Car Development Guide - Design, Research, Expertise and Sliders for Patch 1.9 - F1 Manager 2023

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  • Опубликовано: 13 июн 2024
  • Guide going over developing the car with a focus on design, research expertise and slider placement for making a car that is king of the corners.
    Basically just a guide for 1.9 and newer players to get a better understanding on how research design and just general car development works in F1 Manager 2023.
    Written Guide by Mike Takumi: steamcommunity.com/sharedfile...
    Guides, Tips and Tricks Playlist: • F1 Manager 2023 - Guid...
    You can find my Discord at: / discord
    If you enjoy my videos and wish to support me you can donate here: ko-fi.com/nerobax
    Your support allows me to spend more time on making videos! Thanks!
    00:00 Intro.
    00:30 Expertise.
    03:15 Car Stats Explanation.
    06:50 Lifespan Stat.
    09:51 Lifespan Gains.
    10:38 Maximized Gain.
    11:56 Design, Wind Tunnel and CFD Time.
    15:04 Wind/CFD: Make Two Parts.
    16:12 Engineers and Approach.
    18:52 Sliders For Cornering.
    27:23 Research Explanation.
    34:20 Research Results.
    36:09 Outro and Final Words.
  • ИгрыИгры

Комментарии • 108

  • @BabyJesus440
    @BabyJesus440 5 месяцев назад +15

    Already have 180 hours into the game, and finally learned how to design& research lol. Thx for the lesson

  • @slipstream01
    @slipstream01 2 месяца назад +6

    Came for a guide to play the game.. Left with masters in management and numbers

  • @princeofrock8178
    @princeofrock8178 7 месяцев назад +6

    A big thank you....this video actually saved my save.
    I thought I could use the preset sliders like F1m22 and still beat the Ai .I was wrong because after 2yrs of researching designing with preset sliders I still couldn't get anywhere close to the top .

  • @HafizGhifari
    @HafizGhifari 7 месяцев назад +5

    Very detailed and well explained, thanks!

  • @TenaciousTO
    @TenaciousTO 7 месяцев назад +11

    Very thorough and definitely looking forward to the strategy guide. Keep 'em coming! Shocking though, that higher tyre temps don't lead to faster deg...

  • @user-px7ol4tp2w
    @user-px7ol4tp2w 7 месяцев назад +2

    Thanks Nerobax for this marvellous guide, all my sympathy ! :)

  • @wonder-pdl
    @wonder-pdl 7 месяцев назад +1

    Awesome video man 🙌

  • @benshirley8695
    @benshirley8695 5 месяцев назад

    Great video really helpful mate!!!

  • @mikoajolempijuk9180
    @mikoajolempijuk9180 7 месяцев назад +1

    thanks for these videos man

  • @carlaspinall7418
    @carlaspinall7418 4 месяца назад +1

    Great f1 car set up video🏎️

  • @Fernandobonetto40
    @Fernandobonetto40 2 месяца назад

    Hello dear! The truth is, I don't master the language too much, but after reviewing your video I learned how to better manage the evolution of the car, THANK YOU VERY MUCH .

  • @Nameunvalid
    @Nameunvalid 6 месяцев назад

    How amazingly detailed

  • @andyb83
    @andyb83 7 месяцев назад +2

    Great video! Really helped my understanding of the process now that I’ve got my hands on the game pass version of the game. How do the staff attributes impact the ratings/design/research of the parts?

    • @NeroBax
      @NeroBax  7 месяцев назад +2

      Staff attributes are basically just a boost to designed parts, as such they have no effect on research, they also give no boost in terms of expertise gain.
      If I remember correctly, as it has been awhile since I last tested, I believe 100/100 for staff rating equals 5% of expertise unless I am mistaken, so having decent staff is fairly important, but when you consider 20 points equals 1% of expertise and most teams will have staff of 80+ ovr. It isn't gonna have a huge effect on your car, but it is worth picking up decent staff if you have the opportunity.

  • @lasarith2
    @lasarith2 7 месяцев назад +3

    17:19 ~ what he means is - (example only idk the the actual numbers)
    1 point over 40 days = 40 expertise,
    1.2 points over 29 days =34.8 ( so faster , gain more per day but the total is less)

    • @NeroBax
      @NeroBax  7 месяцев назад +3

      Basically this yes, thank you.

