Quick and Efficient Car Development - F1 Manager 2023
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- Опубликовано: 13 июн 2024
- In this video I will be going trough what I think is the currently most effective way of developing your car. As I play the game more I might find better ways and will probably refine the guide further in the future. Let me know what you think!
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Seems a lot better this year in design, more tactical decisions instead of putting everything to the right
You are a life saver man I was about to get kicked out of Alfa Romeo.Thanks for saving my job.
I got kicked 😂 now I guess I have a second chance
@@f1mosez Their board is on drugs they want 7th with the worst car 🤣 hope they will update it soon.
Yeah higher expectations than Williams with a much slower car lol.
For an updated guide you can have a look at this: ruclips.net/video/81Y8FGkydJ0/видео.html
I wanna see an AlphaTauri speedrun🗣️🗣️🔥🔥‼️‼️
Thank you for this
Pretty sure it’s a bug , since both my cars are identical and Norris stil has different fuel ( I put in say 20 laps - it fills with 21 laps worth , and the main screen says 19 laps are in the car , while Piastri is 20/20/20
@lasarith2 same with my screen. Weird eh.
@@mrbrook1248 Aye, idk if it’s just the McLaren, because a few other videos of other teams don’t seem to have that 🤷🏼♂️
new fan and sub here - not going to lie you have opened my eyes to a way more in depth f1 manager. Thank you sir please keep them coming
Thanks bro you saves me man hade struggled so much with mclaren.❤ You getting A new sub ❤
13:14 you can check how much you lose with the regulation changes by going into the technical regulation menu and check every part that will have a regulation change
Yeah, it's just more of a complaint about the fact that we have to go trough several menus to check it :)
Thanks, I took williams from 7th best car to 2nd best at Silverstone S1 using inspiration from you.
Great video really helpful thanks!
also after 2 days you were a season and a half deep fair play 😂
Hey man, absolutely love your content. Informative, helpful and easy to understand. I'm about to start a Mclaren career and was wondering if this approach would work/be beneficial?
It could work but depending on your finanicials it might be better to do standard development rather than intense.
The main gain in terms of performance will be specializing your parts for the first season. A focus on cornering will generally yield decent results, have an example of that approach in the Alfa Romeo save.
AMAZING WORK
Nerobox = Legend!
I won the driver and constructor championship with alphaTauri in my second season with this. Thank you!
Pretty good guide, could you put some timestamps for every part if you remake in the future
Alr thanks This helped alot!
This is amazing! i'm new to the game and the engineering side of F1, any chance you can provide a written guide for this? thanks.
Thank you very much
I'm not sure I got this right, I go with minimum lifespan for underfloor, sidepods and chassis, then I focus on DRS, brake cooling and dirty air tolerance with the other parts. Then once this is done I can develop every component focusing on pace traits like low, medium and high speed?
Hey, i just started and i have a question. So i started 2 new designs in alphatauri with the balance method lifetime. I think one underfloor and a rear wing but im not sure. My question is how many engineers should i use for one design and how many testing hour or something like this.
A written guide step by step would be awesome. Kind of like the old game guides
steamcommunity.com/sharedfiles/filedetails/?id=3011054831
An incredibly indepth guide by Mike Takumi, would really recommend it.
So we don‘t use CFD and Wind Tunnel times for the First Designs?
Is there a written guide on what focus on what part of the car?
Would love a guide on what to do next, I’m loving this game but it’s my first time so I’m kinda getting stuck lol. I copied your guide and had great results with lando but now kinda confused on what next
Once you get a decent car you still wanna focus on upgrades but you can tune down from intense to standard, as the better your car becomes the less you gain from each intense development cycle. As long as you match your research to the regulation changes you should be fine.
Thanks for your video. But i have a problem, on all my games. For exemple: 1st Season with Alpine, I have done the Chassis reseach for the 2024 season, but after the end of the research period, nothing have been improved. Why please?
Thanks for this! One question tho, that I didn't catch if you covered it here: subsequent designs, do you keep using "Intense" development, or can you switch to Normal/Rushed?
