The CURSE of Modern Controls

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  • Опубликовано: 3 июл 2023
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Комментарии • 1 тыс.

  • @GekkoSquirrel
    @GekkoSquirrel  11 месяцев назад +68

    Hey everyone, Hope you enjoyed the video!
    Unfortunately there's alot of things in the description of how modern controls work that I missed or just straight up got incorrect so I thought I'd like to use this comment to fix those issues
    - Modern controls still allow you to do motion inputs, however not every motion input is available. If your character does have a special move on a motion input they are able to use all of the strengths of that motion input
    - Supers are not inputed with different button combinations, all supers are a direction + Heavy + Special. So Forward + Heavy + Special is Level 1, Back is Level 2 and Down is Level 3
    - Modern Controls has a 20% Damage penilty
    Im sorry that these mistakes weren't fixed before the video came out, some of them were genuine mistakes and others just slipped through the cracks. I'm only human and I'm trying to make the best videos I can. I hope you continue to support me.

    • @strohhutrichie3153
      @strohhutrichie3153 11 месяцев назад +1

      Could you tell me what the song name is at 10:50?

    • @Captclutch504
      @Captclutch504 11 месяцев назад +5

      I think the 20% damage penalty only applies to specials and supers that use the shortcut instead of the motion input. I believe all other moves do the same damage

    • @vashog9434
      @vashog9434 11 месяцев назад +2

      ​@@Captclutch504thank you for clearing that out, jesus if it was for all moves I would have switched out rn

    • @DrewBearYT
      @DrewBearYT 10 месяцев назад +3

      These are pretty notable mistakes, not to mention the mistakes you made that aren't in this post. Saying you're only human when doing a minute's worth of research for "the best videos you can make" is all you had to do to avoid these mistakes in the first place is laughable. These are simply mistakes that should not have been made if you spent any time doing your due diligence.

    • @lucasstoicel1968
      @lucasstoicel1968 10 месяцев назад +1

      ​@@strohhutrichie3153Beat Eat Nest from the Under Night in Birth soundtrack. It's Byakuya's theme.

  • @WantSomeWhiskey818
    @WantSomeWhiskey818 Год назад +637

    I got the biggest ass whooping of my Street Fighter playing life by a Modern Chun Li. I saw them pop up with the M, went "Oh boy a new player" and they proceeded to have actually the greatest footsies and whiff punishment game I have ever seen.

    • @MrShinTensei
      @MrShinTensei 11 месяцев назад +35

      I feel like I ran into the exact same guy. I got wrecked haha

    • @joliosmith548
      @joliosmith548 11 месяцев назад +5

      Wouldn’t say new player

    • @reggiemoore755
      @reggiemoore755 11 месяцев назад +3

      Frame one specials and stuff man they can combo easy af

    • @WantSomeWhiskey818
      @WantSomeWhiskey818 11 месяцев назад +5

      @@AnarchyMagic It was in the battle hub so Im not sure, they definitely were playing really well tho

    • @MrShinTensei
      @MrShinTensei 11 месяцев назад +3

      @@WantSomeWhiskey818 I think the one I fought was named modern scrub. XD

  • @omlett6482
    @omlett6482 Год назад +189

    i think WhyDo said it best: "You see, thanks to instant supers and specials, Modern Controls turns you into some kind of online play cryptid, with low damage but also the most messed up, turbo charged red bull gamer reactions in Street Fighter history."

  • @JRDavis-sx4sp
    @JRDavis-sx4sp Год назад +99

    As an intermediate level Classic player, Modern gives you one massive advantage over Classic: the ability to hit confirm into 50% damage level 3 super combos with ridiculous ease. Basically ANY mistake made against Ken with 3 bars is gonna take 48% health. That's something you generally do not constantly fear against other mid level players.

    • @happycamperds9917
      @happycamperds9917 11 месяцев назад +8

      Not just hot confirms, but on reaction too in order to punish fireballs or even something like Honda headbutt.

    • @tacticsogreman
      @tacticsogreman 11 месяцев назад +19

      When I see my opponent got modern control I know they won't mess up anti airs. Thus really limiting my jumps.
      Which is a good thing. Less temptation to hop around into yolo jump in lol

    • @ytm23ak
      @ytm23ak 11 месяцев назад +3

      Exactly lol. You get these insane combos that wreck Golds like myself because I can’t execute the optimal combos yet so I’m mid to low ranks Modern players can be absolute tanks.

    • @Noeyk200
      @Noeyk200 11 месяцев назад +6

      This is where the issue lies with Modern controls. For new players (like myself), the advantage of being able to quickly and consistently do special inputs far outweighs the downside of having fewer moves. I’ve only managed to pull off manual supers mid-combo a few times since switching to Classic, but I was doing them consistently on Modern.
      That being said, I don’t take issue with Modern controls, since they’re the reason I was able to get into this game and anybody can choose to use them. Plus, they’re not worth using if you’re a skilled player or a series veteran, which is good because they’re supposed to be like training wheels.

    • @abhisheks8017
      @abhisheks8017 11 месяцев назад +4

      At this point they are just extra wheels disguised as training wheels

  • @robotman3440
    @robotman3440 Год назад +667

    As someone that plays both classic and modern controls its bloody fun playing modern zangief/Manon against friends

    • @shade_d_hades
      @shade_d_hades Год назад +8

      A man of culture I see 😎🤌

    • @alexsanimeart5706
      @alexsanimeart5706 Год назад +34

      Fair enough. I hate seeing them online, though

    • @jadowarcadia6227
      @jadowarcadia6227 Год назад +60

      Probably because they're the most broken characters. At least modern Zangief is. One button SPD and super is pure madness for a character like Gief. People will call it "elitism" but modern and and classic controls are simply not balanced for eachother. Classic Gief has to do all his full circle motions while Modern Gief can just walk up to you and press one button

    • @alexsanimeart5706
      @alexsanimeart5706 Год назад +9

      @@jadowarcadia6227 That's what I'm saying

    • @lonekirin905
      @lonekirin905 Год назад +24

      Its fun when you're not at the receiving end

  • @St0rmk1ng3
    @St0rmk1ng3 11 месяцев назад +60

    As an OG Street Fighter from the arcade and SNES days, I have to say I simply don't have the physical reflexes I once did. This paired with the evolving complexity of fighting systems has caused me to consider hanging up Street Fighter forever. Having the strategic mind to play but being unable to execute is infuriating. ( Don't laugh, it's going to happen to you one day too!) The Modern option is going to keep me playing fighting games for decades to come if it becomes the norm. I'm so happy Street Fighter 6 implemented this!

    • @bababepraised2695
      @bababepraised2695 6 месяцев назад +1

      Sameeee

    • @WannabeWryter
      @WannabeWryter 6 месяцев назад +3

      Keep going bro. GAMES ARE SUPPOSE TO BE FUN. 🎉

    • @solblackguy
      @solblackguy Месяц назад +2

      After breaking multiple fingers multiple times, I don't have the dexterity I used to. Wanna rag on me for playing modern controls, stop losing to them.

    • @usernameluis305
      @usernameluis305 2 дня назад

      ​@@solblackguy instead ill rag on you for breaking your fingers multiple times, dont shove them up your bung too hard next time

  • @BlindKombat
    @BlindKombat Год назад +318

    Thank you so much for this! I've been trying to explain this for some people and it's hard for then to understand.
    I lost 95% of my vision (I'm legally blind) and I play by the sounds (SF6 done a great job in this department ), and the speed of modern control gave me the reaction I needed. Sound reactiong is a couple frames slower than visual reaction and there are characters who doesnt make sounds imediatelly when they attack. Now I feel like the game is more fair to people like me.

    • @xmaracx
      @xmaracx Год назад +29

      Sound reaction slower than visual? Im sorry? That literally goes against everything ive ever heard about reaction speed. Could you please elaborate?

    • @TheOblomoff
      @TheOblomoff Год назад +5

      Can I ask - do you react to throws?
      After forcefully visiting Throw Town, I looked at accessibility options (Which are locked from SF6 Demo btw, for some reason!) And specifically throw alert is missing. The closest is distance sound indicator.
      I just might not have noticed, if a special cue for throw exists already or not. Besides screen stopping, and character specific animations of course.
      And yes, I know - if given an option, everybody and their mom would turn throw sound alert on.

    • @BlindKombat
      @BlindKombat Год назад +62

      @@xmaracx no problem! Maybe in physics it's different, but in games, because the way sounds are made for games it's pretty hard for even an experienced blind player to react fasters. For exsample, the sound of a dash and a jump can be confused at the beggining because both sounds like cloth or wind, but a sighted player know the difference right away, got it? (excuse my english)

    • @Lapis_James
      @Lapis_James Год назад +32

      @@xmaracx some characters do sounds way into the animation of a certain move and not at the start which makes it "slower" to react to in comparison to just seeing the startup frames and saying: oh thats this move let me block/parry/DI/DP/punish or whichever option you would go for.
      So it is not that sound is slower than vision, its just that by design some sounds come out slower than the animations and causes the issue.

