Family BASIC [Programming & Tech]

Поделиться
HTML-код
  • Опубликовано: 17 сен 2024
  • Without Family BASIC, neither Kirby nor Super Smash Bros. would exist today! In this video, I'll introduce this special peripheral from 1984 by recording myself actually using it.
    This really takes me back. I had lots of fun with this thing.

Комментарии • 400

  • @kitsinthewebs222
    @kitsinthewebs222 Год назад +1007

    I love how proud he is of his repainting job on the keyboard.

    • @lagaffe91
      @lagaffe91 Год назад +25

      Yeah that's so cute xD

    • @Trimint123
      @Trimint123 Год назад +23

      Well, yellowing on the white plastic can easily be fixed, so I think he just wanna see how it goes and proud of the result.

    • @VicViper2005
      @VicViper2005 Год назад +25

      He’s so wholesome I can’t

    • @MrLeFilipfloppyvelarde
      @MrLeFilipfloppyvelarde Год назад

      What a nerd

    • @MASTERLINKX1
      @MASTERLINKX1 Год назад +8

      a little nitpick but he likely didn't repaint but retrobrited it

  • @Dr_Mel
    @Dr_Mel Год назад +427

    You can tell he really loved making this episode.

  • @MadCreativity
    @MadCreativity Год назад +442

    This is one of the coolest videos Sakurai has made yet, in my opinion. As a programmer myself, it's awesome to see him write his own acceleration code on such an ancient device. What an incredible video. I could barely stop smiling.

  • @NukeOTron
    @NukeOTron Год назад +291

    This might actually be the most coverage Family BASIC ever had for English-speaking audiences, especially in a RUclips video. Most English-speaking people treat Family BASIC as a footnote, and not something to play around with. Thank you, Sakurai, for showing us what it can actually do, and how it potentially works.
    By the looks of things, it also seems to use some of the standards that regular BASIC has, which could range from REM (for "remark", meaning "comment"), CLS (Clear Screen), IF/THENs, and other stuff. The vocabulary is easy to find, though every computer has their own variation. For example, the TI 99/4A had the capabilities to create your own graphics with a series of hexadecimals, and that thing had a graphics system about as good as the old MSX and ColecoVision.

    • @eduardopazhurtado3882
      @eduardopazhurtado3882 Год назад +13

      I saw a video of a RUclipsr that covered the Famicom BASIC, he lives in Japan, so he understood the commands and programmed something on it as well. He gave a good look at the functions of the BASIC, that went further into turning the Famicom into a personal computer.

    • @Bro3256
      @Bro3256 Год назад +8

      there's actually a lot more coverage than you think
      I highly recommend RndStranger's FamiDaily series where he not only covers Family Basic and Family Basic V3 but also the entire Famicom library one day at a time

    • @FoxInFlame
      @FoxInFlame Год назад +8

      And now I've learnt through this comment that the Windows Batch language is based in part on BASIC! I know it also has CLS/REM commands.

    • @ScriptCatz
      @ScriptCatz 5 месяцев назад

      Haha funny that you mention that, the English documentation for this is really bad. The Wikipedia article claimed it was Microsoft basic until I fixed it haha

  • @MrJCMasterman
    @MrJCMasterman Год назад +110

    Watching Sakurai-san flex his knowledge on a 40 year old computer application and turn that into encouragement for creating your own games was just so awesome to see.

  • @nineplusten
    @nineplusten Год назад +241

    Sakurai Let's Play videos are the best. Even as a non-programmer, this one was really interesting to see where he got started.

  • @foursideseven
    @foursideseven Год назад +35

    "You never know what might come along and change your life."
    I felt that.

  • @GigaLem
    @GigaLem Год назад +388

    The fact you could turn your Famicom into a Japanese programmable computer was always so fascinating to me. The 80s Japanese computer scene I found interesting because of the company's that made a name on the likes of the MSX, such as HUDSON and Konami.

    • @fixedfunshow
      @fixedfunshow Год назад +31

      They don't call it Family *Computer* for nothing (though at the time the word "console" wasn't in the Japanese lingo)

    • @ChrisNonyminus
      @ChrisNonyminus Год назад +9

      Yeah, also reminds me of british programmable home computers like the BBC micro.