Ï prefer using intense designs as they give boost to the next design aswell, the reason for using intense development although it is more expensive, is that manufacturing parts is more expensive aswell, so I'd rather do one project than 2-3 and have to manufacture parts for all 3. Havent tested normal/rushed much in this game, but in 22 doing intense was the most efficient way of designing parts, and seems to still be but wouldnt surprise me if they have made some balancing changes to were normal/rushed is going to be doable.
I will be testing it out at some point, this guide is just what I found to be most efficient so far, will have more refined guides later as I find better ways of progressing.
@@NeroBax Awesome! Can't wait to check those out!
How do you allocate CFD and Wind tunnel for the all the parts? And are you struggling with money due to the lower lifespan on the parts meaning you need to make more?
You do not need CFD and Wind Tunnel time to create parts, so in this case we put all of it into the underfloors. The lower lifespan means that we will need to make more but we will lose a fair amount of parts due to crashes and other incidents anyways. In my opinion the gain in performance is worth it as you can make up for the extra expenditure on parts by doing sponsor goals.
do I have to make upgrades to the car or just leave the same car for the whole season and design again at the start of the new season
I noticed you were already using 4 slots for the design. Did you first invest in the facility "design center"? When I started with AT, i just had 2 slots, so I invested heavily on the design center. Therefore i have not invested in actual design itself. How do you balance actual design itself VS. the importance of upgrading your design center? thanks for the vid!
Might you be playing 22? Design have been rebalanced for 23, and each team now starts with 4 design/research slots.
But how do you make your guys perform on race day? Do you do the cheese of letting them avoid high risk kerbs (or is that only Xbox bug which is what I play on). Do you drive only in clean air unless overtaking?
Or do you actually sit and micromanage both drivers like a real race and not do any cheese / exploit?
Love the videos though. Just started playing. First time F1 anything really. I’m hooked.
Aggressive strategies are incredibly powerfull, what I mean by this is running two stoppers with full attack on all 3 stints are very powerful on most tracks, mess around with the strategy planner and you will see what I mean.
Hi i literally did my upgrades like you last night and today i saw this video, i just did something different i minimized the loss on all areas that i was not focusing, always moving the sliders for example i used suspension and chassis to only have gains on brake and engine cooling but not getting any loss on any other area, then underfloor just for cornering and then rear wing for speed... i'll see how good it is when everything is done the gains seemed fine
How big is intense development of parts compared to normal? I did all my upgrades on normal to save money to invest in car development facilities and team facilities hoping to develop Alpha Tauri, Tsunoda, Liam Lawson and Roman Stanek
Intense is a 1,5x multiplier compared to normal.
I watch the video several times to do what you do, in 9 min you do a underfloor a second but I don't tell you that the 6 pieces are done but I don't see you doing the chassis
I heard somewhere that brake cooling also impacts tyre temps and overheating, do you know if there is any truth to that?
Should have an effect as brakes do transfer heat into the tyres, but I might test it later on.
This a very good and informative and easy to understand video dont get me wrong, but wouldnt this make the game a bit boring especially if you do this for every upgrade for every season until you are like 2 whole seconds ahead of everyone in quali. Personally i would stick to a different strategy to make the game more interesting
I mean, the objective of the game is to win. If that's boring to you, I don't think you're cut out for racing.
@terranova_ca alright buddy, if that's how you want to play so be it. Have fun winning every race without having to do anything. I'm sure that will be so satisfying and rewarding
Do you think it makes sense to do track specific Rear Wings. Like one for slow corners and one for fast corners and then you just choose based on the track?
You could make an argument for making parts track specific in this game for sure, and it can help you punch above your weight for sure, if it is worth it or not is generally going to be up to you though.
what do you do after you've completed a year doing this?
Thanks for the guide! However, I’ve tried this approach and the parts last only for one race or two. It’s not a really good solution for me, as I have to fabricate a lot of pieces every single week. Not entirely sure if this is a Ferrari problem or what.
You could always design/research the same part 2 or 3 times before manufacturing it so you're saving on that cost.
Thank you! How would you spend your CUDA hours and all? Would you divide them up evenly through the design? Or favoring some parts over others?
In this years edition CUDA hours are basically just extra days of expertise. As such I usually just do it simple and put it all into one part, mainly the underfloor for the first few iterations since it helps with everything.