    • @BlindKombat
      @BlindKombat Год назад +11

      @@TheOblomoff I can't. I normally just read the throw or do the "delay tack tech", when you think it might be a throw situation just wait a little then do your throw. I can't explain here exactly how to do it, but there might be a lot of tutorials about it.

  • @thecrowningentertainment2421
    @thecrowningentertainment2421 11 месяцев назад +35

    As a modern casual, I have to say you’re wrong about the special types being unavailable to modern. Modern controls allow for classic inputs as well, so you can do all the L M H special variants if you input the classic input. I play Chun Li on modern and spinning bird kick is “unavailable” on Modern but I still input down up charge attack to use spinning bird kick and all variants are available.
    Classic inputs for specials are always an option even with modern controls enabled

    • @dopchip7977
      @dopchip7977 11 месяцев назад

      but why play modern if you do the inputs :T
      that's the thing, if you use inputs, go play classic, it's better damage
      if you don't input, use modern

    • @thecrowningentertainment2421
      @thecrowningentertainment2421 11 месяцев назад +4

      @@dopchip7977 because there are certain bread and butter moves completely unavailable to specific characters on modern. It just so happens that Chun Lee is one such example and that move is actually relatively easy to input too.

    • @tanikaze7697
      @tanikaze7697 10 месяцев назад

      Nah man this kills your entire flow, either commit fully or non at all

    • @adlerjeramie
      @adlerjeramie 8 месяцев назад +1

      100% Agree. I was shocked that he noted that Modern utilizes 7 buttons but only noted two flavors of Modern players. As you said, Modern gives you easier access to certain bread and butter combos that can be difficult to execute effectively in the heat of the moment. I've been playing fighting games since SF2 Champion Edition on the Sega Genesis. I know how to do motion inputs. What never clicked for me was the consistent execution of b&b combos utilizing those inputs with correct timing during a match. I have had way more fun with SF6 since I switched to Modern controls with Rashid. I'd say the biggest problem for me as a Modern player is the inconsistency of the "streamlining" of each character. Some sacrifices are a lot more detrimental to the some of the characters in modern. Some of the special button attacks are the least useful version of the move. Some auto combos are way more wasteful in terms of drive guage and are way more unsafe on block.

  • @nkirmath8621
    @nkirmath8621 Год назад +56

    I can't wait till akuma drops and I get to do 1 button raging demons

    • @jcoren23
      @jcoren23 Год назад +2

      that's scary

    • @XxPlatinumChief
      @XxPlatinumChief Год назад

      Shit on Tekken 7 people was able to do one punch into his raging demon lol

    • @nkirmath8621
      @nkirmath8621 Год назад

      @@XxPlatinumChief they still always had to do the input tho

    • @XxPlatinumChief
      @XxPlatinumChief Год назад

      @@nkirmath8621 but even that input to do it was extremely more easy to do compared to street fighters

    • @rayman3617
      @rayman3617 7 месяцев назад +1

      That one button rage demon go be fun

  • @absoul112
    @absoul112 Год назад +320

    I’m surprised Gief’s SPD wasn’t mentioned.
    Funny thing is that when I see the modern icon, I dread the match because with certain characters it feels like I need to be on point even more than normal.

    • @LloydTheZephyrian
      @LloydTheZephyrian Год назад +22

      Isn't Modern Gief's SPD the heavy version, which has the worst reach?

    • @Hawaiiitalian
      @Hawaiiitalian Год назад +13

      ​​@@LloydTheZephyrian yeah and? if they grab u they still do damage

    • @thekingofrockin7944
      @thekingofrockin7944 Год назад +36

      @@Hawaiiitalianyeah and that means that if you know that it’s only the heavy version you don’t have to worry about getting close as much. The difference in range can be really important.

    • @LloydTheZephyrian
      @LloydTheZephyrian Год назад +35

      @@Hawaiiitalian The 20% damage penalty causes the special button version to only deal 140 more damage than the light version, and the light version has vastly superior reach.

    • @Hawaiiitalian
      @Hawaiiitalian Год назад +1

      @@LloydTheZephyrian yeah i noticed the light version has good reach sometimes i wonder how the fuck he grabbed me but i still think is very strong the one button spd and the one button 720 even with bad range

  • @ShadowxOfxTudhope
    @ShadowxOfxTudhope Год назад +227

    Quick note as a former modern control player.
    You actually DO get the full suite of light medium and heavy controls by doing their motion imputs. But you only get the four moves that come with your modern loadout.

    • @charliericker274
      @charliericker274 Год назад +30

      Not if a character has two moves that use the same motion but a different attack. Like, Ryu has 236 p or 236 k, so you simply can't have access to all those moves with modern controls. When you enter 236 light attack, it's either going to be a fireball or a donkey kick.

    • @jdaze32
      @jdaze32 Год назад

      That doesn't feel right cuz I got tornado kick by a Ryu on modern

    • @sikeyouthought2484
      @sikeyouthought2484 Год назад +3

      Modern Jamie can’t easy input quarter circle back special (the palm move that he travels forward) but he can input it normally to use it.

    • @gman1515
      @gman1515 Год назад +12

      @@jdaze32 they can still do the special button for it they just don't get to pick between the light medium or heavy version.

    • @Extra_Onions
      @Extra_Onions Год назад +5

      You get 4 easy moves. But can still do motions - take modern jp for example. He doesn't have his qcf+k and qcb+p as easy - he gets full access to those by doing the motions. As a trade-off he can only use his qcf+p and qcb+k as default easy inputs because motions do the other moves

  • @VJ2099
    @VJ2099 Год назад +65

    Or C) you could be someone like me and not like the 6 button layout. I can do motion inputs with relative ease but I cannot for the life of me get used to using 6 attack buttons no matter what I map the buttons to. I’m not new to fighting games but this is my first street fighter game and honestly, I have to say that I prefer the simplicity even if it does limit the kind of stuff I can do.

    • @scivoid
      @scivoid Год назад +23

      Makes perfect sense. Street Fighter doesn't fit any standard controller layout, unfortunately. It's very much a game intended for arcade sticks even though most SF fans don't own one.

    • @LaerteBarbalho
      @LaerteBarbalho Год назад +3

      This! I've played SF2 on the SNES and never could use the 6 buttons. I could never, for example, do cr. medium kick into hadoken or mix punches and kicks in combos.

    • @armoredsquirrel946
      @armoredsquirrel946 Год назад +10

      exactly my situation, i don't have problems with motion inputs and i play modern with motions cuz 6 dedicated normal buttons is over the top and unnecessary (imo)

    • @jrebolledo458
      @jrebolledo458 11 месяцев назад +3

      Agreed, I love Street Fighter so much and have been playing since I was a kid. I always knew where my ceiling was against higher players because it's hard for me to do some combos. I've always excelled in MK games. The Modern controls gives me the control and flavor of an MK game and now I know I'll be playing this game for a long time. I still use motions for certain moves, but the assisted combos are so sweet to pull off.

    • @EliTheGleason
      @EliTheGleason 11 месяцев назад +3

      I so agree. I prefer a 4 or maybe 5 button system, guilty gears is particularly elegant imo

  • @drsherifff
    @drsherifff Год назад +44

    I was literally just watching the whydo Video on sf6 lmao

    • @LilypadROA
      @LilypadROA Год назад

      ME FR

    • @JRMH-X
      @JRMH-X Год назад +1

      Same! This video was RIGHT under while I was watching it too lol

    • @purplex4065
      @purplex4065 Год назад

      YOOO

    • @linkariochujavd2946
      @linkariochujavd2946 Год назад

      Make it 5

    • @Iras-ol8qs
      @Iras-ol8qs 11 месяцев назад

      As a Smash player that watches WhyDo, I think this whole Diskussion is really funny, especially the 3 to 5 frame data thing.
      That aside, I love that Ryu and Ken are in Smash Bros, but since Smash didn't have motion inputs aside from these two(And Kazuya/Terry), I obviously could never pick up street fighters.
      Now with modern controls I got a new perspective on how street fighters works compared to smash and I'm motivated to learn the motion inputs.
      ...In smash at first.
      But when I'm more comfortable with the Imputs, I'm totally planning on coming back to street fighters.

  • @ellagage1256
    @ellagage1256 Год назад +11

    Man when Ken said "It's anti-air time" and DP Ryu that's when I knew I was watching SF6 footage

  • @Baconlover01
    @Baconlover01 Год назад +19

    I think an interesting part of modern controls is how it affect intermediate players. I have about a years worth of experience playing fighting games. While I can do the inputs pretty consistently doing them mid combo and back to back every time is a whole different story. Modern controls allow me string moves together for combos a lot easier.

