That's absolutely wrong square formation does not grant any stat bonuses whatsoever. Also despite increasing range (which is a bug not a feature) this increase is so small that your opponent will just have to take one step forward to obliterate your square with all of his stretch line firing. So don't form square in a ranged fight, that's dumb.
@@jeana8224It is, but less than having a fully stretched line firing. Also when taking casualties a unit in square formation will constantly reform to maintain its formation, which will prevent your men from reloading.
Also, a suggest for another video is how to choose terrain to attack, to stand on defense and how to deal with difficult terrains (for example rivers, rocks in the way of the army...) Thanks!
I thought my demographics said I only have males watching my videos... Welp, looks like I gotta say hi to the ladies for the next videos here on out :)
Actually milicia is good in some situations. For example, if you are playing in a snow map with russians (e.g. Austrian Pinnacles) , the Opelchenie could crash line infranty, specially when your enemy is tired and you have the high ground. With their bonus in charge, I've seen in many ocassions how they kicked the ass of regular infantry. Furthermore, at the end of the battle, they were the m.v.p.'s, killing around 300-350 enemies per regiment. I advise you to try that strategy, you can bring 6 Opelchenies and the rest elite foot. Almost all the time is a win for you.
There's 1 battle which I won with just 2 elite regiment and 5 militia (the city militia) and 1 arty So I hide my 2 elites in house and just charge my militia and it just overwhelmed them after that I sent my elites to finish them off
Great question! Answer is: Depends. Does your particular line have a very strong melee attack? Do the enemy troops have a significant charge bonus against you? Then it might be worth charging back. If your melee defense > your melee attack, defend all day and don't charge back. Leaving your troops in a line can sometimes be beneficial as the ends can still fire shots sometimes if they're not engaged in melee. A square formation is useful if there is enemy cavalry nearby, because sometimes the enemy will charge you so you can't form square, and then finish you with their cavalry while you're stuck in melee.
Could you possibly do a review/guide of the most popular mods, for example North and South, Pike and Shot, the Great War, and if possible the zulu war mod(s)? Are they compatible with each other? Thanks anyway for your tips.
Definitely can. Assuming you're playing as France, you have to make sure you have the adequate technologies and buildings researched. Off the top of my head, I can't tell you what building you require, but I am quite sure you might need a military school in order to recruit old guard.
If light Infantry always lose, then why is it when the enemy charges my light Infantry, why do they end up winning? This is in the Oldenburg campaign when I invaded Denmark
There can be many other factors that have went into play. For example, maybe the troops that were being charged were morale shocked, low in numbers, or fired at while in combat. You also have to keep in mind what kind of troops the enemy charged you with. For example, I could definitely see some militia (or armed citizenry) losing to light infantry. However if you're strictly looking at an isolated scenario, where you take a full health light infantry unit and put them into combat against regular line, they will more than likely lose. Keeping this in mind will help you in multiplayer battles.
I like it, I think it fixes a lot of the balance issues the vanilla version had and has a better art style. But I haven't played it as much because you'll find more multiplayer matches on vanilla. I also sometimes have more fun playing it.
This was a poor guide, more a showcase of different encounters. The tactics with cav was a good tip though, but could have been explained further, and with a unit that can actually form square, ie not the Janissaries. Also Hungarian Grenadiers are the second best melee infantry in the game behind the Old Guard, and they are the unit with the highest attack stat (among infantry). So Janissaries are actually not stronger.
Never said Janissaries were stronger, just a tougher opponent than bashi-bazouks or irregulars. Napoleon Total War is a highly dynamic game where fatigue, the presence of nearby troops, and the number of soldiers (grenadier regiment size is always smaller than line or Janissary) can drastically sway the outcome of a combat zone. It does not generally help to memorize each unit stat, as that does not make you a better player in multiplayer. It's rather better to know the general strength of units and where they excel instead, which can give you a better idea of how to use them or what to avoid. Grenadiers for example have higher accuracy than line infantry, yet for shooting scenarios it's generally better to bring line. No unit can form square in melee. Although the Janissaries can't form square as a unit, the context in which this rear melee charge tactic was used is still applicable, and extends to any enemy unit you hit this with. I hope that clarifies some points/questions you may have had. Thanks for watching.
