HEY GUYS SORRY FOR THE LACK OF YEAAAA! It was too powerful and when I tried it my computer started to shake and it seemed like it was going to blow up and shoot bits of metal into my face!!!!!!!!!!!!!!! I NEED TO BUY A MASK! WAS A SAFETY ISSUE!!!!!!!!!
*GET THEM WHILE THEY'RE HOT!!! CODES RIGHT FROM THE 8-BIT OVEN!!!* ;P OASPKK - LEVEL CODE: ?-? Cloud World. (Plucks level structure from garbage data, imcompletable random cloud level) - (Use CODE: TTLZSN, GIIIVY and NNPLAK to explore) - [Warp pipe takes you to imcompletable underground level, where if you die or fall in the cloud world... you end up in the same place but stuck without being able to move.) (Side note: TTLZSN = Infinite Time Code, GIIIVY = Walk Thru Walls code, NNPLAK = Moon Jump Code.) AKGKVS - ENEMY CODE: "Surprise FireBars". Spawn behind you with an unknown angle, which at any moment can appear and hit Mario. Tread cautiously in castles! YGZKNS - ENEMY CODE: "FireBars Are Broken!" Complete 1-4 without taking any damage, aint that easy... 2-4 is easier lol. AKPIIY - FREEZE CODE: Killing any enemy (except for Bowser) with a Star, FireFlower, Shell or a Block freezes the game. SXLPGV - Game freezes when Bowser Entering Memory. XGINAE - ANIMATION CODE: Mario's Hands doesnt animate when swimming. (His hands can be in different poses but wont move) GOPAOG - Every ? block with a Mushroom/Fireflower has a "K" letter in the bottom left side of the block. (ONLY ? mark blocks tho) XATOYS - Warp Pipes that makes you come out into the next parts of the level freezes on a black screen. (Cant pass 1-2, unless you use warps, also bonus areas such as 1-1 underground coin bonus area does the same thing, just an example...) ENLAEL - GFX'S CODE: The Weighted connected platforms (3-3 example) has on their line that connects them a "pawprints"?! You cant make that shit up... just look for yourself and tell me what that is... VOUXLN - LEVEL CODE?: Alters the last tiny part of 2-3. (I assume the same thing happens in 7-3) PVTGVA - WEIRD CODE: Enemies have problem with offscreen to onscreen (and vice versa) updating. Enemies will appear when they shouldnt BEFORE actually being tangible, go left instead of right... or if you're fast enough, you can despawn them entirely by not letting them update properly on time. (also killing enemies via star, fireflower makes them fall infinitely creating enemy rain) AYPAIO - DEMO MODE doesnt start and pressing start button freezes the game on Worlds/Lives screen. PVKOOE - Corner pipes are messed up. (E.G pipe to 1-2 and at the end of 1-2) LUOLUE - The points on when you grab the flagpole vanish super quickly in a funny way. Hopefully you will enjoy those... lol ;P EDIT: EXTRA CODE: "KAGKAA - ENEMY CODE: "Surprise Mechanics". Cant beat 1-1. (Just try this code)"
Thanks Copper Kid! I swear I was able to pass it on one of my attempts. I might've been hallucinating but I swear it let me get to the warp zone and those pipes worked!
Unfortunately at least in my experience, YEAAAA is very crash prone to the point where stage 4-3 is about as far as I could ever go before the inevitable crash, so I like to treat TOKEUP as the not so crazy but stable version of YEAAAA.
Loving all the Game Genie content man! Your narration makes it so enjoyable to watch, and it really helped introduce me to some cool new codes! Thanks again for covering EXPOLS a while back, it was really cool seeing a code that I've submitted get in! Have a good day man, and keep up the great work!
If I had to guess, getting spit back out at the beginning of level 2 was all because of PIGPOG. I got stuck in an endless loop with that one before, but who knows? This was really cool to see. Thanks for doing so much experimenting with this game!