    • @c1tyboyzulutv
      @c1tyboyzulutv 11 месяцев назад +2

      I would say this describes me as well. I been playing fighters since I was a kid, but just recently got back into them this past year. Although I'm not bad with Quarter circle inputs and double quarter circle inputs, I started back my fighting journey with Guilty Gear Strive, the feeling of not having to think about that and simply worry about the fight, has been a breath of fresh air. Even when I play Tekken, and although I have a fight stick and everything, I still would prefer Tekken combos over having to do constant quarter circles, to do everything.

  • @hxyuni
    @hxyuni Год назад +51

    I'm a fighting game veteran and I LOVE modern controls. I'm neither camp you mentioned, I can do motion controls no problem, and I'm also quite experienced with fighting games. My issue with fighting game has never been motion controls it has always been combos. Frame data I can just guess from animations and ingame experience, motion controls i can usually guess even if I just picked up the characters because they're usually the same throught the genre, but COMBOS are impossible to learn unless you go through the "studying up" phase that I absolutely hate in every fighting game.
    Unless I spend HOURS learning combos and building muscle memory I can never even play the game IMO. Why did it took this long to add multiple autocombos and map them up to multiple button presses, it seems so obvious now. I have spend 100 hours already in SF6 and exactly 0 of them I've spend in training mode. I have made it to at least plat in ranked mode with all the characters and is so refreshing to just pick one up and learn how to play with them... by actually playing with them. I don't have to look up youtube videos on combos, I don't have to spend hours in training mode, I'm just playing the game. IS SO MUCH FUN. I'm gonna say it, THIS is how all fighting games should be made. At least just lets us have this option, it doesn't have to be optimal, you can give us less dmg if you have to, but let me do a combo with a character without having to STUDY for a video game. I don't wanna study I play to have fun.

    • @felygu9268
      @felygu9268 Год назад +6

      Part of the fun and excitement comes from practicing combos and confirms and then doing them in a real match. You deprive yourself of that joy. Plus you will never fully understand a characters moveset with modern controls and without training mode.

    • @slivovitz1683
      @slivovitz1683 Год назад +7

      This isn't sf4 though. Almost every combo in the game can be mastered pretty quickly

    • @zinxzan9568
      @zinxzan9568 Год назад +9

      dude this is so sad. what makes fighting games so much fun is the effort and work you have to put in to learn combos, frame data, and to become batter. modern controls actively DESTROY this type of philosophy, and in my opinion, should not be facilitated or allowed in competitive play, at least not against players playing on classic. modern controls for babies and little kids who don’t have the mental fortitude to practice and practice was just a bad idea. even if it gets a new player into fighting games, it does much more damage forcing them to learn classic controls if they want to take the game semi seriously or professionally. modern controls are the absolute worst thing about sf6.

    • @zinxzan9568
      @zinxzan9568 Год назад +8

      if you want to “play to have fun” go play something else. fighting games aren’t for you. you learn the game, and you PLAY the game. you don’t whine about it and quit. there’s a reason why picking up any sport or instrument requires honing your craft and requieres determination, practice, and persistence. imagine there being “modern controls” for piano because people don’t want to put in the effort? it would be unfair, and basically disregards the effort out in to learn the instrument. just learn to play the game dude, look at players like brolylegs, who plays with JUST HIS MOUTH because of his physical disability. there is no excuse to bitch and whine and go on easy mode because you can’t handle spending a little time on understanding links

    • @harrylane4
      @harrylane4 Год назад +43

      @@zinxzan9568”you aren’t having fun the way I am, give up”

  • @fenrir3097
    @fenrir3097 Год назад +7

    If modern is so easy, I want to see the complainers use them and go against any classic player on silver rank and above.

    • @jcoren23
      @jcoren23 Год назад +1

      On Diamond you feel so incomplete, specially in mirror matches

    • @axeltm4349
      @axeltm4349 11 месяцев назад

      im already master using modern controls, I play random select as well

  • @albelnoxofaquios
    @albelnoxofaquios Год назад +81

    Good way to get players into a genre that is otherwise small with its overall playerbase, some pro's even said they enjoy using modern controls. It's also great for people with disabilities. If it brings more people to enjoy, love and support the genre, Im in.

    • @esmooth919
      @esmooth919 Год назад +1

      This

    • @Tjerty
      @Tjerty 11 месяцев назад +2

      Fine by me as long as it's not tournament optimal, otherwise high level matches would be way more campy due to fear of being instant reacted on and it would get old quick.

    • @albelnoxofaquios
      @albelnoxofaquios 11 месяцев назад +2

      @@Tjerty I imagine thats what the 20% damage drop off is for, it makes good combo's on classic have just enough advantage for it to be still the more preferred way

    • @solblackguy
      @solblackguy Месяц назад

      If you're into something considered niche, you want as many people to be able to access and enjoy that thing so they keep making it.

  • @roguenoob
    @roguenoob 10 месяцев назад +2

    "Can you use your super as an anti air with classic inputs? Maybe"
    Every Pot main "wait are we not supposed to?"

  • @OneEyedKingg
    @OneEyedKingg Год назад +7

    As someone who’s only played MK fighting games and tekken. I never got used to SF’s stick loop followed by one button press. SF6 modern controls are the best thing to happen for people that never got into SF. I just love it. It sucks that some people feel it’s not evo friendly. I still get whooped by people who play with fighting sticks on classic control which I feel is a higher advantage. To each their own I suppose.😊

  • @greekfirelive7580
    @greekfirelive7580 Год назад +12

    I’m a modern player, idk i’m not a new fighting game player and I played strive and other street fighter games for years. So I can DO the inputs. but idk i just like how modern feels a bit more.

    • @greekfirelive7580
      @greekfirelive7580 Год назад

      but that being said great video!

    • @jkaedriccm
      @jkaedriccm Год назад

      @@greekfirelive7580i play on pc and classic on keyboard is like cheating its super easy but when im playing with my controller i use modern i cannot do the classic control moves on controller
      Also modern gief is mandatory for me

    • @pancakes7483
      @pancakes7483 4 дня назад

      People act like we can't do the input, like bro we can but modern just feels cool and less stressful on my hands lol. My hands already suffer from playing asuka, hc and zato I don't need a whole game to make my hands unusable lol

    • @usernameluis305
      @usernameluis305 2 дня назад

      ​@@pancakes7483 "modern feels cool"
      Chat, what does this actually mean?

    • @pancakes7483
      @pancakes7483 2 дня назад

      @@usernameluis305 what do you think it means? Do you need a hint?

  • @adamtideman4953
    @adamtideman4953 11 месяцев назад +4

    Modern controls isn't just a feature for beginners. Pro players like Shuto are going with Modern to have easier access to super attacks. It's alot harder to Drive Impact someone who's using Modern controls when they're in burnout because they can easily react to it with a one button super.

  • @skiddytrippy7189
    @skiddytrippy7189 11 месяцев назад +6

    One thing also is that you can still do most of the specials by command in Modern, so you pick up a chara in modern, and as you start to learn the tool kit and moves, you start selectively doing some atks by special, for example doing quarter circle for fireballs, back quarter circle for tatusmakis but still using one button shoryu, and then sticking to this hybrid form or going full classic is the player's choice, also since all modern specials have -20% to its damage, you want to do your big damage specials by command rather by one button press.

  • @speedypichu6833
    @speedypichu6833 Год назад +6

    I think something that might also be important is that is does benefit some characters more than others, as some characters lose key tools with modern controls

  • @JChaosMaster
    @JChaosMaster 11 месяцев назад +5

    If what you said about option B, is true at least for me. My best example was Tekken. I knew the combos to the character I played. I knew the juggle and the landing knock ups. But every single time I attempted to fight a real person I would start the combo and fail to remember something and choke. Causing me to miss my knock land or the small juggle window.

    • @mrblooper1994
      @mrblooper1994 11 месяцев назад +2

      That's because your mental stack is already filled with trying to beat the enemy. This is definitely relatable you're focused so much on fighting the enemy that your mind doesn't have space for combos you can do in the training room too. I think this comes with experience, you should try playing against a low level bot and try to do your combo there. Increase the difficulty until you're comfortable with doing the combos mid combat, that's what helps me

  • @TheDeviantDon
    @TheDeviantDon 11 месяцев назад +4

    The thing I find very interesting in this video is that on Modern Ken, I'm able to do almost all of these combos in Modern, as well as Classic, it just requires a LOT of time and patience, since Modern control players are using a different control scheme than those who stick with the OG.