@@brothersinarmsgaming6712 I'm sorry I didn't meant to be rude. My point is your guide is a bit lacking of senarios variety and structure. You basically showcase one unit vs an other and say "don't do melee with this unit". As a guide for melee combat, this video does need to tell which unit are better for melee indeed and against who, but you could have had a longer part on tactics bc that's what matters the most : how to use melee in attack, in defense, how to react to melee, different terrains, what units to use with every tactics, houses, etc. You only showcased two scenarios where Janissaries charge from the front, and used almost no micro to deal with them. Your tips weren't bad, but I believe you can improve your guide with a lot more informations :)
Using square also boosts melee defense stats so using a square against a melee infantry is a good way to win time and potentialy fend them off
Also boosts firing range as well (oddly enough). Wouldn't recommend using it to face off a firing enemy regiment though haha.
@@brothersinarmsgaming6712 isn't it useful to fire on two ranks ?
That's absolutely wrong square formation does not grant any stat bonuses whatsoever.
Also despite increasing range (which is a bug not a feature) this increase is so small that your opponent will just have to take one step forward to obliterate your square with all of his stretch line firing. So don't form square in a ranged fight, that's dumb.
@@jeana8224It is, but less than having a fully stretched line firing. Also when taking casualties a unit in square formation will constantly reform to maintain its formation, which will prevent your men from reloading.
Thank you! I have just waked up and I see this! You have my respect!
Also, a suggest for another video is how to choose terrain to attack, to stand on defense and how to deal with difficult terrains (for example rivers, rocks in the way of the army...) Thanks!
@@cengia883 Not a bad idea, I'll see if I can make a video targeting terrain and positioning in the future :)
Maybe you can start a series where you analize every map and explain the best tactics for each of them
@@cengia883 Hmmm I like this Idea
I just spent the last few months getting a grip of this game and feel I overcomed it, always nice to get a new edge to it though !
"Hello gentlemen!"
Me: *sneaky woman sounds*
I thought my demographics said I only have males watching my videos...
Welp, looks like I gotta say hi to the ladies for the next videos here on out :)
@@brothersinarmsgaming6712 Tbf except for Warhammer I don't know any other women who play Total War.
i think you should make a basic guide to ntw
Napoleon was so good... I prefer Empire cuz i am Poland main but i have great memories with NTW
Zawsze możesz grać Francją, bo mają polską piechotę :)
I know empire actually has a Poland main though, but I haven't played it before.
Actually milicia is good in some situations. For example, if you are playing in a snow map with russians (e.g. Austrian Pinnacles) , the Opelchenie could crash line infranty, specially when your enemy is tired and you have the high ground. With their bonus in charge, I've seen in many ocassions how they kicked the ass of regular infantry. Furthermore, at the end of the battle, they were the m.v.p.'s, killing around 300-350 enemies per regiment. I advise you to try that strategy, you can bring 6 Opelchenies and the rest elite foot. Almost all the time is a win for you.
What a great video well done I am now a follower with notifications
Look forward to new tips and tricks and look forward to watching the rest of your videos keep them coming
@@georgerogers7894 Thank you George, welcome to the class! :)
@@brothersinarmsgaming6712 thank you that's very kind if you ever want to game my name is noob Lord 66
You may be a small youtuber but ik one day you will become a big youtuber
There's 1 battle which I won with just 2 elite regiment and 5 militia (the city militia) and 1 arty
So I hide my 2 elites in house and just charge my militia and it just overwhelmed them after that I sent my elites to finish them off
Is it practicable to just stand there and receive charges? Or is it better if charge into them as well.
Or form square-?
Great question! Answer is: Depends.
Does your particular line have a very strong melee attack? Do the enemy troops have a significant charge bonus against you? Then it might be worth charging back.
If your melee defense > your melee attack, defend all day and don't charge back.
