this and think she is in a fine ranking. She is just in that odd spot of too strong for one tier to weak for the other. Every compative game has this.

  • @DavisG603
    @DavisG603 Год назад +3

    Ah Lash, when I first played AW2's campaign, I thought she was a busted CO. Being exposed more to AWBW showed me her weaknesses really show in a competitive format. Very informative vid!

  • @lostanimeworld11
    @lostanimeworld11 Год назад +7

    From my experience, enemy Lash always seems to be strong on campaign, so perhaps the map design and conditions leaned in favor for her. Plus getting S rank probably make her power more frustrating to deal with. I guessing that's where the view of her being strong comes from.
    From all the pvp videos I've seen, I don't see as many terrains as there would be on campaign mode.

    • @ikiry0830
      @ikiry0830 Год назад +1

      Campaign tends to have stuff like 'here is an entire massive forest' more than competitive maps, yeah.

  • @Dimashq_0
    @Dimashq_0 Год назад +3

    May be overrated but her theme is an absolute banger

  • @gsdarkus5014
    @gsdarkus5014 Год назад +4

    Let's change 2 details about Lash to make her better:
    First, reduce the cost of both her powers by 1 star, so now she has a 6 Star long meter cut in half for her powers
    Second and most importantly, her D2D and COSP just cancel de scalling of Terrain Stars with the Unit's HP, meaning they always get the full benefit of them

  • @head_snapss7587
    @head_snapss7587 Год назад +3

    She's a tier 3 CO but a tier 0 Waifu for me.

  • @charlesruteal9062
    @charlesruteal9062 Год назад +4

    A bit off-topic, but Lash's power got me thinking: is there a CO (a fanmade one most likely) who has a power that makes them keep terrain stars even when moving off of a terrain? As in, a Tank that starts in a forest can move into plains/roads, but still keeps 2 terrain stars when attacking. It would essentially be an "ambush"-type power, independent of fog-of-war mechanics. Or I guess it would be like Lash's D2D, but it uses the terrain stars of a unit's starting position (at the start of the turn), as opposed to their position after moving. Though if you make it use the best of either position (use the highest stars between starting terrain and current terrain), it could work as a buffed Lash. I'm pretty blind when it comes to competitive AW though, so I don't know if this change would make Lash any more worthwhile to use.

  • @gameknight504
    @gameknight504 Год назад +3

    A few ways I can think of buffing her would be, as suggested by someone in the comment section, to reduce the price of her powers from 4/7 to 3/6.
    Another is that her units are still treated as full hp units for that hidden calculation of defense from terrain stars.
    Granted, this may be a pretty small buff, but hey, a buff is a buff.

  • @KhanhTheLearner
    @KhanhTheLearner 24 дня назад +1

    This actually works lore-wise since Lash really hates how bossy Kindle is and how Kindle always tries to take Lash's credits for her inventions.
    Kindle is a direct counter to Lash.
    A Lash player will want to position strong units inside cities to take advantage of the day to day bonus and prime tactics, but then a Kindle player will just pop Urban blight to reduce said units' HP and bonus firepower. It's a battle to control cities with these two.

  • @Amokhunter
    @Amokhunter 6 месяцев назад +1

    So... aside from stupid people who don't want to change anything in AWBW, why not knock the required stars down to 3/5 respectively and have a look at the statistics after a few dozen (hundred?) games, then re-evaluate.
    What you AWBW guys are missing is this: AW was balanced with SINGLEPLAYER in mind and you just have to look at the king of the ring of RTS games (SC2) that they even have different unit rosters for SP and MP and Units are balanced seperately for each game mode, so go forth, rebalnce the crap out of this oldie, so MP is better all around.

