One of the funniest things about Last Turn is that its art features two Spirit monsters brawling, despite the fact that Spirit monsters cannot be Special Summoned at all, so that situation can literally never happen through Last Turn's effect.
Well, it depends. Sometimes you have cards that despite all common sense ignore all rulings to make stuff possible, so could be that Last Turn was intended to be one of those cards... but Last Turn is a ruling nightmare to begin with, so really, who knows.
Ackshually, Relay Soul did have a use case...it was really good at making you instantly lose the game in Master Duel so you could grind dailies more quickly.
Remember when there were events based around some play style, and people without tier 1 meta decks would just play suicide cards in hopes of dying quickly? Yeah, good times before komoney banned those cards. Bastards.
@@KiuhKobold It's mainly that they changed the payout. Before, you'd get paid the maximum of 500 win/lose as long as you didn't surrender. They changed it so if you lost you got 50. Before, you'd either be doing stuff to make you lose instantly, or just losing quickly to an opponent.
Yeah 50pt is not worth of the time spent, 10x losing compared to 1x winning is just time wasting, not to mention relay soul is trap so it's 2 turn at minimum for u to lose
Fun fact. Convulsion of Nature did see some play when the first online simulators dropped because in order to resolve it you had to manually banish and then return them back to the deck zone so people won via timeout.
I LOVE the Rarran vs YGO arc where every time he learns about a new deck he's like THAT'S RIDICULOUS HOW DOES THAT EXIST. Yugioh truly is the most powercrept card game and that's why I enjoy it.
what i love about yugioh is having the most insane powercrept cards of the decade working together with a really specific shit card that no one gave a damn for years to create the most insane OTK ever. (props to the exodia grandpa recently winning a tournament with a shit generic enought search efect that is broken only cause its not once for turn that i remenber using on duel links while i didnt have good enought cards to do a proper deck)
@@shadou1234567Fucking Blue Dragon Summoner, like never in my life i would make a connection where it's not a once per turn and the fact that all Exodia pieces are normal aside from the Head
Not exactly powercreep, just the deck style is now different. Back then you try to win trough building an invincible, unpenetrable board that hinder your opponent to play, Nowadays deck designed play on either player turns or just brute force eating disruption. Now you all understand why yugioh is more closer to fighting games than card games, and somehow without mulligan the deck have 99% consistency.
fun fact about the whole "rig cup of ace" idea, in duel links there's a character who has a skill that lets you treat coin flips as heads. so you could rig it if you ran that character.
i thought he would coment it, the day that character got released this was kinda meta and it stayed as a decent rogue deck while climbing ranks if i recall correctly
it was also part of a degenerate burn ftk, where you would use it with a bunch of cards and Restructer Revolution. Cup of Ace would either draw more burn cards or give your opponent more cards to deal more burn damage with Restructer Revolution and since LP in Duel Links are only 4000 it wasn't too hard to kill your opponent in one turn.
there also are cards that help you rig a coin flip like second coin toss, but the problem there is, you're playing two cards to make it more likely to get a draw 2 when you could just play desires or something instead
last turn was also banned because it's a rules nightmare, the card wasn't actualy that good but the interactions were so convoluted and the ties were so many that it feels like it got banned out of spite.
That might play a part in the card's banning but Konami really hates cards that can cause draws in a tournament setting, even though they printed the cards. Self-Destruct Button and Fiber Jar are on the banlist strictly due to them enabling stall strategies.
@@TylerMcVeigh1self destruct button was used in rogue deck called windwitch razor burn to force a tie and winning the match with 1-0, one even won adachi championship 500 players in 2019. You can even see it in action in farfa channel
I feel like Stevie always brings out the best cards and it feels like he puts a lot of effort into searching for the most insane trash/niche cards. Props to him.
The thing Rarran didn't understand about Relay Soul. Your opponent can't attack you directly if you have monsters. If you are at a point where your life points are in danger, then you don't have any monsters 95% of the time. You are entirely banking on your opponent having a burn strategy if you play this card. It doesn't even stop you from losing by other means, like decking out or exodia, it's *just* damage.
It would be kind of funny if the card said "While the monster is on the field, you do not lose the duel". Well, at least for a short while, then it would just be annoying.
I mean, you could have something that can't be destroyed by battle and wait for battle damage to kill you, but then you're praying your opponent doesn't have an out for Marshmallon or some dumb junk like that. If you're coping that hard about that loss state you can just run Battle Fader or Swift Scarecrow to stop that lethal damage. xD
@rescuerex7031 "...but then you're praying your opponent doesn't have an out for Marshmallon or some dumb junk like that" Fissure is an out, so that's what I said
Neko Mane King was also played against the Gishki deck that Stevie mentioned. I also love Rarrans note about Yugioh being full of niche cards that almost never work out. The game has some very stupid FTKs that require such a strange collection of random ass cards and I love them. They almost never work out but when they do you can't even be mad.
One of my favorite facts about Yu-Gi-Oh is that for a long time, if you looked at the Card Tips section for Larvae Moth on the wiki, it said "If you successfully summon Larvae Moth via its summoning condition during a Duel, your opponent may forfeit out of sheer incredulity," or something to that effect. I think that has been taken down or updated to no longer say that, unfortunately.
Yeah I mean is it just me or does that card feel like the designers were picturing it being used as a means of disrupting raigeki before the opponent sets monsters
There was a point where they just released opposite retrains of staples because...reasons. Pot of Greed became Pot of Generosity, Cold Wave into Cold Feet, Forceful Sentry into Humble Sentry and the like. I have no idea why they did this.
You could also be a nutcase and run magical refpanel or whatever it's called, that swaps who the card effects. So your opponent would have to shuffle two cards. But that is also terrible and just being played to meme on people lol
I have seen Neko Mane King used in Darkworld too, because they have cards that change enemy card effects to "Your opponent discards a card" which, as you may expect, triggers Neko Mane King
I was going to mention this, good im not the only one who made weird degenerate shit (of course this wouldnt really work nowadays, the card needed your opponent to activate a normal spell which is rare thing nowadays xD)
I think Rarran's really hitting the nail on the head with the discussion of Yugioh being the most willing of the major card games to print just bat-s*** crazy cards and see what happens. It gets really stupid, but man if there aren't some 10000 IQ plays
One of my absolute favorite things about Yu-Gi-Oh is batshit crazy combos and insane cards the game has. The feeling of drawing the exact card you need to dismantle your opponent’a board as your 6th, laying the perfect trap, having the perfect out, I love it all. Great video, looking at these cards reminds me of why I fell in love with the game in the first place.
Jesse Kotton and Pak, 2 of the best professional players in the game, played Neko Mane King in the side deck in one of the last YCSs to combat Tearlaments. It's absolutely wild that a card like that could see play.
Good news for Rarran, there was a use case for Relay Soul! Bad news, it wasn't to win the game. So, Master Duel has these events that happen every month and last for about 2 week, with some pretty good rewards. You unlock the rewards with a point system, 500 points per win, 50 per loss (or something like that, been a while), 0 for concedes. However, during the first event, it was 100 points per win, 50 per loss. So if you managed to lose at least 3 games faster than you won 1, you'd get your rewards faster. That's where cards like Relay Soul were played, in suicide decks.
Also Last Turn, like Mystical Refpanel has a wiki page of all rulings on it, because it is a nightmare to resolve. I am still waiting for it to officially be craftable in master duel so that we know how it works.
We already know exactly how it works thanks to its extensive documentation. The thing that trips players up is that the game isnt actually over when Last Turn has resolved, you need to proceed to end phase for that to happen, which enables a number of possible scenarios since there wont always be a Jowgen/Dyna in play. Which among other things includes the regular battle phase that hasnt been used yet and Last Turn doesnt actually use the battle phase, it just makes the monsters battle in a "special battle phase" for the sake of battle related effects.
Last Turn would have been so much more simple if it worked like Forbidden Scripture. That way other effects wouldn't interfere and it would literally be down to the two monsters battling with no BS.
@@EgoChip keep in mind that Last Turn was created in a time when yugioh still tried to create MTG style cards but hadnt found the balance between effects and no resource cost yet. while Scripture was printed 10 years later, long after they had found that balance.
One of my favorite facts about Convulsion of Nature is that, because of its weird nature, it's not in Master Duel. It's not banned, it simply was never programmed into the game. It shares that distinction with Pole Position, another infamously silly card with weird rulings.
