I agree with Scott when it comes to Spirits. I understand the need to remove trophies. They probably took a lot of time to implement. I'd be okay with them downgrading trophies to flat images if they still had descriptions. Not having that makes me not care about collecting them. Edit: Also this is great. You should do this for Brawl and Melee.
I heard it was actually the descriptions themselves that took the longest time to implement. Imagine every Spirit in Ultimate had a description. Now, imagine the poor saps who had to translate 1200+ descriptions into 10+ languages. A lot of phrases from the Trophies required direct communication with the Japanese team and occasionally the original developers to decipher what certain things meant. I imagine it was mainly the descriptions, as opposed to the 3D models, that was the primary source of frustration for the development team.
The reason they didn’t show the genesis logo on silver’s trophy is BC his first appearance was in sonic 06 which is referred as “Sonic The Hedgehog” in smash 4 and is technically it’s official name. Sonic 06 was only released on Sony and Microsoft consoles, which they apparently couldn’t show.
@@eternalsolis 7:06 is when you see Dixie as Scott's scrolling. At 6:44 He said he doesn't have Dixie but to be fair with how many characters are represented, it's easy to forget this shit.
I like Smash Ultimate, but the Spirits showcase woulda gone a long way to be better by adding descriptions or bios. The Vaults of the past games do fantastic in being courses in Nintendo history. Ultimate has a bit of that with the Spirit Battles and Classic Mode routes, but really is catered only to the hardcores as opposed to past entries that could appeal to the newcomers.
that's something that i really disliked about ultimate, it was too focused in the competitive scene that it left the game feeling barebones in terms of content.
@@bruhestrogen thats the problem, they should have never tried to cater to the competitive scene as smash was never about that. the only "competitive smash game is melee and thats because its riddled with glitches/exploits that people insist on calling hidden mechanics.
Luka Megurine wavedashing isn’t a glitch and i don’t understand why yoh are insisting on bashing them. and i don’t think it’s bad for them to cater to the competitive scene either, they are just half-assing it and placing restrictions on themselves for no reason. Melee is one of the best smash games by far because of the fact that it has a wealth of content from classis/all-star/events/trophies etc. AND because it has some of the smoothest gameplay. i honestly think the best thing to do is strive more towards Melee mechanically since it’s the most fun to control while also retaining that archive/historical feel in its content
and i don’t understand the “smash was never about that” mentality either. do you not agree that games and franchises should evolve over time? plus Ultimate just plays the shittiest out of every smash game, even if we aren’t taking into consideration the implications of the competitive scene
Seeing this game is weirdly nostalgic even though I played it consistently three years ago. Man, I was the biggest asshole back then. I’m a small asshole now.
me: *with homework for tonight unfinished* Scott: Let's take a look of Smash for Wii U's vault for almost 2 hours! me: yeah, i think i have free time to spare
I really enjoy videos like these. It's cool to see a more chill and genuine side to Scott. This video screams passion, his pure joy over gaming really just radiates on to me. Seeing these trophies after years of not playing Smash 4 makes me want to get my Wii U fixed. Great video as always Scott!
Having a rayman trophy without rayman in smash is the most PlayStation all stars battle royale thing I’ve ever seen. And this coming from a defender of that game.
id love to see scott just post a long video like this where hes just playing a video game. the video game guy himself and ive never watched him just play a game
4:24 amazing point. I remember fighting The Boss from MGS and thought "who tf is this COD character and why is she in my super smash bros" now i tear up, salute, and say "she was a real patriot" yet the fact that it was a timed stamina battle and the floor was poisonus didnt mean anything to me then, but now it does
Well his camera only records at 30 fps, and since he always does camera segments in his videos, he cant put it at 60. However this video he just shows the Wii U screen.
I really liked the Animal Crossing trophies in melee. I like how it was labeled in a kind of mysterious way. I can't remember if it was labeled "Future Release", or "TBD". Either way, I really enjoyed it.
