Maybe I sound too cheesy with this, but you and your process are such an inspiration to follow! Even better is how you show the process of it, when most people would save it for themselves. Again, great video and sculpture!
I still have a lot to learn but it’s so helpful to see what the real process of using blender looks like Most tutorials are too “in base ball” thank you
I love all of these how to sculpt in 5 minutes. Really appreciate your time and hard work. It has been helping me self teach a lot. Maybe you could do a Viego from league of legends sculpt at some point; he has some interesting hair and face structure. Thanks again!
This is probably the most wacky YanSculpts video since (maybe) earthworm jim. Everything from the sculpture to the random zoom-ins and other things combine for a truly fun video. Whilst I don't want this format to dominate the channel, it was quite fun to see. Also another request. Could you do more types of videos outside of the "How I sculpt a character in 5 minutes" series. Whilst they are very fun to watch, It does get very stale. The last video that wasn't part of that series was from 9 months ago. I get that they take more time and effort to make, but I would still like more variety in your content.
I don't know if you've already showed it in a video, but do you think you could go over your approach to lighting? Link was already looking cool, but when you switched to the lit render it really made everything pop!
Hi Yan, i wish you can post those recordings with real time commentary. I bought your beginner lesson packages but they’re all sped up videos and not actually really beginner friendly. I don’t really know all the details about the tools and the settings or what exactly it is you’re doing to make things work. Sorry for the long rant I just really hope to learn sculpting in Blender and your style is literally my all time favourite.
Hi, Salty ghost. I see you're on track to do character sculpting rn. It depends on where your level is at in terms of form understandings and as well as blender know-how. From the looks of it, you are a beginner rn. How I started my blender journey is through the donut tutorial 1 month ago. I know you want to dive right into sculpting, though most tutorials assume your level of blender comfort is at the least intermediate to beginner, and not total beginner. It's been a month of me using blender, I started with the donut tutorial by blender guru, then I did his bear tutorial. I went to grant abbit's tutorial next on how to create fast base meshes to sculpt finer details on after that. And just today, I sculpted my first ever character. Her face turned out looking perfectly human as well as her body and form, though I had no references, I have that knowledge of how human anatomy works, and with reference I think my second sculpt will be something fierce. I will be even more happy because I have reference next time. It took me a month to build these skills practicing every night a bit late staying awake. For you, it can be faster or slower, I didn't have a comment like mine guide me along a path, though I think since you do as I've been through it, depending on your world and art knowledge, if it is like mine, you may get through faster. My advice is don't rush. I can get from this video exactly everything he's done and how to replicate it, leaving texturing as I haven't studied that yet. If you don't know common hotkeys, and haven't many clues as to what he's doing or how, then here is my advice. Donut tutorial. > Bear tutorial. > Grant abbit tutorial on sculpting fast base meshes. > Work on your base mesh to a finer extent, don't be impatient. > Yan's hair tutorial(free on his channel and super easy). > Then watch this again, you'll have an almost step by step understanding on how to do what and where to go to do it. If your art knowledge isn't great rn, I suggest watching art youtuber like marc brunet, called bluefley as well, has great anatomy tips and helped me take my knowledge and skills to the next level. And if you do got art knowledge, and not blender knowledge, my advice is to follow the tutorial series I layed out for you, and I think you'll be something fierce yourself pretty soon fam. I bid you good luck and happy blending! :D
Hey Yan, did you use the boolean modifiers to connect the eyelids onto the face? only part I can't wrap my head around is how you first sculpted the base face and skull, then connected the eyelids and certain other parts seemlessly. I'd like help at understanding that part of your sculpt. Thank you for sharing these btw, it gives me a lot of insight as to how to smartly set my sculpt up for later ease.
Hello Yan, Thank you for uploading new character sculpting, I've been learning a lot from yours.. I wonder if you can show us how to render your character scene more detail...
