University of Jank! | Commander Clash Podcast 96
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- Опубликовано: 27 авг 2024
- Each crew member is teaching a class on how to be better at Commander! Which course will you enroll in?
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Which College will you sign up to? Choose here: ruclips.net/user/postUgkxVuiohwF5L23Gn7kxsgCzbzRifPl6ZYAU
I don't know why, but the merch link in the description brings me to a 404 page.
Lol I don't see any link for your moonfolk win there Tomer, so therefore it doesn't exist haha
@@bardicben don't worry I got you covered: ruclips.net/video/kjvgeylUsuE/видео.html
I'm taking all 4 classes, I'll have my reports in by the end of the quarter 😎😎
Crim running all the removal just because Richard dont believe in removal is like a self fulfilling prophecy
don't believe Richard's lies! He runs plenty of removal, he just cultivates the persona of "no-removal guy" so no one expects him to help out.
It’s so annoying
Richard gets validated cause he never sees big threats stick cause crim runs so much removal. And Crim usually ends up second cause he has to use all his resources to answer everyone else's threats cause, knowing they're playing with crim, no one else packs enough removal.
Tomer: Don't Play Scared
Also Tomer: "What if he has opposition agent? Hes tapped out but he may have it so not gonna play this thing."
Also Tomer:" He has a counterspell better not play anything for the next 3 turns"
Crim: "Tell a man to fear an Opposition Agent, he will fear it for a day. Teach a man to fear an Opposition Agent, and he will fear three untapped black mana for the rest of his life 😂😂"
It's fun watching you talk about game philosophy in the Podcast like we can't just watch you guys doing the exact opposite in Commander Clash XD
Crim putting the "troll" in "control" ^^
Ya'll let Richard get away with too much. 😂
IKR. They should agree to get rid of the person that offers nothing to the table first, like Richard. If you are going to be sneakily silent and play Solitaire, then the rest of the table should kill you so you can go play actual Solitaire in your computer. Let on the table only the people that interacts.
@@ODIRGO he develops the board just enough to have some defensive capabilities tho. His strategy is table-dependent but less than most ppl think.
This was an intervention. The playgroup just slowly realizing they play right into Richard's hands every game
That never work. Every season they re-realize it, yet they keep playing the same style on the next season.
Crim likes being a villain, but he wants the heroes to win
Anti-hero with the reverse Uno card.
"I dont negotiate with terrorists." Is kind of a staple at our table lol
Phil gonna be that TA who subs in periodically. He might not say much, but his lessons are probably filled with valuable shortcuts and answers to the exam.
One lesson I've adapted from watching Commander Clash is to channel my inner-Richard. I never bother with a Turn 1 Sol Ring anymore and stall some of my game plans until the table establishes someone else as the archenemy. By doing so, the table expends most of their resources on the "archenemy" and I end up still having most of my cards still available. That being said, Richard has the other advantage of being known as the "Kithkin" and "Bird" player that most playgroups don't take seriously until the end.
I disagree. There are certain players that fear hitting or killing richard. A perfect example is last season, when Tomer was at 20ish life and no board state and Seth hit Tomer 3 times in a row instead of ever touching Richard. Richard has boss "plot armor".
You can't really disagree to someone's personal experience lol.
It makes sense to not play Sol Ring if you have nothing to play with the extra mana it gives you. If your crazy ramped out play is to just put down a 1/2 or a single mana rock then yeah makes sense to slow down. If your deck has a win-con that isn't just creature beats, then the extra mana is usually the correct play because you are able to speed along to your combo faster than others can take you down
@@BadCookies1234 People hit the combo player and not the bird guy that has 0 creatures on board? must be the plot armor.
Once again, Crim is the voice of reason. You don't have to run out all your removal constantly, but holding it for when it does come at you is much better than not running removal and wraths.
