Quick and Efficient Car Development - F1 Manager 2023

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  • Опубликовано: 13 июн 2024
  • In this video I will be going trough what I think is the currently most effective way of developing your car. As I play the game more I might find better ways and will probably refine the guide further in the future. Let me know what you think!
    You can find my Discord at: / discord
    If you enjoy my videos and wish to support me you can donate here: ko-fi.com/nerobax
    Your support allows me to spend more time on making videos! Thanks!
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Комментарии • 188

  • @scotthunter9852
    @scotthunter9852 10 месяцев назад +86

    Seems a lot better this year in design, more tactical decisions instead of putting everything to the right

  • @lastpirate3845
    @lastpirate3845 10 месяцев назад +27

    You are a life saver man I was about to get kicked out of Alfa Romeo.Thanks for saving my job.

    • @f1mosez
      @f1mosez 10 месяцев назад

      I got kicked 😂 now I guess I have a second chance

    • @lastpirate3845
      @lastpirate3845 10 месяцев назад +7

      @@f1mosez Their board is on drugs they want 7th with the worst car 🤣 hope they will update it soon.

    • @seanbailey8545
      @seanbailey8545 10 месяцев назад +1

      Yeah higher expectations than Williams with a much slower car lol.

  • @NeroBax
    @NeroBax  10 месяцев назад +38

    For an updated guide you can have a look at this: ruclips.net/video/81Y8FGkydJ0/видео.html

    • @gabrielecarpenetti
      @gabrielecarpenetti 10 месяцев назад

      I wanna see an AlphaTauri speedrun🗣️🗣️🔥🔥‼️‼️

    • @mrbrook1248
      @mrbrook1248 10 месяцев назад

      Thank you for this

    • @lasarith2
      @lasarith2 10 месяцев назад +2

      Pretty sure it’s a bug , since both my cars are identical and Norris stil has different fuel ( I put in say 20 laps - it fills with 21 laps worth , and the main screen says 19 laps are in the car , while Piastri is 20/20/20

    • @mrbrook1248
      @mrbrook1248 10 месяцев назад +1

      @lasarith2 same with my screen. Weird eh.

    • @lasarith2
      @lasarith2 10 месяцев назад

      @@mrbrook1248 Aye, idk if it’s just the McLaren, because a few other videos of other teams don’t seem to have that 🤷🏼‍♂️

  • @miguelmorales5049
    @miguelmorales5049 4 месяца назад

    new fan and sub here - not going to lie you have opened my eyes to a way more in depth f1 manager. Thank you sir please keep them coming

  • @zume8482
    @zume8482 10 месяцев назад +2

    Thanks bro you saves me man hade struggled so much with mclaren.❤ You getting A new sub ❤

  • @sbinnosamu3774
    @sbinnosamu3774 10 месяцев назад +14

    13:14 you can check how much you lose with the regulation changes by going into the technical regulation menu and check every part that will have a regulation change

    • @NeroBax
      @NeroBax  10 месяцев назад +6

      Yeah, it's just more of a complaint about the fact that we have to go trough several menus to check it :)

  • @ricepizza7881
    @ricepizza7881 3 месяца назад

    Thanks, I took williams from 7th best car to 2nd best at Silverstone S1 using inspiration from you.

  • @AshManTV92
    @AshManTV92 10 месяцев назад

    Great video really helpful thanks!
    also after 2 days you were a season and a half deep fair play 😂

  • @FayeAndElsiesVlogs
    @FayeAndElsiesVlogs 9 месяцев назад +2

    Hey man, absolutely love your content. Informative, helpful and easy to understand. I'm about to start a Mclaren career and was wondering if this approach would work/be beneficial?

    • @NeroBax
      @NeroBax  9 месяцев назад +2

      It could work but depending on your finanicials it might be better to do standard development rather than intense.
      The main gain in terms of performance will be specializing your parts for the first season. A focus on cornering will generally yield decent results, have an example of that approach in the Alfa Romeo save.

  • @mohamedmarzooki2964
    @mohamedmarzooki2964 10 месяцев назад

    AMAZING WORK

  • @mikkel2166
    @mikkel2166 10 месяцев назад +1

    Nerobox = Legend!