    • @costelinha1867
      @costelinha1867 Год назад +9

      Dude that thing literally had an add on for reading Floppy Disks. The original Zelda was released for it, that's how it originally had the ability to save I believe. (I mean that's how it did before the cartridge with the save batteries arrived.)

    • @bigduke5902
      @bigduke5902 Год назад

      And to think that none of us who actually were kids when the NES was new knew ANYTHING about what you just said. Hell, we were so busy just enjoying what we had we didn't even know to capitalize every letter in HUDSON!

    • @nate567987
      @nate567987 Год назад

      @@costelinha1867 one yes the Family Computer Disk System used special floppy disks and would save on them zelda was the first game on it as was metroid caslevaina and mario 2 (Both of them)

  • @joeds_
    @joeds_ Год назад +166

    More of this please! The Family BASIC is interesting enough for a deep dive!

    • @competitively3315
      @competitively3315 Год назад +6

      I’m also interested in seeing more plus other development tools

    • @AlyphRat
      @AlyphRat Год назад

      To be fairly honest, Nintendo of America lost a huge opportunity.
      A Nintendo BASIC could've been a good rival to the Commodore 64 at the time.

  • @McArg_
    @McArg_ Год назад +75

    i find it so interesting how differently nintendo handled the famicom to the NES even though they're basically the same thing

    • @MatthewCobalt
      @MatthewCobalt Год назад +15

      It's mostly business strategies on how to exploit the USA and Europe, though the NES did have hardware incompatibilities with Famicom features such as some support for some Mapper Chips and additional Soundchips by Konami.
      This is why Castlevania 3 in Japan had better sounds and animations.

    • @Bro3256
      @Bro3256 Год назад +7

      as a Famicom owner they are far more different than you think

  • @Fullkornen
    @Fullkornen Год назад +212

    Just seeing Sakurai being so passionate about these things makes you realise, this is one of the greatest game developers of all time.

  • @gebauzchris
    @gebauzchris Год назад +49

    My own story was similar. We had this old 1984 8088 PC in our living room which we never used (it was quite expensive too) aside form occasionally playing games. It was just after having had a NES and SNES that in 1993 I turned it on, studied the manuals and 5.25 floppies it came with and discovered Microsoft GW-BASIC on it. I made some very simple games on it and some months later really wanted my own, more current PC (at the time the 486 was commonly thought of as "the CPU to get"). This experience put me straight on a path to videogame development.

  • @ryuhoshu3303
    @ryuhoshu3303 Год назад +29

    Sakurai is such a geek, I love him!!!! he looks so happy with his family basic, this man is a treasure

  • @Nick_115
    @Nick_115 Год назад +51

    This proves how badly Sakurai needs a lets-play channel

    • @Ngamer01
      @Ngamer01 Год назад +9

      Sadly he won't be able to do that because everyone would want the games Sakurai plays to be in the next Smash game regardless of Sakurai's feelings or current job.

    • @kaitourobin840
      @kaitourobin840 Год назад +10

      Remember, he has his real job, life outside of gaming, and making content for this channel. Which is eating in his free time. And ask any Let's Player RUclipsrs professionally, they will say, through enjoyable, making videos on playing game for content isn't relaxing. So, they usually have to set aside games to play off-screen. Sakurai doesn't seem to have much free time to cut into for Let's play videos.

  • @Egganopolis82
    @Egganopolis82 Год назад +51

    As a computer science student, this is just fascinating to me. Thank you for doing a walkthrough of what the code does! I am debating on learning 6502 assembly to program on an NES/Famicom to do a project for school, this video is inspiring, thank you for making this!

    • @autumnshinespark
      @autumnshinespark Год назад +1

      There's lots of documentation on 6502! And it translates well to 65816 if you want to program on a SNES too.

