So, what do you all think of religion in Civ 6? Gonna try go for religious victory this time or it still doesn't look interesting to you? If you want to support the channel, buy games using this *GOG* referral link: af.gog.com/?as=1715648857 They have lots of sales... Thanks!
Yeah, prolly gonna try something like that. Purge the religious cities and after conquering replace all the religious buildings with science ones, or start a religion called atheism and get all the science bonuses. Who knows!? But the game all in all seems like it's OK the right track.
How could you know ? I personnaly never met him, but i quite recall all believers insisting on his taste for fire toward anyone that doesn't follow his laws.
Tenhys I didn't say I know that. That's how it is in theory. God is not supposed to favour someone who is no better than others. As far as I know, every human is a sinner.
Andrew Gunner _" As far as I know, every human is a sinner."_ I know that you're simply quoting a very known spread sentence, so i'm not countering that point out of spite but merely out of curiosity. (and mostly out of fun.) _"God is not supposed to favour someone who is no better than others"_ So how does it goes for humans that are born blind, deaf or mute, or all at the same time ? Since we've got Gandhi's portrait up there, this question is perfect for the three monkeys' philosophy : for one that, from birth, couldn't see evil, couldn't hear evil and couldn't speak evil, does he brings evil nonetheless ? Someone would be guilty from birth for not being able to conceive guilt ? man that's messed up... I like it. That "God" guy sounds like a pretty Devil fellow. I think i like him. Now if only his name was Gaunter O' Dimm instead of merely "God" that would be plain awesome.
Shan chinraj You're actually right, since terrorism uses psychological means to influence. It's probably much more common back then. However, with the century of peace and globalization, and with very few states fighting other states, terrorism seems to stand out. But yeah, maybe I'm wrong on the account of it being a product of modern warfare. And the 20th century is still part of the modern period. It's partly contemporary history, but since ww1 started in 1914, I would say it's part of the _late modern_ period.
The recent Dev stream showing the Viking Raiding..is so Impressive..Each civilization with their truly unique abilities with Leader abilities makes this game so complex and vivid.Truly amazing..there's no question on the gameplay mechanics..Its gonna rule.
The comment section looks so peaceful when it's so empty....the wars that will be fought here someday sicken me but our focus must be the present, not the probable future. -Andrei Skobtsov
Religious tolerance was a policy in civ v. I think it gave you the pantheon of the second most dominant religion in your civ. I don't see why everyone wants to put some kind of downside in with religion, I wouldn't suggest having a high culture makes a civ seem pretentious to other civs and make it a diplomatic modifier, I wouldn't suggest rapid scientific advancement cause Luddites to appear in your cities and steal research points and set back your progress.
Religion lens UI needs a bit more work. It's not as obviously intuitive as other UI elements. Not only should it be easier to see what the current religious state of affairs, but also it should predict what effects a particular religious act (e.g. religious warfare) will have on that state of affairs.
Great video! I am increasingly feeling Civ VI has a more complex and specific feel to each of its Civ's playstyles, such as the Spain depicted here or the Norse, really really looking forward to play
You've provided such a wealth of info for this hardcore Civ addict! I've watched and liked all your Civ 6 content; and Thanks to you, I'm certain to almost ignore any game tutorials. Man, I can't wait for Friday 10/21!
unfortunately, It doesn't take religion far enough as I am concerned. I would like Civs to have the ability to adopt a religion as a State religion for your empire if you did not get a chance to found a religion yourself. I would also like to see religious institutions or world wonders.
***** I could see religious freedom and separation of church and state enacted, but how could state atheism be enacted? Wouldn't that treat atheism like a religion itself?
+Legend Does Gaming First, I invite you to look up state atheism, because it was actually done in the USSR and other places. And to answer your second question, that's only if you consider intolerance to be a defining trait of religion.
***** Thanks for showing me to look up state atheism. About the second statement, I could agree with what you said. That's so because I'd imagine that atheists would be open minded and not push their stances on others like a religion would.
I had to come down because I was so excited to get Kongo as an official Civ but when they choose a weak leader for them I really became offended because I am an African American who practice indigenous African religion and when I talk to Africans who do so they really feel that they are misrepresented if they are shown at all. Kongo not being able to build holy site is a big fail that need to be fix fast. I hope people could understand how this is a sensitive subject.
That sounds absolutely amazing. One of the worst things about Civ V was going Piety, having another Civ spam missionaries on you and then becoming the most hated player in the game for just trying to defend your religion. As for going for a Religious Victory, heck yeah! I have been wanting that since Civ IV.
Fifty percent of the population is a lot less than fifty percent of the cities, because a city doesn't count for anything until more than fifty percent of the internal population follows that religion. Unless, I suppose, your religion specifically targeted the lowest population cities.
This religious victory seems a bit confuse: What if a religion get spread through half of the world with a Warmonger empire that vanished their original funder from the game?
Judging by the religion victory screen, it lists out your position against other civs. I would assume that if a civ was wiped out of the game, their civ would disappear from that list. You can't win a game you've already lost. Without the founder of the religion, there will be no more missionaries, apostles, or inquisitors to defend that religion. Someone else who's going religion would have no opposition to spreading theirs on the religious side and will eventually overtake the other religion.
I think that there should be draw backs to encouraging religion in the long run. Specially as time progresses past renascence era tech. Having high religious influence should degrade research and deny technologies that the religion deems blasphemes.
***** I don't think religeon ever elevated the lower classes. I'm pretty sure it was secularism that did that. Though, to be fair, I'm not that well versed in the eastern religions. Also, religion would never improve science or technology. It would only refrain from hindering the ones that didn't step on there toes.
Chowder Stevens Well, it is useless at developing technology, but it can be very useful for influencing populations. This is why my proposal is for it to be very useful in the early ages but will lead to you getting rolled over by tanks while you're stuck with swords and sandals if you let it.
I got a great prophet and founded a religion, buddism. After a while, my opponent startet to convert everyone to shinto. I startet to create missionarys, but they spreaded shinto as well instead of buddism. What did i do wrong?
If you are spreading a religion that isn't yours that would be a bug. Take some screenshots and show us. It could be a misunderstanding or it could be a bug.
Andi Keucher If a city has been converted. Your religious units from that city will be the converted religion. In order to return to creating units that have your religion in that city. Hopefully you have another city that is your religion that can produce inquisitors to remove the foreign religion from your city. I'm not 100% sure on this yet but over time I believe your holy city as well as any city within 10 hexes. Starts to convert itself back on its own.
