"YOU TALK ABOUT OPTIMIZING MARIO 64 TOO MUCH!!!!!1!!!" That's... why I'm here. It's so cool and refreshing to see a dev dive in, see what makes things tick, and try to squeeze out as much performance as possible for a platform, especially an older one that is often written off by laypeople as "already documented". The passion behind the project is what makes it so cool to see!
Every time the ram bus goes vroom vroom i smile. I also fully agree that the deepdive he puts out is something you cant really get anywhere else, a lot of stuff is surface level, and im not aware of any other creators that put out such detailed information about working around the constraints of a platform like this out there. I am a sucker for hard problems being solved in (novel-ish) ways, especially if the person/people behind it are passionate about it, and this very much fits the bill.
@@Lottofatto I don't think its so much that. I think its more the engineering mindset, that the channel is for, rather than retro gamer mindset. The complaint is unfair, because the latter far outweighs the former, doubly so for people that actually document it.
The only thing I'm worried about that could prevent the release of this game is a C&D from Nintendo after the demo undoubtedly gets a ton of publicity. Either way, congrats on becoming a dad! That kid is gonna grow into one heck of a skilled gamer.
As long as we get releases or demos along the way, we'll be fine even if they do. The community can go underground with it and the engine improvements etc will benefit future mods. The point about the end about fans wanting some kind of release instead of waiting till it's perfect, makes sense if c and d's didn't incentivise releasing and archiving your work along the way with the community canary in a coal mine style
@@christianlane1047 Hum, I wouldn't be so sure. I mean, the code may survive (enphasis on may), but Kaze will have a very hard time. So, it's best for him not to publish anything before total complession. And, if possible, publish the ROM and source code at the same time (or a little bit before) the video (to increase the chances of backup). Big N is a pain when it comes to "protect their assets".
Yeah he needs to be very careful with this. Nintendo is super litigious right now, even more so than normal. If they even get a whiff of this his whole release plan is ruined. Honestly he would be better off redoing all the art and taking Mario out of it
Nintendo is just being more litigious on switch emulators because they're using the same architecture for the switch 2 that's in the switch, making it so that switch 2 roms will be playable almost immediately. I haven't heard of anything else that has them more uppity than normal.
> makes a lot of romhacks through the years > suddenly rewrites mario 64 to levels never imaginable even for Nintendo > will probably make one of greatest if not the greatest n64 game and mario game ever > out of nowhere he's now a dad truly a new level of chad
@@dynamic283 Mario 64 at this point is just a base for his game, something similar with DOOM in SRB2. Saying he isn't making a game just because he took the source code of Mario 64 is discrediting all the years of work for this passion project and also I doubt Nintendo will take legal actions against him at this point. He has been around doing things to Mario 64 since 2016
@@thesenamesaretaken Do you mean AM2R? Yeah the reason about that is because Nintendo was about to release their official remake for the 3DS and I don't think they're gonna release a Mario 64 related thing soon so for now we shouldn't worry about that :)
its funny being a longtime viewer of the channel being like … well duh Kaze is working on a rom hack and thats why he’s doing all this lol. i guess it shows how many new people have come in from the commentary videos which is cool
@@KazeN64 as long as the big N doesnt notice you on the radar, you're 1 of the few n64 developers i legitimately look forward to and wait for new releases from
My fear is that Big N notices this project and just decides to intervene here. They have a bad track record at that type of thing. You are doing great work, my friend, don't let those arseholes kick you down.
@@alsen99 that'd actually be a very slightly valid complaint in some scenarios, like if you got dragged with your family/friends, and couldn't have any ice cream. they could carry one lactose-free flavor and be able to sell to you. throwing a hissy about it wouldn't be good, of course. people complaining about kaze not shipping have zero basis.
I'm an embedded systems developer for space missions, your work is really inspirational to me because in the end the N64 is a resource constrained computer with a wierd architecture, much like many space computers. Keep it up! Can't wait to see your game run on my N64
I'd assume modern space computers are much more powerful than a n64, even knowing that the computers for the Apollo missions had 4 kb of ram.
Месяц назад+65
@@dudono1744Some of them are. But many of them are also very power constrained compared to an N64 you just plugged into a mains outlet. Lots of space (and aviation) tech is very outdated by consumer computer standards, because they have to go through so much certification and reliability is more important than raw performance.
Coding for such systems are so fun! I mainly develop Unity based games :p Occasionally, my friends and I play the *latest and most hip* modern titles and constantly banter about *x and y* optimisations.
Actually if I remember correctly Nintendo already found him The Mario 64 online is dead because of it That's why we got a new Mario 64 online is made by different people Is nice thought he still making stuff
Probably won't strike him unless he's selling it. The actual work involved is really cool and probably would interest a lot of Nintendo's old school engineers. If they did, it shouldn't be hard to swap out the models considering everything else he's done
one of his older hacks (sm64: last impact) got taken down before but you can still play it, his mistake there was uploading it as a full rom instead of as a patch
Nintendo cant take down a patch because it doesn’t include any code from Nintendo. Thats also why the PC port can exist. Nintendo can only take down fan games
@@TerraKnight27Fair enough but at this point there is no patch needed because there is nothing left to patch due to every asset made from scratch. BUT the base for the overhauled assets is still the Mario IP so there's good changes Nintendo will take it down or even sue him. :/
funny how I always think kaze must be a basement dweller type character, but then he randomly reveals that hes a dad, employed and also buff asf for some reason
Just because you've got a passionate 'nerdy' hobby, doesn't mean you can't also have a social life as well. Despite what some people think, the two aren't mutually exclusive.
@@SchemingGoldberg I think you confused gamers and game developers here. Who definitely are not in the billions. And stereotypes exist for a reason, even though they obviously often don't apply.