  • @g.u.959
    @g.u.959 Год назад +18

    It took me a minute for it to finally click why the Mario sprites looked so different - they couldn’t draw from Super Mario Bros. since it wasn’t out yet!
    Family BASIC coming out in 1984 and all that. What a wild time capsule of game history, and Sakurai’s demonstrations are great :)

  • @irlShively
    @irlShively Год назад +28

    Mr. Sakurai's excitement to show us all this stuff makes me smile every time.

  • @omarpercusion
    @omarpercusion Год назад +16

    I am a professional musician but I am so curious about how games were created since everything started and this video is a small but great window to this wonderful world. Congratulations to you all people who are involved in programming and designing games, you are the most impressive people in the world, it's a great mistery for me what you do

  • @phdbot4483
    @phdbot4483 Год назад +25

    So this is where it all began. Where Sakurai got his spark of realization that would eventually lead up to Kirby, Smash, etc. It's interesting seeing what Family BASIC was capable of during its time.
    I haven't grown up with programming tools like this as a kid, but I always loved using character creators or level editors in video games. It's not too late for me to learn coding. Not too long ago, I gave Unity a shot and made a Flappy Bird knockoff for the sake of practice, lol. Someday, I'll keep practicing so that I can pull off something more unique than that.

    • @kazuma7232
      @kazuma7232 Год назад +4

      Hey, that's a good start! Keep it up!

    • @phdbot4483
      @phdbot4483 Год назад +1

      @@kazuma7232 Thanks! I will! ^^

    • @kazuma7232
      @kazuma7232 Год назад

      @@phdbot4483 You're welcome!

  • @bigWazaa
    @bigWazaa Год назад +23

    As someone that started developing in basic and quick basic, I can say that what he has shown is incredibly powerful for a game cartridge.

  • @Lucas-db2jq
    @Lucas-db2jq Год назад +15

    He looks so genuinely excited and happy to share this. It's really inspiring.

  • @Mene0
    @Mene0 10 месяцев назад +2

    Fascinating video with a nice message at the end

  • @FedoraKirb
    @FedoraKirb Год назад +6

    10:05 The silence followed by the little body scrunch was so funny.
    Right now I’m the same age Sakurai was when he developed Kirby’s Dream Land, so there’s a cool little bit of perspective in hearing Sakurai’s early gamedev stories as I work on my own game. I think retro gamedev tools would be a really fascinating field of study.

  • @thiscommenter180
    @thiscommenter180 Год назад +4

    Wow. Whoever edited in the English subtitles to complement the game did a great job

  • @TheSmart-CasualGamer
    @TheSmart-CasualGamer Год назад +84

    Family BASIC is one of the things that epitomises the "Anything goes" aspect of the Famicom that seems to have been the case before it hit the US in '85.
    We didn't get it until '87 here in Europe, so there was NO chance of Family BASIC making it's way over here. The fact it'd have to compete with C64 BASIC probably didn't help it's chances either!

    • @CarbonRollerCaco
      @CarbonRollerCaco Год назад +7

      Hey, the C64 was decently big here in the States, too. I'm sure both BASICs could've thrived everywhere.

    • @keiyakins
      @keiyakins Год назад +4

      If we take "it cost as much as the Famicom" as a base and apply it to the NES price, it comes in noticably cheaper than the C64 in the same timeframe. In the UK, it'd still be slightly undercut by the ZX Spectrum though.

    • @Link-ho8yq
      @Link-ho8yq Год назад +3

      So many different computers at the time. C64, ZX Spectrum, Amstrad CPC...

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer Год назад +2

      ​@@Link-ho8yq I'm quite partial to the Dragon 32!

    • @Hewer86
      @Hewer86 Год назад

      omg it's the guy from the Club Penguin OST

  • @kevinxor9211
    @kevinxor9211 Год назад +17

    It feels like Mario maker was totally inspired in this software, I'm surprised this kind of tools were made for consoles and love the background story behind it for you Sakurai san

    • @anthonygerardotorresgonzal6269
      @anthonygerardotorresgonzal6269 Год назад +6

      I actually felt the same thing

    • @ConfuSomu
      @ConfuSomu Год назад +1

      Yep, the computer character when first booting up Family BASIC reminds of the Mario Maker Course Bot.