Its what I've noticed. I'm going to acknowledge that I could also be wrong on this. However both playthroughs I've played for some reason have been very religion focused.
Technically, inquisitors aren't stronger, they just get a bonus fighting in your own territory that overcomes that. Also, you don't get to choose which promotion your apostles get, that is determined randomly.
Religious Victory sounds like it's going to be the most difficult one to pursue, and also the most earliest way to win, if the conditions are just right.
I always wished for this type of victory in Civilization V. I saw religion in CIV VI pretty much like a buff or alternative production (extra gold per turn) to buy units or great people.
Eh, if that was intended as a joke it was a really bad one. First: feminism is not a religion. Second: You can't just put two different "ism" together and think they are related. It's like saying: "unlock communism after researching capitalism..."
So I have a question. If I invade a city and the civ cedes the city to me, does the pantheon of the city convert to mine? Or does it stay the previous one?
While I was hoping for some kind of economic/monopoly victory, I'll take religious as long as (and this seems to be the case) it is well-implemented and thought out.
I think there is a missing feature: in the case when you start the Holly War, your cities, which were converted to enemy's religion, MUST produce missionary or apostle who spread your religion and not enemy's as it is now.
Idea for a Civ Ability - Gains bonus faith per turn based on circumstances. When you conquer an enemy city, instantly convert that city to your religion. 5:18 NEVER MIND!
I remember that devs mentioned that Missionaries are just useful to spread your religion. I think they'll be valuable only early, but once every city has a religion apostles would become your bread and butter.
They also said apostles would cost 2.5 times more faith, so missionaries still have their use, especially if you're just trying to boost your religion in your own cities.
I've always thought it would be better if religions were less random (like, the first civ to found a religion picks christianity and simply chooses the best perks) but more predefined (like Christianity has its unique perks that will work well for some players but not for others)
I hesitate to speculate on balance issues before I've played the game, but here's how it seems to me: In Civ V (BNW - the latest version) religion was a strong mechanic without a victory condition of its own. I found that I had to spend so much time on it that it's like the rest of the game was only to kick off the religion and then to actually win. I found its necessity and yet separation annoying. Religions cropped up all over the planet and millions of people support them, but they're not progress. In fact historically they've been a blight upon progress - no factor has been a bigger limit on scientific/social progression than unfounded belief (for instance that the world is flat or the centre or that true love can only exist between a man and a woman), and it would have been more realistic to add them as a factor which we have to limit to allow progression and prevent dark ages. At best they are a moral crutch for those unable/unwilling to decide for themselves what's right and wrong. At worst they are divisive power structures that from time to time have been exploited by the states they operate in. To even suggest that they've been a net source of happiness is to ignore all the people they've marginalised or crucified (figuratively or literally) and those who've been forced by society to comply regardless of their beliefs - How many millions, to this day, attend church/mosque/whatever not because they believe but because it's the price of living in their community? How much time do they waste? How many women remain uneducated because religion says so? Religion's place as an entirely positive thing in the game is not just unwarranted it's calling night day. I've nothing against including religions as a power structure to exploit, because that's realistic, but at the very least there should be a cost to doing that on your science generation. As power structures they at least have a place, and thus a victory condition is reasonable. However, the idea that they provide as much to society as Civ V would have us believe with the dominant religious buildings (Pagoda and Mosque) is absurd (and I may yet come to think that Civ VI isn't much more realistic). I'm glad that religion seems to be less of a support mechanism in VI. This change is shown most notably in the 'nerf' of Mosque & Pagoda which in V provided 3 and 4 in non-faith metrics (the culture and happiness) respectively. 2 (food/production/science) is the most in non-faith metrics that the (generic) religious buildings provide in VI, though I'm yet to see what the religious civs get (but at least I won't have to play them). By making religion more insular they seem to have made religion non-essential in VI. It's an option. If you don't mind imposing religion on people** then it looks like it may be one of the easier win conditions, but due to the reduced support qualities it's probably not going to be most of what you need. If you go that way you'll get some nice non-religion support from aspects of your religion, but not the ridiculous situation I had in a recent game where I had Pagoda and Mosque - 4 culture and 3 happiness from each city the moment I founded it (this without even playing one of the 'religious' civs). ** P.S. I find inflicting religion on people abhorrent - Belief should be a choice, not an affliction, so please don't teach or let anyone teach your children religion and please don't take them to church/mosque/whatever, because if they're too young to get married, drink alcohol or any number of things that can mess with their heads/lives then they're too young and impressionable to make a responsible decision about spiritual beliefs. You don't need to teach your kids religion to teach them morals.
I like it. I never bothered with any other victory condition other than conquest, but I might make an exception for religious victory. The only thing I don't like, is that you can't start more than one religion. Why? The Jews started Judaism and Christianity, and Indians started Hinduism and Buddhism.
Starting more than 1 religion would either be unbalanced or broken mechanically. It's still a game. What would happen when you start a second religion? Do the 2 religions compete? Because that would be bad for yourself. If it doubles your bonuses, no other single religion civ could compete.
GamerZakh Yes, having more than one religion would be bad for your civ. In both cases I mentioned, the result was divisive, and then I haven't even mentioned the effect of the church reformation. But still, I would've like to option to do it anyway.
The one thing I don't like about the civilization series is that you are allowed to make your nation Jewish religiously, but there is no Israeli civilization.
Great video Zakh!!! I hope you play and stream civ 6 for us because I would like to see if it's a good game or bad game and also if it's good continue streaming it as I would like to watch more :P
I tend to have trouble with religious units. Even when I have the faith I often can’t get them, is there more to it or requirement, or simply a glitch?
The city needs to have a majority religion. Be careful too, because if you train a religious unit in a city with a different religion, the unit will be of that religion, not yours.
TheRollsP My bad. int hype = 0; for (videoOnCivVI){ hype++ } because my hype initially was really null, after the bad last works. But as I watched the videos, it had grown.
How about rationalism/athiesm as a mid-late game alternative that spreads via trade, cultural influence.. even science from trade as in Civ5? Extreme late game, outlawing of religion.
Just name the religion atheism. If you want to wipe out religious influence your inquisitors would purge all others and atheism would be in its place, your cities would pressure nearby religious cities into atheism etc. I'm not sure why this is such a big deal to people or why they conflate secularism with science.