Hey man! Firstly, congrats on becoming a dad. Secondly, I'm guessing there will be a lot of interest for your project when it releases and hopefully all those extra eyes from streamers will work as a call to arms for people to contribute to the open source project. Best of luck with everything!
Don't worry about the skeptics. They don't understand how art works. Most people worth talking to will easily be able to see the point. By optimizing the engine for a new game, you: 1. Learned what mistakes the Mario 64 devs made and how others fixed some of them. 2. Learned how to fix problems the console's original devs never could. 3. Show the true potential the console had. 4. Learned how to work in this limited environment, which may help in other such environments in the future. 5. Expressed greater game design than the simple original levels of Mario 64. 6. Are creating a unique work of video game art. I could go on but I think you get the point. You're doing amazing. Your work has value. And plenty of us can see it. Never forget that.
been patiently waiting and avoiding spoilers as much as possible for your game, really nice update and i am so excited to play it once it's out crazy that you're a dad now as well, that was shocker LMFAO congratulations kaze, you're doing amazing, the modding GOAT
1:53 I think that's the reasson why like so much seeing the N64 potential, there's so much graphical fidelity between both generations, seeing the what if (things were optimized) resolved makes my brain chemistry go vroom vroom
Why should we trust you? Because it doesn’t matter, and you don’t owe anyone anything. Even if the game never releases, this channel has been a delight. (Still looking forward to the game though)
Seeing your work on SM64 has made me think about all the things that could be done to other games. Goldeneye and Perfect Dark running 4-player split screen at a solid 30 fps. Majora's Mask running at a higher resolution in widescreen at a stable 30 fps. Super Smash Bros. with more detailed character models, higher resolution textures, and a more stable 60 fps. I'm not suggesting that YOU would be the one to make all these optimizations, but that your work would inspire others!
Месяц назад+6
It's probably easier to get these things done, if you just run them on an emulator on more powerful modern hardware. If you just want to see the games in what they could have been. Restricting yourself to original hardware is just for a massive and very impressive flex, but doesn't make playing the games better.
Oh my goodness I would love to have perfect dark to be completely reworked and 100% polished with new menu setups and everything. More maps would be a lot awesome too
majoras mask has already been recompiled for PC, higher framerates and resolution without breaking the source code, I would check Nerrel's video about it
I'm not sure if much else can be done for GE/PD. Rareware were easily the most experienced N64 devs next to Factor 5. They're roughly comparable to Kaze'e level. Some improvements are probably possible but I don't see it being as transformative as Mario 64 (Literally one of the earliest 64 games). Then again who knows!
Congratulations on the job and the family. I look forward to enjoying your work whenever it finally does come out! I've held my breath over much longer shots before, hahaha.
How can people be mad about this kind of videos? I truly enjoy them as i'm a nerd and really love the technical stuff you're talking about. It's about the Race and not the finished product. Also can we call you Daddy Kaze now ;)
Amazing. I remember when I was in Kintergarten many years ago. I played Banjo Kazooie, other N64 games, didn't own one but desperately wanting Super Mario 64. One of the most magical days of my life was my dad (a mechanic at the time) picking me up and telling me he rented Mario 64 AND and Nintendo 64 for the weekend for me. Brings joy to see the game bringing joy to others, so many years after, and that people are exploring Super Mario 64 to this day.
Kaze, you don't need to convince us to trust you. You've already shown you have a great deal of N64 knowledge - and I'm happy enough just knowing that someone's trying to make the N64 gamedev world a little better. I mean, I won't lie - I do trust you, and I do want to see the finished product. But the fact that you're trying to make a better N64 engine is enough for me.
1:24 It's actually insane that many areas of this Dolphin plaza run faster on the N64 than they run on the original game on the GC due to its 30fps cap. ...not that I ever tried removing said cap on real GC hardware and seeing what would happen, though.
A modded Wii (no overclocking but with a cheat applied) does a pretty good job at running Sunshine at 60 FPS, since it's more or less a GameCube Pro of sorts. Sunshine had a 60 FPS cap in prerelease footage but it was capped to 30 FPS before release.
@@KazeN64 EDIT: The Switch version doesn't run at 60fps, this comment is misinformation Yeah, and even though the Switch port was upped to 60fps, in some areas of Delfino Plaza the emulator can't handle it and drops to 30
ich liebe diese Videos einfach. Lerne dabei so viel und spannend zu sehen wie sich alles über die Jahre entwickelt hat ist einfach großartig. Kann es kaum erwarten dein eigenes spiel zu spielen :D Gott das wird großartig!
Man, I don't think you need to justify yourself. Take your time, do whatever you feel is necessary to make the best result. It is so inspiring to be seeing all these years of progress and how far you've come. Thank you for making these amazing games !
I'll be honest: your channel makes me feel stupid. I could never do what you do, or think the way you do when it comes to programming, or...program at all. Your family comes first, anything else is if you have time. Take your time, follow YOUR schedule and that's it. Thank you for what you've done so far. And congratulations on the baby. I also have a little girl and, honestly, of course it's hard work - but it's the most fun I've ever had in my life. Big hug from Brazil.
I think you're not stupid and I believe you could study code and learn how to romhacks I believe you can my friend. It's a process my friend ❤ one day my man when you release your game I'll be your day 1 fan
@Zaurthur Understandable, but I think someone should give it a try or if he's passionate, get a group of homies to learn code with him and make it a bro moment. Even if he can't do it alone, you can get a group of ppl to help him.
This video was awesome. It was nice seeing your past projects some were definitely a throw back. I think I remember you saying a few months back that you had a demo planned, but I feel like it would be well worth the time if I waited for a a finalized release. Also congrats on being a dad! It's amazing to see how far you've come!
Crazy how you went the entire video without mentioning Kaze Collab! If you ask me, that hack is surefire proof of your commitment to releasing finished projects in a timely manner!
