9:18 My bro used to beat me in Aoe 2 all the time so I made a custom scenario that looked like a regular black forest( his favorite map) little did he now I made siege onagers spawn and attack him once every 10 minutes game time. LOL
@@sralmendrita It was hard to hide it. he also just moved his base and still beat me in imperial age. the onagers would all go towards his original base location
These maps really pushing and expanding the limits of AoE2. I love them. All we need now is a combination of natural disaster and tiny maps for ultimate chaos. 😁
Really love how creative these maps are. Some really cool game modes and ideas that would be fun to see go official, maybe get some quality assets made for them; that could make for some great community or custom lobby games.
It would probably harder to do than it seems, but it would be funny to attach this idea to your exploding kings and finally make the exploding king tsunami after a water death come true
This map is so sick! I hope that someday it will be extended into bigger version for community games. By the way, I've got a thought about "hard mode" tsunami, in which timer is changed at the match start by 0-2 minutes, so there is less prediction or wrong weather forecast for players who made their builds from precise timing.
Apocalypse mode pilgrim diplo. Tsunamis on the water, volcano in the main land corner, ice age on the edges, earthquakes on islands and/or middle of the mainland, and tornados/water sprouts near the shore. Will players snipe each other first, or will nature take them all?
I wish they could make it so the water recedes (turns to land tiles) and reveals key resources that everyone would scramble to get before the water comes back as a tsunami and destroys everything.
I hope more players try out maps like these and the "fun" or "crazy" games get sent to you instead of just the first game available. Just want more of this like we have tons of exploding kings. Bye mixing exploding king with this would be awesome too
I’d like to see the tsunami more randomized so people don’t know it’s comin, and maybe more frequently too. In a big community game, it would be so much fun to watch the chaos that it’d cause
I always loved making little campaign-like scenarios, there was one I was obsessed with recreating over and over trying to improve it that was a migration style map where you start on a little island and have to attack a big mainland. The enemy would get a stupid number of reinforcements at the edge of the map, and thinking back on it if a higher level AI was set it was probably not winnable haha... Never anything as insane as a moving wave though, that's on another level!
this map gave me an idea for a minigame map kings only and the death pops up in a random grid shape all across the map last player standing wins its all about guessing which spot will be the safe spot
you should overlay a text “to avoid spoilers skip to NNN”. this is almost like a movie review haha, where some viewers want to know more than the players, and some want to see whatever the weird thing that happens, just happen
I used to make LOTR scenarios for my sisters and I to play, we had big LAN parties where we all played together. We ruined it when we discovered the cheats 😂
As far as I can see how the tsunami works is it sweep everything on the sea level, and get block by terrain elevation. So the 6 small gold/relic islands are hit because they are on the same elevation as the water, but the 2 forward islands block part of it thank to elevation. The embankment on each player's mainland also block it (since it is +1 elevation). When playing against the AI I built outposts on the far side of the big island and can see the waves pretty soon.
It's just a typical game of "bullying the AI" because they didn't practice the map and couldn't leave their island. Oh if you are asking for how to download the map, it is in "Dynamic Maps Pack I" on mod.
As someone who has found you this month, I am thankful for the algorithm recommending you. I have never played a game of AoE once in my life and yet your commentary is captivating and enjoyable. Thank you for the content. (Been watching videos from as far back as 3-4 years)
This is so cool! I've always though dynamic map events would be awesome to have in AoE2, but I thought the engine would probably not support it, being 20 years old and all. I hope the devs are paying attention.
This would be cool on a larger "White Cliffs of Dover" type of map, but with a lot of randomization of where the tsunami strikes, then you would have the sort of weather that sank the Spanish Armada that was attacking the Elizabethian empire.
ok, this is so far the coolest of the disaster maps! It would be cool if we could see some more games on maps like those. Do these maps only work for 1v1 or can they be optmized for maybe up to 8 players?
Seems a bit unfair that the tsunami hits red's shore in the middle but not blue's. Only red lost fishing ships to the tsunami because it only hits red's side.
Maybe should make extra (non-fishing) docks in the path of the wave. Let the enemy surround, trying to take them out, counter attack after the wave hits.
I feel like the tsunami should come at random times. Blue was obviously prepared every 10 minutes and red wasn't, made the game a bit one-sided. Reds shore was affected a lot more as well
Is there/will there ever be a way to download these types of maps? This is such a cool idea for AOE and it’s crazy that a game this old can still have new elements added to it like this that are so fun and interesting
"it looks SO cool" I think T90 has AOE goggles. I love the game too, play it all the time, but that looks AWFUL 11, like when Windows 98 freezes or you win a game of solitaire. I mean it in a good way, because it's so neat it can even happen. absolutely no disrespect to the creator, it's a clever workaround
I made a 1v1 map just last month that has gold and stone that never run out for both sides as well as a swamp funnel through middle with an effect that slows the people in the swamp. I added a trigger that adds longbow men to make at town centers for all civs but the low bow men have 1 hp and double range. finally in the back of each base is a bamboo forest that never runs out ether. each side has a neutral trade as well. really fun map.
