I dont usually comment, more of a lurker. But doing this little effort to thank you (and other Warcry content creators reading this). You guys are entertaining, interesting and fun to follow ! Keep going.
Its so interesting watching this video and seeing how the squatting of so many factions affects these kinds of lists. So many warbands where Dan goes "this gameplay or sculpts are amazing examples of what warcry should be ... buuut they're gone forever."
Something to consider: Tzeentch Arcanites are the among the only factions in Warcry that you can directly proxy into Kill Team skirmish games. 40K sorcerer kit + rubric marines + Tzangors all you need for a team that works in Warcry and Kill Team, and Warp Coven in Kill Team is A tier now after latest balance slate. Cost effective if you can get the rubrics and Tzangors second hand (big supply with combat patrol box resales). I think only other Warcry team you can do that with (without getting very kit-bashy) are Khorne Bloodletter demons.
For someone like me getting into warcry finally, after thinking the models were really cool for years now, and only intending to play casually with friends something like this that goes into more than just which faction wins tournaments is everything I could have asked for. Amazing video salty. Although I’m a little salty myself the only thing keeping ogres out of S tier was you not liking them. Man can’t handle the girth. Granted I do agree that the older models look really ugly and stumpy but man the newer stuff especially the underworlds ogres is just incredible.
Glad to see you talk about Slaanesh Demons! I'd love to see old content about them (I have only seen your "Izzet Murktide" list from an old tier list video)
Phew! I'll admit I skipped over the SCE portion, but watched the rest. I think it is a very reasonable overview of where everything lies in the casual spectrum. I think Nighthaunt are placed a bit high, but that's only because I cant seem to get much of anywhere with them in a semi consistent fashion. (I still think that NH should be exempt from the SBGL res nerf, which would place them solidly B tier in casual IMO) But that's only my subjective opinion. This is a solid overview and one I would recommend newbs peruse to get a general vibe of where something may stand, for purchase purposes or for pick up games. All of this just makes me wonder where V3 will go, as I don't see much need for improvement of the general design, and think the real need is for some more thought put into balancing warbands, and a closer look at narrative campaigns like Soroth Kor, etc. Seeing how the Pyregheists get static abilities (and should still get a reaction on top of that), I can see every warband getting a similar upgrade as well, akin to how reactions were implemented.
Great video, just what I need to assure my choices of warbands are mostly in the top tiers. I'm constantly looking for new project ideas and right now I've pledged on the awesome Dwarven Holds Kickstarter from Titan Forge. Since you hyped the Dispossessed pretty high, I was wondering if you think the GyroBomeber/-Copter is an essential addition to the stunty war band? Keep up the fantastic content!
This suggests an overlap between Casual and Narrative that is not entirely accurate (since Narrative is the mode most demanding of competitors), but if you're going to go that route (as you suggest when introducing the category regarding the sweetness of the leaders), then it's worth considering the diversity of the models. The warbands made for Warcry feature rosters of models that stand apart from one another, as well as from the rank-and-file of the Compendium soldiers. Even if they're the same stat-line, this one has an axe and that one has a sword; or this guy's leaping and that one is crouching; and so forth. It gives each model in the warband a personality, and one becomes more invested in their individual fates than when you're trying to differentiate by arm position or somesuch. Momentary reaction was to contest the notion that Vulkyn Flameseekers are not one-box -- because I forgot about the damn animal. I have no use for any of the cutesy mascots, because I am not a nine-year-old girl, so mine never left the sprue. The baby magmadroth costs too much, does nothing, is expected to demand a large chunk of your resources, and then dies early. In that sense, it is not unlike an actual pet, I suppose.
Lovely video and a very different take on tiers! I think the only ones I disagree strongly on is Soulblight and Horns of hashut. Soulblight have ways to play that dont make them too hard and one box hashut are actually fun with interesting abilities. Also if the old school chaos bespokes dont get 3d ed rules I might actually quit the game, or at least stop buying and only play 2 ed with friends. But thats my issue having at least 2x boxes of all of them and painted huge warbands of four of them.
