How to make your own Map Guides in CS2 *New Update*

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  • Опубликовано: 17 ноя 2024

Комментарии • 71

  • @1bird_d
    @1bird_d  2 дня назад +6

    if u want also you can bind all of these actions (specifically lines) to commands, but you probably shouldn't for nades because you need to name them, unless you plan on naming them in the text editor. the sky's the limit though

  • @goonjer
    @goonjer 2 дня назад +45

    you’re such a good boy

  • @Kiwifanta
    @Kiwifanta 2 дня назад +50

    can I get joi guides

    • @1bird_d
      @1bird_d  2 дня назад +19

      bro STOP pls

    • @Kiwifanta
      @Kiwifanta 2 дня назад

      @@1bird_d>_< my fault gvng🖤:3

    • @yotamedri1219
      @yotamedri1219 2 дня назад

      Bro is down bad

    • @r3nnoc
      @r3nnoc 2 дня назад

      LOL

    • @vuax
      @vuax 2 дня назад

      you spelled joy wrong.

  • @ben1_cs
    @ben1_cs День назад +2

    Pro tip: Load the map in casual mode so you can skip the Avengers cinematic at the start :)

  • @mahon1275
    @mahon1275 2 дня назад +3

    Just wanted to say I love these vids, Nartouthere and those other guys give you the more surface level nades but I love the deeper dives into features and updates that people skim over. Even after 7K hours I still learn new shit and I WILL be gatekeeping this as much as possible. Good job dude Godbless (even though I’m a brainrotted mirage-inferno-dust enjoyer)

  • @sparkzz-k1r
    @sparkzz-k1r 2 дня назад +4

    the display text can be multilingual, and only need to use strings starting with #, such as "#smoke_ct",create a json file named test_english.json,test_japanese.json,and the content is {"smoke_ct":"balabala",},it will load the language file you are using

  • @Black4Cook
    @Black4Cook День назад +1

    now i am thinking of creating a map guide for all my linesups for all active maps to share with my friends to practice. Because i know a lot of smokes for all maps but cant throw all of them myself because my mates normally never know any nades. Maybe i also start to make some youtube tutorials beacuse some of the nades i found out myself.

  • @UnimportantAcc
    @UnimportantAcc 2 дня назад +9

    Gotta hand it to valve, they did a nice job adding this annotation system

    • @SkylerAk
      @SkylerAk День назад +1

      Now they just need a real UI for it and everybody will use it

    • @UnimportantAcc
      @UnimportantAcc День назад

      @SkylerAk they could do that rather easily I think, they've got the staff. Dunno if they would tho, might just leave it to the fans to sort as usual 😭

  • @Feemdog.
    @Feemdog. 2 дня назад +3

    this is some really cool stuff, cant wait to see what comes of all these new features in like a year or so

  • @SkylerAk
    @SkylerAk День назад

    Valve deciding to use a json like format for the nodes is awesome, human readable and editable format for even finer control, and someone could create a mod to autogenerate the files for you with a real UI even if valve never made one.

  • @monk_cs2
    @monk_cs2 2 дня назад +13

    vscode is open,,,,,,, cooked..,,,,,,,,,,

  • @Speycs
    @Speycs 2 дня назад +1

    If not for the limit you could quite literally just, draw a 3d model and make a really solid entrying guide using this, so you could just put 3d stickmen places, and it'd be a great way for new players to actually learn the common spots to hold.

    • @1bird_d
      @1bird_d  День назад

      yeah you could make a wireframe and copy paste it with a script to move all of the points to a certain offset, or use a master node and offset the points from there

    • @Speycs
      @Speycs День назад

      @@1bird_d I'm really hoping that they'll either get rid of that limit or there will be some hacky way to get around it because there's seriously a whole lot new possibilities with that system, if not for the, at least seemingly, arbitrary limitation

  • @dxib
    @dxib 2 дня назад +1

    always a good day to watch 1bird videos

  • @FNScence
    @FNScence 13 часов назад

    3:09 This limitation to 100 annotations really annoys me. You can use annotation_append to load a second file, but it will be ignored if it would exceed the limit. If you find a workaround, please let me know.
    Regardless, thanks for the detailed explaination!

  • @willsteps7162
    @willsteps7162 2 дня назад

    Amazing video! Thank you for explaining all of this! I read in the patch notes they added something like this, but I thought it would be way worse implementation that you would have to have like hammer or something like this. W Bird W Valvo

  • @totothedoggo3108
    @totothedoggo3108 2 дня назад +1

    The goat made exact video I've been looking for

  • @fnlintention
    @fnlintention 2 дня назад +2

    From my comment on the last video about this, I didn’t even have time to try it myself, but our guy already came through. :))
    Aand still no comments on the damage prediction stuff-or is a video on that coming too?

    • @1bird_d
      @1bird_d  2 дня назад +4

      it's extremely complicated and im waiting for valve to update their system before i get myself and others involved in analyzing it. most of what i do is based on months of research from others compiled into my own knowledge then explained in a video (im not a leech), so it takes a while. my initial reaction is to leave it off if you have an unstable connection or high (>50) ping and leave it on if you have a really solid connection with low jitter. Also from what i can tell, network jitter and changes in ping seem to have the biggest effect on if it bugs out or not, which makes sense as the lag compensation system can't predict if your ping is going to spike at any given moment

  • @r3nnoc
    @r3nnoc 2 дня назад +1

    You’re the goat for making a tutorial on this very cool !

