@@589amf50/50 doesn't grasp the entire concept of oki correctly. Oki (short for okizeme) is the pressure that your opponent can apply when they knock you down. For example: Kazuya has great oki because his hellsweep, or f4 after a combo, leave the opponent within range of his steel pedal (ff4). Because he can hit you on the floor, you must choose how to wake up. If you stand straight up, you can block ff4. However, that's when Kazuya is able to apply his 50/50 mind games and hellsweep again if you choose to quick stand. If you wake up kick to stop hellsweep follow up? His ff4 will CH for a combo. This is why ppl say Kaz has great oki, despite his other weaknesses. Oki encompasses more than just a 50/50, it is the ability to threaten your knocked down opponent with a variety of options, whether it's applying a 50/50 straight after, or hitting them whilst they're on the floor. It typically extends beyond pure 50/50 pressure, since characters with strong oki have a variety of offensive techniques to handle all wake up options/their knockdown moves leave them in range for a follow up (like Kaz ff4). Whereas characters with bad oki either lack reliable moves to stop wake up options, or their key knockdown tools don't guarantee a follow up. Since moves that knockback too far don't give oki at all. It's all abt how you approach a knocked down opponent, with the best oki leaving you in range to actually hit them on the floor, instead of only allowing a 50/50 follow up.
@@justmiyalmaooki stands for “okizeme”, which means “wake up offense”, so basically anytime you or the opponent attacks while they are trying to get up. Think of Kazuya’s 50/50 wavedash into hellsweep or ff3, that’s a good example of what an oki setup is
nemesis is a really good player, both in tekken 7 and 8. while playing 7 he also practiced some insane combos with both Geese and Akuma, but also mains rn Lee, Bryan and others.
Devilster you kicked ass! I'm a Kazuya main and I love your gameplay. If you see this, I have a suggestion. I think you could try using more ws4 during your wavu wavu, it gives +8 on hit (-3 on block) and it's a great way to check if your opponent is ducking. I also saw this rushdown Kazuya player who also likes to spam ws4 in neutral and it works really well. I'd love to see you spam ws4 in your opponents' faces hahaha. Cheers
Devilster vs Nemesis?
Now this is some Tekken.
God, the presentation and music on this stage is perfect
Every time I see a Kazyua vs Paul matchup, i get hyped af
The rivalry needs to make a canon return.
Unstoppable force vs immovable object
This is the best stage I’ve ever seen in a fighting game the music is the icing on the cake my god this game is beautiful 👌🏾🔥🔥🔥🔥🔥❤️
That waivu is absolutely crazy. Devilster perfection
He was using a lot of oki and flash punch while he predicted a lot of your hopkicks and blocked a lot. It was brutal
whats oki? is that a paul thing or what does it mean
@@justmiyalmao oki means 50 50, the guess between low and mid, because you cannot block both at the same time, you have to predictand choose
@@589amf50/50 doesn't grasp the entire concept of oki correctly.
Oki (short for okizeme) is the pressure that your opponent can apply when they knock you down.
For example:
Kazuya has great oki because his hellsweep, or f4 after a combo, leave the opponent within range of his steel pedal (ff4). Because he can hit you on the floor, you must choose how to wake up. If you stand straight up, you can block ff4. However, that's when Kazuya is able to apply his 50/50 mind games and hellsweep again if you choose to quick stand. If you wake up kick to stop hellsweep follow up? His ff4 will CH for a combo. This is why ppl say Kaz has great oki, despite his other weaknesses.
Oki encompasses more than just a 50/50, it is the ability to threaten your knocked down opponent with a variety of options, whether it's applying a 50/50 straight after, or hitting them whilst they're on the floor.
It typically extends beyond pure 50/50 pressure, since characters with strong oki have a variety of offensive techniques to handle all wake up options/their knockdown moves leave them in range for a follow up (like Kaz ff4).
Whereas characters with bad oki either lack reliable moves to stop wake up options, or their key knockdown tools don't guarantee a follow up. Since moves that knockback too far don't give oki at all.
It's all abt how you approach a knocked down opponent, with the best oki leaving you in range to actually hit them on the floor, instead of only allowing a 50/50 follow up.
@@justmiyalmaooki stands for “okizeme”, which means “wake up offense”, so basically anytime you or the opponent attacks while they are trying to get up. Think of Kazuya’s 50/50 wavedash into hellsweep or ff3, that’s a good example of what an oki setup is
nemesis is a really good player, both in tekken 7 and 8. while playing 7 he also practiced some insane combos with both Geese and Akuma, but also mains rn Lee, Bryan and others.
Devilster you kicked ass! I'm a Kazuya main and I love your gameplay. If you see this, I have a suggestion. I think you could try using more ws4 during your wavu wavu, it gives +8 on hit (-3 on block) and it's a great way to check if your opponent is ducking. I also saw this rushdown Kazuya player who also likes to spam ws4 in neutral and it works really well. I'd love to see you spam ws4 in your opponents' faces hahaha. Cheers
Haha nice set 👌🏻⚡🔥❤️🔥
4:48 - 5:06 - Dammit !
A war between two of my favorite characters... Paul really pulled it together after that first 0-3, huh?
best kazuya world
He jump with motorcycle to yacht for fight. Then he lose
Godshima🔥
Is he mwkan 7
yes
YEAAAAAAAAAAH!
This is so technical
heh, played since tekken 2. Moves are always same, idk what else is being sold about this game
İndeed. Tekken is in same game loop. The best inovation award is...Street Fighter.
Newazo
You make TMM seem like a baby.
TMM is legend!
That’s why your whole camp falling apart baaaahh 😂😂😂😂
Reina gameplay when?
Hopefully never
Didn't he post 3 reina vids already?
He’s upsetting me with how trash he makes Paul look smh