Must say your voice is soothing in these crazy times. Thanks, don't buy many of the games. but appreciate your POV and gaming experience. Any chance of a review of Red Dust Rebellion?
I don't have 'Red Dust Rebellion' and I have not really been 'into' the Coin series of games. I had tried "Liberty or Death" but it was not my cup of tea.
I would recommend playing Globa 40 of this series (WWII). It is a light game, but the sheer amount of decisions you can make and the breadth of the game makes it more complicated by the game itself and the above, not by the rules themselves, and that is the best thing about this series for me. I replaced the miniatures with wooden blocks with custom stickers. This allowed me to put more chrome in the game and even introduce some new units and rules.
Welcome to Axis and Allies. I bought this one back in 2013 and have had some very bloody, but fun games. This version of Axis and Allies is the only one that has opposing powers present in the same land zones and only one round of combat per turn which really gives the game a grindy trench warfare WW1 feel. The multiple powers being present in the same land territories will create a tight fit on the board, especially on the Western Front. ( A & A D Day also has only one round of combat per player turn). In almost every other version of Axis and Allies, there can be multiple rounds of combat which lead to faster breakthrough and movement. Overall, this is a flawed, but still fun game. The Entente have great strength in their ability to swing sizable forces quickly by sea. The Central Powers great strength is, well, their central location on the map and shorter interior lines. Beware that Italy and America's turns will be shorter and usually less consequential compared to the other powers. If you do end up enjoying this game, I would highly recommend researching A & A Europe and Pacific 1940, AKA Global 1940. It's just amazing looking on the table and filled with interesting choices and possibilities. Also D Day is quite good for a shorter Axis and Allies experience. My buddy and I can finish a game of D Day in 3 hours or less. I just got the new North Africa game and it's also very interesting in my opinion. It's more complex while still being a simple game to play. It's just the choices in what to build and where to attack and with how much along with some new A & A rules that adds to the complexity. North Africa also factors in supply, in addition to managing your armed forces. It's very new, but I like it a lot so far.
Thanks for the detailed reply. I wanted the '1914' title to be my first one but I suspect I will not purchase any more in the series. I'm too much of a traditional 'board war gamer' to invest in this system. However, I would like to try it as a seven player game and that is the main reason I purchased it. I may bring it down to our local CanGames convention and see it we can get a bunch of guys to play it.
Thanks, I for one have not played any Axis & Allies game either, despite being in my 40s now (so missing the 1st wave of wargaming and only getting to the genre)...
Why are the Italians brown and the Austrians green? Who's idea was that? I mean, sure, I can understand why the Russians are red, even though green would make more sense and the Austrians could have been red, but the most obvious choice would have been to make the Austrians brown/orange/yellow, the Russians green, and the Ottomans red.
I really enjoy the D Day A&A game. It's tight, has some variations based on cards and chance (weather rolls)... otherwise I would agree that Axis and Allies just has too many pieces for what it is worth
The original Axis & Allies was my first 'wargame.' Had a ton of fun with it back in the day, great memories of coming home from school to play.
Combat in World War II games is different and adds more options with weapon combinations that give benefits. There are also more unit types.
Must say your voice is soothing in these crazy times. Thanks, don't buy many of the games. but appreciate your POV and gaming experience. Any chance of a review of Red Dust Rebellion?
I don't have 'Red Dust Rebellion' and I have not really been 'into' the Coin series of games. I had tried "Liberty or Death" but it was not my cup of tea.
I would recommend playing Globa 40 of this series (WWII). It is a light game, but the sheer amount of decisions you can make and the breadth of the game makes it more complicated by the game itself and the above, not by the rules themselves, and that is the best thing about this series for me.
I replaced the miniatures with wooden blocks with custom stickers. This allowed me to put more chrome in the game and even introduce some new units and rules.
Welcome to Axis and Allies. I bought this one back in 2013 and have had some very bloody, but fun games. This version of Axis and Allies is the only one that has opposing powers present in the same land zones and only one round of combat per turn which really gives the game a grindy trench warfare WW1 feel. The multiple powers being present in the same land territories will create a tight fit on the board, especially on the Western Front. ( A & A D Day also has only one round of combat per player turn). In almost every other version of Axis and Allies, there can be multiple rounds of combat which lead to faster breakthrough and movement. Overall, this is a flawed, but still fun game. The Entente have great strength in their ability to swing sizable forces quickly by sea. The Central Powers great strength is, well, their central location on the map and shorter interior lines. Beware that Italy and America's turns will be shorter and usually less consequential compared to the other powers.
If you do end up enjoying this game, I would highly recommend researching A & A Europe and Pacific 1940, AKA Global 1940. It's just amazing looking on the table and filled with interesting choices and possibilities. Also D Day is quite good for a shorter Axis and Allies experience. My buddy and I can finish a game of D Day in 3 hours or less. I just got the new North Africa game and it's also very interesting in my opinion. It's more complex while still being a simple game to play. It's just the choices in what to build and where to attack and with how much along with some new A & A rules that adds to the complexity. North Africa also factors in supply, in addition to managing your armed forces. It's very new, but I like it a lot so far.
Thanks for the detailed reply. I wanted the '1914' title to be my first one but I suspect I will not purchase any more in the series. I'm too much of a traditional 'board war gamer' to invest in this system. However, I would like to try it as a seven player game and that is the main reason I purchased it. I may bring it down to our local CanGames convention and see it we can get a bunch of guys to play it.
if your short Russian battleships, I would think you are supposed to use the poker chips. I don't think the chips are meant to be infantry only
ty
The global version looks cool ,,, have trouble getting in England,,,,, can get cards for this,,,, lots of diplomatic options,,,,, s&t Goeben!!!!!! 🌊🤺
Thanks, I for one have not played any Axis & Allies game either, despite being in my 40s now (so missing the 1st wave of wargaming and only getting to the genre)...
Wow, not a game I thought you would cover considering that it's nowhere near historical. Love your vids but this is way out there.
Why are the Italians brown and the Austrians green? Who's idea was that? I mean, sure, I can understand why the Russians are red, even though green would make more sense and the Austrians could have been red, but the most obvious choice would have been to make the Austrians brown/orange/yellow, the Russians green, and the Ottomans red.
Too tactical, too many pieces; it resembles Risk on LSD.
I really enjoy the D Day A&A game. It's tight, has some variations based on cards and chance (weather rolls)... otherwise I would agree that Axis and Allies just has too many pieces for what it is worth