Good question - my theory is that they realized they were approaching the point where their realistic art style would become overly confusing as they got more detailed, so they either had to change styles or not improve the art at all. Going to a more stylistic form means they can increase the quality of their graphics without getting into minute details that will just detract from gameplay.
+Kyle Dolor As much as I hate to admit it, you prbably get it right. These artstyles are very popular, just look at DOTA for example. Civ is trying to expand their brand. Nothing wrong with that
I never go for any type of victory I go for high score on largest possible map squeezing in as many cities as I possibly can and having my religion in all and having all buildings in all cities .... that means avoiding all victory types till the score meter stops moving. Then you capture the last captial. BTW I use generals to build citadels and steal land from the last enemy city till in only have one hex to live on. It then shrinks to 3 and if one fort is placed next to last enemy city every military unit profuced there will loose health and die when spawned. This is my ultimate satisfaction .... I got you cornered buddy, I can win using any victory type now ... but I choose military cause capturing the last city gives even better score. I don't think I will buy civ 6 I think civ 5 is good enough. Have to wait 10 years for civ 7 I guess. The thing is very little is going on on the map and the game is slow as *****. So until they speed up the engine itself so it can handle more but keep smacking on stuff onto the existing one I am not interested.
Civilization 6 is on a new 64-bit engine built from the ground up. It was needed for larger maps and better AI. So you shouldn't have to worry about those concerns.
Ah yeah, you can only do it if that city has a major faith following. Be careful, the missionary will be the faith of that city, not necessarily your faith.
I'm an atheist and I'm actually pretty happy about it. It's difficult to ignore or try to play down how important religion has been to real world civs so it'd be a bit ignorant to pretend like religion doesn't matter. Not all atheists are like the trolling jackasses you see in youtube threads. In fact, most of us aren't.
Hello, I play Civ 6 on Xbox. I have built sacred places, temples and places of prayer etc ... the thing is that it does not allow me to buy anything with faith, the button does not appear directly to buy. I have 6 thousand faith accumulated and I cannot buy anything, do you know what this is due to? Having already built a cemetery, my own religion, a sacred place district, temples etc ... I have done everything completely as it should be done and already several games end up conquering and destroying my religion because if I don't buy apostles or inquisitors, I can't fight. PLEASE HELP!! I still don't know why this is ... I repeat, I have everything! even in line they appear to me to buy and the amount of faith that I need for each purchase but the buy button does not appear !!!
Do the cities you're trying to buy apostles from have your religion as a majority religion? Having the religious district is one thing but if the city doesn't have your religion you can't buy apostles from there. You have to be careful too, if one of your cities is converted, apostles from that city will be your enemy's religion not yours, even though it's your apostle. Can you buy apostles in your holy city where you founded your religion?
I do think it is a shame that atheism/secularism is not included, potentially with an increase in science bonuses. Maybe it should have been given as a possible change after a scientific revolution or when a civ enters the age of rationalism (if that will be a thing in Civ 6, as it is in Civ 5) or just have it as a stand alone.
Atheism is the lack of a religion. How do you propose to found an atheist religion which gives you a science bonus if it is literally the lack of a religion?
Good question Ethan. What I was thinking of was more that when a civ reaches a scientific revolution/rationalism, they are given the option to adopt atheism/secularism which could give more science as science production tends to increase as lack of religion grows, and potentially bonuses for staying peaceful based on humanism. Not that atheism is adopted as a religion as that in essence would be an oxymoron.
This is very true James, and being able to spread secularism could be a really interesting addition, but we'll just have to see when Civ 6 comes out :)
If you name your religion atheism and focus on science buffs it accomplishes what you were talking about. Yes I know it's the absence of religion and I don't see how secularism/atheism increase scientific advancement but whatevs. Do you mean state mandated atheism or simply religious freedom?
Well secualrism assumes a non-religious state with religious freedom, while an atheist state would be a intolerance to religion altogether. I remember a very good mod for CIV IV that added the atheist option to the civics, and of course CIV IV always had the "free religion" civic which was secularism.
Has anyone seen a list of the religions that are included? I've heard that there are more prebuilt ones, but haven't seen a list. Can't wait to play as Spain and spread Judaism around the world.
Haven't seen a full list but if the interface they've show is any indication there are currently about 28 religions to choose from. That might change though.
Just because religion takes over a city does not mean it conquers a country. That country may have adopted said religion but by no means does it take over a government. The greatest impact i can see is over each cities religious district. Over time the predominant religious country may try various methods to create a religious revolt. This however would be over time and city by city. as it is now it is far to easy to gain a religious victory.
Think i might play as spain making everyone kneel under the military might of the catholic army! :P or arabia and make a worldwide Muslim conquest. because fuck peace in civilization games in particular! :D i'm just excited for the ethnic units mod for the game.
I'm having trouble buying religious units. it says I have to have a shrine and temple built in a holy site district. which I do but I still cannot buy them? is this a glitch?
It's hard to say without seeing a screenshot. From what I understand, the city needs to be following a religion to buy religious units because it will create missionaries of that religion.
GamerZakh is that the normal process? Because I don't have any cities that have my religion despite the fact that my religion was founded in my capital
Alejandro Castillo Yeah, your religion can be wiped out. In my Russia playthrough, I let other religions propagate through my cities then I no longer had any of my own, so I couldn't produce missionaries anymore.
I would like that civ vi have units special for every goverement ,like teology government needs a crusaders,jihadists or all kinds fanatics depends which religion state following,and not just religion,well democracy could have a national gard,comunism national people army,fascism needs nacionalists fighters,and they need to bee very cheap and weak,like fanatics in civ 2 love that with foundamentalism :d bring that back pls
You can only purchase those units in a city following a religion. The missionaries and apostles you get from a city follow the religion the city is following, not necessarily your religion. I play a religion game in my China series.
When you get a great prophet and found a religion, it makes that city follow the religion you create. Then you need to make missionaries from that city to spread religion to your other cities.
Well that's if the AI are okay with you hanging around and don't kill your missionaries with apostles. Also, to get enough missionaries to do that you'll need to spend a ton of faith and it won't be getting you anything since you're storing up missionaries while others are using faith for great people and other things. You'll probably need a couple missionaries per city, so if there are 4 other civs each with 4 cities, that's 16 cities, so to convert half of them your plan would need about 16 missionaries at least stationed around the world while not being at war with anyone for long periods of time, which would be difficult because the agendas are bound to make someone hate you for some reason.