Yes that is correct. Pigpog also randomizes the warp points.... and when that happens... they break instead, therefore you get "reset" within the level you're in. I had it once that it send me to underwater level and then a castle or something like that... but that happened once. So the IS some randomizing going on with the warps.... but its very unstable... I suppose haha
KillGruz!! In your next Game Genie video, check out KEPLEG! Powerups stay still when they come out of the block, but if multiple other entities are on screen one starts going ape shit. A few other things happen too like random mushroom sounds, the screen stopping scrolling, and piranha plants going into the sky. Stars crash the game sometimes
I had this awful one in my head I was saving for when I remembered you. It's for super mario bros . The code Nopeeng causes you to be immobilized, but still able to run. If you find a strange movement affecting code, try them out together.
Damn why is this the first video by you that's RUclips has notified me about in over a year when I've been subscribed for years with notifications turned on
Awesome video. I got a code or two you might want to try out sometime. POGING is really interesting, things seem normal until you hit a block and the music stops and then things get weird. YZXLNY is also a really good code, it gives you super speed, and power ups and shells go flying really fast as well; when you continue to go really fast without slowing down the game has a hard time keeping up and it will overlap parts of the level where it doesn't belong.
3:10 Okay, yeah; that's a bop, lolz Apparently there's a #CODE for SMB3 called *POOOOP* (lmfao) but I don't know what it does (since Nestopia calls it INVALID), same with *IIIIII* and *JUSTIN BAILEY* (oh wait wrong game lolz).
Fun fact: That weird cut off coin that appears in the crash example is sort of a hard-coded feature. Whenever you change even a pixel of the tile, the game refuses to run. It’s weird
Congrats! looks like you made an Action 52 game, even kinda sounds like it sometimes with the fireball sound. Maybe thats how Active Enterprise made their games??? Great video as always, big hoMey!!!
Here goes my fav code: PAPNTN. From my understanding, one of the instruments in the music gets considerably delayed, making all the songs sound different, but actually kinda good.
2:02 POXPIE mightve changed the game's code but used faulty code instead like not defining a variable and putting ints to ints, strings to strings, just one to itself.
i really think you should try out the real-time corruptor by red scientist. not a game genie code, but with some slow-burn system bus corruption you can get some craaazy results in just about any game on any console.
Hey Gruz, in one of your videos I remember you talking about a thing that would put Game Genie codes INTO the ROM of a game. What was that tool? I bet you don't remember, but if you do, please tell me :)! I like to speedrun smb1, and an infinite lives cheat in the ROM would be great for practicing. Thanks!
It appears you have found the lost soundtrack for the Atari 2600 version of Super Mario Brothers. I'm surprised the Mario and Duck Hunt title card didn't melt after loading all of these codes. Have you tried this with just an SMB cart? It's might give you different results and then again it might not.
HEY GUYS SORRY FOR THE LACK OF YEAAAA! It was too powerful and when I tried it my computer started to shake and it seemed like it was going to blow up and shoot bits of metal into my face!!!!!!!!!!!!!!! I NEED TO BUY A MASK! WAS A SAFETY ISSUE!!!!!!!!!
PIGPOG makes it where all the pipes in the game spit you back to the start of the level
*GET THEM WHILE THEY'RE HOT!!! CODES RIGHT FROM THE 8-BIT OVEN!!!* ;P
OASPKK - LEVEL CODE: ?-? Cloud World. (Plucks level structure from garbage data, imcompletable random cloud level) - (Use CODE: TTLZSN, GIIIVY and NNPLAK to explore) - [Warp pipe takes you to imcompletable underground level, where if you die or fall in the cloud world... you end up in the same place but stuck without being able to move.)
(Side note: TTLZSN = Infinite Time Code, GIIIVY = Walk Thru Walls code, NNPLAK = Moon Jump Code.)
AKGKVS - ENEMY CODE: "Surprise FireBars". Spawn behind you with an unknown angle, which at any moment can appear and hit Mario. Tread cautiously in castles!
YGZKNS - ENEMY CODE: "FireBars Are Broken!" Complete 1-4 without taking any damage, aint that easy... 2-4 is easier lol.
AKPIIY - FREEZE CODE: Killing any enemy (except for Bowser) with a Star, FireFlower, Shell or a Block freezes the game.
SXLPGV - Game freezes when Bowser Entering Memory.