Richard has gaslit the rest of the group so hard
Gaslight, gatekeep, girlboss Richard
In the current playgroup meta, Richard is %100 right since he knows everyone else will handle it for him lol. In basically any other instance I hard disagree with his stance on removal lol
As a Breya and Imhotek player, I have to agree with Crim... Always stop the artifact deck.
We will cry, complain, try to negotiate... don't believe our words! You give us an inch we will take a mile!
“The only thing necessary for evil to triumph is for good people to do nothing.”
Tomer’s right when he says you attack the player who says they have the answer. His win percentage from last season shows that it’s not actually a bad strategy. In Commander, terrorism is easily dismantled if just one or two players decide they’re not negotiating.
his win percentage is because phil is just a bigger threat most of the time. so he can sneak in richard syle
The real winner is the friends we pissed off along the way. - Crim
I would love to see a table with four Richards, just to see what happens.
All Richards, all Phils, and all Crims would each be fun just to see how their distinct playstyles would work in a pod full of it!
The real richard would miss land drops when he actually had them to not look like the threat
Hey Commander Clash Crew, I've got an idea that I think could be fun for a week's theme. We all know that magic players love their cycles, right? And magic players also love arguing about which color is best? Well I propose we solve that question once and for all with CYLCE WEEK: where each player chooses a single color and builds a deck by shoving as MANY examples of that color's share of a cycle in there. I'm talking the M10 titan cycle, the Commander 2013 tempt cycle, heck go ALL the way back to alpha and put in the boon cycle! I'm not suggesting that you all *have* to mirror each other with the exact cycles you play, that would just be ridiculous.
A board wipe is a board wipe but a mystery draw could be anything... EVEN A BOARD WIPE and you KNOW how much we need one of those.
While yes Richard, nobody in your play group really grovels to the control player, out in the real world, people do that ALL the time. The amount of games I have won just by saying "you'll regret that if you do it" even when I have nothing is WAY higher than it should be. New players play scared and you win so many more games when you dont play scared. But just remember, there is a fine line between bravery and stupidity.
Also remember: uncounterable spells work wonders against control players
This is where I fall into the house of Tomer and have some sick need to force them to show they have it no matter the consequences and often to my own detriment
The best advice I have to enjoy commander is just be a menace. Being a menace is the most fun. Do the craziest interactions, be the guy to control the board and make every gameplay decision. Be the player who always has the weirdest answers. It’s just fun building decks that seem to always be able to do something impactful. Like yesterday I played a game. One player is popping off with avenger of zendikar and we have one turn to board wipe before we all die. On my turn, I Entomb a Wrath of God and grab it with an archomancer from the graveyard and then cast it using all my mana and save the whole table from death. It felt like such a rewarding experience and such a unique puzzle to solve. Being able to always be a menace and do whatever is the best feeling
1:22:37 Tomers face here on realizing what Richard said is priceless.
" Thats not an artifact deck, they skipped 3 of their own turns" I dont think i have laughed so hard before at one of these podcast. Crim said that so quick and smooth Kaldra wasnt burned by that remark it was melted down in the forge of trolling!
I really want to see "Against the Odds" tribal where each person plays a deck based on an interaction found in an Against the Odds episode
I personally think Richard is lucky to be playing with this group as I've had friends who played magic (other games) with his exact mindset which is to never be the target. But the issue with that is if people know that, they will counter by forcibly making you the target.
For example, if they play a blocker because they don't want to get attacked and someone decides to Swords it so that they and the rest of the table can hit them.
This causes obvious angst - like why would you sword my random blocker so you all can target me? How come I don't get to play the game? How come I'm the target when I'm not doing anything threatening? Well because you've demonstrated on numerous occasions that you doing nothing is the most threatening part of your playstyle.
So then they HAVE to use resources and they feel like they were the target and they didn't get to have FUN because they had to spend their turns doing stuff in response to others rather than sit there and get other people to do it for them which is the opposite of how they think everyone should play.
So they then complain about how everyone's bad at the table because they don't play exactly how they think everyone should play - so they get killed even faster.
