SS14 - Reflects and How To Counter Them (Reflects Nerfed)
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- Опубликовано: 25 июн 2024
- Reflects are rather powerful in Space Station 14 as of right now. I've seen many people frustrated with them, and hopefully by explaining how they work and how to counter them, some of that frustration can be alleviated.
0:00 Reflects Explained
7:08 How to Counter Reflects
10:43 Duel of Fates
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#spacestation14 #ss14 - Игры
Totally forgot to mention, if you use a bola with a disabler, that's probably one of the strongest counters to reflect builds there is at the moment.
Honestly, if you have a pie, that is probably the best counter in the game lol.
Say, what about sprays, gas and foam nades? Filled with say... razorium or pyrotech? You cannot reflect mist. I fondly recall burning jug suiter with CLF3+napalm extinguisher, but it was before the fire nerf. Sure, they have 80% heat resist, but it's the same as other damage types
@@Leon-sj5nb flamethrowers in particular will do even less because of the recent hardsuit changes. if youre engulfed in flames in a hardsuit, you dont take heat damage anymore. it only raises you temp until youre getting hurt from the heatstroke itself
its SO good now, that i can step into a pile of lava as a moth in a salv suit, and take no damage.
so it's either stun meta or keep throwing people at the jug...
nukies lose to attrition. i just wish the secfab would let you print more stingers. stinger grenades my beloved.....
i didn't know Cybersun Juggernaut suits had cake, goddamn
The "Cybersun Energetic Weaponry" stock has increased!
In the meanwhile "Nanotrasen Security Stunbatons" stock has also increased!
8:30, I'm pretty sure they deflected enough disabler SMG shots back at you to knock YOU down, if you weren't in god mode anyway.
For *some* reason, the last 24 hours have seen a massive upsurge in nukies dual-wielding e-swords.
For some reason....
just gonna say hearing a L6 just go full ripper is amazing
2 dozen killer tomatoes would like to have a word...
killer tomatoes die real hard to an E-sword
Reminds me of some ridiculously strong SS13 Nukie builds that are effectively only counterable with a max cap/grenades
I say: toolbox, inside 2 jugs of chlorine, 2 jugs of fluorine, 1 jug of potassium, 1 jug of water, 2 seismic charges linked to remote controller. Total cost would be around 3k in cargo. Go nova.
3 jugs of fluorine and 1 jug of chlorine is better
They may survive it…
You forgot you need to cook clf3 now
@@creatorbot0056 You "could" heat up all the ingredients beforehand, would work.
I think if this mobstrosity will stay in game it should delete bulkets(not lasers laster should be same) or make bullets not bounce back instead just strafe them sligtly behind them so it could hit other people behind them
End video has me spiraling
I like the idea of the nuclear option. Instead of letting the nukies nuke the station, atmos makes a maxcap and nukes the nukies off the station.
I know in these modern days that doesn't work anymore, but I've seen only once the terrors of the uncapped maxcap, and that was the only time I needed to see it.
At the small cost of the atmos tech’s career working for Nanotrasen
Using the nuke to blow up the nukie base actually counts as a win for the crew according to the guide I am pretty sure. I would love to play a round where, if the nukies are all killed, the crew hijacks their ship with the nuke and does exactly this.
@@hedera1332 It's been done before, not sure if on Wiz but I know it's been done on Delta
they should add a 31-round burst mode for the L6SAW specifically for countering jugsuits
Isn't the l6 syndie exclusive
@@thenerfkid9228 yes
@@thenerfkid9228 I remember a round as a detective that I stole an L6 from a nukie I killed. I became heavy weapons guy.
I've been having fun with the game but reflects are always a pain to use and I think this trivializes the game since you can just always pick the winning loadout.
Fun fact that cybersun won't tell you!
