AOS Narrative Mission Design

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  • Опубликовано: 6 окт 2024
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Комментарии • 29

  • @jeromebound9155
    @jeromebound9155 5 лет назад +4

    Now this is my wheelhouse lol, I'm coming from Pathfinder and Dungeons and Dragons. Biggest advice I can give is steal anything not nailed down as long as you aren't planning on publishing something, movies, game mechanics from other systems, historical battles, whatever tickles your fancy. I thought that Pathfinder did certain battles systems well, such as objectives giving points that do things narratively such as bring down walls or forcing a fall back retreat. Waves are great too. If you're doing a narrative, I think that the key is antagonists that give an impression of weight and gravity. I have not been able to try it yet but I will do something fun like give players a realm with NPC's and upgrades under threat by antagonists and eventually lead them into the enemy's lands. Another great idea from x-com was the bad guys doing things dynamically as well, like showing up, going after a certain objective for some mysterious reason in the middle of something else, and doing stuff like that.

  • @jaybob8400
    @jaybob8400 5 лет назад +8

    Doug, keep up what your doing man, quickly becoming my favorite RUclipsr because your just so damn likeable and clearly love what you do. Keep it up!

    • @2Tough
      @2Tough  5 лет назад +1

      Thank you so much Jaybob's Total War! So Glad you enjoyed it!

  • @tomsamo4211
    @tomsamo4211 5 лет назад +1

    Nice video, I'm also looking for narrative campaigns in AoS.
    I purchased the open war cards, path to glory and firestorm to be able to play campaigns with my friends.
    We've started a couple of path to glory games already and it's been pretty fun used with selected Open War cards to ensure balanced but random scenarios.
    Regarding Firestorm, it appears to be a tad heavier to handle and lacks the narrative dimensions it deserves. I think we gonna alter it a tad with my group so the map feels more like a strategical and progressing conquest rather than a sum of random battles to win victory points.
    I almost forgot: I also purchased Quest for Ghal Maraz hoping for a great campaign. The book contains great narratives and what could be awesome scenarios (fun settings and special rules all over the place), but there's no other objectives than slaughtering the opponent so I'm probably gonna try and insert objectives when I'll offer my friends to play the scenarios.
    Here, it was my humble 2cts about the AoS campaigns I know a bit about :)

  • @oompaloompakia5702
    @oompaloompakia5702 5 лет назад +2

    This was awesome!! This was so great and useful, so many good ideas in there! I'm absolutely going to use this as a start a narrative campaign with my group for both Path to Glory and Kill Team.

    • @2Tough
      @2Tough  5 лет назад +1

      Thank you so much Troy Langlinais! So Glad you enjoyed it!

  • @galdukat
    @galdukat 5 лет назад +1

    I wholeheartedly agree about being comfortable using and borrowing peoples ideas. I use MWG campaigns, the GW books, and my own ideas mixed in as I see fit.

  • @magnos_decimus
    @magnos_decimus 5 лет назад

    I know this comment is a little late but in regards to forming my own Narrative campaign I did actually form my own campaign for me and my brother to playthrough. This really is a 40k campaign and I just took the missions from the Forgebane boxset and expanded with more units and missions, risks and rewards. Admech were protagonist of the story and Necrons antagonist played by me. We have gotten through four missions so far and a couple were knight armiger missions specific that I customized. We haven't really been able to continue due to life but it has been a fun run of it creating a narrative.

  • @Expletius
    @Expletius 5 лет назад +2

    It might be worth having a look at the Firestorm Campaign rules that GW released and borrowing some elements from that.

    • @2Tough
      @2Tough  5 лет назад +2

      Totally, it has some great stuff in it! I wanted to stick to common tools people have (GHB and battletomes) but if you are serious about campaigns, Firestorm is just one more toolbox!

