i have another good tip, if you are making detailed small builds, i recommend you make them big and then group once your done and scale it to the size, it just makes adding details easier.
Here is another tip: make sure to add boundaries to your game if you want the player to go a certain path. If you plan to use boundaries, make sure it looks natural from the player's perspective.
I'll make an example, if you want your map to be focused on some topic (make it look sinister, medieval, or maybe just a field etc) don't hesitate and make it the main focus of it like if you want to make some village with mountains then make mountains big and climbable if you want the play to go there and add wooden shacks at the bottom but make it look natural so it doesn't distract the player
an adidim to this. if you can or plan on the player to beable to look over the boundrys for whatever reason (for me its a stylistic choise) make shure the out of bounds area looks nice aswell. little to no overhangs of the ground or wall and that the wall matches on bolth the front and back
Increments are my best friend. I start at 1 stud, go to lower increments for finer details and go up for moving parts long distances or for scaling parts on a larger build.
It's been over a year i started making things in studio, and now, seeing this video, i realised how many things i learned in that year, like short cuts etc. Oh and thank you making this video, it's really nice to see you help the new developers. That's why you deserve more subscriber, and good luck.
you are so correct, the average player wont notice the small mistakes in a build but the builder will, they drove me crazy when i didnt know about increments. it would take me all day just to get soemthing perfect, resulting in my game not making any progress.
a HUGE tip that helped me so much while making my first game: when grouping together stages for obbys, or things like trees, or things that you might need to move around, use folders. always using groups is SO annoying especially if you need to move something like a wall and then you need to go all the way into the group and find the specific wall/item, it also keeps your game organized so definitely try to use them when you're trying to organize stages or just your game!
u can press alt and then u can click the wall, if u hold control whilst holding alt u can select multiple walls or whatever in that group without having to ''search'' for it
Ive done a lot of building myself and I recommend for people scared of putting freemodels that contain viruses in their games, the best way to avoid inserting viruses into your game is to make everything yourself. However feel free to use decals and meshes since those are usually safe and you don't have to worry about viruses in there. But yeah making stuff your self is the best way to avoid your game from getting infected.
I only work with 0.4, 0.8, 2, 4, 8 and 16 increments. Another pro tip is to have another burner file open next to your good file. There you can spawn stuff from the toolbox to inspect them to prevent lag or even a crash!
You’re the first builder i see talk about increment this is one of the most IMPORTANT thing in building you can’t really build randomly with random size and position if you activated it when you do thing like house or thing need to be precise (doors and doors cast for exemple) this is a detail make thing a lot better à easier you do great video i really like them 👍🏻
I've been confused about increments for 4 years, I've been using the 0.01, loads of tedious work, this kinda helped me to understand that I can make it more symmetrical
24:54 for this section, I probably would've mentioned more examples of things that are OK to use. For instance, texture pack models or free meshes, etc. Things like that help improve your build so much more, and you're not stealing as most developers probably use the same kit. But for bigger things like you said, yeah it might be a good idea to ignore them.
Part kits are especially useful for when you need to make special environments but dont want to have to spent tons of time making all the models yourself
I think free models are good for nature stuff instead of buildings and a time saver, making plants and flora is pretty hard if you don't know how to use blender or finding HD images of leaves. For example if you were making a city, instead of taking an hour to make one building just take one from the toolbox and customize it in 10 mins. If you have a certain style in your game then don't use free models since it will look out of place.
In my opinion with free models: Use them with great thought. Think about it. Does it fit? Does it stand out like a sore thumb? Although on top of all that, does it have any scripts or other function I don't need/want? For those thinking it's plain stealing, I'd say it's fair use. People make their models public on the toolbox because they choose to. They acknowledge, and accept it.
omg im so glad i figured out all of these just by tinkering in studio in my game!! i thought it was weird why there were random scripts in some of the objects and i couldnt really figure out the purpose/reason for the scripts so i deleted them n realized my game became faster loll
i'd wish for roblox devs made a new thing in toolbox like "Unscripted Models" category. this would be the exact same models, but you'll cant put any script in it, or when you upload it in this category, it would automatically remove all the scripts in it if it has scripts. So people who wanna use free models without scripts (or bc of viruses), would be very useful. That's would the way to remove all the scripts from the model in which you are not sure that you deleted all the scripts from it.