Idk but this as been my experience tbh so Richard I think makes some good points when playing in a complete vacuum but if you have a play group his playstyle IMO doesn't really do much after a while.
The real problem is here: "So they then complain about how everyone's bad at the table because they don't play exactly how they think everyone should play - so they get killed even faster."
If you want to sneak in under the radar, then do that. Attack, shit talk, groan. Be a part of the game. Being too passive is also a way to draw attention to yourself. Play the game. You can't both pick the method and end result. "I will no be attacked because I'm playing a creature". Well, if that's not working, find another way to not be attacked. Destroy a creature instead. Let them shave off your life total and then use that to turn attacks elsewhere. Play the table. But play it like it is, not like you have decided it should be.
@@malcomchase9777 1000% agree.
To build off of Seth's point at 17:30 I see a lot of people make an enemy by blowing up a mana rock when they don't have to. Even something like a silverback elder trigger that's a repeatable effect. You should choose the ramp over the "free" artifact destruction because you'll make enemies.
"I don't feel like I've ever lost a game!" says Crim, who is still losing to that one Nyxbloom Ancient punch from three or four seasons ago...
I think you guys could take this college thing a step further. Instead of fan deck submission week, have people sign up for your college and pit them against each other with your live coaching! Almost like a game knights fan episode. They could submit applications with their decks to each of your colleges and each of you could pick a student to champion!
Difficult to organise but that would be fun
Thank you for knowing and reaching threat assessment, Richard.
Sincerely,
An eldrazi player who absolutely promised to only swing at the combo player who is two turns from winning and yet had every threat removed before I could swing once by the two other players (this happens every time I play big things 😢)
Tomer's rant about not being afraid to play the game out and attack or prevent someone from going off reminded me of a Commander Legends Baulder Gate draft I did. I had a dominate but not commanding board presence and my value engine was already delt with when one player asked the player with the least board presence to allow him to swing in unblocked allowing him to create an army of tokens. He did this 3 turns in a row allowing the token player to run away with the game just because he was in last and he didn't want me to win since I was ahead at that point. I guess hanging back might have it's benefits after all!
With some friends, we use to say "The winner in commander is usually the second best deck at the table". The first to pop off usually gets countered, interacted with, then dunked on, and usually the second one to pop off is much less likely to get interacted with.
Additionnally, when deckbuilding, i tend to always aim the deck to be the second best at the table. Adapt to my playgroups.
I'm starting my own school with blackjack and Stasis locks.
Richard seems especially happy in this episode! Great work you guys!
not finished watching yet, but this might be my favourite episode ever already. the non-generic premise really gets some interesting discussion. cheers.
p.s. am seth college
I think the big difference between "Combos/High Power" and "Casual/Low Power" is whether or not the interaction happens on board or on the stack. If I can answer your win condition with Vindicate, we are Casual. If the only answer is Counterspell, then we are dealing with combos and increased power level. It's about the window of opportunity and the availability of answers.
I think the main thing about the casual/competitive divide is mindset as crim says, but more importantly it is literally the first point that Seth made at the start of the podcast about doing the cool thing.
In competitive, your goal is to build the most optimised decks, using the most optimised strategies, and making the most optimal plays. If it turned out that the most optimal thing to do was just build a 100 card singleton version of the currently most powerful standard deck, then that would become top of the meta and the fact that it’s just the same old boring stuff that see day in, day out on arena doesn’t matter. Competitive isn’t about what’s cool, it’s about what works, and a competitive mindset is one that is willing to forego cool/on theme/weird for “good”. The more you lean toward playing generically good cards over cool and interesting ones, the more competitive your mindset, and this plays out again in the discussion around “building a functional deck” because there’s the side that says running mana crypt is the correct call because it’s the best, vs maybe don’t do that and play something that is more thematically in-line with your strategy.
If you run spreading plague because it you find other peoples’ salt toward it funny, or because it is an interesting way to kill creatures in your “oops all enchantments mogis deck” then that’s casual EVEN IF ITS STRONG. whereas if you are running spreading plague as a meta-call because you know your opponents favour creature based strategies and you believe this will be a great card to counter them, then that is a more competitive mindset.