  • @lordbiscuitthetossable5352
    @lordbiscuitthetossable5352 Год назад +1

    I think Lash could be improved in two ways.
    Either make her power cheaper, for 3/3 as her super power is super condition. Compared to mass damage/mass heal+boons and so fourth.
    Alternatively, Lash being able to move through rivers or mountains, by employing crazy tactics or whatever, to fundamentally break the rules of movement for one turn. The advantage of this should be obvious; Lash can front switch in ways she wouldn’t usually be able to and initiate engagement like Hannabal coming through the mountains. I’m not sure whether this should replace part of her ability (doubling stars or terrain ignoring) but given most supers fundamentally breaks the games rules in some way (greater range, healing, mass damage etc), one way to improve Lash would be to give her something that no one else can replicate. Personally I feel mass damage already breaks the rules far harder then most abilities ought to.
    Though of course if a unit gets trapped in the mountains or rivers? They are stuck there and are ignored until her next super power. Also totally a lash thing to do. XD

  • @KillerChairYT
    @KillerChairYT Год назад +3

    I like how you barely talk about her normal power.
    Which makes sense, because other CO's in the same tier all have better normal powers.
    Yes terrain tactics can theoretically give you an good turn if you are a mastermind planner... but like... it just does not compare to the other normal powers.
    I love Lash as a character, and i want to pick her whenever i play on a map where she is viable, but damn is it hard to go up against that mass of Kindles in T3

  • @thegreatestpepe
    @thegreatestpepe Год назад +3

    It's a shame because she's my favorite CO. I think just making her COP and SCOP each a little cheaper would balance her pretty well with the other t3 COs. Hopefully AWBW does this someday.

  • @jimjones9631
    @jimjones9631 Год назад +1

    Lash is my favorite casual CO. When I'm just playing CPU to have fun i just play her. I like the character's background, her music is awesome especially in reboot camp and shes one of my favorites to play local with my wife against cpu.
    I wish she was more viable competitive wise. Hopefully with reboot camp we'll see a new advance wars with some interesting changes.

  • @mahxylim7983
    @mahxylim7983 Год назад +2

    I like Lash's character. Brilliant, free and fun

  • @varodleus
    @varodleus Год назад +1

    Terrain tactics should cost 3 stars and add 1 terrain star to all her units while keeping her mobility bonus. So that she will get something even on roads.
    Her SOP should just add 2 stars to all her units and should cost 6 stars, while negating movement penalties like terrain tactics does. So that she won't get a whopping 6 stars (5 instead) on properties and 8 stars (6 instead) on mountains, but will get enough firepower and mobility overall to make a good push during SOP.
    This way she can definitely be on par with other tier 3 guys.
    And yeah, air units should get these firepower bonuses too.
    Kindle will no longer be able to cripple lash during SOP by keeping her away from her cities, she will get a good firepower bonus even from plains (3 starts instead of 2) and roads (2 stars instead of 0)

  • @KyrosQuickfist
    @KyrosQuickfist Год назад +1

    Fix Lash? Have day-to-day add one terrain star to all terrain for her units. This is not only makes sense thematically, this also makes roads/shoals better while scaling the Super Power
    Offtopic, using Lash logic, why is Hawke Tier 1 instead of Tier 2? Lash has a better day-to-day than hawke and hawke's ability costs a metric ton while being on par with Drake's ability.

  • @stormyseas5193
    @stormyseas5193 Год назад +3

    Kindle should not be tier 3 lol

  • @ShadowOfCicero
    @ShadowOfCicero Год назад +1

    Terrain Tactics is a sidegrade of Sideslip; drop it to 2 stars.
    Prime Tactics is a worse Samurai Spirit at the same price. I favor giving it a little more power. Maybe Sonya's D2D counterattack bonus while it's active?

  • @arcturus64
    @arcturus64 Год назад +1

    Instead of a fix it'd rather be a complete rework because 'becoming sturm for a turn' and 'becoming somewhat better sturm for a turn' just aren't gonna cut it. No idea what it would be though but our only leads are her personality with low ethics and mad genius.

  • @legionofpie
    @legionofpie Год назад +1

    Here's the thing with lash many people miss.
    A lack of weaknesses is not the same as the presence of strength. Yeah, she's not weak at anything but nor is she Strong at anything that matters. She's good at holding property and defense, but those things don't passively win ground or property and therefore don't win maps.

  • @grauenritter9220
    @grauenritter9220 Год назад +1

    maps in the campaign of the game are often rigged for Lash. Competitive maps are much more open with more roads and plains, and with properties, its often about getting to them first, and less trading on top of them. when you think about it that way, Lash basically has a 10% bonus to firepower most of the time and has an eh power

  • @adept7497
    @adept7497 Год назад +1

    Fix her? Let her move through terrain without penalty (like Sturm). Lash really deserves that d2d ability as Terrain-Specialist.