You can put this in the command line. It deletes all the scripts from the model you want. local model = -- put the model path here for _,v in pairs(model:GetDescendants()) do if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") then v:Destroy() end end
I personally don’t use increments because all the time it won’t lineup but I don’t notice because it’s such a small difference and then when I go on the game you can walk through there it’s soooo annoying
i have another good tip, if you are making detailed small builds, i recommend you make them big and then group once your done and scale it to the size, it just makes adding details easier.
Hey, thats actually a really good tip. I always have so much trouble making small details on smaller models, thank you!
Hmmmm why did i not do that
Sometimes when you scale it, it gets messed up
use model resize plugin
This is such a beautiful tip thank you. Sometimes you really do have to work smarter not harder 😅
Here is another tip: make sure to add boundaries to your game if you want the player to go a certain path. If you plan to use boundaries, make sure it looks natural from the player's perspective.
wdym
@@03flyboi4 You know, boundaries such as buildings, electric fences, physical walls, or even large amounts of debris that cannot be scaled.
@`3 r13 Invisible walls too, but you have to add something together so it doesn't look weird, like a sea with a mist in the background.
I'll make an example, if you want your map to be focused on some topic (make it look sinister, medieval, or maybe just a field etc) don't hesitate and make it the main focus of it like if you want to make some village with mountains then make mountains big and climbable if you want the play to go there and add wooden shacks at the bottom but make it look natural so it doesn't distract the player
an adidim to this. if you can or plan on the player to beable to look over the boundrys for whatever reason (for me its a stylistic choise) make shure the out of bounds area looks nice aswell. little to no overhangs of the ground or wall and that the wall matches on bolth the front and back
Increments are my best friend. I start at 1 stud, go to lower increments for finer details and go up for moving parts long distances or for scaling parts on a larger build.
That's the way to do it!
@@GnomeCode The thumbnail is wrong, its the logo
And I want a hotkey to half / double increment, this would be so useful.
i use increments in larger scales to easily and accurate spacing of models
What's the key to scale a part to the X and Z axis? I forgot
It's been over a year i started making things in studio, and now, seeing this video, i realised how many things i learned in that year, like short cuts etc. Oh and thank you making this video, it's really nice to see you help the new developers. That's why you deserve more subscriber, and good luck.
you are so correct, the average player wont notice the small mistakes in a build but the builder will, they drove me crazy when i didnt know about increments. it would take me all day just to get soemthing perfect, resulting in my game not making any progress.
I can relate to this a lot
Pain
You sound like a teacher it makes me pay more attention to what saying and getting it.
i guess he is
You are a good student then
You pay attention to teachers? Tell me how
a HUGE tip that helped me so much while making my first game: when grouping together stages for obbys, or things like trees, or things that you might need to move around, use folders. always using groups is SO annoying especially if you need to move something like a wall and then you need to go all the way into the group and find the specific wall/item, it also keeps your game organized so definitely try to use them when you're trying to organize stages or just your game!
u can press alt and then u can click the wall, if u hold control whilst holding alt u can select multiple walls or whatever in that group without having to ''search'' for it
YES! This is what i've been waiting for! Thank you!
Ive done a lot of building myself and I recommend for people scared of putting freemodels that contain viruses in their games, the best way to avoid inserting viruses into your game is to make everything yourself. However feel free to use decals and meshes since those are usually safe and you don't have to worry about viruses in there. But yeah making stuff your self is the best way to avoid your game from getting infected.
I only work with 0.4, 0.8, 2, 4, 8 and 16 increments. Another pro tip is to have another burner file open next to your good file. There you can spawn stuff from the toolbox to inspect them to prevent lag or even a crash!