Atheism should be a viable option in two ways. First, the player should be able to completely remove religion components from the game. (Some of us like to be able to play the base game without throwing religious concepts in at all.) Second, the game should allow for an atheist stance that causes one's civilization to resist religious conversion. No ability to make any other religious purchases other than Inquisitor type units whose sole function is to extinguish these weird cults as they form. And no, I don't think it's sufficient to just rename Catholicism and call it "Atheism" for the sake of argument. (Calling atheism a religion is like calling "not collecting stamps" a hobby.)
may someone help me please??? i have a blocked game beacause of a missionary remains with 1/4 movement but he can't move beacause in every position there's a river or enemy units. i can't choose to go in next turn, i can't kill my missionary or pass the turn. sorry for my english, i hope you understand what i mean
thank you very much for reply! no sleep, no skip, no kill unit... not even with hotkeys like DEL to kill unit or SHIFT+ENTER to force end turn. you're right, maybe it's a bug... but I hope it is very rare because i'll lose 3000 years of game :(
What religion your cities follow isn't your civilization's official religion. Much like real life China today, the government discourages religion in government and doesn't promote anything religious whatsoever but over 90% of China identifies with some sort of religion. In Civ 6, you can just not go for a great prophet and don't play a religion game. Also, a science bonus for not having a religion has been discussed at length and it always leads to the game being horribly unbalanced because there's no way for a religious civ to counter a non-religious civ with a science bonus.
It spreads naturally from their cities or they can spread it using religious units. Once you have a city that's converted to their religion, any religious unit you make in that city will be their religion, which you can use to spread their religion to your own cities.
So, what do you all think of religion in Civ 6? Gonna try go for religious victory this time or it still doesn't look interesting to you? If you want to support the channel, buy games using this *GOG* referral link: af.gog.com/?as=1715648857 They have lots of sales... Thanks!
Hiwalani Aira Tayten They did say it was more than in Civ 5 but didn't specify how many.
I hope that the religious system, diplomacy, and justified wars system along with adequate a.i. makes this game more involved on the diplomatic side.
This sound like a lot of fun. Time to spread some atheism :P
@Vlad Petrescu by atheism you mean you'll prevent religion from getting spread across?
Yeah, prolly gonna try something like that. Purge the religious cities and after conquering replace all the religious buildings with science ones, or start a religion called atheism and get all the science bonuses. Who knows!? But the game all in all seems like it's OK the right track.
Religious victory should be you summon God and the other civs get thrown into a lake of fire
that's be cool except that God is not supposed to do that.
How could you know ? I personnaly never met him, but i quite recall all believers insisting on his taste for fire toward anyone that doesn't follow his laws.
Tenhys I didn't say I know that. That's how it is in theory. God is not supposed to favour someone who is no better than others. As far as I know, every human is a sinner.
Andrew Gunner
_" As far as I know, every human is a sinner."_
I know that you're simply quoting a very known spread sentence, so i'm not countering that point out of spite but merely out of curiosity. (and mostly out of fun.)
_"God is not supposed to favour someone who is no better than others"_
So how does it goes for humans that are born blind, deaf or mute, or all at the same time ? Since we've got Gandhi's portrait up there, this question is perfect for the three monkeys' philosophy : for one that, from birth, couldn't see evil, couldn't hear evil and couldn't speak evil, does he brings evil nonetheless ? Someone would be guilty from birth for not being able to conceive guilt ? man that's messed up... I like it.
That "God" guy sounds like a pretty Devil fellow. I think i like him. Now if only his name was Gaunter O' Dimm instead of merely "God" that would be plain awesome.
Tenhys look, I don't make the rules, I just tell them to you.
"Religious battles"
Do they FIGHT? I want an animation of missionaries bashing each other in the head with holy books.
They don't just fight, they strike each other with lightning!
+GamerZakh as it should be.
They should add terrorism as a feature of religious wars.
Or maybe just add terrorism itself since it seems like a modern type of warfare.
Shan chinraj You're actually right, since terrorism uses psychological means to influence. It's probably much more common back then. However, with the century of peace and globalization, and with very few states fighting other states, terrorism seems to stand out. But yeah, maybe I'm wrong on the account of it being a product of modern warfare.
And the 20th century is still part of the modern period. It's partly contemporary history, but since ww1 started in 1914, I would say it's part of the _late modern_ period.
Guys, they are priests striking each other with bolts of divine lightning. Lighten up.
I didn't expect some sort of Spanish inquisition
Hmm yeah but i feel apostles are going to be one of your Chief weapons later in the game. ;)
Nobody expects the Spanish Inquisition!
The recent Dev stream showing the Viking Raiding..is so Impressive..Each civilization with their truly unique abilities with Leader abilities makes this game so complex and vivid.Truly amazing..there's no question on the gameplay mechanics..Its gonna rule.
I adore it in civ 6 when you get in wars over religion, so this will be really fun in multiplayer!
Man... thx for this... I saw the video of the stream... it was an hour... ain't nobody got time for dat
I had to watch several videos. You finally answered my question and gave me some clarity.
I'm glad I could help! These things are pretty confusing.
>found Catholicism
>gain apostles and inquisitors
>"In Hoc Signo Vinces" literally
>Deus Vult
Step five: prophet(heh heh... get it?)
Step 1: Acquire Pantheon
Step 2: Build Holy Sites
Step 3: Spam Shrine + Temple
Step 4: ???
Step 5: Great Profit
>Pick spain
>gain inquisitors
>DEUS VULT
> Nobody expects the spanish inquisition!!!
The Yogscast joked about missionaries that could deck each other in the shnoz.
Firaxis was listening XD
The comment section looks so peaceful when it's so empty....the wars that will be fought here someday sicken me but our focus must be the present, not the probable future.
-Andrei Skobtsov
Every week I await the onslaught.
ha ha! true
I think you smell unpleasant! let us kung fu fight!
My fists are fast as light!
I plan to go for religious victory in my first game to see how that goes. I like the religion system from what we know so far.
Great breakdown. Thank you!
You're welcome!
This.