@@someone2639 Any links you can provide to everything needed to play it optimally on a Dell Latitude 3510? It's the one I'm using on loan from my college, and I could use me a life-changing experience between precalculus courses.
its so crazy to me people still do this for free, youre doing the work of an entire mainstream highly profittable company for no money in mind at all, i will absolutely download and play this on my everdrive for the real n64 experience
Attention is money, views is money, donos are money etc. Its what nintendo uses as leverage to make it be an enterprise to bump up their threats when they make them
You were the game dev that taught me something important about the gaming industry. Retro games were made with limitations and deadlines in mind and thus, while it did lead to innovation and timeless game design sensibilities, usually never took full advantage of game console hardware. Nowadays we take stuff like this for granted because every modern gaming system allows much leeway for lacking optimization (much to our detriment), but knowing that developers, given the time and resources the gaming industry just couldn't provide them at the time, could have fully utilized game console hardware for games like Mario 64 is tragic to me. It's projects like this that make me really happy to know that the Nintendo 64 is finally reaching its full potential.
The "@dipshit" comment made me laugh so hard. @Kaze, you are seriously amazing. I'm not exaggerating when I say that you doing the work of not just making this game, but sharing in such colorful detail your advancements and insights, is a gift to millions of people. Thank you.
Watching this was so heartwarming. I've been watching your videos for almost a decade and the passion you put into your projects is super inspirational. Keep going the way you've been and take all the time you need. We believe in you Congrats on being a dad!!!
dude, I am always in serious awe about your work on the N64. block off the haters because know that me as a viewer, I don't care when you release the game, as long as you keep finding new optimizations, that is always what I look forward to, not necesesarily the final game. zone out from the desperate negative idiots, I love your optimization finding videos
6:53 now that was funny lol. you should add the howie scream in too lol. just over the top dramatic for something so simple. so thats neat your working on your own game! it sounds very exciting! i look foward to seeing it! im sure it will be excellent! :P
I feel like your Return to Yoshi's Island game will be released in the next decade because of how much amazing progress you've made unlike other game companies who release unfinished products with a $70 price.
Dude, I’m so glad there are people like you who take on projects like this. I absolutely love Super Mario 64 and am super excited about community projects like yours. I’ll definitely play it when it’s released. Take as much time as you need, don’t feel pressured, and make the best out of it. Even if Nintendo issues a strike or something similar, I’m sure the community will keep your project alive and appreciate it for a long time to come. I’m writing this because I know these kinds of projects often get far too little recognition, and I want you to know that there are people who truly value what you’re doing.
first of all congrats on starting a family i hope nothing but the best for you and your family, and we are hyped for the release of the game please do take your time in polishing the game and ignore these people who demand things without giving anything in return, you are doing a huge work for the SM64 community and also for the speedrun community since im sure by now they finished everything about SM64 so for them to have a new game with the same physics as SM64 is beyond amazing and exciting, hope the best for you my man and take care of yourself and your family. peace!
“Get a life” WTF?? This is my favorite game of all time getting turned into a PC PORT AHH on the original console!! I cannot wait for Yoshi’s Island 64, even if it’s been 2 years lol They should get a life instead of pestering the most awesome guy on the other side of the planet (I’m in America)
Excellent work, I love hearing all the work you put into this, I just spent best part of a week automating removal of textures that are unused from a port project of mine just because I want to save every last byte! I sincerely hope I can find the time to play your work through one day.
Been following your content for years and it’s actually really fun and comforting to just listen to you yap about math stuff that I slept on in high school and college. I don’t know if there’s anyone else out there making content that way lol Keep going, take your time and congrats on becoming a dad!
Version 1.1? With all the improvements, it might as well be a version 2.0 (esp. if you take the international and Shindō Pak versions into consideration) :P
Congrats for the baby. And man you keep doing impressing every time. Excited to play the game when it's ready. And also waiting for all the technical/nerdy optimization talks/videos
i feel so much warmth in my heart just having existed in the same world as someone like you. you are a treasure and a champion and i hope you and your family are living life well
Kaze Emanuar, sorry for the question, but could you make a hack room for the Nintendo 64 of the film ''My Neighbor Totoro'' from 'Studio Ghibli'? I really wanted to have this experience. But let it not be my will, but yours.
Your comment sections are always full of support and kindness. Don’t let a couple trolls affect you, they’re just desperate for attention. Also people asking for a release are just excited! And if you don’t release it soon it literally doesn’t matter, they’ll still be excited when you do release it.
No pressure, absolutely. Take your time, buddy, you are doing an amazing job. It's understandable that people want to play this as soon as possible, and this should only feed on you doing a great job! Have a fun time, that's all it matters
I asked almost the same a few videos back, going higher means more pixels to fill, and this game will be fill rate limited so no way, most N64 games are 240p anyway
Damn, whatever you do, people are never happy! You make them new licenses and they complain about the absence of their childhood games, you make new episodes of their favorite saga and they will say that you are lazy and that you are counting on the success of your old games, you release a game quickly and they will say that it is poorly optimized, you take your time to polish it well and they will say that you are too long, in short do not listen to everyone, you do a good and exciting job, me who has never managed to understand programming despite all the efforts I put into it, what you do is as if you achieved what I wanted to do by having learned C#, you are one of the rare RUclipsrs that I watch instantly when I see one of their new videos, continue because I think that everyone here wants to see what the ultimate version of Mario 64 will be like if it were 100% optimized and for impatient people there are a lot of other games and other things to do in life so it's up to them to get a life.
