Religions Expanded is a great mod. I use it in every game. It lets you control the number of religions in the game and adds a few more pantheons and religious belief options so that there's a little more variety.
The only thing I hate about that mod is that the AI always votes "no great prophet points" in the world congress 100% of the time (even if every civ already has founded their religion) and also you have to spend half of your faith on apostles and inquisitors to defend your own land from the AI.
@@bigfudge2031 they won't vote like that if the amount of religions is less than or (I think) equal to the player amount. But as the default setting is always 16 religions if you don't change it they will always vote for the prophet point ban
@@bigfudge2031 The option to ban great prophets disappears if all the prophets are gone. Are you adding too many religions for the number of civilizations in your games? Also I don't have that much trouble defending my religions and I play on deity. Maybe you're unlucky or maybe one of us has another mod that is affecting the way the AI treats religion and religious units.
@@joelpierce1453 part of the issue is that you won't really know how many ais will go for a religion so even if you set it at our even slightly below the number of players some civs will still be getting prophet points into the industrial era
I’m a little late, but can I just point out what a lad Potato is? A single (known) person in the comments asked to see the entire wonder animation, and Potato went out of his way to not skip it for that single commenter. What. A. Lad.
Wanted to develop Potato's explanation about tourism a little bit further. So, instead of needing a fix number of 1600 tourism against a civilization to steal one tourist, instead, you need 200.n, where "n" is the number of players in the game. So, in Potato's current game, he needs 1600 tourism to attract a tourist. If his game had 7 players, or if one of the players was killed, he would instead need 1400 tourism to attract a tourist to his empire. Edit: If you kill a civilization, the tourism required won't diminish, it will stay the same number from te start of the game. Thank you @blaubeer8039 for correcting me
@@John9450 I don't actually know. But you can always test it on your games by dividing your accumulated tourism on one civilization per the amount of tourists you have attracted from the same civ.
@@marcosr.8115 isn’t it still 1600 even if a civ died? I’m pretty sure you still need the same tourism when civs die but it becomes harder because you’re not getting tourists from dead civilizations.
it's you! you're the reason why I say raw chopping! Civ5 would be super neat to see. No districts and the horror of managing happiness. I WONDER WHAT CULTURE TREES YOU'D START WITH
I would personally love to see you do a Ptolemaic Cleo game on Apocalypse Mode with Etemenanki. Specifically, what I want to see is you using Soothsayers for masses upon masses of floods to turn low-Production tiles into mega-productive tiles.
@@danvanoss235 It doesn't do anything with floods, but it *does* add Production and Science to Floodplains in the city in which it's built, which lets you boost the build as a whole and gives you those sweet yields. =]
@@leaguesmanoframsgate getting both Etemenaanki and Great Bath is incredibly difficult against the AI, those are among the first wonders to go in every game on Deity
Honestly, some of the most fun I've had with civ as a whole is trying to optimize off-meta civ5 by making a wide empire (liberty start) as effective as possible, especially with more than the "optimal" number of cities. For example, the pantheon that gives +2 science for city connections is really good for that, especially since connecting your cities via roads helps your gold (by default) and happiness (thanks to Liberty) substantially when doing so. Plus, there's a bit of synergy with Commerce giving extra gold from city connections and generally allowing you to produce a ton of gold as a whole, although that does come in direct competition with Rationalism which is just crazy good as a policy tree. Would definitely be fun to see some civ5, especially (but not necessarily!) off-meta shenanigans.
I played a CIV5 game recently for nostalgia. I found it to be a bit simplistic and much quicker than 6. I'd actually forgotten that culture being a tech tree is new to 6! It's such a good idea it feels it's always been that way.
Really enjoying this series. The new civs have been overall really fun so far, and I’m glad Firaxis is closing out Civ 6 on a high note. Once all the new civs have been released would you consider doing a tier list? I always enjoy a good tier list.