  • @phillipmajor7637
    @phillipmajor7637 7 месяцев назад

    great videos sir

  • @NeroBax
    @NeroBax  7 месяцев назад +9

    Written Indepth Guide by Mike Takumi: steamcommunity.com/sharedfiles/filedetails/?id=3011054831
    Really recommend the guide above, this is a general guide to car development, with my preferred method which is to focus on cornering ability, to get the most out of it though it needs to be combined with a aggressive strategy.
    There are chapters in the description, for some reason they won't show on the video proper so you can have a look at them here.
    00:00 Intro.
    00:30 Expertise.
    03:15 Car Stats Explanation.
    06:50 Lifespan Stat.
    09:51 Minimum Lifespan Gains.
    10:38 Maximized Gain Minimum Lifespan + Sliders.
    11:56 Design, Wind Tunnel and CFD Time.
    15:04 Wind/CFD: Make Two Parts.
    16:12 Engineers and Approach.
    18:52 Sliders For Cornering.
    27:23 Research Explanation.
    34:20 Research Results.
    36:09 Outro and Final Words.

    • @perthro-kenazchr5255
      @perthro-kenazchr5255 7 месяцев назад

      Hi, Can you help me with my question I posted earlier here... somewhere in the thread? Also, can you tell us what all of this results in? How many races do you win/points do you accumulate?

  • @skeeton6189
    @skeeton6189 7 месяцев назад

    I’m looking forward for the video on how to do the research

  • @Leikjarinn
    @Leikjarinn 7 месяцев назад +1

    They should hire you !

  • @Bvby_Slxckz
    @Bvby_Slxckz 7 месяцев назад

    Im at merc and it's still 1st season 12th race we're 4th in construction champ
    In qualy the gap is really close from 1st to 10th the gap is 0.500s

  • @giorgospetropoulos5823
    @giorgospetropoulos5823 7 месяцев назад

    Thank you for the extremely helpful guide! Only one question, is it not bad for the race performance, behind a car, that all the upgrades are lowering the dirty air tolerance?

    • @NeroBax
      @NeroBax  7 месяцев назад

      It's not great for sure but the difference here is that while we might struggle behind other cars, we would be behind cars further back without these upgrades. Aslong as your dirty air cornering is 50%ish you will be fine for the most part. The big weakness though is rain, but it is a sacrifice that is worth it to me

  • @nathantugwell1590
    @nathantugwell1590 4 месяца назад +1

    Do you follow the same principle for designing the car in season 2 or is it completely different?

  • @dominik9078
    @dominik9078 6 месяцев назад +1

    Thank you Sir, for this perfect guide! My only question here is, if i started Season 2 - will the Stats be resetted? Or will they keep their expertise and the stats from the last year?

    • @NeroBax
      @NeroBax  6 месяцев назад +1

      The only way to lose stats is by regulation changes, and you can offset this with research.

  • @Spo0ny_
    @Spo0ny_ 7 месяцев назад +1

    15:04: The fact that the expertise gain of wind tunnel and CFD has some kind of after effect is really mind blowing. I did not notice that in almost 13 full seasons in the game. Thanks for pointing that out.
    At 16:45 you pointed out that the expertise gain is lower overall, the more engineers you add to the design. How do you measure that? I ask because I don't see any performance / expertise change on the right side, whether I add engineers or not. When researching new car parts for next season you can see the performance / expertise gain go down as soon as you add more engineers. But not when designing. Is this a display bug?
    Also when you edit your research projects after you started them, adding more engineers doesn't affect the performance / expertise gain on the right side. So the question is now: Is this also a display bug or is it an exploit?
    All in all I found your guide very informative. Even though I already knew most of the information given, some of it I didn't know. And since car development and expertise gain is probably the part of the game, I know about the least, this is very much appreciated.