Would be interesting to have a religeous freedom policy, where you get a happiness and a culture bonus but spread pressure on your cities is doubled
Religious tolerance was a policy in civ v. I think it gave you the pantheon of the second most dominant religion in your civ. I don't see why everyone wants to put some kind of downside in with religion, I wouldn't suggest having a high culture makes a civ seem pretentious to other civs and make it a diplomatic modifier, I wouldn't suggest rapid scientific advancement cause Luddites to appear in your cities and steal research points and set back your progress.
India's ability gives you bonuses from other religions in your cities besides the dominant one
Religion lens UI needs a bit more work. It's not as obviously intuitive as other UI elements. Not only should it be easier to see what the current religious state of affairs, but also it should predict what effects a particular religious act (e.g. religious warfare) will have on that state of affairs.
Great video! I am increasingly feeling Civ VI has a more complex and specific feel to each of its Civ's playstyles, such as the Spain depicted here or the Norse, really really looking forward to play
You've provided such a wealth of info for this hardcore Civ addict! I've watched and liked all your Civ 6 content; and Thanks to you, I'm certain to almost ignore any game tutorials. Man, I can't wait for Friday 10/21!
Glad you found them so useful!
Wow nice video. It shows that you put a lot of effort into compiling all this info!
Thanks! Glad you liked it!
unfortunately, It doesn't take religion far enough as I am concerned. I would like Civs to have the ability to adopt a religion as a State religion for your empire if you did not get a chance to found a religion yourself. I would also like to see religious institutions or world wonders.
OpenWorldAddict Maybe, the DLCs will expand the religious game
Or state atheism or separation of church and state.
***** I could see religious freedom and separation of church and state enacted, but how could state atheism be enacted? Wouldn't that treat atheism like a religion itself?
+Legend Does Gaming
First, I invite you to look up state atheism, because it was actually done in the USSR and other places.
And to answer your second question, that's only if you consider intolerance to be a defining trait of religion.
***** Thanks for showing me to look up state atheism. About the second statement, I could agree with what you said. That's so because I'd imagine that atheists would be open minded and not push their stances on others like a religion would.
I had to come down because I was so excited to get Kongo as an official Civ but when they choose a weak leader for them I really became offended because I am an African American who practice indigenous African religion and when I talk to Africans who do so they really feel that they are misrepresented if they are shown at all. Kongo not being able to build holy site is a big fail that need to be fix fast. I hope people could understand how this is a sensitive subject.
That sounds absolutely amazing. One of the worst things about Civ V was going Piety, having another Civ spam missionaries on you and then becoming the most hated player in the game for just trying to defend your religion. As for going for a Religious Victory, heck yeah! I have been wanting that since Civ IV.
I think with the victory type you should get the predominante religion when 50% of the POPULATION is that religion.
Fifty percent of the population is a lot less than fifty percent of the cities, because a city doesn't count for anything until more than fifty percent of the internal population follows that religion.
Unless, I suppose, your religion specifically targeted the lowest population cities.
This religious victory seems a bit confuse:
What if a religion get spread through half of the world with a Warmonger empire that vanished their original funder from the game?
Judging by the religion victory screen, it lists out your position against other civs. I would assume that if a civ was wiped out of the game, their civ would disappear from that list. You can't win a game you've already lost. Without the founder of the religion, there will be no more missionaries, apostles, or inquisitors to defend that religion. Someone else who's going religion would have no opposition to spreading theirs on the religious side and will eventually overtake the other religion.
I think that there should be draw backs to encouraging religion in the long run. Specially as time progresses past renascence era tech. Having high religious influence should degrade research and deny technologies that the religion deems blasphemes.
I really like that idea! But it must be hard to balance :/
Well, I wouldn't know, as I'm not the dev. But that's would be my designing principal. Starts out powerful, slowly becomes a burden.
***** I don't think religeon ever elevated the lower classes. I'm pretty sure it was secularism that did that.
Though, to be fair, I'm not that well versed in the eastern religions.
Also, religion would never improve science or technology. It would only refrain from hindering the ones that didn't step on there toes.
Great point, religion holds advancement in tech back and is completely useless
Chowder Stevens Well, it is useless at developing technology, but it can be very useful for influencing populations.
This is why my proposal is for it to be very useful in the early ages but will lead to you getting rolled over by tanks while you're stuck with swords and sandals if you let it.
I got a great prophet and founded a religion, buddism. After a while, my opponent startet to convert everyone to shinto. I startet to create missionarys, but they spreaded shinto as well instead of buddism. What did i do wrong?
If you are spreading a religion that isn't yours that would be a bug. Take some screenshots and show us. It could be a misunderstanding or it could be a bug.
Andi Keucher If a city has been converted. Your religious units from that city will be the converted religion. In order to return to creating units that have your religion in that city. Hopefully you have another city that is your religion that can produce inquisitors to remove the foreign religion from your city. I'm not 100% sure on this yet but over time I believe your holy city as well as any city within 10 hexes. Starts to convert itself back on its own.
j kappler That could be the case. I'm probably wrong on this.
Its what I've noticed. I'm going to acknowledge that I could also be wrong on this. However both playthroughs I've played for some reason have been very religion focused.
j kappler Yes thats the reason. Thanks for clarifying.
i saw a city called "hattusa" the hittites finally got their civ in civ game ;D
Technically, inquisitors aren't stronger, they just get a bonus fighting in your own territory that overcomes that.
Also, you don't get to choose which promotion your apostles get, that is determined randomly.
Ah, thanks for clarifying!
time for the cultural enrichment
Religious Victory sounds like it's going to be the most difficult one to pursue, and also the most earliest way to win, if the conditions are just right.
You made this video on my B day. !!! Woot
I always wished for this type of victory in Civilization V. I saw religion in CIV VI pretty much like a buff or alternative production (extra gold per turn) to buy units or great people.
2:06
"Hattusa"
Hittites are a city state apparently.
No changes to what was in CIv 5, but with some great additions on top off. Very excited.
I watched with so much intent but will certainly have to come and watch again lol
I look forward to the religious changes in the game. I really liked the way religion developed through Civ4 and 5.
I hope they added Feminism as one of the religions. Unlocked only after you adopt Fascism.
Eh, if that was intended as a joke it was a really bad one.
First: feminism is not a religion.
Second: You can't just put two different "ism" together and think they are related. It's like saying: "unlock communism after researching capitalism..."
Very mature answer. I suppose you say that to anyone who doesn't share your view? So in your world feminism=fascism, correct?