9:18 My bro used to beat me in Aoe 2 all the time so I made a custom scenario that looked like a regular black forest( his favorite map) little did he now I made siege onagers spawn and attack him once every 10 minutes game time. LOL
Map name: Totally a normal Black Forest
@@sralmendrita It was hard to hide it. he also just moved his base and still beat me in imperial age. the onagers would all go towards his original base location
3:19 "There are waterfall effects you can get from the Editor" - yes T90, we did get them from your editor, thanks Hardy 11
These maps really pushing and expanding the limits of AoE2. I love them. All we need now is a combination of natural disaster and tiny maps for ultimate chaos. 😁
Really love how creative these maps are. Some really cool game modes and ideas that would be fun to see go official, maybe get some quality assets made for them; that could make for some great community or custom lobby games.
Looks like it doesn't get up the hills but will go over flat land
yaah agreed
To be more specific, it looks like each waterfall dies when on elevation=2.
@@Kbcamaster42 :O truee
Sometimes I'm shocked how T90 does not get super simple concepts. Good that he just streams video games for a living! xD
"There's TONSSS of water and tons of... fish in the sea...
or so my mom told me p.q" Threw in a fun fact there! Hahahaha xD
Previous maps were cool, but that one is the whole new level. I didn't knew something like that was possible. Looks amazing.
It would probably harder to do than it seems, but it would be funny to attach this idea to your exploding kings and finally make the exploding king tsunami after a water death come true
That would be sick, but yeah I imagine very hard
All these disasters are making me wish T90 would cast some AOM
We already have Boit T.V for that, he's the AOM guy :)
This map is so sick! I hope that someday it will be extended into bigger version for community games.
By the way, I've got a thought about "hard mode" tsunami, in which timer is changed at the match start by 0-2 minutes, so there is less prediction or wrong weather forecast for players who made their builds from precise timing.
Apocalypse mode pilgrim diplo. Tsunamis on the water, volcano in the main land corner, ice age on the edges, earthquakes on islands and/or middle of the mainland, and tornados/water sprouts near the shore. Will players snipe each other first, or will nature take them all?
I wish they could make it so the water recedes (turns to land tiles) and reveals key resources that everyone would scramble to get before the water comes back as a tsunami and destroys everything.
genius
This is my favorite of these natural disaster maps. Just wish we could download them!
Cool map, I would say the corners need to be connected by shallows so you can have some comeback with land if the water gets one sided
1:20 Overfishing has really hurt the salmon population
Between volcano, earthquake and tsunami I think this is my favorite map, the wave is sooo cool
In real life tsunamis are pretty safe on the water and dangerous on land.
This looks nuts, wonder how high ranking players would play maps like these
That's such a cool, effect with great visuals. Such a fun way to freshen things up!
I hope more players try out maps like these and the "fun" or "crazy" games get sent to you instead of just the first game available. Just want more of this like we have tons of exploding kings. Bye mixing exploding king with this would be awesome too
*BTW not bye
Red needed Thalasocracy.
Aguante Guaymallen de Fruta y aguante Argentina loco
I’d like to see the tsunami more randomized so people don’t know it’s comin, and maybe more frequently too. In a big community game, it would be so much fun to watch the chaos that it’d cause
I always loved making little campaign-like scenarios, there was one I was obsessed with recreating over and over trying to improve it that was a migration style map where you start on a little island and have to attack a big mainland. The enemy would get a stupid number of reinforcements at the edge of the map, and thinking back on it if a higher level AI was set it was probably not winnable haha...
Never anything as insane as a moving wave though, that's on another level!
this map gave me an idea for a minigame map kings only and the death pops up in a random grid shape all across the map last player standing wins its all about guessing which spot will be the safe spot
you should overlay a text “to avoid spoilers skip to NNN”. this is almost like a movie review haha, where some viewers want to know more than the players, and some want to see whatever the weird thing that happens, just happen
It looks like the waves are destroyed by Elevation
Hjpptter has a youtube channel. Very small channel but he streams his pov so this might be there too.
1:15 at least you found your fish, I haven't yet. Mom still tells me to keep looking in the vastness of the sea, but all I see is water
Fun and cool. The level of imagination and creativity is almost off the charts.
I used to make LOTR scenarios for my sisters and I to play, we had big LAN parties where we all played together. We ruined it when we discovered the cheats 😂
As far as I can see how the tsunami works is it sweep everything on the sea level, and get block by terrain elevation. So the 6 small gold/relic islands are hit because they are on the same elevation as the water, but the 2 forward islands block part of it thank to elevation. The embankment on each player's mainland also block it (since it is +1 elevation).
When playing against the AI I built outposts on the far side of the big island and can see the waves pretty soon.
How are you playing the map?
It's just a typical game of "bullying the AI" because they didn't practice the map and couldn't leave their island.