    • @NeroBax
      @NeroBax  7 месяцев назад +1

      The way the expertise gain is working makes it so that if you put more engineers on a project or rush it you will have a higher daily gain than if you ran it normally, so it is more effective to put more engineers on a project if you can afford it.
      However for this expertise gain to matter you are going to have to be able to keep all 4 slots running for the entirety of the season, adding in a couple of max engineer projects towards the end of the season is fine, but if by putting engineers on the projects you aren't able to then start another project you would get more from just running a basic project that takes a bit longer.
      The designs take your current expertise into account when making parts, as a result their performance don't change by rushing or putting more engineers on a project, but the next part after that will suffer slighty due to this rush as you don't get as much expertise on completion as you would running it normally with 1 engineer. You can see the effects on this as you said by putting more engineers on a research project.
      Would assume the lack of changes while editing a research project is either a display bug or just an exploit both are honestly likely and I haven't really looked into it, would probably be fairly easy to test towards the end of the season.
      Glad you found the video informative :)

  • @Tlxgend
    @Tlxgend 7 месяцев назад +2

    Love yours vids keep up the good work

  • @mioszj15
    @mioszj15 7 месяцев назад

    I play 5 career i always was worse in s2 and i dont know how to uprgarde
    the car i hope this video will help me

  • @perthro-kenazchr5255
    @perthro-kenazchr5255 7 месяцев назад +1

    Hi NeroBax, I run as Ferrari (love Leclerc) but I have found my car to be pretty bad the 3rd season despite no massive reg changes... and I thought I had developed it correctly and done the research (used to be 1st with the best car last season with Leclerc winning all but 3 races (similar to current Verstappen). I am not quite through your video yet, but the trick I found to winning a lot (assuming you are not a Red Bull and can smoke everyone) is to focus on dirty air tolerance and low/med/high speed cornering. In the 3rd season I have won the first 3 races despite my car being 4th at best (1st in dirty air). I tuck in behind Verstappen (who is of course first) and let him drag both of my cars away from everyone else (Sainz is not allowed to fight Leclerc). So I ride Verstappen (you know what I mean)... all the way through the first stint and once DRS is open on lap 3 I put my car in "avoid high risk kerbs". It takes a little bit of managing throughout to stay within DRS range of Verstappen, but at the end of the first stint where his tires are close to 30% mine are still at 50%. At that point I power through a few more laps at max speed (no pun intended) to nix Verstappen's "undercut."... i guess I am really "overcutting" since he is out of tire life. Once I have pitted it's back on Verstappen's rear (again avoiding kerbs as long as I am in DRS range) and save the tires until the last 5-7 laps of the race where mine are vastly superior (60% wear vs 40% wear) and I can steal the top 2 spots at the end despite having an inferior car. Thoughts? I do have one question. With major reg changes where all parts take a -50% hit, would you spend all possible hours on research? (I know the first 2 sessions can't be because the reg changes haven't been specified at that point), but the remaining 4 can. What would you do?

    • @NeroBax
      @NeroBax  7 месяцев назад

      It's not a bad strategy per se but you are limiting yourself to Red Bull pace. Pretty sure you would be able to push and get away from them with some aggressive strategies but if it works for you it is good, there is nothing wrong with your strategy.
      For the 50% regulation change I would just focus research evenly across the parts, as I find that to be the most reliable.

    • @perthro-kenazchr5255
      @perthro-kenazchr5255 7 месяцев назад

      @@NeroBax If I could get away from them, that would be the preference. My strategy is more out of necessity than anything else now that my car is terrible in season 3. One strategy though that I do think I have perfected (not sure if everyone else already do this) is use of components... engine, ERS, and gearbox. After the first race or two of the season I use engine 1, ERS 1, and gearbox 1 for practices only. So my pace in practice is atrocious later in the season due to always using heavily worn components (I run them down to 10%), but I switch over to "fresher" components before Q1 begins at every race. I typically take a penalty at Baku, Miami, or both to get an extra of each component, as it is easy to make up ground on those tracks even if you start in the back. For the entire season I am able to run components that are above 50% wear in all qualifying sessions and races. I assume that means I get a boost in output on some tracks due to them generally not being as worn as the opponents'...? With your way of developing the car, how fast are you in qualifying compared to your closest opponent (assuming it's Red Bull)? 0.3? 0.5 seconds ahead? If so, then I definitely need to switch to your approach!

    • @NeroBax
      @NeroBax  7 месяцев назад

      Haven't tested hard difficulty yet but for standard or below beating Red Bull with decent drivers doesn't really seem to be to much of a problem for the teams I've played. Your strategy is as I said not wrong, but you get more benefit from research rather than designs so you could keep doing what you are doing while focus solely on research as soon as research opens up.