Pole Position is o0ne of my favorite cards of all time ! And its not because of loops it was because I could play spells like Swing of memories or Burst stream of destruction and bypass their negative effects .
dicephoon saw a lot of play in regular yugioh because it does one thing other spell/trap destruction doesn't do: IT DOESN'T TARGET. Your opponent has to activate all their backrow because they don't know which one you'll pop or whether or not you'll get a 5... These dice cards, especially non-targeted dice destruction are good because of the uncertainty, with all coin flip/dice effects, effect is at resolution and there's no targeting (except for snipe hunter)
Cup of Ace was played in some FTK decks before handtraps were a thing. If you don't care about giving your opponent cards (because you FTK them anyway), then the expected value of cup of ace is "draw 1 card", which is just an extra upstart goblin. And it gives you a counter on Royal Magical Library too.
Rarran, regarding Relay Soul. Remember the risk and opportunity cost of even trying to pull of that maneuver. You need to 1st draw relay soul(opportunity cost of 1 card draw and slot in your deck), then you need to risk it by placing it down in advance(risk because backrow removal), then you have to keep a monster in your hand to use as the special summon, thus limiting play options. And what do you get? A chance that if your opponent is already about to win and likely has a mayor advantage already you can buy yourself what is most likely a single extra turn. Even if you manage to get on an even ground during that turn, a single monster removal will be enough to cause an instant loss
You are exactly right about the wild stupid card statement Yugioh is funny to me because there's so many cards in the format at any given moment that if you want to make a new one, you need to either make it have a wild effect that may either be good or bad, or create an archetype based around uhhh I dunno, having a sleeping child in your extra deck and you try to wake her up by banishing cards from there.
As for Pot of Generosity, it has a theoretical use that could seem fine on paper. Yugioh decks often include "Engines", which are tiny packages of cards that synergise so well with eachother that you can slot them into other decks and get their very strong endpieces they provide. Many of these engines, however, include Bricks and Garnets. A brick in Yugioh is a card that you literally cannot use if it is in your hand, and a Garnet is a card that breaks its own engine if it does show up in your hand. Some archetypes actually have bricks inherent to their core strategies as well. Theoretically, Pot of Generosity could reset bricks and garnets into the deck to allow the engines a second chance to function if you do draw poorly. This is still terrible, and Generosity is just a way worse version of Magical Mallet, that is also complete trash, but it CAN technically be a beneficial effect in very specific circumstances.
26:55 is the exact reason why we play Yu-Gi-Oh, those hype moments/combos and/or sequence of events that you pulled off when you were younger, that got you an incredible victory. Hoping to one day to relive or exceed that high.
Relay Soul has a use case. In master duel when you have daily quests you can use relay soul to lose the game as quickly as possible and finish your quests! That way you don't have to watch your opponent combo for 10 minutes if you just make yourself lose the game faster.
Neko Mane King is actually playable even now without Tearlaments. Dark Worlds can make use of this card by playing Tour Guide, then using Tour Guide's effect to Special Summon Sangan, then you'd go into a link 2 sending Tour Guide and Sangan. Since Sangan hit the GY you can search Neko Mane king. Then when you have Grapha, Dragon Overlord of Dark World on board, you can change the effect of an opponent's normal spell/trap or monster effect to "Your opponent discards 1 card.", which then let's you discard Neko Mane King and you can end your opponent's turn before they even really begin their turn. It is really funny when that happens.
I find it fascinating as a pre-banlist player that the power creep for the game blew through the roof at such a degree that the banned cards are coming back evenly matched against the current meta. It's like if WOTC lost control to such a degree that Magic the Gathering players would be allowed to play Black Lotus and Ancestral Recall again in Standard just to have a chance against turn one kill combos.
I think thats what makes yugioh neat. Its essentially "What if MTG made legacy the premier format of the game". Cards like FoW serve a very similar function to ashe blossom.
Not even,the reason cards like monster reborn, change of heart and raigeki could come of the banlist is because konami started printing card for their respective archytipe that do this exact thing while also being way more simple to acces to due being tied to a family of cards or because cards that are simply better were printed. Since the concept of archytipes isn't really a thing in magic it's probably pretty hard for MTG players to gauge this. For example there's this card that it currently at one called reinforcements of the army,it tutors any warrior type monster,and it being a Yu-Gi-Oh card,at NO COST. Now many decks have spells,monsters and monsters that search those spells that allow you to search any monster from that archytipe. Even this effect got powercrept by emergency teleport,a card that allows you to not simply tutor ,but to straight up summon a monster directly from the deck,and some decks have such cards,tho konami is more careful with this kind of effects.
as the other guy said its not that power creep happened even if that is a partial factor but rather its because these older banworthy cards dont particularly synergize with modern decks even if they do work well with them like for example the nouvelles archetype has half of their monsters being beast-warriors types which would make you think it would synergize well with a spell card called fire formation - tenki aka tenki that has the effect of adding from deck to hand any lvl 1-4 beast-warrior monsters but because they have other cards that is able to search their monsters for them they choose to not use tenki at all even if tenki has a much wider range of search targets compare to the cards they do use because of easier ease of access as they need to hard draw tenki itself to use it but then there is another deck called lunalight which do uses tenki because they utilize a lot of lvl 4 beast-warrior monsters that essentially allows access to another monster called brotherhood of the fire fist - tiger king who can search out tenki on summon giving the deck access to said card practically on demand with little effort while also in conjunction advancing the lunalight's main strategy another thing with how archetype works is that having the archetype's name within the card's name allows them additional synergy with cards belonging to the archetype e.g ritual beast steeds is a trap card that has an effect that allows you to destroy monsters the opponent controls up to the amount of ritual beast monsters you control but so whats stopping said player from playing an actual board-wipe card like dark hole, raigeki or lightning storm over steeds which is only a potential wipe; the fact that the cards carries "ritual beast" within its name means other ritual beast monsters like kannahawk and apelio whose effect requires them to banish or return "ritual beast" cards to and from the grave means this card has additional use as cost-fodder over other cards basically many decks have easier access to cards that do the same or similar things as many banworthy/banned cards but typically with drawback such as restricted usage or requiring additional cost compare to their more generic counterparts but choose to use thse cards over the generic ones because of things like consistency and other potential synergies
I have fun with Convulsion in a Egyptian god deck. One of my favorite things to do is to use Top Share, both players put any card from their deck put on top, then use True Name to grab your chosen card. Then Convulsion to put their chosen card on the bottom of the deck
Rarran nails it on the head with that godlike feeling The amount of out there effects in the game is overwhelming, but pulling off a crazy combo feels like you're hacking into the Matrix In many ways, high level yugioh is like coding but with card effects.
Relay Soul was a card that literally only exists because it appeared in the anime and Yugi win because of it mainly because the opponent also had a "if this leaves the board I loose" monster
Convulsion of Nature is really interesting to me because there was a deck/archetype in Modern MTG that used a card that had both players play with the top cards of their deck revealed and then had a bunch of different kinds of shuffle effects in the deck to both constantly make sure you were drawing good cards, but also that your opponent was drawing trash.
Ah, Lantern Control. One of the most painful modern deck to play against because it's slow and really stax-like. Well, at least it's not Four Horseman.
Mystical Refpanel was a good card when it came out in the OCG, it was used to counter all the broken spells in the format like confiscation, the forceful sentry, pot of greed, monster reborn, etc.
If mystical refpanel was playable in goat format I think people would have played it. Taking any of the golden trio of spells is game winning. BTW refpanel doesn't work on reborn.
17:20 god I love this card. It’s a shame you have to reference a website to see what cards “targets” a player but it’s so fun to draw two off your opponents pot of desires
Pot of greed: “arguably not even good right now” Convulsion of nature: “broken” I swear Stevie says some of the most absurd things just to help Rarran with the engagement
He's not wrong though. Pot of Greed didn't see any play in an unlimited tournament that was played in Japan not too long ago. The best deck could literally mill turn 0 and start popping off. PoG literally powercrept. Convulsion is definitely broken though. It's a rulings nightmare and breaks a lot of cards. It not being in Master Duel is a hilarious example.