19:59 Thank you for doing this. Expanded game modes tend to be rather samey, they tend to heavily focus the game around the features of those game modes. Like finding Voidsingers/Vampires asap then build the old god obelisks. Or finding Hercules and Himiko fast enough etc. Those game features are jus tso damn powerful they become the focus of the game. Which isn't bad by the way but at that point the your choice of Civ/leader/build is way less important.
Hey potato, love your stuff. Been playing since civ 1 back in 92. I think a civ 5 run would fun, especially with the civ 7 announcement. It'll be cool to see how much changed from 5 to 6, helps build anticipation for the changes to come.
28:50 I think if you use an example with 50% discount it becomes easier to explain. If something is half-price (50%), paying the same amount as the full price (100%) now gets you twice as much. 100%/50% = 2.
You are probably the fastest english speaker that i can understand perfecly :D got civ6 fever after several years not playing and now catching up whats new!
I’d love to see a civ v series. V was my first civ game and I’ve always enjoyed it. Never got quite as good at it as vi, but I have beaten it on deity (with a bit of stacking the odds in my favor).
With the discount maths, you're right but your explanation wasn't great. A better way to think of it is if something is base cost 100, then 4 of them cost 400. With 20% discount they cost 80, so 5 cost 400. So you can buy 5 for the price of 4, a more obvious 25% increase.
I would LOVE if you did a civ 5 series, I wasn’t really old enough to watch it much on RUclips so I could never experience that aspect of it, but it is my favorite civ game by far!
What are you talking about Civ V defining one unit per tile? It was Civ, Colonization, Civilization 2 staple. Call To Power tried multiple units per tile (up to 12), but Civ 3 went right back to one per tile because it was always Sid himself who opposed multiple units per tile. Yes, there were some stupid possibilities of having two-three occupying one tile, but fighting and killing one would kill all so that was arguably a bug not a feature. You can say Civ3 started unique units, Civ4 religions and Civ5 pantheons into custom religions.
Hey, I hope you get the chance to respond to my question, but what mods are you using in this playthrough? Specifically the one you talked about in the first playthrough video of ramses, the one that adds more biodiversity, like rainforest in grasslands. Thanks.
it is amazing to watch your deep understanding of the game. watching you pull that golden age out of your ass so quickly with 7 turns remaining was mind numbing!
Civ 5. :O Sure. I would love to see the difference. I only experienced 4, sow looking forward to civ 5. But I really must say the new look of civ 6 got me and I really love it.
I'd also like to see Civ5 and you'll probably want the Enhanced User Interface (EUI) mod. The problem with Vox Populi is that the streams I've seen using it are something like 10x the amount of time invested per game.
You thought about downloading the greatest city’s mod that allows you to see what wonders are being built? That way if your in a race at least you know about it. I hate losing a wonder with just a turn or 2 left to go. Love the videos as always. Keep up the good work
Hello Mr Whiskey. If you ever plan a heavily modified series, I recommend the T6 mod made by JNR. It has more governments, more units to fill gaps in eras, and a longer tech tree. What's more, he also made some complementary mods such as extended alliances or new policy cards. In my opinion, such a modified series would be excellent :)
Hey man, great video as per! I know that the new civs have really played into culture or science victories, but it would be great to see a domination or especially diplomatic game series from you - as I feel like my knowledge gained from watching you play has given me loads of ideas for culture/science games but no fun ways to play for other victories. As long as it isn't a religion game though :)
Indescribable just how cheeky he was being by not ever building walls or units while Russia pretty much always had siege units 2 or 3 tiles away from his capital.
My favorite thing about Civ 5 Is that Religion isnt a victory condition making it way more of a cool system and less of a core mechanic. Personally Id love to see Civ VII make religion/belief/ideology more of a universal thing like culture
I like the Civ 5 series idea. But I would be super interested in an Alpha Centaurie series. There are SO many different strategys and no Beliver content on Transendened (Deity).