I love that this video bookends itself with Glass Joe being the first trophy shown and then Scott forgetting after an hour and a half of going through, then believing it was the last trophy he got when the game loops around.
idk... smash 4 theme is just kinda bland to me. I think ultimate adding lyrics to its theme made it more memorable. brawl has the most unique theme in the series, but hey, that's Nobuo Uematsu for you, one of the greatest composers in the world. melee's opening song really seems to be written specifically to fit the movie closely, and my goodness it's epic. anyway, smash 4, I don't know, its theme just doesn't stand out to me.
@@aoBubs for me smash 4's song is best to listen to outside of the context of the game; basically, I think it's the most satisfying to listen to. Melee is my favorite in-game. I like Brawl's a lot, but it's not really my style of music. Finally, Lifelight is kinda dumb to me. It feels like they just threw together the cheesiest lyrics they could think of, like SOUL and HEART and GOOD ansd EVIL which kind of ruins it for me; the lyrics don't really stick. The instrumental is great though. Tl;dr smash 4's is the most satisfying, melee's is most fitting, brawl's is impressively composed but not my style, and ultimate is too cheesy
hearing you being so well spoken even without a script is oddly reassuring, makes me feel better and safe in a way. Just a guy with his video games, and we're just watching.
A never before seen 3d model that you can turn and spin around with a nice description is infinitely cooler than just a lame png ripped from google images
I watched an adult male enthusiastically talk about pixels in the shape of trophies from a game released 6 years ago for almost 2 hours. I enjoyed every minute of it
I literally put my phone's earpiece speaker right up to my ear because I couldn't hear anything and then Scott expelled his inner demons into my ear. You got me. That was hilarious.
0:00 Sm4sh Introduction 3:00 Trophies 1:34:20 Trophy Shop 1:34:38 Trophy Rush 1:34:48 Trophy Hoard (+ Photo Mode) 1:36:18 Replays 1:37:10 Album 1:37:38 Movies 1:38:28 Tips 1:39:08 Masterpieces This list is so redundant and innecessary, just like the trophy boxes!
Porcubot one drink in with Scott (sluring his words) “Can you believe it they turned the top half of the gamecube box yellow!! YELLOW! What madman would do that?!!” Slams the table with his fist
Motion Sensor Bomb was redesigned in Smash 4 but in Smash DX it's based on Perfect Dark and based on 007 in the international version. Due to the game coming out after Rare was bought out the Motion Sensor Bomb & Cloaking Device both say they're from TOP SECRET.
No you're not (Fun fact the idea for Punch-Out originated when Nintendo purchased too many arcade screens when Donkey Kong became a success and had to find ways to use two screens for games and that's where we got it from.)
@@genderender I think most of them appeared in Super Punch Out (SNES) then having a return on Wii like Bear Hugger for example first appeared in Super Punch Out (Arcade) then SNES and finally Wii
I treat these kind of videos like a podcast and just leave it playing next to me while I try to sleep. Of course I don’t remember everything when I wake up, but I can always pick up where I left off the next night if I feel like it. Either way homie gets my views so yeah :p
Maybe super smash bros for wii u might have some controversy behind it, but super smash bros for 3ds was an institution for a while. Everywhere I went in the mid 2010s you can find so many people to play against, it was so much fun.
I spent so long collecting and looking through the trophy's in brawl, such a cool way to find out about different characters I'd never even seen or heard of
The "Appears In" isn't meant to show what they first appeared in but whatever they wanna show, which is usually most sold game or something they can still sell you like a virtual console or new game on 3ds or WiiU.
Regarding descriptions: you also have to remember that they would have to be written for all languages too, of which Smash is in many. Several writers per language, not including the people who double check and fact check, could easily be 100+ people. And spirits keep getting added even during non DLC updates unlike trophies, so now you have to keep writers for every language. Nothing is impossible of course but just want to give more of an idea of how herculean these small details can be!
POV: You're on a date with that guy who owns Sonic Jam
But not sonic spinball because it doesn’t exist
Leo Marciana I own it. it wasn’t a lucid dream after all.
And Sonic 2 with a line
what a cutie
@@pigglesgoomshby7249 The rarest :O
holy scott that beginning scared the everliving scott out of me
You’re a piece of Scott.
Scott
S C O T T
Scatt
who's Scott
I agree with Scott when it comes to Spirits. I understand the need to remove trophies. They probably took a lot of time to implement. I'd be okay with them downgrading trophies to flat images if they still had descriptions. Not having that makes me not care about collecting them.