LOL
*****
Nope. It is more like communism anyway.
honestly i'd put feminism under the "communism" banner
So I have a question. If I invade a city and the civ cedes the city to me, does the pantheon of the city convert to mine? Or does it stay the previous one?
Prepare for Bible Fights, gentlemen.
So, anybody here a Boat Mormon? What about Denouncing Venice!
While I was hoping for some kind of economic/monopoly victory, I'll take religious as long as (and this seems to be the case) it is well-implemented and thought out.
I think there is a missing feature: in the case when you start the Holly War, your cities, which were converted to enemy's religion, MUST produce missionary or apostle who spread your religion and not enemy's as it is now.
Idea for a Civ Ability - Gains bonus faith per turn based on circumstances. When you conquer an enemy city, instantly convert that city to your religion.
5:18 NEVER MIND!
wow, how is the AI going to do all this?
Probaby because's it's been improved or is being improved.
2000wires gamming
I will remain skeptical until release after I watch a play-through all the way from start to end.
ares106 Alright.
Probably not very well.
Oh the devs are great, there are simply too many scenarios for a human dev team to deal with.
"Capture cities" Religious wars just got a whole lot more intense.
Im most certainly going for a religious victory. the cult of the invisible badger will crush any opposition.
Really excited about this!
I remember that devs mentioned that Missionaries are just useful to spread your religion. I think they'll be valuable only early, but once every city has a religion apostles would become your bread and butter.
They also said apostles would cost 2.5 times more faith, so missionaries still have their use, especially if you're just trying to boost your religion in your own cities.
oh ok, that wasn't quite clear... I thought you'd need a massive amount of religion to even attempt to remain relevant on the religious war.
Finalmente una buena explicación! Muchas gracias!
Everyone will conform to Boat Mormonism!
Have you guys heard of Yoloism? That's the only true religion.
Map modes and CBs? Aw yeah!
I've always thought it would be better if religions were less random (like, the first civ to found a religion picks christianity and simply chooses the best perks) but more predefined (like Christianity has its unique perks that will work well for some players but not for others)
Can't wait to spread Odinism as Norway during my annual raids.
It's asatru (Belief in the Æsir)
You can call it anything you want... at least in civ 5 you could.
Yeah I looked it up.. apparantly Odinism is something english-speaking people tend to use.
I love the term asatru. It's so easy to see the etymology of it. (AEs + true)
cOmAtOrAn Tru = belief in
I hesitate to speculate on balance issues before I've played the game, but here's how it seems to me:
In Civ V (BNW - the latest version) religion was a strong mechanic without a victory condition of its own. I found that I had to spend so much time on it that it's like the rest of the game was only to kick off the religion and then to actually win. I found its necessity and yet separation annoying.
Religions cropped up all over the planet and millions of people support them, but they're not progress. In fact historically they've been a blight upon progress - no factor has been a bigger limit on scientific/social progression than unfounded belief (for instance that the world is flat or the centre or that true love can only exist between a man and a woman), and it would have been more realistic to add them as a factor which we have to limit to allow progression and prevent dark ages. At best they are a moral crutch for those unable/unwilling to decide for themselves what's right and wrong. At worst they are divisive power structures that from time to time have been exploited by the states they operate in. To even suggest that they've been a net source of happiness is to ignore all the people they've marginalised or crucified (figuratively or literally) and those who've been forced by society to comply regardless of their beliefs - How many millions, to this day, attend church/mosque/whatever not because they believe but because it's the price of living in their community? How much time do they waste? How many women remain uneducated because religion says so? Religion's place as an entirely positive thing in the game is not just unwarranted it's calling night day.
I've nothing against including religions as a power structure to exploit, because that's realistic, but at the very least there should be a cost to doing that on your science generation. As power structures they at least have a place, and thus a victory condition is reasonable. However, the idea that they provide as much to society as Civ V would have us believe with the dominant religious buildings (Pagoda and Mosque) is absurd (and I may yet come to think that Civ VI isn't much more realistic).
I'm glad that religion seems to be less of a support mechanism in VI. This change is shown most notably in the 'nerf' of Mosque & Pagoda which in V provided 3 and 4 in non-faith metrics (the culture and happiness) respectively. 2 (food/production/science) is the most in non-faith metrics that the (generic) religious buildings provide in VI, though I'm yet to see what the religious civs get (but at least I won't have to play them).
By making religion more insular they seem to have made religion non-essential in VI. It's an option. If you don't mind imposing religion on people** then it looks like it may be one of the easier win conditions, but due to the reduced support qualities it's probably not going to be most of what you need. If you go that way you'll get some nice non-religion support from aspects of your religion, but not the ridiculous situation I had in a recent game where I had Pagoda and Mosque - 4 culture and 3 happiness from each city the moment I founded it (this without even playing one of the 'religious' civs).
** P.S. I find inflicting religion on people abhorrent - Belief should be a choice, not an affliction, so please don't teach or let anyone teach your children religion and please don't take them to church/mosque/whatever, because if they're too young to get married, drink alcohol or any number of things that can mess with their heads/lives then they're too young and impressionable to make a responsible decision about spiritual beliefs. You don't need to teach your kids religion to teach them morals.
i will so listen to Megadeth Holy Wars while playing Civ 6 :))
Finally! My dream of a religious Kongo victory is true! Now all Civ VI needs to do is add the Philippines and I'll be happy!
I like it. I never bothered with any other victory condition other than conquest, but I might make an exception for religious victory.
The only thing I don't like, is that you can't start more than one religion. Why?
The Jews started Judaism and Christianity, and Indians started Hinduism and Buddhism.
Starting more than 1 religion would either be unbalanced or broken mechanically. It's still a game. What would happen when you start a second religion? Do the 2 religions compete? Because that would be bad for yourself. If it doubles your bonuses, no other single religion civ could compete.
GamerZakh Yes, having more than one religion would be bad for your civ. In both cases I mentioned, the result was divisive, and then I haven't even mentioned the effect of the church reformation. But still, I would've like to option to do it anyway.
The one thing I don't like about the civilization series is that you are allowed to make your nation Jewish religiously, but there is no Israeli civilization.
Excelent review! Thank you!
Glad you liked it!
GamerZakh
It would be great religion wars include edpecial units LIKE Age of Mythology xD imagine summoning them like usable units (like titans)
Could you conquer someone and take over their religion and then win with their religion after they are out of the game?
