Build your own equipment mod for Baldur's Gate 3 - Modding with Ohfor Ep. 1

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  • Опубликовано: 18 сен 2024
  • In this first episode of Modding with Ohfor we cover the very basics of setting up a mod and bringing it into your game world.
    The episodes all build on knowledge from previous episodes. Find the entire playlist here: • Build your own equipme...
    Here's a link to the guide for setting up the Baldur's Gate 3 modding toolkit: mod.io/g/baldu...
    Find my mods on:
    mod.io - mod.io/u/ohfor...
    nexus mods - next.nexusmods...
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Комментарии • 52

  • @renoutlaw8371
    @renoutlaw8371 7 часов назад

    Thank you so much this is exponentially more clear on how to actually get started making actually testable modded items than everything else I've seen.

  • @FuriousTortoise
    @FuriousTortoise 5 дней назад +2

    thank you so much. please keep doing these. I felt so lost (and kinda still do) but this is so very helpful to mod a modders mod path.

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад +3

      Yes, we're more or less all on the same journey here. Some, further ahead than others. But I intend to keep going for as long as I am able.

    • @FuriousTortoise
      @FuriousTortoise 5 дней назад

      ⁠ just finished the video. It worked! For ease of checking on mods I have a sandbox save in camp.
      How could we populate this bag into the Traveller’s Chest instead?
      I also don’t remember you ever specifying it go to the Cartilaginous Chest… was that something to do with the Treasure Table entires you chose?
      You called one potions (I guess because you added the rum) 😂🥃
      EDIT: I’m so new to this I didn’t know that chest was called the Tutorial Chest. Sorry about that

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад +1

      @@FuriousTortoise TUT_Chest_Potions is the carthsomething chest ;-) It's the first line of the treasuretable I define in the video.

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад +1

      @@FuriousTortoise And I don't actually know why THIS chest in particular ended up being "Tutorial Chest" that all modders use. There is actually a chest right upstairs when you exit the cocoon - it would make more sense to me. But alas, convention is convention.

    • @FuriousTortoise
      @FuriousTortoise 5 дней назад

      @@ohfor.fuksake ha ain’t that the truth!
      Welp, if I figure it out I’ll let you know. A few mods I’ve seen drop into the camp chest so I know it’s at least possible.
      That’s very interesting about the chest designations. I’ll look into it.

  • @Abysspainter
    @Abysspainter 5 дней назад +1

    Thanks to your help I was able to create my first mod, thank you.

  • @ImEMP
    @ImEMP 6 дней назад +1

    Thank you for making this video! Keep it up, man.

  • @thedoingthedoing8619
    @thedoingthedoing8619 9 часов назад

    Great guide! I want to subscribe but the 69 sub count is beautiful

  • @cwill6491
    @cwill6491 6 дней назад +3

    The documentation on this program is poor, thanks for putting this out

  • @TheLoveKing
    @TheLoveKing 4 дня назад

    please make more videos you are amazing 1,000%

  • @bodyga1140
    @bodyga1140 5 дней назад +2

    This has been very useful, could not get a clear answer anywhere. Do you know how to add multiple items to a bag? Not multiple stacks of one item but actually separate, different items.

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад

      I do. I cover this in Episode 2, which is currently rendering. It should be up in the next hour or so 🙂

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад

      Episode 2 is now live. ruclips.net/video/ccTDLpp01Go/видео.html

  • @ross8579
    @ross8579 4 дня назад

    Hi Othor, I just want to say thanks for all your helpful videos so far, they've helped me make my first mod as well. So far i've got the magic ring item to spawn in the toolkit game window, but although I've followed the publishing steps, the mod manager doesn't recognise any new local mod to tick and activate. Any ideas where I'm going wrong? Many thanks!
    Update: Turns out I have to save the mod in the Users - Larian Studios - Mods folder, not the folder where I was saving the mod project files in another area of BG3 data.
    Thanks again!

    • @ohfor.fuksake
      @ohfor.fuksake  4 дня назад +1

      Yea that caught me out as well. Took me a day or so before I finally caught on :D Glad the videos helped.

  • @gunnarstableford7145
    @gunnarstableford7145 2 часа назад

    Ohfor, i watched and followed 100% through your guide. Still, my bag doesnt have my custom item.. what am i doing wrong?

    • @gunnarstableford7145
      @gunnarstableford7145 2 часа назад

      I want to publish what I made. But I can't even get it to spawn in a backpack

    • @ohfor.fuksake
      @ohfor.fuksake  2 часа назад

      Well how would I know? :D You missed a step. Somewhere. If you have a custom item, make SURE you are referencing it in the Treasure Table by the STATS name for it, not the root template. Check Unique and MinLevel on STATS.

  • @freshness2569
    @freshness2569 6 дней назад

    get to project part of the vidoe and says.... Unhandled exception has occurred in a component in your application if you click "continue" the application will ignore and attempt to continue. a itme with the same key has already been added something about jit bugging

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад +1

      This would usually indicate that you're trying to add something to the game (via a mod) that is already there. I'd suggest cleaning out your mods folder. Also see mod.io/g/baldursgate3/r/publishing-a-mod

    • @freshness2569
      @freshness2569 4 дня назад

      deleted it and tried again and kept getting this

    • @ohfor.fuksake
      @ohfor.fuksake  4 дня назад

      @@freshness2569 Did you clean out your AppData\Local\etc etc\Mods folder? Can you open up Mod Manager in game?