Leaving your troops in a line can sometimes be beneficial as the ends can still fire shots sometimes if they're not engaged in melee. A square formation is useful if there is enemy cavalry nearby, because sometimes the enemy will charge you so you can't form square, and then finish you with their cavalry while you're stuck in melee.
@@brothersinarmsgaming6712 Oh wow it seems so obvious now that you say it.
Thank you so much! That was super enlightening!
are you using a mod and if so what is it?
Looks base game to me
So light infantry is snipers and heavy are rifle men ??
And cav would be like air support??
Could you possibly do a review/guide of the most popular mods, for example North and South, Pike and Shot, the Great War, and if possible the zulu war mod(s)? Are they compatible with each other? Thanks anyway for your tips.
How are the graphics and sounds so smooth? Did you use a mod?
ty for this tutorial
can u recruit old guard in europe campeighn bcs i cant i dont now if u can acually recruit it
Definitely can. Assuming you're playing as France, you have to make sure you have the adequate technologies and buildings researched.
Off the top of my head, I can't tell you what building you require, but I am quite sure you might need a military school in order to recruit old guard.
Those troops can only be recruited in the very last military building, the one that is only in your capital, Paris.
Thanks epic video
If light Infantry always lose, then why is it when the enemy charges my light Infantry, why do they end up winning? This is in the Oldenburg campaign when I invaded Denmark
There can be many other factors that have went into play. For example, maybe the troops that were being charged were morale shocked, low in numbers, or fired at while in combat. You also have to keep in mind what kind of troops the enemy charged you with. For example, I could definitely see some militia (or armed citizenry) losing to light infantry.
However if you're strictly looking at an isolated scenario, where you take a full health light infantry unit and put them into combat against regular line, they will more than likely lose.
Keeping this in mind will help you in multiplayer battles.
Do you like ntw3?
I like it, I think it fixes a lot of the balance issues the vanilla version had and has a better art style. But I haven't played it as much because you'll find more multiplayer matches on vanilla. I also sometimes have more fun playing it.
@@brothersinarmsgaming6712 well you know the ntw3 community will welcome you. I love your passion bro. You got it. I love ntw3
Subed
Thanks Alexandre! Welcome to the class!
Stab the enemy
play as britain, this problem does not exist, end of.
This was a poor guide, more a showcase of different encounters. The tactics with cav was a good tip though, but could have been explained further, and with a unit that can actually form square, ie not the Janissaries.
Also Hungarian Grenadiers are the second best melee infantry in the game behind the Old Guard, and they are the unit with the highest attack stat (among infantry). So Janissaries are actually not stronger.
Never said Janissaries were stronger, just a tougher opponent than bashi-bazouks or irregulars. Napoleon Total War is a highly dynamic game where fatigue, the presence of nearby troops, and the number of soldiers (grenadier regiment size is always smaller than line or Janissary) can drastically sway the outcome of a combat zone. It does not generally help to memorize each unit stat, as that does not make you a better player in multiplayer. It's rather better to know the general strength of units and where they excel instead, which can give you a better idea of how to use them or what to avoid. Grenadiers for example have higher accuracy than line infantry, yet for shooting scenarios it's generally better to bring line.
No unit can form square in melee. Although the Janissaries can't form square as a unit, the context in which this rear melee charge tactic was used is still applicable, and extends to any enemy unit you hit this with.
I hope that clarifies some points/questions you may have had. Thanks for watching.
@@brothersinarmsgaming6712 I'm sorry I didn't meant to be rude. My point is your guide is a bit lacking of senarios variety and structure. You basically showcase one unit vs an other and say "don't do melee with this unit". As a guide for melee combat, this video does need to tell which unit are better for melee indeed and against who, but you could have had a longer part on tactics bc that's what matters the most : how to use melee in attack, in defense, how to react to melee, different terrains, what units to use with every tactics, houses, etc. You only showcased two scenarios where Janissaries charge from the front, and used almost no micro to deal with them. Your tips weren't bad, but I believe you can improve your guide with a lot more informations :)