  • @MichaelWilliams-ez2yq
    @MichaelWilliams-ez2yq Месяц назад

    I won the driver and constructor championship with alphaTauri in my second season with this. Thank you!

  • @lynpendry
    @lynpendry 10 месяцев назад +2

    Pretty good guide, could you put some timestamps for every part if you remake in the future

  • @Lucadominus
    @Lucadominus Месяц назад

    Alr thanks This helped alot!

  • @leung1111
    @leung1111 10 месяцев назад +2

    This is amazing! i'm new to the game and the engineering side of F1, any chance you can provide a written guide for this? thanks.

  • @xkapii9790
    @xkapii9790 10 месяцев назад

    Thank you very much

  • @Andrew_GR51
    @Andrew_GR51 10 месяцев назад

    I'm not sure I got this right, I go with minimum lifespan for underfloor, sidepods and chassis, then I focus on DRS, brake cooling and dirty air tolerance with the other parts. Then once this is done I can develop every component focusing on pace traits like low, medium and high speed?

  • @its_l3v697
    @its_l3v697 9 месяцев назад

    Hey, i just started and i have a question. So i started 2 new designs in alphatauri with the balance method lifetime. I think one underfloor and a rear wing but im not sure. My question is how many engineers should i use for one design and how many testing hour or something like this.

  • @stephencruse6525
    @stephencruse6525 8 месяцев назад +3

    A written guide step by step would be awesome. Kind of like the old game guides

    • @NeroBax
      @NeroBax  8 месяцев назад +2

      steamcommunity.com/sharedfiles/filedetails/?id=3011054831
      An incredibly indepth guide by Mike Takumi, would really recommend it.

    • @dominik9078
      @dominik9078 6 месяцев назад

      So we don‘t use CFD and Wind Tunnel times for the First Designs?

  • @1Mukke
    @1Mukke 10 месяцев назад

    Is there a written guide on what focus on what part of the car?

  • @harryrogers3666
    @harryrogers3666 10 месяцев назад

    Would love a guide on what to do next, I’m loving this game but it’s my first time so I’m kinda getting stuck lol. I copied your guide and had great results with lando but now kinda confused on what next

    • @NeroBax
      @NeroBax  10 месяцев назад

      Once you get a decent car you still wanna focus on upgrades but you can tune down from intense to standard, as the better your car becomes the less you gain from each intense development cycle. As long as you match your research to the regulation changes you should be fine.

  • @pierrehenri5116
    @pierrehenri5116 5 месяцев назад

    Thanks for your video. But i have a problem, on all my games. For exemple: 1st Season with Alpine, I have done the Chassis reseach for the 2024 season, but after the end of the research period, nothing have been improved. Why please?

  • @jayhawk66
    @jayhawk66 10 месяцев назад +2

    Thanks for this! One question tho, that I didn't catch if you covered it here: subsequent designs, do you keep using "Intense" development, or can you switch to Normal/Rushed?

    • @NeroBax
      @NeroBax  10 месяцев назад +1

      Ï prefer using intense designs as they give boost to the next design aswell, the reason for using intense development although it is more expensive, is that manufacturing parts is more expensive aswell, so I'd rather do one project than 2-3 and have to manufacture parts for all 3. Havent tested normal/rushed much in this game, but in 22 doing intense was the most efficient way of designing parts, and seems to still be but wouldnt surprise me if they have made some balancing changes to were normal/rushed is going to be doable.
      I will be testing it out at some point, this guide is just what I found to be most efficient so far, will have more refined guides later as I find better ways of progressing.

    • @jayhawk66
      @jayhawk66 10 месяцев назад

      @@NeroBax Awesome! Can't wait to check those out!

  • @jazza3883
    @jazza3883 10 месяцев назад +3

    How do you allocate CFD and Wind tunnel for the all the parts? And are you struggling with money due to the lower lifespan on the parts meaning you need to make more?

    • @NeroBax
      @NeroBax  10 месяцев назад +6

      You do not need CFD and Wind Tunnel time to create parts, so in this case we put all of it into the underfloors. The lower lifespan means that we will need to make more but we will lose a fair amount of parts due to crashes and other incidents anyways. In my opinion the gain in performance is worth it as you can make up for the extra expenditure on parts by doing sponsor goals.