XGINAE - ANIMATION CODE: Mario's Hands doesnt animate when swimming. (His hands can be in different poses but wont move)
GOPAOG - Every ? block with a Mushroom/Fireflower has a "K" letter in the bottom left side of the block. (ONLY ? mark blocks tho)
XATOYS - Warp Pipes that makes you come out into the next parts of the level freezes on a black screen. (Cant pass 1-2, unless you use warps, also bonus areas such as 1-1 underground coin bonus area does the same thing, just an example...)
ENLAEL - GFX'S CODE: The Weighted connected platforms (3-3 example) has on their line that connects them a "pawprints"?! You cant make that shit up... just look for yourself and tell me what that is...
VOUXLN - LEVEL CODE?: Alters the last tiny part of 2-3. (I assume the same thing happens in 7-3)
PVTGVA - WEIRD CODE: Enemies have problem with offscreen to onscreen (and vice versa) updating. Enemies will appear when they shouldnt BEFORE actually being tangible, go left instead of right... or if you're fast enough, you can despawn them entirely by not letting them update properly on time. (also killing enemies via star, fireflower makes them fall infinitely creating enemy rain)
AYPAIO - DEMO MODE doesnt start and pressing start button freezes the game on Worlds/Lives screen.
PVKOOE - Corner pipes are messed up. (E.G pipe to 1-2 and at the end of 1-2)
LUOLUE - The points on when you grab the flagpole vanish super quickly in a funny way.
Hopefully you will enjoy those... lol ;P
EDIT: EXTRA CODE: "KAGKAA - ENEMY CODE: "Surprise Mechanics". Cant beat 1-1. (Just try this code)"
killgruz try the Real Time Corruptor. It works kinda like this but at real time.
fun code addres value 255
meses with any thing that moves and is not you
tested in nestopia
Yeah I agree pigpog might be the problem with the pipe at 1-2
It's like a video game creepypasta. Mario fights through an endless 1-2 as the background becomes hyper-realistic blood.
fastbreak333 50 numbers away from becoming a legend.
PIGPOG is what isn't allowing you to finish the second level, it makes all pipes go back to the beginning.
Thanks Copper Kid! I swear I was able to pass it on one of my attempts. I might've been hallucinating but I swear it let me get to the warp zone and those pipes worked!
@@itsgruz I forgot, warp zone pipes work normally, others don't though. I kind of forgot because I usually use KILLLU to get a little farther.
Copper Kid
It allows you to change the level, too
@@itsgruz Sometimes pipes can still warp you, but not always to the correct location
34 years and people are still paying homage to this game by making new stuff like this. This is beautiful.
Hopefully your game doesn’t crash because those codes seem like they’re gonna break the game anytime soon
"For the final code"
Me: YEAAAA?
Killgruz: Nah
Snivy Films i thought the EXACT same thing man!!!
Unfortunately at least in my experience, YEAAAA is very crash prone to the point where stage 4-3 is about as far as I could ever go before the inevitable crash, so I like to treat TOKEUP as the not so crazy but stable version of YEAAAA.
NAAAAH
Glitched Boi nice profile gif
The opposite of YEAAAA is NOOOOO.
I've never seen Mario so broken yet still playable. And that 1-1 remix is SICK. Nice video
The result of all the codes combined can be summed up in two words:
Meth rave
Game scientists were so busy trying to figure out if they could make the ultimate code, they didn't stop to think if they should.
SIZZLT makes sense. All the enemy's will be "sizzled ".
Loving all the Game Genie content man! Your narration makes it so enjoyable to watch, and it really helped introduce me to some cool new codes! Thanks again for covering EXPOLS a while back, it was really cool seeing a code that I've submitted get in!
Have a good day man, and keep up the great work!
If I had to guess, getting spit back out at the beginning of level 2 was all because of PIGPOG. I got stuck in an endless loop with that one before, but who knows? This was really cool to see. Thanks for doing so much experimenting with this game!
Yes that is correct.
Pigpog also randomizes the warp points.... and when that happens... they break instead, therefore you get "reset" within the level you're in.
I had it once that it send me to underwater level and then a castle or something like that... but that happened once.
