How I Remade My Best Game [Devlog]

Поделиться
HTML-код
  • Опубликовано: 15 ноя 2024

Комментарии • 67

  • @poptropical3170
    @poptropical3170 5 месяцев назад +33

    I thought this was from someone with millions of subs. The video has incredibly high-quality production. I played your game and it was also incredibly intuitive and addicting. Just subscribed :)

  • @ryanwillingham
    @ryanwillingham 5 месяцев назад +22

    hey, this looks great! as a 2d artist, one small bit of advice: don't underestimate the power of gradients. they're easy to implement and help make even the simplest of drawings look more complete. i'll have to play the game when i get through my monstrous backlog :)

    • @89odev
      @89odev  5 месяцев назад +5

      Hmm, I'll have to consider that for some later levels maybe, but I'm not sure it will fit the stylized look I have in mind. I'm trying to give colors a big significance (it's not very obvious in the demo, which is all gray, I know) by linking each color to a different area, while keeping the core gameplay elements white everywhere. I'll think about it.

    • @VJArt_
      @VJArt_ 4 месяца назад +3

      ​@@89odev i dont think they meant color gradients, even just a gray into black gradient, or gray into transparancy, overlayed onto black

    • @jdirksen
      @jdirksen 4 месяца назад

      @@89odev Have you considered/tried out dithering?

  • @SLvoid9
    @SLvoid9 5 месяцев назад +4

    After playing the game i can say that the game speed option is something that should be in more games

    • @89odev
      @89odev  5 месяцев назад

      I agree. I only thought of this when I started considering accessibility features, and thought of Celeste's assist mode, but in retrospect, the game speed adds much more to the game than just "making the game playable for disabled people".

  • @nerdtime7657
    @nerdtime7657 4 месяца назад +2

    Man, watching you reflect on your journey was very entertaining. So much to learn from here. Great video.

  • @diegosuarez5331
    @diegosuarez5331 5 месяцев назад +8

    This video is phenomenally edited and structured. You should really keep up with the Devlogs; quality like this is bound to end up beating the algorithm. Truely fantastic!
    As for the game itself, I absolutely love the concept. It may not be the most original, but the execution is all that matters, and from what you show, the mechanic seems to be really expansive and fun. This has a lot of potential!
    I wanted to leave in this comment some of my closing thoughts after seeing the game; I am no expert, but I think a little constructive feedback is always helpful. I think you should dedicate some time to the visuals of the game; the black and white minimalistic pixel art has so much potential! For example, I think your game could really benefit from some nice backgrounds; I'd recommend looking into some simple parallax, to keep it as minimalistic as possible but still have some ambience. Also some foreground elements would add a lot. If you define a clear setting of where you would like your game to take place and create a world around it, even if its minimalistic, the experience is going to be so much better; at least thats how it goes with my games.
    Also, some basic narrative can also go a long way. It doesnt have to be anything crazy... shit, look at Mario games, where the narrative is, at best, a single cutscene at the start of the game; but giving the player a little bit of insight into who their character is and what is their purpose can really help sell the experience, too. I think it would be much more enjoyable if I understood why the little chain creature is progressing through these worlds!
    Finally, make sure you teach the player the mechanics well. I see you made a level to teach the fact the chain cancels your speed in middair, whuch is perfect. Make sure you do things like that for the chain twisting you can do with the mouse, and the whole being shot in a direction because of the shooting inside a hook.
    I really hope to see this game fully fletched out and get to play it. Make sure you playtest (and, most importantly, have it playtested by other people!) a lot before you do. Keep up the great job with the development, and also keep the up the fantastic job with the vids!

    • @89odev
      @89odev  5 месяцев назад +1

      I appreciate your concern! Don't worry, as I said, this is just the demo. I've got big plans for the story and worldbuilding this time. Talos-Principle/Hollow-Knight-level, hopefully. (Although, there are three little poems in the first level - forgot to mention those in the video but they hopefully pique the player's interest at least). I'll make backgrounds as well, just not for this level because it's literally underground (the only background elements here are the statues, crumbles, pillars, etc. and the very dark bricks in the background). Idk about foreground elements, I'd rather keep the foreground empty of anything that could distract the player's vision, to keep every screen very readable.
      About teaching the player, my hope is that they figure most of this stuff on their own thanks to the level design. I'd rather not place signs that obviously show what to do, but maybe I can include that as an accessibility option if you think it's not intuitive enough already.
      And by the way, if you want to become a playtester... discord.gg/NsrcaBmf4d

  • @sevehayden1463
    @sevehayden1463 5 месяцев назад +6

    Played this game at half speed and its wonderful. Will try adding speed options to anything I program now.
    (You did a really good job. Gamefeel, mechanics and level design are excellent)

  • @itsyaboigalaxium
    @itsyaboigalaxium 4 месяца назад

    Underrated content.
    beautiful work.
    I will play this

  • @strimmeur
    @strimmeur 5 месяцев назад +4

    Amazing video. Keep doing devlogs please!