  • @iceboyfoxgaming8050
    @iceboyfoxgaming8050 10 месяцев назад

    do I have to make upgrades to the car or just leave the same car for the whole season and design again at the start of the new season

  • @SwimmingJebus
    @SwimmingJebus 10 месяцев назад

    I noticed you were already using 4 slots for the design. Did you first invest in the facility "design center"? When I started with AT, i just had 2 slots, so I invested heavily on the design center. Therefore i have not invested in actual design itself. How do you balance actual design itself VS. the importance of upgrading your design center? thanks for the vid!

    • @NeroBax
      @NeroBax  10 месяцев назад

      Might you be playing 22? Design have been rebalanced for 23, and each team now starts with 4 design/research slots.

  • @themotherfdude8891
    @themotherfdude8891 7 месяцев назад

    But how do you make your guys perform on race day? Do you do the cheese of letting them avoid high risk kerbs (or is that only Xbox bug which is what I play on). Do you drive only in clean air unless overtaking?
    Or do you actually sit and micromanage both drivers like a real race and not do any cheese / exploit?
    Love the videos though. Just started playing. First time F1 anything really. I’m hooked.

    • @NeroBax
      @NeroBax  7 месяцев назад +1

      Aggressive strategies are incredibly powerfull, what I mean by this is running two stoppers with full attack on all 3 stints are very powerful on most tracks, mess around with the strategy planner and you will see what I mean.

  • @oneokdriver3876
    @oneokdriver3876 10 месяцев назад +5

    Hi i literally did my upgrades like you last night and today i saw this video, i just did something different i minimized the loss on all areas that i was not focusing, always moving the sliders for example i used suspension and chassis to only have gains on brake and engine cooling but not getting any loss on any other area, then underfloor just for cornering and then rear wing for speed... i'll see how good it is when everything is done the gains seemed fine
    How big is intense development of parts compared to normal? I did all my upgrades on normal to save money to invest in car development facilities and team facilities hoping to develop Alpha Tauri, Tsunoda, Liam Lawson and Roman Stanek

    • @NeroBax
      @NeroBax  10 месяцев назад +2

      Intense is a 1,5x multiplier compared to normal.

  • @kevintal2741
    @kevintal2741 10 месяцев назад

    I watch the video several times to do what you do, in 9 min you do a underfloor a second but I don't tell you that the 6 pieces are done but I don't see you doing the chassis

  • @Rayzor923
    @Rayzor923 10 месяцев назад +2

    I heard somewhere that brake cooling also impacts tyre temps and overheating, do you know if there is any truth to that?

    • @NeroBax
      @NeroBax  10 месяцев назад

      Should have an effect as brakes do transfer heat into the tyres, but I might test it later on.

  • @tenovox9596
    @tenovox9596 10 месяцев назад +3

    This a very good and informative and easy to understand video dont get me wrong, but wouldnt this make the game a bit boring especially if you do this for every upgrade for every season until you are like 2 whole seconds ahead of everyone in quali. Personally i would stick to a different strategy to make the game more interesting

    • @terranova_ca
      @terranova_ca 6 месяцев назад

      I mean, the objective of the game is to win. If that's boring to you, I don't think you're cut out for racing.

    • @tenovox9596
      @tenovox9596 6 месяцев назад

      @terranova_ca alright buddy, if that's how you want to play so be it. Have fun winning every race without having to do anything. I'm sure that will be so satisfying and rewarding

  • @vining9500
    @vining9500 10 месяцев назад

    Do you think it makes sense to do track specific Rear Wings. Like one for slow corners and one for fast corners and then you just choose based on the track?

    • @NeroBax
      @NeroBax  10 месяцев назад

      You could make an argument for making parts track specific in this game for sure, and it can help you punch above your weight for sure, if it is worth it or not is generally going to be up to you though.

  • @xundine
    @xundine 5 месяцев назад +1

    what do you do after you've completed a year doing this?

  • @rauleangeli
    @rauleangeli 10 месяцев назад +2

    Thanks for the guide! However, I’ve tried this approach and the parts last only for one race or two. It’s not a really good solution for me, as I have to fabricate a lot of pieces every single week. Not entirely sure if this is a Ferrari problem or what.

    • @ChaddyBadger
      @ChaddyBadger 10 месяцев назад +1

      You could always design/research the same part 2 or 3 times before manufacturing it so you're saving on that cost.