Pot of greed is actually bad now. Look how many cards search a specific card for you. My Lightsworn deck kills itself to 0 cards on turn 1 consistently (if I want it to) There are decks with 1 card combos that spot out full boards. Pot has nothing compared to what exists these days
@@randomcatname7792 dude it’s literally a free plus 1 consistency booster that gets to you your starters and hand traps more consistently. If anyone isn’t playing pot of greed in formats where it’s legal they’re actually just braindead
@@randomcatname7792 pot of greed draws you 2 cards that can search things, for free, how is that not good lmao but more importantly, most competitive decks run a bunch of non-engine cards that dont search anything but interrupt your opponent's plays, those decks could use pot of greed to draw more non-engine or if they didnt draw any engine cards ...its still a bit of a trade-off since pot doesn't interrupt your opponent if youre going second (meaning it can be worse than immediately having a handtrap to use) but its probably strong enough that itd be in almost every deck anyway
Holy Shit that Convulsion of Nature card sounds like it could go into Hearthstone one-to-one ^^ You just see the cards on top of both decks and as long as it's in play the decks are flipped like a Finley ^^ REALLY cool concept. I wish this was what they gave to Tony instead of what he was, cause you know, he's a dredging pirate.
I remember Pot of Generosity being in some Duel Links tutorial involving Amazoness and my younger self couldn't understand why the game was making you play it?? 😭
I don't know in how many instances this applies, but: If you play a combo deck that needs to Special Summon from your deck, but you drew the monsters you need to tutor out, you "could" play Pot of Generosity to enable your combo again. I don't think you would run it though.
Aye, there's some cards in combos that you'll never want in your hand, but going -3 in card advantage to return them to the deck isn't something most strategies can do and survive. Also, idk any "garnet" worth going -3 for. If it needs to be in the deck that badly, it's probably not worth running. And if it is, then one would still be better off with a 60 card deck without Pot of Gen, than a 40 card deck with the Pot (which is still a bad strat, imo, but it is a way more common one than the Pot).
They are a few garnets that you can't draw for them to function, but players rather play more cards (and go more towards the 60) than playing pot of generosity to better the odds. So even in the best use case people don't wanna use it.
The problem is ,you have to both draw the bricks AND draw this card,so for this to work out a lot of starts have to align. If you want to find this card often enough for it to matter you would have to play multiple copies of it,so then you run the risc of drawing multiple copies of it(which ig isn't that bad) and drawing it for turn on later turns.
Well, yeah. That's what I meant with the last sentence. There IS a usecase. But it's so fringe that you wouldn't put the card in the deck for it. MAYBE in your side-deck if you know your opponent will try to counter your combo by making you draw, which is very unlikely even in an MtG-Deck. And I think in Yu-Gi-Oh you would have lost the game before it started if you had to rely on that.@@raykirushiroyshi2752
Our boy Ringo is back with another Yugioh review! We love Rondel around these parts. There has been no better variety youtuber other than himself- McRib.
Heres something funny: there is a deck in the format modern in Magic that sometimes maybe will run a 1 of Pot of Generosity effect. The deck hinges around cheating out a very powerful mass reanimation spell on turn 3 by flipping the top card of your deck until you hit the card. If you get unlucky and draw all of your copies and they are stranded in your hand you are out of luck. So you can choose to replace a tech card or a reanimation target with a 1 of pot of generosity effect fo get them back in your deck if you want
@@elvenatheart982 it's does mater, have you see Pot Of Generousity in play? because i have, some people play pot of generousity just to shuffle slash draw into deck and win for FTK, Po of generousity often played in some FTK, the last time i see is some people shuffle pot of desirest into deck and in the stand by phase they drawing from card effect and then give pot of desires into opponent and then they forced to use pot of desirest becuse their hand already riped off with trishula 5 times and then they negate the effect of pot of desirest just just so we can have enought banish card to kill with 3 DD dinamite
Relay Soul saw play in strategies where you give your opponent relay soul through like Gift Exchange/Exchange, then use bait doll on it if they set it (your cards still have your sleeves so you can see your own cards), at which point the opponent HAS to play a monster, and when it leaves the field you win the duel.
The thing about relay soul is it would be acceptable if it's a free card like a skill from SD or DL, but it takes up a deck slot and you essentially draw a blank when you got this shit by top decking. Could've drawn a combo piece or board breaker but I got this ass card that might save me for a turn if they don't have a way to pop my monster, which is like hoping you won't get wet while running through the rain
I'm usually pretty fond of the cards that are "bad but in a fun way" and would try to think of ways to make them work. But my brain instantly screamed "Nope" the moment I saw Pot of Generosity
It has a use case with garnets. Also I have a meme card idea with the effect of "draw 56 cards." (was 55 before the first turn draw change) So you would technically have the most op effect while you would never be able to resolve it except in combination with the worst effect.
@@destryo3287 you can't activate the card because you can't draw more cards than you have lol. But ruling wise I am not sure right now when the win condition Chek happens for exodia. I think it's after effect resolve. Dw dealings doesn't let you win before you haven't discarded.
@@mauer1 you need to remember this comment section is mostly HS players, for anyone confused, a garnet is a term used to describe a card you want to keep in your deck because it has a specific interaction you want to pull off that doesn't work if its in your hand. think keeping some big monster in your deck so it can get pulled by barnes or something
@@IanMalcolm99 the good thing about garnets is it's named after the first real garnet. Gem knight garnet beeing in the hand is awful for you but if it stays in the deck you could use it for real powerful combinations.
Seeing these videos reminds me Yu-Gi-Oh is like 25 years old. Konami using weird cards to experiment with wild but niche effects. Neko Mane King for example, I could see an archetype where the goal is to achieve weird requirements to skip or disrupt your opponents phases. They did it with card zones when they made column based effects.
Stevie certainly has some hot takes (not to say straight up misinformed takes). Mystical refpanel, while being unplayable in todays format, saw a lot of tournament play during Ravine Ruler format in late 2013 as basically every match was the Ruler mirror - and that deck played a lot of draw spells that refpanel was used against. Last Turn was not only banned for that interaction, it also had a multiple page document detailing how every scenario would work out with Last Turn because the card isnt actually just Win/Lose/Draw. Since it doesnt check the winner until end phase and the battle performed by Last Turn is a "special battle phase", you technically have an entire turn to still play if you somehow have an effect in grave that lets you get cards in play which would cause a number of weird situations.
another fun thing about last turn; you can choose a monster like marshmallon or spirit reaper that cant be destroyed by battle, therefore no matter what your opponent summons your monster survives, meaning instead of winning a game they had every right to win, you just forced a draw
Pot of Generosity was created for the Cyber deck (not Cyber Dragons, the other, much worse ones) that all have bonus effects when you have no cards in your hand. Later the idea was reused for Infernity. The thing is if you want an empty hand, just use your cards, especially if they discard for cost to actually DO something.
I used to play a deck with convulsion of nature, archfiends oath, and gishki diviner. Back then, Duellingbook didn’t have flipping decks over implemented yet, so we used to banish the top card of our deck face-up instead.
Last turn is actually my favourite card. I really love the design that "well fought foe... But stop the bloodbath, lets settle this argument once and for all with our last legendary battle". Also love the fact that in goat format you can easily cheese this out with cards like wall of revealing light to manipulate your lifepoints (also judgement is a card) and jowgen to prevent them from summoning. And if it didn't go well then there is a self destruction button to push and try it again.
lol those random powerful decks that get banned like FTK Last Turn are pretty cool; if you actually try and figure out what out cards can work in a deck it can be pretty fun when your the first one playing a counter and didn't figure out the combo from a decklist.
Another fun fact about Last Turn is that because it was banned such a long time ago, it never got updated text for Problem-Solving Card Text so there’s a ton of jank rulings with the card so a member of the community came out with a google doc attempting to reason out and rewrite the card to modern standards. That document is fourteen fucking pages long. Loved the inclusion of Last Turn though, Stevie should show you more banned cards from the game. It’d be fun to see you try and reason out why they are or were broken.
Question: "why would you like to return two cards from your hand to your deck?" Answer: some cards require you to draw them during your draw phase (example: rank-up magic the seventh one). So if you have them in your hand at the beginning of the duel you cannot use them.
Fun fact about Cup of Ace: It was actually broken in Duel Links! In multiple different deck types to! Deck 1 was an old Tea stun strat that used her insane broken skill to start with 1 extra card and just played a bunch of mill cards, this one wasn't 'broken' per-say but was very unfun to play against Deck 2 however was tier 1, it used the Skill "Master of Destiny" which guaranteed that the first 3 coin toss results would be heads, meaning Cup of Ace was basically just Pot of Greed in that deck.
Refpanel is good... it lets you steal all your opponent's pot cards, as well as so many other cards. the main usage is that you use it to steal good effects on your opponent, or a bad effect on yourself, they implemented cards with effects that purposely do really bad things to yourself but if you reverse it you get banned card effects.
