The Sanitation Crew | Steam Workshop | Starship Troopers: Terran Command

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  • Опубликовано: 11 окт 2024
  • The Sanitation Crew - Created by TheBigTG
    Steam Page Description:
    In an effort to curb the Bug invasion, the Federation has allowed the bombing of the entire surrounding area.
    Sgt. Terry & Cpl. Williams made it to the underground metro and survived the bombings...but they're not the only beings still alive.
    Can they make it out of the city alive?
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    Starship Troopers - Terran Command - Gehenna Campaign - Brutal Difficulty
    • Starship Troopers - Te...
    Starship Troopers (2005) FPS - Playlist
    • Starship Troopers (2005)
    Starship Troopers: Extermination - Playlist
    • Starship Troopers: Ext...
    Terran Command - Workshop Map Playlist:
    • Starship Troopers: Ter...
    Terran Command - Kwalasha Campaign (Brutal Difficulty):
    • Starship Troopers: Ter...
    Terran Command - Master Playlist (Campaign + Workshop) by upload date:
    • Starship Troopers: Ter...
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    Milo Solaire (Main Channel)
    / @milosolaire
    Secret.Archive (No Commentary Gaming Channel)
    / @secret.archive
    Solaire Audible (Audiobook Channel)
    / @solaireaudible
    Milo Solaire 2 (Gaming Highlights Channel)
    / @milosolaire2
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    Twitch Channel
    / milosolaire
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    Become a member here:
    / @milosolairegaming
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    #starshiptroopersterrancommand #Starshiptroopers #TerranCommand

Комментарии • 12

  • @DudeInCanada
    @DudeInCanada 3 месяца назад +2

    The materiel check trigger doesnt function as i had hoped because it checks total available resource instead of currently available. So basically you can get all the stuff that "require materiel" without having the correct amount

  • @DudeInCanada
    @DudeInCanada 3 месяца назад +1

    loved the modern art analysis, i have similar stairs next to my place and it inspired me as i walked by it. I just put the Janitor TG props on them and wrote "S O C I E T Y" to try to fuck with ppl

  • @DudeInCanada
    @DudeInCanada 3 месяца назад +2

    Just added a hard mode if you feel like suffering

  • @DudeInCanada
    @DudeInCanada 3 месяца назад +2

    Thanks for playing my map (you never found Janitor TG here, hes hiding in the sewers). This is also the heavily nerfed version of it, the original made Pudge ragequit and use cheats because the bugs were relentless and i wasn't as hand-holdy with the location of the civilians nor were there reinforcement doors anywhere but the middle.
    I wanted to make voice lines for rescuing civilians but by that point i was tired of the map so i didn't bother :P

    • @cursedhawkins1305
      @cursedhawkins1305 3 месяца назад

      There wasn't anything in the base game files that couldn't be pulled over?

    • @DudeInCanada
      @DudeInCanada 3 месяца назад +1

      @@cursedhawkins1305 Oh its not about the sound files themselves, thats pretty easy with AI nowadays its mostly triggering it so it all works nicely

    • @milosolairegaming
      @milosolairegaming  3 месяца назад +1

      If the original version was uploaded as a “hard mode”, I would check it out.

    • @DudeInCanada
      @DudeInCanada 3 месяца назад +1

      @@milosolairegaming ehh, it was harder but not more fun, just more tedious. Like having to run back to the center to resupply your units. Just wastes time.
      I can however do an update and just add a hard mode. Not too hard if you wanna play that but no one am i testing if its balanced... :P

  • @DudeInCanada
    @DudeInCanada 3 месяца назад +1

    youre killing me :P That scorpion activation was supposed to be for the final section but u went there early 🤣

    • @milosolairegaming
      @milosolairegaming  3 месяца назад +1

      Haha yeah it definitely felt like an early activation. The beckon of potential additional units was too strong but if I redid the map I would avoid that direction till later.

  • @MrVlad12340
    @MrVlad12340 3 месяца назад +1

    I think various bugs like spitters are okay, especially with targeting parameters being added, cause whole premise of the game is "push and pull" where MI (and other human forces) try to form a "line" essentially and push it forward, while bugs are trying to break it and pull apart, and spitters/other ranged bugs act as their way of throwing a wrench into your battle order, which is good for more challenging gameplay.

  • @abjalhaque6691
    @abjalhaque6691 3 месяца назад +1

    hi