So the IS some randomizing going on with the warps.... but its very unstable... I suppose haha
@@deoxysandmew2162 Yep, I also had a single time where I got to those same places.
I was literally just thinking about your old game genie videos, cool to see some more codes.
I've learned having too many codes running at once for NES games makes them unstable. Somehow you managed to keep SMB from crashing.
Pure awesomeness. And we're getting weekly videos?!? Fantastic!
This is ART , you said that in the video just as I was typing it lol.
Here is a super mario bros code BOWSER when you touch all powerups you become star man mario. Replace the letters B,W, and R with the letter A.
AOASEA
@@mariodykstra6555thanks
2:14
Hey that’s me!
I can’t continue because I was using a PSP to do it, but the PSP no longer works.
Best Soundtrack ever
everyone talking about YEAAAA but i find it ironic that SIZLLT makes mario shoot fire
KillGruz!! In your next Game Genie video, check out KEPLEG!
Powerups stay still when they come out of the block, but if multiple other entities are on screen one starts going ape shit.
A few other things happen too like random mushroom sounds, the screen stopping scrolling, and piranha plants going into the sky. Stars crash the game sometimes
4:58 is why I am a Patreon supporter
3:07
The game theme went from a pop instrumental you would put as your ringtone to black metal 😂
I had this awful one in my head I was saving for when I remembered you.
It's for super mario bros .
The code Nopeeng causes you to be immobilized, but still able to run.
If you find a strange movement affecting code, try them out together.
For many of us, game genie was the introduction to computer science in terms of coding.
The overworld sounds like an 8 bit version of a deathmetal track... It's too awesome
killgruz, you have created Super Mario by Gaspar Noé. i'm extremely impressed & rather disturbed. well done!
0:13 "or made the game a bad time"
*megalovania intensifies*
Damn why is this the first video by you that's RUclips has notified me about in over a year when I've been subscribed for years with notifications turned on
That's awful! I'm going to do weekly videos for a while so check back on Fridays if you want to see more!
PIGPOG keeps on making you return to the start of the level!
That is indeed art, the next level would be to hex those onto a rom and crank out some carts
I wonder is there's a code.that turns all levels into underwater versions, over world versions, underground versions, and castle versions.
_"Sounds like a busted robot singing, who's too cool to sing on pitch."_ 3:08
This will never leave me.
WOW, THE PRODUCTION HAS REALLY RAMPED UP I'M HYPED
Yes! Another video! I was really looking forward to another one! Glad to see you're back!
Awesome video. I got a code or two you might want to try out sometime. POGING is really interesting, things seem normal until you hit a block and the music stops and then things get weird. YZXLNY is also a really good code, it gives you super speed, and power ups and shells go flying really fast as well; when you continue to go really fast without slowing down the game has a hard time keeping up and it will overlap parts of the level where it doesn't belong.
Why I never thought about doing this?? You entertain yourself (and us) in creative and unusual ways! Love your videos 😁
I though code #10 was gonna be a jumbled mess. But it has a really good vibe and is actually a good fit.
This channel is so precious, I love your content mate
Nice vid!
I dunno if you saw the code I made (I posted it on a previous video), hopefully you got it.
3:10 Okay, yeah; that's a bop, lolz
Apparently there's a #CODE for SMB3 called *POOOOP* (lmfao) but I don't know what it does (since Nestopia calls it INVALID), same with *IIIIII* and *JUSTIN BAILEY* (oh wait wrong game lolz).
Dude you rock. I laughed all throughout.
I laughed entirely too hard at the results of the game genie cocktail. Lol
That music code was legit creepy. I'm glad I found this channel though. This seems like some fun and interesting content. got a sub out of me.
In 2000 years time, this is exactly how the latest release of Mario Bros looks!
Wow, I never thought to stack game genies, awesome!
the music came out fantastic
When Mario takes the wrong mushrooms
Love this video.
Fun fact: That weird cut off coin that appears in the crash example is sort of a hard-coded feature. Whenever you change even a pixel of the tile, the game refuses to run. It’s weird
What we have here is Super Mario in a very bad acid trip...
Oh god I died laughing
dunno if you'd find this worth using, but the code STAGEO has it so all enemies throw hammers.