There is a sentiment that is frequently invoked -- often in the comments, including being mentioned in the comments to this video by SaltyDan -- and I don't have a RUclips channel of my own, so I'll address it here. A lot of folks believe that the the game of Warcry was better back in its original incarnation, when it was just the Original Six warbands, duking it out for scraps of glory in the Eightpoints, and they lament the arrival of all the fancier factions. Certainly, the addition of the mass of the rest of the AoS range dramatically shifted the scope and scale of the game -- not just thematically, but statistically -- and despite a bit of cranky old man air about the complaint, it is not without merit to suggest that those were the better, more adventurous times for the game. And, like a lot of cherished memories of halcyon days, it is a complete myth. The original _Warcry_ boxed set was released on August 3rd, 2019. In that box were two warbands -- the Iron Golem and the Untamed Beasts -- and the original, 1st Edition Core Rulebook. Said book features information and background for those first six warbands, _and_ the Spire Tyrants, _and_ the Scions of the Flame, _and nine other non-Chaos factions_ as well. The very same preorder date that saw the first sales of Warcry featured a set of nine card packs providing stats for select models for each of the nine aforementioned factions -- three each from Order (Stormcast, DoK, and Idoneth), Destruction (Ironjawz, Bonesplitterz, and Gitz), and Death (Nighthaunt, Legions of Nagash (remember them?), and FEC). That preorder featured only one other warband that was new and unique to Warcry -- the Cypher Lords. The Corvus Cabal, the Unmade, and the Splintered Fang were not available until the weeks _after_ the original release, _after_ the rules for non-Chaos bands were already available. The Spire Tyrants appeared in January 2020, during the beginnings of the distribution and production issues that would define the next two years of releases, and so perhaps were planned to arrive even earlier than they did. Monsters & Mercenaries had already arrived a month after the intial release, and the Tome of Champions was out in December. There were 15 more factions added before the game was old enough to walk. Was there an idea, at some point during development, of releasing the game with only six warbands, in the fashion of Necromunda and Mordheim? Maybe. But if so that idea died long before anything was sent to the printer's, and we the public never saw a hint of it. There was _never_ a moment in live Warcry when it was just the "Original Six." We can make all kinds of very reasonable arguments to suggest that the game might have evolved in a fashion that to many would have been more ineteresting or engaging if they'd kept the scale gritty, and hadn't invited every hero in the Mortal Realms to ride over the hapless cultists, but unless you are talking about your in-house Chaos-only league (which you can still play, and better, I might add, since 2nd Ed. largely fixed the original core warbands), you cannot refer to an actual moment when Warcry was for nobody but those first few. It was always bigger than them.
Just putting in my 2 cents that the Idolarc is actually pretty sweet in JO! Using it as a net is super surprising and the toughness debuff is great vs stormcast!
honestly i started with nighthaunt and i got frustrated because i started against soulblight, but as long as you don't play against factions that are too good for casual you should be okay. ps: krulghast is probably the single best looking model in the game
I understood it to mean that most people only play Questor Soulsworn as allies in other Order warbands, not in their own dedicated warband. And since you get 2 identical sprues of the Questors, one box is enough for 2 players to each build the 3 Questor heroes they want to ally into their main warband. That's why Dan recommends them as a second purchase to supplement another warband, not as a 1-box warband.
What's your opinion on Order of Azyr in casual play? They're pretty hard to collect (you basically need at least Hexbane's Hunters and Saviors of Cinderfall), but I think they have some fun tools and tricks.
wait, wait, wait, can someone confirm if the warbands that got squatted in AoS are also going to be squatted in Warcry? I thought it was only AoS but Dan said you only have a year to play Corvus Cabal
On the 'squatted' bands, it doesn't seem the bespoke Warcry warbands are being removed - everything due to be removed from the webstore went to last chance to buy already, but the Warcry bands stayed. The article wasn't very clear, but it seems that only the double-sized AoS boxes have been removed and they've been squatted from that game, but they're back in Warcry-packaged boxes. I think you're taking the 1st Ed. Warcry lore too literally - Darkoath were always going to be the new Marauders and were closest to the existing models aesthetically, they didn't win a contest to replace the existing kit. The style predates Warcry, having been trialled in Silver Tower and the Godsworn Hunt for Underworlds, and people were asking 'when are we getting more Darkoath?' almost since the start, so GW already knew the demand was there. Things like Splintered Fang and Corvus Cabal are too specific to the aesthetics of particular gods to make good universal cultists, while stuff like the Unmade is much too finicky to be a bulk unit (also, any Marauder replacement needed to be able to ride a horse). Three bands contained elves,. beastmen and/or dwarfs, which were never likely to make it as main range StD Marauders. What's the basis for saying D&D is a big market for GW models? I can't imagine D&D players want full units of things, so even if that explains GW's love of putting out foot heroes (which it probably doesn't, since they do the same for 40k) it's not really something that would influence their Warcry decisions (or stuff like Beasts - Beastmen are from Runequest and I don't think they're very characteristic for D&D). It's more likely to influence Underworlds.