This was an excellent selection of cards. So often in these videos I see the card choices being cards that are either unbelievably bad, overly complex, or impossible to analyze without context. Like you show your guest fuckin Shooting Quasar Dragon when they have no idea what a synchro summon is and how the heck could they possibly analyze it? But these were just complex enough to be interesting while still being comprehensive enough to where you didn't need extra context to give it a solid analysis.
The only use case I can see for "Pot of Generosity" is if you chain "Mystical Refpanel" to it, but that's still a loss of 2 cards for you, plus having to set the trap first.
Neko mane king is currently unironically good in a go first dark world deck due to the effect of Grapha, the dragon overlord of wark world that changes the effect of your opponent's card to "your opponent discard a card". Meaning you can actually force your opponent to skip their turn as soon as they use any effect providing you have that grapha fusion monster and a neko mane king in your hand
- Pot of generosity helps you stop yourself from decking out in certain insane decks that have infinite card draw loops. -Transmission Gear affects the opponent himself so it beats monsters that are normally immune to card effects or that are untargetable. Really good to see that Rarran likes the same things about YGO that I do. As you guys can see, with enough creativity, even seemingly garbage cards can be broken in YGO and that's why I love and play it. It's a big time investment to learn and he had terrible teachers so I don't fault him for dropping it.
Th one part that Stevie didn't mention about why last turn is banned is that the card is a nightmare for judges. There are certain situations that can come up where no one knows what would actually happen. Roughly a year or two ago, MBT did a duel with Cimo for his subathon where they dueled with decks made by his chat. The last duel had them resolving last turn with full armor master on the field, which put simply is a card that is a pain to remove. There are no rulings around Last turn, so what happens in a situation like that is anyone's guess. The question became "Would the FAM stay or go?" And it was left up to someone in Chat who would donate either 20 or 50 subs. It was decided that it would go, but the entire situation could've been fucked if it stayed.
If Last Turn was written with PSCT today, it probably would have Evenly Matched language where players send the cards to the GY. That said, the special Battle Phase nonsense makes the card unusable except in casual settings.
Fun facts about Neko, there are some decks that can force out the effect. There is a fusion monster that makes it so if your opponent activates a monster effect or a normal spell or trap, the effect of the card becomes a forced discard, and it counts as the opponent discarding the card, so it triggers this.
Fun fact about Cup of Ace, in Duel Links it was somewhat good, since a skill allowed you to make the first three coin tosses always land on heads (so you were guaranteed to draw 2)
Last Turn is also a very old card that was released in an environment where removing all cards from field and hand usually meant the turn would be over after the 1v1, but in modern YGO I imagine the turn would continue, using all your GY effects, which would heavily favour the turn player. It would have to automatically end the game after the combat in order to get the true flavour of the card.
I think Rarran's error in analyzing some of these cards, after seeing the completely useless ones, is that a card simply having a use-case, or an effect that isn't negative to the plauer using it, doesn't automatically make it a viable card. There are plenty of cards in Hearthstone which would be "better than playing nothing", but you have to remember, you're sacrificing a deck slot for any of these cards. The issue is usually that you'd rather just run a better card.
people are not talking about the insane combo of Pot of Generosity, activate on stack Mystical Refpanel forcing your oponent to return 2 cards from his hand to the deck.
For Pot of Generosity there are certain cards that you want to keep in your deck in order to be special summoned from it and are useless if it ends up in your hand. Think like Patches, you don't want to draw that.
I used cup of ace in an appropriate exodia deck. Appropriate allows you to draw 2 card when your opponent draws a card(s) outside their draw phase. I used it with this, which is a 100% draw for you, and a 50% chance of them. I also used Dhero Defender, glow moss, chainsaw insects, and such. It actually worked fairly well, but not in any competitive sense. It's my favorite subset of exodia decks
2:40 - One of the benefits of this card, the battle between the monsters is stopped regardless of who wins the RPS. If you're about to be gamed by an attack, this will remove one of the monsters in the damage step and cancel the battle. Of course, that's a super specific scenario that you shouldn't expect to get into with this live. Really, I just like the idea of making the opponent do things aside from playing with cards in a card game (Yu-Jo Friendship's handshake included).
8:31 that’s one thing I always say yugioh has over other games. With the only limit on deck building being size and number of copies, the game has an infinite capacity for nonsense with how certain cards have funny interactions.
So, Actually i had a Deck a few Years back that used Relay Soul in conjunction with Duck Dummy (Cant be targeted by Cardeffects, Cant be destroyed by Cardeffects, All attacks by your Opponent become Direct Attacks) and it actually took quite a lot of suprise wins on Locals. If you can deal with the few cards that can out that Combo it basically is an Impenetrable defense. Its not Top tier but absolutely has Rogue Viability
One of the funniest things about Last Turn is that its art features two Spirit monsters brawling, despite the fact that Spirit monsters cannot be Special Summoned at all, so that situation can literally never happen through Last Turn's effect.
yugioh has some really specific cards that show an effect that is literally impossible to happen with sayd cards and can be quite ironic at times
It's also one of two Traps to be the Cover Card of a set.
Well, it depends. Sometimes you have cards that despite all common sense ignore all rulings to make stuff possible, so could be that Last Turn was intended to be one of those cards... but Last Turn is a ruling nightmare to begin with, so really, who knows.
@@mystikx2205where's last turn featured? I know LON has mask of restrict
Legacy of Darkness, the very next set after LON@@djdannydan1203
Pot of Greed draws 2 cards, so it's only fair that Pot of Generosity gets rid of 2 cards in your hand
that... makes fucking sense... I'm upset
Sky Striker: I see this as an absolute win!
Fortune Lady/Fairy would also make use of it.
MINUS THREE!!!
draw whole deck, generosity the copy of slash draw, then slash draw.
Ackshually, Relay Soul did have a use case...it was really good at making you instantly lose the game in Master Duel so you could grind dailies more quickly.
😭
Remember when there were events based around some play style, and people without tier 1 meta decks would just play suicide cards in hopes of dying quickly?
Yeah, good times before komoney banned those cards. Bastards.
@@KiuhKobold It's mainly that they changed the payout. Before, you'd get paid the maximum of 500 win/lose as long as you didn't surrender. They changed it so if you lost you got 50.
Before, you'd either be doing stuff to make you lose instantly, or just losing quickly to an opponent.
Relay soul summon a monster. Link monster off. Lose the game. The TRUE selftk deck.
Yeah 50pt is not worth of the time spent, 10x losing compared to 1x winning is just time wasting, not to mention relay soul is trap so it's 2 turn at minimum for u to lose
Fun fact. Convulsion of Nature did see some play when the first online simulators dropped because in order to resolve it you had to manually banish and then return them back to the deck zone so people won via timeout.
this is evil
Not necessarily timeout but rather most would just quit before trying to resolve that card
Wouldn’t it be insane in Spyral?
Duelingnetwork 😂
@@cancerstinks1 you cant spend a card on knowing whats on top of the opponents deck, its just too big of a cost.
I LOVE the Rarran vs YGO arc where every time he learns about a new deck he's like THAT'S RIDICULOUS HOW DOES THAT EXIST. Yugioh truly is the most powercrept card game and that's why I enjoy it.
what i love about yugioh is having the most insane powercrept cards of the decade working together with a really specific shit card that no one gave a damn for years to create the most insane OTK ever. (props to the exodia grandpa recently winning a tournament with a shit generic enought search efect that is broken only cause its not once for turn that i remenber using on duel links while i didnt have good enought cards to do a proper deck)
@@shadou1234567Fucking Blue Dragon Summoner, like never in my life i would make a connection where it's not a once per turn and the fact that all Exodia pieces are normal aside from the Head
vanguard and duel masters on the side are triggered by this comment.
Not exactly powercreep, just the deck style is now different.
Back then you try to win trough building an invincible, unpenetrable board that hinder your opponent to play,
Nowadays deck designed play on either player turns or just brute force eating disruption.
Now you all understand why yugioh is more closer to fighting games than card games, and somehow without mulligan the deck have 99% consistency.
fun fact about the whole "rig cup of ace" idea, in duel links there's a character who has a skill that lets you treat coin flips as heads. so you could rig it if you ran that character.
i thought he would coment it, the day that character got released this was kinda meta and it stayed as a decent rogue deck while climbing ranks if i recall correctly
it was also part of a degenerate burn ftk, where you would use it with a bunch of cards and Restructer Revolution. Cup of Ace would either draw more burn cards or give your opponent more cards to deal more burn damage with Restructer Revolution and since LP in Duel Links are only 4000 it wasn't too hard to kill your opponent in one turn.
