Battle of the Ports - San Francisco Rush 2049 (サンフランシスコラッシュ2049) Show 448 - 60fps
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- Опубликовано: 28 авг 2024
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Time Code
00:27 - Arcade
02:51 - Nintendo 64
05:07 - Dreamcast
06:56 - PlayStation 2
08:00 - Game Cube
09:47 - Gameboy Colour
10:53 - All versions side by side
Enjoy!
#retrocore
#battleoftheports
#sanfranciscorush
Excuse me what? The N64 port is technically excellent, it holds a respectable framerate and draws a lot of geometry right into the horizon without fogging and very little visible draw in. It looks no worse than any other home 3D game running at 320x240 and looks rather nice on a real CRT.
Indeed. It also, thankfully, lacks the 'soupy' visuals of most other N64 games. It looks quite clean.
@@DurableName One of the tricks used to increase performance was to bypass the hardware antialiasing, which is what gives it that blockier look. But I don't think that's a detriment as the system's AA was often way too soft.
I agree, it looks very good for an N64 game and the arena section has excellent draw distance.
I played it yesterday and thougt to myself that its one of the best looking/performing Racers on the Console.
I played it on a CRT with an RGB modded N64.
I was the lead tester for Rush 2049 arcade; "Maverick", and tester for Rush Alcatraz and Rush 2.
The reason why the PS2 and GC versions were easier to control in this video is because the car chosen has much better handling, but lower speed. The car chosen for N64 and Dreamcast is much faster but the handling is much looser, so it's much easier to lose control very quickly as it doesn't "snap" back.
Fun fact: The 8-ball car was the favorite car of the producers son.
I wouldn't say the N64 version looks awful. Technically at least it's impressive given that the draw distance is so good. Almost no pop-up, which was very rare for racing games on 5th gen consoles.
Its so freakin’ grainy lol
Yep, very low resolution. Looks like a really bad film stock is over the video image.
I’ve actually been playing nothing but Rush on DC for the last few weeks and it is an absolutely brilliant game. The controls are somewhat “sim” with the car getting loose at high speeds, and your car settings make a dramatic difference too. And I recommend manual transmission. You need to really be exploiting the shortcuts and using the walls, not playing it like Daytona. N64 port is incredible for the hardware.
Speedrunner of this game I absolutely agree
This is one of my favorite games for any system. The game is tough as hell, and I don't even care about winning because exploring is so much fun.
I prefer the N64 version's music. Dreamcast sadly got compressed mp3 recordings of the mod files... which were cut down in length, because the files were corrupted after being sent to the external porting team.
The N64 is in a lesser high quality audio, but I kinda really like it sounding that way honestly.
I think I disagree with nearly every portion of this comparo. The handling comments all seem off-base, as does repeatedly mentioning the console tracks being simplified. While true in some respects (lap/condition-specific secrets, not shown in vid), but on balance, they've actually added a great deal of complexity to the home courses to get them playing backwards (and very differently backwards).
I'm not sure about the origin of the extra two unlockable home tracks--if they came from home versions to arcade (via TE/SE) or if TE had the tracks in the works first. Those two play the most differently between versions, like they diverged from a common early draft. And all home ports are missing 'The Rock' for whatever reason. "Doin' Time, Doin' Time on the Rock!"
I think based on the gameplay you could use more time with the handling model, or are perhaps using controllers with a center deadzone. The footage here doesn't really display mastery of the control scheme. 2049 generally requires a steady hand for steering inputs, but the console versions are considerably more forgiving than the arcade. I'm going to have to double-check that gamecube version (touted as best control @8:25), I think MAT3 did something wrong with analog controls on GC, but the transparency glitches on 2049 were more of a deal breaker for me there.
Mind my opinions may not be standard, since I'm a weirdo who views 2049 as being near enough to perfect, that I decided my most expensive gaming purchase ever (by a factor of 5) had to be an SE cab.
Dusk and Dawn were worked on by the Console Team at first by previous Rush 2 devs. At some point mid development of both games (maybe june/july 2000) when Dawn was 99% done and Dusk was 60/70% done, the TE devs took the geometry from those tracks and worked them into the coin op release. Dreamcast Prototypes of 2049 showcase the various stages that Dusk went through, and it also shows that Dawn was pretty much done very early on.