There isn't really a wrong way to use CUDA hours, but to really take advantage of them you need to make another design after you make the CUDA design as the statboost from expertise gets applied after the design is completed.
For research you don't have to worry as it gets directly applied to your expertise. So again, no real wrong way to use it as each unit is equal to 1 day of design/research.
@@NeroBax sweet! Thank you so much for answering my questions!
I now been following your guide, and starting to get points now for my McLaren, haha. First time F1 gamer
So 1st design use all cuda on intense, 2nd design intense, 3rd design all cuda intense etc?
Also, do you advocate for only manufacturing every other designed part? 2nd/4th etc? Or 1st/3rd?
Thank you so much for your guide, I really messed this is up with AM in 1st season!
Question: are you supposed to make a balanced part of a particular car part after you “balanced the piece out” by doing the opposite of the first upgrade you did?
I made a more updated video as I learnt more, for design it doesn't matter where the sliders are placed. All of the different categories will get equal share of the expertise.
Hey, I have a question just for some clarification.
Say I maxxed on brake cooling and airflow sensitivity on the front wing. For the next upgrade, should I max everything else and move the sliders to the left for the airflow and brake cooling?
Then the upgrade after that, I focus on them both again then use the front wings for my cars?
Thanks for the help.
As it turns out expertise gain is not linked to sliders for designs. Meaning you can set the sliders to what you want while still having equal progress across the part. So just design what you need, don't need to be worried by expertise gains for design.
@@NeroBax So I could theoretically just max out airflow and sensitivity constantly? Because at 11:18 you were on about having to balance out the parts.
How do you check car part expertise
After you completed the first season did they fix this year where your teams pit garage is where your team finished in the points from previous season??
Didn't check it but would not think they did as I haven't heard anything about it.
are you meant to do only 4 intense development upgrades per ATR period or as soon as a development is completed you start another even if its in the same ATR period?
You do as much as your money allows you too. There is no problem doing several projects within an ATR period but having enough cash to take advantage of the next one is up to you.
Everytime you research a part, and you don’t manufacture it, but research the item again, do the gains stack etc.? Because if that’s the case I would probably only manufacture a part after two - three research cycles etc
Yes, you do not need to manufacture anything. Experience will grow with every design, research will only take affect at the start of next season. You do not need to manufacture anything to get expertise gains.
I’m about to lose my job. lol but built the car however they fined me for both cars for the gearbox. In Miami They didn’t give me a reason why. Brand new gearbox
How many CFD and windtunnel hours are you using per upgrade? You skipped that part.
All of it in Underfloor.
how do u keep up with the finance when you make 4 items on intense at start. can u before baku run 4 more on intense? i was realy struggeling with money at arround monaco because my cars been crashing like 2-3 times and it cost soo much to get new parts fast
I have the same problem
I don't think every team can do the "intense" plan IMO, but the great thing is there's a lot of ways to get things done in F1 manager. I started with haas (on the lower end of budget) and focused on rushed and high-performance parts with low durability to get some points and buy some lee-way with the board. currently I have high confidence, more confidence means more board payments and more money from sponsors. i think when you're lower budget you just need to get your way up the grid as quickly and cheaply as possible. also remember you're probably going to have to buy replacement powertrain parts which also eat massively into your budget.
I’m new to the game, I copied your exact first upgrades, where do I go from there? More balanced upgrades with longer lifespan?
Generally the loss of performance from durability isn't really worth it, you can go specialized on your upgrades to get more performance while keeping durability at a minimum to get a decent amount of performance for your car.
0:00 - obi wan? :D
as a smaller team with less money where you might not be able to afford all the new parts due to putting the lifespan meter all the way down, should you still keep the lifespan meter like that?
The performance gain you get from running minimum lifespan is worth it, front wing would be the exception as turning it slighty up from the minimum can give you 1-2 races extra life.
ok thank you so much 🙏@@NeroBax
I've been struggling with developing a car and drivers and I play it on PS5
Question mate see after u do first part off designs on eirher intence or standard on balance then work on the area's u said but do u make the parts for the car once u made first lot on balance or after balance go in to the areas after that
Have a look on some of my more recent guides as they explain things quite a bit better.