Been a while. But I'm getting back to watch/listen to your videos. Strange how you manage to keep a channel with 98% civ content. You are not only good, but the best, at: Narrating, editig, explaining and keeping eager. Live streams can also be fun as you have a tendency to blurt out personal information and occasionally loosing temper on audience 😀. Keep it up! You are the best
no civ 5 if you gonna do it right start with 1 then 2 , 3 ,4 , 5 thats the right order, and if you wanna throw in civ revolution its okay with me, but this is just what i think is the right way, you do you
Doing Civ V again is a great idea. How about trying to have a religion heavy build with Arabia in a desert map - I found the powerhouse that the desert can be with Arabia always super fun
I was wondering if it is so important to have a good amount of production in your cities, is it not worth to build more Industrial Zones? Like especially in cities with low base production. And you get more Great Engineer points.
Please do a civ 5 play through honestly love that game would love to see someone as good as you dominate with a rome game legion road building for the win
Using the your logic on gold discounts how much is Ramses culture ability actually worth, you’re getting extra turns of culture every time you build something so the overflows probably result in you getting civics exponentially faster, I’d bet better than 15-30% faster.
Please play civ 5! I loved playing that game but at the time I wasn't as good as I've become playing 6, I'm curious to see someone as knowledgeable with the rules as you to try it out again!
I had a massive urge to go back and play civ 5 the other day but I can't. It crashes every time I select the load save button. The game launches fine, and I can play, but as soon as I go to load a save, either from the main menu or in game, it crashes. I have no mods installed, no cloud saves or regular saves of any kind. Verifying game files and reinstalling the game doesn't help at all. Neither did deleting and reinstalling the save folders, nor deleting and disabling steam cloud saves. Can't find any info online of how to fix it. I know this isn't exactly the ideal place to ask but I'm just curious has anyone else had this problem before?
I almost always chop copper. To me the value of the gold in the early game is much much higher than the value in the late game. Gold as a resource only has value when it's spent, so the sooner I spend it, the more value I'm extracting out of it over the long run. Not sure how to represent this in math. I think working copper gets you 3, maybe 4x the gold value by the end of the game assuming you're working it, but the gold you're earning is worth less to you because it's applied over fewer turns. Granted that assumes you spend the gold well in the early game.
I never played Civ 5, just seen it from people like Spiffing Brit and Worst Premade Ever, so I wouldn't object to a few Civ 5 series to learn more about it and see the differences between games.
I think you'll quickly find Civ 5 a lot less enjoyable than Civ 6. It's hard to overstate what an innovation Districts were for the franchise. Likewise how Builders function, and tile requirements for Wonders. Still, I'm sure it would be interesting. 😁
@@blaubeer8039 Of course. But as a *game* those new mechanics introduced really interesting choices that are flattened out when you return to Civ 5. I mean, I loved Civ 5 at the time, and clocked-up over 2000 hours in it, but those innovations were a big part of what made Civ 6 such a success in my opinion. It made it a part-puzzle game as well as a 4X, alternative history simulator, etc etc etc.
@@blaubeer8039 Yeah, see, I occupy a weird zone - I played Civ II, didn't play III or IV, then rejoined the party at V, had loads of fun with it, and then VI has become a bit of an obsession. I mean, I'm BORING in the degree to which I love it. Which isn't to say it doesn't have major flaws - a bum start location and early barb rush/war from AI can lead to plenty of rerolled games - but I hope they continue to make more of the features into minigames. For example, the World Congress is so boring. I'd love for them to really get into that, and beef up diplomacy.
Religions Expanded is a great mod. I use it in every game. It lets you control the number of religions in the game and adds a few more pantheons and religious belief options so that there's a little more variety.
The only thing I hate about that mod is that the AI always votes "no great prophet points" in the world congress 100% of the time (even if every civ already has founded their religion) and also you have to spend half of your faith on apostles and inquisitors to defend your own land from the AI.
Yea I quite like it too has a lot of interesting beliefs without being toooo broken
@@bigfudge2031 they won't vote like that if the amount of religions is less than or (I think) equal to the player amount. But as the default setting is always 16 religions if you don't change it they will always vote for the prophet point ban
@@bigfudge2031 The option to ban great prophets disappears if all the prophets are gone. Are you adding too many religions for the number of civilizations in your games?
