Snowy Assets Part 1 - Terrain & Deformable Snow - Blender 4 Unity 2023 ep. 123

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  • Опубликовано: 29 сен 2024
  • We are making GAMEZ in DECEMBER - check out the video and Join the Imphenzia Discord server: / discord
    This is episode 123 of the 10-minute modeling challenge, but it is packed with 30 minutes of extra bonus content to bring the assets into Unity and show interactive snow.
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    The palette texture used in this video is public domain and can be downloaded from www.imphenzia.com - look for the ImphenziaPixPal texture in the asset section.
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Комментарии • 46

  • @iKidBuu
    @iKidBuu 9 месяцев назад +2

    This is insanely cool! not sure what else to say about it lmfao, really impressive man!

  • @PatrikBergsten
    @PatrikBergsten 9 месяцев назад +8

    That interactive snow surface was cool, would definitely check it out if your released it on the asset store. Also a video on it would be interesting

  • @javaidashraf7496
    @javaidashraf7496 9 месяцев назад

    Amazing

  • @BarakAHadar
    @BarakAHadar 8 месяцев назад

    The snow effect is absolutely awesome! Is it available on Unity Asset Store already? Please please please say YES!!!! (if yes is the answer, can you give us a link to the asset please?)

  • @NorthstriderGaming
    @NorthstriderGaming 9 месяцев назад +2

    The only reason why Unreal can handle this better than Unity is due to Nanite's auto LoD system. For unity, you'd had to create LoD groups instead and separate the terrain into smaller pieces to have a proper effect. There is someone working on a unity port of Nanite, which he calls 'Nanotech' so once that gets to see the light of day, Unity will make a huge leap forwards to handle these snow features just as well.

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Hi, yes I actually.implemented the LOD group for the first time on this project. I had to manually reduce the poly count and assign the LOD groups. It is a time-consuming process and I don't like having to have multiple subobjects with different rederers to be activated. When I tried Nanite I was very impressed - the auto LOD was better than my own redused meshes and dynamic and within the same object. Happy to hear Unity is working on something similar. I was actually still impressed at Unity's performance with this.

  • @adrianmeyer29
    @adrianmeyer29 3 месяца назад +1

    Amazing interactive snow. You defintely need to make a video on this as there is almost none videos around making interactive materials for snow, sand, mud ect. When are you planning to make the asset available or making a video around this?

  • @agentscott8329
    @agentscott8329 9 месяцев назад +2

    Wow looks amazing! Although I feel like the snowflakes don’t quite feel like they’re in the world. Is there any way to increase the size of the bounding box for those particles, without decreasing your fps?

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Cool, thanks! I can dry increasing the bounding box, but the depth of field is a real problem with particles and very frustrating to solve.

  • @myk3l9675
    @myk3l9675 9 месяцев назад +5

    Everytime I start to struggle to find motivation to do game stuff, @imphenzia videos always refocus me!

    • @Imphenzia
      @Imphenzia  9 месяцев назад

      I am happy to help on that front - it is tough when motivation runs dry! Keep it up :)

  • @aaronsmith2370
    @aaronsmith2370 9 месяцев назад +2

    Very cool, the first time I saw this used was actually in MHW: Iceborne and it was really well implemented there. The one thing I've been thinking (too much) and roadblocking myself on, is using Unity terrain over importing my own. Do you have any opinions on this? I know Unity is behind the curve on their terrain tools, and they can be difficult to work with; but they are quite performant compared to importing your own.

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Hi, just watched the MHW: Iceborne trailer and indeed it seems to be quite focused around the snow effect :) I will add some particles of dust, chunks of snow too. Oh yes, it is tricky with the terrain. I also feel that Unity is behind on terrain compared to UE. I was trying to implement it in Line War but ran into a roadblock straight away and made my own world generator, I needed territory boundaries and colliders for that so custom was the only way to go, but that is a stylized and fringe case world. For an openworld game, I would probably have a serious look at the terrain tools again because of performance like you said. For any other game where I need better mesh control I would write my own procedural generator, and chunking is doable, but a lot of effort. Sorry if I didn't provide a clear answer on this, it is a good question.

  • @funguy398
    @funguy398 9 месяцев назад +2

    We can use all this in Unreal Engine too, right? There is nothing structurally different.

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Yes, the concept is identical I am sure. I will port this to UE for Ultranova and possibly a FAB asset release when the new market launches.

  • @Digital_Squirrel
    @Digital_Squirrel 9 месяцев назад +2

    Awesome stuff, I'll need to rewatch a few times to get my head around this. With the right parameters the trails could be great for mud, sand etc. If you do asset-ize it I'll be there! Thanks for all the great tutorials. Merry Christmas and a Happy New Year!