  • @PearlSnce
    @PearlSnce 11 месяцев назад +1

    Thank you for making this video! I have the most frustration in fighting games when trying to imput half circles on the right side of the screen. My finger doesn't move like that.

  • @gearedge
    @gearedge Год назад +11

    good for new players and the danmage reduntion and moves loss makes it that people have to consider
    but I wish that it also learns motions just a bit
    if only for the supers

    • @k96man
      @k96man Год назад +2

      It might turn into a driving manual vs. Driving automatic situation

  • @BeetleBones1870
    @BeetleBones1870 11 месяцев назад +5

    i love that modern zangief is litteraly the same minas like 1 special. even with the dmg reduction he still does BIG HURT

  • @weshu1111
    @weshu1111 11 месяцев назад +3

    What I find difficult to execute with classic controls are not quarter circles, but other similar d-pad movementsc

  • @JoeyCentral
    @JoeyCentral 11 месяцев назад

    Nice video. I love the Vicar Amelia OST you added midway through your video.

  • @MCSorry
    @MCSorry 11 месяцев назад +4

    Melty Blood: TYPE LUMINA, Idol Showdown both integrated specials that could Ben done either with a singleness button press of with a motion input, both using different ressources and allowing for different strategies (some versions being + or invincible or having armour). It's also great to see new ways to allow new players to join the player base.

  • @darienb1127
    @darienb1127 Год назад +122

    For all the people complaing that Modern controls are a crutch for new players, they're missing the point. In a sense, they are training wheels for new players, and that's fine. That's exactly what they were desgined to be. By stripping down and simplifying some of the inputs and movesets, it makes it less overwhelming to new players and put emphasis on learing the fundamentals first. It's like art. At first, youe gonna be leaving things like the fundamentals. How to draw shapes and lines consistently, learing how to use their tools, etc. They're not going to be doing shading immediately. You work up to that.
    Fighting games have always been pretty trial by fire, and that can scare a lot of people off (it did for me for a long ass time.) It gives people a more approachable angle to dip their toes into. And maybe some people just wanna play casually and don't wanna learn some of the more complicated shit. That's fine too. They bought the game, they can play it how they want.
    If you learned how to play fighting games on Classic controls, then that's great. It worked for you but might not work for everyone else.

    • @kye4216
      @kye4216 Год назад +27

      I agree with everything you said.
      The problem is it puts new players getting this help against new players on classic who dont, thats not ok in ranked

    • @armoredsquirrel946
      @armoredsquirrel946 Год назад +35

      @@kye4216 and both scenarios are the players chosing they way to play, no one is forcing the new classic player with a gun in their head to bash his face till they learn to fight against modern

    • @kye4216
      @kye4216 Год назад +17

      @@armoredsquirrel946 Sure but if a player chooses to play classic they shouldn't be punished for it.
      Just let them have their own matchmaking. A lot of people like to use the classic inputs even if they are new.

    • @V2ULTRAKill
      @V2ULTRAKill Год назад +1

      ​@Sh1ft3r1the new player wont learn as much
      A cammy isnt going to learn things like DR frametraps on modern because the moves just dont exist

    • @V2ULTRAKill
      @V2ULTRAKill Год назад +8

      @Sh1ft3r1 youre missing the point and its hilarious

  • @Neoxon619
    @Neoxon619 Год назад +10

    I’m not sure I entirely agree with what you said at 6:11. While it’s true that some with disabilities have been able to excel in the community with traditional inputs (Ex: BrolyLegs), it’s also important to consider that not all disabilities are created equally. Those with memory-based disabilities (Ex: Laura Kate Dale, Stephanie Sterling, etc.) are quite literally incapable of remembering the motions for special moves, and no amount of grinding & trying will ever change that (by their own respective admissions).

    • @fluidthought42
      @fluidthought42 11 месяцев назад

      I mean, I don't know if I buy ADHD as a de facto impediment to memorizing motion inputs since I have ADHD and I can do them from time to time, and the point of training is to do them without thinking about it. However, not everyone hyperfocuses the same and frankly I don't have the patience to lab characters on my shit controllers to find the optimal combos while a callus the size of a nickel forms on my left thumb. While I think the Modern controls still have a long way to go (perhaps they can have optional slower activation animations for supers and command grabs, to simulate realistic player input timing), I think they're a n overall healthy thing for the gaming community as a whole. But it will be better implemented in a game that doesn't try to cater to both classic and modern audiences.

  • @thecatastrophe132
    @thecatastrophe132 Год назад +2

    you say one button specials and i immediately say "ssfiv 3d edition"
    guile has literally all his specials on the touch screen, you became sf2 CPU guile
    at least you can't do walkin flash kicks in sf6
    i think the DBFZ way to go about motions is perfect; the only inputs are quarter circles, the butter of the fgc motion bakery
    the only other motion required is a half-circle for tag supers, which both isn't too necessary and is still fairly easy (not to mention fairly hidden to the player)
    this means that as long as you can slide your controller from down to forward/back, you can do every special move in the game, whether it's a fireball, DP, or a super, teaching you the most basic motion for basically every fighting game, and still somewhat gears you up for advanced motions later
    and then there's KOF and its 🥨

  • @aleousmajor6825
    @aleousmajor6825 Год назад +2

    “We’re really close to hitting 50K subs” checks current amount, smiles.

  • @SneaksBL
    @SneaksBL 11 месяцев назад +4

    I myself could never do modern, been playing these games for too long, but I’m glad it’s there as an option

  • @GiveSic
    @GiveSic Год назад +4

    I'm pretty alright with doing the motions but I've got a gimpy left thumb from an injury years ago with a bit of nerve loss. It doesn't mess with me too much but it makes me whiff my attacks a bit more than I should using classic controls. Modern controls are perfect for me and I've been slapped by plenty of classic players, skill is what matters.

  • @BillyChilly100
    @BillyChilly100 14 дней назад +1

    For someone who enjoys Mortal Kombat and DBfighterz, modern controls are a blessing. The six button layout and and frame restrictions makes the game much more difficult to get used to. Modern controls allow me to bypass a lot of the learning curve and just enjoy the game, pulling of some sweet combos in a consistent manner, much like MK and DB.
    Without that control scheme I wouldn't have picked up the game, because for me as someone who doesn't have all the time in the world since I am being busy building up my life....time is of the essence and the classic scheme is very time consuming to het into to say the least.
    I don't even care about competitive anyways, since I play these games in a small circle of relatives and friends or enjoy the single player content and the overall flow of practice mode.

  • @davidsburningdumpster8728
    @davidsburningdumpster8728 Год назад

    Congratz on 50k subs!

  • @purplex4065
    @purplex4065 Год назад +3

    Man is it just me or is that Ken skin just Dante

  • @PANGPOWER
    @PANGPOWER 11 месяцев назад +25

    I've actually felt tempted to pick up street fighter 6 because of the modern controls and seeing this video is tempting me even further, I'm completely awful at fighting games because brain big slow and I am so inconsistent when it comes to inputs so even if I don't end up getting into fighting games seeing these control schemes become more prominent in games is very nice to see since that legitimately gives me the opportunity to *play*

    • @EliTheGleason
      @EliTheGleason 11 месяцев назад +5

      There has literally never been a better first fighting game than 6, I hope you give it a try!

    • @indigo8194
      @indigo8194 11 месяцев назад +6

      Give the game a try. But do yourself a favor and stop doubting yourself. I used to say similar things. “I don’t play fighting games cause I can’t do inputs” but that was me lying to myself. I took the time to learn standard fighting game inputs the same way I had to learn to play neutral in fighting games. It’s 100% possible and tbh way more rewarding knowing you’re able to beat people playing the game the way it was originally intended when they use controllers that give them instant supers and reactions. But if you start with modern, just don’t ever fully write off classic and try it at some point! Hope you have fun playing SF6!

    • @aezakmi165
      @aezakmi165 11 месяцев назад +1

      I've also been awful at fighting games and also have shit reaction time more often than not, and yet I've having a blast with SF6, both in single-player mode and online, all thanks to modern controls. This game is amazing, well worth the price. Get it
      PS. Modern controls aren't gonna save your ass if you're too sloppy - learned that lesson myself after repeatedly being demolished by classic players in ranked

    • @That-KidDo
      @That-KidDo 11 месяцев назад +1

      We’re happy to have you! As long as you don’t play Honda!

    • @ytm23ak
      @ytm23ak 11 месяцев назад

      You’d like playing JP if you fancy yourself as big brain

  • @AshTheBananaLad
    @AshTheBananaLad Год назад

    Yo dude this was a great video and HAPPY 50K. But please. PUT THE MUSIC YOU USE IN YOUR VIDS IN THE DESCRIPTION ITS SO GOOD!!