I do use GW models for both Warcry and D&D. I specifically bought Unmade, Tarantulos, Cypher lords and box of Kairics to have different groups of cultists for my campaign. I jave an army worth of ghouls and use them as undead I bought old freeguild guard models to use as a group of town guards, etc
I hate BoC being C tier, but it's super fair. You can't recommend a faction to people when it most likely won't be sticking around. It's a shame because if it werent for that (and the older models) I'd say they're a great casual faction.
@@thesaltyseagames That rumour strikes me as entirely spurious, and gives GW's studios far too much credit for being able to influence corporate decision-making. I wouldn't want to be the Old World team member tasked with explaining to management why they should remove a range from their main game for the benefit of a then-unreleased, unproven side game. Though it's not quite as silly as the 'Kragnos was meant to be a Beastman' rumour.
Questors need a bit more to be competitive. That’s one team that you will lose 0-3. I love how the team is put together, but they are slow wet noodles. Adepticon brought out SBGL Calvary though hahahahaa
Factions that are rated as "too strong for competitive" can make for unfun one-sided games, that's why those score lower than "just right" power levels for casual fun-first games.
Amazing stuff! Would love to see a Bladeborn Warbands Tierlist
Babe wake up, thesaltysea posted a near 4 hour warcry video
I dont usually comment, more of a lurker. But doing this little effort to thank you (and other Warcry content creators reading this). You guys are entertaining, interesting and fun to follow ! Keep going.
Thank You!
I look forwards to rewatching this video multiple times in the future as I decide my next next next warbands.
Wow. I wish more tier list videos were like this. Full break down and everything. Very nice.
Not everyone has the stomach for a 4-hour vid lol, but I'm glad some people got a kick out of it.
Oh my goodness it's beautiful! Been really enjoying the videos for a long while now :)
I think I was more entertained by the Monsta Killa ranking dilemma than I should have been. Gave me some good laughs.
Its so interesting watching this video and seeing how the squatting of so many factions affects these kinds of lists. So many warbands where Dan goes "this gameplay or sculpts are amazing examples of what warcry should be ... buuut they're gone forever."
it hurts. List would have been different a month ago.
I love everything about this Salty tell-all about how it really is for these warbands and models. It's a rockapalooza of a ride.
Thanks! glad the 4-hour time wasn't too terrible
I appreciate your honesty on DoK. Hope someone at GW listens and I can someday play them again.
I hope so too.
Something to consider: Tzeentch Arcanites are the among the only factions in Warcry that you can directly proxy into Kill Team skirmish games. 40K sorcerer kit + rubric marines + Tzangors all you need for a team that works in Warcry and Kill Team, and Warp Coven in Kill Team is A tier now after latest balance slate. Cost effective if you can get the rubrics and Tzangors second hand (big supply with combat patrol box resales).
I think only other Warcry team you can do that with (without getting very kit-bashy) are Khorne Bloodletter demons.
For someone like me getting into warcry finally, after thinking the models were really cool for years now, and only intending to play casually with friends something like this that goes into more than just which faction wins tournaments is everything I could have asked for. Amazing video salty. Although I’m a little salty myself the only thing keeping ogres out of S tier was you not liking them. Man can’t handle the girth. Granted I do agree that the older models look really ugly and stumpy but man the newer stuff especially the underworlds ogres is just incredible.
As a Sylvaneth + Iron Jawz casual player, I concur with this list and will be sure to share with a few friends looking to get into the game.
Good casual ironjawz build and strategi?
Glad to see you talk about Slaanesh Demons! I'd love to see old content about them (I have only seen your "Izzet Murktide" list from an old tier list video)
Phew! I'll admit I skipped over the SCE portion, but watched the rest. I think it is a very reasonable overview of where everything lies in the casual spectrum. I think Nighthaunt are placed a bit high, but that's only because I cant seem to get much of anywhere with them in a semi consistent fashion. (I still think that NH should be exempt from the SBGL res nerf, which would place them solidly B tier in casual IMO) But that's only my subjective opinion.
This is a solid overview and one I would recommend newbs peruse to get a general vibe of where something may stand, for purchase purposes or for pick up games.
All of this just makes me wonder where V3 will go, as I don't see much need for improvement of the general design, and think the real need is for some more thought put into balancing warbands, and a closer look at narrative campaigns like Soroth Kor, etc.
Seeing how the Pyregheists get static abilities (and should still get a reaction on top of that), I can see every warband getting a similar upgrade as well, akin to how reactions were implemented.
I would love to see static abilities like that implemented across the board. Would be a very interesting twist in 3rd edition.