  • @ductapeplays
    @ductapeplays Год назад +17

    This is actually really cool! I'd never seen Family Basic in action before.

  • @ZalaDa3rd
    @ZalaDa3rd Год назад +15

    There really should be more mainstream stem tools nowadays that can bring kids into the field like this. Really interesting from a historical and reflective perspective!

    • @ConcavePgons
      @ConcavePgons Год назад +1

      On PC there's Scratch; I remember using that to make small games. On PlayStation, there's the Little Big Planet Series; I made a bunch of levels and minigames on them over the years ( I really like the music editor it has).

    • @murkywaters5502
      @murkywaters5502 Год назад +4

      There are many tools that are free or low in cost to make games these days. Someone young could play around with a version of RPG Maker. A young person could also experiment with making games by even just working with level designers like in the Super Mario Maker games. It's easier than ever to figure out if making games is for you.

    • @ZalaDa3rd
      @ZalaDa3rd Год назад +3

      @@murkywaters5502 I agree on that front, mostly meant from a pure programming perspective. Game design tools with ui weren't exactly the same line of thinking I had, but thanks!

  • @facastello
    @facastello Год назад +14

    Reminds me of how I started my programming career because I grew up playing with the BASIC interpreter on an MSX

  • @PhanakisHajittofi
    @PhanakisHajittofi Год назад +7

    Very inspiring! I recently did a course on Software Development and on the stage now where I need to make more projects... Sakurai's stories are inspiring because back then he didn't have all the tools and courses that we have now. Thus, if he could pursue it despite his struggles, surely I can too.

  • @ToddBlackToddTalk
    @ToddBlackToddTalk Год назад +6

    This might be one of my favorite videos of his. You'd think he'd have a "really complicated" or "standard" origin story. But no, he had an origin that is relatable and something we can all understand. Pretty cool., Sakurai.

  • @Trimint123
    @Trimint123 Год назад +257

    Family BASIC may be an interesting software if it were released in the west, though Nintendo unfortunately had to scrap that idea to make the NES look affordable.

    • @juanrodriguez9971
      @juanrodriguez9971 Год назад +13

      Sacrifices had to be made, if they ever released it who knows if the changes of today would have been for the better or not.

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 Год назад +15

      Can’t they release it a year later after they launched the NES and already established how affordable they are?

    • @Zant5976
      @Zant5976 Год назад +19

      @terry4795 you have to remember, the NES was marketed as a toy in the west. Wouldn't make much sense to sell it along side the other goofy peripherals like the mat and powerglove.

    • @CarbonRollerCaco
      @CarbonRollerCaco Год назад +20

      @@Zant5976 It was marketed as an "entertainment system" so American stores wouldn't be scared about selling a "video game" system post-US video game market crash. That's why such big deals were made out of the Zapper and ROB; they clearly showed the NES didn't have to be a "pure" video game system. Family BASIC had built-in Nintendo sprites for "entertainment", so technically it wasn't violating that promise. I'd say the bigger issues were licensing (Sharp/Hudson) and language (what are you gonna do about all that kana? What if someone makes a naughty program?).

    • @Trimint123
      @Trimint123 Год назад +1

      ​​​​@@CarbonRollerCacoConsidering Nintendo had a close relationship with Hudson and Sharp back then, I bet licensing is a problem, not to mention they licensed it themselves.
      As for the program, well it was very limited anyway.

  • @DarkBloodbane
    @DarkBloodbane Год назад +6

    Thanks for sharing your history Mr Sakurai! I remember learning BASIC as my first programming language. It was rough but it's a basic start, hence the name.

  • @noiJadisCailleach
    @noiJadisCailleach Год назад +2

    The first RPG Maker that came out for Playstation 1 back around in the 00's got me into game development
    It was challenging to work with. but it was a BLAST of fun!
    If not for that, i wouldn't be in my dream job right now.
    Makes me realize, creation games in consoles should never stop for next generations to come!