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Yeah, it got my brain wrangled for a few days too - especially getting the edges to raise and making it work in a larger world and overhangs etc. Yes, mud version and even for other uses like water, battle scars and craters, etc, it should work! Merry Christmas and Happy New Year to you too!

  • @random_precision_software
    @random_precision_software 9 месяцев назад

    Hi, i haven't had chance to watch all of it, but it's this a tutorial for snow in the new particle system?

  • @andersmalmgren6528
    @andersmalmgren6528 9 месяцев назад

    You sound Swedish not Australian :)

  • @Hiraghm
    @Hiraghm 7 месяцев назад

    Is ther a video I missed where you show us how to use your palette for emissive effects?

  • @azrail7896
    @azrail7896 6 месяцев назад

    Interactive snow tutorial?

  • @DarkParadice
    @DarkParadice 9 месяцев назад

    Come on man, where's this interactive snow on the asset store? I wants it! Shut up and take my money!!!

    • @Imphenzia
      @Imphenzia  9 месяцев назад +3

      Oh, cool! I will need to optimize it with rendertexture pooling for larger worlds, put in a lot of validation and documentation but if there is a demand for it, I should do it :) i am happy the way it is turning out

  • @juleswombat5309
    @juleswombat5309 9 месяцев назад +1

    Really awesome. I only understood 33% of that, so looking forward to the explanation of the interactive snow shader graph.

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Yeah, I will try to break it down carfully in that video and tidy up my shader graphs.

    • @SmartKeyboard2011
      @SmartKeyboard2011 6 дней назад

      @@Imphenziahello dear, when will the snow video release, look forward to it❤

  • @LeonardoLoor
    @LeonardoLoor 9 месяцев назад +1

    Interesante, saludos !

  • @dindon171
    @dindon171 9 месяцев назад

    I just want to thank you for this channel, You are great person, wish you happiness.

  • @DayDreamer4011
    @DayDreamer4011 9 месяцев назад

    More content on shader graph would be great! I’ve never really been able to understand it

  • @CG_CAKE
    @CG_CAKE 9 месяцев назад +1

    this is so beautiful and insightful thanks a lot ^^

  • @AbdulhameedLawal
    @AbdulhameedLawal 9 месяцев назад

    I really love your channel espicially the 10 minute model challenge . Can you also pls make a gun in 10 mintee

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Thanks you! What type of gun were you thinking? =)

    • @AbdulhameedLawal
      @AbdulhameedLawal 9 месяцев назад

      @@Imphenzia Any hand gun would be nice like a 9mm or glock 19 or it can even be a future like gun

  • @jacsok
    @jacsok 9 месяцев назад

    the view from Mt Coot-Tha is great

  • @mortenmller3114
    @mortenmller3114 9 месяцев назад

    Very impressive work you've done! If you wanna sell this, you should consider an option where it adds footsteps in the snow instead. Don't know if that is too much work to do, but I think that would make the asset even more "sellable" than it already is.
    Merry Christmas to you and your family :)

    • @Imphenzia
      @Imphenzia  9 месяцев назад +2

      Thanks! Yes, I think it would actually work out of the box by putting the Effector script on each foot and scaling down the effect (which is also supported). For some of the enemies in this game, I will make them like a big Golem and I will try footprints for them. Thanks for the tip and Merry Christmas!

  • @captainfrank3227
    @captainfrank3227 9 месяцев назад

    I've been watching your videos for a few years now!! Thank you for the good work and the perseverance, your channel is really motivating and informative!! I enjoyed the fast posting of videos of the last month :D. Thanks again!!

    • @Imphenzia
      @Imphenzia  9 месяцев назад

      Hey, that is great to hear! I had a dip moving continents and it was tough to get back, but I feel like I'm in a good position now to make videos again. Take care!

  • @loopcuthero
    @loopcuthero 9 месяцев назад

    Drone video is lit!

  • @wespertalk
    @wespertalk 9 месяцев назад

    Supernajs! Very cool snow effects.

  • @franzmarley
    @franzmarley 9 месяцев назад

    Amazing!

  • @urmomlolgottem
    @urmomlolgottem 9 месяцев назад

    Hi Imphenzia 👋

  • @smallg9109
    @smallg9109 9 месяцев назад

    awesome work, do let us know when it's out :)

    • @Imphenzia
      @Imphenzia  9 месяцев назад +1

      Thanks! Will do, it's a simpler 1 month game for the Discord challenge.