  • @3312444123
    @3312444123 8 месяцев назад

    Thank you! How would you spend your CUDA hours and all? Would you divide them up evenly through the design? Or favoring some parts over others?

    • @NeroBax
      @NeroBax  8 месяцев назад +1

      In this years edition CUDA hours are basically just extra days of expertise. As such I usually just do it simple and put it all into one part, mainly the underfloor for the first few iterations since it helps with everything.
      There isn't really a wrong way to use CUDA hours, but to really take advantage of them you need to make another design after you make the CUDA design as the statboost from expertise gets applied after the design is completed.
      For research you don't have to worry as it gets directly applied to your expertise. So again, no real wrong way to use it as each unit is equal to 1 day of design/research.

    • @3312444123
      @3312444123 8 месяцев назад

      @@NeroBax sweet! Thank you so much for answering my questions!
      I now been following your guide, and starting to get points now for my McLaren, haha. First time F1 gamer

    • @patmulvihill6729
      @patmulvihill6729 4 месяца назад

      So 1st design use all cuda on intense, 2nd design intense, 3rd design all cuda intense etc?
      Also, do you advocate for only manufacturing every other designed part? 2nd/4th etc? Or 1st/3rd?
      Thank you so much for your guide, I really messed this is up with AM in 1st season!

  • @meneerofi7126
    @meneerofi7126 10 месяцев назад

    Question: are you supposed to make a balanced part of a particular car part after you “balanced the piece out” by doing the opposite of the first upgrade you did?

    • @NeroBax
      @NeroBax  10 месяцев назад

      I made a more updated video as I learnt more, for design it doesn't matter where the sliders are placed. All of the different categories will get equal share of the expertise.

  • @breneditz8829
    @breneditz8829 10 месяцев назад

    Hey, I have a question just for some clarification.
    Say I maxxed on brake cooling and airflow sensitivity on the front wing. For the next upgrade, should I max everything else and move the sliders to the left for the airflow and brake cooling?
    Then the upgrade after that, I focus on them both again then use the front wings for my cars?
    Thanks for the help.

    • @NeroBax
      @NeroBax  10 месяцев назад

      As it turns out expertise gain is not linked to sliders for designs. Meaning you can set the sliders to what you want while still having equal progress across the part. So just design what you need, don't need to be worried by expertise gains for design.

    • @breneditz8829
      @breneditz8829 10 месяцев назад +1

      @@NeroBax So I could theoretically just max out airflow and sensitivity constantly? Because at 11:18 you were on about having to balance out the parts.

  • @user-nx4ye6gq7o
    @user-nx4ye6gq7o 10 месяцев назад

    How do you check car part expertise

  • @frostedfatality3327
    @frostedfatality3327 10 месяцев назад

    After you completed the first season did they fix this year where your teams pit garage is where your team finished in the points from previous season??

    • @NeroBax
      @NeroBax  10 месяцев назад

      Didn't check it but would not think they did as I haven't heard anything about it.

  • @DevilsRUST
    @DevilsRUST 10 месяцев назад

    are you meant to do only 4 intense development upgrades per ATR period or as soon as a development is completed you start another even if its in the same ATR period?

    • @NeroBax
      @NeroBax  10 месяцев назад

      You do as much as your money allows you too. There is no problem doing several projects within an ATR period but having enough cash to take advantage of the next one is up to you.

  • @xcptcronchx
    @xcptcronchx 5 месяцев назад

    Everytime you research a part, and you don’t manufacture it, but research the item again, do the gains stack etc.? Because if that’s the case I would probably only manufacture a part after two - three research cycles etc

    • @NeroBax
      @NeroBax  5 месяцев назад +1

      Yes, you do not need to manufacture anything. Experience will grow with every design, research will only take affect at the start of next season. You do not need to manufacture anything to get expertise gains.

  • @jamesmayhugh749
    @jamesmayhugh749 Месяц назад

    I’m about to lose my job. lol but built the car however they fined me for both cars for the gearbox. In Miami They didn’t give me a reason why. Brand new gearbox

  • @steve0500738
    @steve0500738 10 месяцев назад +3

    How many CFD and windtunnel hours are you using per upgrade? You skipped that part.