Also solid response; This game isn't particularly reviewer friendly since it requires a bit of time commitment to get the handling models down and learn the tracks. I can't blame people for not enjoying it out the gate since the presentation (especially on home ports) make the games feel pretty aimless at first.
@@Stevie2049 Fancy seeing you here. I was just playing your Rush 2049 Legacy Edition that's in the Rush Collection. It also appears that version is a few behind.
@@Reaperman4711 Awesome man glad people are playing it. It’s abandoned at the moment because creatively I’m at a dead end. I want to do lots to it but so many technological hurdles in the way.
I think the N64 version is actually pretty solid for the hardware. I've had hours of fun with it
For the hardware...the arcade board used a much faster mips cpu and 3rd gen 3dfx for graphics
@@federicocatelli8785 I love the look of Voodoo hardware
The N64 version is very good and is comparable to the arcade and Dreamcast versions. I’ve played all 3 and I can tell you the console ports have the exact same tracks as the arcade (there are 3 versions of the arcade version too). They aren’t simplified at all. The console ports also have an obstacle course mode which can be unlocked (I forget exactly how). I played so many hours of the N64 version as a kid and I don’t regret it at all especially after playing the other versions and seeing how similar the are to the N64 version. Oh and the N64 version has the superior soundtrack too with exclusive songs specific to that version too!
asi es la musica en n64 es mucho mejor
RGB looks grainy on N64 because N64 and N64 games are not made for RGB output...
At least you are going with "real" hardware this time and not comparing emulation issues like in the Flashback episode, this is encouraging :)
I was literally listening to Flier, RIGHT when this video was released. This entire week i was playing this game relentesly on the Stunt mode with my friends on the N64 port
Nice coincidence 👍
Btw, there's also a PC version of Rush 2049 based on the Dreamcast Release (and another PC version of Hydro Thunder), found on Midway Arcade Treasures Deluxe, containing PC versions of Arcade Treasures 2 and 3 (and Adding Mortal Kombat 1 to Arcade Treasures 2, as it was excluded from the console versions of 2 since the game was included in MK Deception instead)! They're not good ports, unfortunately.
link to the pc version
Yeah, i went to check on Ebay for a copy of it, and......at this price, nope, i'll grab the ISO or something off the net.
As a Rush-aholic and now playing my all time favorite Game, thank you Mark. I own a 2049 Special Edition Cabinet and adore it.
I need to get it back up and running and start streaming again on Twitch!
I will say the Console Versions are pretty dang good, but Special Edition Arcade is the one to play or even better.. Worthy to Own.
You own the actual cabinet? Now that's hard Core and easily better than any of the console versions.
@@RetroCore still do, but unfortunately my monitor is down in the force feedback is down too. I have on standby a force feedback motor ready to go, but I'm debating on the monitor if I want to keep it CRT or swap to LCD.
Going to send some tweets over to you in a minute, I have two very long streams of me restoring my 2049 and upgrading it to Special Edition.
@@TheMrMaynardwhat do you think of the dreamcast version?
@@Kapojos between the N64 and Dreamcast, I'll take Dreamcast any day. You need the expansion pak for N64 to get the whole game. Also Dreamcast version seems to load instantly which is crazy
@@TheMrMaynardI agree :) but I also meant between the dreamcast and the arcade? Which is better?
San Francisco Rush 2049! One of the best games ever.
Good job sorting out the N64 so you can include it in these comparisons. Next you need an OG Xbox - how easy are they to find in Japan?!
At one point it was very easy to get an original xbox but these days they're impossible to find.
@@RetroCore I'm not sure if it's the retro craze or American collectors snatching them up...
Anyways, I recall the Xbox not being that popular in Japan due to the American-centric marketing (national bias). The unwieldly stock controller (duke) may have something to do with it, but I recall the S controller being stock following Xbox's Japanese launch before globally becoming the new stock controller in 2002.