Edit: Also this is great. You should do this for Brawl and Melee.
I still thought they’d just do Stickers for story mode like Brawl
I heard it was actually the descriptions themselves that took the longest time to implement. Imagine every Spirit in Ultimate had a description. Now, imagine the poor saps who had to translate 1200+ descriptions into 10+ languages. A lot of phrases from the Trophies required direct communication with the Japanese team and occasionally the original developers to decipher what certain things meant. I imagine it was mainly the descriptions, as opposed to the 3D models, that was the primary source of frustration for the development team.
If the spirits had descriptions I wouldn’t mind, especially since a certain part of world of life requires knowledge of specific spirits.
It would've been worth it though... Trophies actually kept me trying side modes, just to have a literal award for achieving things.
They could have just copy pasted descriptions from past games but that would have been lazy.
jesus christ that intro got me lmao
Trunk Fresh Green 34 AAAAAH
yeah
0:10
Holy frick same
I turned my volume up just in time for it RIP my TV
The reason Little Mac doesn’t have the arcade version of Punch Out in his “Appears In” is because the player character didn’t have a name
The character in donkey kong was retroactively made into Mario, could this be the same thing maybe?
@@rbarua3368 maybe that's why Mario and Pauline have Donkey Kong Classics? Because they weren't named that until that one
Nintendo is dodgy about their arcade history, in large part due to the Ikagami lawsuit over Donkey Kong Jr using their code from Donkey Kong
@@ScoobyMcSnack Mario was named in Donkey Kong Jr. so no
"i don't have dixie kong"
scrolls to immediately see dixie kong with no acknowledgement
"Æ"
-Scott the Woz
(Smash 4 theme plays) "AHHHHHH"
- Wott Scozniak, 2020
Best comment
Seeing Scott say he doesn’t have Dixie long and then almost immediately scrolling across her is the reason I have trust issues
Dixie long
Dixie long
no fucking way
Dixie long
Dixie long
Jesus Christ Scott, that intro caught me off-guard
Same dude
Saw the comment first and still got me
Thank you for warning me
I mean it accurately simulates starting Smash 4
The reason they didn’t show the genesis logo on silver’s trophy is BC his first appearance was in sonic 06 which is referred as “Sonic The Hedgehog” in smash 4 and is technically it’s official name. Sonic 06 was only released on Sony and Microsoft consoles, which they apparently couldn’t show.
Oh okay so SCOTT LIED TO US
@@robertk3929 to be fair amy's trophy had a genesis game but it showed nothing there, so Scott was technically right
@@win9xse Nope, Amy's is a Sega CD game.
@@win9xse yeah her first game was sonic cd.
@Mann-Nova Sega CD was an add-on for the genesis so it’s basically a genesis game
I loved the plot twist of Scott actually having the Dixie Kong trophy. One of the biggest plot twists this season. Definitely a favorite.
Do you have a timestamp
@@eternalsolis No 😉
@@eternalsolis 7:06 is when you see Dixie as Scott's scrolling. At 6:44 He said he doesn't have Dixie but to be fair with how many characters are represented, it's easy to forget this shit.
Noooo you ruined the surprise for me I can't believe it how could you!! 😭😭
I was half an hour in I can't believe it 😔
Scott the woz describes sm4sh trophies asmr for you to fall asleep to (18+)
I love that Scott has a channel like this. It holds me over for new Scott the Woz videos and it’s just generally really good videos in general.
I loved sitting down and exploring the Vault in Smash 4 and Brawl for hours. Good times.
I like Smash Ultimate, but the Spirits showcase woulda gone a long way to be better by adding descriptions or bios. The Vaults of the past games do fantastic in being courses in Nintendo history.
Ultimate has a bit of that with the Spirit Battles and Classic Mode routes, but really is catered only to the hardcores as opposed to past entries that could appeal to the newcomers.
that's something that i really disliked about ultimate, it was too focused in the competitive scene that it left the game feeling barebones in terms of content.
@@metroidcypher hilariously, the game sucks competitively lol
@@bruhestrogen thats the problem, they should have never tried to cater to the competitive scene as smash was never about that. the only "competitive smash game is melee and thats because its riddled with glitches/exploits that people insist on calling hidden mechanics.