  • @rioulethebeats9717
    @rioulethebeats9717 11 месяцев назад +1

    It's always amazing to hear undernight themes and lethal league blaze

  • @tacosalvapor9264
    @tacosalvapor9264 Год назад +9

    7:37
    Modern Deejay here, you do get access to all his fireballs, all his flashkicks, all his machine gun punches, and all his special kicks. He doesnt lose any specials at all as far as i know, he's one of the least affected by the limitations in Modern imo. His sway and all its followups are all only accessible through the Special button though, so they will always be nerfed by 20%. That and losing on some normals are pretty much the only things that limit him, but having a 100% reliable flashkick and instant Lvl3 and Lvl2 more than make up for it.

    • @abed8504
      @abed8504 Год назад +1

      A modern Deejay player here too !
      I love him in modern, he's the perfect mix for me as I like motion inputs and like you said can do most of them, what I hated was just the classic 6 attacks button layout, while in modern they're more easy and feel like a NRS game

    • @jcoren23
      @jcoren23 Год назад

      I like to play against modern players, I’m a zangief modern player but I they aren’t a lot of modern control players, maybe 90% classic 10% modern?

  • @Soragop
    @Soragop 11 месяцев назад +2

    As someone who is familiar with modern controls, one of the best games that had and refined auto combos was the Blazblue series. The series had an auto combo and instant super mode starting with Continuum shift. I'd say the game that did it the best was Central Fiction. To be specific, there are certain moves that you can't do unless you use the motion input. This helped me a lot when I learned this because even though it looked like I could only do certain one button combos, I'd figure out which windows in the auto combo I was doing to cancel into certain special moves. Which helped my mix-up game a lot.
    TLDR: Central Fiction has a Modern Controls settings that only locks specific moves and supers behind motion inputs.
    PS: My favorite version of Blazblue's modern controls setting is still Chronophantasma. All your instant supers could be used in that one. As far as I remember.

  • @KlassiusK
    @KlassiusK 6 месяцев назад +1

    Valmaster on Street FIghter Pro League Europe is kicking ass with modern Chun Li. Modern control trade options for reaction speed and some input not always physically possible in some specific scenarios, even for pros. That alone make them a great addition to the game, considering the massive damage penalty.

  • @jimmysmash1236
    @jimmysmash1236 11 месяцев назад +9

    I think a simple solution to the problem of being able to instantly use supers is to make it so pressing the super button makes your character do the imput to use the move for you kinda like a macro so that way people won’t just be able whip them out instantly

    • @jimmysmash1236
      @jimmysmash1236 10 месяцев назад

      I don’t see how to would take away much control

    • @joaochrystello5869
      @joaochrystello5869 10 месяцев назад

      @@helghast_7203 What you just said makes absolute no sense.
      Take control away?
      He inputted super he got the super out.

    • @helghast_7203
      @helghast_7203 10 месяцев назад +1

      Yeah, I now noticed my argument didn’t made any sense. Sorry about that.
      (I was still a relative newbie to Street Fighter, so I didn’t understood completely how the game’s special moves worked in comparison to other fighting games I played.)

    • @jimmysmash1236
      @jimmysmash1236 10 месяцев назад

      It’s alright, I can see how what I said may have been confusing to someone who isn’t super in the know on fighting games like these.

  • @ThatWolfArrow
    @ThatWolfArrow Год назад +9

    Wow, I cant believe gekko clickbaited me into watching a good video.

  • @KingJaeTV
    @KingJaeTV 11 месяцев назад

    Amazing edit 🎉

  • @Ryocniel
    @Ryocniel Год назад +1

    Congrats on 50k! Always fun to see underappreciated channels get the recognition they deserve.

  • @martijn2973
    @martijn2973 11 месяцев назад +14

    For modern, it's not even just speed and consistency with the supers. It actually makes stuff possible that's impossible with classic.
    For example, you literally can't use Zangief's 3rd super without hiding the first full circle input behind another move (such as drive impact). Making it impossible to just do the move raw. With modern however, you can just instantly use Zangief's supers as a whiff punish.

    • @liquidjackson7172
      @liquidjackson7172 11 месяцев назад

      The damage is heavily nerfed though.

    • @themythbigpumagang
      @themythbigpumagang 11 месяцев назад

      Cap u just not like that😂😂

    • @EliTheGleason
      @EliTheGleason 11 месяцев назад +1

      Yes, this along with a few niche cases are definitely a valid complaint. Like people getting mad about a 1 button 360 is silly, but a 1 button 720 is legit something almost no one can do at all let alone with 100% consistency.

    • @martijn2973
      @martijn2973 11 месяцев назад

      @@liquidjackson7172 That's very much true. I'm not even mad about or saying Modern should be removed. Hell, I even play Zangief with modern specificly for this, because I think it's a strong punish and I have fun with it.
      However, I can imagine that Capcom will nerf this someday.

    • @martijn2973
      @martijn2973 11 месяцев назад

      @@EliTheGleason Jup that's true. In the end it's all about trying to find a balance in the edge cases.
      It's the same with the SOCD specification where they changed up + down = neutral whereas Hitbox would give up as input, because it would give Guile players an advantage. Most likely this change will make other character niche situations possible.
      If you allow different ways to control a character, either it being control schemes or controllers, you're going to end up with edge cases. All I can say is props to Capcom for balancing it this wel IMO.

  • @AllStarKingD
    @AllStarKingD Год назад +41

    The prob with classic controls is that even when you see an attack coming you still have to do an input, which removes the stratagy and puts most of the skill in execution, but characters like zangief are balance around this so it’s sort of damned if you do damned if you don’t with modern controls

    • @Stroggoii
      @Stroggoii Год назад +4

      Ladiva is at the bottom of the GBVS tier list while being a better Zangief in a game where you have to play with Modern controls on at all times by default.
      Her SPDs do marginally less damage if you don't do the motion, but that's not the problem. The neutral of the game being cranked up to eleven, because removing execution on defense puts all the mental stack into reactions and footsies, that's the problem.

    • @blackmanta2527
      @blackmanta2527 Год назад +4

      Nah but hitting level 3 with Cammy cus the opponent performed a projectile is mad satisfying in classic

    • @Dengiz21
      @Dengiz21 11 месяцев назад +9

      That's part of the risk/reward design tho. Anti airing with DP is physically more difficult, but also more rewarding. Fighting games aren't chess, physical execution goes hand in hand with strategy. Choosing which combo to do in a given situation based on its difficulty is an interesting strategic layer that has its place in modern fighting games, even if the inputs seem unreasonable to newcomers.

    • @fluidthought42
      @fluidthought42 11 месяцев назад +1

      ​@@Dengiz21
      When you have a shit controller the risk is outsized compared to the reward. Not everyone can afford the latest hitbox, and not everyone is SonicFox. So while I can understand the risk and reward equation, I can also see that having any mistakes feel like my fault for choosing wrong and not because my directional pad detects a 46 input as 486 or whatever. Plus, training and playing on controller with motion input fucking hurts, and again unless my copy of SF6 comes with a hitbox or fighting game stick or something I'd rather play my game without worrying about painful calluses.
      And that's not just me being soft, Woolie can't train on gamepad for fighters without pain and he's been doing fighters for decades!
      And finally, there's plenty of ways to mix up the mechanics of play to introduce risk in the play of a fighter without relying on motion inputs. It's just that most devs don't want to bother because motion inputs are an established trope of the genre and thus the pool of knowledge for how to balance around them is well established. They'd have to branch out to experiment and try to find how to balance grapplers without motion inputs, and that'd risk alienating older players who have come to rely on motion inputs.

    • @Dengiz21
      @Dengiz21 11 месяцев назад +2

      @@fluidthought42 but even then street fighter usually has some characters with easier input requirements like Ed in SFV or even Marisa now. And one alternative many don't consider for fighting games: the PC keyboard can be a great substitute for a hitbox, doesn't hurt your hands like a controller. I can understand being frustrated at the physical requirements of these games, but that first barrier is usually not the reason people don't stick with fighting games. It's the rough grinder of improvement that won't get any easier no matter how reliable an invincible reversal becomes. And that's also why this genre is so unique. It's great to give new players easier access to the core mind game of Street Fighter through modern controls, but in the end this game is still aimed at a competitive audience. There are plenty of other fighting games with easier/harder or just plain different execution requirements out there too.

  • @Rei_Foxgodwhorshipper
    @Rei_Foxgodwhorshipper Год назад

    good video anyway congratulations on the 50k sub

  • @miloslaban8943
    @miloslaban8943 Год назад

    congrats on 50k!

  • @DEKyo2
    @DEKyo2 Год назад +13

    You could use different fireball speeds with modern controls, you just have input the move manually with a quarter circle and one of the attack buttons.