  • @incandescence5547
    @incandescence5547 5 месяцев назад +5

    This game looks extremely fun, I'll definitely be keeping my eye on it. I love simple physics-based stuff like this

  • @64MilestotheGallon
    @64MilestotheGallon 5 месяцев назад +2

    Your level design seems great!

  • @aaaaaaaaaamed
    @aaaaaaaaaamed 4 месяца назад

    Just subbed, this is incredible. The video was amazing and the game looks really fun and interesting, will definitely play it when I get the chance.

  • @ridndev_
    @ridndev_ 5 месяцев назад +2

    as someone with a 165 hertz monitor its really nice to see a game that has a specific setting to odd refresh rates like 165
    kudos to you man, good luck on the game!

    • @89odev
      @89odev  5 месяцев назад

      Thanks! Yeah I only thought of this decision after getting a >60hz monitor myself, so I finally see the difference lol.

  • @SomethingCatchy2_
    @SomethingCatchy2_ 5 месяцев назад +8

    don't stop making this game, please.

  • @gaimnbro9337
    @gaimnbro9337 4 месяца назад

    Only 3.8k views please 😭 this is amazing

  • @keldwikchaldain9545
    @keldwikchaldain9545 4 месяца назад

    coi la'au bisono li'u mi pu pendo la misno tadni
    hello 89o, i'm an old friend of misotanni
    I look forward to seeing more devlogs!

  • @ProtogenGamer23
    @ProtogenGamer23 4 месяца назад

    1. This game is extremely fun looking.
    2. How do you not have more subs!?

  • @ymellow.
    @ymellow. 5 месяцев назад +1

    Creative concept and cool game!

  • @Gooby_Foober
    @Gooby_Foober 4 месяца назад

    Thank you

  • @quadruplay9788
    @quadruplay9788 5 месяцев назад +1

    it'd be nice if you could add special swinging hooks on which it is possible to change the length of the chain by scrolling with your mouse and with the chain automatically getting shorter, when the player would get closer to the hook. for reference see grappling hook from littlebigplanet 2. it feels great once mastered, which is why i'm suggesting it.

    • @89odev
      @89odev  5 месяцев назад

      I'm skeptical of adding any more controls to the game, partly because of design by subtraction, and partly to make it easier to port to mobile. I could maybe do hooks which auto-retract and auto-extend, but rather not anything that will require a new input.

  • @chance_E
    @chance_E 5 месяцев назад +1

    You could have it when he shoots the hook out. The chains around his body disappear to show that that's the chain he's using.

    • @89odev
      @89odev  5 месяцев назад

      Nah, I don't think that's necessary, it's not important to communicate how the protagonist "works", unless someone wants to know the lore. And in that case, they should do some work for that knowledge.
      And besides, it would look weird for the character to suddenly become a black blob.

    • @chance_E
      @chance_E 5 месяцев назад

      @89odev You right.

  • @theleastoftheleast
    @theleastoftheleast 4 месяца назад

    you're so underrated

  • @tiredcerulean
    @tiredcerulean 5 месяцев назад +1

    this is so cool!

  • @londonnelson7359
    @londonnelson7359 4 месяца назад +1

    From another commenter “Here before you blow up.”

  • @cerulity32k
    @cerulity32k 5 месяцев назад

    zachtronics music detected (matthew s burns my beloved)

    • @89odev
      @89odev  5 месяцев назад

      indeed so, it is a staple of my videos
      works very well for devlogs

  • @Reegeed
    @Reegeed 4 месяца назад

    neat game

  • @noripaloniwiththebaloni
    @noripaloniwiththebaloni 5 месяцев назад

    You should make the two types of hook more visually distinct, I’d imagine it’d be hard to tell the difference while you’re flying around at Mach 10 lol. great vid (how do you have this little subs your content is so good)

    • @89odev
      @89odev  5 месяцев назад

      Yeah good point, I made the other one slightly thicker but I can see how you could confuse them. I'll probably do some black line at the bottom.
      And maybe I have so few (few? 600 is quite a lot) subs because I post once every century lol.

  • @MAML_
    @MAML_ 4 месяца назад

    the chain sounds too heavy or long idk just me tho. but game seems really cool idea and fun !