I am a robotics engineer not affiliated with any video game or animation rendering things and I still enjoy to see all the mathematical, visual and computational tricks to improve the performance on the N64! Keep up with your work, and thanks for sharing!
calling you simply a 'modder' would be an insult to what you've contributed. You are arguably THE modder, if not the game developer of our generation. Idk what this game you've been working on behind the scenes, but am looking forward to it more than anything that the gaming industry will show. I guarantee anyone who developed the Nintendo 64/Mario 64 would be impressed with your work, I really do hope they don't hold you back for whatever reason
Since i last tested and worked with the engine in march-april on both "That time i became friends with.." and "Star Road Retooled" i got used to the way mario moves, it is a far smoother and more seamless experience. Hopefully the expanded and revisualized Super Mario Odyssey 64 will showcase all of the wonderful work youve done on the engine!
Kaze I've been watching your nonsense for almost five years now and am continually engaged with the programming content you make, please know that you've got a core of people watching your stuff with no real expectations and who are just happy to see an enthusiastic dev share their learning journey. Also brother congrats on the baby!
I love seeing these updates! Always exciting to see what new discoveries you make. Def can't wait for your game to be completed. And congrats on becoming a dad!
He's making a whole N64 game, with the most optimized code ever, he has a game dev job, he's a dad, and he's fucking ripped
Most epic person ever
I doubt the kid is his
That’s what I was thinking too wtf. Also don’t forget to mention that he has a job as a game dev too
@@CatofTheRed Atleast be creative with bait smh
That sounds like projection lol@@CatofTheRed
"YOU TALK ABOUT OPTIMIZING MARIO 64 TOO MUCH!!!!!1!!!"
That's... why I'm here. It's so cool and refreshing to see a dev dive in, see what makes things tick, and try to squeeze out as much performance as possible for a platform, especially an older one that is often written off by laypeople as "already documented". The passion behind the project is what makes it so cool to see!
its one of the most interesting parts who DOESNT want to hear about that
Unfortunately, I think people want to see him half ass optimizations for a dozen games instead of a deep dive into one game
Every time the ram bus goes vroom vroom i smile. I also fully agree that the deepdive he puts out is something you cant really get anywhere else, a lot of stuff is surface level, and im not aware of any other creators that put out such detailed information about working around the constraints of a platform like this out there.
I am a sucker for hard problems being solved in (novel-ish) ways, especially if the person/people behind it are passionate about it, and this very much fits the bill.
Dude, this is it. I think we are all here for all the nerdy low-level talk about optimizations.
Keep it going, your work is amazing.
@@Lottofatto I don't think its so much that. I think its more the engineering mindset, that the channel is for, rather than retro gamer mindset.
The complaint is unfair, because the latter far outweighs the former, doubly so for people that actually document it.
Mario's jiggle physics has to be the best thing put in your game by far
Easteregg of Mario twerking coming s00n™?
Mario needs a booty buff
Floppy nose
@@MAN-MILKgravity coil noise
@@MAN-MILK Give 'im the NIKKE treatment! 😂
The only thing I'm worried about that could prevent the release of this game is a C&D from Nintendo after the demo undoubtedly gets a ton of publicity. Either way, congrats on becoming a dad! That kid is gonna grow into one heck of a skilled gamer.
As long as we get releases or demos along the way, we'll be fine even if they do. The community can go underground with it and the engine improvements etc will benefit future mods. The point about the end about fans wanting some kind of release instead of waiting till it's perfect, makes sense if c and d's didn't incentivise releasing and archiving your work along the way with the community canary in a coal mine style
@@christianlane1047 Hum, I wouldn't be so sure.
I mean, the code may survive (enphasis on may), but Kaze will have a very hard time.
So, it's best for him not to publish anything before total complession.
And, if possible, publish the ROM and source code at the same time (or a little bit before) the video (to increase the chances of backup).
Big N is a pain when it comes to "protect their assets".
@@mylittleparody2277I agree
Yeah he needs to be very careful with this. Nintendo is super litigious right now, even more so than normal. If they even get a whiff of this his whole release plan is ruined.
Honestly he would be better off redoing all the art and taking Mario out of it
Nintendo is just being more litigious on switch emulators because they're using the same architecture for the switch 2 that's in the switch, making it so that switch 2 roms will be playable almost immediately. I haven't heard of anything else that has them more uppity than normal.
im surprised people thought this was a commentary channel i thought we were all on the same page kaze just balled like this
> makes a lot of romhacks through the years
> suddenly rewrites mario 64 to levels never imaginable even for Nintendo
> will probably make one of greatest if not the greatest n64 game and mario game ever
> out of nowhere he's now a dad
truly a new level of chad
>He elaborates
*gigachad theme plays*
@@dynamic283 Mario 64 at this point is just a base for his game, something similar with DOOM in SRB2. Saying he isn't making a game just because he took the source code of Mario 64 is discrediting all the years of work for this passion project and also I doubt Nintendo will take legal actions against him at this point. He has been around doing things to Mario 64 since 2016
@@supramix5124I dunno, that Metroid fan game got Nintendo's patented banhammer. I wouldn't put it past Nintendo to stamp Kaze down.
@@thesenamesaretaken Do you mean AM2R? Yeah the reason about that is because Nintendo was about to release their official remake for the 3DS and I don't think they're gonna release a Mario 64 related thing soon so for now we shouldn't worry about that :)
I mean, Nintendo is crazy for not giving this guy a job.
7:42 holy shit kaze so good they made kaze 2
We got Kaze 2 before Super Mario 64 2
its funny being a longtime viewer of the channel being like … well duh Kaze is working on a rom hack and thats why he’s doing all this lol. i guess it shows how many new people have come in from the commentary videos which is cool
yeah especially since i showed my progress on the mod less and less! i think a lot of people don't even know that i am making a mod at all.
cute baby btw
@@KazeN64 as long as the big N doesnt notice you on the radar, you're 1 of the few n64 developers i legitimately look forward to and wait for new releases from
@@frogz i've had 70 dmcas on my videos from them already
@@KazeN64 And you're still going? Actual sigma behavior.
