Fire aimed projectiles (Bite sized) - Unreal Engine 5

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  • Опубликовано: 29 дек 2024

Комментарии •

  • @iconnic
    @iconnic 9 месяцев назад +2

    Really helpful tutorial, especially the part about exposing and making the variable instance editable!!!! Will follow more of your videos as it is definitely a unique approach from most tutorials i have watched on this same topic

    • @LeafBranchGames
      @LeafBranchGames  9 месяцев назад +1

      Thank you for the support. Glad to hear you liked it. :)

  • @carlosrivadulla8903
    @carlosrivadulla8903 Год назад +5

    As a bit size request I would like to ask for a how and why to use "set by ref var" . And another one explaining soft reference Async loading 🙏🙏

    • @LeafBranchGames
      @LeafBranchGames  Год назад

      Thanks for the request. I will make a note of it. :)

  • @addisonjacoby
    @addisonjacoby 7 месяцев назад

    With this approach do you have any suggestions on the arc changing based on how long you hold a button? Like a charge amount? Would you just alter the Target vector based on this?

    • @LeafBranchGames
      @LeafBranchGames  7 месяцев назад +1

      Depends on what approach you take. You can either just elongate the destination target or you can increase the vector for the projectile.

    • @addisonjacoby
      @addisonjacoby 7 месяцев назад

      @@LeafBranchGames cool I'll try that out thanks!

    • @LeafBranchGames
      @LeafBranchGames  7 месяцев назад

      @@addisonjacoby Good luck!

  • @ashes180-x7d
    @ashes180-x7d 11 месяцев назад

    Followed tutorial, just get "Accessed NONE trying to reach property TARGET" on the suggest custom velocity arc node.

    • @LeafBranchGames
      @LeafBranchGames  11 месяцев назад +1

      Here is a video explaining your issue: ruclips.net/video/9PsoeBM82mk/видео.html