This card also saw play in combination with a card that let's you draw as much as your opponent.
forgot the specifics but it wasn't too bad
Despaseto sartores deck is my favorite shit I got to top 500 in the world cup
there also are cards that help you rig a coin flip like second coin toss, but the problem there is, you're playing two cards to make it more likely to get a draw 2 when you could just play desires or something instead
last turn was also banned because it's a rules nightmare, the card wasn't actualy that good but the interactions were so convoluted and the ties were so many that it feels like it got banned out of spite.
That might play a part in the card's banning but Konami really hates cards that can cause draws in a tournament setting, even though they printed the cards. Self-Destruct Button and Fiber Jar are on the banlist strictly due to them enabling stall strategies.
@@TylerMcVeigh1self destruct button was used in rogue deck called windwitch razor burn to force a tie and winning the match with 1-0, one even won adachi championship 500 players in 2019.
You can even see it in action in farfa channel
I used it with thousand eyes restricted, it was an instawin - I always thought this exploit was the reason for the ban
I feel like Stevie always brings out the best cards and it feels like he puts a lot of effort into searching for the most insane trash/niche cards. Props to him.
The thing Rarran didn't understand about Relay Soul. Your opponent can't attack you directly if you have monsters. If you are at a point where your life points are in danger, then you don't have any monsters 95% of the time.
You are entirely banking on your opponent having a burn strategy if you play this card. It doesn't even stop you from losing by other means, like decking out or exodia, it's *just* damage.
It would be kind of funny if the card said "While the monster is on the field, you do not lose the duel". Well, at least for a short while, then it would just be annoying.
I mean, you could have something that can't be destroyed by battle and wait for battle damage to kill you, but then you're praying your opponent doesn't have an out for Marshmallon or some dumb junk like that. If you're coping that hard about that loss state you can just run Battle Fader or Swift Scarecrow to stop that lethal damage. xD
I mean even in that situation you could just activate Fissure to nullify the card
@rescuerex7031 "...but then you're praying your opponent doesn't have an out for Marshmallon or some dumb junk like that"
Fissure is an out, so that's what I said
@@Talguy21 "I activate Relay Soul Targeting Arrival Cyberse @Ignister"
"Bro Wtf"
Neko Mane King was also played against the Gishki deck that Stevie mentioned.
I also love Rarrans note about Yugioh being full of niche cards that almost never work out. The game has some very stupid FTKs that require such a strange collection of random ass cards and I love them. They almost never work out but when they do you can't even be mad.
One of my favorite facts about Yu-Gi-Oh is that for a long time, if you looked at the Card Tips section for Larvae Moth on the wiki, it said "If you successfully summon Larvae Moth via its summoning condition during a Duel, your opponent may forfeit out of sheer incredulity," or something to that effect.
I think that has been taken down or updated to no longer say that, unfortunately.
me playing monster eye loop and greed burn lol
Lol me when I saw you could play 2 mighty master and block dragon on MD
Yeah
I mean is it just me or does that card feel like the designers were picturing it being used as a means of disrupting raigeki before the opponent sets monsters
There was a point where they just released opposite retrains of staples because...reasons. Pot of Greed became Pot of Generosity, Cold Wave into Cold Feet, Forceful Sentry into Humble Sentry and the like. I have no idea why they did this.
Joke cards and card story
You see, the humble sentry took place during ceasefire.
And didn’t Cold Wave and Cold Feet tell the story of Frostosaurus becoming Fristosaurus?
pack filler
You could also be a nutcase and run magical refpanel or whatever it's called, that swaps who the card effects. So your opponent would have to shuffle two cards. But that is also terrible and just being played to meme on people lol
I have seen Neko Mane King used in Darkworld too, because they have cards that change enemy card effects to "Your opponent discards a card" which, as you may expect, triggers Neko Mane King
I was going to mention this, good im not the only one who made weird degenerate shit (of course this wouldnt really work nowadays, the card needed your opponent to activate a normal spell which is rare thing nowadays xD)
@@pejman3 They have a bunch more support that can force this now
Neko Mane King was one of THE side cards against Dark World in late 2011 and early 2012, because players overreacted to the structure decks release
I've been playing "Despair from the Dark" all da way back in GoaT because of duo , sure It doesn't end turns but it still got the job done .
I can't believe Stevie just brought every single meme card from Yugioh's history
I think Stevie fits well
I mean there no true exodia
I think Rarran's really hitting the nail on the head with the discussion of Yugioh being the most willing of the major card games to print just bat-s*** crazy cards and see what happens. It gets really stupid, but man if there aren't some 10000 IQ plays
One of my absolute favorite things about Yu-Gi-Oh is batshit crazy combos and insane cards the game has. The feeling of drawing the exact card you need to dismantle your opponent’a board as your 6th, laying the perfect trap, having the perfect out, I love it all. Great video, looking at these cards reminds me of why I fell in love with the game in the first place.
Especially when it uses older, half-forgottten cards. I also love seeing the weird corner cases (like Dark Jeroid being part of the -roid archtype)
Jesse Kotton and Pak, 2 of the best professional players in the game, played Neko Mane King in the side deck in one of the last YCSs to combat Tearlaments. It's absolutely wild that a card like that could see play.
Good news for Rarran, there was a use case for Relay Soul! Bad news, it wasn't to win the game.
So, Master Duel has these events that happen every month and last for about 2 week, with some pretty good rewards. You unlock the rewards with a point system, 500 points per win, 50 per loss (or something like that, been a while), 0 for concedes. However, during the first event, it was 100 points per win, 50 per loss. So if you managed to lose at least 3 games faster than you won 1, you'd get your rewards faster. That's where cards like Relay Soul were played, in suicide decks.
Also Last Turn, like Mystical Refpanel has a wiki page of all rulings on it, because it is a nightmare to resolve. I am still waiting for it to officially be craftable in master duel so that we know how it works.
We already know exactly how it works thanks to its extensive documentation. The thing that trips players up is that the game isnt actually over when Last Turn has resolved, you need to proceed to end phase for that to happen, which enables a number of possible scenarios since there wont always be a Jowgen/Dyna in play. Which among other things includes the regular battle phase that hasnt been used yet and Last Turn doesnt actually use the battle phase, it just makes the monsters battle in a "special battle phase" for the sake of battle related effects.
Last Turn would have been so much more simple if it worked like Forbidden Scripture. That way other effects wouldn't interfere and it would literally be down to the two monsters battling with no BS.
@@EgoChip keep in mind that Last Turn was created in a time when yugioh still tried to create MTG style cards but hadnt found the balance between effects and no resource cost yet. while Scripture was printed 10 years later, long after they had found that balance.
One of my favorite facts about Convulsion of Nature is that, because of its weird nature, it's not in Master Duel. It's not banned, it simply was never programmed into the game. It shares that distinction with Pole Position, another infamously silly card with weird rulings.
Pole Position is o0ne of my favorite cards of all time ! And its not because of loops it was because I could play spells like Swing of memories or Burst stream of destruction and bypass their negative effects .
dicephoon saw a lot of play in regular yugioh because it does one thing other spell/trap destruction doesn't do: IT DOESN'T TARGET. Your opponent has to activate all their backrow because they don't know which one you'll pop or whether or not you'll get a 5... These dice cards, especially non-targeted dice destruction are good because of the uncertainty, with all coin flip/dice effects, effect is at resolution and there's no targeting (except for snipe hunter)
negative comment for rarran to read >:)
Wow imagine leaving a negative comment for the best creator ever. The best hearthstone player and a genius among card gamers.
**Inhales*
(Curse Word) (Slur against Hearthstone Players)
"Got'em"
I am hearthstoned and eating yugioats
I can't read any of this because I play TCG
Rarran is a horrible Yu-Gi-Oh player.
Cup of Ace was played in some FTK decks before handtraps were a thing. If you don't care about giving your opponent cards (because you FTK them anyway), then the expected value of cup of ace is "draw 1 card", which is just an extra upstart goblin. And it gives you a counter on Royal Magical Library too.