This is the price breakdown
the armor: 1 telecrystal
The bonus junk, 1 telecrystal
the instantaneous dumptruck that it gives you through subdermal instantaneous squats when putting the suit on: 10 telecrystals
Nukes on Mander yesterday just shows how utterly broken the reflects are
And today. Commander got slipped thrice and was attacked by quite literally four-sevenths of the crew (I was counting) yet survived and managed to detonate the nuke.
Inb4 laserpen nerf
Also part of the reason melee weapons are more popular is due to the god awful weilding change
true, melee weapons are always just ready to go.
like, it *should* be nerfed. NOBODY should able to become literally immortal for the price of 2 tc.
@@Torma25 It still heavily limits wielder offence options. They are limited to melee, pistols(Though viper is VERY robust weapon, one of best in the game), sawn off(another one of the best), ridiculously inaccurate autoweapon fire and flamethrowers(which are buggen now and require you to not hold storage in epen hand which is pretty big tradeoff for nukie).
Someone should go L6, bulldog and C20 so it kind of leaves nukies with 1-2 people for that, depending on if you are taking axe or not.
I have seen so many people say that sec need no buffs but damn... there is nothing you do as sec if you see this
Yeah you need to collaborate with cargo or chem
Hey lilten im not sure about the Gravity part, i think that with magboots, the reflect chance is normal
Yay, Liltenhead did an overview on my reflect changes
Looks like the dagger is a tad overtuned at the moment. The esword is supposed to be the star of the show.
The reflect code doing stacking checks is not what I'd prefer either.
Might do some more tuning here in response but tbh the dagger just needs toning down.
Just make it so it doesn't stack, but do keep the reflect chance for the dagger, just for syndies
Removing the stacking makes sense, though I'd add an exception for the energy shield (and other non-hand sources of reflect) since it's supposed to be used with a weapon and costs the same as the esword. Dagger alone isn't really problematic, it's using it as an almost free effective health doubler that's bad.
Does tne reflect chance change when yhey have their magboots on with gravity turned off?
Fun fact with grav off those 61 bullets point blank with 17 damage per bullet, which is more then sec weapons, is 1037 total damage!
the non grav test was a total of 1700 total damage and it did not even crit the mother fucker which you only need a normal 100 damage to do!!
in real test even if you have a L7 you will miss due to range or get chopped like liltenhead said. So basically if you see this guy throw bombs....
17x effective hp pool go brrr
Surprised I haven't heard this yet. But what about the classic spears strategy? Doubt they can deflect a spear laced with poison.
*me with my seven spears coated in radium*
@@frog_man_ree Use benzene if you want to go for ultimate attrition damage. No sane nukie agent is going to bring pha while you can expect some dip/dylo and ari, not to mention omnizine/TDD.
hey for saving you from future comments and a maybe even a video, do you know the captains sabre reflect chances on minimum to max?
Same as energy sword, but is more affected by movement. So it's worse while moving.
Yup. I had to fight to keep the sabre decent; the Wizden maints want crew equipment to be pretty terrible
What would happen if the jug had magboots? Wouldn't he get back the percentage or no?
Are you not able to glue weapons before picking them up anymore?
You are yes, for some time.
I'm glad! that was my trick for stun batons when dealing with runners back when I worked in sec a lot.... now I'm a mime most days so funny how that works out
That's a thing we can do? Amazing
Goddamnit lilten, now theyll get nerfed in a day or two.
Thank fuck
I have read the code and not having grav does in fact reduce to minimum.
10:42 So even with turned on Magboots the chances will drop?
Correct, it doesn't matter if they're on or off.
imagine, two energy swords, one reflect vest, noslips and a helmet
So pies and handcuffs are the best counter
I went very close to blood red with a energy sword with shotgun, thinking that they won't be able to reflect this!
I was so wrong, might as well hit myself with shotgun.
10:50 im sorry.. its just.... heS CAKED UP !!!!
Two 25% chances of proccking is more of 43.75% chance
two 50 is round 75%
who gives a shit its ss14
damn, you right