Also I don't have that much trouble defending my religions and I play on deity. Maybe you're unlucky or maybe one of us has another mod that is affecting the way the AI treats religion and religious units.
@@joelpierce1453 part of the issue is that you won't really know how many ais will go for a religion so even if you set it at our even slightly below the number of players some civs will still be getting prophet points into the industrial era
I’m a little late, but can I just point out what a lad Potato is? A single (known) person in the comments asked to see the entire wonder animation, and Potato went out of his way to not skip it for that single commenter. What. A. Lad.
ladded
Wanted to develop Potato's explanation about tourism a little bit further. So, instead of needing a fix number of 1600 tourism against a civilization to steal one tourist, instead, you need 200.n, where "n" is the number of players in the game. So, in Potato's current game, he needs 1600 tourism to attract a tourist. If his game had 7 players, or if one of the players was killed, he would instead need 1400 tourism to attract a tourist to his empire.
Edit: If you kill a civilization, the tourism required won't diminish, it will stay the same number from te start of the game. Thank you @blaubeer8039 for correcting me
Thank you. I never understood culture victory until potato and yourself explained. Current game I am winning through culture now.
@@buffman85 You're welcome. I'm happy to be helping.
Is it always 200.n on any game speed or is it different on faster/slower matches?
@@John9450 I don't actually know. But you can always test it on your games by dividing your accumulated tourism on one civilization per the amount of tourists you have attracted from the same civ.
@@marcosr.8115 isn’t it still 1600 even if a civ died? I’m pretty sure you still need the same tourism when civs die but it becomes harder because you’re not getting tourists from dead civilizations.
Thanks for letting us see the whole wonder movie! Also yes I would love a civ V series. Venice would be cool since they're not in civ vi
i’d absolutely love a civ 5 series! i’ve gotten back into c5 and was hoping to see you, boes, or anyone else do a civ 5 run soon
it's you! you're the reason why I say raw chopping! Civ5 would be super neat to see. No districts and the horror of managing happiness. I WONDER WHAT CULTURE TREES YOU'D START WITH
I would love a Civ 5 series! I've been watching the Yogscast playing Civ 5 all week! I've been thinking about playing a game myself for a good while.
I would personally love to see you do a Ptolemaic Cleo game on Apocalypse Mode with Etemenanki. Specifically, what I want to see is you using Soothsayers for masses upon masses of floods to turn low-Production tiles into mega-productive tiles.
Etemenanki doesn’t do anything with floods. Just great bath
@@danvanoss235 It doesn't do anything with floods, but it *does* add Production and Science to Floodplains in the city in which it's built, which lets you boost the build as a whole and gives you those sweet yields. =]
@@leaguesmanoframsgate getting both Etemenaanki and Great Bath is incredibly difficult against the AI, those are among the first wonders to go in every game on Deity
He did a one city challenge with Ethiopia and the great bath two years ago. Hard but viable.
you can't flood with soothsayers anymore if I'm not mistaken
Honestly, some of the most fun I've had with civ as a whole is trying to optimize off-meta civ5 by making a wide empire (liberty start) as effective as possible, especially with more than the "optimal" number of cities. For example, the pantheon that gives +2 science for city connections is really good for that, especially since connecting your cities via roads helps your gold (by default) and happiness (thanks to Liberty) substantially when doing so. Plus, there's a bit of synergy with Commerce giving extra gold from city connections and generally allowing you to produce a ton of gold as a whole, although that does come in direct competition with Rationalism which is just crazy good as a policy tree.
Would definitely be fun to see some civ5, especially (but not necessarily!) off-meta shenanigans.
One thing they should change in Civ7 is the "always chop" meta of Civ6. I wish there was a meaningful trade-off for chopping.
I played a CIV5 game recently for nostalgia. I found it to be a bit simplistic and much quicker than 6. I'd actually forgotten that culture being a tech tree is new to 6! It's such a good idea it feels it's always been that way.
1:36 "Picking up Wales" sounds a bit more British than I was expecting from Potato
Great video. Lots of complex systems going on in this particular video and you do a good job of explaining each one.
Will wonders never cease?