Oh if you are asking for how to download the map, it is in "Dynamic Maps Pack I" on mod.
@@sarahkatherine8458 thank you! I’ll have to try and mess with it in the editor to see if I can make one for more than 1v1.
POOF! Off screen waterfalls. Good work Hardy.
I wish there was a Gaia trade dock in a spot that doesn't get hit by the tsunami so trade cogs were a thing too
Great Thumbnail 🤗
As someone who has found you this month, I am thankful for the algorithm recommending you. I have never played a game of AoE once in my life and yet your commentary is captivating and enjoyable. Thank you for the content. (Been watching videos from as far back as 3-4 years)
cool map, red not using his gold frustrated me :D
This is so cool! I've always though dynamic map events would be awesome to have in AoE2, but I thought the engine would probably not support it, being 20 years old and all. I hope the devs are paying attention.
i guess the waves can't go up hills
Yes, I made custom maps in the builder... Forest Nothing (before it was popular :P )
Bro resigned with 4k gold 🤣🤣thats 40 monks💀💀
This would be cool on a larger "White Cliffs of Dover" type of map, but with a lot of randomization of where the tsunami strikes, then you would have the sort of weather that sank the Spanish Armada that was attacking the Elizabethian empire.
now make it a community game >:D
Good to hear channel is booming, this one was +7K for sure.
a 1v1 trade only small turny would be interesting
ok, this is so far the coolest of the disaster maps! It would be cool if we could see some more games on maps like those.
Do these maps only work for 1v1 or can they be optmized for maybe up to 8 players?
Seems a bit unfair that the tsunami hits red's shore in the middle but not blue's. Only red lost fishing ships to the tsunami because it only hits red's side.
Can you imagine the chaos of an exploding kings commie game on a map like this? (with more land, of course.)
This map looks really cool even without the tsunami effect. If they put shallows between the two starting islands I'd love to see more of the layout.
T90 I just loved your honest bit at the beginning, it was so wholesome :)
player "i will build elite cannon galleons and dominate the map"
poseidon: he he he
Maybe should make extra (non-fishing) docks in the path of the wave. Let the enemy surround, trying to take them out, counter attack after the wave hits.
I feel like the tsunami should come at random times. Blue was obviously prepared every 10 minutes and red wasn't, made the game a bit one-sided.
Reds shore was affected a lot more as well
I came in September! Maybe august, but definitely around that time.
Love the idea. Missed the other games, guess I know what Im watching next
I can't wait for the death plague map which turns the game into a bio terror simulator.
I love these unique maps
Cona is argentinian, I can tell by the "Guaymallen de frutas" which is a candy hahaha
Is there/will there ever be a way to download these types of maps? This is such a cool idea for AOE and it’s crazy that a game this old can still have new elements added to it like this that are so fun and interesting
I think the map not having passable water between the players, really limits the potential for gameplay. Fun video though, v cool to see more effects.
isnt the safest place to be during a tsunami out on the water? NOT IN AOE2 MUAHAHAHHA WOLOLOLO
Would be so much better if the timing intervals were more random-though I don’t know if that’s possible from a coding standpoint
i took me like 5 hours to make a simple make in the editor idk how people can do this kind of stuff!
this is very creative
Really cool map!
Does the damage from the tsunami depend on the water depth?
nop , damage is all the tine the same
This is amazing! I want to play this xD Where to get these maps?
"Sneaky Scenarios" sounds like a great commie tournament name.
Now we need an avalanche map!
Is Cona Imperial the civilized sister of Conan the barbarian?
Cool map, cool game. Poor red. 😎
i want to see daut play this map
Translate the blue name, please.
Ice Age map when?
T90, you mention that you are reading comment. Give us a heart or like if you see this 11.
"it looks SO cool"
I think T90 has AOE goggles. I love the game too, play it all the time, but that looks AWFUL 11, like when Windows 98 freezes or you win a game of solitaire. I mean it in a good way, because it's so neat it can even happen. absolutely no disrespect to the creator, it's a clever workaround
Do the ice map!!!
Neat!
Imp into gg! Clasic strat
twisters!
Woohoo
Cool map even though the game itself wasn’t that good. I suspect blue has seen the map before.
T90 worried about views is cute.
SPAM THE LIKES PEOPLE!
Perfected game to research teocracy tech.... and he simple ignores it...
How to play this as a 600elo player... Play for fun kind of player
I made a 1v1 map just last month that has gold and stone that never run out for both sides as well as a swamp funnel through middle with an effect that slows the people in the swamp. I added a trigger that adds longbow men to make at town centers for all civs but the low bow men have 1 hp and double range. finally in the back of each base is a bamboo forest that never runs out ether. each side has a neutral trade as well. really fun map.
DEMOS RED! For the love of god 🫣
Didn’t like this video tbh very boring
I can't wait for someone to implement this into exploding kings so the explosion still does something if the king dies in water
those are not actually tsunami, they are just big waves.
Great