  • @Nerdrakere
    @Nerdrakere Год назад +9

    These videos are frickin gems and you are a treasure Mr. Sakurai!
    Thank you so much for all of these. I know videos of pixel art and programming and sprites and Unity all exist, and even more people dabbling with gameboy stuff. but seeing how you ORIGINALLY did it in games we know and love is so cool and amazing
    We’d love if you went more and more into deep dives!
    And I love seeing a dev/lead dev like you who loves games so much. I know you know that a lot of the greed has soured gaming, but seeing someone as knowledgeable and passionate as you about VARIOUS games and game feel and UI and just all of it. And you’ve even commented how difficult and disappointing it was during the pandemic how you didn’t have the couch coop testing for Smash Bros Ultimate for some time and it affected the vibes and as gamers I’m sure we totally understand that 😊
    Sometimes people see modern game dev as corporatized but it’s great to see that there’s still the passionate indies and devs like Sakurai who still love the fun and feel just as much as ever!

  • @KanaIzumiya
    @KanaIzumiya Год назад +75

    Ah, a Sakurai Let's Play. What the people want! I'm sure he could play anything as a Let's Play and we'd all watch, at least I know I would.
    Also, I've never seen those Pauline sprites before. Were they only used here?

    • @McArg_
      @McArg_ Год назад +9

      i think some of them are from donkey kong but others do look 'new'

    • @KanaIzumiya
      @KanaIzumiya Год назад +7

      @@McArg_ Yeah I mainly meant the Pauline jumping and moving around sprites.

    • @k.w.6626
      @k.w.6626 Год назад +3

      I believe so, I know they were one of the presets that came with the Family BASIC, I saw a photo of the presets before, but I am not 100% certain they never showed up anywhere else. Just like 80% certain

    • @fixedfunshow
      @fixedfunshow Год назад +1

      @@k.w.6626 They appeared in PINBALL

  • @ThomCote88
    @ThomCote88 Год назад +5

    I love hearing about devs' earliest experiences toying with computers and making games! I'm much newer to the industry but your story reminded me a lot of messing with Game Maker and Super Mario World ROMhacking when I was in middle school

  • @rotallyPumpered
    @rotallyPumpered Год назад +15

    I've never really seen the Family BASIC software. The presentation, providing Famicom players of the eighties what they'd want from a home computer, is really charming. The thinking computer with a personality is straight out of old kids' science fiction and anime.

  • @ssg-eggunner
    @ssg-eggunner 3 месяца назад +1

    Woah that's crazy, sakurai really did manage to get smooth objects in Hu-BASIC

  • @legoboy7107
    @legoboy7107 Год назад +7

    Sakurai's finally doing Let's Play content! Heck yeah! 😂

  • @laggalot1012
    @laggalot1012 Год назад +3

    "I hope it works" - Well, if it didn't, we wouldn't be having this video, would we?
    I love the novelty on display here. I've never heard of the Family BASIC before! Limited though it may have been, I love hearing it meant so much at the time, and the story to go with it is really fun, too! Mr. Sakurai is practically oozing passion and fondness for this thing.

    • @BJGvideos
      @BJGvideos Год назад

      If it didn't they would probably load a ROM

  • @canochento
    @canochento Год назад +2

    oh god, it's like diving into my years when I had my head in MS-DOS and visual basic!
    god, so many memories

  • @Zinkolo
    @Zinkolo Год назад +2

    This is easily my favorite video! I love seeing Sakurai show us something he's so passionate about!

  • @TeamSoraPresents
    @TeamSoraPresents Год назад +2

    Fascinating. Just to see how far computers and programming have come since 1984, it's honestly kind of mind-blowing.

  • @davidcbeaudoin
    @davidcbeaudoin Год назад +3

    Oh man, I wish we had gotten this in the Americas. I would have had so much fun learning with it! We didn't have a computer in our home until I was 15 years old, but the NES came out when I was 5 years old. So many lost years!

  • @fishsticxz
    @fishsticxz Год назад +5

    ah, this is so sweet! sakurai's game dev career had such humble roots :D

  • @mitchelkennedy4108
    @mitchelkennedy4108 Год назад +1

    Of all your great videos this one has been the absolute COOLEST and most inspiring. Really cool old technology and a personal story. GREAT VIDEO!