Luka Megurine wavedashing isn’t a glitch and i don’t understand why yoh are insisting on bashing them. and i don’t think it’s bad for them to cater to the competitive scene either, they are just half-assing it and placing restrictions on themselves for no reason. Melee is one of the best smash games by far because of the fact that it has a wealth of content from classis/all-star/events/trophies etc. AND because it has some of the smoothest gameplay. i honestly think the best thing to do is strive more towards Melee mechanically since it’s the most fun to control while also retaining that archive/historical feel in its content
and i don’t understand the “smash was never about that” mentality either. do you not agree that games and franchises should evolve over time? plus Ultimate just plays the shittiest out of every smash game, even if we aren’t taking into consideration the implications of the competitive scene
Seeing this game is weirdly nostalgic even though I played it consistently three years ago. Man, I was the biggest asshole back then. I’m a small asshole now.
"The shrinking butthole"
I'm glad you lost weight.
I’m glad you have grown. So have I. I was a huge asshole in my teens.
Ah yes, S M O L I N T E R G L U T I A L C R E A S E
Reverse prison
I never knew I wanted this video. Now, I don’t think I can live without it
Not to berate your comment but how do you already know
I Don't Even Know Anymore i mean, scott rambling about pretty much anything nintendo will always entertain me personally.
I Don't Even Know Anymore anytime Scott makes a video you know it’ll be good.
👍👍
me: *with homework for tonight unfinished*
Scott: Let's take a look of Smash for Wii U's vault for almost 2 hours!
me: yeah, i think i have free time to spare
Exactly
yes me too
@@mayonaise0 Are you an instrument?
@@presfullreacts literally everyone asks that, on discord, on RUclips, and even my close friends 😅
@@mayonaise0 *You didn't answer the question*
I really enjoy videos like these. It's cool to see a more chill and genuine side to Scott. This video screams passion, his pure joy over gaming really just radiates on to me. Seeing these trophies after years of not playing Smash 4 makes me want to get my Wii U fixed. Great video as always Scott!
“why make Clyde his own trophy?”
because he DESERVES it, dammit!
Love Scott's absolute confusion upon seeing any Pokemon
Having a rayman trophy without rayman in smash is the most PlayStation all stars battle royale thing I’ve ever seen. And this coming from a defender of that game.
id love to see scott just post a long video like this where hes just playing a video game. the video game guy himself and ive never watched him just play a game
"They're just random ass clips!" -Scott
I like the part where he played Smash for wii u
4:24 amazing point. I remember fighting The Boss from MGS and thought "who tf is this COD character and why is she in my super smash bros"
now i tear up, salute, and say "she was a real patriot" yet the fact that it was a timed stamina battle and the floor was poisonus didnt mean anything to me then, but now it does
**Gogoat exists**
Scott: A G-Gogurt
Knowing trophies are Scott’s favorite part of Smash Bros. brings me too much happiness
Is no one gonna point out that this is the first Scott the Woz video in 60FPS?
Well his camera only records at 30 fps, and since he always does camera segments in his videos, he cant put it at 60. However this video he just shows the Wii U screen.
How did you check
What about the e-shop videos?
@@YourAverageSpelunker They are not
@@mr.personguy4959 By clicking the gear
Never thought someone talking about smash trophies would be so entertaining.
I just watched scott the woz look at virtual figures in a wii u game for almost 2 hours
Even on his second channel, Scott's intros are the best, what a legend
Best Trophy and why:
Power Pellet because it's an 8-bit circle
TRUE
I really liked the Animal Crossing trophies in melee. I like how it was labeled in a kind of mysterious way. I can't remember if it was labeled "Future Release", or "TBD". Either way, I really enjoyed it.
it levitates
1:35:30 i think thats Sakurai’s house, think of the min min trailer
*gets to registeel*
scott: what the hell is that
17:26 tuh-PIG!
I love that this video bookends itself with Glass Joe being the first trophy shown and then Scott forgetting after an hour and a half of going through, then believing it was the last trophy he got when the game loops around.