Here are some time stamps for you:
0:28 Arcade
2:53 Nintendo 64
5:08 Dreamcast
6:57 Playstation 2 (Midway Arcade Treasures 3)
8:01 Gamecube (Midway Arcade Treasures 3)
9:48 Game Boy Colour
11:00 Side by Side Comparison
13:20 End of video
Thanks. I'll add them to the discription. 👍
I remember it getting good reviews for the N64 back in the day.
A lot of awful games got good reviews back in the day.
I think when most games look like they're being played in Beijing (filled with smog) then when one comes along without it. Suddenly its classed as being great.
Basically, the N64 hardware was very poorly thought out.
Saturn and PlayStation are not as powerful but their games are much cleaner looking.
@@RetroCore Agreed.
It looks like extending the wings acts more of a hindrance than help.
They're often slower but help noobs fix jacked jumps while they 'get gud.' It's usually faster without that crutch--BUT--their second function is to extend jumps. In the arcade, this was a function of the clutch pedal (even in auto mode). Usually this is best avoided too, except for some specific scenarios where it can really help avoid geometry (jumps or collisions). There are a good number of these exceptions, but the ones that come to mind: intermediate bumps around the big the hills on the dusk or dawn tracks, or that shortcut jump up the hill in sunset track specifically with cars that have low noses which catch on the landing.
They don't really add much to the game except so off the terrible "arcade" physics.
I thought this was a console game only. Never seen it in an arcade. Learn something new everyday. My fav in the series has to be Rush Alcatraz edition. Such a good track.
I never got to play the arcade port but I played the N64, the Dreamcast and the PS2 ports for short periods of time. The one I liked the most was the Dreamcast one even thought it wasn't the most faithful to the arcade. I didn't like the N64 very much but I always appreciated that it was released for the console when it always needed games with both quality and quantity. As for the GBC port, it feels more like a Rock N' Roll Racing clone but hey! It tries its best and it deserves a good thumbs up!
One of my favorite games to rent from the video store as a kid! Thank you for the video!
The city planners have a lot of work ahead of them if S.F. is going to look like this 26 years from now! Unfortunately I’m so old that I won’t live to see it.
That's a bummer but from the comments I've read, maybe San Francisco will be even worse by 2049. Here's hopping not.
2024 will be the halfway... or, I suppose "Midway" point between the release of the original San Francisco Rush 2049 arcade game in June 1999 and the actual year 2049.
I've only ever played the PS2 version and I swear I remember seeing "Slim Jim" at least once in there. Maybe they missed one sign when removing the logo.
I sure do miss these fun arcade racers like this. I have the Gamecube version and the N64 version and the N64 version played with the Expansion Pak is my go-to game for ease of use and playability. I have an S-video cable to HD upscaler for my N64 console and the game looks great on my HD display and I play using my N64 race wheel and it plays great. Actually, games like this are one of the reasons why I love being a retro gamer. Thanks for the video.
You're welcome 👍
If you haven’t, you should try 2021‘s Cruisn‘ Blast. Eugene Jarvis was still on board for this, and it got a port on Switch.
While this specific kind of racer got rarer, they still do make them from time to time.
@@KeeperBvK2 Thanks. I saw that game was on the Switch. Unfortunately, I do not own a Switch, but I hope to fix that with a new OLED Switch soon. This will definitely be one of the games I get for it. Thanks.
Awww man I remember the twitching part of the n64 port ...
It was just a rental but it was so frustrating all those collisions barely touching the corners in the shortcuts so it was not worthy take the risk ...
I know just what you mean.
I've never played the arcade version (never saw the real machine, never tried emulating it). I've only played emulated versions for the N64, Dreamcast and PS2. I consider myself extremely lucky if I don't come in dead last. I have never, ever gotten better than second to last place in ANY of the Rush games on ANY platform. Some of the "shortcuts" have such sharp turns that they seem impossible to take without coming to almost a dead stop. Using the default rocket car on the first track, I can briefly get into first place by going down into the tunnel near the start, but that lead lasts about half a second, and then all the other cars pass me and I spend the entire race just trying to catch up.