I agree with you
@@PortestdorFlamvoldt I agree, but in a slightly different context. The reason stack interaction is competitive is that it is better; more optimized. So yes, it has to do with how you are optimizing your decks, but there is a middle ground where having a more objective measure is helpful. Someone could claim "I play this really powerful deck because it is fun for me", and that doesn't help a pick-up pod at Commander night know where they are in terms of "power-level". This is why I lean on the Stack vs. Battlefield interaction line, because it is more objective. Do rely on answerable permanents to win, or are you only able to be stopped by a Force of Will?
Crim = Slytherin
Richard = Ravenclaw
Seth = Hufflepuff
Tomer = Gryffindor
I love being the Archenemy. It gets the table to come together and try to get me. Most of the time I lose, but I'm fine with that, I felt like I did my thing to be the archenemy.
I have a Windgrace MLD deck and I start with a target in my head. It's my favorite deck :)
A few things:
When my daughter got into Magic, it took her a bit, but eventually, she got excited for Dinosaurs, Gishaath, specifically. To their point of using other players to save your own resources, everyone should start negotiating with the Dinosaur player. Best deal to ever make:
"I'll let you hit me for full Gishaath damage if the Dinosaurs you hit off the top never come at me."
Eventually, a few other players started trying to beat me to the punch on that one.
Whoever does the coolest thing is the winner. 100% agree. I've had many Casual Commander Gamedays having won zero games, but my decks did their things, so I still had a blast.
Play like you want to be invited back. I've held this ideal for a long time. It speaks to my own two rules for playing Magic(and just like these guys said, for life.)
1. Play the game however you want to play. If it brings you joy, do it.(Stax, proxies, CEDH, Poison, Mill, et cetera.)
2. If the way you play prevents others from enjoying themselves, expect to not have other players to play with.
Non-casual to me is hard to explain in exact terms. One thing that sticks out to me is cards with my two most hated words in Magic: "Players can't..." Taking away player agency is the worst thing you can do in a game. Many of us have a limited amount of time to play this game, and if much of our games are spent not being able to play it, via stax pieces or players playing solitaire, then we are unable to truly enjoy this wonderful game.
I love building jank decks online to test with my friends. I usually never win but I find that im having fun even if I get destroyed. My favorites are probably my 5c Cyclops Tribal and also my Clash Royale themed deck. People always get a kick out of seeing them and it just is fun.
I find building around a theme to be the most enjoyable part about commander and when you do accomplish something or win a game it feels that much sweeter
Crim's philosophy is use the removal when you dont have to and don't when you do
54:42 Richard is like "who are you trying to convince Tomer, me or you?"
Crim be like "allow me to shift into maximum over troll for a moment"
Richard with the fresh haircut
"Casual isn't an archetype".
Depends. Casual can best be described as valuing good games over victory.
You want to see your deck do its thing, and you want to see everyone else's deck do their thing. You want to have fun fighting for the dominant position in the game, but if you die, then you aren't disappointed as long as you did the thing. Control is fine because it establishes an archenemy that the table then gets to team up to stop, and that creates amazing moments of cooperation that define commander as different from 1v1 formats.
But there are strategies that don't facilitate that kind of play. Particularly Staxx, though things like mass land destruction also do this. If your plan is to prevent me from playing magic, then I don't want to play with you. Whether you're doing that by winning the game before I can play my commander, or blowing up my lands, or preventing me from casting spells, or taking infinite turns, or making me sac all my stuff. All of those prevent me from playing the game. Maldhound often says things like you sit down at a table with a staxx deck and stop playing magic and start playing its sister game, "Watching other people play magic." That is so incredibly true. If your idea of fun is making me sit the game out, then I don't want to play with you because I know that I won't get to have fun.