  • @JonnyAndreHenningsen
    @JonnyAndreHenningsen 10 месяцев назад +1

    how do u keep up with the finance when you make 4 items on intense at start. can u before baku run 4 more on intense? i was realy struggeling with money at arround monaco because my cars been crashing like 2-3 times and it cost soo much to get new parts fast

    • @DanielCosta-rl1fq
      @DanielCosta-rl1fq 10 месяцев назад

      I have the same problem

    • @Jukeboxster
      @Jukeboxster 10 месяцев назад

      I don't think every team can do the "intense" plan IMO, but the great thing is there's a lot of ways to get things done in F1 manager. I started with haas (on the lower end of budget) and focused on rushed and high-performance parts with low durability to get some points and buy some lee-way with the board. currently I have high confidence, more confidence means more board payments and more money from sponsors. i think when you're lower budget you just need to get your way up the grid as quickly and cheaply as possible. also remember you're probably going to have to buy replacement powertrain parts which also eat massively into your budget.

  • @harryrogers3666
    @harryrogers3666 10 месяцев назад

    I’m new to the game, I copied your exact first upgrades, where do I go from there? More balanced upgrades with longer lifespan?

    • @NeroBax
      @NeroBax  10 месяцев назад

      Generally the loss of performance from durability isn't really worth it, you can go specialized on your upgrades to get more performance while keeping durability at a minimum to get a decent amount of performance for your car.

  • @celle0106
    @celle0106 10 месяцев назад +1

    0:00 - obi wan? :D

  • @xundine
    @xundine 3 месяца назад +1

    as a smaller team with less money where you might not be able to afford all the new parts due to putting the lifespan meter all the way down, should you still keep the lifespan meter like that?

    • @NeroBax
      @NeroBax  3 месяца назад +1

      The performance gain you get from running minimum lifespan is worth it, front wing would be the exception as turning it slighty up from the minimum can give you 1-2 races extra life.

    • @xundine
      @xundine 3 месяца назад +1

      ok thank you so much 🙏@@NeroBax

  • @littlezee23
    @littlezee23 2 месяца назад

    I've been struggling with developing a car and drivers and I play it on PS5

  • @shaungray8217
    @shaungray8217 3 месяца назад

    Question mate see after u do first part off designs on eirher intence or standard on balance then work on the area's u said but do u make the parts for the car once u made first lot on balance or after balance go in to the areas after that

    • @NeroBax
      @NeroBax  3 месяца назад

      Have a look on some of my more recent guides as they explain things quite a bit better.

    • @shaungray8217
      @shaungray8217 3 месяца назад

      @@NeroBax ok but are u still using intwejce or is it no worth it as saw your videos from 7 month ago and not a 4 month ago and different answers

    • @NeroBax
      @NeroBax  3 месяца назад

      No, I've stopped using intense as I didn't see a real need for it.

  • @lewisbaines6072
    @lewisbaines6072 3 месяца назад

    Do you use only use intense approach on just the first of each design or use intense on every design you do

    • @NeroBax
      @NeroBax  3 месяца назад +1

      I used it on the first iteration but I've since stopped since I found the cost not worth it, have updated guides on my channel for the most recent patches.

  • @TCViper8618
    @TCViper8618 10 месяцев назад

    Do you adjust the CFD hours or wind tunnel hours? You seemed to not touch them at all.

    • @mrdemon723
      @mrdemon723 10 месяцев назад +1

      U do whatever u want to be fast with that

    • @elcactusdelamuerte506
      @elcactusdelamuerte506 10 месяцев назад

      He did mention it a few times but he invested it all in the underfloor

  • @bootcamptv9585
    @bootcamptv9585 7 месяцев назад

    Is this the first season or your 2nd season in the gamecause I saw you had 88 for wind tunnel how come that so high so we need 4 slots and upgrade to wind tunnel and CFD what levels are they at please

    • @NeroBax
      @NeroBax  7 месяцев назад

      There is actually no benefit to upgrading CFD/Wind Tunnel buildings as they have massive upkeep that makes them not really worth it for the little benefit they give.
      The way wind tunnel and cfd hours work is dependant on where you placed in the championship, generally the worse you perform the more hours you will get for both of these.