  • @chance_E
    @chance_E 5 месяцев назад

    Awsome video! As someone with many years of game development experience, how would you recommend someone to get back into their own game development journey? It's been so long, i dont know what ideas to start with.

    • @89odev
      @89odev  5 месяцев назад

      For brainstorming new ideas, look at what games you enjoyed playing and what specifically was in them that was so fun, and then pick and combine different aspects from different games; someone once said that creativity is just combining existing things in new ways, and I think that's largely right. You can do the same thing with non-video-games and pretty much everything around you, if you think some activity is fun (e.g. building Lego candy machines), you can turn it into a game (Infinifactory). Ultimately, you can also use stuff like random name generators (89o.itch.io/rng-3) and especially game jams to kickstart a direction for new ideas; I recommend trying to do multiple game jams at once if you're stuck.
      And once you've got several ideas: prototype! I almost never do this and that's why I have so many crappy games. For getting started with new games, I recommend Jonas Tyroller's videos best; his first video on Thronefall (ruclips.net/video/u4mYGYhyS-A/видео.html) and especially his new video on game dev as a search algorithm (ruclips.net/video/o5K0uqhxgsE/видео.html) for more insight into prototyping and experimentation.

  • @mrkefirek9
    @mrkefirek9 4 месяца назад

    👍

    • @89odev
      @89odev  4 месяца назад

      bro literally couldn't just press the like button lmao

  • @tepami
    @tepami 5 месяцев назад

    Nice video :)

  • @DamageMaximo
    @DamageMaximo 4 месяца назад

    I have never suffered harder

    • @89odev
      @89odev  4 месяца назад

      This makes me feel accomplished as a developer
      ...unless you were talking about the video

    • @DamageMaximo
      @DamageMaximo 4 месяца назад

      @@89odev Nah, I posted a screenshot in the game's page on Itch, that explains why I suffered so much

  • @CharliReef
    @CharliReef 4 месяца назад

    Hooks that repel in stead of pull? I have no idea how these could be used for interesting challenges tbh but it's an idea-

    • @89odev
      @89odev  4 месяца назад +1

      I just thought of that for the next level, thanks for sharing! Yeah there's tons of experiments and unique stuff you can do with these.

    • @CharliReef
      @CharliReef 4 месяца назад

      @@89odev I'm honestly so interested in this game and I usually don't play platformers. Plus the required skill means I probably won't get far I'm not that good at games 🤣but still it looks really cool lol

  • @yeetgamer1765
    @yeetgamer1765 5 месяцев назад +2

    its similar to teeworlds

    • @89odev
      @89odev  5 месяцев назад +1

      Huh, never heard of it

    • @89odev
      @89odev  5 месяцев назад +1

      I mean the swinging mechanic on its own is not particularly original, but with all the limitations I put on the movement in Fermata I'll make the case that it's not similar actually

  • @mojorainbow3524
    @mojorainbow3524 4 месяца назад

    I feel bad for him, 429 vids and only 700 subs. Everyone sub to him, be kind

    • @89odev
      @89odev  4 месяца назад

      Tbf tho most of those videos are either soundtracks or some crappy gameplay footage from when I didn't know what people want to watch

  • @numberInacave
    @numberInacave 5 месяцев назад

    someone will probably abuse the game speed option for fast movement in speedruns...

    • @89odev
      @89odev  5 месяцев назад

      That is my hope. It would be amazing to see someone beat this game on 150% speed lol.

  • @dicemmmrice
    @dicemmmrice 4 месяца назад

    where do I find this game? I have steam and itch

    • @89odev
      @89odev  4 месяца назад +1

      There is a link in the description:
      89o.itch.io/fermatina

  • @noyza2132
    @noyza2132 4 месяца назад

    play it on a crt display

    • @89odev
      @89odev  4 месяца назад

      I don't have a CRT display but I could add that as a shader effect, good idea.

  • @Kechinaem
    @Kechinaem 4 месяца назад

    Cool game, but dude, wayyyy to many particles from the chain breaking. Lag is a very important consideration.

    • @89odev
      @89odev  4 месяца назад +1

      Huh, that didn't seem to be a problem even on my crappy laptop, I didn't even think this game could possibly be laggy. I'll keep that in mind.

  • @tjerborfritzasnt5942
    @tjerborfritzasnt5942 4 месяца назад

    Quick feedback, the background music is bit too loud, made it somewhat hard to focus on your voice

  • @rudas228
    @rudas228 5 месяцев назад +1

    Good vid. Book was better tho

    • @89odev
      @89odev  5 месяцев назад +1

      I agree