Thanks for the great video! No plugins, no blender, just Roblox Studio building - exactly what I was looking for!
unions and negative parts are a bit hard to implement, but can help you a lot when trying to make complex shapes i.e boat hulls, plane fuselages, etc.
I use them quite a bit
You’re the first builder i see talk about increment
this is one of the most IMPORTANT thing in building
you can’t really build randomly with random size and position
if you activated it when you do thing like house or thing need to be precise (doors and doors cast for exemple)
this is a detail make thing a lot better à easier
you do great video
i really like them 👍🏻
precision really shouldn't be when it's not needed, other players playing your game can't count stud distances
@@allgas211 Yeah i understand your point, but it's also easier for you, so everything is matching and you don't have gaps in your build.
I've been confused about increments for 4 years, I've been using the 0.01, loads of tedious work, this kinda helped me to understand that I can make it more symmetrical
ctrl+alt to select a part in a model, when ive learnt that last year, i was super relieved
24:54 for this section, I probably would've mentioned more examples of things that are OK to use. For instance, texture pack models or free meshes, etc. Things like that help improve your build so much more, and you're not stealing as most developers probably use the same kit. But for bigger things like you said, yeah it might be a good idea to ignore them.
Part kits are especially useful for when you need to make special environments but dont want to have to spent tons of time making all the models yourself
finally i needed this
Same
That intro was legendary
this video poped up in my recomended at the perfect time as i was about to start making a game
Gnome build returned o:
Ty This Help A lot to my Job Working on SCP Game
Um you should have known everything in this video if your getting a job working for people ._.
@@WafflssBRUH ._.
@@strongnuggets2160 Well its true. you should be experienced before asking for somebody's money.
@@Wafflss welp i dont ask them they pick me up and i agree
This helps so much with my game
Control + L Is also good for rotating/moving/scaling based on local positions rather than global.
thanks for use this video, it was really helpful and i somehow watched the whole video without getting bored which is rare of me
Yay a new upload
Gone 4 years without knowing that there were hot keys for rotating and tilting
I’m not first but Im early, so good video! Really helped me out
I was wondering why the shortcuts weren't working and then a week later realized that I had a Mac - it was command, not control
I really could use this, I sent you a fan character for teddy on the previous video and it is terrible but I proud of it
0:59 is that the jedi council???
"we grant you a seat on this council, and the title of master"
Hehe, loved the intro. Great tips.
I'm actually Learning this Gnome Thanks! Best Studio Teacher :D
1:43 There is also Ctrl D, which does both of those steps at once
Correction: He does later mention Ctrl D at 2:20
I think free models are good for nature stuff instead of buildings and a time saver, making plants and flora is pretty hard if you don't know how to use blender or finding HD images of leaves. For example if you were making a city, instead of taking an hour to make one building just take one from the toolbox and customize it in 10 mins. If you have a certain style in your game then don't use free models since it will look out of place.
I subscribed
Thanks!
19:29 I don't know how such a simple thing didn't come to mind when i was making straws.. thank you very much.
This video really helped me..BEST TUTORIAL YET! Thanks, u da best
Awesome, thanks for the good vibes!
25:07 thats the plant pot from hide and seek extreme 😂
Thank you so much =D
Good video, me and my friend are making horror games and war games, and this video helped alot.
You earned a sub.
Thanks, man i learned some stuff that i dint have idea that was a thing on studio
This was a useful video. Haven't built stuff in about three years so it's good review
HOLY SHIT NICE INTRO GNOME
Wow, transform tool looks useful, i'll use it the next time
Omg! Thank you so much! This is such a big help!
excellent video. thanks for putting the time in to this.
the one dislike is the gnome codes evil twin you vowed to bring down gnome code
Thanks for the video tutorial. I am learning a lot.
Thanks for the hotkeys I actually did not know about them, I only knew about ctrl c and ctrl v.
9:42 if you press CTRL + L you can change from World Space to Local Object Space (and vice versa)
Yup, as noted at 10:14 (I forgot to mention while I was recording)
Damnn.. editing level has been upped a lot😎
this is probably the best building tutorial well done
In my opinion with free models:
Use them with great thought. Think about it.