Don't get me wrong, I don't expect to win every race the first time I play it, but I've played these tracks a dozens of times, and never even come close to winning a race. I have done better at almost every other racing game I've ever played.
I love the graphics though. :)
EDIT: And now I remember why I've never wanted to mess with MAME. After downloading every San Francisco Rush 2049 from three different sites it complains that every version of the game is missing something. Which has pretty much been my experience with every version of MAME that I've tried to use. The list of games I've actually gotten to work can be counted on the fingers of one hand. :(
So it wasn't a Midway game? In my mind I tend to put in one group all those end of century American arcade racers (Cruisin', Thunder and so on..). To be honest, I'm not the biggest fan of their bombastic style. But I understand a lot of people has nostalgia about them, as they sure were impressive and grabbed everyone's attention during the dying days of the arcades in the West.
Yeah, I thought the Rush series was part of Midway as well.........I mean it even plays like one.
This confusion between Atari Games and Midway is probably fueled by the fact that some of the Midway arcade compilations also contain games from Atari Games with no clear indication on the box of their origins.
Same here. The whole "in yeah face" bombastic style wasn't for me either.
So very true. At one point I thought Midway was just using the Atari name in the arcades.
I bet the Slim Jims they were advertising when this game came out are still going to be good when it's really 2049.
Hehe good one :)
graphics are the least of my problems, and ive gotten used to the twitchiness of the handling, so ill still be happily playing SFR2049 on my project64 with keyboard controls lol
Think the Windows port (it's one of the games in Midway Arcade Treasures Deluxe Edition) is missing
And the Xbox Version
this is one of the games that showed the console hardware had caught up with the arcades also if i remember right wasn't almost all the racing games on mat3 ports of console games ? the GBC looked like what super/champ. sprint could of been iif they continued the series
I think you are right about the Treasure ports
Little did they know that 'future' San Francisco would be somewhat different to what they envisioned... It should be updated to include hazards like skidding on slicks of human faecal waste and your tyres getting blown out by used needles plus the further hazard of homeless junkies staggering onto the road.
You almost speak like woke leftist policies don't work or something.
There is still 26 years to go. Might still look like that
One question? How come you are not there lending a hand to clean up??
@@magdcs because it's easier to complain about something than doing something about it
@@Zontar82 it's 8am on Saturday. Nice weather today. At my core I'm retro. Retro in the sense that I have not lost my joy and love of life. Big shoutout to retrocore for keeping the us filled with joy.
I was stunned when you showed that gameboy color one 😂
Great video,thanx,i see you missed the xbox version, xemu xbox emulator improved a lot and works really fine now if you want to include xbox versions,regards
Thanks for the info!
...and there's me thinking sanfrancisco rush 2049 was held in high regard on the N64??! Or was that just because there arnt too many driving games on the machine- therefore....enjoy what you can?! I dunno....
It is held in high regard, this wasn't a very fair review.
@@alopexau ok fair enough, but could you elaborate on the things he may of missed or why etc etc , if you understand... many thanks
Rush 2049 N64 Has a decent Framerate. (For a n64 game)
Less or next to no Popin than other N64 Racers.
No "N64Fog".
Overall it plays Good!
I compare it to other N64 Racers and not obivious better performing Racers on DC or PS2.
@@datamanmachine fair enough....
Maybe by the low standards of the N64 but compared to other racing games of the time on even the PlayStation, it's pretty shoddy.
Very low resolution, poor frmae rate and twitchy controls.
PLAGIARISM! Turns out most of this video is just directly read from Wikipedia with some words changed.
Original comment:
I've never been so confused by a review, even with those crazy IGN and Kotaku reviews that exist these days. The n64 port is amazing and although the resolution is lower than its dreamcast counterpart, it still matches it in every way. It even has paintable cars!
N64 version also has the exact same songs as dreamcast (with one exclusive song, dreamcast has a few more exclusives due to larger storage capacity) so your point on that matter just doesn't make sense.
I dont remember PS2 version have bleeding ear sound like that ? Or I just get used playing in dreamcast now ?