    • @dopchip7977
      @dopchip7977 11 месяцев назад

      but why play modern if you do the inputs :T
      that's the thing, if you use inputs, go play classic, it's better damage
      if you don't input, use modern

    • @chickenburrito7861
      @chickenburrito7861 9 месяцев назад

      ​​@@dopchip7977The damage remains the same if you don't use special move button and do the inputs properly.
      For example I tried modern Zangief in training mode, one button SPD is about 2500-2600, if I remember correctly. But I can still draw a circle + heavy attack to use the 3300 damage SPD.
      Having one button SPD and CA as an option is really handy for some situations.

  • @SkullyX99
    @SkullyX99 11 месяцев назад +6

    I didn't grow up with Street Fighter. Fighting games was a genre that intimidated me. Motion inputs came across as daunting. Modern controls helped me get into the genre. But I plan to ween myself off of it once I understand the game more and move to classic. Thank God For World Tour mini games.

  • @thefrostbite
    @thefrostbite Год назад +1

    "I can anti air DP"
    *blocks jump in

  • @MikeHoliday
    @MikeHoliday Год назад +2

    You basically turn into an SNK boss but you have to use your brain.

  • @monsterking7676
    @monsterking7676 Год назад +8

    I've noticed something a bit weird with modern controls concerning the avatars. That being the auto combos in modern are different for the avatar than the character the style is based on. For example Cammy's auto+heavy in modern pulls out her standing heavy punch, If you use Cammy's style on an avatar though for whatever reason it pulls out a low heavy punch.

    • @KeyoXKeyo
      @KeyoXKeyo Год назад +1

      I’ve noticed that to and stopped labbing with my created character because Luke’s setups are way different than my characters but on a minute level

    • @monsterking7676
      @monsterking7676 Год назад +1

      @@KeyoXKeyo It's a very weird design choice for sure yeah.

  • @axsprime
    @axsprime Год назад +3

    I said this in another video but I use modern controls due to not having to use six buttons due to coming from a anime fighter background also I use Cammy and I don't lose much. My only complaint is that I can't press L+S and M+S to do drive rush and drive parry.

    • @fluidthought42
      @fluidthought42 11 месяцев назад

      Modern parry is just one button press, modern drive rush is what requires more involved input

    • @axsprime
      @axsprime 11 месяцев назад

      @@fluidthought42 I just want all my options located on the face buttons. I want to use the shoulder buttons as little as possible.

  • @marthlink5015
    @marthlink5015 11 месяцев назад +1

    My biggest grief with Modern is the argument 'removing mechanics to make it easier' is just a poor excuse. You don't play basketball with a megnetic ball or a adjustable hoop- people have argued constantly that genetic size shouldn't BE an advantage but that JUST how it is in the game. T-ball compared to baseball are not the same, they are fundamentally the same game but not having a pitcher dramatically changes the game.
    So changing something that dynamically made a game a thing does make sense for people to be abit upset. Personally I'm fine with modern controls in anything unranked and not in tournaments unless they specifically allow it or have a Modern tournament. As explained it's good for learning the game, and even having some fun versus between different 'levels' of players you'd be surprised how often classic players let up their guard because of the simple frame inputs they didnt expect from a modern player and get absolutely dominated.... I'd know fighting marisa and gief players feeling i should be able to rushdown and then realizing nope i gatta play stall and exploit their frames instead.
    I couldn't imagine someone who spent all their time to learn a game, to practice it and plan it having to deal with something that 'automatically' does inputs for them. It's like watching those Chess Masters play against guys who know nothing of chess but made an AI, literally not know what a piece on the board does but the AI will competently push back the Master player.... Part of chess is the individual mind games, collectivity, and play styles, strategies and decisions. Having something done automatically removes all that complexity and at that point is it really high level chess? or just a simulation

  • @Darkseid3r
    @Darkseid3r 11 месяцев назад

    The Adachi theme at the end made me smile

  • @umbreonsenju3547
    @umbreonsenju3547 Год назад +5

    Another cool thing with modern is that you can do the regular classic inputs on modern so with a character like deejay, the modern button only gives medium or od, but you can do the charge input and hit the heavy button and get his heavy fire ball. I play alot of modern blanka and learned this bc the modern button only gave medium ball while I would want light or heavy. (Also supers done in modern loose like 20-25% dmg)

  • @lyokhamishukov3513
    @lyokhamishukov3513 Год назад +7

    James Stephanie Sterling recently did a video on the modern controls in SF6 and basically stated how much they loved them, as they were the only way they were actually able to play the game. They talked about how much they had loved watching fighting games, but outside of Smash, had never been able to get into them because they physically could not do motion inputs. The literally could not remember what inputs did what, and when when they did know they simply couldn't do it. These are the kinds of people modern controls are made for; people who simply would not get into fighting games otherwise.

    • @mrblooper1994
      @mrblooper1994 11 месяцев назад

      Im concerned for Sterling's mental cognitive abilities. If you can't remember quarter circle forward punch then you probably shouldn't be a gaming journalist

    • @lyokhamishukov3513
      @lyokhamishukov3513 11 месяцев назад

      @@mrblooper1994 That's a single input in a game with hundreds. Sterling talked about how yes, they are a bit neurodivergent, and they have trouble remembering all the inputs when they play, but anyone who actually plays fighting games more than casually knows the inputs and moves of most of the roster. That's a large barrier of entry to fighting games that modern controls make lesser. Also, whether they can remember fighting game inputs has no standing on how well they perform as a games journalist? This is the kind of ablism that keeps people out of the FGC.

    • @mrblooper1994
      @mrblooper1994 11 месяцев назад

      @@lyokhamishukov3513 lol

  • @jasonfrancese8359
    @jasonfrancese8359 11 месяцев назад +1

    10:41 That transition is fantastic!

  • @garethcf1016
    @garethcf1016 Год назад +1

    Tbh, at higher levels of play, modern and classic dont have too much of an advantage over the other. But from low to mid levels, modern has a huge advantage.
    Thats the main reason ppl are complaining, its much easier to get to high-mid level on modern for way less effort if on nothing else but a techincal standpoint

  • @roachdoggjr4648
    @roachdoggjr4648 11 месяцев назад +12

    As someone who has always enjoyed fighting games casually and struggled to get into SF previously, I love the modern controls.
    I understand I'm conceding a lot of options by not playing classic, but Ive always used playstation or xbox controllers to play and I could never be precise enough to reliably perform the inputs.
    Modern allows me, someone who has desperately wanted to get into SF since 4 but felt like I couldn't, enjoy the game finally. What I love about the game is the punishes, the predictions, countering, overall strategy. I love reading individual people's patterns and doing my best to counter them. Modern lets me do that and climb ranked based on that rather than being gated by being shit at inputs.
    I know i could just learn, but Im 25, with a full time job, a wife and 3 kids. If it was required of me to learn classic, it would take me too long to get to where I am now, and I likely just wouldnt be playing the game at all.
    My brain knows what I need to do to beat my opponent most of the time, the problem is I just cant execute in classic.

  • @gman1515
    @gman1515 Год назад +8

    Modern controls seems like something that people are going to stop hating on sooner or later because the advantages it offers really dont beat out the pure damage available to someone who puts time into classic controls. Once we have some more optimized combos for classic modern will look way less like a crutch for the unskilled and more like training wheels. Helpful tool for learning fundamentals, but overall limiting and something serious players will probably mostly drop.

    • @kye4216
      @kye4216 Год назад +6

      you can still do the classic inputs with modern controls on and get full damage.

    • @juice6521
      @juice6521 Год назад

      I mean, objectively, modern controls will always be faster than manual inputs. Also, there are things you literally can't do with classic that you can with Modern. So the argument that you can just practice to the point that you can't play on par with Modern inputs simply isn't accurate. I'm not saying Modern is broken, but instant super punish with no buffer on reaction is something you can learn to do in a week. Just having the ability to dp with one button ua already is absurd, damage reduction or no.

    • @gman1515
      @gman1515 Год назад +1

      @@kye4216 there are still specials and normals that you just won't have access to and your combos are always going to be shorter. Modern just does less damage.

    • @gman1515
      @gman1515 Год назад +1

      @@juice6521 it's not that absurd. Reaction supers are spooky on paper, but they cost meter and do less damage than a meterless combo.

    • @gman1515
      @gman1515 Год назад

      @@juice6521 it's also possible to read your opponent, buffer a super against something you think they might do, and then for the duration of the buffer you have a 1 frame reaction super. It takes a lot of experience and practice, but it's not impossible.