  • @xBananaTERROR
    @xBananaTERROR Год назад +1

    I think you've done CO tier ranks...but since the music is getting an overhaul, why not rank the CO music themes before the new game comes out?

  • @randomredshirt5274
    @randomredshirt5274 Год назад +3

    I think another problem is that new players skim through the co descriptions, see defence in her text and think her units are flat out tougher for no actual reason(at least thats what my baboon brain did)

  • @clydefrosch
    @clydefrosch Год назад +1

    my guess is its because by web only has these boring mirrored maps with sprinkled terrains, instead of the cool maps that are 80% forrest without roads and stuff like that

  • @boomknight1015
    @boomknight1015 Год назад +2

    Having used her a fair bit, she is a gamble on when she is useful. Easy to counter as you force her to attack on roads or plains. Her first power is almost never useful and her 2nd takes for ever to charge up. Now her super is really strong it's just not something you can spam. IF she is facing someone like grim he gets to use his +60 easily twice before she gets a chance to use her own.
    If her first power gave flat movement speed then she would be top of tier 3 but no dice.
    She works best as an arty, fog of war commander as her arty hits fairly hard because you can get them in cover first.

  • @dewottgaming1507
    @dewottgaming1507 Год назад +1

    they way terrain stars actually work is that they pultiply the stars with the HP of the unit

  • @Mixa_Lv
    @Mixa_Lv 5 месяцев назад +1

    It would be a nice buff if she ignored the "terrain stars scaling with unit hp" entirely, at least for her attack.

  • @xlsfd
    @xlsfd Год назад +2

    Isn't Lash's normal power literally Sturm's day-to-day power?

  • @Renardeau
    @Renardeau Год назад +3

    to balence her its simple , remove 2 stars off the super power and make that she get 25% more defence per terrain star (so instead of 10% per star its 12.5)

  • @Chokoboh
    @Chokoboh Год назад +4

    Crime Tactics!

  • @minnick66
    @minnick66 Год назад +5

    To balance Lash, make her SCOP add 4 terrain stars instead of doubling them and make her base power add 2 terrain stars. Makes her base power at least relevant at 4 stars cost and gives her SCOP more pushing power.

  • @grandmagunsales2125
    @grandmagunsales2125 Год назад +2

    HUH. Hey Mangs do you think you can do a hot take on Drake? Half of everyone I ask says he's negligible to go against with his powers the other half says he is a straight insta loss if you're airplane focused without any APCs. Think you could offer your wisdom?

    • @Mangs1337
      @Mangs1337  Год назад +2

      Drake follows the same rules of any global damage CO, with a few exceptions. The bigger the map and the more bases it has, the better he becomes. Generally speaking, a large 3-base map is a solid choice for any global damage CO, with 4+ bases you want to select one for sure. Drake does have his weak air units, so on maps where b-copters dominate you want to think twice about selecting him. He's also great on maps with lots of plains and forests where his rain will make it hard for vehicles to move around.
      Drake excels on maps where he can capture the properties on his side, and then sit comfortably, forcing his opponent to come to him. Being a global damage CO he'll just get more and more value the longer the fight goes on, so he doesn't need to rush to take the fight to his opponent, he can just kick back and relax. As long as he's tied in properties, or even slightly behind, he can just continue to pop his global damage until his opponent crumbles. He struggles if he gets rushed super early though, so don't pick him on small maps.