  • @vrishabshashidhar5375
    @vrishabshashidhar5375 10 месяцев назад

    How to improve only acceleration Stat of the car? @NeroBax
    Please suggest

    • @NeroBax
      @NeroBax  10 месяцев назад

      Red bull engine, acceleration is highly tied to your engine to the point unless you run a Red Bull engine you won't be able to have higher acceleration than them.

  • @RickMiMann415
    @RickMiMann415 10 месяцев назад +1

    Why on push fuel lap times are slower? Thx.

    • @seanbailey8545
      @seanbailey8545 10 месяцев назад

      Could be the inconsistency of your driver.

  • @matt_gtuk1807
    @matt_gtuk1807 8 месяцев назад

    How much difference does it make though going intense because it’s certainly costs a lot?

    • @NeroBax
      @NeroBax  8 месяцев назад

      basically a 1.5x increase in expertise (stat gains) for 3x the cost, so if you can't afford it it is perfectly fine to do it standard instead, intense basically just gives you quicker gains.

  • @RO51234
    @RO51234 7 месяцев назад

    so it's sidepods, suspension, and chassis you do minimum lifespan?

    • @NeroBax
      @NeroBax  7 месяцев назад

      I'd do everything with the exception of maybe the front wing minimum lifespan as it is worth it for performance.

  • @SannieJordi
    @SannieJordi 10 месяцев назад

    Is there a reason you just use 1 engineer for them? do you always do this or do you use more in some parts?

    • @NeroBax
      @NeroBax  10 месяцев назад +2

      Since you can move engineers around as you see fit I usually start with one engineer and then fit in the rest to try and get parts done for particular races like a puzzle.

  • @chasemalton9437
    @chasemalton9437 7 месяцев назад

    Where should I be putting my cfd and wind tunnell hours?

    • @NeroBax
      @NeroBax  7 месяцев назад

      I would recommend underfloor for your first few periods, after that it is more what you are lacking.

  • @Warlord85
    @Warlord85 10 месяцев назад

    i did not understand the part where you say, brake cooling is important, because the parts are very expensive in f1 manager 2023. what has the brake temperature to do with the other parts? Of course I understand that the tire temperature is important, but that has nothing to do with the other parts. other then that, good video.

    • @NeroBax
      @NeroBax  10 месяцев назад +1

      Low brake temps will result in more lock-ups. A bad lock up can quickly cost you millions in parts damages. As an example the hardest crash I've had in this game cost me 8.5M.

    • @Warlord85
      @Warlord85 10 месяцев назад

      @@NeroBax oh that's what you meant. that makes perfect sense. thanks for responding. and i love the idea to go full focus on 1 stats with some parts. i never thought about that before. bringing up the brake temps % with 1 or 2 parts, with a big push, is really cool. i mostly do balanced settings.

  • @choubu
    @choubu 10 месяцев назад

    just need to understand it right, so i design, and once its done, i design the same part with the slider in the opposite direction and then i manufacture this one? Or do i design a 3rd one? do i just keep repeating this process?

    • @NeroBax
      @NeroBax  10 месяцев назад

      Bit unsure what you mean, but I will be making a more refined edition in the future. Generally there is no real negatives to making specialized parts with the slider design.

    • @choubu
      @choubu 10 месяцев назад

      @@NeroBax oh my bad, to make it simpler, do i manufacture every design? if not, how often should i manufacture?

    • @NeroBax
      @NeroBax  10 месяцев назад

      @@choubu If it's an upgrade it is perfectly fine to manufacture it, it basically comes down to your cost cap and juggling that and your design/research is whats gonna decide how many parts you can make.

    • @choubu
      @choubu 10 месяцев назад

      @@NeroBax ah i see, thank you so much, just one more question, the design upgrades do stack right, so i can design 2 times without manufacturing, and then manufacture the 3rd one and get a massive upgrade to save cost?

    • @NeroBax
      @NeroBax  10 месяцев назад

      Every design you make will be slightly better than the one before it, depending on how you distribute the stats with sliders it could potentially be a pretty good update yes. Just make sure to bring durability to minimum.

  • @sirdave199
    @sirdave199 10 месяцев назад

    Man, I can’t get this McLaren off the floor. If we aren’t last, we’re second last. Yet need to some how guanine’s 7th in constructors. Been in the points once and I’m at Suzuka

    • @sdwwildcard_nl243
      @sdwwildcard_nl243 9 месяцев назад

      Use fasted pace and avoid high cerbs option. That drops the temp of tire and you still go faster. And sack piastri

  • @iceboyfoxgaming8050
    @iceboyfoxgaming8050 10 месяцев назад

    How do I prepare with research? What’s the plan?