Any chance we could get a link to the spreadsheet so that we could look through it more carefully, order by different columns etc ?
are you able to share spreadsheet please
Great video, just what I need to assure my choices of warbands are mostly in the top tiers.
I'm constantly looking for new project ideas and right now I've pledged on the awesome Dwarven Holds Kickstarter from Titan Forge.
Since you hyped the Dispossessed pretty high, I was wondering if you think the GyroBomeber/-Copter is an essential addition to the stunty war band?
Keep up the fantastic content!
This suggests an overlap between Casual and Narrative that is not entirely accurate (since Narrative is the mode most demanding of competitors), but if you're going to go that route (as you suggest when introducing the category regarding the sweetness of the leaders), then it's worth considering the diversity of the models. The warbands made for Warcry feature rosters of models that stand apart from one another, as well as from the rank-and-file of the Compendium soldiers. Even if they're the same stat-line, this one has an axe and that one has a sword; or this guy's leaping and that one is crouching; and so forth. It gives each model in the warband a personality, and one becomes more invested in their individual fates than when you're trying to differentiate by arm position or somesuch.
Momentary reaction was to contest the notion that Vulkyn Flameseekers are not one-box -- because I forgot about the damn animal. I have no use for any of the cutesy mascots, because I am not a nine-year-old girl, so mine never left the sprue. The baby magmadroth costs too much, does nothing, is expected to demand a large chunk of your resources, and then dies early. In that sense, it is not unlike an actual pet, I suppose.
Lovely video and a very different take on tiers! I think the only ones I disagree strongly on is Soulblight and Horns of hashut. Soulblight have ways to play that dont make them too hard and one box hashut are actually fun with interesting abilities.
Also if the old school chaos bespokes dont get 3d ed rules I might actually quit the game, or at least stop buying and only play 2 ed with friends. But thats my issue having at least 2x boxes of all of them and painted huge warbands of four of them.
Good build for ironjawz and strategi?
There is a sentiment that is frequently invoked -- often in the comments, including being mentioned in the comments to this video by SaltyDan -- and I don't have a RUclips channel of my own, so I'll address it here. A lot of folks believe that the the game of Warcry was better back in its original incarnation, when it was just the Original Six warbands, duking it out for scraps of glory in the Eightpoints, and they lament the arrival of all the fancier factions. Certainly, the addition of the mass of the rest of the AoS range dramatically shifted the scope and scale of the game -- not just thematically, but statistically -- and despite a bit of cranky old man air about the complaint, it is not without merit to suggest that those were the better, more adventurous times for the game. And, like a lot of cherished memories of halcyon days, it is a complete myth.
The original _Warcry_ boxed set was released on August 3rd, 2019. In that box were two warbands -- the Iron Golem and the Untamed Beasts -- and the original, 1st Edition Core Rulebook. Said book features information and background for those first six warbands, _and_ the Spire Tyrants, _and_ the Scions of the Flame, _and nine other non-Chaos factions_ as well. The very same preorder date that saw the first sales of Warcry featured a set of nine card packs providing stats for select models for each of the nine aforementioned factions -- three each from Order (Stormcast, DoK, and Idoneth), Destruction (Ironjawz, Bonesplitterz, and Gitz), and Death (Nighthaunt, Legions of Nagash (remember them?), and FEC). That preorder featured only one other warband that was new and unique to Warcry -- the Cypher Lords. The Corvus Cabal, the Unmade, and the Splintered Fang were not available until the weeks _after_ the original release, _after_ the rules for non-Chaos bands were already available. The Spire Tyrants appeared in January 2020, during the beginnings of the distribution and production issues that would define the next two years of releases, and so perhaps were planned to arrive even earlier than they did. Monsters & Mercenaries had already arrived a month after the intial release, and the Tome of Champions was out in December. There were 15 more factions added before the game was old enough to walk.
Was there an idea, at some point during development, of releasing the game with only six warbands, in the fashion of Necromunda and Mordheim? Maybe. But if so that idea died long before anything was sent to the printer's, and we the public never saw a hint of it. There was _never_ a moment in live Warcry when it was just the "Original Six."
We can make all kinds of very reasonable arguments to suggest that the game might have evolved in a fashion that to many would have been more ineteresting or engaging if they'd kept the scale gritty, and hadn't invited every hero in the Mortal Realms to ride over the hapless cultists, but unless you are talking about your in-house Chaos-only league (which you can still play, and better, I might add, since 2nd Ed. largely fixed the original core warbands), you cannot refer to an actual moment when Warcry was for nobody but those first few. It was always bigger than them.