And after Optimized Mario 64 is done, you can start porting all the Super Mario 64 DS content. The final version could be called "Ultra Mario 64".
That would be amazing
@EvdogMusic it WILL be amazing 😍
...Turbo
@@thestoicwhinger after adding other playable characters "The New Challengers" will fit too!
no it should be called Super Mario 65 😎😎
My fear is that Big N notices this project and just decides to intervene here. They have a bad track record at that type of thing. You are doing great work, my friend, don't let those arseholes kick you down.
People actually criticize you for "too much sm64 improvements"? Wut?
it's bizarre
imagine going to an ice cream store and complaining that all they do is sell ice cream every day
@@KazeN64this ice cream is made of ICE CREAM!!!!! REEEEEE
@@KazeN64imagine a lactose intolerant person complaining in an ice cream store because they only sell ice cream
@@alsen99 that'd actually be a very slightly valid complaint in some scenarios, like if you got dragged with your family/friends, and couldn't have any ice cream. they could carry one lactose-free flavor and be able to sell to you. throwing a hissy about it wouldn't be good, of course.
people complaining about kaze not shipping have zero basis.
@@KazeN64please stick to selling us ice-cream, please and thank you
I'm an embedded systems developer for space missions, your work is really inspirational to me because in the end the N64 is a resource constrained computer with a wierd architecture, much like many space computers. Keep it up! Can't wait to see your game run on my N64
I'd assume modern space computers are much more powerful than a n64, even knowing that the computers for the Apollo missions had 4 kb of ram.
@@dudono1744Some of them are. But many of them are also very power constrained compared to an N64 you just plugged into a mains outlet.
Lots of space (and aviation) tech is very outdated by consumer computer standards, because they have to go through so much certification and reliability is more important than raw performance.
@@dudono1744Not every computer can operate in space without errors, many chips in rovers etc are at least 15 years old.
Beautiful keep it up
Coding for such systems are so fun! I mainly develop Unity based games :p Occasionally, my friends and I play the *latest and most hip* modern titles and constantly banter about *x and y* optimisations.
7:43 Cool, cool... did little one inherited all your functions and variables ?
They are protected, not private. So yes.
Certainly not, there's no inheritance for C developers
@_resh2265 Oh no, kids gonna be broke from the funeral
@@_resh2265i'm imaging Kaze's shock on discovering an illicit printout in his child's backpack one day after school
At the very least a quarter of his, so she's definitely gonna have optimal performance.
Please god, do not ever let Nintendo find this man. I'm terrified of what they'd do.
im sure nintendo is watching quietly. they probably wont do anything though cause im sure kaze know how to handle the situation.
Actually if I remember correctly
Nintendo already found him
The Mario 64 online is dead because of it
That's why we got a new Mario 64 online is made by different people
Is nice thought he still making stuff
He's using the Vanish Cap, don't worry about it.
Probably won't strike him unless he's selling it. The actual work involved is really cool and probably would interest a lot of Nintendo's old school engineers.
If they did, it shouldn't be hard to swap out the models considering everything else he's done
op doesn't know how copyright works
This scene 8:35 its running on N64, but you didnt notice it.
I'm afraid of nintendo's ninjas at this point.
that'd be everyone's fear
one of his older hacks (sm64: last impact) got taken down before but you can still play it, his mistake there was uploading it as a full rom instead of as a patch
Nintendo cant take down a patch because it doesn’t include any code from Nintendo. Thats also why the PC port can exist. Nintendo can only take down fan games
@@TerraKnight27Fair enough but at this point there is no patch needed because there is nothing left to patch due to every asset made from scratch. BUT the base for the overhauled assets is still the Mario IP so there's good changes Nintendo will take it down or even sue him. :/
Screw the ninjas
funny how I always think kaze must be a basement dweller type character, but then he randomly reveals that hes a dad, employed and also buff asf for some reason
Just because you've got a passionate 'nerdy' hobby, doesn't mean you can't also have a social life as well. Despite what some people think, the two aren't mutually exclusive.
Programming in assembly 24/7 just does that to a guy
There are 3.2 Billion gamers in the world. That's almost half of the entire world's population. You think all of them are neckbeard basement dwellers?
@@SchemingGoldberg I mean with a number that big there must be some
@@SchemingGoldberg I think you confused gamers and game developers here. Who definitely are not in the billions. And stereotypes exist for a reason, even though they obviously often don't apply.
Hey man! Firstly, congrats on becoming a dad. Secondly, I'm guessing there will be a lot of interest for your project when it releases and hopefully all those extra eyes from streamers will work as a call to arms for people to contribute to the open source project. Best of luck with everything!
Don't worry about the skeptics. They don't understand how art works. Most people worth talking to will easily be able to see the point. By optimizing the engine for a new game, you:
1. Learned what mistakes the Mario 64 devs made and how others fixed some of them.
2. Learned how to fix problems the console's original devs never could.
3. Show the true potential the console had.
4. Learned how to work in this limited environment, which may help in other such environments in the future.
5. Expressed greater game design than the simple original levels of Mario 64.
6. Are creating a unique work of video game art.
I could go on but I think you get the point. You're doing amazing. Your work has value. And plenty of us can see it. Never forget that.
Take all the time you need! There is no rush at all. We are here to support you no worries! Lots of love from Japan 💕🐾
@@supergrafxengine4620 English speaker from Japan?