This is the perfect content to draw to thank you Scott
You cannot deny one thing about the intro for this game:
The music is kick-ass
For real. I personally prefer Lifelight and it’s variants, but Smash 4’s theme is a very close second.
idk... smash 4 theme is just kinda bland to me. I think ultimate adding lyrics to its theme made it more memorable. brawl has the most unique theme in the series, but hey, that's Nobuo Uematsu for you, one of the greatest composers in the world. melee's opening song really seems to be written specifically to fit the movie closely, and my goodness it's epic. anyway, smash 4, I don't know, its theme just doesn't stand out to me.
@@aoBubs for me smash 4's song is best to listen to outside of the context of the game; basically, I think it's the most satisfying to listen to. Melee is my favorite in-game. I like Brawl's a lot, but it's not really my style of music. Finally, Lifelight is kinda dumb to me. It feels like they just threw together the cheesiest lyrics they could think of, like SOUL and HEART and GOOD ansd EVIL which kind of ruins it for me; the lyrics don't really stick. The instrumental is great though.
Tl;dr smash 4's is the most satisfying, melee's is most fitting, brawl's is impressively composed but not my style, and ultimate is too cheesy
Especially since Ultimate’s opening gets old FAST
hearing you being so well spoken even without a script is oddly reassuring, makes me feel better and safe in a way. Just a guy with his video games, and we're just watching.
The reason why Pac-Land is represented so much in smash is because that game was the inspiration for the original Super Mario Bros.
That makes a lot of sense.
that intro...perfection
I agree
I need more long time content of Scott just talking about games. I mean it.
A never before seen 3d model that you can turn and spin around with a nice description is infinitely cooler than just a lame png ripped from google images
Thank you scott, you have truly made the world a better place for an hour and 40 minutes
The fact that scott can keep me invested in a video about smash trophies for almost 2 hours goes to show how good he is at what he does.
The beginning to this seems like a more casual version of the smash for video
I watched an adult male enthusiastically talk about pixels in the shape of trophies from a game released 6 years ago for almost 2 hours.
I enjoyed every minute of it
i hate that profile picture
I literally put my phone's earpiece speaker right up to my ear because I couldn't hear anything and then Scott expelled his inner demons into my ear. You got me. That was hilarious.
hes just naturally funny
What do you mean nice video? The video is over an hour long and you commented this as soon as he uploaded. You didn’t even watch the video.
@@anthony2585 true lmao he's edited it since
0:00 Sm4sh Introduction
3:00 Trophies
1:34:20 Trophy Shop
1:34:38 Trophy Rush
1:34:48 Trophy Hoard (+ Photo Mode)
1:36:18 Replays
1:37:10 Album
1:37:38 Movies
1:38:28 Tips
1:39:08 Masterpieces
This list is so redundant and innecessary, just like the trophy boxes!
That scream at the beginning synced up perfectly with my villager in AC:NH reacting to a wasp hive.
The trophies in brawl was what got me interested in Animal Crossing when I was young. To say I love the trophies is an understatement.
Is this what a night out with scott is like
It's exactly like this
The only way to hear him talk about the l button is to take him out for drinks
Porcubot one drink in with Scott (sluring his words) “Can you believe it they turned the top half of the gamecube box yellow!! YELLOW! What madman would do that?!!” Slams the table with his fist
48:32 Scott saying Pilotwings 64 is a masterpiece in that one video is even funnier now knowing he hasn't played Pilotwings 64
i love this channel cause i love scott being himself
I love this kinda content, thanks Scott:)
I like the off-script Scott rambling.
i really enjoyed watching this! thanks for making this scott!
I love these kind of videos, they're so chill
the pure quantity of " haha, french. " jokes in glass joe's description is staggering and amusing.
Scott: "I need Dixie Kong goddammit"
*almost immediately scrolls right past Dixie Kong on his list of obtained trophies"
Motion Sensor Bomb was redesigned in Smash 4 but in Smash DX it's based on Perfect Dark and based on 007 in the international version. Due to the game coming out after Rare was bought out the Motion Sensor Bomb & Cloaking Device both say they're from TOP SECRET.