I don't do anything specific, the screen does take a hit with time, scratches and all but you don't notice it unless you look for it. 2: not impossible :)
Hello Yan! I like your art style and tutorials, however, I don't quite understand what the fundamental difference between sculpting female and male faces is. I mean where to start and what to pay attention to in order to give the desired shape to the head in the early stages. I would be grateful if you could devote a short video to this issue. Thank you for your work, and I wish you success and creative inspiration!
Hey Yan, how do you deal with ergonomics when using this big tablet? I'm having a lot of pain. Is your right arm's elbow always resting on the table or a chair's armrest? Or are you fully moving your arm all the time? It's not possible to judge from the video, because only your lower arm appears. What about in some future video you position the camera a bit further, so we can see how is your egonomics when you work ? :)
Hi Yan great work, I enjoy your videos.. have one question though : do you retopolo any of these characters before ringing and posing .. because the 5 min videos doesn’t include any retopology footage so I was just wondering ? Anyway thank you .. keep it up
So do you not retopo. Like I now its not needed if you're not using the model for animation. But I am curious how your modeling would differ with retopo in mind.
i have a question, thats model is ready for a game engine? i mean its retopologized? when i make my characters i always have to retopologize it cause its always really dense of polygons, what do thou think that its better to do for a game character?
Hi, I enjoy your sculpting workflow very much. I am starting at 3D in general and i would like to know whats is the tool that you use in 4:30 of the video. the one that does the lines?
This is exactly what I needed. I'm experienced enough to do it at my own pace but I needed the workflow ! Thanks !
My pleasure ;)
@@yansculpts Could you please make a Thundercats sculpt (Lion-O). Tribute to the epic remake that was sadly discontinued in Cartoon Network.
@@yansculpts please
where can I learn blender
@@yansculptshow do you reduce the triangles of the shapes?
what a sculpt 280% better than other sculpting tutorials I wish I was able to sculpt like you.
Maybe I sound too cheesy with this, but you and your process are such an inspiration to follow! Even better is how you show the process of it, when most people would save it for themselves. Again, great video and sculpture!
I still have a lot to learn but it’s so helpful to see what the real process of using blender looks like Most tutorials are too “in base ball” thank you
All hail princess link 😂
I love all of these how to sculpt in 5 minutes. Really appreciate your time and hard work. It has been helping me self teach a lot. Maybe you could do a Viego from league of legends sculpt at some point; he has some interesting hair and face structure. Thanks again!
This is probably the most wacky YanSculpts video since (maybe) earthworm jim. Everything from the sculpture to the random zoom-ins and other things combine for a truly fun video. Whilst I don't want this format to dominate the channel, it was quite fun to see.
Also another request. Could you do more types of videos outside of the "How I sculpt a character in 5 minutes" series. Whilst they are very fun to watch, It does get very stale. The last video that wasn't part of that series was from 9 months ago. I get that they take more time and effort to make, but I would still like more variety in your content.
Noted thanks for the input ;)
@@yansculpts i love the spinning sections to see Zelda i mena Link in all his splendor!! Also the perfect line art work.... Funny.
Great execution Yan, I follow you from 2019 and I wish to learn this techniques in Blender too. Thanks for sharing so cool stuff with us
I don't know if you've already showed it in a video, but do you think you could go over your approach to lighting? Link was already looking cool, but when you switched to the lit render it really made everything pop!
He Her He Her looks awesome, would like a full realtime video for us mortals.
"Nice".
One of the best sculpting videos I've watched on your channel
Hi Yan, i wish you can post those recordings with real time commentary. I bought your beginner lesson packages but they’re all sped up videos and not actually really beginner friendly. I don’t really know all the details about the tools and the settings or what exactly it is you’re doing to make things work. Sorry for the long rant I just really hope to learn sculpting in Blender and your style is literally my all time favourite.