Lots of love back from Midwest US! Best wishes to all of you who make great use of his engine when available. :)
@@carnage0685What do you mean? You can learn English if you’re not from an English-speaking country
Will baby kaze 2 make sm64 romhacks too?
hopefully
He’ll probably hack Super Mario Sunshine instead, being the next generation and all
@@thatdanjamesguy.330then baby kaze 2’s kid will romhack galaxy then the cycle repeats to the next 3d marios🗣️🗣️🗣️
@@thatdanjamesguy.330 it's a she! and ive got a feeling she'll like zelda more than mario
@@mek2472 This man right here ^ speaked facts ngl .
been patiently waiting and avoiding spoilers as much as possible for your game, really nice update and i am so excited to play it once it's out
crazy that you're a dad now as well, that was shocker LMFAO congratulations kaze, you're doing amazing, the modding GOAT
1:53 I think that's the reasson why like so much seeing the N64 potential, there's so much graphical fidelity between both generations, seeing the what if (things were optimized) resolved makes my brain chemistry go vroom vroom
Why should we trust you? Because it doesn’t matter, and you don’t owe anyone anything. Even if the game never releases, this channel has been a delight.
(Still looking forward to the game though)
What people should be asking you, is why you chose your in-video avatar should be a stoned Yoshi wearing a mortarboard.
I really wish more creators would make a video like this, explaining their intentions from their own perspective. Super great, up front, no BS.
Jiggle Physics, we've reached the peak of N64 gaming
Seeing your work on SM64 has made me think about all the things that could be done to other games.
Goldeneye and Perfect Dark running 4-player split screen at a solid 30 fps.
Majora's Mask running at a higher resolution in widescreen at a stable 30 fps.
Super Smash Bros. with more detailed character models, higher resolution textures, and a more stable 60 fps.
I'm not suggesting that YOU would be the one to make all these optimizations, but that your work would inspire others!
It's probably easier to get these things done, if you just run them on an emulator on more powerful modern hardware. If you just want to see the games in what they could have been.
Restricting yourself to original hardware is just for a massive and very impressive flex, but doesn't make playing the games better.
Oh my goodness I would love to have perfect dark to be completely reworked and 100% polished with new menu setups and everything. More maps would be a lot awesome too
majoras mask has already been recompiled for PC, higher framerates and resolution without breaking the source code, I would check Nerrel's video about it
We need those inspirations
I'm not sure if much else can be done for GE/PD. Rareware were easily the most experienced N64 devs next to Factor 5. They're roughly comparable to Kaze'e level.
Some improvements are probably possible but I don't see it being as transformative as Mario 64 (Literally one of the earliest 64 games). Then again who knows!
love the polish on the low poly restrictions. i mapped for cs 1.6 and working within limitations are the best end product.
Congratulations on the job and the family. I look forward to enjoying your work whenever it finally does come out! I've held my breath over much longer shots before, hahaha.
New Father!! Conglatulations!!! God Bless your Family
Amen!
Crazy how a game from 1996 can be modded so far and have so many ROM hacks to the point where new games can be made
The rom hacking community has basically done this for the past decade tbh
@ Yeah, it’s crazy how they do that, very impressive
And anyone can do it too, they just need to learn some game dev stuff
@ true that, i actually wanna learn game dev too
There's lots of romhacks for Super Mario Bros and Super Mario World, too. These are even older.
Dude you should get Pannenkœk in an in person podcast
French detected
How can people be mad about this kind of videos? I truly enjoy them as i'm a nerd and really love the technical stuff you're talking about. It's about the Race and not the finished product. Also can we call you Daddy Kaze now ;)
Amazing.
I remember when I was in Kintergarten many years ago. I played Banjo Kazooie, other N64 games, didn't own one but desperately wanting Super Mario 64. One of the most magical days of my life was my dad (a mechanic at the time) picking me up and telling me he rented Mario 64 AND and Nintendo 64 for the weekend for me. Brings joy to see the game bringing joy to others, so many years after, and that people are exploring Super Mario 64 to this day.
Kaze, you don't need to convince us to trust you. You've already shown you have a great deal of N64 knowledge - and I'm happy enough just knowing that someone's trying to make the N64 gamedev world a little better.
I mean, I won't lie - I do trust you, and I do want to see the finished product. But the fact that you're trying to make a better N64 engine is enough for me.
1:24 It's actually insane that many areas of this Dolphin plaza run faster on the N64 than they run on the original game on the GC due to its 30fps cap.
...not that I ever tried removing said cap on real GC hardware and seeing what would happen, though.
is sunshine not 60fps on gamecube?? whaaaat
A modded Wii (no overclocking but with a cheat applied) does a pretty good job at running Sunshine at 60 FPS, since it's more or less a GameCube Pro of sorts.
Sunshine had a 60 FPS cap in prerelease footage but it was capped to 30 FPS before release.
Thats insane. I had no idea it didnt run at 60. But i guess its better at clean 30 than fluctuating 60.
@@Calinouwii goes into a compatibility mode playing gamecube games so its effectively the same unless im not caught up with some new mod
@@KazeN64 EDIT: The Switch version doesn't run at 60fps, this comment is misinformation
Yeah, and even though the Switch port was upped to 60fps, in some areas of Delfino Plaza the emulator can't handle it and drops to 30
The footage at 4:05 makes me really exited! It would be incredible to add coloured lights to the game!
Really looking forward to your further developments!
ich liebe diese Videos einfach. Lerne dabei so viel und spannend zu sehen wie sich alles über die Jahre entwickelt hat ist einfach großartig. Kann es kaum erwarten dein eigenes spiel zu spielen :D Gott das wird großartig!
Man, I don't think you need to justify yourself. Take your time, do whatever you feel is necessary to make the best result. It is so inspiring to be seeing all these years of progress and how far you've come. Thank you for making these amazing games !
I share the exact same sentiment. Longer he takes to make the game, the better it will be.
babe wake up new kaze emanuar upload.
No! Don't wake the baby! They just got it to sleep so Kaze could spend some time programming!
@@zelestLmaoo
I'll be honest: your channel makes me feel stupid. I could never do what you do, or think the way you do when it comes to programming, or...program at all.