Does it fit?
Does it stand out like a sore thumb?
Although on top of all that, does it have any scripts or other function I don't need/want?
For those thinking it's plain stealing, I'd say it's fair use. People make their models public on the toolbox because they choose to. They acknowledge, and accept it.
Is no one gonna talk about the dababy sky in the free models 28:50
no
Less go
Why should anyone talk about it?
thank u so much gnome brother
This is very helpful :)
Helped sooo much on shortcuts
Those are very basic tips but, i will hope you will make another part
Not exactly "secrets" but I guess its a good video for beginners.
i need this so bad thanks
I dig the lore in the intro.
Fort lucy gave me hella nostalgia from 2009-2012 war clans. Kinda reminded me of RAT celeste.
Great tutorials as always!
Thanks for the tutorial it helped me much.
Definitely showing this to my friend, hes been wanting to learn how to build and script, but i havent had the time to teach him
Thanks so much, this helped a lot. I’ve had roblox studio downloaded for years but I haven’t touched it.
Huge help, thank you!
omg im so glad i figured out all of these just by tinkering in studio in my game!! i thought it was weird why there were random scripts in some of the objects and i couldnt really figure out the purpose/reason for the scripts so i deleted them n realized my game became faster loll
POV: GnomeBuild Made this video :o
i think some of them i already know, but this really can helps me, thanks!
Alt + f4 is really good while building a map, rip for people who don't know this hotkey
TBH alt+f4 makes building so much easier. I use it every time I build detailed models and it's just amazing
I really liked the intro lol
Me thinking I’m a good builder. His thumbnail. “Ima end this whole mans career”
This will come and handy
Alrighty, I watched 5 minutes of the video and I NEED a piece of Paper and a Pen
You forgot the shortcut where you hold alt and click to get object of group without selecting whole group
if only I had to this when I started out
Thank you Gnome codes! but one question I had was at 14:43. How did you select multiple parts at once by just clicking them?
Ctrl + Click. Maybe I should've mentioned that one!
@@GnomeCode Thanks! And this video helped me a lot and answered a lot of my questions
I use 0.2 studs generally when building, I also have Join Surfaces on
Surface join isn't very useful unless your building something unachored like a vehicle, or destructible building.
Join Surfaces creates welds which you might not want in anchored builds
TYSM FOR THIS VIDEO
i'd wish for roblox devs made a new thing in toolbox like "Unscripted Models" category.
this would be the exact same models, but you'll cant put any script in it, or when you upload it in this category, it would automatically remove all the scripts in it if it has scripts. So people who wanna use free models without scripts (or bc of viruses), would be very useful.
That's would the way to remove all the scripts from the model in which you are not sure that you deleted all the scripts from it.
You can put this in the command line. It deletes all the scripts from the model you want.
local model = -- put the model path here
for _,v in pairs(model:GetDescendants()) do
if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("ModuleScript") then v:Destroy() end
end
part 2 please :D
You are my savior
did you know by pressing just ctrl you can select multiple objects and by just pressing shift you can select single objects in a model?
Another hotkey: ctrl+z which makes you go back in time. And ctrl+shift+z makes you go forward again
aka undo/redo
Thanks, I didn't need it since I know a lot of it 😄
Btw, for Mac users you can actually use CMD c and CMD v, which is way easier.
i dont even know if the intro is supposed to be cringe, it feels like it's supposed to be but it's so funny
This guy hired a national graphic narrator.
Nice intro
and here i was thinking i knew almost everything about studio
The house is perfect size for a gnome
I personally don’t use increments because all the time it won’t lineup but I don’t notice because it’s such a small difference and then when I go on the game you can walk through there it’s soooo annoying
I can't believe I actually did all these things without any guides and tutorials
Thank you! Now i can build better.
Can you make mateo just like you did teddy but same body as piggy and it's a wolf pls
Wait a minute was the intro just the plot of the lego movie
1:50 yes we got that and scale
omg.. i've been building on Roblox since 2016, i'm a professional builder but i still didn't know ctrl+t existed... omg