  • @kenziemckeever1605
    @kenziemckeever1605 5 лет назад +2

    This video’s everything I could’ve ever hoped it to be. I had a feeling I would need to pick up the General’s Handbook going forward, but I’m glad I have a better idea of what’s inside it. In continuing to write my campaign, I did actually use the Battletome battleplans and was even planning on using that same Nighthaunt one you mentioned! But I figured I needed more access to battleplans I could spice and flavor. Doesn’t the Core Book have battleplans in addition to the General’s Handbook?
    Talking about progression, the followers table for Path to Glory. The way I figured a larger scale campaign going was that the leaders were the only one characterized as they are the only characters that would stay themselves whereas infantry is infantry is infantry who’s only real job is to take hits for a hero. However, the followers table does seem useful and interesting for more characterful forces or smaller-scale stories. How I’m choosing to handle progression, in my Hero-centric view, is by rewarding players with features like Artifacts of Power, Spell Lores, Command Traits etc. either from their own Battletome of their enemies Battletome depending on the scenario. For instance, I rationalized that in an army’s major victory, they had an opportunity to seize an artifact the enemy general had to ditch to avoid capture.
    Another interesting element to the campaign I’m writing is that it’s for three players, meaning that there are occasional byes in a round of play, however, players making this decision (typically the winner from the last round) are incentivized to not take the bye as they can gain greater long-term rewards by winning the next battle. How this all sort of works out is that each player is trying to win battles to get advantages for the final battle that decides the campaign. Two garrisons are provided which, if held, grant a player a 3% or 6% bonus to points in the last battle depending on which garrison they have. While one player may have extra points, one player can have all sorts of unique abilities. In theory, this creates an unpredictability all the way into the end.

    • @2Tough
      @2Tough  5 лет назад

      I'll just answer as I read your comment :)
      Yes, the core book also has some mission in there! I loaned my copy out so I didnt have it as a reference tool haha. As far as your idea for progression and using artifacts/ command stuff to represent that; it's a great idea, just be aware that one hero with multiple artifacts/ traits can become really game swingy. For example, you can get a maggotkin hero to do -6 bravery (to nearby enemies) between an artifact and command ability, if you stack on more bravery debuffs he becomes a game-changing piece. It's a good idea, just keep an eye on where stuff lands :)

  • @Grimspear05
    @Grimspear05 5 лет назад

    Doug I can't thank you enough for all your hard work. GW should consider sponsoring you because you've got me so stoked I've bought so much AoS stuff haha.
    I'd like to hear your thoughts on "Building Your Army's Lore". I'm a huge fan of Duardin and Sylvaneth, and look forward to mashing these together for a druidic-duardin-harboring grove of sylvaneth.
    You're the best brother and I'm LOVING GROTS WEEK!!

    • @2Tough
      @2Tough  5 лет назад

      I did na older video going over making your own lore, in fact there were a few of them. I'll try to get a playlist made. Here's one of them though!
      ruclips.net/video/At03lv7THJo/видео.html

  • @12neef
    @12neef 5 лет назад +1

    There is an old winter event for AoS from when the game first came out. I am going to run a one day campaign soon. It has three missions and a winter mage warscroll. I will be using 750 vanguard points. The name of the campaign is “the trials of the oighear”.

    • @2Tough
      @2Tough  5 лет назад +1

      That sounds awesome!!!

  • @koltonbaader2373
    @koltonbaader2373 5 лет назад

    Wow, 25 minutes went by fast. I loved the info Doug, it's a great way to add flavor to this already great hobby! Thanks again and keep up the good work my man

  • @chadkrayenhoff6600
    @chadkrayenhoff6600 5 лет назад

    Thanks, Doug! This is great! One of my challenges is coming up with the initial story arc. For example, if I was to DM a narrative campaign for three players in my gaming group - one with Seraphon, one with Flesh-Eater Courts, and one with Stormcast - what realm might they be in and why might they be fighting? I have access to armies of Wanderers, Grots, Free Peoples, and Beasts of Chaos.