Rarran, regarding Relay Soul. Remember the risk and opportunity cost of even trying to pull of that maneuver. You need to 1st draw relay soul(opportunity cost of 1 card draw and slot in your deck), then you need to risk it by placing it down in advance(risk because backrow removal), then you have to keep a monster in your hand to use as the special summon, thus limiting play options.
And what do you get? A chance that if your opponent is already about to win and likely has a mayor advantage already you can buy yourself what is most likely a single extra turn. Even if you manage to get on an even ground during that turn, a single monster removal will be enough to cause an instant loss
Yes, Transmission Gear ISN'T the worst card you've ever seen...you DID just see Pot of Generosity, after all.
Actually, I played Relay Soul at locals once. My opponent won a game because of it :)
Lol😂😂
You are exactly right about the wild stupid card statement
Yugioh is funny to me because there's so many cards in the format at any given moment that if you want to make a new one, you need to either make it have a wild effect that may either be good or bad, or create an archetype based around uhhh I dunno, having a sleeping child in your extra deck and you try to wake her up by banishing cards from there.
As for Pot of Generosity, it has a theoretical use that could seem fine on paper.
Yugioh decks often include "Engines", which are tiny packages of cards that synergise so well with eachother that you can slot them into other decks and get their very strong endpieces they provide.
Many of these engines, however, include Bricks and Garnets.
A brick in Yugioh is a card that you literally cannot use if it is in your hand, and a Garnet is a card that breaks its own engine if it does show up in your hand.
Some archetypes actually have bricks inherent to their core strategies as well.
Theoretically, Pot of Generosity could reset bricks and garnets into the deck to allow the engines a second chance to function if you do draw poorly.
This is still terrible, and Generosity is just a way worse version of Magical Mallet, that is also complete trash, but it CAN technically be a beneficial effect in very specific circumstances.
For example, MBTs Flying Fortress Skyfire list.
But then you'd probably just rather play the mallet instead.
@@Depressed_Spiderunless you're me you'll draw the cards you return to your deck
Or I guess you can use it with Labrynths and Mystical Refpanels.
i would never call mallet trash it helps enable a whole lot of decks, just not top meta
Now I want to see his reaction to the GOAT: Ceremonial Bell.
All will cower before its 50 extra defense points!
26:55 is the exact reason why we play Yu-Gi-Oh, those hype moments/combos and/or sequence of events that you pulled off when you were younger, that got you an incredible victory. Hoping to one day to relive or exceed that high.
When I open enemy controller or change of heart in mamnadium, oh it feels nice I’ll tell you what
Relay Soul has a use case. In master duel when you have daily quests you can use relay soul to lose the game as quickly as possible and finish your quests! That way you don't have to watch your opponent combo for 10 minutes if you just make yourself lose the game faster.
Neko Mane King is actually playable even now without Tearlaments.
Dark Worlds can make use of this card by playing Tour Guide, then using Tour Guide's effect to Special Summon Sangan, then you'd go into a link 2 sending Tour Guide and Sangan. Since Sangan hit the GY you can search Neko Mane king.
Then when you have Grapha, Dragon Overlord of Dark World on board, you can change the effect of an opponent's normal spell/trap or monster effect to "Your opponent discards 1 card.", which then let's you discard Neko Mane King and you can end your opponent's turn before they even really begin their turn.
It is really funny when that happens.
I find it fascinating as a pre-banlist player that the power creep for the game blew through the roof at such a degree that the banned cards are coming back evenly matched against the current meta.
It's like if WOTC lost control to such a degree that Magic the Gathering players would be allowed to play Black Lotus and Ancestral Recall again in Standard just to have a chance against turn one kill combos.
I think thats what makes yugioh neat. Its essentially "What if MTG made legacy the premier format of the game". Cards like FoW serve a very similar function to ashe blossom.
Not even,the reason cards like monster reborn, change of heart and raigeki could come of the banlist is because konami started printing card for their respective archytipe that do this exact thing while also being way more simple to acces to due being tied to a family of cards or because cards that are simply better were printed. Since the concept of archytipes isn't really a thing in magic it's probably pretty hard for MTG players to gauge this.
For example there's this card that it currently at one called reinforcements of the army,it tutors any warrior type monster,and it being a Yu-Gi-Oh card,at NO COST. Now many decks have spells,monsters and monsters that search those spells that allow you to search any monster from that archytipe. Even this effect got powercrept by emergency teleport,a card that allows you to not simply tutor ,but to straight up summon a monster directly from the deck,and some decks have such cards,tho konami is more careful with this kind of effects.
as the other guy said its not that power creep happened even if that is a partial factor but rather its because these older banworthy cards dont particularly synergize with modern decks even if they do work well with them like for example the nouvelles archetype has half of their monsters being beast-warriors types which would make you think it would synergize well with a spell card called fire formation - tenki aka tenki that has the effect of adding from deck to hand any lvl 1-4 beast-warrior monsters but because they have other cards that is able to search their monsters for them they choose to not use tenki at all even if tenki has a much wider range of search targets compare to the cards they do use because of easier ease of access as they need to hard draw tenki itself to use it but then there is another deck called lunalight which do uses tenki because they utilize a lot of lvl 4 beast-warrior monsters that essentially allows access to another monster called brotherhood of the fire fist - tiger king who can search out tenki on summon giving the deck access to said card practically on demand with little effort while also in conjunction advancing the lunalight's main strategy
another thing with how archetype works is that having the archetype's name within the card's name allows them additional synergy with cards belonging to the archetype e.g ritual beast steeds is a trap card that has an effect that allows you to destroy monsters the opponent controls up to the amount of ritual beast monsters you control but so whats stopping said player from playing an actual board-wipe card like dark hole, raigeki or lightning storm over steeds which is only a potential wipe; the fact that the cards carries "ritual beast" within its name means other ritual beast monsters like kannahawk and apelio whose effect requires them to banish or return "ritual beast" cards to and from the grave means this card has additional use as cost-fodder over other cards
basically many decks have easier access to cards that do the same or similar things as many banworthy/banned cards but typically with drawback such as restricted usage or requiring additional cost compare to their more generic counterparts but choose to use thse cards over the generic ones because of things like consistency and other potential synergies
Pot of Generosity had niche application in early Infernity lists and I believe can be bounced to your opponent with Mystical Refpanel.
I have fun with Convulsion in a Egyptian god deck. One of my favorite things to do is to use Top Share, both players put any card from their deck put on top, then use True Name to grab your chosen card. Then Convulsion to put their chosen card on the bottom of the deck
Rarran nails it on the head with that godlike feeling
The amount of out there effects in the game is overwhelming, but pulling off a crazy combo feels like you're hacking into the Matrix
In many ways, high level yugioh is like coding but with card effects.
Relay Soul was a card that literally only exists because it appeared in the anime and Yugi win because of it mainly because the opponent also had a "if this leaves the board I loose" monster
Insane combo with mystical refpanel redirecting your pot of generosity to force two cards from your opponents hand to their deck
I don't play a single TCG anymore, but these videos really are great fun
Convulsion of Nature is really interesting to me because there was a deck/archetype in Modern MTG that used a card that had both players play with the top cards of their deck revealed and then had a bunch of different kinds of shuffle effects in the deck to both constantly make sure you were drawing good cards, but also that your opponent was drawing trash.
Ah, Lantern Control. One of the most painful modern deck to play against because it's slow and really stax-like.
Well, at least it's not Four Horseman.
Mystical Refpanel was a good card when it came out in the OCG, it was used to counter all the broken spells in the format like confiscation, the forceful sentry, pot of greed, monster reborn, etc.
If mystical refpanel was playable in goat format I think people would have played it. Taking any of the golden trio of spells is game winning.
BTW refpanel doesn't work on reborn.
I remember Pot of Generosity being a crucial win con in a Yugioh Puzzle on the OG automated simulator. Good times.
Actually, I played Relay Soul at my local, and I lost the game because of it.
17:20 god I love this card. It’s a shame you have to reference a website to see what cards “targets” a player but it’s so fun to draw two off your opponents pot of desires
Pot of greed: “arguably not even good right now”
Convulsion of nature: “broken”
I swear Stevie says some of the most absurd things just to help Rarran with the engagement
yeah that dude really have terrible take, even cup of ace is terrible but it's not that bad some people still playing it in gamble and casual
He's not wrong though. Pot of Greed didn't see any play in an unlimited tournament that was played in Japan not too long ago. The best deck could literally mill turn 0 and start popping off. PoG literally powercrept.
Convulsion is definitely broken though. It's a rulings nightmare and breaks a lot of cards. It not being in Master Duel is a hilarious example.
