Let's Talk About BIG BOO'S HAUNT
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- Опубликовано: 10 фев 2025
- Full Mario 64 Playlist: • Super Mario 64 (AND 64...
Daily Super Mario 64 Stage Analysis Videos ALL DECEMBER. Check back here every day at 11 AM E.T. Until Christmas. Super Mario 64 Big Boo's Haunt.
Super Mario 64 Retrospective
Super Mario 64 Review
#mario #nintendo #nintendo64
Odyssey's objectives felt more like following a list of tasks to me. The stars in 64 feel more like nice puzzles.
Yeah they're different types of experiences imo. And I don't dislike one more than the other because the games are designed around their philosophies.
I think that might be due to how many you had to collect in Odyssey alot of them felt like they were just added as filler and are brain dead easy and in the open.
I like that they added that switch star in the DS version because there isn't much else to experience in the basement of this stage.
Yeah the basement is grossly underutilized
Absolutely love everything about the stage except for trying to get on the roof
What I find most interesting about BBH is the skybox on the outside. What’s in the dark forest? Where does it go?
I think I remember watching someone do videos on all of the backgrounds in some of these stages, or maybe it was a reddit post? Idk. They had fun theories
Same goes for Wet Dry World
Theoretically it would be the grass in the courtyard, but it's daytime outside the course and nighttime inside of it. The paradox blew my mind as a kid
If you play the ROM hack "Super Mario 64: Decades Later" you get to explore it :D
Tbh the forest outside looks like it was reused in the DS version for the "unlocking Mario" stage
Mario 64 skyboxes are either terrifying or comforting.
When I was a kid I could never find this course along with snowman's land. I would always think "where are courses 5 and 10" lol.
IMO this particular level's atmosphere is legitimately pretty scary in a way beyond "playful halloween decoration"-esque. Like, the general aesthetic of the building itself and the music would unironically fit an actual horror game. Now, I'm not saying the level itself is as scary as an actual horror game, but the fact that the aesthetic itself is that similar to a horror game is notable.
Another level that spooked me as a child. I completely skipped over it on my first playthrough at that age, but that piano, that blasted piano…
About that argument that this game was a ‘scary game’… it’s because of this level.
Other commenters have mentioned things like the Pokeys and the backgrounds of wet dry world as scary assets. So I don't think it's just this level lool
@@NintenDeen Because I'm remembering terrifying Ocarina of Time moments too, I'm suspecting it's childhood fearfulness and additionally because of how new the tech was. It was after all the launch title for 64 bit Nintendo games.
Also, I could cite other examples like Dorrie from Hazy Maze Cave (or Hazy Maze in general), the Lethal Lava Land painting in the sewer, the mirror room, and of course the endless staircase.
This is my favorite level in 64
Ah yes, I remember enjoying this stage a lot when I played the DS version for the first time and Merry Go Round music is fun to listen to in my opinion
Now this place is even creepier 👻 The piano is genuinely scary for a first time playthough when you're a child! I love how these N64 games tried to be spooky in their own way even if they weren't horror games, but there was always that one part that came out of nowhere that everyone talks about these days and have scary memories of which chucks up the fear factor suddenly! I think the creepiest places have this dark, very plain and muted colour scheme and some music that plays throughout which either features some ghostly chanting or is some deep ambience which is not really music. My favourite comparisons are the Zelda Wells, Shadow Temple, Dodongo's Cavern, the Spider Houses, and Bower's Castle and Banshee Boardwalk from Mario Kart 64! Anything on earlier consoles which tried to be creepy used very crunched, harsh frequency tunes, such as the caves in A Link to the Past or Bower's Castle in Mario Kart SNES. Those are the examples I know, but there's probably plenty more! I feel like the N64 was the peak of the creepy factor, and I'm sure I'm not saying this from nostalgia!
N64 definitely had a weird and creepy vibe/look to it. The polygonal aspect of it. Pretty much any game that didn't have an upbeat tune or high intensity action has that vibe to it from that era haha
@@NintenDeen Yeah, I feel that's why this and Ocarina of Time are so iconic! Other mentions would be the caverns in Banjo Kazookie and Tooie! And if thejr areas had masks or skulls decorating the walls, it was even worse 😱
It's really frustrating how you showed the bookshelf puzzle being failed so many times but never actually showed it being fully completed. XD
😂 I didn't realize that. Oops
The discussion about how Mario 64 is actually super scary is so unserious and fake. Who is seriously playing this game with the same fear response most people have to silent hill or something like that.
Idk. I thought it was a meme
@NintenDeen You'd hope but the essay talking about Wet Dry World's "dark history" says otherwise
and now they do the same with the Piglet game (and still doing it with minecraft)
@pikminologueraisin2139 these people would not survive something like Buyer's Market if they think the piglet game is frightening
Boos are legit my favorite mario character they are so cute I don’t see how you can be scared of them
This is where you unlock Luigi
Yes! A new part! ❤
Every day 😬😬
@@NintenDeenYes, thank you :)
It’s kind of a wasted opportunity in Odyssey, they have you go to the back yard with the boos but there’s no trip to Boos Haunt.
Like imagine some of odyssey’s main mechanics mixed in with how you get the stars in this level?
I don't recall this level outside the spinning room, which I didn't like.
You unlock luigi here in the DS version
Which we got boo in more level they are my favorite mario enemies by far I always pick boo in any game I can he the goat of Mario enemies
The music is the only bad part about the stage, I feel like it fits outdoors, but not inside the mansion, a theme similar to super mario 3d land ghost house would be way better than the static noise it currently has
I agree with this. They needed a fun and sinister tune
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