    • @NeroBax
      @NeroBax  10 месяцев назад

      You basically want to combat the regulation changes. Start doing research when your cost cap projection for end of season hits 40M-30M to make sure you have enough cash to counter the changes.

  • @mrspeedtriple4948
    @mrspeedtriple4948 10 месяцев назад

    So do them all intense a few times then repeat on new season?

    • @NeroBax
      @NeroBax  10 месяцев назад +1

      I'd say do intense if you can afford it, if not standard is fine.

  • @SoftTyre
    @SoftTyre 10 месяцев назад

    Missing the cheese method in the last game was way easier and funnier

  • @caseyriggen9582
    @caseyriggen9582 10 месяцев назад

    I’m about 5 races into my first season. Is it too late for me to design my parts like this?

    • @NeroBax
      @NeroBax  10 месяцев назад +1

      Not really, you've probably spent some of your cost cap but you could start designing parts like this anytime. The only concern would be to try and get enough research in to counteract the regulation changes. Once you have 30ish million left I'd say focus on research and make sure you have a little extra incase you need to replace an engine so you dont go over costcap.

    • @caseyriggen9582
      @caseyriggen9582 10 месяцев назад

      @@NeroBax amazing! sorry one more question and it's probably a dumb one so forgive me. But when you talk about how you want to build balanced until expertise is about 80% for the part, where are you able to see that? I get it for the parts like airflow and drag where i assume the max there is 100%, but for low speed, medium, and high where it's shown by kN, how do you know you're at 80% for those? Is the max kN 10, so then 80% would be 8kN? Sorry i know this is probably dumb but i can't find anything anywhere that explains the kN piece lol

  • @Chiefwilburthegreat
    @Chiefwilburthegreat 10 месяцев назад

    ive just started season 2 with McLaren (4th attempt i got sacked the first 3 tries) should i start doing this now in my career even if im still at the back and slower than season 1, or would i be better of for season 2 if i started again and did this at the start of season 1

    • @NeroBax
      @NeroBax  10 месяцев назад

      You can do this in season 2 no problem, it's just a strategy for development and doesn't really matter when you start it up. Its up to you if you wanna start over but personally I don't think you'd need to.

    • @Chiefwilburthegreat
      @Chiefwilburthegreat 10 месяцев назад

      @@NeroBax cheers

    • @Chiefwilburthegreat
      @Chiefwilburthegreat 10 месяцев назад

      @@NeroBaxlol I just decided to restart and I’ve just won spa season 1 with McLaren, thanks for this great video

    • @Jukeboxster
      @Jukeboxster 10 месяцев назад

      what do you mean sacked, they fired you after one season?

    • @Chiefwilburthegreat
      @Chiefwilburthegreat 10 месяцев назад

      @@Jukeboxster first attempt I got fired mid season season 1 second and third attempt I got sacked at the end of season 1 and thanks to this video I’m just starting season 3

  • @iceboyfoxgaming8050
    @iceboyfoxgaming8050 10 месяцев назад

    What should I do with the chassis?

    • @NeroBax
      @NeroBax  10 месяцев назад

      You can focus it on what you need, either speed, cooling or cornering, currently cornering seems to be a pretty good bet for performance, but keep in mind cooling will have an effect on how quickly your engine loses performance with durability going down quicker with worse cooling.

  • @attilamartinskumath4587
    @attilamartinskumath4587 6 месяцев назад

    Is it worth not to do a single research, only focus on design? I feel like there is no development with research..:

    • @NeroBax
      @NeroBax  6 месяцев назад +1

      Research doesn't take effect until next year and is the only way to offset the regulation changes.

  • @evaldsfilipavics9973
    @evaldsfilipavics9973 2 месяца назад

    i dont understand why you do intense on first parts

  • @drtlog2689
    @drtlog2689 10 месяцев назад

    Does research stack on car parts?

    • @NeroBax
      @NeroBax  10 месяцев назад

      Research does stack yes, so you can do several projects for the same part.