  • @CaptDust
    @CaptDust Год назад +1

    PICO-8 and other fantasy consoles continue the spirit of these old kits and I love it. Beauty in it's simplicity. And prepackaged sprites with animations is a great inclusion!!

  • @Fyala102
    @Fyala102 Год назад +1

    It's so charming that you could have a chat with the Family BASIC. And wholesome too.

  • @Huy_YT
    @Huy_YT Год назад +1

    video: *the footage from here on is in "Let's Play" style
    me: my happiness is immeasureable and my day is saved^^

  • @LeRustal
    @LeRustal Год назад +1

    It was a pleasure watching that video. I love seeing how people do / used to do things.
    It really is motivating, and you can feel how much it meant for M. Sakurai.
    (On a side note, I'm glad we have better tools for making games nowadays 😅 )

  • @GamesbiteRtDL
    @GamesbiteRtDL Год назад +2

    Everyone is scared of SkyNet, but Family BASIC is the real threat here😶‍🌫️

  • @MuffinfromMars
    @MuffinfromMars Год назад +1

    This video was particularly entertaining to watch - Sakurai's enthusiasm for the Famicom BASIC is really infectious!

  • @imjust_a
    @imjust_a Год назад +2

    This is so cool! I can't explain what it is about console-based software like this that really interests me, but throughout the video I kept imagining how obsessed I would've been with this if I had the chance to use it! The closest equivalent I had growing up was RPG Maker XP. Thank you so much for showing this!

  • @raniel0511
    @raniel0511 Год назад +1

    Thank you Sakurai, Your video really made me feel that I have to start making games I need to stop procrastinating, your channel is perfect and you're my favorite youtuber nowadays.

  • @briansilva3765
    @briansilva3765 Год назад +2

    I imagine it's quite limited, but I find impressive how intuitive the coding is from a glance, even if you are a programmer, different programming languages from the ones you are used to, looks like gibberish sometimes, this being easily understandable with just basic knowleadge, especially at the time and in a Famicom of all things is a feat.

  • @goku_dunker_420
    @goku_dunker_420 Год назад +1

    I really like how even in the past with technology that was pretty limited, you still had avenues like this for a fun way to learn new skills, reminds me of what's done nowadays with stuff like Scratch.

  • @FloatingSunfish
    @FloatingSunfish Год назад +1

    BASIC was everywhere back in the day, so it's no wonder the Famicom had it too!
    We've sure come a long way in terms of programming languages since then, so it's pretty nostalgic to see these things again!
    Typing out line numbers on top of everything must've been extra rough!

  • @ExploDjinn
    @ExploDjinn Год назад +4

    Seeing an old, console based programing software is really interesting. I've only ever used whatever the standard program was back when I was in high school. I imagine getting something like that on a cartridge was a lot of work.

  • @Chadius
    @Chadius Год назад +1

    This is flooding me with memories of Turtle BASIC for the Apple IIe, and later QBASIC on my first home computer. I was able to save the old QBASIC games on my cloud backup.
    With any creative endeavor, you need a tool simple enough you can get started but not too complicated you drown in options. Looks like Family BASIC was Sakurai's spark.

  • @masterofdoom5000
    @masterofdoom5000 Год назад +2

    12 minutes of Sakurai showing his huge gamer nerd prowess and origin story? Rad, more of this if you can!

  • @JesusJavierAmaviscaValenzuela
    @JesusJavierAmaviscaValenzuela Год назад +1

    I loved that he looks so nerdy and happy talking about the Family BASIC, he really loves his work and videogames in general ❤😊

  • @takenoprisoner42
    @takenoprisoner42 Год назад +1

    This guy’s work ethic is admirable. He’s so good at keeping up the youtube vids

  • @jacobm8624
    @jacobm8624 Год назад

    Whenever I'm feeling discouraged in my game development efforts, I sit down and watch your videos. They help inspire me and remind me why I enjoy game development! This video was fun to watch!