  • @steven3118
    @steven3118 7 месяцев назад

    First of i really appriciate your great content, for me just one question what should i do if just for example Front and rear Ring have Regulation changes should i still research for something else of just focus on this 2 parts

    • @NeroBax
      @NeroBax  7 месяцев назад

      I'd focus the parts that have regulation changes until the resets cancels out the loss from the regulation.
      The main reason is that a regulation change is a loss of expertise that takes effect next season, but for research this has already happened so you will have higher gains researching what is losing expertise from regulation changes than other things.
      It also depends on the regulation though, if I am losing low speed cornering on the rear wing I wouldnt worry about not getting the full research done but if I am losing low speed cornering on the front wing it would definitively be priority number 1.

    • @steven3118
      @steven3118 7 месяцев назад

      @@NeroBax thank you

  • @emao273
    @emao273 Месяц назад

    I'm practically halfway through the season with the Ferrari, but I'm terrible at high speed, maximum speed and dirty air. I usually get good results but most of the time Red Bull or Aston Martin wins, what should I do.

  • @jeffreyting9957
    @jeffreyting9957 7 месяцев назад

    31:42 Sorry I don't quite understand the maths involved when you are calculating the expertise gain/loss on the DOWNFORCE section. Can you elaborate a bit more here? Thanks very much for your video

    • @NeroBax
      @NeroBax  7 месяцев назад +3

      Low speed downforce ranges between 3kN to 5kN meaning 3kN is 0%, 4kN is 50% and 5kN is 100%.
      Medium speed goes from 5kN to 7kN. Same here as low.
      High speed from 7kN to 8kN. Meaning for hard it will be a little bit easier to read as it goes from 7.00 kN - 8.00 kN. So whatever number comes after 7 will be your expertise here.
      So if we have a medium speed downforce of 6.20 kN it translates into 60% expertise. Since 6.20 - 5 = 1.20 and the range is from 0.00 - 2.00 meaning each 0.01 kN equals 0.5% expertise.

  • @viktorkrivokuca4596
    @viktorkrivokuca4596 6 месяцев назад

    Hey man, my question is that how often should you use cfd/wt hours on the same part? For example i put everything into an underfloor, then i make the 2nd design. Now do i wait for the next atr period to do that again or can i just keep on designing them without any hours put in?

    • @NeroBax
      @NeroBax  6 месяцев назад +1

      You can make designs without CFD/Wind, the gains will be smaller but you will still have progress and it is the main way to progress your parts.
      Depending on your expertise it might be a better idea to put a 2nd period into a different part than the first as the higher your expertise gets the lower the gains you are going to be getting, so if another part is lagging behind you could get more performance by focusing on it.

    • @viktorkrivokuca4596
      @viktorkrivokuca4596 6 месяцев назад

      @@NeroBax thanks dude

  • @anthonycdamico
    @anthonycdamico 3 месяца назад +1

    Still a little muddy on designing. If I design a new say front wing, do my gains get added to my 2nd design of a front wing?
    And do my designs get added to next years car, or is it only research that adds to next years car?

    • @NeroBax
      @NeroBax  3 месяца назад +1

      Every design you do add to expertise, and this is the baseline that is used to decide on the stats for your new design. As such your second frontwing will be better than your first frontwing unless you place the sliders differently. The gain is still there in the expertise.
      Design expertise gained carry over to the next season provided there isn't regulation change that loses you expertise. Research is mainly a good way to deal with regulation changes.

    • @anthonycdamico
      @anthonycdamico 3 месяца назад +1

      Thank you 🍻

  • @adriangoodwin4467
    @adriangoodwin4467 2 месяца назад

    How much cash should a team have on hand for the offseason?
    Is there a hard number of research projects you should hit yearly and what parts do you prioritize most/least? Thanks.

    • @NeroBax
      @NeroBax  2 месяца назад +1

      Generally I like to have around 20 million as it allows me some leeway when it comes to getting a car setup for next year. Research is generally going to be focused on not losing expertise as such the recommended level of research is simply how many it takes to cover the expertise drop, Underfloor is good at everything, Front Wing/Rear Wing and Suspension are probably going to be the main focus in that order then Chassis and Sidepods.

  • @marcebreyhardenberg9765
    @marcebreyhardenberg9765 7 месяцев назад

    For the Sliders when you do the development once for each of the parts how come when you do the next partsso you might do the second Underfloor why are some of the stats negative for the 2nd development.