Ramses: No!
Really enjoying this series. The new civs have been overall really fun so far, and I’m glad Firaxis is closing out Civ 6 on a high note. Once all the new civs have been released would you consider doing a tier list? I always enjoy a good tier list.
I only just started watching so thank you for explaining the tourism mechanics!
19:59 Thank you for doing this. Expanded game modes tend to be rather samey, they tend to heavily focus the game around the features of those game modes. Like finding Voidsingers/Vampires asap then build the old god obelisks. Or finding Hercules and Himiko fast enough etc. Those game features are jus tso damn powerful they become the focus of the game. Which isn't bad by the way but at that point the your choice of Civ/leader/build is way less important.
Love watching all of these civ vids. One of the few things i watch on youtube at this point. Good stuff my man
Hey potato, love your stuff. Been playing since civ 1 back in 92. I think a civ 5 run would fun, especially with the civ 7 announcement. It'll be cool to see how much changed from 5 to 6, helps build anticipation for the changes to come.
28:50 I think if you use an example with 50% discount it becomes easier to explain. If something is half-price (50%), paying the same amount as the full price (100%) now gets you twice as much. 100%/50% = 2.
It's also more clear if you explain with fractions rather than percentages. Because you are just inverting the fraction.
Just started my own channel inspired by yourself! Love the content keep it up!
You are probably the fastest english speaker that i can understand perfecly :D got civ6 fever after several years not playing and now catching up whats new!
I've been really getting back into civ 5, so a video or short play through of that would be a great watch in my opinion.
I’d love to see a civ v series. V was my first civ game and I’ve always enjoyed it. Never got quite as good at it as vi, but I have beaten it on deity (with a bit of stacking the odds in my favor).
I would LOVE a Civ V series. Honestly, it's still my preferred Civ game and the one that my friends and I still go to.
Civ5 video? Go for it brother
he should build a time machine and play civ7 instead.
With the discount maths, you're right but your explanation wasn't great. A better way to think of it is if something is base cost 100, then 4 of them cost 400. With 20% discount they cost 80, so 5 cost 400. So you can buy 5 for the price of 4, a more obvious 25% increase.
Therapist:
"Go ahead and get yourself a granary... Let yourself grow
I would love to see a civ5 series! Your videos and especially your Overexplain series were great to watch and a great resource
I really liked the full cinematic wonders bit!
I would LOVE if you did a civ 5
series, I wasn’t really old enough to watch it much on RUclips so I could never experience that aspect of it, but it is my favorite civ game by far!
thank you so much for the tourism explanation. It is so hard to find an understandable explanation of how that mechanic works
What are you talking about Civ V defining one unit per tile? It was Civ, Colonization, Civilization 2 staple. Call To Power tried multiple units per tile (up to 12), but Civ 3 went right back to one per tile because it was always Sid himself who opposed multiple units per tile.
Yes, there were some stupid possibilities of having two-three occupying one tile, but fighting and killing one would kill all so that was arguably a bug not a feature.
You can say Civ3 started unique units, Civ4 religions and Civ5 pantheons into custom religions.
Absolutely, Civ 5 👍
Civ 5, vox populi sounds like a lot of fun
Civ V was my first real civ. I only kind of count revolution...
"I've managed to get all the BEST wonders..."
Kilwa Kisiwani: Am I a joke to you?
Would love to see a civ 5 series! I've been trying to get back into it but it's been hard to adjust back from 6. A Potato video would definitely help
Hey, I hope you get the chance to respond to my question, but what mods are you using in this playthrough? Specifically the one you talked about in the first playthrough video of ramses, the one that adds more biodiversity, like rainforest in grasslands. Thanks.
That mod is called Got Lakes? and he has the full mod list in the video description
He went from panicking to avoiding a Dark Age to achieving a Golden Age in 10 turns.😂
it is amazing to watch your deep understanding of the game. watching you pull that golden age out of your ass so quickly with 7 turns remaining was mind numbing!