    • @grandmagunsales2125
      @grandmagunsales2125 Год назад +1

      @@Mangs1337 Interesting. You gave a very good rundown of when to play Drake but that "Better the bigger the map is" got me curious on how a Grit v Drake would turn out. Both players are trying to kick back and build up but at the same time they gotta acknowledge that they're on a time limit and have to come out of hiding before... Hmmm, y'know I just started playing the dual strike campaign on an emulator, how long does it usually take Grit to blob up?
      Also I just wanna say thanks, your channel is the whole reason I've even gotten into this series

  • @jm2270
    @jm2270 7 месяцев назад +1

    Loved this video. It's basically "why you are a noob" in 10 minutes. 😁

  • @FlameDarkfire
    @FlameDarkfire Год назад +1

    On a more serious note here’s my thoughts:
    Terrain Tactics: all movement costs for terrain are 1 for all units. All units get +1 movement. Units get terrain defense boost as normal defensive boost instead of Star boost.
    Prime Tactics: Movement costs are reduced to 1 for all units. +1 movement for all units. Terrain defensive boost is 20% per star and is normal defensive boost, not terrain stars. Firepower boost corresponds to 20% per terrain star. No movement penalties for weather.

  • @bienhy5120
    @bienhy5120 Год назад +1

    also note that competitve map in awbw tend to have less heavy terrain compared to the cartridge game so lash is indirectly weaker in awbw.

  • @joefarrow1599
    @joefarrow1599 Год назад +1

    I think it's obvious that defence increases are scaled by the unit's health. It doesn't look like a hidden mechanic to me.

  • @Prodigial
    @Prodigial Год назад +1

    I have never gotten into the new Advance Wars online, but I was huge into Days of Ruin back in the day. Having to use CO zone to charge powers negates so much bullshit of these games and I still don't know why it's so underutilized and under appreciated for what it did.

  • @bvd_vlvd
    @bvd_vlvd Год назад +2

    I have a counterpoint to make this entire video go SPLAT: *she's cute and valid*
    No, seriously, she's a massive inspiration to me. ENFP villains best villains

  • @CarissaNomadic
    @CarissaNomadic Год назад +1

    My inexperienced take is, that it sounds like we're seeing this situation:
    • As Ignis Bad said in the replies from Mags' pinned comment, devs and meta make much different looking maps, so her already temperamental design is much more temperamental.
    • Movement cost benefits are close to worthless in nature. While it's definitely more out of the way in the naturalistic maps, woods and cities are necessarily more 'out of the way' tiles regardless. While indirects benefit from the power, you would in theory want to be blasting with them while they're getting the terrain buff in PT, not moving them.
    • In general Lash suffers from a CO that has a strong intimidation game, but not so much in gameplay. When the shock factor wears off, you see the lackluster CO, but until then it's like *"You'd keep the person that moves through ANYTHING and blasts with terrain bonuses BUFFED?"*
    • Terrain Tactics costs way too much for what it does, and prime tactics is sincerely impressive, but only to suffer that temperamental nature.
    As at least an initial testing version, I would suggest this:
    • Day-to-day should increase stars by 1 across the board, but the DtD bonus takes half the terrain benefit. Common fighting areas should be expected to be plains, sometimes forests, but also roads and bridges around choke points or major areas. These areas are really just not helpful to Lash. Also, air (and realistically) sea units just don't benefit. This helps Lash's general performance, makes her air and sea units start benefiting, but the counter-nerf keeps initially high star areas from going wildly out of hand.
    • Terrain Tactics is a total joke as-is, and hearing 'reduced to 1' on movement costs blows the power out of proportion, so a merely reduced cost sounds more modest, giving devs and novices a more level head when looking at the power, without benefiting in most circumstances. Reduction BY 1 should fix the intimidation factor, hopefully. In terms of actually making this useful, making it basically a 'same but better' with her DtD seems like it would make it overall better than where it stood in the previous version, even considering the terrain movement nerf. (100% firepower instead of 50%, +2 terrain stars instead of +1) I sincerely think that your CO/SCO power should be when your indirects are fighting the ENEMY, not the PLAINS AND FORESTS, so I feel like how much indirects benefit from the freer movement doesn't deserve much consideration.
    • Prime Tactics should have 100% star->firepower like original!Lash, but double the terrain stars she has. With DtD giving a star now, suddenly that benefit means something more substantial in many common circumstances. It should still get the -1 movement costs effect.
    • Because of the flatly added add terrain stars, air and sea units now can benefit from her CO and super CO powers, making her airforce/seaforce not feel like it's uniquely lagging behind bad.
    • Because she still strictly plays with the terrain mechanics (their def stars and movement), her thematic nature as a terrain-based fighter is retained while making her have a decent presence in gameplay.
    • Snow shouldn't really slow her down, because it's just another form of difficult terrain, and her SCO is her being smart enough to work around difficulties of difficult terrain. Olaf shows that in-universe, snow making movement difficult can be overcome, so this doesn't seem out of possibility for Lash. This also makes her a more substantial threat to Olaf, compared to the current "lollol now u slo and less HP" relationship. (Also fits in well with the way she seems rather dismissive of Olaf and how painful she is to him) ...and finally, not being penalized in snow movements means that her movement bonus means something for more than indirects and the occasional forest.
    • I'm aware that this doesn't deal with the central weakness of Lash, in that units are penalized harsher for being hurt, but that this is thanks to how terrain applies to gameplay, and that Lash is a terrain mastery character, I feel like it should be taken as part of how Lash is explicitly balanced as advantage/disadvantage attributes. Also, because 'maneuvering' is used, it gives a subtle (possibly too subtle) hint that her benefits are weaker with hurt units, since you don't typically move as well when you're hurt bad.
    Her entry should look like this, then, accordingly:
    Skilled at maneuvering in terrain. Terrain turns into some power, and always gains a star.
    Terrain Tactics:
    Reduces terrain movement by 1, and increases power and stars from terrain.
    Prime Tactics:
    Terrain stars are doubled, while reducing movement by 1 and giving firepower.
    I don't really have a way to really check if that fits in the game properly, but I tried to make sure it'd fit with the wording.
    What do you all think?

