I love this idea! I don't think the layout of information is as clear when I'm recording a boardstate on camera but I might set something up on Tabletop Simulator as that's easier to read.
The Winter Tournament had a cool use of Informants as well. Cats player crafted it, which could guarantee a Bird card to spend for an additional action. More situational as it does prevent drawing for field hospital cards but definitely helpful over the course of a game.
Yeah, a strong card as cats but you really don't want to then use bird ambush as an ambush if you can avoid it, because then you've cost yourself a lot because that ambush was basically 2 cards since you sacrificed your card draw for it. I can understand using the Ambush to demonstrate you aren't afraid to use it, but the dream is the save the ambush, use it on the following turn as an extra action or to foil an enemy ambush and then either reclaim the same ambuah or HOLD the ambsu for yet another turn and then draw as normal so you are still filling up your hand. I'll talk about this at length in my eventual Informants video but needless to say it's a very nuanced card that has some interesting opportunities for clever plays.
Very nice interaction ! Just to make sure, when you do the combo charm offensive + informants : if you take an ambush in the discard pile with charm offensive -> 1) can you take another ambush in the discard pile at the end of our evening at the normal draw phase ? 2) can I draw my usual cards (2,3 ,…) in the deck even if I used charm offensive in the same evening?
1) yes 2) yes Charm Offensive doesn't prevent you drawing other cards later and each separate instance of drawing cards is a separate potential activation of Informants. In this situation, the Woodland Alliance could have taken 3 Ambush cards in the same turn, once for Charm Offensive, once for the Ferry and once for their regular cards draw phase.
Absolutely. I thought about that but then realized that in order to exert, you would forgo your card draw anyway so really the only benefit of doing this is if you really wanted to move with the raft. It's not as powerful of an interaction as the WA who sacrifice nothing by moving in evening. But good spot nonetheless. It's one cool interaction that could happen if we mix decks because in Base Deck, Cobbler allows any faction to move in evening. For some factions, Cobbler is the only way they can move in evening.
Nitrorev, you can't exposure after use charm offensive or use ferry for wa, because it can only "before drawing ANY cards in their evening" (13.2.4). Am I right?
That's correct. If you pair the card draw with Informants, then it's not drawing a card, it's taking a card from the discard so you can still use exposure after informants.
I am fairly certain that it is not allowed to have two cards with the stone text background on the field at the same time. If i understood what you said correctly.
You are not allowed two identical cards. So you cannot craft two copies of saboteur at one time. But you can have multiple different crafted improvements like what is in the video
You can have Informants and Charm Offensive at the same time, that's definitely legal and part of the fun. You would not be able to have 2 copies of Informants.
That WA interaction is super neat! It’s a shame I recorded my WA crafting guide already, this would’ve been great to include😅
Imagine setting up board states with fringe cases like this and see if viewers can figure out a super difficult victory on the turn. Nice video.
I love this idea! I don't think the layout of information is as clear when I'm recording a boardstate on camera but I might set something up on Tabletop Simulator as that's easier to read.
@@nitrorev sweeeeeeeeeet
That Charm Offensive card trying to slip away from the camera!
The Winter Tournament had a cool use of Informants as well. Cats player crafted it, which could guarantee a Bird card to spend for an additional action. More situational as it does prevent drawing for field hospital cards but definitely helpful over the course of a game.
Yeah, a strong card as cats but you really don't want to then use bird ambush as an ambush if you can avoid it, because then you've cost yourself a lot because that ambush was basically 2 cards since you sacrificed your card draw for it.
I can understand using the Ambush to demonstrate you aren't afraid to use it, but the dream is the save the ambush, use it on the following turn as an extra action or to foil an enemy ambush and then either reclaim the same ambuah or HOLD the ambsu for yet another turn and then draw as normal so you are still filling up your hand. I'll talk about this at length in my eventual Informants video but needless to say it's a very nuanced card that has some interesting opportunities for clever plays.
I noticed the informants/charm interaction on my own but at first I didn’t thin it was legal. It’s crazy cool!
Very nice interaction !
Just to make sure, when you do the combo charm offensive + informants : if you take an ambush in the discard pile with charm offensive ->
1) can you take another ambush in the discard pile at the end of our evening at the normal draw phase ?
2) can I draw my usual cards (2,3 ,…) in the deck even if I used charm offensive in the same evening?
1) yes
2) yes
Charm Offensive doesn't prevent you drawing other cards later and each separate instance of drawing cards is a separate potential activation of Informants. In this situation, the Woodland Alliance could have taken 3 Ambush cards in the same turn, once for Charm Offensive, once for the Ferry and once for their regular cards draw phase.
If you're letting the alliance take the ferry, you've done something wrong.
Corvids can also move in Evening using Exert and use the raft to play the Informants effects, right?
Absolutely. I thought about that but then realized that in order to exert, you would forgo your card draw anyway so really the only benefit of doing this is if you really wanted to move with the raft. It's not as powerful of an interaction as the WA who sacrifice nothing by moving in evening. But good spot nonetheless. It's one cool interaction that could happen if we mix decks because in Base Deck, Cobbler allows any faction to move in evening. For some factions, Cobbler is the only way they can move in evening.
Nitrorev, you can't exposure after use charm offensive or use ferry for wa, because it can only "before drawing ANY cards in their evening" (13.2.4). Am I right?
That's correct. If you pair the card draw with Informants, then it's not drawing a card, it's taking a card from the discard so you can still use exposure after informants.
@@nitrorev, oh yes, you are right. I understood.
I am fairly certain that it is not allowed to have two cards with the stone text background on the field at the same time. If i understood what you said correctly.
You are not allowed two identical cards. So you cannot craft two copies of saboteur at one time. But you can have multiple different crafted improvements like what is in the video
You can have Informants and Charm Offensive at the same time, that's definitely legal and part of the fun. You would not be able to have 2 copies of Informants.