Civ would be sweet, as someone who started in 6 I'd love to see a throwback to compare
Civ 5 is great, civ IV would be awesome tho
I love Civ 5, was a very cool and played over 2000 hours over the last 10 or so years
Civ 5. :O Sure. I would love to see the difference. I only experienced 4, sow looking forward to civ 5. But I really must say the new look of civ 6 got me and I really love it.
I'd love a civ 5 or civ 4 series, 4 is still my favorite in the series.
A Civ 5 series would be great. That was the game that got me into the series. Loved it.
I'd also like to see Civ5 and you'll probably want the Enhanced User Interface (EUI) mod. The problem with Vox Populi is that the streams I've seen using it are something like 10x the amount of time invested per game.
I would love a civ 5 series. It was my favorite game back in high school
Civ V game would be dope. You set an expectation, now you have to do it.
Would love a quick/small video explaining all the victories. Mainly how to prioritise and how to win.
this is a really good start, you managed to be so far away from everyone else
You thought about downloading the greatest city’s mod that allows you to see what wonders are being built? That way if your in a race at least you know about it. I hate losing a wonder with just a turn or 2 left to go.
Love the videos as always. Keep up the good work
Hello Mr Whiskey.
If you ever plan a heavily modified series, I recommend the T6 mod made by JNR.
It has more governments, more units to fill gaps in eras, and a longer tech tree.
What's more, he also made some complementary mods such as extended alliances or new policy cards.
In my opinion, such a modified series would be excellent :)
Hey man, great video as per! I know that the new civs have really played into culture or science victories, but it would be great to see a domination or especially diplomatic game series from you - as I feel like my knowledge gained from watching you play has given me loads of ideas for culture/science games but no fun ways to play for other victories.
As long as it isn't a religion game though :)
Forget a churn counter, I want a chop counter. I'm gonna hear "chop: as I fall asleep tonight!
Indescribable just how cheeky he was being by not ever building walls or units while Russia pretty much always had siege units 2 or 3 tiles away from his capital.
My favorite thing about Civ 5 Is that Religion isnt a victory condition making it way more of a cool system and less of a core mechanic. Personally Id love to see Civ VII make religion/belief/ideology more of a universal thing like culture
I like the Civ 5 series idea. But I would be super interested in an Alpha Centaurie series. There are SO many different strategys and no Beliver content on Transendened (Deity).
Should the Petra city get the (unplaced) Sphinx tile from Memphis> It would be a better tile in the Petra city than the other one. right?
civ 5 would be sick, esp with civ 7 coming out can compare changes as civ has gone through the ages
Pardon my Steam workshop ignorance, but what mods give you the quick deal tab and player/ai yield list below their picture?
Been a while. But I'm getting back to watch/listen to your videos. Strange how you manage to keep a channel with 98% civ content. You are not only good, but the best, at: Narrating, editig, explaining and keeping eager. Live streams can also be fun as you have a tendency to blurt out personal information and occasionally loosing temper on audience 😀.
Keep it up! You are the best
Haven't watched the video yet, but this thumbnail is a Great Work of Art.
no civ 5 if you gonna do it right start with 1 then 2 , 3 ,4 , 5 thats the right order, and if you wanna throw in civ revolution its okay with me, but this is just what i think is the right way, you do you
you should check out some of the mods for civ 4. some of them are still being developed to this day
Tourism and the culture victory is so complicated compared to everything else
It's seriously amazing how often I have to explain percentages to people at my work 😄
Doing Civ V again is a great idea. How about trying to have a religion heavy build with Arabia in a desert map - I found the powerhouse that the desert can be with Arabia always super fun
Religion expanded is probably my favorite mod
I would love to see a civ5 series. I have also been pondering whether I should go back to the game.
Civ 5 series would be awesome!
Civ 5 VP Playthrough would extremely cool.
Wait, what is he selling?
HE'S SELLING CHOCOLATE!
MMMMM....I remember Chocolate *raspy spongebob voice
Civ 5 sounds great!! But maybe you should try to go from CIV 1 "where all it began" to CIV6 ?