    • @2Tough
      @2Tough  5 лет назад

      When you have so many different armies in the same group, it can help to broaden the lore for the campaign. By that I mean something like this-
      The Necroquake unearthed a mythic weapon that will decide the fate of the realm (be dramatic). The Seraphon and Stormcast seek to keep it out of the hands of chaos, but differ in how to do it. The flesh eaters want to offer it up to Nagash as a dark offering, and whichever army you choose (I suggest grots or beasts of chaos to mix it up) want it for it's power.
      This way you dont have to write a super in-depth narrative for each. You all have the same goal and players can define how/why they want it. its a macguffin haha

  • @Hopescandlelight
    @Hopescandlelight 5 лет назад

    Really helpful especially as I'm looking to run a Path to Glory based campaign early next year. Thank you.

    • @2Tough
      @2Tough  5 лет назад

      Yea man! As a side note, the Path to Glory book has some cool missions in it as well :)

  • @arctichordewargaming3550
    @arctichordewargaming3550 5 лет назад

    Great stuff thank you!

  • @Tombonzo
    @Tombonzo 5 лет назад

    Great topic! On a side note, I was about to buy the boxed set of Open War cards (yes, I found a box at a store still). Seeing that those cards are “basically” in The Generals Handbook makes me wonder if I should just buy that book instead? Cards are $15. Book $25. Part of my dilemma with this is, I was going to wait for the 2019 GeneralsHandbook. But they may not include that open play generation tool in new edition? Who knows?!

  • @willmyers6537
    @willmyers6537 5 лет назад +1

    I’m going to say this in certainties, but it is just my opinion.
    The pivotal starting point to any storyline campaign is working with what you got. What forces is your players using for the campaign. Determine that, then write a story of their conflict. Even further figuring out the heroes involved with each force and why and what they are fighting for.
    There is zero need to write out the campaign as a whole till you see how the first game or two goes. Just like a role playing game you’ll need to write the next scenario based on what happened the previous game.
    I have more suggestions for you if you’d like but I’ll just stop there unless you ask. A lot to campaign wargaming is trial and error which can be a lot of fun to “Happy Wargaming”!

    • @2Tough
      @2Tough  5 лет назад

      Hey WO Myers!
      I certainly agree that starting with what you have available is important. That's why I stuck to battletomes and the GHB, most gaming groups will at least have one of them (likely both) and I did not include resources like Firestorm, Malign Portents etc.
      I also agree that you do not need to write out every detail of the story arch, things can evolve naturally. However just like in D&D, it's great to have a vision of where the story is going.
      I'm always open to hear more thoughts, and I'd love to know about the successful campaigns you've ran as a result of them. Comments get buried on my end pretty fast, so dont think Im ignoring you!

    • @willmyers6537
      @willmyers6537 5 лет назад

      I don’t think you suck. I would question your need for a battleplan or say rules for win or loss. Not saying to play games without rules. Battleplans tend to have a set number of rounds xyz, that may cut into a realistic factor you need to the memory of your narrative.
      Let’s say we have a narrative where one force has an artifact that another wants. The only real factor to the story is how can the attacker’s locate and take position of the artifact while the defenders of the artifact at all cost. I think the objective markers can GW released could suit for this aswell as possibly serving as a trophy for the winner of your as a token of their experience.
      Now what rules do we need?
      I’d imagine the defenders have set up some patrols to guard the outreaches of where our item is that our attackers will encounter. Now this is where i would look thru books for rules for like massager’s/ breakthrough.
      Depending on how the first battle goes, you could come up with the circumstances that played out in the first battle. Did a Messenger get away to worn the defenders? Did the attackers breakthrough?
      One thing I personally have had success with players getting rewarded by not getting units completely destroyed on the battlefield with the idea of run away to fight another day.
      I think the idea of a command point pull is a good idea for a campaign.
      There are hundreds of ideas and if you ever want to set up a time to talk and revisit this subject, I’d love to have a conversation about it. I’m a big fan and very much appreciate all your contributions to our hobby.

  • @roflcopterplays3435
    @roflcopterplays3435 3 года назад

    its too bad it takes like 5 books and 400 dollars worth of models to enjoy this

  • @magicalmagnus2
    @magicalmagnus2 5 лет назад

    I am not sure but did you ask if anyone wanted to do DnD Warhammer campaign

    • @2Tough
      @2Tough  5 лет назад

      Nah I've never played D&D, or any RPG really. Wasnt me! :)