  • @CeeZero
    @CeeZero Год назад +1

    You definitely forgot the strongest part about her! ... her theme is hands down the best in the game!

  • @Zee-2123
    @Zee-2123 Год назад +2

    Definitely agree that shes quite overrated, although the key reason i use her is because i find her playstyle very fun and engaging, constantly considering the terrain even more than you usually do adds a whole new element to the gameplay, although i do admit i lose quite often when i play lash.

  • @Dragonite43
    @Dragonite43 Год назад +1

    I can't wait for Mangs to create a video about why Olaf is underrated. :D

  • @andrewshearsby8125
    @andrewshearsby8125 Год назад +1

    Lash is perfect also I ship her with Colin poor boy doesn't know what to do with her...

  • @makohidari4723
    @makohidari4723 Год назад +1

    i defended Lash against nerfs in your previous CO tier list for a reason.
    Aside from hard counters in HP damage COs. Her expensive but weak powers , the fact her air units get no bonus and her day to day requires careful unit placement. all help drag her down.
    girl just needs a buff

  • @totalpartykill999
    @totalpartykill999 Год назад +1

    i play alot of Dual Strike, and if Grit is tier 0 i need to practice with him more lol

  • @DanBottiglieri
    @DanBottiglieri Год назад +1

    It always struck me as weird that Lash's super power is a defensive one, it doesn't fit her personality. I'd make her more offensive:
    1) Terrain Tactics: xxxx Can move freely along any terrain, and during her power, when making engagements against Lash, the enemy doesn't have any terrain stars. Also the usual 10/10 that all CO powers get in AWBW.
    2) Prime Tactics: xxxxXX Same as her CO power, except it also doubles the damage she does per terrain star (so 20% per star), instead of doubling her terrain stars.
    I think this would make her better without making her broken. She'll be able to get a lot more OHKOs: during her COP, she can guarantee a OHKO on an infantry with a tank attacking from a city (and do it most of the time on a forest, 70% chance), and during her SCOP, she can guarantee a OHKO on an infantry from a forest (and do it most of the time from plains). It'll give her SCOP more bite, as the enemy loses a lot of defence; there will be no hunkering down on defensive terrain, and she can easily pick off tanks on cities which would otherwise be unfavourable engagements. I think she'll most likely only usually her CO power most of the time, however her SCOP is there if she needs that extra kick as it's not much more expensive.