@@NeroBax ok but are u still using intwejce or is it no worth it as saw your videos from 7 month ago and not a 4 month ago and different answers
No, I've stopped using intense as I didn't see a real need for it.
Do you use only use intense approach on just the first of each design or use intense on every design you do
I used it on the first iteration but I've since stopped since I found the cost not worth it, have updated guides on my channel for the most recent patches.
Do you adjust the CFD hours or wind tunnel hours? You seemed to not touch them at all.
U do whatever u want to be fast with that
He did mention it a few times but he invested it all in the underfloor
Is this the first season or your 2nd season in the gamecause I saw you had 88 for wind tunnel how come that so high so we need 4 slots and upgrade to wind tunnel and CFD what levels are they at please
There is actually no benefit to upgrading CFD/Wind Tunnel buildings as they have massive upkeep that makes them not really worth it for the little benefit they give.
The way wind tunnel and cfd hours work is dependant on where you placed in the championship, generally the worse you perform the more hours you will get for both of these.
How to improve only acceleration Stat of the car? @NeroBax
Please suggest
Red bull engine, acceleration is highly tied to your engine to the point unless you run a Red Bull engine you won't be able to have higher acceleration than them.
Why on push fuel lap times are slower? Thx.
Could be the inconsistency of your driver.
How much difference does it make though going intense because it’s certainly costs a lot?
basically a 1.5x increase in expertise (stat gains) for 3x the cost, so if you can't afford it it is perfectly fine to do it standard instead, intense basically just gives you quicker gains.
so it's sidepods, suspension, and chassis you do minimum lifespan?
I'd do everything with the exception of maybe the front wing minimum lifespan as it is worth it for performance.
Is there a reason you just use 1 engineer for them? do you always do this or do you use more in some parts?
Since you can move engineers around as you see fit I usually start with one engineer and then fit in the rest to try and get parts done for particular races like a puzzle.
Where should I be putting my cfd and wind tunnell hours?
I would recommend underfloor for your first few periods, after that it is more what you are lacking.
i did not understand the part where you say, brake cooling is important, because the parts are very expensive in f1 manager 2023. what has the brake temperature to do with the other parts? Of course I understand that the tire temperature is important, but that has nothing to do with the other parts. other then that, good video.
Low brake temps will result in more lock-ups. A bad lock up can quickly cost you millions in parts damages. As an example the hardest crash I've had in this game cost me 8.5M.
@@NeroBax oh that's what you meant. that makes perfect sense. thanks for responding. and i love the idea to go full focus on 1 stats with some parts. i never thought about that before. bringing up the brake temps % with 1 or 2 parts, with a big push, is really cool. i mostly do balanced settings.
just need to understand it right, so i design, and once its done, i design the same part with the slider in the opposite direction and then i manufacture this one? Or do i design a 3rd one? do i just keep repeating this process?
Bit unsure what you mean, but I will be making a more refined edition in the future. Generally there is no real negatives to making specialized parts with the slider design.
@@NeroBax oh my bad, to make it simpler, do i manufacture every design? if not, how often should i manufacture?
@@choubu If it's an upgrade it is perfectly fine to manufacture it, it basically comes down to your cost cap and juggling that and your design/research is whats gonna decide how many parts you can make.
@@NeroBax ah i see, thank you so much, just one more question, the design upgrades do stack right, so i can design 2 times without manufacturing, and then manufacture the 3rd one and get a massive upgrade to save cost?
Every design you make will be slightly better than the one before it, depending on how you distribute the stats with sliders it could potentially be a pretty good update yes. Just make sure to bring durability to minimum.
Man, I can’t get this McLaren off the floor. If we aren’t last, we’re second last. Yet need to some how guanine’s 7th in constructors. Been in the points once and I’m at Suzuka
Use fasted pace and avoid high cerbs option. That drops the temp of tire and you still go faster. And sack piastri
How do I prepare with research? What’s the plan?
You basically want to combat the regulation changes. Start doing research when your cost cap projection for end of season hits 40M-30M to make sure you have enough cash to counter the changes.
So do them all intense a few times then repeat on new season?
I'd say do intense if you can afford it, if not standard is fine.