I have the PS2 compilation and yes, the audio is a bit crap on 2049. Not a deal breaker, these discs are terrific value for money, but still..
I did not get to play the arcade version of this nearly as much as I would have liked, at least compared to Rush/Rush:The Rock. Now, it's definitely a step down from the arcade version, but the N64 version was still a lot of fun with friends. Yeah, it doesn't look as good and runs slower, but it was still fun. I just wished the N64 had more than 2-players for the main races instead of just stunt, but I imagine it would have ran too poorly. Of course, once I bought a DC and got a taste of that awesome Dreamcast port a year or so after I got the 64 version (aside from this, I think the only games I bought across both N64 and DC were Gauntlet Legends and MK4/Gold)...well, there was no going back. It's even slightly better than the Midway Arcade Treasures 3 port on the PS2 version (bought this copy at the time; never played the other versions of MAT3), IMO, which has a few more performance issues and is natively 480i unlike the VGA compatibility on the DC (the Rush: The Rock port has more performance issues than 2049 on the collection). Rush 2049 is quite fun in versus mode, but I never quite liked the game as much as I do Rush/Rush:The-Rock.
Love me to play this in the arcades Mark. Never a dull moment for sure bro. 8^)
Anthony...
I think this one would have been popular in US arcades for sure.
it's on XBox as well, and i think it run pretty smooth.
I've only played the Dreamcast version of this, since I heard it was the best out of all available ports. I was specifically told to avoid the Gamecube version because of its controls, so that must be a matter of taste. What isn't a matter of taste is how distorted the audio is on the PS2 port... gotta wonder what happened there. The Gamecube also has some distortion but it's thankfully nowhere near as bad.
Yeah, the PS2 and GC audio is too hot. I should have lowerd the recording level. I mean, I should have to but in this case I think otbwas needed.
gamecube MAT3 version has terrible audio to begin with. The audio is the main reason I still prefer the DC version.
Love the Dreamcast version, but the N64 is best for local play. The Midway Arcade Treasures 3 port isn't bad at all either.
Sweet of the developers to think SF would look nice in the future.
"N64 audio isnt clear", Yet you used a render of my N64 files for your intro and outro ? You also failed to note that the N64 has an entirely different soundtrack due to the hardware limitations, and the Dreamcast version contained enhanced versions of some of those tunes along with the arcade music. Muppet !
I used it because I had it on hand and didn't have time to rip the Dreamcast audio. It still doesn't distract that it is a low sample rate.
@@RetroCore 44k 16 bit stereo is not a low sample rate. Your confusing it with wave table based instruments and limited polyphony. The twenty odd minutes of music in the N64 Version which took up a fraction of what mp3 files would take. I suggest you read up console audio capabilities before commenting further.
@@RetroCore My guy, you're arguing with the guy who handled the soundtrack. Barry even wrote many of the songs used in the console versions. He knows what he's talking about!
@@RetroCore man you are just clueless aren't you
Another Battle of the ports video! Shiny day!
3:50 I really hope that was timed on your part :D
I wish it was too. 😅
I have this for original Xbox but the screen tear is very bad. It turned out better for PS2 and GC.
Midway Treasures 3 is a real mixed bag per system.. per game..
Rush The Rock is a mess on PS2 especially the control.. while Xbox mostly sorted things out.
dreamcast version still the best
No. Xbox Version
The Xbox version is based upon the Dreamcast.
What about the original Xbox version on MAT3? I remember it being basically the same as the Dreamcast version. The GameCube version (based on my memory) looks like it runs better, but don't quote me.
Great video 👍
I liked the Dreamcast version a lot, unfortunately the PAL version wasn't playable on a JPN import using the AR Datel Disc or Codebreaker bitd, so I had to use my Euro DC :/
Hmmm i wonder why that was....?
Maybe the PAL version was optimised for PAL?
Is it just me or in the side by side does it look like the actual race speed (not the FPS) seem faster in the N64 over the other versions? The car seems to be getting around the track quicker than in the others.