  • @wolfetteplays8894
    @wolfetteplays8894 Год назад +1

    Lash legit was my favorite character in dual strike growing up

  • @MrxD-cg5xs
    @MrxD-cg5xs Год назад +2

    Overrated enough for the Dual Strike devs to nerf her into the ground, apparently xD

    • @blikstwo
      @blikstwo Год назад +1

      DS devs made some weird decisions that really messed up some COs and made some super powerful

  • @bluenova123
    @bluenova123 3 месяца назад +1

    One of the issues with Lash is the competitive maps are mostly plains, roads, and cities with a major river or two to divide up the map. Often the maps have more cities than forests or mountains. With the abundance of cities and lack of other terrain in decent positions, why pick Lash over Kindle. Also Lash's powers are expensive for what they do.
    If the maps tended to have a lot of forest and mountains, Lash would be a lot better. In the game her campaign maps are almost always made to favor her abilities.

  • @jeremymiller3305
    @jeremymiller3305 Год назад +1

    Wow can't believe I didn't know it! Lash needs her units at full HP to be on cities or mountains to utilize Prime Tactics well. Most of the maps have more plains, woods, and roads compared to cities. I thought her defense gets boosted with her offense in a weaker version to Samurai Spirit, but I didn't know the game mechanics ruined her. When her units loses health, the defense decreases. Her normal power gets free movement from penalties from terrain, but not strong enough compared to other CO's like Andy and Rachel. Why the hell is Hawke higher tiered than Lash? His super CO power, Black Storm is 9 stars long plus his damage is not increased that much.

    • @subbie-eye
      @subbie-eye Год назад

      Regarding Hawke:
      1. Most of the maps will have a securable comm tower, which gives him enough firepower to 2HKO units on cities, which is important in denying cities or using its terrain to attack other units. No exceptions. This part is what stands him out from most other COs who either don't have the D2D option or have it but it is very conditional (Jake as an example. Max as well since he gets the boost, but his artillery is undeployable. Literally a big issue on some maps and at the higher levels)
      2. Even without comm towers, 5 stars at Black Wave is enough to secure that decisive advantage. 1 dmg to opponent and 1 healing to you nullifies the first strike advantage your opponent will get. (Tanks go from 8-6/7-5 to 7/7 or 6/6 and then you attack the tank, which means they yeeted that tank for nothing). More of a mid game concept, but it does force your opponent to have second thoughts regarding how aggressive they want to be then. Not to mention powers also give that 10% firepower boost on top of your D2D. So you can break through at key moments.
      Also helps if you have a somewhat preserved army not at full health too (5HP or higher tends to work better. Anything lower and you need repairs still). Other global damage COs don't hold both benefits, not to mention the absent firepower boost.

  • @spring4642
    @spring4642 Год назад +1

    Does Mangs....watch False Swipe Gaming¿!?!?!?

  • @ryeguy2745
    @ryeguy2745 Год назад +2

    Lash is a CO that wants to have very few counterattacks so it keeps her units healthier on good terrain preferably. I think Lash players want to combine units more often than other COs to increase staying power rather than immediate satisfaction before her prime tactics. Her terrain tactics is a bluff COP surprises the opponent over rough terrain giving her Sturm movement with COP + D2D bonus attack power. I think she can be really strong with multiples of the same unit, but can be predictable before her power activation.

  • @stormrunner4081
    @stormrunner4081 Год назад +1

    One thing about her that’s definitely not overrated is her music

  • @FlameDarkfire
    @FlameDarkfire Год назад +1

    Lash and Adder could be completely broken as a dual strike if you could keep the first CO’s power. Adder with Prime Tactics on top of his +2 movement would make any push the FINAL push as nothing’s going to stop that.

    • @FlameDarkfire
      @FlameDarkfire Год назад

      As it stands I think they’re still really good because you can clear terrain with Prime Tactics THEN zip out on open terrain to further the advance.

  • @warpuppy4528
    @warpuppy4528 Год назад +1

    If we could just get Kindle the heck out of Tier 3, Lash would be able to shine. I've been looking through a bunch of maps in standard and fog and I can't find a single one where Kindle's win rate is below 50 percent and a few of them she is 60. If she is too weak for tier 2 then let Max and Olaf beat her up a few times. I am so tired of playing against Kindle.

  • @sprasle
    @sprasle Год назад +2

    I mean, barely anyone uses her outside of a few specific maps as she's pretty bad; I'd say she's appropriately rated.