Hi, Salty ghost. I see you're on track to do character sculpting rn. It depends on where your level is at in terms of form understandings and as well as blender know-how. From the looks of it, you are a beginner rn. How I started my blender journey is through the donut tutorial 1 month ago. I know you want to dive right into sculpting, though most tutorials assume your level of blender comfort is at the least intermediate to beginner, and not total beginner. It's been a month of me using blender, I started with the donut tutorial by blender guru, then I did his bear tutorial. I went to grant abbit's tutorial next on how to create fast base meshes to sculpt finer details on after that. And just today, I sculpted my first ever character. Her face turned out looking perfectly human as well as her body and form, though I had no references, I have that knowledge of how human anatomy works, and with reference I think my second sculpt will be something fierce. I will be even more happy because I have reference next time. It took me a month to build these skills practicing every night a bit late staying awake. For you, it can be faster or slower, I didn't have a comment like mine guide me along a path, though I think since you do as I've been through it, depending on your world and art knowledge, if it is like mine, you may get through faster. My advice is don't rush. I can get from this video exactly everything he's done and how to replicate it, leaving texturing as I haven't studied that yet. If you don't know common hotkeys, and haven't many clues as to what he's doing or how, then here is my advice. Donut tutorial. > Bear tutorial. > Grant abbit tutorial on sculpting fast base meshes. > Work on your base mesh to a finer extent, don't be impatient. > Yan's hair tutorial(free on his channel and super easy). > Then watch this again, you'll have an almost step by step understanding on how to do what and where to go to do it. If your art knowledge isn't great rn, I suggest watching art youtuber like marc brunet, called bluefley as well, has great anatomy tips and helped me take my knowledge and skills to the next level. And if you do got art knowledge, and not blender knowledge, my advice is to follow the tutorial series I layed out for you, and I think you'll be something fierce yourself pretty soon fam. I bid you good luck and happy blending! :D
3:22
Opportunity of a joke missed:
"Link them to the Link"
Love your content
take a shot everytime yan said "her"
The lighting does such a diference its insane like another model...
5 minutes with a Master = Education. There it is. ✊🍷🎩🎩🎩
Your animation power superb 👍
Wow.
Just wow
Can’t wait to try this one day
"No pun intended... haHaa." That laugh made my day 😂
n o i c e
It must feel so damn good to sculpt with that screen.
I absolutely don't get how you make these beautiful stylized hairstrands follow a curve like that. What do they consist of? My mind is blown.
Would you make one for the recent Arcane that came out ? Thinking either Caitlyn or Jinx would be amazing !
3:29 blew my mind. That master sword was so damn quick!
Wow you are in my list of best 3d artists 👍👍👍
Very nice.
INteresting approach to the eye lids. Looks less destructive and thus more beginner friendly, i assume.
You inspire me so much! ♥
you got my
subscription 🤩
Thank you sir
Thank you, this's exactly what I've been looking for. Thanks for sharing, Happy Thanks Giving!
Awesome! I would like to see you sculpting old people, like an old wizard or something
This man is so good but to much good!!!!!!!!!!!!!!!!!!
Me: I will try this too
Also me: just doing bullshit with a globe …
Ooggah booggah. Ooggah me Link. Link Club! Oogaah boogh!
Hmmm maybe one day you can get into retopology after one of these sculpts to make them game-ready or maybe ready for cinematics!
You are so talented, I love your content
I hope to be like you in the future, very good video :)
Thanks for the video, I love it but ... and the lights of the scene?
Hey Yan, did you use the boolean modifiers to connect the eyelids onto the face? only part I can't wrap my head around is how you first sculpted the base face and skull, then connected the eyelids and certain other parts seemlessly. I'd like help at understanding that part of your sculpt. Thank you for sharing these btw, it gives me a lot of insight as to how to smartly set my sculpt up for later ease.
Fused using the Remesher :)
Secret revealed!
I love it!!! Please make a shader And lighting tutorial your renders look really cool.
Hmmm noice!
fun, informative and short :)
Hello Yan, Thank you for uploading new character sculpting, I've been learning a lot from yours.. I wonder if you can show us how to render your character scene more detail...
Very, very noice!
Nnnnnice
2 questions
1) how do u keep your tablet in good condition??
2) is any chance that u can sculpt Gojo Satoru from Jujutsu Kaisen ??? 😬😬
I don't do anything specific, the screen does take a hit with time, scratches and all but you don't notice it unless you look for it.