    • @freshness2569
      @freshness2569 2 дня назад

      ​@@ohfor.fuksake Yes this fixed it. I'll make sure to pass the info on

  • @matthewboyajian9593
    @matthewboyajian9593 2 дня назад

    Will make a pipe smoking mod so male characters can smoke hashin's pipe unlimited times?

  • @purplewalri3566
    @purplewalri3566 4 часа назад

    Hi, so I am trying to get a custom weapon into the tutorial chest and I did verbatim what you put into the loot tables but for some reason it doesn't show up in the tutorial chest. (Other mods I installed that have tutorial chest stuff does but this for some reason doesn't) is there possibly something I am doing wrong?

    • @ohfor.fuksake
      @ohfor.fuksake  4 часа назад +1

      I mean... it could be, and probably yes. The game is very sensitive to even minor mistakes which in turn will have it ignoring your mod and what you're trying to do. The most common mistakes I have had are these: 1. the stats for the weapon have not been defined as Unique:0 MinLevel:1 - which could lead to the game filtering our your treasure table entry. Secondly, make sure your treasure table entry points to the STATS "TechName" of your weapon, NOT the root template TechName. Lastly, if you're testing this by loading a saved game where the tutorial chest has already spawned its contents, this could catch you out.

    • @purplewalri3566
      @purplewalri3566 3 часа назад

      @@ohfor.fuksake I think the unique is what got me, I was using the actual weapon title with perfect caps and the I_ and created a new save everytime to test, so I think that was the issue, I will report back soon!

    • @purplewalri3566
      @purplewalri3566 Час назад

      @@ohfor.fuksake So i have set unique to 0, minlevel to 1, and the name is exact (Right_Hand_of_God) but it still doesnt show

    • @ohfor.fuksake
      @ohfor.fuksake  Час назад

      @@purplewalri3566 I_Right_Hand_Of_God - if you're in the Treasure Table

    • @purplewalri3566
      @purplewalri3566 22 минуты назад

      @@ohfor.fuksake I did that, didn't work, tried the ID, didn't work, so I just had it get added to the Traveller's Chest instead. TY so much tho for replying to my questions, not many tutorial creators do. Definitely subscribing!

  • @jc-ev2jb
    @jc-ev2jb День назад

    I am following this correctly but I have no options in the parent tab it is just blank ?

    • @ohfor.fuksake
      @ohfor.fuksake  День назад

      Paste in the GUID from your root template

    • @jc-ev2jb
      @jc-ev2jb День назад

      @@ohfor.fuksakethanks! I will try it when I get home ❤

    • @jc-ev2jb
      @jc-ev2jb День назад

      Do I need to download the nexus patch? It’s not letting my copy the root template. Also should we be alarmed at the 1500 error codes when the tool loads, I am working off a fresh install but it seems my modded game files are still here?

    • @ohfor.fuksake
      @ohfor.fuksake  День назад

      @@jc-ev2jb No. I deliberately am using the vanilla tool with no modifications. And I too, get lots and lots of error codes - I've always ignored them. As for a fresh install, if you didn't clear out %LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\Mods - then your old mods and stuff are still there. And WILL cause you problems. I do suggest clearing it out.

    • @jc-ev2jb
      @jc-ev2jb 12 часов назад

      Thanks for the tips, unfortunately I still cannot get anything to populate in the parent tab 🤦‍♂️

  • @VictorLopez-hn6hg
    @VictorLopez-hn6hg 5 дней назад

    I was trying to edit a bow instead of a bagpack. I was following your video, but when I added the Pak file into the game, it kept crashing. Do you have any ideas?

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад

      Unfortunately not. Bg3 isn't at all forgiving with mods; they are assumed to be picture-perfect or it will (at best) ignore them or (at worst) fall flat. Someone on the Discord might have more of an idea.

    • @VictorLopez-hn6hg
      @VictorLopez-hn6hg 5 дней назад

      @ohfor.fuksake damn, I guess I'll have to ask someone on some discord. I can play the game, but as soon as I open the mod manager in game, it crashes.

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад +2

      @@VictorLopez-hn6hg I had issues myself when I patched version 7. For me, cleaning out the mod folder entirely was the solution. And then only carefully adding mods back in that were confirmed to be patch 7 compatible.

    • @VictorLopez-hn6hg
      @VictorLopez-hn6hg 5 дней назад

      @ohfor.fuksake I will try that! We're you thinking of doing a tutorial for customizing weapons next? Clearly, I could use a hand

    • @ohfor.fuksake
      @ohfor.fuksake  5 дней назад

      @@VictorLopez-hn6hg Sort of. Video 2 is out, which covers adding more advanced loot to the mod than just bottles of rum. Episode 3 will be about magic effects and passives - this would apply to armor and weapons alike. Feel free to drop a note about what you're trying to do more specifically, and I'll see if I can work it in. No promises though, I'm also quite early in my learning journey :D