  • @GlobalDigitalEmpire
    @GlobalDigitalEmpire Год назад +3

    Is she really overrated if she has only a 2% pick rate? I don't think you can overrate 2% lol

    • @Mangs1337
      @Mangs1337  Год назад +3

      Overrated by people who don't play competitive AW.

    • @GlobalDigitalEmpire
      @GlobalDigitalEmpire Год назад

      @@Mangs1337 casuals just like the goth chick they can't get irl lol

  • @brutal_lui
    @brutal_lui Год назад +1

    Now I’ll be simple be built different and win with her.

  • @clydefrosch
    @clydefrosch Год назад +1

    how about lash gets to build two black bombs every game?

  • @Lost_Avenger89
    @Lost_Avenger89 Год назад +1

    maybe change it so that she ignores terrain star scaling and gets a minimum +20% fire power during her Prime tactics(while also reducing the cost to 6*s or reduce power usage fatigue a bit so she eventually catches up to being bullied earlier game?).

  • @I-ONLY-BUILD-MECHS-AND-DUSTERS
    @I-ONLY-BUILD-MECHS-AND-DUSTERS Год назад +2

    Eh she's okay 9/10

  • @minhtrieu3669
    @minhtrieu3669 Год назад +1

    I think changing Lash like this will make her less disadvantageous in terrains with no defensive stars. Zero star terrain renders Lash's SCOP literally useless.
    Keep the same 5% fire bonus for each terrain star BUT Lash adds 1 terrain star for day-to-day ability. This helps Lash will have basic terrains of 1 star, plains of 2 stars, forests of 3 stars, cities of 4 stars and HQ/mountains of 5 stars. (1-2-3-4-5)
    Air units STILL get the terrain star effect, different from other COs.
    As such, all units of Lash will have a day-to-day increment of at least 105/110 and a maximum of 125/150.
    COP: Movement is 1 for all terrain. Plus 1 terrain star. (2-3-4-5-6)
    (The unit of Lash in COP state will be: lowest 110/120 and maximum 130/160)
    SCOP: Movement is 1 for all terrain. Plus 2 terrain stars. (3-4-5-6-7) The terrain star's defense effects are not affected by the unit's HP.
    (The unit of Lash in SCOP state will be: lowest 115/130 and maximum 135/170)
    SOP: become 5 stars
    SCOP: become 9 stars

  • @085darkstar
    @085darkstar Год назад +1

    Field commander (PSP) let's play?

  • @Kurtlen
    @Kurtlen Год назад +1

    Since it can be argued that Kindle is borderline between Tier 2 and 3 and Lash is borderline between Tier 3 and 4 is tier 3 on AWBW kind of a mess?

    • @Mangs1337
      @Mangs1337  Год назад +2

      I think moving Kindle to T2 would solve many problems. Lash would probably get picked more, as Kindle kinda counters her.

  • @NonamePlays
    @NonamePlays Год назад +1

    Lash sucks on AWBW because Kindle exists. Without her, Lash would be the dominant T3 pick.

    • @Mangs1337
      @Mangs1337  Год назад

      I don't think she would be the top pick, but moving Kindle to T2 would make Lash viable on more maps.

  • @MogMovies
    @MogMovies Год назад +1

    At least she got a banger theme song; can’t take that from her.