  • @bitwize
    @bitwize Год назад

    When I was a kid I had a TI-99/4A home computer. If you got the Extended BASIC cartridge, you could do sprites, speech, and other amazing things. You used CALL SPRITE to create sprites, CALL MOTION to set their velocity, CALL COINC to do collision detection, etc. It didn't come with ready-made sprites like Family BASIC, you had to do your own pixel art (as hexadecimal numbers) but these were powerful tools that could be combined to make sophisticated games. There was even a clone of Frogger written in BASIC. It was slower than regular Frogger, but pretty good -- and you could hear the happy frog croaking when it reached the top of the screen, if you had the Speech Synthesizer accessory!
    The TI-99/4A's graphics chip was weaker than the Famicom PPU. But it would be used in the MSX and Sega SG-1000 systems. The designers of this chip coined the word "sprite" when referring to movable graphics.
    That's what got me into programming games. I will never be as successful at it as Masahiro Sakurai. But I will always love the art.

  • @k-dawg7867
    @k-dawg7867 Год назад +1

    I'm pretty technologically illiterate so I could never do anything resembling programming but this video was still very cool to watch.

  • @eglaiosdeminecraft9259
    @eglaiosdeminecraft9259 Год назад +1

    [ 5:02 ] _Every fighting game player_ : What on heaven and earth is that?

    • @GamerTowerDX
      @GamerTowerDX Год назад

      Ey yo the dragon punch input is so iconic, i love hitting 354P

  • @erililil
    @erililil Год назад +1

    Had no idea this existed! Really cool

  • @IvrioBermen
    @IvrioBermen 11 месяцев назад

    We need the option of giving more than just 1 like per video. Thank you Mr. Sakurai for sharing so much valuable information about you and the industry you helped to became innovative.

  • @jacobwillson2545
    @jacobwillson2545 Год назад +1

    The ending of this video was so inspiring. I've always wanted to create games and this channel is making me want to get started.

  • @jackbrotwin
    @jackbrotwin Год назад +2

    昔にこれがあればよかったのにと思います。プログラミングをとても簡単にできるようにしてくれたスーパーマリオマサヒロに感謝します。それは時代を先取りしていますが!いつもながら素晴らしいビデオ、マサヒロ 👍🏾

  • @guilhermems
    @guilhermems Год назад

    This video is awesome. It makes you realize how passionate Sakurai is at his job. Truly inspiring!

  • @evelin1006
    @evelin1006 Год назад +25

    I actually made a game with this thing. It was fun.

  • @ManiaticoZX
    @ManiaticoZX Год назад +1

    Watching Sakurai-san having some fun with this video made my day ❤

  • @trevorgrover5619
    @trevorgrover5619 Год назад +1

    That's a rather impressive coding environment for what it is.

  • @TaliesinMyrddin
    @TaliesinMyrddin Год назад

    I'm instantly reminded of the Strong Bad let's plays old games series

  • @lastnamefirstname8655
    @lastnamefirstname8655 Год назад

    a lot of information here as usual! thanks for the insight, sakurai!
    amazing piece of tech from so long ago. thanks for showing it to us, sakurai!

  • @anthonygerardotorresgonzal6269
    @anthonygerardotorresgonzal6269 Год назад +1

    11:35-This is the Cannon Event that Miguel O'Hara (Spider-Man 2099) should and always protect.

  • @ShMarioX
    @ShMarioX Год назад

    That was AMAZING!
    Probably my favorite video on this channel !

  • @VagrantValmar
    @VagrantValmar Год назад

    Sakurai videos just make me so happy.
    I have zero talents, I'm not a programmer, artist or game designer and I will probably never be but his videos are still so interesting to me.
    Not only do they contain some great information and insights on the creation process, he genuinely looks like he's enjoying this. This doesn't feel like someone on a high horse trying to tell you what's good, it's just a wise man sharing his experience and knowledge so you can learn what's relevant to you and be better.
    Sakurai is truly a gift to mankind.

  • @Hammerlord31
    @Hammerlord31 Год назад +1

    This video felt really special, like reliving history.