And to be clear, staxx is different from control on two axi. One is about how you limit me, and the other is about redundancy. Making me pay mana to attack you is fine because I know that I can pay if attacking you is so important to my strategy. If I'm voltron and I need to hit you I will pay 2. But if you are running ghostly prison and propaganda, and glacial chasm. At some point, it isn't about what it costs me to attack you it becomes a thing where I don't have solutions because they would require ultra specific answers. When your plan is to make it impossible for me to play, that is a problem. If you ask me whether I want to play my monowhite jank deck against an arch enemy Prosper or Urza deck 3 times in a row, or play against a staxx player once with my Isshin deck I will choose my monowhite jank deck every single time. Because humility plus ghostly prison plus propaganda plus glacial chasm means that I can't do anything but pray they end me quickly. Because even if I draw 2 removal spells in Ishinn, I need at least 3 to even think of doing something. And if they play any recursion then I can't do anything. Where if I play my monowhite jank deck, then at least I can contribute to the table's effort to do something against the arch enemy.
Im a nurse and a control player the ultimate thankless job king!
Richard is the guy at the table to says winning doesnt matter and then sandbags into combo win.
Watched up to 8:08.
Yes, coolest thing will be subjective. But that's not a problem, but instead an opportunity for multiple players leave the table feeling as winners. Which is beautiful and not an issue to solve, but to encourage.
I think becoming an enemy is dumber than making an enemy. If someone blows up a resource or hits you, don't spend the rest of the game dogging on them. You're already behind, start leveraging your resources better.
I just have to say that Tomer's Phil impression was 10/10
Best day ever! Few minutes ago endup watching newest MTGGoldfish podcast and now I can finnaly learn Richard philosophy of Commander
One of my big things is creating repeatable value! Spot removal is kinda weak but when it's on Attrition which can be used many time it can be a lot better. Or cards that draw cards every turn are a often better in the lond run vs one card that draws 2 or 3!
"The way you beat control players is you make them use the cards in their hand, then you beat them down afterwards".
This logic sounds great, in a game where the one colour with limitless counterspells isn't the same one that has limitless card draw. Sure, you can bait out the counterspell they have this turn and hope to cast your important spell next turn, but by then they've 4 counterspells in hand - half of which are free to cast.
Tomer talking about "Don't play scared" is pretty much how he plays every commander clash what? Every single time someone says they have an answer for his board he immediately tries to negotiate with them
Well, "do as I say, don't do as I do" applies a LOT in this podcast
Very fun and interesting conversation. I'd join house Crim, because he's promoting the most interactive playstyle, which is also my idea of having the most fun in a game. If everybody just gets to run their value engines without being interrupted, it usually results in a rather boring game. Gotta have that interaction for some suprises and plot twists within a game!
How is the Canadian the most aggressive? “Don’t be scared” 😂
Richard plays commander like everyone’s least favorite BR player, the rat. Sits and hides until the end and then poaches the win from the actual player that did all the work.
I’m 100% with Crim on the alternate wins are always the most fun.
When I see a player like this, they are going down first.
College of Richard because winning with the Jank Home Brew is the dream.
it would be an interesting few episodes to see all 4 players adopt each of these "schools" ideology although with richards play the table ideal the games will be quick as it will basically devolve into passive playing as no-one will want to spend their own resources to interact with the table and will just keep "passing the buck"
As a casual Demonic Consultation caster I both object to Crim's statement and I encourage him to try it! Exiling half your library to find Sol Ring is *very funny*
Strixhaven about to become a back-up school.
This is like watching richards villain monologue about why removal is bad
I've been really thinking about the "casual is a mindset" kind of thing on my own lately because I'm a very casual player and can't decide if putting Curiosity in a Niv deck crosses a line even if the rest of the deck is very bad lol
Niv player here, too long to explain, but after years i took all combos from the deck, then i put curiosity back.
But i only use it in very specific situations (like a game with huge power inbalance) and 99% of the time i just discard or shuffle it back into the deck
Richard’s background is so poppin!