  • @fourize3749
    @fourize3749 11 месяцев назад +1

    I just noticed that the sides of each of the icons indicates how many buttons you use primarily

  • @MortTheMacabre
    @MortTheMacabre Год назад +1

    FGC: We're hurting for new blood in the scene! Fighting games need to be made more accessible!
    Capcom: *makes Street Fighter more accessible*
    FGC: NOOOOOOOO what have you done?! You've ruined fighting games!
    That's basically what I'm seeing right now with the discourse behind this. I'm thrilled that Street Fighter 6 has become the top, number 1 fighting game for welcoming new players into the genre. I still hate Modern controls myself, but not for the same reason everyone else does....
    Thing is... I've been playing fighting games on and off ever since SF2 was still new. I'm so used to the more intricate controls at this point, that using the Modern controls genuinely screws with my head! Even when I started getting used to how Modern works, I noticed that the same issue that Classic has still persists where the game will misinterpret some inputs. I have moves that are similar enough in how they execute? Modern controls will sometimes assume I'm trying to do one of my shortcuts rather than a move that actually requires regular inputs (keep in mind you can have only 4 short cut moves on Modern). So say I want to do a move that required a back-half-circle input.
    Modern sometimes won't read that back-half-circle and only read the BACK input when I hit my special button, and do my shortcut instead of the move I actually wanted to do. Meanwhile, I don't have that issue as often with Classic. Unless I'm like... you know.... having the issue of wanting to anti-air and I end up throwing a fireball instead. Basically, same problems, different coat of paint. People are whinging over nothing, and need to just get over themselves.
    Edit: Oh and also, with the SPD issue. Just learn to zone the modern controllers forehead!

  • @aestroelmaestro4114
    @aestroelmaestro4114 Год назад +2

    You know, it’s kinda disappointing reading some of these comments below this video.
    Developers of street fighter 6 gave more accessibility via modern controls, so more players can actually experience the game, instead of “Trial of fire of fighting games for newbies. Too hard for you? Sucks to sucks, give up or still continue while suffering.”
    Or the said modern controls are very helpful for people with disabilities at some circumstances. Some people can’t do motion inputs or even some people have limited vision (referring to one of the comments below this video about the guy who is legally blind).
    What are you gonna say to them then? “Don’t play the game at all.”?
    And then you have players who complain about the said more accessibility. Please stop with this “trial of fire” mentality and actually let new players join into the fun. Jeez, you sure all are very fun at the parties with such gatekeeping.

    • @supercamario8441
      @supercamario8441 Год назад +2

      100 percent agree, my dad love street fighter in the arcades but when I play 5 with him he didn’t know the input so I think he like to look of it 😅. So modern might makes games fun and interesting.
      My cousin play games like MK where motion inputs are not use a lot, so he wasn’t interested in Street Fighter 6, but with modern control, it help a lot. We play 6 and had a good time and said he might buy it, that made me happy.
      I think we should treat Modern more as a option and not just for new players. SF6 is a game and at the end of the day, we play for fun, not for skill.

  • @typemoon7748
    @typemoon7748 Год назад +3

    Lol at this guy saying modern controls don’t have access to all levels of Deejay’s fireball - maybe you should’ve actually tried modern controls before making a whole video on it!!!

  • @rosumin38
    @rosumin38 6 месяцев назад +1

    People complaining about modern controls in SF6
    But nothing will ever be as cursed as GCN mode on Capcom vs SNK2 EO.
    Players who used this got supers and ults instantly by pushing the C stick without any delay and auto guarding that stopped EVERYTHING.

  • @widget4251
    @widget4251 11 месяцев назад +1

    "Oh its anti air time"
    me playing naoto in bbcf

  • @clintonsmythers4478
    @clintonsmythers4478 Год назад +7

    spot on. modern controls are for people with disabilities like me with impaired motor functions. i remember the street fighter 5 community gave me shit for basicly wanting something like this lol.

    • @kye4216
      @kye4216 Год назад +3

      The only problem with modern is it gives new players a massive advantage over other new players on classic. There should be separate matchmaking until gold or something.

    • @harrylane4
      @harrylane4 Год назад

      @@buckbreaker5185point me in the direction of the modern gief who hurt you and I’ll kick his ass with a silver Jamie

    • @buckbreaker5185
      @buckbreaker5185 Год назад

      @@andrebabani7152 fuck it, it was pretty dickish so I deleted it but posts like these all but confirm Modern are too easy. Want to like this game but it feels like SFV with an anime dash combined with an anime brawler. Classic players are playing Street Fighter, Modern players are playing Ninja Storm basically. Its practically 2 games mashed into 1 and it sucks

    • @KeyoXKeyo
      @KeyoXKeyo Год назад

      @@andrebabani7152 Smooth brains don’t understand that people can like and use other things than them, if they aren’t doing what they’re doing then the other person is wrong. This man buckbreaker is a prime example of that. However if these guys feel like buying me another copy of a game that I bought for myself as a grown ass man - then they can tell me how to play the game or anyone else for that matter. Let them live in their delusions.

    • @buckbreaker5185
      @buckbreaker5185 Год назад

      @@KeyoXKeyo you are the smooth brain. Lets put an I Win button into the game then "if you dont like the I Win button dont use it" you completely miss the point smooth brain

  • @HirokiPlays
    @HirokiPlays 11 месяцев назад +3

    Modern is... Strange... While I do understand the faster reaction times at a 5% damage reduction tradeoff, I often find the B&B combos to be harder to do with Modern. While in Classic it just makes sense to me, with modern you have to hold R2 at certain intervals to get certain moves to come out, requiring you to know when and when not to press an additional button, while in Classic, you just press the button...

  • @Sleepy12ftPanda
    @Sleepy12ftPanda 11 месяцев назад +1

    4:14 Wait... more buttons used means less complex inputs. That's the thing Modern Controls are supposed to do to improve accessibility. That's a thing in its favor.

  • @WidgetVTuber
    @WidgetVTuber 11 месяцев назад

    When I started fighting games I couldn't do motion inputs for my life, mainly because I didn't exactly understand how they worked, and it was because of this that I wasn't able to do well in fighting games. That's when I got DBFZ. I set my control scheme to simple and it helped me get better at the game, but I felt a little limited because of how many buttons I had to press to bust out my moves, but then after turning off simple controls I found that I could pick up motion inputs a lot easier! I feel like players new to fighting games should start with simplified controls but then once they get used to how the game feels, switch to classic controls.

  • @Sarucapture4fight
    @Sarucapture4fight Год назад +3

    I actually have some experience with Street Fighter since SF4, and while I wasn’t terrible, I knew half of my mental energy was going to performance with 6-buttons, instead of what I’m better at which is analyzing and reacting. I also get terrible carpal tunnel and have no fightstick or fightpad and they hurt my hands, sadly. Modern controls have been amazing for my mental energy because I don’t need good combos, but I like consistent effective damage, so I can focus myself on the fight and my opponent. Call it scrub behavior, but I prefer efficiency and consistency as a player, more so than even winning or losing. Modern controls have been such a help in that, that I’m glad they are there. I don’t play ranked and I don’t need to, but it’s been so much fun to keep up with my friends in Platinum or Master when playing casually.

  • @CHNO-kk4rl
    @CHNO-kk4rl Год назад +4

    Modern (and all the other names for it) feels always like one of those gimmicky tricks you learn while for example playing guitar, sure they help you right now and it's no shame using them, but it's heavily advised to try out the standard harder stuff when youll get more proficient.

    • @vincentfrick6880
      @vincentfrick6880 Год назад

      Many people don't have the time to dedicate themselves to learn a complex control scheme. Modern is a Nerf to damage as well as limits number of move options in exchange for letting people focus on the fundamental play. Space, timing , strategy. Modern is helping people play don't gatekeep others be glad people are playing because without them many people would not even pick the game up to begin with. The game is still new. Let's see how it goes but I'm rooting for Modern control to be viable, even if the tournament pros never pick it up.

    • @CHNO-kk4rl
      @CHNO-kk4rl Год назад

      @@vincentfrick6880 I'm by no means trying to gatekeep but I'm saying that if you're getting the whole package after some hours you should try the thing that so many people fell in love with because you might be missing on an experience. I've been playing some tekken when I was s kid but I never really liked it so that made me not play any other fighters till I stumbled into a livestream from a fighter with motion inputs. For me those inputs are the essence of the thing do I'm not forcing people to play with them but advise them to give motions a shot.

    • @vincentfrick6880
      @vincentfrick6880 Год назад

      Your not gate keeping. It's fine to suggest people try them if thay want. I choose no to simply because I will not take the game seriously myself I have a job and what free time I have I'd rather just play the fundamentals. I accept a over all Nerf to play without having to practice for literally hours working on how to control. People are free to play how thay like. No one will shame people for playing classic. Just don't look down on people playing modern. I can focus on getting better in my own way.