2: not impossible :)
I love these videos! Noice one.
The legend of link
Good secret
niceeeee
Please do a lighting tutorial!
Nice!! what is you pen button and movement settings?
You retopo it ? or only use remesher ? for the rigging part i mean.
Hey Yan, are you planning on doing a new sculpting course on gum road some day? Noticed it’s 3 years old (at least I think)
Oh so that guy called Zelda is te one who saves princess Link XD
can you show us your light setup?
Now, after rig, I need to know how to convert this in a file compatible with SFM (Source Film Maker) ! XD
Hello Yan! I like your art style and tutorials, however, I don't quite understand what the fundamental difference between sculpting female and male faces is. I mean where to start and what to pay attention to in order to give the desired shape to the head in the early stages. I would be grateful if you could devote a short video to this issue. Thank you for your work, and I wish you success and creative inspiration!
Hey Yan, how do you deal with ergonomics when using this big tablet? I'm having a lot of pain. Is your right arm's elbow always resting on the table or a chair's armrest? Or are you fully moving your arm all the time? It's not possible to judge from the video, because only your lower arm appears. What about in some future video you position the camera a bit further, so we can see how is your egonomics when you work ? :)
Can you tell me the name of the material in the "material preview"?
Hi Yan great work, I enjoy your videos.. have one question though : do you retopolo any of these characters before ringing and posing .. because the 5 min videos doesn’t include any retopology footage so I was just wondering ?
Anyway thank you .. keep it up
New to all of this and learning 3D art very slowly. What is he sculpting on?
"Zelda, I mean Link." Hahaha
Hi ! Your work is nice and clean ! how many times for the character?
I think he took around 9 hours
@@yansculpts ...and quick thank you!
Do you do commissions? I have a character idea I want to bring to life
please make a sculpting titorial sir because i did not know where i will star to learnig sculpting
What would you recommend I do if I have 0 experience in art and want to start doing what you’re doing? What foundational skills do I need to develop?
So do you not retopo. Like I now its not needed if you're not using the model for animation. But I am curious how your modeling would differ with retopo in mind.
Do you shade smooth your sculpts? Also great video!
hi yan love your works' have a question .any face that I sculpt look exactly like the previous one . why???
after that what happens to your character where is used in the game industry or animation industry I am curious 🤔
wait, so these are ready to be animated?
Ctrl Z is totally my thing when it come to draw... 🤣🤣😅
Sir do you also sculpt the hair of your stylized character? I'm confuse actually if I should sculpt the hair, If no why?
Hi Bro que programa utiliza por favor respóndeme tank you
princess link?
i have a question, thats model is ready for a game engine? i mean its retopologized? when i make my characters i always have to retopologize it cause its always really dense of polygons, what do thou think that its better to do for a game character?
do you use mutiresolution modifier or dyntopology?
Hope long does it really takes you?
Noice
its her or heem now ??????
Hi, I enjoy your sculpting workflow very much. I am starting at 3D in general and i would like to know whats is the tool that you use in 4:30 of the video. the one that does the lines?
what is the touch screen tool called that u r using? does it make it easier than doing it on a computer?
where do you get these reference images.Could you please send it to me.
Hi Yan, I Love You ... hehe
How much ram do you use for sculpting? mine at 16 GB is laggy.
Looks easily from the first glance.....when i start following i got myself nicely detailed poop as the result......well at least it has a sword☺
How did you draw straight lines?
How many polygons do you work with when character sculpting, thanks.
I always call him Zelda too lol
Can you make a tutorial for how can we sculpt from reference photos please 🥺
Can you tell me your hardware ? What do you use?
The Legend of Zelda: The Famine of the Wild!
Also did anyone know it's not princess link
I have a question, Before using rigging to align the pose for character, do we need to work retopology on this one?
how'd you go about merging the butt together? did you just use the actual merge command? :P
Teach me sculpting pleaseee
Please till me Which company laptop is this