  • @sirdave199
    @sirdave199 10 месяцев назад

    How much CFD and wind tunnel time?

    • @NeroBax
      @NeroBax  10 месяцев назад +1

      Haven't experimented much with it so for now we just invest it all into a single part as we see fit. In my case the underfloor for the first few iterations.

  • @crackerjackrappr
    @crackerjackrappr 3 месяца назад

    I just need piastri to stop crashing. Might as well be paying verstappen's salary with how much I spend on car parts.

  • @davidellington7001
    @davidellington7001 3 месяца назад

    How you get your acceleration up

    • @NeroBax
      @NeroBax  3 месяца назад +1

      Engine choice mainly, the RB engine has best acceleration.

  • @AtomicVersion19
    @AtomicVersion19 10 месяцев назад +1

    how many CFD and Wind tunnel hours do you give to each part?

    • @NeroBax
      @NeroBax  10 месяцев назад +1

      For the first few go arounds I would focus all of it on the underfloor, but as I haven't really experimented much with it yet there might be a case for going 50/50 for parts or going 25/25/25/25 in terms of allocation. For your first season I'd say a good bet is your underfloor and wings as your focus areas.

    • @AtomicVersion19
      @AtomicVersion19 10 месяцев назад

      @@NeroBax thanks for answering, really great video. I'll definitely put it to good use today

  • @calum258
    @calum258 10 месяцев назад

    Are these designs useful for midfield/front runners or just backmarkers?

    • @NeroBax
      @NeroBax  10 месяцев назад

      Should be useful for any team.

    • @calum258
      @calum258 10 месяцев назад

      @@NeroBaxshould every design be made intense? I am a bit concerned about cost cap when doing so.

  • @smithypa27
    @smithypa27 10 месяцев назад

    How many times do you design each part in a season ????

  • @xundine
    @xundine 6 месяцев назад +1

    what about the chassis

    • @NeroBax
      @NeroBax  6 месяцев назад +1

      Focus it for cornering and if you need for a little bit of cooling.

    • @xundine
      @xundine 6 месяцев назад +1

      ok thanks!@@NeroBax

  • @dannyr_4478
    @dannyr_4478 10 месяцев назад

    7:30

  • @nathanmasson516
    @nathanmasson516 7 месяцев назад

    Is is still accurate ?

    • @NeroBax
      @NeroBax  7 месяцев назад

      Made an updated guide for 1.9 that you can find here: ruclips.net/video/81Y8FGkydJ0/видео.html

  • @a21wat
    @a21wat 10 месяцев назад

    My biggest issue is time.
    I would like a true Sim where I don't have to waste hours managing a rave.
    I just want to Sim through race to race, and no, fast forwarding through races and quali is not a middle ground

    • @dukkibhoy1990
      @dukkibhoy1990 10 месяцев назад

      This is a true sim your simulating being a manger for f1 not race to race.

    • @a21wat
      @a21wat 10 месяцев назад

      @@dukkibhoy1990 that's what I want... but I don't want to manage a race

    • @alexgost3522
      @alexgost3522 10 месяцев назад +1

      @@a21wat so simulate the race ?

    • @a21wat
      @a21wat 10 месяцев назад

      @alexgost3522 how... I can't find the option?

    • @hadi4773
      @hadi4773 10 месяцев назад

      @@a21wat you cant simulate races, the most you can do is leave at 16x speed and just leave ers battle assist on and just manage essential things like pitstops but thats not how the game should be played

  • @TCViper8618
    @TCViper8618 10 месяцев назад +4

    Dude don’t click around so fast when trying to explain things. I had to rewind like 10 times to see what you were doing or talking about. Put down the Red Bull Energy drink while trying to explain things.

    • @biggienasillmatic7842
      @biggienasillmatic7842 10 месяцев назад +2

      Karen?

    • @xILoveFishyx
      @xILoveFishyx 7 месяцев назад

      If someone is going to explain something they have to do it slow, you cant rush learning

  • @OsaSosaBarbarossa
    @OsaSosaBarbarossa 11 дней назад

    Bro the logic of the video is so fucked up, u say do do this and that, than u dont do it

  • @PatrickRechsteiner
    @PatrickRechsteiner 3 месяца назад

    Dude... your guides are crap as you keep clicking away that fast in your explanations. Its a joke.