I am DEFINITELY interested in a Civ 5 series! I enjoy watching Civ 6, but it never really grabbed my attention the way 5 did
Would a more sustainable build be better long-term? Eg. chopping out industrial zones to ensure future production instead
the fact that russian can destroy your nation easily, but the way you manipulation the AI is kinda awesome
Looking forward to the CIV 5 series!
I was wondering if it is so important to have a good amount of production in your cities, is it not worth to build more Industrial Zones? Like especially in cities with low base production. And you get more Great Engineer points.
Please do a civ 5 play through honestly love that game would love to see someone as good as you dominate with a rome game legion road building for the win
that theatre square next to the pyramids would have a ballllller view
Would love to see some Civ4 instead, pure nostalgia! 5 is pretty similar to 6.
this is a awesome series
Using the your logic on gold discounts how much is Ramses culture ability actually worth, you’re getting extra turns of culture every time you build something so the overflows probably result in you getting civics exponentially faster, I’d bet better than 15-30% faster.
For the civ 5 series you should do a civ that isn’t in civ 6
why didnt you build the petra in sais? you had way more dessert and hills over there
II want to see a CIV V Isabella run where you try to get natural wonders. I loved going 3 Scouts and using the money I got to buy Settlers.
Please play civ 5! I loved playing that game but at the time I wasn't as good as I've become playing 6, I'm curious to see someone as knowledgeable with the rules as you to try it out again!
Yes to Civ V but also I’d love to see Civ IV!
Civ 5 and you play ramses again, would be an interesting comparison
Love the series of the new leaders
I had a massive urge to go back and play civ 5 the other day but I can't. It crashes every time I select the load save button. The game launches fine, and I can play, but as soon as I go to load a save, either from the main menu or in game, it crashes. I have no mods installed, no cloud saves or regular saves of any kind. Verifying game files and reinstalling the game doesn't help at all. Neither did deleting and reinstalling the save folders, nor deleting and disabling steam cloud saves. Can't find any info online of how to fix it.
I know this isn't exactly the ideal place to ask but I'm just curious has anyone else had this problem before?
I would love to see a Civ V series!
I like the Huey potential in the university city.
I almost always chop copper. To me the value of the gold in the early game is much much higher than the value in the late game. Gold as a resource only has value when it's spent, so the sooner I spend it, the more value I'm extracting out of it over the long run.
Not sure how to represent this in math. I think working copper gets you 3, maybe 4x the gold value by the end of the game assuming you're working it, but the gold you're earning is worth less to you because it's applied over fewer turns. Granted that assumes you spend the gold well in the early game.
Civ5 series!!!! yay!
All of the cities you settled this era are on a different continent. Could be interesting to play around with that.
I’d love a vid going over the settings you use for the Got Lakes? mod.
I never played Civ 5, just seen it from people like Spiffing Brit and Worst Premade Ever, so I wouldn't object to a few Civ 5 series to learn more about it and see the differences between games.
I think you'll quickly find Civ 5 a lot less enjoyable than Civ 6. It's hard to overstate what an innovation Districts were for the franchise. Likewise how Builders function, and tile requirements for Wonders. Still, I'm sure it would be interesting. 😁
@@blaubeer8039 Of course. But as a *game* those new mechanics introduced really interesting choices that are flattened out when you return to Civ 5. I mean, I loved Civ 5 at the time, and clocked-up over 2000 hours in it, but those innovations were a big part of what made Civ 6 such a success in my opinion. It made it a part-puzzle game as well as a 4X, alternative history simulator, etc etc etc.
@@blaubeer8039 Yeah, see, I occupy a weird zone - I played Civ II, didn't play III or IV, then rejoined the party at V, had loads of fun with it, and then VI has become a bit of an obsession. I mean, I'm BORING in the degree to which I love it. Which isn't to say it doesn't have major flaws - a bum start location and early barb rush/war from AI can lead to plenty of rerolled games - but I hope they continue to make more of the features into minigames. For example, the World Congress is so boring. I'd love for them to really get into that, and beef up diplomacy.
Kind of surprised you didn't attempt to chop out the stonehenge in Ra-Kedet.