    • @NeroBax
      @NeroBax  7 месяцев назад

      I am unsure what you mean, but unless you use the exact same sliders for the second edition you will have some negative stats due to stat changes based on slider positions.

  • @Tlxgend
    @Tlxgend 7 месяцев назад +33

    1 hour gang👇

    • @tuck1726
      @tuck1726 6 месяцев назад +3

      Gangs are bad kid

  • @myidashish
    @myidashish 2 месяца назад

    What should be good approach for Design and Manufacturing? 2 times design snd then manufacturing?

    • @NeroBax
      @NeroBax  2 месяца назад +1

      It depends on when you feel the gains are worth it to manufacture. There is no real rule on it, but 2-3 designs and then manufacture is usually hwo I do it.

  • @pierrehenri5116
    @pierrehenri5116 5 месяцев назад

    Thanks for your video. But i have a problem, on all my games. For exemple: 1st Season with Alpine,: in April of 2023, I have done the Chassis reseach for the 2024 season, but after the end of the research period, nothing have been improved. Why please?

    • @NeroBax
      @NeroBax  5 месяцев назад +1

      Research for 2024 doesn't take effect until 2024. You are working on next years car as such you will not get any benefit until 2024.

    • @Akmal.-fv2lm
      @Akmal.-fv2lm 4 месяца назад

      ​@@NeroBaxis the sliders are worth for 1.10 update?

  • @RiriSion
    @RiriSion 7 месяцев назад

    Great video man !
    How would you go with CFD and wing tunnel allocation time then, just maximum to 1 piece at a time, or distribute it between three projects at the same time ?

    • @NeroBax
      @NeroBax  7 месяцев назад +1

      I prefer using everything on one part, to maximize it's gain and also because you are going to to need to do another design after to get the most out of CFD/Wind.
      For research you can split it as you see fit since you don't need to do another project to see the effect.

    • @RiriSion
      @RiriSion 7 месяцев назад

      @@NeroBax Thanks !

    • @haime2
      @haime2 7 месяцев назад

      @@NeroBax Sorry, for the second design, do you put another max use of CFD and wind tunnel, or just 0 and 0 to complete the design quick so it can be manufactured? i understand the initial full use to maximise expertise gain, unsure about the 'second design' part.

    • @viktorkrivokuca4596
      @viktorkrivokuca4596 6 месяцев назад

      ​@@haime2if i know it correctly you put either half or all of the cfd/wt hours and after its done you just design that part further with 0 hours to boost it up and then manufacture it

  • @theokemp9095
    @theokemp9095 Месяц назад

    Is it better to use all of ur CFD hours and wind tunnel time on one car part or spread them out between car parts

    • @NeroBax
      @NeroBax  Месяц назад +1

      Personal preference, I generally just use it on one part and "maximize" it and then use the next CFD on another part, and do it like that, if you spread it out you will spend alot of money on designing and manufacturing new parts.

  • @laciblecocsniper7809
    @laciblecocsniper7809 7 месяцев назад

    Hey Nero, currently running season 7… but now the experience gained in each research is very very low 0,30% or less for some. Also I got negative effects loosing 2/3% for next year car prep … did you experiment the same?
    Have you ever run the game till season 7 or more?

    • @laciblecocsniper7809
      @laciblecocsniper7809 7 месяцев назад

      For clarification, when I say loosing 2/3%, this is about the research results displayed in the mailbox when the research is complete. I did not reach the next year season yet.

    • @NeroBax
      @NeroBax  7 месяцев назад

      I haven't seen what you describe but I would assume you have reached the cap so to speak in terms of expertise and that is why you see negative effects. Can you check the board tab and have a look at what is says there in terms of gains and losses?

    • @laciblecocsniper7809
      @laciblecocsniper7809 7 месяцев назад

      The thing is that this doesn’t happen to all research. And as usually it takes couple of days or weeks to be visible in the board tab, when I have a look it shows only the low positive effects and not the negative.
      Also, the 2nd weird stuff is that regardless the way I move the slicers , it always put all the research effects on airflow sensibility… that’s the attribute I upgrade the less over the years as I get a dominant car. Which seems to be in sync with your hypothesis I.e. I may have reached the cap for all other attributes.
      If this is really that, it’s very frustrating not being able to prep a car over the years…
      Btw, thx for taking the time to reply to my thoughts 😉
      Coming from France and like a lot ur very helpful vids.
      Keep it up!