Your family comes first, anything else is if you have time. Take your time, follow YOUR schedule and that's it. Thank you for what you've done so far.
And congratulations on the baby. I also have a little girl and, honestly, of course it's hard work - but it's the most fun I've ever had in my life.
Big hug from Brazil.
I think you're not stupid and I believe you could study code and learn how to romhacks I believe you can my friend. It's a process my friend ❤ one day my man when you release your game I'll be your day 1 fan
@@Criticmasterz I mean you're not basing that on anything. He could be stupid, and you might be giving someone false hope.
@Zaurthur Understandable, but I think someone should give it a try or if he's passionate, get a group of homies to learn code with him and make it a bro moment. Even if he can't do it alone, you can get a group of ppl to help him.
@@Criticmasterz passion is good if you can keep it up. Hard to fail at something you have semi-infinite trys at.
@Zaurthur ofc giving the old college try is better than doing nothing
An hour of archaic micro optimizations? Brother, that's what we are HERE FOR. Can't wait!
This video was awesome. It was nice seeing your past projects some were definitely a throw back. I think I remember you saying a few months back that you had a demo planned, but I feel like it would be well worth the time if I waited for a a finalized release. Also congrats on being a dad! It's amazing to see how far you've come!
Crazy how you went the entire video without mentioning Kaze Collab! If you ask me, that hack is surefire proof of your commitment to releasing finished projects in a timely manner!
I played Kaze Collab and it changed my life!
rom hacker jamboree
@@someone2639 Any links you can provide to everything needed to play it optimally on a Dell Latitude 3510? It's the one I'm using on loan from my college, and I could use me a life-changing experience between precalculus courses.
"Im the guy she told you not to worry about"
We knew already, but man... sometimes it really hits...
its so crazy to me people still do this for free, youre doing the work of an entire mainstream highly profittable company for no money in mind at all,
i will absolutely download and play this on my everdrive for the real n64 experience
Attention is money, views is money, donos are money etc. Its what nintendo uses as leverage to make it be an enterprise to bump up their threats when they make them
I live that you are doing this. It is obvious that you and us are learning so much by doing this.
Simply amazing! I hope to see your vision come true 🤙🏻
You were the game dev that taught me something important about the gaming industry. Retro games were made with limitations and deadlines in mind and thus, while it did lead to innovation and timeless game design sensibilities, usually never took full advantage of game console hardware. Nowadays we take stuff like this for granted because every modern gaming system allows much leeway for lacking optimization (much to our detriment), but knowing that developers, given the time and resources the gaming industry just couldn't provide them at the time, could have fully utilized game console hardware for games like Mario 64 is tragic to me. It's projects like this that make me really happy to know that the Nintendo 64 is finally reaching its full potential.
Hopefully you develop a game because I will support you
@Criticmasterz D'aw shucks, I'd like to someday
@TheMAM nice
Congrats for the baby and the job!
This is a perfect example of people not understanding that there are real people behind their favorite content creators. Keep going strong, Kaze!
The "@dipshit" comment made me laugh so hard. @Kaze, you are seriously amazing. I'm not exaggerating when I say that you doing the work of not just making this game, but sharing in such colorful detail your advancements and insights, is a gift to millions of people. Thank you.
Watching this was so heartwarming. I've been watching your videos for almost a decade and the passion you put into your projects is super inspirational.
Keep going the way you've been and take all the time you need. We believe in you
Congrats on being a dad!!!
I would absolutely love a whole video on F3DEX3
honestly I could just listen to kaze explain anything for like 10+ hours
me too
So would I
sauren has some, and hackern64/f3dex3 has docs you can read
dude, I am always in serious awe about your work on the N64. block off the haters because know that me as a viewer, I don't care when you release the game, as long as you keep finding new optimizations, that is always what I look forward to, not necesesarily the final game. zone out from the desperate negative idiots, I love your optimization finding videos
Ich hab den Größten Respekt vor deiner Arbeit 👍
6:53 now that was funny lol. you should add the howie scream in too lol. just over the top dramatic for something so simple. so thats neat your working on your own game! it sounds very exciting! i look foward to seeing it! im sure it will be excellent! :P
Congrats on the little one! ❤
Can't wait to get to see where your endeavors lead you. Awesome work man!
I feel like your Return to Yoshi's Island game will be released in the next decade because of how much amazing progress you've made unlike other game companies who release unfinished products with a $70 price.
Ignore the haters. If you like doing it then do it. I love seeing you improve old programming and show how much we've advanced in 25 years.
you're an absolute madman and perfectionist, and i fucking love it
Just make sure you're not getting hit by a bus 😅
I Love this! Well done. It's wonderful to see what the old N64 could do!
Dude, I’m so glad there are people like you who take on projects like this. I absolutely love Super Mario 64 and am super excited about community projects like yours. I’ll definitely play it when it’s released. Take as much time as you need, don’t feel pressured, and make the best out of it. Even if Nintendo issues a strike or something similar, I’m sure the community will keep your project alive and appreciate it for a long time to come. I’m writing this because I know these kinds of projects often get far too little recognition, and I want you to know that there are people who truly value what you’re doing.
first of all congrats on starting a family i hope nothing but the best for you and your family, and we are hyped for the release of the game please do take your time in polishing the game and ignore these people who demand things without giving anything in return, you are doing a huge work for the SM64 community and also for the speedrun community since im sure by now they finished everything about SM64 so for them to have a new game with the same physics as SM64 is beyond amazing and exciting, hope the best for you my man and take care of yourself and your family.
peace!
“Get a life” WTF??