I firmly believe in 11 card draw, 11 ramp spells minimum.
4 board wipes
4 targeted removal
If this was Harry Potter, Richard- Ravenclaw, Seth-Gryffindor, Tomer- HuffelPuff (OFC), and Crim - Slytherin
Can we get confirmation from the Goldfish crew? As a fellow Slytherin, I am curious
props 4 the menzingers shirt!
My philosophy is always chose violence, life totals go down and i'll spend mine anyway. If i end up as arch enemy i've done something right, if i lose at least people took notice so it's a compliment to my deck.
The main reason I find combo annoying in casual commander specifically, is that in Magic the way to interact with a combo deck is to attack them and force them to use their resources and try to win before it's guaranteed. In commander, this becomes trivial if 3 players are all ganging up on 1 player, thus forcing them to get knocked out, then sit and wait for an hour whlie everyone else plays a game.
However, because casual commander is more about hanging out than it is winning the game, players don't want to gang up on one person even if it's correct to do so. There's actually a lot in common between playing against Tomer's six drop deck and combo decks. In his six drop deck, it's correct to take him out before he gets to six mana because if he does, his average card quality will be much higher than the rest of the players, and he has no defense before that. But no one wants to do that because it feels bad to not let someone play.
Unfortunately, this means that the combo player has put the rest of the table in a no win situation, where they have to play incorrectly in order to accomodate the one combo player.
To avoid this, the pre-game conversation is there to make sure everyone is on the same page, where either everyone has a combo, or no one does. That way there's no pressure to gang up on one person.
New classes offered online at the University of Phoenix Chick. 😂
I aim for fun, fly low until I'm ready to win, and I like to acknowledge highs even when they're at my expense... I guess you could say I try to be invited back. Though I feel many of my play groups don't build the same synergy as I do, so I end up with an uneven number of wins and usually the play group dwindles in size.
At the end of the day, play removal.
I love tomer's take of "don't be afraid to take the first slice" cuz commander players treat aggro like the office cake.
Great episode! Love this discussion
I suspect there are going to be elements of each of these if you look through my entire collection of decks. I think individual decks better express these ideas than all of them as a whole, and I tend to pick a deck that's trying to do what I feel like doing for a game, whether it's win ASAP, or create a stagnant hellscape of a game where players consider conceding, or maybe just ramp out big dumb beaters, I build decks around achieving an experience (or sometimes telling a story, yay Vorthos!).
I think Casual is an Archetype as well as a mindset, the first rule of Casual imho is that you want to create a fun play experience for the table as a whole, and as there are many things that can make a play experience fun, there are lots of different kinds of Casual decks. I think you could build a deck that is fairly obnoxious, but I think you need to build it with the goal of winning in the end, just creating chaos for it's own sake, with no plan to exploit the situation, is not especially fun.
I a couple of different ideas on creating budget decks for commander. So first of the goal of the budget here isn't to be cheap, but to force to find synergy in less played cards.
1. Don't have a budget, but none of the individual cards are allowed to be above 100 dollars or some other value.
2. Ban the top x most played cards in commander per colour/colour combination. So top 50 blue+50 gruul, etc.
26:40 Tomer does a great richard impression
Now I want to see a video with crim playing a Nicol Bolas Archenemy EDH deck while playing "cool" stuff
Plays Ich-Tekik, Crim-"my worst nightmare"
I've tried not being the Arch-enemy but I just don't enjoy that nearly as much as being the threat. It's just fun.
I think a good rule on play to be invited back is "don't bluff the board state". Especially if you are combining, if a person with perfect game knowledge could respond to a step in your combo or remove a key peice that makes an attack leathal I think you should let the table have it, and pick your moments better in the future, be open about that to the table. I think that is a big reason combo gets a bad rap often.
This episode makes me feel so much better about having Crim sign my Spreading Plague in Minneapolis 😂😅
Whenever I play with someone who says they won't pay the 1 I tell them that if they don't I will use every single resource I have for the rest of the game to knock them out. Every attack, every removal spell, anything I have. Usually that gets them to pay the 1 if not then follow up on the promise!