  • @Grek
    @Grek 2 дня назад +1

    This guy does it all

  • @nikorajantaus1593
    @nikorajantaus1593 2 дня назад

    Hi! Great stuff. I was wondering is it true that you can only make 33 nades per map, like you said at the end of the video? I mean you can "annotation_load filename", so couldn't you just make about 33 nade per files? For example Mirage_A_exec_nades and Mirage_B_exec_nades that both can hold 33 lineups.

    • @1bird_d
      @1bird_d  День назад

      yes that is what i was getting at, you can make as many text files as you want. 'annotation_save mirageA' 'annotation_save mirageB' and you could load them with alias commands,
      alias mirageA "annotation_load mirageA"
      bind p mirageA
      (or just type mirageA in console)
      etc

  • @jigboe9
    @jigboe9 2 дня назад +1

    0:00 me thinking i could do this 4:30 me realising i'm out my depth

  • @t0ksi945
    @t0ksi945 2 дня назад

    Wow seems really powerful, valve really cooked with this one.

  • @irkedcs
    @irkedcs 14 часов назад

    10:30 "Hold D, then jumpthrow"
    I dont see where that text ended up that you typed in. The aim instructions are still blank.....??

  • @wrathcs
    @wrathcs День назад

    hi bird, there used to be a map made by zool in csgo named "training - situation" where bots actually feel smart, we see a similar thing on the aim_rush map in cs2 (where they wouldn't push you 1by1)
    i know there's a cfg for each bot but maybe you could make a vid to configure that ?

  • @chSnake_
    @chSnake_ 2 дня назад

    Kudos to Valve for implementing qol features.

  • @shotgun_chef3265
    @shotgun_chef3265 2 дня назад

    Just a question, do these map guides show in non practice servers? Just wondering since it seems it be really nice if there was a way to use them in a live game, maybe not competitive matches but casual matches where people are getting into the game/not try Harding.

    • @1bird_d
      @1bird_d  2 дня назад +3

      No I don’t think so, since you need the sv command enabled in order to see them

  • @KronaForever
    @KronaForever 2 дня назад +3

    10k qna?

  • @gbhop
    @gbhop 2 дня назад +1

    bro is so cracked

  • @mdma1337
    @mdma1337 2 дня назад +2

    cs2 so advanced you need visual studio code to safe nades

    • @briondalion
      @briondalion 2 дня назад

      "you get so used to it, I don't even see the code"

  • @Black4Cook
    @Black4Cook День назад

    do you know if there is a way to chance the grenade-type to also make line ups for flash and molotovs?

  • @dadjorts
    @dadjorts 2 дня назад

    this is fucking dope, thanks man. it would be so cool if we could edit the destination node radius for more precise grenades

    • @knucklesmyman
      @knucklesmyman 2 дня назад

      DistanceThreshold = xx in the destination node

  • @B4LLCH
    @B4LLCH 2 дня назад +1

    i got racks now bird ❤

  • @BuellerTrades
    @BuellerTrades 2 дня назад

    Ok this is pretty cool

  • @zertbrown4642
    @zertbrown4642 2 дня назад

    thanks for the tutorial

  • @kodohumper
    @kodohumper 2 дня назад

    Great video thanks

  • @3PHMRL
    @3PHMRL День назад

    bro, i am working on a practice.cfg, it has pre bind lineup smokes, precise T and CT spawn, only made in .cfg, if you wan't i can share it and explain it to you

  • @johnsmith-th9jj
    @johnsmith-th9jj 2 дня назад +1

    does anyone know if you have your friend load into your map if they can see your annotations? or do you have to send them the txt file

    • @1bird_d
      @1bird_d  День назад +3

      you need to send the file to them, yes. there is no workshop for this, but the text files are obviously very small and you can import hundreds of them

  • @oleboy555
    @oleboy555 2 дня назад

    valve really stealing nade helper out here

  • @heady281
    @heady281 2 дня назад +2

    can you slap me like you slap your enter key?

  • @agssilv5919
    @agssilv5919 2 дня назад

    how much an hour? im not talking coaching 😘

  • @exob0b
    @exob0b 2 дня назад

    i sent this to valve so that they can do cache faster

  • @morpheus6408
    @morpheus6408 2 дня назад

    ffs if they implement a paywall for 100+

    • @johnsmith-th9jj
      @johnsmith-th9jj 2 дня назад

      valve don't do p2w, they might up the node limit above 100 later

  • @Miwles
    @Miwles 2 дня назад

    wearing gloves for once

  • @takemyhandtakemymind8039
    @takemyhandtakemymind8039 2 дня назад

    this is gonna take my edge :((((

  • @ioo7749
    @ioo7749 2 дня назад +1

    r_csgo_effects_bloom false.What is this for?

    • @johnsmith-th9jj
      @johnsmith-th9jj 2 дня назад

      changes the mollies i think so it's easier to see in a video

    • @1bird_d
      @1bird_d  День назад

      if you keep it enabled, the grenade trails stack on top of each other and become really hard to see where you're aiming if trying to prac multiple lineups or discover a new one. so it removes the bloom on the lines that are normally there. but it also has a secondary effect of making mollies have no glow so they look cooked