The comment explaining the poor performances of the arcade version footage is really welcome. Sometimes, you see gameplay of an emulated game and you wonder if you are watching a faithful rendition of how the game was running on real hardware or not. In some case, the poor quality footage is used as is in a comparison video wich has no sense at all.
I didn't even have the full game I just had the demo on Dreamcast and it's gotta be top 3 games I've ever played
Watching this reminds me of how different I think of racing games at home now in general, since the integration of online gaming- yeah, racing game still have a big single-player component, but with the ability to have human competitors, it just all feels so different to me.
im newer played this game or wasent intesered back in the days at all. But im do must say this is one of the better game on the N64 and dont look that bad at all, if you ask me, not as a 200/240p game. Im have seen much much worse games on the N64 than this one.
You didn't show the PC/Windows version that came out in the Midway Arcade Treasures Deluxe Edition collection ( It is a compilation of Midway Arcade Treasures 2 and Midway Arcade Treasures 3, which had both been previously released on consoles only). I have this PC version.
I've been wanting to get the Dreamcast version of this for a long time. Unfortunately, it's pretty hard to find and also pretty expensive.
I currently have a demo for this game for the Dreamcast (on the Sept. 2000 Official Dreamcast Magazine disc). It's been years since I played it but it seemed a solid experience. I also own the Midway collection for the original Xbox though again, it's been some years since I played it. Maybe tonight I'll try it out and see how it compares to these. It was also on the Midway collection for PC I recall, but annoyingly, while I had a Logitech steering wheel for the PC at the time, I couldn't use it with this collection.
who knows, the gameboy colour version might feature in the new gameboy games coming to the switch. although gameboy advance is only in the expansion pass (pfft, like i couldn't play gba games literally anywhere else, amirite?)
Você esqueceu da Porta do Xbox Original, minha versão preferida é a Dreamcast com Suport VGA, lembrando também, que esse é um jogo do Arcade Zeus, o mesmo de MK 4...
Wait did the music on PS2 always run that fast or is that PCSX2 emulation not being top notch that this it what causes the frame drops and sped up music?
Edit: Asked people in the Rush community, emulation error and basically the consensus is that you need to use original consoles.
Not emulation that could be inaccurate to the hardware, case in point i have the PS2 version and re-checked and there's no frame drops at all on a real console.
Is this a remake of San Francisco Rush: Extreme Racing?
Honestly I thought the N64 game was loads of fun and looked great. Rose colored glasses? I don't know. For me it's a standout title in the library.
I never understood this game back at the arcade. The multiple paths and jumps within the tracks might have been fun, but I never thought that the game handled good enough to take advantage of those gameplay elements. Also for me, the game (in the arcade) always looked ugly. It didn't helped that the arcade machine was next to Scud Race and Daytona Usa. I was glad that it got replaced by Crazy Taxi! Lol!
I don't think it's a bad game but you're right that it never had a chance to beat the kings of the hill back at that time.
Compared to what Japanese game developers were showing, yep this looked like crap. Even next to Daytona USA it looks awful but put it next to Scud Racer and it really looks poor.
Also, you're absolutely right about the game controls.
There is actually a pc port too.
Part of midway treasures deluxe.
Pretty decent port too
Not sure how arcade accurate it is tho
Just know that RGB mods are not good for most of consoles, the only consoles good with RGB are the ones with original native RGB like megadrive RGB with SCART output for example, and most of the old consoles graphics were made thinking about how a CRT screen would round and smooth the pixels, so it's grainy because your mod + your screen make it like that.
Reveiw gameplay, review sound, review story, review programming methods, but if you want to review the final rendering just use a normal console with a CRT screen.
Man I loved the rush series for the n64 but for me when i was like 11 knew nothing about performance and framerate lol. The Dreamcast version does look a lot better tho.
OMG my dream came true u was gunna do a Rush 2049 video :D
sadly tha Midway Arcade Treasures 3 versions had way too many glitches sadly oh yea u forgot tha OG XBOX version but it was also glitched along with tha PC version
oh and there's also a GBC port which meh
I didn't know there was a GBA version.
@@RetroCore oops i ment GBC lol
This is a series I should have loved but I could never master the touchy controls. I’m glad to know that wasn’t just me. Might give the GC one a try though.