  • @AdamTheGameBoy
    @AdamTheGameBoy Год назад +2

    It's crazy how 50 yearold Sakurai looks more like a middle-schooler than he did when he was one.
    He needs to do a video about his diet. You know you'd watch Sakurai's beauty tips

  • @Mystik3eb
    @Mystik3eb Год назад

    God I love this man and his wonderful personality. Thank goodness for this delightful channel!

  • @arseneleclerc3707
    @arseneleclerc3707 Год назад

    I love seeing awesome things like this I have completly missed. It's very interesting, thank you for making that video!

  • @a.t.rivera7460
    @a.t.rivera7460 Год назад

    Mr. Sakurai is so fun and charming. His little excited face when he showed off the battery port, and then paused before mentioning he cant zoom in on himself got a good chuckle out of me. I'm so happy he made this channel!

  • @NamelessGamer29
    @NamelessGamer29 Год назад +2

    Japan always got some of the coolest console accessories and even though it’s pretty obvious why a lot of them didn’t release internationally it still would’ve been awesome to try one of these without having to buy a Famicom or emulate it

  • @JumpmanNX
    @JumpmanNX Год назад

    Another awesome video from Sakurai! Thank you, Family BASIC, for inspiring a legendary game developer to create the greatest games series ever made! Nowadays, there are plenty of resources and engines available to help people create games so in a way, Family BASIC's legacy lives on.

  • @xxpauloxx31
    @xxpauloxx31 Год назад

    Im always amazed by the effort put in the videos of this channel, its awesome

  • @swiftly_produced2694
    @swiftly_produced2694 Год назад +1

    This was basically Masahiro Sakurai hosting a MKBHD video

  • @lrgogo1517
    @lrgogo1517 Год назад

    Finally, I have learned the capabilities and the limits of Family BASIC. Whenever this doohickey would recieve mention, I would be thinking, "so, was it, like, efficient to use? Did people program actual NES games on this?..."

  • @WolfPhoenix0
    @WolfPhoenix0 Год назад +1

    It's adorable how Sakurai is geeking out over Family BASIC.
    Also, his keyboard looks gigantic!

  • @Natsu-jf6br
    @Natsu-jf6br Год назад

    sakurai san sharing his first programing experiences is such a wonderful and helpful for everyone taking first steps in programing.
    thank you so much sakurai san. 😊👏👏

  • @Morgil27
    @Morgil27 Год назад +1

    I remember when I was in high school, around 2002-2003, I took a course in QBASIC. My friends and I would mostly just screw around and make dumb programs that would print swear words or draw boobs or stupid shit. Good times.

  • @leogmg
    @leogmg Год назад

    This was fascinating, informative and just all around wholesome.

  • @FrenesiObsoleto
    @FrenesiObsoleto 11 месяцев назад

    Amazing. Thank you Sakurai.

  • @Sientir
    @Sientir Год назад

    This made me think of programming my TI-84/89 calculators back in the day, but also of my first programming experience using a CD program called "Learn to Program Basic."
    I'm grateful for these kinds of resources that make an entry point for learning computer programming!

  • @Elykar
    @Elykar Год назад +1

    So interesting to see some of the DNA of Mario Paint showing up here.

  • @lagaffe91
    @lagaffe91 Год назад +1

    So cool see you talking about something like that !

  • @actuallynotsteve
    @actuallynotsteve Год назад

    I'm here in 2023 thanking all known Gods that a copy of Family BASIC ended up in Sakurai's hands, because it led to us having the best game developer of all-time. Dude is really on a level that nobody comes close to, I respect the shit out of him.
    Smash Ultimate is a fever dream, and every time I fire it up I can't believe it exists. Getting like 50+ corporations to co-exist and share stuff? When has that happened before, in any industry? Where they trust a guy enough with their critical IPs to let somebody else develop and include them in a game they're not making?
    It's madness, straight up. And I'm here for it.

  • @Moontoon
    @Moontoon Год назад

    I’m very grateful you ended up in the game industry 😊 Me and my husband bonded a lot while playing Smash Bros, before getting together ❤️ So thank you, Sakurai!