Thanks for the tutorial. Interestingly, my ball wouldn't go into a random direction until I added the bouncy material to the paddles as well. Not sure why that fixed it because the top and bottom borders didnt need it but it worked! edit: I actually dont think that was it. if the ball starts in a perfect horizontal line, the ball will not bounce in a random direction but will instead stay in a perfect horizontal line. not sure how to fix that but this was still a great tutorial
I will make more very soon but I just cant make my channel only about the FPS tutorial or else it will die out. If you look at the views like 50 K people started the tutorial but on the latest video its like 370 views
Separate scripts for same player logic, OMG :D Why not to make so that controll keys simply can be chosen in the inspector for separate players, while keeping just ONE player code ? I understand that this is for beginners, but it is too unefficient :(
Just finished successfully recreating this for my first ever project in Unity. Thanks for the clear instructions! 💯
Thanks for the tutorial. Interestingly, my ball wouldn't go into a random direction until I added the bouncy material to the paddles as well. Not sure why that fixed it because the top and bottom borders didnt need it but it worked!
edit: I actually dont think that was it. if the ball starts in a perfect horizontal line, the ball will not bounce in a random direction but will instead stay in a perfect horizontal line. not sure how to fix that but this was still a great tutorial
It is cause of Range operator in the yVelocity of the Ball func. Should be (-2,2), because prob in c# if (-1,1) is set - the only number left is 0.
Thanks man
thanks helps alot
glad to hear! A lot of work went into this lol
Nice Video. Can you make more of the Fps tutorial
I will make more very soon but I just cant make my channel only about the FPS tutorial or else it will die out. If you look at the views like 50 K people started the tutorial but on the latest video its like 370 views
Why won’t rigid body 2D pop up on jedbrains rider
That definitely is strange. You have to set it up as your IDE in Unity preferences
Separate scripts for same player logic, OMG :D
Why not to make so that controll keys simply can be chosen in the inspector for separate players, while keeping just ONE player code ?
I understand that this is for beginners, but it is too unefficient :(
it’s for beginners and under time limit while explaining all of unity
@@bananastutorials by the way, great tutorial !
I assigned my students to make ping pong based on this 😁
what do you men in 2:04 shift key i dose not work btw
You can use the shift key to select multiple or use command (Mac) OR control key (windows) to select multiple in the hierarchy