  • @influx__
    @influx__ Год назад

    Awesome video bro, take my sub

  • @Cam10_84
    @Cam10_84 Год назад

    In the case of Modern Honda, Buttslam, Clap, and Sumo Spirit you still need to manually input. You get Handslap, Headbutt, Sumo Step, and his command grab on his Easy Specials, and only the Command Grab is locked to Easy Input only. Everything else you can/must use with all strengths manually.
    Also for a note on charge inputs with Easy Inputs, you still need to charge back or down to use the move, you just don't need to flick up or right with a button, you just press special if you've charged for long enough.

  • @Fgtr4Life
    @Fgtr4Life Год назад +30

    I will die on the hill that if you lose to someone playing modern control, it is 100% a skill issue.

    • @noname-do5wo
      @noname-do5wo Год назад +8

      Yeah they are literally using a worse move set than you

    • @etunimisukunimi5890
      @etunimisukunimi5890 Год назад +1

      @@noname-do5wo Correct me if I'm wrong, but isn't it much easier to do light hit confirms on modern controllers? If that is the case, I think it's pretty big edge for modern controls against classic controls and offsets the more limited move set.

    • @Geauxx
      @Geauxx Год назад +4

      ​@@etunimisukunimi5890If you're getting hit that much it's because you played bad. Modern controls didn't force you to make a bad move.

    • @asdfjgh
      @asdfjgh Год назад +6

      Most single digit IQ take

    • @grapie93
      @grapie93 Год назад

      ​@@etunimisukunimi5890light confirms are really easy in SF6. You can just mash 3 lights and confirm into specials. It's actually better on classic control because classic don't auto cancel into specials on hit/block like modern does.

  • @ytm23ak
    @ytm23ak 11 месяцев назад +3

    I think it’s balanced fairly well. Classic players are always going to have a chip on our shoulders because we took the time to learn something and want others to feel the same joy of learning but I’m also just so happy to have more people to battle. The fact that it takes like 40 seconds to get into a match is amazing.

  • @camerondean5087
    @camerondean5087 10 месяцев назад

    I thing something that caught my eye was when I was watching Jwongs video on modern zang and he said “if you’ve every wanted to play zang and couldn’t, now you can”
    I thought that was kinda interesting but also kinda depressing, the idea that there is an audience out there who are veterans of the game but felt like they couldn’t play zang because of controls always felt wrong. So it’s nice to see people finally getting an opportunity to play him who otherwise probably would miss out.

  • @fonzworthbentley7455
    @fonzworthbentley7455 11 месяцев назад +1

    I find that Modern controls are actually more complicated than Classic controls

  • @the1andonlydrmixxel
    @the1andonlydrmixxel Год назад +3

    Here before 100 views!

  • @Arkyubus
    @Arkyubus Год назад +3

    I have a gimped left hand, it has many boxing fractures, and arthritis, so motion inputs will REALLY really hurt after about an hour. Thanks to Modern controls i can take a lot of the stress off of my hand, and focus more on footsies and guaranteeing consistant damage, while rarely dropping a combo. It lets me, as someone with good game knowledge to be competitive. I have 6 characters in Plat, with my Manon in Plat 2, and im still climbing and getting better and better.

  • @jonathanrios8316
    @jonathanrios8316 4 дня назад

    I have been seriously playing fighting games since sf4 and I openly choose to play with modern controls in sf6. For me it eases the execution requirements and lets me focus on fundamentals over said execution. It's not like I don't know how to use motion controls. My main has been Bison since sf6 so I'm all about charge motions. However back then and even now, when faced with a quick decisive moments my body just sometimes doesn't match my brain. I see someone jumping at me while I'm playing Ed "oh DP motion" (fireball comes out) *gets kicked in the face for a full combo. I try to zone out someone as Luke "time to shoot sand blast" (Rising upper comes out) throws a perfectly advantageous game out the window. Losing and throwing a fight because of mistakes like this and misinputs just isn't fun for me anymore. It's extremely frustrating and I don't want to dedicate hours of time in training mode like I used to. I'm 34, I'm over that shit. I want to sit down and play a fun ass street fighter game where I can go toe to toe with my opponent with good fundamentals and decision making. Modern controls allows me to do that. I'll gladly take the 20% damage reduction for this play style. if they ever get rid of Classic controls in sf that would be blasphemy of the highest order however I hope Modern controls are also here to stay.

  • @redsagexxv
    @redsagexxv 11 месяцев назад +1

    I’m not new to fighters but as someone who doesn’t usually stick with them long I feel like modern controls make me want to. I can’t speak for each character but Kimberly(and a few others upon looking again) specifically I 100% prefer it b/c you don’t lose anything anyways that’s game changing plus with modern I can take the time to actually focus on fundamentals and strategy rather than hyper focusing on inputs and even doing sometimes fucking them up cause I’m being pressured. It's mostly the OG characters who seem to lose multiple moves. It’s just so much more engaging cause now it comes down to how am I responding to opps. It’s so much more fun to me to pull off a longer combo mixing the modern/manual inputs than sitting there praying to god I don’t fat finger and mess up a long classic input.

    • @redsagexxv
      @redsagexxv 11 месяцев назад

      Also the damage nerf really isn’t a factor imo if you’re a capable player. Have gone against mostly classic players (especially as I’ve entered platinum and above) and humbled tf outta ppl not ready for a good mixup game

  • @Ukkosade
    @Ukkosade Год назад +5

    At least I can FINALLY play a street fighter game myself instead of fanboying on youtube videos, cuz I sure can't do a dragon punch motion better than once out of 15 times D:
    I don't care if anyone call me a scrub, I wanna have fun too :v

  • @helpkirbyhasagun_2047
    @helpkirbyhasagun_2047 Год назад +3

    The best solution this is to add an option in settings you can enable to only matchmake you with people using the same controls as you
    That way classics can’t complain about moderns and moderns can’t complain about classics
    Like crossplay options but with controls instead

    • @Ramsey276one
      @Ramsey276one Год назад

      THEY HAVEN'T?!

    • @helpkirbyhasagun_2047
      @helpkirbyhasagun_2047 Год назад

      @@Ramsey276one
      I’ve never played sf6 so idk if they’ve done it or not, just saying if they haven’t already then they should do it

    • @kuro_mori_vt
      @kuro_mori_vt Год назад

      @@Ramsey276onenope, and they never will knowing their design philosophy.

  • @jgblkshot8375
    @jgblkshot8375 Год назад +3

    I'm 100% certain this comment section would be civil and not look like a 4chan thread. /s

    • @harrylane4
      @harrylane4 Год назад +2

      Full of scrubs who got bodied by a M gief
      I don’t even play modern I just am not a weirdo who blames everyone but myself.

  • @Em_484
    @Em_484 Год назад

    Man. I love your videos

  • @arthurdurham
    @arthurdurham 11 месяцев назад +2

    As a Tekken player I find this all hilarious

  • @gladjohnson3117
    @gladjohnson3117 Год назад +5

    My bias towards modern controls players is fully concious. One button supers is ass.

    • @harrylane4
      @harrylane4 Год назад

      It’s okay my dhalsim is lowsilver so he can beat that modern Gief that killed you

  • @father_mckenzie
    @father_mckenzie 11 месяцев назад +3

    You forgot one category in the modern controls, lapsed fighting game players who don't have a ton of time.
    I love how quickly I can pick up and play a new character. I don't feel "stuck" on anyone. Excited about this with all the new characters, ended up picking Kimberly for my main, even though I disliked such quick characters previously.
    Brilliant move by Capcom

  • @MDagonic
    @MDagonic Год назад +1

    Interessting is, that you did not mentioned the one-button 360ies - but that is not the topic why I wanted to comment. I absolutly agree with your take overall, both controls are viable out of different reasons. But about the speed argument, this one is hard. Since we have not only different control schemes but also different input devices (aka Pad, Arcade Stick, Leverless Controller). Some of those devices can make shortcuts which makes a classic control super much much much faster than the other devices.
    I mean sure nothing beats a 1-Frame Super input like the modern controls can do it. but even half the input time is much faster than the average input device would do it.
    So for me it's not only the discussion about classic or modern, it's more like a personal preference discussion as of now.
    Like one can decide which input device feels right for them, they could also decide which control scheme is the right for them.
    As for my experience. I am not as good as it sometimes sounds like, but I make my own opinion on suche topics. I played SF6 since release the same amount on pad, stick or leverless also I used modern and classic. TBF I absolutly love the modern scheme for pad and to some degree also for stick but leverless?....Give me classic. Yeah those shortcuts make a huge different for the feel of the scheme.

  • @Cosmic_Viking82
    @Cosmic_Viking82 11 месяцев назад +9

    I tried modern and it made me feel very limited. Classic gives way more options. I think modern has its place, but modern should be separated in rank