Great video Zakh!!! I hope you play and stream civ 6 for us because I would like to see if it's a good game or bad game and also if it's good continue streaming it as I would like to watch more :P
I do plan to make gameplay videos and streams once it releases =)
haha awesome! :D
Martyr capacity is great for tourism. But cannot remember what are the criteria needed to have this "power"
I tend to have trouble with religious units. Even when I have the faith I often can’t get them, is there more to it or requirement, or simply a glitch?
The city needs to have a majority religion. Be careful too, because if you train a religious unit in a city with a different religion, the unit will be of that religion, not yours.
int hype;
for (videoOnCivVI){
hype++
}
System.out.println("Enter hype");
//double edited in
double hype=reader.nextInt();
double money = 60.0 * hype;
System.out.println(money);
//OUTPUT
Enter hype:
9999999999999999999
6e+20
variable hype might not have been initialized
TheRollsP right thanks.
*double* hype = reader.nextInt();
//better now?
Im talking of the "int" hype (Lenon), and not the double "hype" :P, my bad should've tagged +Lênon Kramer
TheRollsP My bad.
int hype = 0;
for (videoOnCivVI){
hype++
}
because my hype initially was really null, after the bad last works. But as I watched the videos, it had grown.
Sweden is just a city-state?! But muh house Vasa... muh Carolinians D: *cries*
Never assume a game mechanic will occur in a Civ game. UNLESS said mechanic has been declared in a future DLC.
What do the arrows mean on the religion lens? There's a single arrow and a double arrow.
I think that's how much it's being influenced by spread and how quickly that religion is rising in that city.
Nobody expects the Spanish Inquisition!!!!
I found this video to be quite enjoyable.
How about rationalism/athiesm as a mid-late game alternative that spreads via trade, cultural influence.. even science from trade as in Civ5? Extreme late game, outlawing of religion.
p.s. this would not be controlled by any particular civ, more of a bandwagon to undermine existing religious threats.
Just name the religion atheism. If you want to wipe out religious influence your inquisitors would purge all others and atheism would be in its place, your cities would pressure nearby religious cities into atheism etc. I'm not sure why this is such a big deal to people or why they conflate secularism with science.
Why did they go with this art style?
Good question - my theory is that they realized they were approaching the point where their realistic art style would become overly confusing as they got more detailed, so they either had to change styles or not improve the art at all. Going to a more stylistic form means they can increase the quality of their graphics without getting into minute details that will just detract from gameplay.
Maybe they also want it to look more friendly so there will be more new players like me.
+Kyle Dolor As much as I hate to admit it, you prbably get it right. These artstyles are very popular, just look at DOTA for example. Civ is trying to expand their brand. Nothing wrong with that
ANJROTmania If you want realistic looking games, you have to change genres.
Only Civ5 was more realistic. All older Civ games had a style closer to this one.
I never go for any type of victory I go for high score on largest possible map squeezing in as many cities as I possibly can and having my religion in all and having all buildings in all cities .... that means avoiding all victory types till the score meter stops moving. Then you capture the last captial. BTW I use generals to build citadels and steal land from the last enemy city till in only have one hex to live on. It then shrinks to 3 and if one fort is placed next to last enemy city every military unit profuced there will loose health and die when spawned. This is my ultimate satisfaction .... I got you cornered buddy, I can win using any victory type now ... but I choose military cause capturing the last city gives even better score.
I don't think I will buy civ 6 I think civ 5 is good enough. Have to wait 10 years for civ 7 I guess. The thing is very little is going on on the map and the game is slow as *****. So until they speed up the engine itself so it can handle more but keep smacking on stuff onto the existing one I am not interested.
Civilization 6 is on a new 64-bit engine built from the ground up. It was needed for larger maps and better AI. So you shouldn't have to worry about those concerns.
Is it a bug that i cant hire missionaries? Because i have buttlloads of faith, lavra and temple but i click and nothing happens.
Ah yeah, you can only do it if that city has a major faith following. Be careful, the missionary will be the faith of that city, not necessarily your faith.
the atheists are probably mad af
I'm an atheist and I'm actually pretty happy about it. It's difficult to ignore or try to play down how important religion has been to real world civs so it'd be a bit ignorant to pretend like religion doesn't matter. Not all atheists are like the trolling jackasses you see in youtube threads. In fact, most of us aren't.
I just call my religion 'Atheism' when I found it hah
@@bclaytz I do that too!
0:35 intro skip
Stockholm as a City state? I want Sweden as a Major Civ :(
Maybe they'll add Sweden as a DLC one day, and replace Stockholm with a different city-state if you play as Sweden. You never know :)
It won't allow me to buy a missionary with my faith. Help?
You're going to have to be more specific. Do you have a holy site in the city? Check the civilopedia, what are the requirements listed?
i have holy site and everything but still cant buy missionarys. why?
Hello, I play Civ 6 on Xbox. I have built sacred places, temples and places of prayer etc ... the thing is that it does not allow me to buy anything with faith, the button does not appear directly to buy. I have 6 thousand faith accumulated and I cannot buy anything, do you know what this is due to? Having already built a cemetery, my own religion, a sacred place district, temples etc ... I have done everything completely as it should be done and already several games end up conquering and destroying my religion because if I don't buy apostles or inquisitors, I can't fight. PLEASE HELP!! I still don't know why this is ... I repeat, I have
everything! even in line they appear to me to buy and the amount of faith that I need for each purchase but the buy button does not appear !!!
Do the cities you're trying to buy apostles from have your religion as a majority religion? Having the religious district is one thing but if the city doesn't have your religion you can't buy apostles from there. You have to be careful too, if one of your cities is converted, apostles from that city will be your enemy's religion not yours, even though it's your apostle. Can you buy apostles in your holy city where you founded your religion?
With spain every conquest will be a religous conquest :D
I cannot get a great profit for some reason. The great people thing has none for me. Says they are all taken? I am confused.
There can only be a certain number of great prophets in a game. Not all civilizations can get a great prophet.
People are so excited for the game that they're already starting wars in the comment section over this
I do think it is a shame that atheism/secularism is not included, potentially with an increase in science bonuses. Maybe it should have been given as a possible change after a scientific revolution or when a civ enters the age of rationalism (if that will be a thing in Civ 6, as it is in Civ 5) or just have it as a stand alone.
Atheism is the lack of a religion. How do you propose to found an atheist religion which gives you a science bonus if it is literally the lack of a religion?