Pot of greed is actually bad now.
Look how many cards search a specific card for you.
My Lightsworn deck kills itself to 0 cards on turn 1 consistently (if I want it to)
There are decks with 1 card combos that spot out full boards.
Pot has nothing compared to what exists these days
@@randomcatname7792 dude it’s literally a free plus 1 consistency booster that gets to you your starters and hand traps more consistently. If anyone isn’t playing pot of greed in formats where it’s legal they’re actually just braindead
@@randomcatname7792 pot of greed draws you 2 cards that can search things, for free, how is that not good lmao
but more importantly, most competitive decks run a bunch of non-engine cards that dont search anything but interrupt your opponent's plays, those decks could use pot of greed to draw more non-engine or if they didnt draw any engine cards
...its still a bit of a trade-off since pot doesn't interrupt your opponent if youre going second (meaning it can be worse than immediately having a handtrap to use) but its probably strong enough that itd be in almost every deck anyway
Jowgen the Spiritualist is the most famous monster used with last turn back in 05
At this point, I assume anyone playing Jowgen is up to no good and cannot be trusted.
Holy Shit that Convulsion of Nature card sounds like it could go into Hearthstone one-to-one ^^ You just see the cards on top of both decks and as long as it's in play the decks are flipped like a Finley ^^ REALLY cool concept. I wish this was what they gave to Tony instead of what he was, cause you know, he's a dredging pirate.
I remember Pot of Generosity being in some Duel Links tutorial involving Amazoness and my younger self couldn't understand why the game was making you play it?? 😭
the problem with Relay Soul is that none of the Towers are in hand without being ACTUAL Towers... and therefore not special summonable.
Stevie: "Fossil Dyna Pachycephalo"
Rarran: "What did you just say to me?"
I don't know in how many instances this applies, but:
If you play a combo deck that needs to Special Summon from your deck, but you drew the monsters you need to tutor out, you "could" play Pot of Generosity to enable your combo again. I don't think you would run it though.
Aye, there's some cards in combos that you'll never want in your hand, but going -3 in card advantage to return them to the deck isn't something most strategies can do and survive.
Also, idk any "garnet" worth going -3 for. If it needs to be in the deck that badly, it's probably not worth running. And if it is, then one would still be better off with a 60 card deck without Pot of Gen, than a 40 card deck with the Pot (which is still a bad strat, imo, but it is a way more common one than the Pot).
You *can* use Pot of Generosity, but even then, Magical Mallet is better (not good, but a bit better)
They are a few garnets that you can't draw for them to function, but players rather play more cards (and go more towards the 60) than playing pot of generosity to better the odds.
So even in the best use case people don't wanna use it.
The problem is ,you have to both draw the bricks AND draw this card,so for this to work out a lot of starts have to align. If you want to find this card often enough for it to matter you would have to play multiple copies of it,so then you run the risc of drawing multiple copies of it(which ig isn't that bad) and drawing it for turn on later turns.
Well, yeah. That's what I meant with the last sentence.
There IS a usecase. But it's so fringe that you wouldn't put the card in the deck for it. MAYBE in your side-deck if you know your opponent will try to counter your combo by making you draw, which is very unlikely even in an MtG-Deck. And I think in Yu-Gi-Oh you would have lost the game before it started if you had to rely on that.@@raykirushiroyshi2752
Duel logs is gonna blow Rarran’s mind. That man loves his gimmick decks
He's also a huge creep. Let's not encourage Rarran to deal with creeps
@@randomcatname7792 first I’ve heard duel logs called a creep. Why do you say that?
@@doorto6152 So I just checked and there is nothing on duel logs. This is definitly made up
@@SadoMessiahLPSomeone lied on the internet? No way
Our boy Ringo is back with another Yugioh review! We love Rondel around these parts. There has been no better variety youtuber other than himself- McRib.
*Sees Pot of Generosity* "I don't think I've ever seen a card this bad"
One With Nothing: Allow me to introduce myself
at least one with nothing would set up the grave
yeah that would absolutely see play in yugioh, theres a deck called dark world where all the cards have effects that trigger when they get discarded
@@IanMalcolm99On the one hand Cheerful Coffin doesn’t see play in Dark Worlds, on the other One With Nothing would actually be better
Dang, one with nothing would be a really nice card in YGO for very specific strategy.
I love that they still call it "mill" even in other games, the name comes from the MTG card "Millstone"
Heres something funny: there is a deck in the format modern in Magic that sometimes maybe will run a 1 of Pot of Generosity effect.
The deck hinges around cheating out a very powerful mass reanimation spell on turn 3 by flipping the top card of your deck until you hit the card. If you get unlucky and draw all of your copies and they are stranded in your hand you are out of luck. So you can choose to replace a tech card or a reanimation target with a 1 of pot of generosity effect fo get them back in your deck if you want
Yeah but yu gioh is much faster than Magic , you wont get a third turn in most cases also card advantage is really important
@@elvenatheart982 it's does mater, have you see Pot Of Generousity in play? because i have, some people play pot of generousity just to shuffle slash draw into deck and win for FTK, Po of generousity often played in some FTK, the last time i see is some people shuffle pot of desirest into deck and in the stand by phase they drawing from card effect and then give pot of desires into opponent and then they forced to use pot of desirest becuse their hand already riped off with trishula 5 times and then they negate the effect of pot of desirest just just so we can have enought banish card to kill with 3 DD dinamite
@@popoch2 that sounds very vile lol
@@elvenatheart982You see that like turn three and four are extremely rare. Turn five maybe, but turn 3
Relay Soul saw play in strategies where you give your opponent relay soul through like Gift Exchange/Exchange, then use bait doll on it if they set it (your cards still have your sleeves so you can see your own cards), at which point the opponent HAS to play a monster, and when it leaves the field you win the duel.
Convulsion of nature is unironically one of the most unique cards ever. Love the weird interactions it has with other cards.
The thing about relay soul is it would be acceptable if it's a free card like a skill from SD or DL, but it takes up a deck slot and you essentially draw a blank when you got this shit by top decking. Could've drawn a combo piece or board breaker but I got this ass card that might save me for a turn if they don't have a way to pop my monster, which is like hoping you won't get wet while running through the rain
Pls pin this raran
I'm usually pretty fond of the cards that are "bad but in a fun way" and would try to think of ways to make them work. But my brain instantly screamed "Nope" the moment I saw Pot of Generosity
It has a use case with garnets.
Also I have a meme card idea with the effect of "draw 56 cards." (was 55 before the first turn draw change)
So you would technically have the most op effect while you would never be able to resolve it except in combination with the worst effect.
@@mauer1I think if you draw exodia while it resolves you still win tho
@@destryo3287 you can't activate the card because you can't draw more cards than you have lol.
But ruling wise I am not sure right now when the win condition Chek happens for exodia.
I think it's after effect resolve. Dw dealings doesn't let you win before you haven't discarded.
@@mauer1 you need to remember this comment section is mostly HS players, for anyone confused, a garnet is a term used to describe a card you want to keep in your deck because it has a specific interaction you want to pull off that doesn't work if its in your hand.
think keeping some big monster in your deck so it can get pulled by barnes or something
@@IanMalcolm99 the good thing about garnets is it's named after the first real garnet. Gem knight garnet beeing in the hand is awful for you but if it stays in the deck you could use it for real powerful combinations.
Seeing these videos reminds me Yu-Gi-Oh is like 25 years old. Konami using weird cards to experiment with wild but niche effects.
Neko Mane King for example, I could see an archetype where the goal is to achieve weird requirements to skip or disrupt your opponents phases.
They did it with card zones when they made column based effects.
What he said about Relay Soul is actually Magical Cylinder, pros say its bad but it gets you the wins in the most unexpected situations
"Monkeys throwing shit at a typewriter" is a fantastic malaphor
Funnily enough you can use Relay Soul to go into an XYZ monster for without losing but that would require playing Relay Soul
Stevie certainly has some hot takes (not to say straight up misinformed takes). Mystical refpanel, while being unplayable in todays format, saw a lot of tournament play during Ravine Ruler format in late 2013 as basically every match was the Ruler mirror - and that deck played a lot of draw spells that refpanel was used against.
Last Turn was not only banned for that interaction, it also had a multiple page document detailing how every scenario would work out with Last Turn because the card isnt actually just Win/Lose/Draw. Since it doesnt check the winner until end phase and the battle performed by Last Turn is a "special battle phase", you technically have an entire turn to still play if you somehow have an effect in grave that lets you get cards in play which would cause a number of weird situations.
