Lol I had this issue a lot when developing my own game! There’s a lot of animation blending and layering going on in the animation blueprint especially when you have strafing in your game. Many times the layers are separated by upper body and lower body. Root motion attack animations are supposed to override any sort of locomotion blending. Something happened here where strafing locomotion took over the lower body. Perhaps it’s something that has to do with uneven terrain and being in the air then “landing” and somehow triggering strafing mode. Always funny to see though
@@victorprati7908 Its a personal small project; a hack and slash / stylish action game! I used the paragon characters in unreal engine as a base for movement and combos. The paragon characters are naturally strafing type characters with separated upper body slots for animations so that you can run and attack at the same time. So I had to figure out how to override the blending because everytime I walked forward while attacking, the glitch in this video would occur hahah
When you've overcome the weakness of your spinal cord
He's one of the marionette soldiers
You look like that crazy Iron Maiden on mt gelmir
Now you've become the godskin apostle.
Tweaking of the boreal valley
I got that too, but can't seem to reproduce it. It certainly made me laugh.
Well you're one step closer to becoming a boss, just maybe grow another head then you might get the big health bar. 🤣🤣
normal for kazuya
HAHAHAHAHA a man of culture
Lol I had this issue a lot when developing my own game! There’s a lot of animation blending and layering going on in the animation blueprint especially when you have strafing in your game. Many times the layers are separated by upper body and lower body. Root motion attack animations are supposed to override any sort of locomotion blending. Something happened here where strafing locomotion took over the lower body. Perhaps it’s something that has to do with uneven terrain and being in the air then “landing” and somehow triggering strafing mode. Always funny to see though
What type of game are you developing?
@@victorprati7908 Its a personal small project; a hack and slash / stylish action game! I used the paragon characters in unreal engine as a base for movement and combos. The paragon characters are naturally strafing type characters with separated upper body slots for animations so that you can run and attack at the same time. So I had to figure out how to override the blending because everytime I walked forward while attacking, the glitch in this video would occur hahah
This guy really knows how to unwind.
With transhumanism, soon, it will.
just like the puppet soldiers haha
Congrats your now a putrescent knight
So graceful
Secret tech unlock
Seems normal to me.
Spine: You died
Fair, still neat tho
Kino!!!!
I see nothing wrong here.
xD
xD
На найсичах
Me: wth looks normal, wasted my time....
Oh. Ok.
Bro really about to get mad cuz he was wasting 15 seconds 💀💀😭🙏
@@Noizzed "mad" is a strong word for dissapointment. Also this has an "happy" ending.
When you level up Dex : (ew)
what game?
Elden Ring
Eruden Ringu
Go back play fornite... This is not your type of games
@@naitorain someone pissed on your breakfast? cz your mouth stinks
@@Ron_Jambo_ tx