A very useful history lesson.
Just putting in my 2 cents that the Idolarc is actually pretty sweet in JO! Using it as a net is super surprising and the toughness debuff is great vs stormcast!
Hey that’s not fair to the duelist, with +1 crit he chews chaff very well. Best QS for attacking t3.
honestly i started with nighthaunt and i got frustrated because i started against soulblight, but as long as you don't play against factions that are too good for casual you should be okay. ps: krulghast is probably the single best looking model in the game
What do you mean by 2 warbands from the Questor box? There are only 6 models in the kit.
I understood it to mean that most people only play Questor Soulsworn as allies in other Order warbands, not in their own dedicated warband. And since you get 2 identical sprues of the Questors, one box is enough for 2 players to each build the 3 Questor heroes they want to ally into their main warband. That's why Dan recommends them as a second purchase to supplement another warband, not as a 1-box warband.
@@BroccoliFangirl oh okay thank you
yup. Exactly that. Thank you for explaining.
Want to get the family in - this is a great guide
What's your opinion on Order of Azyr in casual play? They're pretty hard to collect (you basically need at least Hexbane's Hunters and Saviors of Cinderfall), but I think they have some fun tools and tricks.
I see them as one rung above blacktalons. Similar issues, but similar strengths. The only difference is they have a bit more to tinker with.
wait, wait, wait, can someone confirm if the warbands that got squatted in AoS are also going to be squatted in Warcry? I thought it was only AoS but Dan said you only have a year to play Corvus Cabal
On the 'squatted' bands, it doesn't seem the bespoke Warcry warbands are being removed - everything due to be removed from the webstore went to last chance to buy already, but the Warcry bands stayed. The article wasn't very clear, but it seems that only the double-sized AoS boxes have been removed and they've been squatted from that game, but they're back in Warcry-packaged boxes.
I think you're taking the 1st Ed. Warcry lore too literally - Darkoath were always going to be the new Marauders and were closest to the existing models aesthetically, they didn't win a contest to replace the existing kit. The style predates Warcry, having been trialled in Silver Tower and the Godsworn Hunt for Underworlds, and people were asking 'when are we getting more Darkoath?' almost since the start, so GW already knew the demand was there. Things like Splintered Fang and Corvus Cabal are too specific to the aesthetics of particular gods to make good universal cultists, while stuff like the Unmade is much too finicky to be a bulk unit (also, any Marauder replacement needed to be able to ride a horse). Three bands contained elves,. beastmen and/or dwarfs, which were never likely to make it as main range StD Marauders.
What's the basis for saying D&D is a big market for GW models? I can't imagine D&D players want full units of things, so even if that explains GW's love of putting out foot heroes (which it probably doesn't, since they do the same for 40k) it's not really something that would influence their Warcry decisions (or stuff like Beasts - Beastmen are from Runequest and I don't think they're very characteristic for D&D). It's more likely to influence Underworlds.
I do use GW models for both Warcry and D&D.
I specifically bought Unmade, Tarantulos, Cypher lords and box of Kairics to have different groups of cultists for my campaign. I jave an army worth of ghouls and use them as undead
I bought old freeguild guard models to use as a group of town guards, etc
I hate BoC being C tier, but it's super fair. You can't recommend a faction to people when it most likely won't be sticking around. It's a shame because if it werent for that (and the older models) I'd say they're a great casual faction.
It's so annoying that this is purely the result of some internal bickering too...
Super annoying it's just the result of internal bickering, too. I'd love to see them really tackle this faction with their newer sensibilities.
@@thesaltyseagames That rumour strikes me as entirely spurious, and gives GW's studios far too much credit for being able to influence corporate decision-making. I wouldn't want to be the Old World team member tasked with explaining to management why they should remove a range from their main game for the benefit of a then-unreleased, unproven side game.
Though it's not quite as silly as the 'Kragnos was meant to be a Beastman' rumour.
I'm bracing myself
Questors need a bit more to be competitive. That’s one team that you will lose 0-3. I love how the team is put together, but they are slow wet noodles.
Adepticon brought out SBGL Calvary though hahahahaa
Should not column B, have Just right =1 point and too good = 2 points?
Factions that are rated as "too strong for competitive" can make for unfun one-sided games, that's why those score lower than "just right" power levels for casual fun-first games.
@@BroccoliFangirl got the point now, I probably missed that point
Tzeentch Daemons :)
Rotbringers got tier A by mistake, you told you need 2 boxes and gave them 2 points for that :P
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