I think you ought to consider not playing in that game at all. What you've done is make the game miserable for two people. Yourself and someone else.
@@davidhansen5067 What are you talking about? This just causes people to play correctly and pay the 1. I'm telling you don't knock this approach till you try it
For the tempt with discovery point, the biggest counterplay is everyone playing stripmine. Then everyone searches, so tempt with discovery becomes get your 4th best land.
Or they get 3 fetches and a field of the dead. And get to ramp 1 and make many zombies
@@mjvane46 This is probably fine, you strip their field of the dead and whatever their best lands are, probably get to cut them off a color or kill their best fixing/utility lands. At least one person searching for a stripmine and killing the field of the dead is probably worth the extra 1-2 zombies they get 1 time.
Saw the poll before the video, still in School of Fun with Crim.
great speech by seth. i concur.
14:14 richard also nails it.
okay tomer nails it here too 22:34
Richard's philosophy: take no game actions unless they win the game.
I really think Richard should write a book on his EDH philosophy. It is so meta and I feel like he is operating on such a wildly different axis then most players and he really has the receipts to back it up. I started playing EDH last year and at first I lost a lot and my mindset was so different and I implemented his first two points and my win rate has gone up significantly. Even my philosophy in deck building has significantly improved. So many people get salty about me not removing the scary thing not knowing I literally have an answer and it doesn’t scare me lol. And if you lose the game of removal chicken then you lose and shuffle up and play again lol.
All my decks just durdle and play chump blockers or value pieces until I have the two or three cards that let me win that turn or the next and then I pop off and win. Most games I win I have few thing on board, I don’t look threatening and I actively help the people not in the lead and then I win.
@@Tgaxgriffen It works because Tomer and Phil are the only ones to really acknowledge that that's how Richard wins. Crim or most especially Seth will talk about Richard always sneaks in a win because they ignore him and then continue to just do that.
People like to say Richard gets away with this on clash but I’ve played similar decks and styles to richard out in the wild and I think his strategies still work
Locking the table with a single bloodmoon is kinda cool tho
I'm going to the Tomer college but taking classes at Crim's. I'm of the "make the control player answer me" mindset but I'm also a control player. I want to be up on card advantage but I also want to have answers in case no one else does, which is why I highly value removal that cantrips or does something extra, like I'll play a more restrictive counterspell if it draws me a card before playing counterspell
Toski has a skeleton inside of him. All creatures, cept for Oozes, do! Validate Toski!
An Ooze can have someone else's skeleton inside! Hooray for Skeleton Tribal
I second that Tomer. No fear ... I will call your bluff.
The thing I took away from this is that Seth and especially Tomer probably would love the game Monster Sanctuary.
elaborate? i want to enjoy that game.
Strixhaven is my favorite mtg set ever
Easily the coolest premise for a mtg podcast. Love the content, keep it up goldfish "school" lol 😂
Spreading plague is totally casual. I’m building a 5 color colorless deck because of it.
As a targeted blue mage myself, i'll be enrolling in Crim's class.
Commander is taking that players dream of doing their cool thing and squashing it!
I have met 1 person who refuses to pay the 1 for rhystic and we managed to reform him through demonstration and a moderate amount of bullying and now people playing rhystic at the shop that I used to go to draw 1-2 cards per game off of it (usually from the removal spells targeting the rhystic study)
Crim: Slytherin
Tomer: Griffindor
Richard: Ravenclaw
Seth: Hufflepuff
I play exactly how Richard describes. The game is about your standing in the eyes of other players, not your standing on the board.
I feel like this podcast just displays the ideal personalities in a play group
Crim said what turn you win on, not what turn the game ends on. Stax might win turn 6 or 7, but the game doesnt end until you concede 🤣
The right way, the jank way, this is the way
You don't know what you don't know and if they don't know what your doing, you have a better chance to do it 😁