Scott makes quality content
Does he Yes
Not just any quality, HIGH quality
This is great to put in the background while working
“Wii U, do you”
“Is that a threat“
It's wii play
“Wii u, Hacer”
“Es esta una amenaza”
@@evanorsomething909 Piola el traductor de google
@@tapatorta nah, hablo una poco español
Scott: I'm missing Dixie Kong
Scott's trophy collection: 7:06
I will always love these unscripted, off-the-cuff Scott videos.
Am I the only one who didn’t know that Punch Out was originally an arcade game?
No you're not (Fun fact the idea for Punch-Out originated when Nintendo purchased too many arcade screens when Donkey Kong became a success and had to find ways to use two screens for games and that's where we got it from.)
It even got an arcade sequel where a lot of the "new" Wii Punch Out characters came from
@@genderender I think most of them appeared in Super Punch Out (SNES) then having a return on Wii like Bear Hugger for example first appeared in Super Punch Out (Arcade) then SNES and finally Wii
Ok, so should I commit to watching this and use up an hour and 3 quarters, or not watch it and feel like a fake fan?
Benjamin Schmitt watch it
You can divide it and watch it in parts, that's how I watch the 3DS and Wii U eshop videos
I treat these kind of videos like a podcast and just leave it playing next to me while I try to sleep. Of course I don’t remember everything when I wake up, but I can always pick up where I left off the next night if I feel like it. Either way homie gets my views so yeah :p
Lol I was WAITING for that scream.
Scott checking out bullet bill booty
I have every spirit in Ultimate but without descriptions I don't have many reasons to look at my collection
Alt Title: Scott rambles about Smash for Wii U trophies for 1 hour and 40 minutes.
Tepig’s pronunciation broke me down too hard
I love these types of videos so much I always come back and watch this or put it on to sleep to
"I own 12 of the Iridescent Glint Beetle from Pikmin. Thank God for that"
-Scott the Woz
I love that for hornier trophies like Lyn and Krystal, you are visibly avoiding the more revealing angles.
Scott is a man of culture for saying the deadly six sucks
You gotta have respect for Scott not putting ads on this video, so much more entertaining to watch!
I can't believe they removed Tharja but KEPT BEE MARIO?!?!?! Bee Mario is the sexiest thing under the sun, how could this happen???
The amazing PS5 Showcase and now some late night Scott. Great day so far
The PS5 looked ass. Better than the Xbox Series X though
Maybe super smash bros for wii u might have some controversy behind it, but super smash bros for 3ds was an institution for a while. Everywhere I went in the mid 2010s you can find so many people to play against, it was so much fun.
Pac-Land is referenced so much because Shigeru Miyamoto has mentioned it several times as a inspiration for the creation of Super Mario Bros.
"I like that. It's completely worthless, but I like it." -Scott 2020
I spent so long collecting and looking through the trophy's in brawl, such a cool way to find out about different characters I'd never even seen or heard of
Nothing will ever top Brawl's Trophy Stand trophy
“And because of that, I don’t wanna watch it” was such a perfectly timed joke.
I love Scott's Wii U content
The Kirby transformation trophies.
They were IMPORTANT
Man, I played the heck out of Smash 3DS and Wii U. Way much longer than I did for Ultimate...
"DLC makes the loading screen chug"
Good thing Bayonetta was my only DLC.
The "Appears In" isn't meant to show what they first appeared in but whatever they wanna show, which is usually most sold game or something they can still sell you like a virtual console or new game on 3ds or WiiU.
That's why they showed Ken from street fighter... even tho Street Fighter 2 sold way more and was on the virtual console
Silver was actually in reference to sonic 06 so that would’ve been 360 or ps3
Oh wow, I JUST now realized that glass joe was supposed to be close to glass jaw. I am slow.
I read every smash 3ds description for hours lmfao
Thank god you actually had Dixie Kong
The fact that he can’t figure out how to pronounce Honedge, the name of a sword Pokémon, is kinda hilarious.
Why do i find Scotts voice so relaxing?
Regarding descriptions: you also have to remember that they would have to be written for all languages too, of which Smash is in many. Several writers per language, not including the people who double check and fact check, could easily be 100+ people. And spirits keep getting added even during non DLC updates unlike trophies, so now you have to keep writers for every language. Nothing is impossible of course but just want to give more of an idea of how herculean these small details can be!