This is my favorite game of all time getting turned into a PC PORT AHH on the original console!! I cannot wait for Yoshi’s Island 64, even if it’s been 2 years lol
They should get a life instead of pestering the most awesome guy on the other side of the planet (I’m in America)
@@henstudios_official6498 I thought Kaze lives in America too…
Excellent work, I love hearing all the work you put into this, I just spent best part of a week automating removal of textures that are unused from a port project of mine just because I want to save every last byte! I sincerely hope I can find the time to play your work through one day.
Your project I'm hyped for it
This is really incredible work! Congrats on the new baby! And congrats on everything you've accomplished! Can't wait to play the finished game!
Been following your content for years and it’s actually really fun and comforting to just listen to you yap about math stuff that I slept on in high school and college. I don’t know if there’s anyone else out there making content that way lol
Keep going, take your time and congrats on becoming a dad!
lets hope nintendo wont wip out its lawyers and be like, "nuhuhu, no fan projects on long abandoned systems and games"
Version 1.1? With all the improvements, it might as well be a version 2.0 (esp. if you take the international and Shindō Pak versions into consideration) :P
Do not announce a release, Nintendo will stop you at that point.
Edit: Also congratulations on the baby too.
Congrats for the baby. And man you keep doing impressing every time. Excited to play the game when it's ready. And also waiting for all the technical/nerdy optimization talks/videos
i feel so much warmth in my heart just having existed in the same world as someone like you. you are a treasure and a champion and i hope you and your family are living life well
Kaze Emanuar, sorry for the question, but could you make a hack room for the Nintendo 64 of the film ''My Neighbor Totoro'' from 'Studio Ghibli'? I really wanted to have this experience. But let it not be my will, but yours.
Is the song from 2:18 original? It's been stuck in my head for awhile now and I have yet pinpoint where it's from
It's the Amazon level theme from Ducktales Remastered.
Your comment sections are always full of support and kindness. Don’t let a couple trolls affect you, they’re just desperate for attention.
Also people asking for a release are just excited! And if you don’t release it soon it literally doesn’t matter, they’ll still be excited when you do release it.
Take your time, you have done some insanely incredible work. We'll be (patiently!) waiting :)
No pressure, absolutely. Take your time, buddy, you are doing an amazing job.
It's understandable that people want to play this as soon as possible, and this should only feed on you doing a great job!
Have a fun time, that's all it matters
Remade Mario looks tiny running around lol. Might just be a camera thing. But I’m excited! Your work has always been brilliant
other question: alot of n64 games support resolutions higher than 240p (usually with the expansion pak) do you plan on doing this? if not, why?
I asked almost the same a few videos back, going higher means more pixels to fill, and this game will be fill rate limited so no way, most N64 games are 240p anyway
Damn, whatever you do, people are never happy! You make them new licenses and they complain about the absence of their childhood games, you make new episodes of their favorite saga and they will say that you are lazy and that you are counting on the success of your old games, you release a game quickly and they will say that it is poorly optimized, you take your time to polish it well and they will say that you are too long, in short do not listen to everyone, you do a good and exciting job, me who has never managed to understand programming despite all the efforts I put into it, what you do is as if you achieved what I wanted to do by having learned C#, you are one of the rare RUclipsrs that I watch instantly when I see one of their new videos, continue because I think that everyone here wants to see what the ultimate version of Mario 64 will be like if it were 100% optimized and for impatient people there are a lot of other games and other things to do in life so it's up to them to get a life.
I am a robotics engineer not affiliated with any video game or animation rendering things and I still enjoy to see all the mathematical, visual and computational tricks to improve the performance on the N64!
Keep up with your work, and thanks for sharing!
This is awesome.
Go Kaze! I wish Skong development could think as you do and give an insight
5:40 normal mapping doesn't make much sense if you don't have dynamic lighting. Simply moving the camera doesn't show the effect.
it's also got reflections depending on the normal vector which do change as your viewing angle changes
I found the editing in this video really well done! Was it done by you? Looking forward to the future of this project!!
ocaio is editing all my stuff nowadays
If Mario have jiggle physics, it means that we can put boob physics?
No
Yes, maybe
That's the Half-Life style
Yes, but that is not as epic as the nose.
calling you simply a 'modder' would be an insult to what you've contributed. You are arguably THE modder, if not the game developer of our generation. Idk what this game you've been working on behind the scenes, but am looking forward to it more than anything that the gaming industry will show. I guarantee anyone who developed the Nintendo 64/Mario 64 would be impressed with your work, I really do hope they don't hold you back for whatever reason
Since i last tested and worked with the engine in march-april on both "That time i became friends with.." and "Star Road Retooled" i got used to the way mario moves, it is a far smoother and more seamless experience. Hopefully the expanded and revisualized Super Mario Odyssey 64 will showcase all of the wonderful work youve done on the engine!
I really should work on my game engine more....
do it. do it now! or after you get your chores done. but then do it.
Do it now homie we'll support you
mario 64 is going to be running at 128 fps on snes hardware before kaze is done!
wooohooo, congratz on the human larva!!
At this point it sounds like you've ship of Theseused Mario 64 into a completely different engine.
Yes. Yes he did
Wow! I didn't know you had videos about Super Mario 64! I'll have to check those out!
Lil baby deadass looks like Kaze.
Mini Kaze gon b doing PS3 Cell optimisations and get ray tracing to work on it.
developing a game just to get sued? i don't know man
Nintendo: "You did WHAT????!?!?!?" *Opens 548763725834 copyright cases*
Kaze I've been watching your nonsense for almost five years now and am continually engaged with the programming content you make, please know that you've got a core of people watching your stuff with no real expectations and who are just happy to see an enthusiastic dev share their learning journey.
Also brother congrats on the baby!
I love seeing these updates! Always exciting to see what new discoveries you make. Def can't wait for your game to be completed. And congrats on becoming a dad!
until nintendos legal seal team six nukes this project and puts you into developer prison