Missing the cheese method in the last game was way easier and funnier
I’m about 5 races into my first season. Is it too late for me to design my parts like this?
Not really, you've probably spent some of your cost cap but you could start designing parts like this anytime. The only concern would be to try and get enough research in to counteract the regulation changes. Once you have 30ish million left I'd say focus on research and make sure you have a little extra incase you need to replace an engine so you dont go over costcap.
@@NeroBax amazing! sorry one more question and it's probably a dumb one so forgive me. But when you talk about how you want to build balanced until expertise is about 80% for the part, where are you able to see that? I get it for the parts like airflow and drag where i assume the max there is 100%, but for low speed, medium, and high where it's shown by kN, how do you know you're at 80% for those? Is the max kN 10, so then 80% would be 8kN? Sorry i know this is probably dumb but i can't find anything anywhere that explains the kN piece lol
ive just started season 2 with McLaren (4th attempt i got sacked the first 3 tries) should i start doing this now in my career even if im still at the back and slower than season 1, or would i be better of for season 2 if i started again and did this at the start of season 1
You can do this in season 2 no problem, it's just a strategy for development and doesn't really matter when you start it up. Its up to you if you wanna start over but personally I don't think you'd need to.
@@NeroBax cheers
@@NeroBaxlol I just decided to restart and I’ve just won spa season 1 with McLaren, thanks for this great video
what do you mean sacked, they fired you after one season?
@@Jukeboxster first attempt I got fired mid season season 1 second and third attempt I got sacked at the end of season 1 and thanks to this video I’m just starting season 3
What should I do with the chassis?
You can focus it on what you need, either speed, cooling or cornering, currently cornering seems to be a pretty good bet for performance, but keep in mind cooling will have an effect on how quickly your engine loses performance with durability going down quicker with worse cooling.
Is it worth not to do a single research, only focus on design? I feel like there is no development with research..:
Research doesn't take effect until next year and is the only way to offset the regulation changes.
i dont understand why you do intense on first parts
Does research stack on car parts?
Research does stack yes, so you can do several projects for the same part.
How much CFD and wind tunnel time?
Haven't experimented much with it so for now we just invest it all into a single part as we see fit. In my case the underfloor for the first few iterations.
I just need piastri to stop crashing. Might as well be paying verstappen's salary with how much I spend on car parts.
How you get your acceleration up
Engine choice mainly, the RB engine has best acceleration.
how many CFD and Wind tunnel hours do you give to each part?
For the first few go arounds I would focus all of it on the underfloor, but as I haven't really experimented much with it yet there might be a case for going 50/50 for parts or going 25/25/25/25 in terms of allocation. For your first season I'd say a good bet is your underfloor and wings as your focus areas.
@@NeroBax thanks for answering, really great video. I'll definitely put it to good use today
Are these designs useful for midfield/front runners or just backmarkers?
Should be useful for any team.
@@NeroBaxshould every design be made intense? I am a bit concerned about cost cap when doing so.
How many times do you design each part in a season ????
what about the chassis
Focus it for cornering and if you need for a little bit of cooling.
ok thanks!@@NeroBax
7:30
Is is still accurate ?
Made an updated guide for 1.9 that you can find here: ruclips.net/video/81Y8FGkydJ0/видео.html
My biggest issue is time.
I would like a true Sim where I don't have to waste hours managing a rave.
I just want to Sim through race to race, and no, fast forwarding through races and quali is not a middle ground
This is a true sim your simulating being a manger for f1 not race to race.
@@dukkibhoy1990 that's what I want... but I don't want to manage a race
@@a21wat so simulate the race ?
@alexgost3522 how... I can't find the option?
@@a21wat you cant simulate races, the most you can do is leave at 16x speed and just leave ers battle assist on and just manage essential things like pitstops but thats not how the game should be played
Dude don’t click around so fast when trying to explain things. I had to rewind like 10 times to see what you were doing or talking about. Put down the Red Bull Energy drink while trying to explain things.
Karen?
If someone is going to explain something they have to do it slow, you cant rush learning
Bro the logic of the video is so fucked up, u say do do this and that, than u dont do it
Dude... your guides are crap as you keep clicking away that fast in your explanations. Its a joke.