Look up Rush 2049 Legacy Edition for playing the Gamecube version.
It aims to bring back arcade stuff that was cut out from the console ports like the big Atari Games logo on track 1 just before the tunnel
@@GUCFan thanks!
Acclaim Entertainment has fumbled up home port of our (Midway Games) games way to many times. It's our turn now... to screw things up!🤢
Addendum: Acclaim Entertainment had an exclusive rights to home port of Midway' IPs, but yet... these two companies weren't related (common holding company or Acclaim being Midway's subsidiary/division). Weird indeed...🤔🤔🤔
That is pretty consistent with the general (lack of) quality of Acclaim's output: average at best, bad to mediocre most of the time.
I don’t know if there was something wrong with your capture but the PS2 sounds awful! Is it like that in game?
Even on console its like that. I played the crap out of the PS2 version for years and yes it has terrible audio balance.
GameCube has better audio balance.
The Dreamcast port is what I would consider mid-ware. Not so bad that it's shovelware, but definitely nothing worth seeking out either.
Why no Xbox?
Arcade version doesn’t have wings 😮
This guy doesnt really know this game well… you can also tell by the way he plays the game
I preferred the contemporary set of the first one but the game was simple and fun
I definitely prefer this one. It's so awesome in my opinion... the arcade version I mean
gameboy wins, easily
Coin op is a fine swan song for Atari's arcade division. N64 is a huge ass missed opportunity. Dreamcast is slightly better. PS2 isn't without hiccups. GameCube is the best offering. GBC is a amazing playthrough.
LoL the N64 port is pretty Good. Play it on a CRT and dont judge because of this Video.
I think the Xbox version is actually the best port ! Being on a more powerful system, it runs the smoothest !
I would love to see you do a Battle of the Ports for the original San Francisco Rush game! Absolutely loved that game back in the day! Was one of the few N64 games I actually enjoyed.
There's still plenty of time for it to show up 😉
How much details is missing on GameCube is a disgrace.
Look up Rush 2049 Legacy Edition, it aims to bring back stuff that was cut from the MAT3 version of the game.
Even aims to try and bring back stuff that was in the arcade
Sadly that's because the Dreamcast version is based upon the N64 and the Game Cube is based upon the Dreamcast.
My life is a lie, I always thought the DC version was an arcade port!
Wild how much bigger the arcade courses feel.
Where is the Xbox Version?? It's the best because of the better hardware. The Gamecube and PS2 emulation is not that good.
tha OG XBOX version was tha same glitch mess
@@blakedmc1989RaveHD I'm playing it and it's very good. And the Dreamcast-Version runs very good in higher resolution on my Xbox Series X via emulation. 🙂
@@Vegan_Lifting dude if u played tha Dreamcast and N64 version u would know there's alot of botched things like tha famous gate glitch on Noon, and then all tha transparency issues which was never fixed on non of tha Midway Arcade Treasures 3 versions except for tha PS2 version
@@blakedmc1989RaveHD I don't even notice. I like the better graphics on the Xbox version. N64 version is way too dark and blurry. But the Dreamcast version looks great in high resolution on the Series X.
@@Vegan_Lifting tha OG XBOX version was actually worse than tha Dreamcast port even graphically because of glitches i mention and N64 is not blurry on a CRT TV which it was what it was designed for, also keep in mind, it's not very blurry if u use S-Video signal with it for modern displays or component cables however Dreamcast's VGA box would also beat tha OG XBOX, PS2 and Gamecube's ports even if they was displayed at component or S-Video but not all Dreamcast games are compatible with a VGA Box
ahhhh yes one of my all time fav racers i wish they made this for the pc and swictch
Does this reviewer understand that supposedly Dreamcast, Playstation 2, GameCube and XBOX all draw 6-12 million polygons/sec?
What we have here, is N64 -game, that somehow manages to draw equal amount of polygons.
Other versions are much less impressive than N64-version, relatively thinking...
Err, do you understand that the other versions are based upon the N64 version and therefore not using the true capabilities of the consoles?