    • @laciblecocsniper7809
      @laciblecocsniper7809 7 месяцев назад

      This one could be a good video topic … how to prep the car when you reach the expertise cap over the years.
      To give you an idea, expertise level is between 93 & 96% for most of the areas (80% for dirty air sensibility)

  • @j.r.brewer8030
    @j.r.brewer8030 2 месяца назад

    I may be able to answer myself by the time my comment is answered, but when you research say sidepods once, and then research them again right after, in the same season, do the stats stack? Basically do you just research each part once per season, or no? If that makes sense lol.

    • @NeroBax
      @NeroBax  2 месяца назад +1

      You can research them as many times as you want, you'll get slightly less gains with each consecutive research due to reaching higher levels of expertise, in general you should research enough that you don't get any losses from regulation changes.

    • @j.r.brewer8030
      @j.r.brewer8030 2 месяца назад

      @@NeroBax that makes sense. Thank you!

  • @deinial6200
    @deinial6200 7 месяцев назад

    When would you say you would need to stop sacrificing top speed with this full cornering build?

    • @NeroBax
      @NeroBax  7 месяцев назад

      Basically when the losses from sacrificing a little bit of cornering gives you large boosts of top speed, around the 75% to 80% mark in terms of expertise.

  • @shaungray8217
    @shaungray8217 5 месяцев назад

    Can i just keep them on balanced Just got the game what do u do you do with the sliders just keep them on balance apwrt from the life span as u dont loose anything if its on balanced than movimg the sliders

    • @NeroBax
      @NeroBax  5 месяцев назад +1

      If you keep the sliders on balanced you will have a hard time as some stats are more valuable than others, among these cornering downforce is generally best followed by top speed, brake cooling and engine cooling.

  • @anthonyjamescordova8848
    @anthonyjamescordova8848 7 месяцев назад

    Is it recommended to use this on my first season? Or just use balance development on my first season then use this on the following season

    • @NeroBax
      @NeroBax  7 месяцев назад +1

      You can use this from the first season. Just keep an eye on your cooling, you'd want them at 40% at the minimum but closer to 50% and might need to sacrifice some cornering for some teams to make it happen.

  • @viktorkrivokuca4596
    @viktorkrivokuca4596 6 месяцев назад

    It's me again, i have another question. So i see that now that i have like atleast 3-4, maybe even 5 designs of every part, development just stopped. If i wanted to make newer designs i just get like -4 rank on the grid in most stats and only +1 in a few. What do i do now?

    • @NeroBax
      @NeroBax  6 месяцев назад

      There is a "ceiling" of sorts with expertise as it gets higher and you might have reached that. Could also be that some of the buildings that buff your designs are starting to need maintenance. Most likely one of these if the sliders are the same.

    • @viktorkrivokuca4596
      @viktorkrivokuca4596 6 месяцев назад

      @@NeroBax i almost refurbished everything now i have chassis 5 and suspension 4 coming in but after that not a single part will give me any gains not even +1 rank on grid even though i'm like 4th or 5th in most of the stats. Should i just leave it like that and focus on research? Oh and also is it worth doing constant research without cfd/wt hours?

    • @NeroBax
      @NeroBax  6 месяцев назад

      Your gains will get smaller and smaller so while you are getting better stats, the gap to the cars ahead might be a bit big. In car analysis you can compare the stats of your car to the stats of your competitors.
      It is perfectly fine to do research without CFD/Wind.

    • @viktorkrivokuca4596
      @viktorkrivokuca4596 6 месяцев назад

      @@NeroBax ok, that's all, thanks. I think i'm gonna see if i can keep up like this and i'm gonna focus on research. If i rapidly start falling behind i will design some new parts

  • @ms-lux5884
    @ms-lux5884 7 месяцев назад

    Hi i play the game from pc gampass is there a way that i can edit the states of drivers?

