Maybe cuz I’m an artist myself so I might have some bias: The art detection feels so fresh yet nostalgic. I’m not a huge fan of the fan service elements, but I knew what I was signing up for lol. I understand the target audience. I love the little details like how the W engines are in blister packaging. The menu designs, the tape, the VHS, TV, heck the graphic design in general is amazing. I love how they’re also taking way more risks with character designs. They made a Melusine human in Genshin. They got a straight up wolf here. Not saying one is better than the other, just appreciating that we have something for everyone here. And I’m always supportive for a broad palette. I hope this game stays strong, cuz I really like how the combat looks.
Hold on! I thought Pen Ratio works as Crit rate is to Crit hits. Isnt every 1 Pen = 1% of ignored Defense? Thus would Pen Ratio be how common the Defense is to be ignored? Because if its percentage as you say then say 50% ratio would automatically mean everything you hit's defence is cut in half, then on top if the Pen is 50 or higher they basically have 0 defense? I may be wrong but im pretty sure it doesn't work that way. OR if it does then it should possibly pnly count a base defense precentage decrease as higher difficulty gives them added defense. So if your level 60 and fighting a level 70 enemy, its defense to your atk ratio is probably say 40% higher. (Its an invisible stat because we dont know enemies defence) And the Ratio is cutting on THAT increased portion
Wish i could actually understand half of what you said. Try explaining things a bit slower instead of blurting words altogether. And i don`t mean it as offensive, it's an honest feedback from someone that's not native English speaker.
For zzz anomaly proficiancy is like break effect and elemental mastery (it increases the dmg dealt by break and reactions) but anomaly mastery is more like break efficiency which reduces the number of attack to apply a said anomaly so you apply those anomalys faster
Oh, looks like I got Anomaly Mastery and Proficiency mixed up. Makes ne wonder if Flat Pen or Pen Ratio made much of a difference to each other. Tbh idk which to prioritize, Main DPS wise for stats. (I'll make everyone a DPS in this game) Reason? Lycaon Ganeplay is satisying, so I'm excited.
Every time i watching zzz video i always can't help myself focusing on the gameplay and forgot what the cc has saying😂
honestly i understand LMAOOO
Lycaron has the highest pen boost inside me
HUH
😮
real
Furry
Nah that’s crazy
can't wait to see the math formula for each attack types
this really cool to have the DPS build with different stats like ER and PEN
but can we build a support character as a DPS?
Maybe cuz I’m an artist myself so I might have some bias:
The art detection feels so fresh yet nostalgic. I’m not a huge fan of the fan service elements, but I knew what I was signing up for lol. I understand the target audience.
I love the little details like how the W engines are in blister packaging. The menu designs, the tape, the VHS, TV, heck the graphic design in general is amazing. I love how they’re also taking way more risks with character designs.
They made a Melusine human in Genshin.
They got a straight up wolf here.
Not saying one is better than the other, just appreciating that we have something for everyone here. And I’m always supportive for a broad palette.
I hope this game stays strong, cuz I really like how the combat looks.
Im hyped for the story and combat for sure 💯
Now I know what stats I need for Ellen and Zhu Yuan. Thx for the guide
Hold on! I thought Pen Ratio works as Crit rate is to Crit hits.
Isnt every 1 Pen = 1% of ignored Defense?
Thus would Pen Ratio be how common the Defense is to be ignored?
Because if its percentage as you say then say 50% ratio would automatically mean everything you hit's defence is cut in half, then on top if the Pen is 50 or higher they basically have 0 defense? I may be wrong but im pretty sure it doesn't work that way.
OR if it does then it should possibly pnly count a base defense precentage decrease as higher difficulty gives them added defense.
So if your level 60 and fighting a level 70 enemy, its defense to your atk ratio is probably say 40% higher. (Its an invisible stat because we dont know enemies defence) And the Ratio is cutting on THAT increased portion
I had heard they removed the option to manually cause chain attacks has there been any talk of adding it back into the game?
I hope they 100% add that back in
2:16 i promise you are correct about the math so don't worry about that.
If i put electric damage on slot 5 for Attack agent with 2500 ATK, is it going to be strong without AP?
Wish i could actually understand half of what you said. Try explaining things a bit slower instead of blurting words altogether.
And i don`t mean it as offensive, it's an honest feedback from someone that's not native English speaker.
I'm excited about zzz cause its another gacha game. Also cause of art style.
The designs are peak and ah yes my equally as addicted brother
What is the equivalent of Break Effect / Elemental Mastery in ZZZ?
For zzz anomaly proficiancy is like break effect and elemental mastery (it increases the dmg dealt by break and reactions) but anomaly mastery is more like break efficiency which reduces the number of attack to apply a said anomaly so you apply those anomalys faster
Oh, looks like I got Anomaly Mastery and Proficiency mixed up.
Makes ne wonder if Flat Pen or Pen Ratio made much of a difference to each other.
Tbh idk which to prioritize, Main DPS wise for stats.
(I'll make everyone a DPS in this game)
Reason? Lycaon
Ganeplay is satisying, so I'm excited.
Real
So basically it just works?
YIPPE MORE ZZZ CONTENT
Iam confused by the gameplay and not by the stats lol
for an educational video, this is too much yapping