@@RetroCoreExactly my point! So N64 version is definite version. Not poor version at all for the system, unlike other versions.
Dreamcast version wins
As an adult, I realize, Atari just wasn't good at making games overall. They did well WAY less then they did good. Quite the boring game.
I've been saying that for years. There's absolutely no nostalgia for Atari for me. Well, maybe besides Vector Star Wars.
@@RetroCore the only Atari game I'd like to actually try is Vapor TRX but I haven't seen one yet in the wild and I'm not sure if MAME can play it yet.
Wow, so there still hasn't been an arcade perfect port of this game with the complex tracks in it, eh?! That is really odd but hey that is the gaming business. I think I play this game once or twice, it was just okay to me. Hardly any racing games comes close to Daytona USA tho.
Time to buy an RTX 4090 so you can emulate better old games in your PC hehehe!
Nope better CPU. MAME heavily relies on CPU power, it never uses the GPU.
I have a GTX680 and MAME still runs 2049 poorly on my PC. My emulation box which has no GPU and a 4th gen Core i5 plays the game better.
RTX 4090 would just melt in your PC because of the power usage. Not worth it
@@solarflare9078 Its like i said. MAME heavily relies on CPU performance.
The San Francisco RUSH games were basically laughed at by all gamers and the gamer press of the time for the arcade versions being "pretty" but having questionable gameplay mechanics system like the "wind physics" on top of the regular "car physics" which was intentionally placed by Atari Games arcade team as something that THEY did not understand was going to be extremely unfair and cheap...
The Arcade games already had multiple difficulty levels and later the Nintendo 64 ports, which made the games seem enjoyable and very playable, only further expose the gameplay cheapness of the bad ideas behind the "wind physics" and "car physics".
I recall back then that there were slight comparisons to Daytona USA because YES, the San Francisco RUSH games DID indeed borrow some gameplay aspects from Sega's arcade Daytona USA/Virtua Racing however it also attempts to further evolve the previous Atari Games (note this was an arcade company NOT related nor belonging to Atari Corp which was a separate entity even if they might have worked together for an exclusive port if that ever happened) like Hard Drivin', Race Drivin' and the other sequel that played with wind physics and big jumps and even limited "flight" of some type because the arcade developers probably wanted to mess around with having flying cars decades before games like Mario Kart and later Sonic Racing Transformed and others either successfully or unsuccessfully mixed these gameplay elements.
The home versions make the games much more playable and likable... however it may be my opinion but Atari Games should have been more careful when designing this game and along with Midway Games when making the home conversions, taken the time to make the games much more fair and playable especially if you wanted to do a grand prix championship while also using harder difficulty levels... instead what REALLY happens is that the N64 SF RUSH grand prix mode just exposes how flawed the gameplay is to the point that it becomes unplayable... RUSH 2 N64 exclusive made things better but not perfect enough and then SF RUSH 2049 should have been the best possible and advanced effort on the N64 as well as that Midway Games should have called for requiring the 4MB RAM Pack and used a larger ROM Cartridge size because on the N64, these games actually sold well enough to get that exclusive RUSH 2 version... but they did not bother so we get half assed efforts.
Note too that Atari Games and Midway Games had some nice arcade games and they really came very close to the arcade on the N64 and could have been much closer and better... and there is no excluse... especially when you play on N64 and do not have to wait for load times because the ROM Cartridge just has the nano second access time advantage.
Gamecube port wins for a surprising change! Although i'm not sure its better than the Xbox port which wasn't covered. Gamecube port may still be the best, especially run via Nintendont on the Wii for the framerate boost.
Its even better if you play Rush 2049 Legacy Edition which is a patch that aims to bring back some arcade accuracy back to the port
gamecube port is terrible. The audio is horrendous. The only redeeming factor of the gamecube port over the DC version is 4p battle and VS staying locked at 60fps.
@@GUCFan yooo thanks for the plug
I have the Dreamcast game, but I think it is pretty horrible. I like (arcade) racers, but just can't get into the gameplay of this one at all.
Don't worry, I'm not the biggest fan either.
Try 4p battle mode if you aren't into the racing.
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