    • @NeroBax
      @NeroBax  7 месяцев назад +1

      Someone did make a database editor, I haven't tested it on the gamepass version but you can have a look at it here: github.com/IUrreta/DatabaseEditor

    • @ms-lux5884
      @ms-lux5884 7 месяцев назад

      @@NeroBax i tried it
      The problem is there no save file because xbox app use Cloud svae

    • @KumoCream
      @KumoCream 7 месяцев назад

      @@ms-lux5884 save file is under %localappdata%\Packages\FrontierDevelopments(...)\SystemAppData\wgs\ ,save the game and find the newest folder, the file with a lot of numbers in that folder is the save, add ".sav" to that file and u can edit it as usual. after editing remove the .sav and put it back to original folder

  • @tferwerda
    @tferwerda 7 месяцев назад

    Hi, short question. Would you recommend your design schedule also for Alfa Romeo or do you still would use the development schedule you use when playing Alfa Romeo?

    • @NeroBax
      @NeroBax  7 месяцев назад

      Aslong as you dont sacrifice to much cooling and dirty air (40% minimum for the first season, would probably recommend some more) you should be alright.

    • @tferwerda
      @tferwerda 7 месяцев назад

      @@NeroBax thanks if you have more suggestions let me know. Thanks so much for your reply.

  • @davelait9710
    @davelait9710 3 месяца назад

    Is there a reason why at a certain point designing a new part actually has a negative effect on performance?
    About 75% through season 1 and everything i go to design makes the car worse off..
    ..

    • @NeroBax
      @NeroBax  3 месяца назад

      Would either be weight or slider placement. Weight has a huge effect on performance, sliders also has an effect as each part has things they are good and bad at and if you maximize the bad while minimizing the good, you'd see effects like negative impact to performance.

    • @davelait9710
      @davelait9710 3 месяца назад

      @@NeroBax right I see ok, I'll try and figure out what I've been doing wrong. I've been following the same slider set up for my first 2/3 designs of each part, but repeating that pattern again just seems to make the new part worse.
      I guess repetition is a....bad thing?

    • @NeroBax
      @NeroBax  3 месяца назад

      Not really you should still be seing gains, if the slider placements are identical you shouldn't be seing losses at all. The only explanation in that case is either that your staff has been switched out with worse staff as they have an effect on the parts or that a building has degraded and you've lost some of the bonus it provides.

    • @davelait9710
      @davelait9710 3 месяца назад

      @@NeroBax could I possibly send you a screenshot to you on X showing my problem?

    • @davelait9710
      @davelait9710 2 месяца назад

      @@NeroBax well aren't I a special one. I completely forgot to take into account the weight loss slider 😂😂😂😂😂😂🫠

  • @benedekkis2273
    @benedekkis2273 5 месяцев назад

    If I do balanced research, is it also worth it?

    • @NeroBax
      @NeroBax  5 месяцев назад +1

      Not really as you should focus sliders on what the regulations are targetting or what your car needs, if you need more cornering/top speed/cooling focus the sliders towards those areas while trying to mitigate losses from regulation changes.

    • @benedekkis2273
      @benedekkis2273 5 месяцев назад

      @@NeroBax I understood, thank you! 😊

  • @joshholder3366
    @joshholder3366 7 месяцев назад

    best order to design parts in?

    • @NeroBax
      @NeroBax  7 месяцев назад +1

      At the start of the season I'd prefer to do the the 4 parts that take long to manufacture first (chassis, underfloor, sidepods and suspension) but there isn't really a wrong order to design parts in as it will depend on where you are in the season and when the next races are.

  • @joaquinpi08
    @joaquinpi08 7 месяцев назад

    If i had a carrer mode befor the update, does it translate to the new version and changes?

    • @NeroBax
      @NeroBax  7 месяцев назад

      Yes, most changes affect new saves so your old saves will be updated to the new patch. There are some minor things like board expectations that require new saves but nothing in terms of development.

    • @joaquinpi08
      @joaquinpi08 7 месяцев назад

      @@NeroBax Thanks

  • @Shadownian
    @Shadownian 3 месяца назад

    Why is it that each new season after spending all this time qnd money to get your car competitive that it reverts back to crap?
    The other teams dont start out with a bottom of the barrel car. You dont see Red Bull having to design new parts and rush parts because they are 20th in stats. Wth...i never got that. It makes it feel like all that work was useless.

    • @NeroBax
      @NeroBax  3 месяца назад +1

      I assume you are specializing your sliders?
      The AI will have a more general approach to the car meaning they have a way more balanced car for one, and the second reason is that they rarely minimize weight. So your car initially will be terrible but as you get your sliders set up properly and shed weight the real performance of the car gets shown, in reality though, if the AI copied the player they would most likely have a car that would outperform yours.