He's found one that does the same thing. It's in one of his old videos.
kill gruz: makes weird colors and numbers appear! Black ops 1 fash backs: ¹WHAT⁵ DO ²THE⁰ ⁷NUMBERS MEAN MASON⁸
That music code reminds me of something David Wise would've composed... on a whole bottle of Xanax.
Kool, inspired me to try out some gene genie codes with Rg350m, thanks a zillion 👌😉
5:48 Get freaky on a Friday night yeah!
That was crying lol ;). I think you must of scared them gruzless ;).
Congrats! looks like you made an Action 52 game, even kinda sounds like it sometimes with the fireball sound. Maybe thats how Active Enterprise made their games??? Great video as always, big hoMey!!!
"PIGPOG", a classic code indeed. That is my code, friends, use it wisely.
nah this aint mario this is methio
I love this guy... SUBSCRIBED
I found and interesting code that has many levels
AEPLLG is required for infinite jumps
EIGPSK
are the levels (go down the first pipe you see)
We also need an infinite time code for 1-6
Pretty sick!
@@dontreadmyprofilepicture8553 SZTLTN
What is this insanity?! XD hahahaha
I'm subbing bc of your chuckles lol
Here goes my fav code: PAPNTN. From my understanding, one of the instruments in the music gets considerably delayed, making all the songs sound different, but actually kinda good.
The new soundtrack actually slaps
I remember some fans once made a hack that was supposed to be smb on an acid trip. This does a better job of it.
This is what Mario sees after eating all those Mushrooms.
Mario, what kind of shrooms are you doing?
Code Ghosts and Goblins, I don't know anything about codes though, I just like that game.
On PlayStation 1 there is the LSD Dream Emulator.
But this is the Dream - LSD Simulator
Look, ma, I'm on TV!
And ... I am the author of this very old code list (2001) for Super Mario Bros ;)
Speaking of TOKEUP, Try a similar code, TOKENS.
I like this version of Mario Maker
CODE got your attention.
5:36 creepypasta material
2:02 POXPIE mightve changed the game's code but used faulty code instead like not defining a variable and putting ints to ints, strings to strings, just one to itself.
This should be called Mario on shrooms
Pretty sick. I feel like removing death from enemies would remove some of the challenge, but cool nonetheless.
Music sounds like something you would hear in the 32X version of Doom
Mario.exe but not made by furrys, rather someone who is actually cool. Good job.
I've noticed you ditched nestopia. Its alright, great video though
It's all about FSUX these days!
If anyone was wondering Enemy’s only die when you shoot them with fire or run into them with a star
I LOVE the new music
*_its the classic game we all remember._*
i really think you should try out the real-time corruptor by red scientist. not a game genie code, but with some slow-burn system bus corruption you can get some craaazy results in just about any game on any console.
"TOKEUP" is what you did when you scripted the end of this video lol.
> trillions of codes
Well, it would only take 32,768 to reprogram the entire game. (I don't think you can change the graphics though.)
Now this is my idea of a rom hack.
That beat is hard AF
I like the first one the best (OUTOPI)... it sort of scrambles the traditional game to make a whole new game... sort of like a hack.
Hey Gruz, in one of your videos I remember you talking about a thing that would put Game Genie codes INTO the ROM of a game. What was that tool? I bet you don't remember, but if you do, please tell me :)! I like to speedrun smb1, and an infinite lives cheat in the ROM would be great for practicing. Thanks!
It was called GameGenieGuy
@@itsgruz Okay, thanks so much!
I would like a code cocktail made only of level codes (and pigpog) something like pigpog poopit expols and outopi and maybe others
how do you get to the screen where you can type in the genie codes on fceux
Looked like something out of a non-modified action 52
Too bad bowsers didn’t show up but princess was cool👑👍🏻
It appears you have found the lost soundtrack for the Atari 2600 version of Super Mario Brothers. I'm surprised the Mario and Duck Hunt title card didn't melt after loading all of these codes. Have you tried this with just an SMB cart? It's might give you different results and then again it might not.
I know how to make more than 3 line codes that affect specific functions of the game.
It’s like as if the ram inside the nes is damaged.