Good question Ethan. What I was thinking of was more that when a civ reaches a scientific revolution/rationalism, they are given the option to adopt atheism/secularism which could give more science as science production tends to increase as lack of religion grows, and potentially bonuses for staying peaceful based on humanism.
Not that atheism is adopted as a religion as that in essence would be an oxymoron.
This is very true James, and being able to spread secularism could be a really interesting addition, but we'll just have to see when Civ 6 comes out :)
If you name your religion atheism and focus on science buffs it accomplishes what you were talking about. Yes I know it's the absence of religion and I don't see how secularism/atheism increase scientific advancement but whatevs. Do you mean state mandated atheism or simply religious freedom?
Well secualrism assumes a non-religious state with religious freedom, while an atheist state would be a intolerance to religion altogether. I remember a very good mod for CIV IV that added the atheist option to the civics, and of course CIV IV always had the "free religion" civic which was secularism.
This game is so complicated for a beginner, lol You really must have a step by step plan for your game, and the knowledge to back that plan up...
Has anyone seen a list of the religions that are included? I've heard that there are more prebuilt ones, but haven't seen a list. Can't wait to play as Spain and spread Judaism around the world.
Haven't seen a full list but if the interface they've show is any indication there are currently about 28 religions to choose from. That might change though.
Wow, that's even more than I could possibly have imagined.
Just because religion takes over a city does not mean it conquers a country. That country may have adopted said religion but by no means does it take over a government. The greatest impact i can see is over each cities religious district. Over time the predominant religious country may try various methods to create a religious revolt. This however would be over time and city by city. as it is now it is far to easy to gain a religious victory.
Think i might play as spain making everyone kneel under the military might of the catholic army! :P or arabia and make a worldwide Muslim conquest. because fuck peace in civilization games in particular! :D
i'm just excited for the ethnic units mod for the game.
I saw other religion units coming in, I bought guru but not knowing how to activate or use, :(( im newbie here
Yeah the guru doesn't really stop other units. You want apostles to fight them.
I'm having trouble buying religious units. it says I have to have a shrine and temple built in a holy site district. which I do but I still cannot buy them? is this a glitch?
It's hard to say without seeing a screenshot. From what I understand, the city needs to be following a religion to buy religious units because it will create missionaries of that religion.
GamerZakh is that the normal process? Because I don't have any cities that have my religion despite the fact that my religion was founded in my capital
Alejandro Castillo Yeah, your religion can be wiped out. In my Russia playthrough, I let other religions propagate through my cities then I no longer had any of my own, so I couldn't produce missionaries anymore.
I would like that civ vi have units special for every goverement ,like teology government needs a crusaders,jihadists or all kinds fanatics depends which religion state following,and not just religion,well democracy could have a national gard,comunism national people army,fascism needs nacionalists fighters,and they need to bee very cheap and weak,like fanatics in civ 2 love that with foundamentalism :d bring that back pls
They would be good if someone stronger attacking your civilization,to buy some time or overrun him with many units
I dont get it, where is that moment when you purchase missionaries or apostles ? as I don't have this option, I have all buildings needed
You can only purchase those units in a city following a religion. The missionaries and apostles you get from a city follow the religion the city is following, not necessarily your religion. I play a religion game in my China series.
And how to make city follow a religion ? or it is random ?
When you get a great prophet and found a religion, it makes that city follow the religion you create. Then you need to make missionaries from that city to spread religion to your other cities.
If all the cities in my civ have gotten converted how do I get my religion back in my cities?
You can't, it means your religion has died out.
Couldn't you just place missionaries outside ai cities until you've got one near every city and then mass convert?
Well that's if the AI are okay with you hanging around and don't kill your missionaries with apostles. Also, to get enough missionaries to do that you'll need to spend a ton of faith and it won't be getting you anything since you're storing up missionaries while others are using faith for great people and other things. You'll probably need a couple missionaries per city, so if there are 4 other civs each with 4 cities, that's 16 cities, so to convert half of them your plan would need about 16 missionaries at least stationed around the world while not being at war with anyone for long periods of time, which would be difficult because the agendas are bound to make someone hate you for some reason.
true
love your videos!
Thanks!
I want moar beliefs! MOAR I SAY!
I love religion in this game. Civ 5 religion sucked and I didnt care for it but this is just fantastic and I got my Second victory with ir
Atheism should be a viable option in two ways. First, the player should be able to completely remove religion components from the game. (Some of us like to be able to play the base game without throwing religious concepts in at all.) Second, the game should allow for an atheist stance that causes one's civilization to resist religious conversion. No ability to make any other religious purchases other than Inquisitor type units whose sole function is to extinguish these weird cults as they form. And no, I don't think it's sufficient to just rename Catholicism and call it "Atheism" for the sake of argument. (Calling atheism a religion is like calling "not collecting stamps" a hobby.)
may someone help me please??? i have a blocked game beacause of a missionary remains with 1/4 movement but he can't move beacause in every position there's a river or enemy units. i can't choose to go in next turn, i can't kill my missionary or pass the turn. sorry for my english, i hope you understand what i mean
Can you tell your missionary to sleep or skip movement? All units can skip movement, but if that button is missing then it might be a bug.
thank you very much for reply! no sleep, no skip, no kill unit... not even with hotkeys like DEL to kill unit or SHIFT+ENTER to force end turn. you're right, maybe it's a bug... but I hope it is very rare because i'll lose 3000 years of game :(
pardon, 5000 years! some details about game: king difficulty and large map (10 players).
Do you have an autosave from a few turns back?
genius! i think this will work!!! thank you very much to have saved my game! :-)
I wish you could forego having a religion and instead get a science bonus or something like that
What religion your cities follow isn't your civilization's official religion. Much like real life China today, the government discourages religion in government and doesn't promote anything religious whatsoever but over 90% of China identifies with some sort of religion. In Civ 6, you can just not go for a great prophet and don't play a religion game. Also, a science bonus for not having a religion has been discussed at length and it always leads to the game being horribly unbalanced because there's no way for a religious civ to counter a non-religious civ with a science bonus.
Its time to enlight the world.
Custom religion : Da Way
How do I pick up religions from other civs?
It spreads naturally from their cities or they can spread it using religious units. Once you have a city that's converted to their religion, any religious unit you make in that city will be their religion, which you can use to spread their religion to your own cities.