I saw pot of generosity, and immediately thought of mystical refpanel as the only good way to use pot.
Summary: Rarran wants to play stun decks
another fun thing about last turn; you can choose a monster like marshmallon or spirit reaper that cant be destroyed by battle, therefore no matter what your opponent summons your monster survives, meaning instead of winning a game they had every right to win, you just forced a draw
It's killing me that nobody mentioned that Pot of Generosity is obviously just a joke based on Pot of Greed.
Pot of Generosity was created for the Cyber deck (not Cyber Dragons, the other, much worse ones) that all have bonus effects when you have no cards in your hand. Later the idea was reused for Infernity. The thing is if you want an empty hand, just use your cards, especially if they discard for cost to actually DO something.
When it said upside down I thought you had to rotate the deck 180 degrees and read every card upside down in your hand
I used to play a deck with convulsion of nature, archfiends oath, and gishki diviner.
Back then, Duellingbook didn’t have flipping decks over implemented yet, so we used to banish the top card of our deck face-up instead.
I don't care how unarguably bad relay soul is, I love rarran's reasoning on it
At the time when "last turn" was legal, it was used in combo with "jowgen the spiritualist", it works also with "fossil dyna".
Last turn is actually my favourite card. I really love the design that "well fought foe... But stop the bloodbath, lets settle this argument once and for all with our last legendary battle".
Also love the fact that in goat format you can easily cheese this out with cards like wall of revealing light to manipulate your lifepoints (also judgement is a card) and jowgen to prevent them from summoning. And if it didn't go well then there is a self destruction button to push and try it again.
So he roasts Yu Gi Oh on the regular just to make more content of it.
True genius infinite content machine and reaction farmer.
lol those random powerful decks that get banned like FTK Last Turn are pretty cool; if you actually try and figure out what out cards can work in a deck it can be pretty fun when your the first one playing a counter and didn't figure out the combo from a decklist.
Another fun fact about Last Turn is that because it was banned such a long time ago, it never got updated text for Problem-Solving Card Text so there’s a ton of jank rulings with the card so a member of the community came out with a google doc attempting to reason out and rewrite the card to modern standards. That document is fourteen fucking pages long.
Loved the inclusion of Last Turn though, Stevie should show you more banned cards from the game. It’d be fun to see you try and reason out why they are or were broken.
Question: "why would you like to return two cards from your hand to your deck?"
Answer: some cards require you to draw them during your draw phase (example: rank-up magic the seventh one). So if you have them in your hand at the beginning of the duel you cannot use them.
My favorite content of this channel .
Fun fact about Cup of Ace: It was actually broken in Duel Links! In multiple different deck types to!
Deck 1 was an old Tea stun strat that used her insane broken skill to start with 1 extra card and just played a bunch of mill cards, this one wasn't 'broken' per-say but was very unfun to play against
Deck 2 however was tier 1, it used the Skill "Master of Destiny" which guaranteed that the first 3 coin toss results would be heads, meaning Cup of Ace was basically just Pot of Greed in that deck.
Refpanel is good... it lets you steal all your opponent's pot cards, as well as so many other cards. the main usage is that you use it to steal good effects on your opponent, or a bad effect on yourself, they implemented cards with effects that purposely do really bad things to yourself but if you reverse it you get banned card effects.
This was an excellent selection of cards. So often in these videos I see the card choices being cards that are either unbelievably bad, overly complex, or impossible to analyze without context. Like you show your guest fuckin Shooting Quasar Dragon when they have no idea what a synchro summon is and how the heck could they possibly analyze it? But these were just complex enough to be interesting while still being comprehensive enough to where you didn't need extra context to give it a solid analysis.
The only use case I can see for "Pot of Generosity" is if you chain "Mystical Refpanel" to it, but that's still a loss of 2 cards for you, plus having to set the trap first.
Neko mane king is currently unironically good in a go first dark world deck due to the effect of Grapha, the dragon overlord of wark world that changes the effect of your opponent's card to "your opponent discard a card". Meaning you can actually force your opponent to skip their turn as soon as they use any effect providing you have that grapha fusion monster and a neko mane king in your hand
- Pot of generosity helps you stop yourself from decking out in certain insane decks that have infinite card draw loops.
-Transmission Gear affects the opponent himself so it beats monsters that are normally immune to card effects or that are untargetable.
Really good to see that Rarran likes the same things about YGO that I do. As you guys can see, with enough creativity, even seemingly garbage cards can be broken in YGO and that's why I love and play it.
It's a big time investment to learn and he had terrible teachers so I don't fault him for dropping it.
Th one part that Stevie didn't mention about why last turn is banned is that the card is a nightmare for judges.
There are certain situations that can come up where no one knows what would actually happen.
Roughly a year or two ago, MBT did a duel with Cimo for his subathon where they dueled with decks made by his chat.
The last duel had them resolving last turn with full armor master on the field, which put simply is a card that is a pain to remove.
There are no rulings around Last turn, so what happens in a situation like that is anyone's guess.
The question became "Would the FAM stay or go?" And it was left up to someone in Chat who would donate either 20 or 50 subs. It was decided that it would go, but the entire situation could've been fucked if it stayed.
If Last Turn was written with PSCT today, it probably would have Evenly Matched language where players send the cards to the GY. That said, the special Battle Phase nonsense makes the card unusable except in casual settings.
There exist a 7 page document detailing every scenario from back in the day.
Cup of ace gives me desperado PTSD in duel links
Fun facts about Neko, there are some decks that can force out the effect. There is a fusion monster that makes it so if your opponent activates a monster effect or a normal spell or trap, the effect of the card becomes a forced discard, and it counts as the opponent discarding the card, so it triggers this.
Fun fact about Cup of Ace, in Duel Links it was somewhat good, since a skill allowed you to make the first three coin tosses always land on heads (so you were guaranteed to draw 2)
22:21 warlocks with tickatus and movement of envy be like
Last Turn is also a very old card that was released in an environment where removing all cards from field and hand usually meant the turn would be over after the 1v1, but in modern YGO I imagine the turn would continue, using all your GY effects, which would heavily favour the turn player. It would have to automatically end the game after the combat in order to get the true flavour of the card.
I think Rarran's error in analyzing some of these cards, after seeing the completely useless ones, is that a card simply having a use-case, or an effect that isn't negative to the plauer using it, doesn't automatically make it a viable card. There are plenty of cards in Hearthstone which would be "better than playing nothing", but you have to remember, you're sacrificing a deck slot for any of these cards. The issue is usually that you'd rather just run a better card.
people are not talking about the insane combo of Pot of Generosity, activate on stack Mystical Refpanel forcing your oponent to return 2 cards from his hand to the deck.
For Pot of Generosity there are certain cards that you want to keep in your deck in order to be special summoned from it and are useless if it ends up in your hand. Think like Patches, you don't want to draw that.
I used cup of ace in an appropriate exodia deck. Appropriate allows you to draw 2 card when your opponent draws a card(s) outside their draw phase. I used it with this, which is a 100% draw for you, and a 50% chance of them.
I also used Dhero Defender, glow moss, chainsaw insects, and such. It actually worked fairly well, but not in any competitive sense. It's my favorite subset of exodia decks
2:40 - One of the benefits of this card, the battle between the monsters is stopped regardless of who wins the RPS. If you're about to be gamed by an attack, this will remove one of the monsters in the damage step and cancel the battle. Of course, that's a super specific scenario that you shouldn't expect to get into with this live. Really, I just like the idea of making the opponent do things aside from playing with cards in a card game (Yu-Jo Friendship's handshake included).
Love hearing the thought process on jow to turn a seemingly bad situation into something beautiful
8:31 that’s one thing I always say yugioh has over other games. With the only limit on deck building being size and number of copies, the game has an infinite capacity for nonsense with how certain cards have funny interactions.
Neko Mane King actually has the romanized Japanese name for the creature contained in its name: Maneki-neko, or “beckoning cat”
So, Actually i had a Deck a few Years back that used Relay Soul in conjunction with Duck Dummy (Cant be targeted by Cardeffects, Cant be destroyed by Cardeffects, All attacks by your Opponent become Direct Attacks) and it actually took quite a lot of suprise wins on Locals. If you can deal with the few cards that can out that Combo it basically is an Impenetrable defense. Its not Top tier but absolutely has Rogue Viability