  • @devenvandyke1114
    @devenvandyke1114 Год назад +1

    Mangs, they may seem weird but I picked this video to comment because it is your most recent video. I thought about your balancing the fe games videos and I got an idea for fe 9, mostly how in your fe 7 video made some NPCs playable charecters I thought about making 4 boss characters as enemy recruitanle allies and them being Nedata, Shiaram, Kasatai, and Tomenami. In Nedatas odd backstory he had a 12 year old archer son who was killed by a rival bandit gang, and he wants to get close to someone simular to him which is why you recruit him with Rolf. His growth rates are going to be 80% HP, 60% strenght, 5% magic, 25% skill, 40% speed, 5% luck, 50% defense and 45% resistance. This would make him a tanky bandit and I'm going to reduce his level to 10 and his axe rank is going to be D. For Shihariam, he's going to be very difficult to recruit as it revolves around talking to him with Jill who is going to need an A support with Mist and deafeting him with Ike ( simular to how you recruit Shinon). His growth rates are going to be 50% HP, 50% strenght, 5% magic, 35% skill, 25% speed, 55% luck, 60% defense, and 50% resistance. He is going to have an A in lances and an A in axses. This makes him a flying tank but to slow to double most enimes, so he's meant more for baiting. Kasatai, is going to be recruited by Tauroneo, and he is going to be ass, with a 45% HP growth, 15% strenght growth, 55% magic growth, 45% skill growth, 60% speed growth, 80% luck growth, 5% defense growth, and 55% resistance growth. He at least good with the flame lance, and he's going to have a B in lances and a C in swords. Finally Tomenami is recruited by not getting killed in chapter 22. His bases are dogshit, but his growths are going to be insane, and his level is going to be 1. He is going to have a 90% HP growth, 25% strenght growth, 110% magic growth, 45% skill growth, 80% speed growth, 60% luck growth, 40% defense growth, and 50% resistance growth. He's going to be painfully mediocre but he will have a C in staves/light magic. (Because they are combined into the same rank). I hope you eaither reply or someone else does because I thought this would be cool. Also, if Kassati or Shiharim are above level 10, make them level 10.

  • @kazekamiha
    @kazekamiha Год назад +1

    I think, if I were to 'fix' her I would do two things.
    First, make her power meter 3/6 vs 4/7. Second I would give Terrain Tactics a +10% Defense Boost and Prime Tactics the same +1 Move on Infantry and Mechs.

  • @isenokami7810
    @isenokami7810 Год назад +1

    All I know is that Lash was annoying to fight in AW2. She’d pop her Prime Tactics, and she’d barely take damage the next turn. That said, Prime Tactics was JUST an annoyance: not only did it only last one turn, but I don’t think I ever cared about the firepower bonuses she got.

  • @magicalcapi9148
    @magicalcapi9148 Год назад +1

    I feel, if it must be changed, maybe just make her CO power faster, but we already have two Black Hole CO with quick extra movement power... To differentiate, maybe move the terrain move penalty removal only for her super instead, because most COs have bonus movements on their supers anyway, and bring the defence boost for early, so she can use it with her normal CO power. This would make Lash player care more about the terrain, as intended, but of course, her powers costs would have to be rebalanced.
    So, CO power, double defence stars, CO super power, double defence stars, ignore terrain movement cost would be my bet for rebalance

  • @MrJinglejanglejingle
    @MrJinglejanglejingle Год назад +1

    I think letting Lash have a more techno-babble style power would be better. But, if that's too much to ask for, knocking her power down to 6 Stars would make her considerably more viable. The biggest issue is that she needs high HP units, good terrain, and for the enemy to actually be in range. To get all three is basically impossible, because I doubt the opponent won't keep tabs on her Power Meter. If they see she's close to a Prime Tactics, they'll calc the range, back off, and let her walk herself into death. If she's going to be in range regardless, but the terrain sucks, then her power loses a lot of its OOMPH. And, well... Both require her units to have good HP to full.
    Again, she could really use a better set of powers... Or just knock her down to 6 Stars instead of 7.

  • @JuglarEuskaldun
    @JuglarEuskaldun Год назад +1

    She's still one of my favourite COs 😢
    Great video!

  • @Vincarius
    @Vincarius Год назад +1

    Personally, I wouldn't say she is overrated because I never see her being played.
    An easy fix for awbw would be to separate her from kindle in the tier list (either moving her down or kindle up. maybe to a new tier?).
    With kindle gone she would have a better use case for terrain/city heavy maps.

  • @clownplayer7265
    @clownplayer7265 Год назад

    Yeah, thinking about it, Lash's Crime Tactics...I mean, Prime Tactics could be foiled if most of her units are below certain HP values, which is something that happens often.
    The fact that Lash or no Lash any opponent will still try to take good terrain before you doesn't help.

  • @alcatraz-nc2814
    @alcatraz-nc2814 Год назад +1

    Her D2D is imo what makes her interesting so I wouldn’t touch that. However i would make her SCOP turn defense star into « true defense ». Sure that would means for one turn she can be almost immune to damage on city HQ and Mountain but I don’t think she would be suddenly OP pr broken